Maya UV Mapping: How to Unwrap Curved Surfaces

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  • Опубликовано: 3 фев 2025

Комментарии • 87

  • @ToysRUsKid_Critter
    @ToysRUsKid_Critter 3 года назад +8

    Maybe one of the most useful vids I’ve watched and exactly what I was searching for

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Thank you, happy to help!

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 2 года назад +3

    By far the best description of this process I've found anywhere. Thanks as always for the time you put into these tutorials!

  • @ghklfghjfghjcvbnc
    @ghklfghjfghjcvbnc Год назад

    Thank you for sharing this hot-tip. Very useful, especially when models start to get more and more complicated and a person can't just get away with the simple trickery of trying to work off of low poly base meshes and skirt around having to do uv work. Until they realize that it only works up until it doesn't, and then they HAVE to do it the right way... like how you are showing us.

  • @sebastianestrada4699
    @sebastianestrada4699 3 года назад +7

    One of the best channels. Just Crystal clear. Thanks Mate!

  • @RadiantMantra
    @RadiantMantra 2 года назад

    All the videos i've seen from you are on my "godlike tutorials" playlist.

  • @vindicidesign
    @vindicidesign 2 года назад +2

    we have a super important project presentation on product modeling and I was having trouble getting the label UV down. You just saved our asses bless you.

  • @Baka_Dan
    @Baka_Dan 2 года назад

    Thanks for the help!

    • @OnMars3D
      @OnMars3D  2 года назад +1

      No problem, thanks for the donation!

    • @Baka_Dan
      @Baka_Dan 2 года назад

      @@OnMars3D Wanted to show some support, this helped us UV our new Kart tracks cleanly. Been streaming development, will for sure use your method!

    • @OnMars3D
      @OnMars3D  2 года назад +1

      That's really great to hear, always glad to be of help!

  • @mus_cetiner
    @mus_cetiner 3 года назад +1

    A good tutorial, that helps a lot of folks to unwrap pipes. I know when I started years ago, pipes where a nightmare.

    • @OnMars3D
      @OnMars3D  3 года назад

      Agreed, happy to share these workflows!

  • @animatorspirit8191
    @animatorspirit8191 3 года назад +2

    THANK YOU!!! YOU ARE AWESOM!! I've been searching for this for days and finally this explains everything I needed!!

  • @gergototh2012
    @gergototh2012 2 года назад +4

    haha, that "stitch together" process took more than 2 hours for my 64gb, gtx3080ti, rhyzen9 5950x with a similarly detailed mesh like at 2:33

    • @OnMars3D
      @OnMars3D  2 года назад

      That must've been a complex object!

  • @digitalconsciousness
    @digitalconsciousness 3 года назад +5

    Another easy way to do it, and arguably easier than this, is to make your object straight first with your extrude, UV map it with something simple like cylindrical mapping, which works fine for straight objects, then deform it with a wire deformer into whatever curvature you want (for the mesh). Essentially, do your UV mapping while your mesh is straight and perfect to allow the built in UV functions to work. Another simplification I do is to UV map objects when they are low poly to make it easier, then start adding in the subdivisions and extra edges and whatnot. If you do an extrude, you only have to remap those parts of it later.

  • @KameleonKraft
    @KameleonKraft 2 года назад +4

    this is awesome ! thank you for your time and effort 🙂

  • @SubVengeance
    @SubVengeance 3 года назад +2

    Thank you! This is very helpful!! It's surprising how we're still having to deal with UVs in 2021 :P

  • @buttons_
    @buttons_ 8 месяцев назад

    I found "Move and Sew" instead of "Stitch Together" was way faster and actually worked for maya 2024. It's found under "Cut/Sew" in the UV Editor

  • @nicolaizafra9705
    @nicolaizafra9705 11 месяцев назад

    You did great in this tutorial sir! it was truly helpful thank you! :)

    • @OnMars3D
      @OnMars3D  11 месяцев назад

      You're very welcome!

  • @athelstanm7298
    @athelstanm7298 Год назад

    You deserve to have more subscribers! I mean it!!

  • @VVeedragon
    @VVeedragon Год назад

    Very awesome, now my asset looks perfect!

  • @johanparada
    @johanparada 2 года назад

    thanks man very helpful appreciate and great directions and result

  • @WynandLens
    @WynandLens 3 года назад

    I can't upvote this enough. I'm always hesitant of texturing complex items because if the unwrap. I aint scared no more.

  • @IvanKhmel
    @IvanKhmel 3 года назад +1

    Nice method well-made video. I select the seam edge to invert the edge selection and sew-together saves one step.

  • @hussnainspartans259
    @hussnainspartans259 3 года назад

    Thankyou for sharing great techniques , very helpful .

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad it was helpful!

  • @JayTraversJT
    @JayTraversJT 3 года назад +4

    1:31 don’t mind me, just time stamping for my own future use :)

  • @samcraftYT
    @samcraftYT 2 года назад

    I was wondering when you smoothpreview why you can see stretch along the UV cut seam?

  • @asturiastroub
    @asturiastroub 11 месяцев назад

    Thank you so much, it's pretty good tip🤝

  • @Max_12534
    @Max_12534 2 года назад +1

    Thanks dude!!

  • @Wanna_race_times_machines
    @Wanna_race_times_machines 2 года назад

    Awesome vid, thanks

  • @KrishitaChoudhury
    @KrishitaChoudhury 4 дня назад

    Sir thank you so much..very useful video 🤗

    • @OnMars3D
      @OnMars3D  3 дня назад

      I'm glad you found it helpful! 😊

  • @hollywintering1390
    @hollywintering1390 2 года назад

    You're a lifesaver!!! Thanks so much!!!

    • @OnMars3D
      @OnMars3D  2 года назад +1

      Happy to help!

  • @DimaZagorski
    @DimaZagorski 3 года назад +2

    Thank u! its a really useful method (and pretty quick as well) - gonna use it from now on :D, btw I think u should convert it into a mel script, probably work just fine if u figure out how to automatically fix the sew part.

    • @OnMars3D
      @OnMars3D  3 года назад

      Thanks for the idea!

  • @minuscolochao1557
    @minuscolochao1557 2 года назад

    Thank you for sharing ☺️❤️

  • @antonbayda2571
    @antonbayda2571 3 года назад

    Extremely useful video, huge thanks!

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Glad to hear it!

    • @antonbayda2571
      @antonbayda2571 3 года назад

      @@OnMars3D Hi, do you plan to do any character art tutorials some time?

  • @Hosam_Ammar
    @Hosam_Ammar 2 года назад

    hello sir , Hope you are doing great i have a Question about the uv process , I want to ask if i unwrap a face and it`s basicly showen the checker as very big size , at the same time the checker boxes in other faces are small , how i can make all checker have the same value ?

  • @pachikokitty9479
    @pachikokitty9479 2 года назад

    thank you so much...this help me.

  • @Lydia204
    @Lydia204 3 года назад

    This is extremely helpful!! Thank you!

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad it was helpful!

  • @savagestudent1785
    @savagestudent1785 3 года назад

    Great Tutorial as always ... 👍

    • @OnMars3D
      @OnMars3D  3 года назад

      Thank you! Cheers!

  • @Giovanikc
    @Giovanikc 3 года назад

    Amazing tutorial! Thank you!

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad it was helpful!

  • @marcelodeniz3932
    @marcelodeniz3932 2 года назад +1

    very nice

  • @alberttrivino
    @alberttrivino 3 года назад +1

    Really useful

  • @dubscope2246
    @dubscope2246 3 года назад

    thank you so much :) you made my day

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad I could help!

  • @jopan2676
    @jopan2676 3 года назад

    Thankyou Very Help full!

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Glad it helped!

  • @onderyetiskin
    @onderyetiskin 2 года назад

    you save my life :)

  • @Fazendojogo
    @Fazendojogo 3 года назад +1

    Nice. But I didn´t understand the invert selection part... Could you simply select all and stitch together?

    • @OnMars3D
      @OnMars3D  3 года назад

      The invert selection is so we don't stich/weld the seam of the UVs. If we didn't do that, there would be no seam on the UVs.

    • @Fazendojogo
      @Fazendojogo 3 года назад +1

      ​@@OnMars3D Ok! Forgot that a simply shift drag could invert all selection...

  • @JayTraversJT
    @JayTraversJT 3 года назад +1

    Completely understand if not but do you think you could demonstrate some usage of fusion 360 for game art?
    I’ve seen it being used for some big major AAA titles now with weapon props, it’s just interesting me more and more and would love to see some vids with your style of teaching.

    • @OnMars3D
      @OnMars3D  3 года назад +3

      Ooooo, that's a good idea! I mainly do hard surface modeling using Maya and then create low poly model from there but I have a background in CAD and have used Fusion 360 a bit. I'll look into that this summer, thanks!

    • @JayTraversJT
      @JayTraversJT 3 года назад

      @@OnMars3D
      Thats awesome!
      And thank you :D

  • @Palrakesh363
    @Palrakesh363 3 года назад +1

    ty

  • @Kbdoesart
    @Kbdoesart 2 года назад

    all I can say is..... THANK YOU!

  • @qwetry-j2u
    @qwetry-j2u 2 года назад

    What if the mesh has not onky quads, but some triangles as weel? Unitize won't work in that case.

    • @OnMars3D
      @OnMars3D  2 года назад

      That's a good question, I would use 'Quadrangulate' or worst case, reto the model.

  • @GENIUSGT
    @GENIUSGT 3 года назад

    Thank you.

  • @leihejun844
    @leihejun844 3 года назад

    4:21 it looked better before straightening the UV.

  • @Azzazel_
    @Azzazel_ 3 года назад

    I mean.. what`s the point if there are scripts exactly to do this with one single click?

    • @OnMars3D
      @OnMars3D  3 года назад +7

      Right, but the point of this tutorial was to use the native Maya UV tools to do what I show in the video. If you have some free scripts that you recommend, post them here!

    • @samcraftYT
      @samcraftYT 2 года назад +2

      The point is to learn without those scripts. If you face a situation that you dont have access to the script because the IT dont want to install it right away on your workstation then you say I cant work? no in the industry you need to learn alternative.

  • @yashsharmajii
    @yashsharmajii 3 года назад

    Thanks for this lol♥️

  • @King-mj2bn
    @King-mj2bn Год назад +1

    Soooo we're just not gonna talk about the extreme stretching you still have on the elbows of those pipes? You don't even need to use the distortion overlay to know your actual textures on that object are going to look stretched to half resolution on one axis. Funny part is, most likely all it needed was an unfold operation. I've really enjoyed your other content so far but this is a legit bad tutorial.

    • @tryit2136
      @tryit2136 Год назад

      You have to cut those elbows if you don't want streching,but that's doable.
      If you make it straight,it's bound to get streched or concentrated somewhere.