what they added recently after 25 yrs ? oh wow ! a fillet modifier ! god thanks ! now that my previous project does not open ! i can start a 1 week design process all over again ! all thanks to the new update on this amazing less of a useful software ! i love it !
I'm not sure which version you are using. But, Chamfer was added a while ago. I'm not sure why you can't open max file. But, you can try the latest version of max or merge object one by one.
@changsooeun But won't I still have the same polycount by hiding edges. I'm trying not to t re-model several elements in a cad assembly and seeing if retopo workflow might yield lower polycount
@changsooeun was afraid of that. Ah well, I'll keep trying some workflows. I appreciate your help! Btw great work your doing, love it and very thankful for it 🙌 🙏
@@changsooeun Update, I found a workaround, converted BodyObject from CAD to Editable Poly, weld verts at lowest level, then apply quadify mesh to 100%, this got rid o many unnecessary edges, then a quick cleanup with Edit Poly again. Works great!
The official docs are nice, but these help demystify the newer tools even more
Keep em coming! 🙂
Finally a good retopology tutorial for imported CADs - can’t wait to test it tomorrow 💪🏼💪🏼💪🏼
finally a good video on retopo... about time.. keep up the good work!!..
Gonna try this out! I've done retopology before but this looks very efficient
_Invaluable._ Thank you! 👍🎉🎊
Super Cool and Super Thank you.
I made experiments with retopology modifier but without another modifiers
❤
Excellent explanation of Retopologize modifier.
A draw on mesh guides feature would be superb
very easy to understand! thank you!
Great tutorial!
what they added recently after 25 yrs ? oh wow ! a fillet modifier ! god thanks ! now that my previous project does not open ! i can start a 1 week design process all over again ! all thanks to the new update on this amazing less of a useful software ! i love it !
I'm not sure which version you are using. But, Chamfer was added a while ago. I'm not sure why you can't open max file. But, you can try the latest version of max or merge object one by one.
Very helpful
This is a great explanation thanks! Is it possible to reduce polycount from the retopo mesh like if it was done using boolean modifier?
Not really since you will lose the quads. But, you can convert to mesh and just hide edges tho.
@changsooeun But won't I still have the same polycount by hiding edges. I'm trying not to t re-model several elements in a cad assembly and seeing if retopo workflow might yield lower polycount
@@daveson3D I wish there is a way to get the best of two world. But, to get pure quads, we need enough polygons.
@changsooeun was afraid of that. Ah well, I'll keep trying some workflows. I appreciate your help! Btw great work your doing, love it and very thankful for it 🙌 🙏
@@changsooeun Update, I found a workaround, converted BodyObject from CAD to Editable Poly, weld verts at lowest level, then apply quadify mesh to 100%, this got rid o many unnecessary edges, then a quick cleanup with Edit Poly again. Works great!
thanks
3ds max Really need sculpting tool in edit poly or edit mesh.
The mesh has problems and needs therapy.
Nice to see autodesk using AI voice overs? Lame
As the note said, it is my decision to use AI voice because I;m not a native English speaker. Trust me. It is 1000% better than hearing my voice. :)