Maya tips & tricks - Straighten UVs

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  • Опубликовано: 24 июл 2019
  • Maya Straighten UV Mapping Workflow
    Support my work on Patreon ► www.patreon.com/user?u=21990405

Комментарии • 116

  • @SVisionary
    @SVisionary 4 года назад +9

    I've been looking for a means to do this forever! Thank you!

  • @mateuscarleto8202
    @mateuscarleto8202 14 дней назад +1

    there's a faster way, when you unfold your mesh, you can select a central edge that cross the object and click in "Straighten Shell" and them select all the shell and click "Straighten UV"

  • @Joker96624
    @Joker96624 9 месяцев назад +1

    I found this after I learned it, but this tool has literally fixed so much for me!

  • @HoaNguyen-jy3zp
    @HoaNguyen-jy3zp 4 года назад +4

    VERY CLEAN AND EFFICIENT PRESENTATION. THANK YOU VERY MUCH

  • @ArtImmersion
    @ArtImmersion 4 года назад

    I have suvscribed - super clear and usefill lessons. Thank you ! Keep making video!

  • @Arthur-dv7ps
    @Arthur-dv7ps 3 года назад +1

    This will save me a lot of frustrations, thanks!

  • @hamanh7695
    @hamanh7695 5 лет назад

    thanks for sharing this great tip, i still want to do such thing but dont know how to, great video

  • @oscarrkingsley
    @oscarrkingsley 3 года назад +3

    Hello! I hope you are good. At the time of performing the third method, specifically, when I press Unfold along V the UV continues to be stericized, it does not straighten.
    Do I have to configure the Unfold so that they are aligned to me?

  • @gayatribongarala1162
    @gayatribongarala1162 Год назад +1

    Something new i learnt today. Thanks!

  •  3 года назад +2

    Did you try with a not so even distributed edgeloops in the V direction?
    In such case, that doesn't work like when the edgeloops are evenly distributed.

  • @Sapphew
    @Sapphew 4 года назад +3

    omfg I've been trying to staighten my shell for 30 min then went to find a way easier and thank you a lot )

    • @nikhilb1502
      @nikhilb1502 3 года назад

      Bro i spend 3hours to straight my uv islands today, and am finding this video now :(

  • @tasiarae2
    @tasiarae2 2 года назад +5

    Thank you! Very helpful and easy to follow tutorial.

  • @ajkos
    @ajkos 3 года назад

    this is perfect for trim sheets texturing! thanks

  • @hanumaanek
    @hanumaanek 3 года назад +59

    u can do also cylindrical uv mapping... and then unfold U / or unfold V... it depends on your objects...same result but faster

  • @alexxxx1448
    @alexxxx1448 Год назад

    great tutorial!! love it

  • @manoharsulluru
    @manoharsulluru 4 года назад +4

    complex model this method not working such as tire etc, is there a method for that plz let me know

  • @mixtapechi
    @mixtapechi 3 года назад

    Thanks! that's a nice way to do it.

  • @amoamo030
    @amoamo030 5 лет назад

    Thanks for making this tutorial ^^

  • @simlee22ever
    @simlee22ever 3 года назад +3

    Finally! the lesson I needed. thank you!!

  • @rototumassi
    @rototumassi 3 года назад

    Awesome! Thanks for sharing.

  • @nahasathossainnibir2410
    @nahasathossainnibir2410 5 лет назад

    Nice. Thanks for the video. Really helpful technique ^_^

  • @ronydey2696
    @ronydey2696 4 года назад

    great class ever

  • @seanakima50515e
    @seanakima50515e 4 года назад +1

    Will this work for things like the back of a shirt or the front?

  • @Hercules16
    @Hercules16 Год назад

    This is Brilliant Thanks!

  • @jahandarwerewolf8480
    @jahandarwerewolf8480 Год назад

    Amazing!! Thank you very much!!

  • @3rdpoly
    @3rdpoly 4 года назад

    You are a freeking genius!!

  • @rahulkumar-HyperMATE1999
    @rahulkumar-HyperMATE1999 2 года назад

    Thank you so much sir for help through this video for me

  • @randomusername6565
    @randomusername6565 Год назад +1

    MY DUDE, THANK YOU!

  • @the3dpage614
    @the3dpage614 3 года назад

    Very Helpfull Superb Keep it up

  • @KoteyAnnan
    @KoteyAnnan 2 года назад

    nice technique good use of tools

  • @damegamisama
    @damegamisama 2 года назад +6

    Cool method! BUT No need to cut this little uv shell. Just deselect edges of uv-cuts in 3d viewport at 2-55 step and do all the same steps as shown. It will work even with full torus

    • @FPSHTR
      @FPSHTR 2 года назад

      genius
      thank you!

  • @LAlbiita
    @LAlbiita 4 года назад

    Very useful!!!! THANKS!! :)

  • @TheSatzy6699
    @TheSatzy6699 2 года назад

    Excellent 👌

  • @rioalexander3545
    @rioalexander3545 Год назад

    I will try, thank you

  • @naimothman9444
    @naimothman9444 4 года назад

    Ma meeenngggg u made my day

  • @lemanhtien9279
    @lemanhtien9279 3 года назад

    OMG, It's helpful thanks

  • @volkmark2561
    @volkmark2561 2 года назад

    4:05 when I unfold along V, it doesn't scale with the previous face, how to fix it?thank!

  • @beginnerguru8285
    @beginnerguru8285 2 года назад

    love u dude, save pain ours of work

  • @jamesmccallum1248
    @jamesmccallum1248 2 года назад +1

    So the procedure is - For some reason, cut a piece off, do some random stuff, then some more random stuff, and then it works?
    Why? Why does it work?

  • @mirko6056
    @mirko6056 4 года назад

    Thank you !!!

  • @mjparent222
    @mjparent222 5 лет назад

    Thank you.

  • @stana1980
    @stana1980 4 года назад

    Is it possible for organic model say a face or something similar

  • @Gametime05577
    @Gametime05577 6 месяцев назад +1

    Thanks

  • @siddhantr9398
    @siddhantr9398 3 года назад +2

    but aren't we suppose to have the same shape of uv as the object does

  • @nicolasnony2204
    @nicolasnony2204 2 года назад +1

    awesome music

  • @ranjithreddy9594
    @ranjithreddy9594 3 года назад

    tanque so much ..super trick

  • @TimSmith-sy6pn
    @TimSmith-sy6pn 2 года назад +6

    I often use this method in Maya as well. However, when I check the UV Distortion option, it tends to look quite messy. Maybe I'm relying on it too much, but should the distortion it shows be a concern?

    • @farrex0
      @farrex0 2 года назад +7

      Depends, plenty of clients and or lead artists I have worked with, do not like when they see the UVs distorted and will ask you to fix it.
      But now in terms why it might be a problem. If you are going to bake it, and has enough resolution, then you might get away with it. But if it has lower resolution you might actually see the pixels stretch and it looks bad. If you paint straight lines, it might look bad because the line might get thinner in the areas with more resolution. If you add a distinguishable pattern, you might see it become smaller where there is more density and it might even distort.
      But if you do not have any of that, you might get away with it, and there are ways to fix some of the problems. Such as duplicating the model, completely relaxing the UVs, putting the pattern, and then baking it. But of course, having to fix those problems is extra work, and it might be better to fix the UVs before texturing.

  • @mr_vky
    @mr_vky 3 года назад

    Thank you

  • @austinjoseph8849
    @austinjoseph8849 4 года назад

    Never knew about unitise!

  • @fractalelement857
    @fractalelement857 2 года назад

    is it a problem if my uvs are not straighten?

  • @ryanleh6252
    @ryanleh6252 3 года назад +1

    Help, the option is disappeared since the update.

  • @tapanshah08
    @tapanshah08 10 месяцев назад

    Great thanks for share :)

  • @AnastMe
    @AnastMe 3 года назад

    Спасибо!

  • @andreak3507
    @andreak3507 3 года назад

    I run into this issue where this method works fine, but eventually the UV shells get all messed up and crumpled as I continue working in my scene. Any thoughts? I'm using Maya 2022, but I saw this issue on Maya 2019 and Maya 2020 too. I am deleting history on the UV shells after I finish them, but it doesn't fix the crumpling.

    • @anudeep5757
      @anudeep5757 2 года назад

      Have you figured it out?

    • @andreak3507
      @andreak3507 2 года назад +1

      @@anudeep5757 yes, I did! It was something to do with the Unfold3D plugin. I deactivated then activated it and it fixed the issue

    • @anudeep5757
      @anudeep5757 2 года назад

      @@andreak3507 Okay bro

  • @raz3r678
    @raz3r678 2 месяца назад

    went over the top of my head

  • @jflittlebase414
    @jflittlebase414 3 месяца назад

    bevel box how to unwrap perfect?

  • @DocDrowsy
    @DocDrowsy 2 года назад

    When straightening one of my objects the edges were just going nuts but depending on where I put the edge they were less so... I'm not good at this 😭

  • @alecDeloyed
    @alecDeloyed 3 года назад

    where i listen this music? :=)

  • @Iad83
    @Iad83 3 месяца назад

    Thank you. Helpful video, but what's the music you used? It's cute :)

  • @Airsoft92
    @Airsoft92 3 года назад

    A M A Z I N G

  • @jamesmccallum1248
    @jamesmccallum1248 2 года назад

    Hey tutorial-maker guy!
    I reeeaaaaally appreciate those like yourself going out of your way to make vids like this. But we are a little bit confused!
    Why does this process work? From about 2:40 onwards - the process seems to be a series of random functions which give the desired result?
    Could you please explain the steps again? And why they work?

  • @touili007
    @touili007 4 года назад +2

    the thing with if u do straighten uv , on a low poly model , you wont get a good result

  • @glacierfox5237
    @glacierfox5237 3 года назад

    nope it just destroys the mesh on me much more than method 2 and I have an oval

  • @kingkishok
    @kingkishok Год назад

    What if it was arc?

  • @MayankKumar-nc1rq
    @MayankKumar-nc1rq 3 года назад

    well it somewhat works and nice...but you had distorted UVs at some places!

  • @siddhantr9398
    @siddhantr9398 3 года назад

    well dude my whole uv looks like wobbly wobble
    tough to implement your method

  • @charredorphan779
    @charredorphan779 2 года назад

    Honestly i'd rather just stick with the second or first method considering how much time the third one takes in whatever situation... even if the uv's are messy at the end.

  • @matrix_dynamite8650
    @matrix_dynamite8650 Год назад

    tk for tp

  • @joshuaforsberg8155
    @joshuaforsberg8155 4 года назад

    My mind is f*cking blown.

  • @Azzazel_
    @Azzazel_ 3 года назад +26

    this is insanely time expensive, i'm sure there must be an script out there doing the same thing, there's no way to spend that much time on straightening a single tool

    • @ky1bi
      @ky1bi 3 года назад +1

      i agree, seems convoluted, 3dsmax does the final result in just 1 button

    • @sgm7650
      @sgm7650 3 года назад +2

      Ikr! All of these tutorials are just not worth it, sometimes you have to work with a lot of objects and if you do this to every fucking uv you have you are D E A D

    • @akshaypaliya7179
      @akshaypaliya7179 3 года назад +3

      You can always try to change the straighten UV angle from 0 to 30 or 45 and it gives you nice straight UVs or you can just select the vertices from the second method snap the pivot along the edge and scale the non aligned vertices to make a perfect rectangular straight UV

    • @mahadihasansany6032
      @mahadihasansany6032 2 года назад

      @@ky1bi can you give me any reference video link for 3ds max ??

    • @ky1bi
      @ky1bi 2 года назад

      @@mahadihasansany6032 Unwrap UVW > Reshape Elements rollout > Straighten Selection

  • @killerboomx
    @killerboomx 3 года назад

    I got lost when it comes to the move and sew edges cuz i dont have the option XD

  • @vandaleye
    @vandaleye 4 года назад

    very very kind tuto!!.. (NEVER timelapse)

  • @devalinajana6218
    @devalinajana6218 3 года назад

    Wow you a simple thing more complicated ..

  • @masterhades9523
    @masterhades9523 2 года назад

    What kind of sorcery is that...

  • @evilweenie5743
    @evilweenie5743 Год назад +4

    As long as your textures look fine super clean uv layouts don't matter that much. The first unfold looks so close to your end result when you showed the checker map, but hey it looks super clean.

    • @angosalvo5734
      @angosalvo5734 Год назад +5

      it's not abou how the uvs are going to look. Sometimes you have a pattern that needs to be repeating a long the surface in a seamless way, or a texture with apparant straight lines. If you dont have even UVs they are going to look wrong. Even though the first uv as you said would be the most realistic and how unwrapping would be in real life.

    • @smoothie3d46
      @smoothie3d46 7 месяцев назад

      If you're planning to import the model into Substance Painter or similar, it's right

  • @onicoldone
    @onicoldone 3 года назад +1

    This method does not work with organic

  • @onderyetiskin
    @onderyetiskin 2 года назад

    its slow process think imagine if there is a really complex model

  • @jfcomposition
    @jfcomposition 4 года назад +1

    The Music is Pornmusic

  • @feerfree8986
    @feerfree8986 Год назад

    Maya is incredibly dumb, I saw blender user do their uv in 1 to 2 click, thanks for the video, it is intriguing but for real I suggest using blender, I have not jump ship yet but I might as well learn it

  • @yagz7820
    @yagz7820 3 года назад +2

    this process is 10 seconds with blender

  • @akhilms6123
    @akhilms6123 4 года назад

    ഒന്നും മനസിലായില്ല ഒന്നു പറഞ്ഞു tharo

  • @MsMrFreaky
    @MsMrFreaky 4 года назад

    Why 3ds can do this with one button but and Maya requires you do this fucking gymnastics

  • @brgd_craazyy
    @brgd_craazyy 4 года назад

    Thanks man, i hate fcking uv

  • @karolledzinski710
    @karolledzinski710 3 года назад +2

    I am sorry but this is not correct. Your uv checker map on third object is not evenly distributed and as a resoult you will have streached texture. This is very bad tutorial. Only amatours gave you hand up :-)

    • @filosofocrates13
      @filosofocrates13 3 года назад

      Exactly, this looks like when you don't relax at all the uv. Amateur teaching amateurs.

    • @RohitSharma-il2of
      @RohitSharma-il2of 2 года назад

      @Karol Led ..yes, I tried this ..UV got straight but the checker map was distorted. you have any method for straightening UV with correct checkers?

  • @pibyte
    @pibyte Год назад +1

    Thats just way too complicated.

  • @sgm7650
    @sgm7650 3 года назад

    Like I have already seen 40 tutorials on how to straight the uv, and all of them are trash

  • @Belloun
    @Belloun 3 года назад

    хрень

  • @mrz3r068
    @mrz3r068 Год назад

    way too tedious, uv straigthen plugin is best

  • @gayeomgin7223
    @gayeomgin7223 3 года назад

    Thank you