How to Retopologize in 3ds Max

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  • Опубликовано: 11 сен 2024

Комментарии • 29

  • @vampyboy1729
    @vampyboy1729 23 дня назад +13

    The official docs are nice, but these help demystify the newer tools even more
    Keep em coming! 🙂

  • @ViperOneNRG
    @ViperOneNRG 23 дня назад +7

    Finally a good retopology tutorial for imported CADs - can’t wait to test it tomorrow 💪🏼💪🏼💪🏼

  • @mae2309
    @mae2309 14 дней назад +1

    finally a good video on retopo... about time.. keep up the good work!!..

  • @PandaJerk007
    @PandaJerk007 13 дней назад +1

    Gonna try this out! I've done retopology before but this looks very efficient

  • @electroluxia
    @electroluxia 23 дня назад +3

    _Invaluable._ Thank you! 👍🎉🎊

  • @artemsys1876
    @artemsys1876 23 дня назад +2

    Super Cool and Super Thank you.
    I made experiments with retopology modifier but without another modifiers

  • @3dartdesign372
    @3dartdesign372 23 дня назад +6

  • @timarnold8394
    @timarnold8394 16 дней назад +1

    Excellent explanation of Retopologize modifier.

  • @MALZman
    @MALZman 23 дня назад +2

    A draw on mesh guides feature would be superb

  • @chocopie099
    @chocopie099 22 дня назад +1

    very easy to understand! thank you!

  • @irishScoutSniper92
    @irishScoutSniper92 22 дня назад +1

    Great tutorial!

  • @hameddesign70
    @hameddesign70 22 дня назад

    what they added recently after 25 yrs ? oh wow ! a fillet modifier ! god thanks ! now that my previous project does not open ! i can start a 1 week design process all over again ! all thanks to the new update on this amazing less of a useful software ! i love it !

    • @changsooeun
      @changsooeun 21 день назад +1

      I'm not sure which version you are using. But, Chamfer was added a while ago. I'm not sure why you can't open max file. But, you can try the latest version of max or merge object one by one.

  • @dhawanmohinish
    @dhawanmohinish 7 дней назад +1

    Very helpful

  • @daveson3D
    @daveson3D 22 дня назад +1

    This is a great explanation thanks! Is it possible to reduce polycount from the retopo mesh like if it was done using boolean modifier?

    • @changsooeun
      @changsooeun 22 дня назад

      Not really since you will lose the quads. But, you can convert to mesh and just hide edges tho.

    • @daveson3D
      @daveson3D 22 дня назад

      @changsooeun But won't I still have the same polycount by hiding edges. I'm trying not to t re-model several elements in a cad assembly and seeing if retopo workflow might yield lower polycount

    • @changsooeun
      @changsooeun 21 день назад

      @@daveson3D I wish there is a way to get the best of two world. But, to get pure quads, we need enough polygons.

    • @daveson3D
      @daveson3D 21 день назад

      @changsooeun was afraid of that. Ah well, I'll keep trying some workflows. I appreciate your help! Btw great work your doing, love it and very thankful for it 🙌 🙏

    • @daveson3D
      @daveson3D 20 дней назад

      @@changsooeun Update, I found a workaround, converted BodyObject from CAD to Editable Poly, weld verts at lowest level, then apply quadify mesh to 100%, this got rid o many unnecessary edges, then a quick cleanup with Edit Poly again. Works great!

  • @StudioGraficoRotatori
    @StudioGraficoRotatori 9 дней назад +1

    thanks

  • @tinko8903
    @tinko8903 14 дней назад

    3ds max Really need sculpting tool in edit poly or edit mesh.

  • @NickZimmermann
    @NickZimmermann 23 дня назад +1

    The mesh has problems and needs therapy.

  • @Vogueeeeee
    @Vogueeeeee 21 день назад +1

    Nice to see autodesk using AI voice overs? Lame

    • @changsooeun
      @changsooeun 21 день назад

      As the note said, it is my decision to use AI voice because I;m not a native English speaker. Trust me. It is 1000% better than hearing my voice. :)

  • @Maxdesign3d
    @Maxdesign3d 23 дня назад +2

  • @weslley3dezao
    @weslley3dezao 23 дня назад +2

  • @devmod37
    @devmod37 23 дня назад +1