🦜 Hand Retopology The Industry Standard

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  • Опубликовано: 5 авг 2024
  • ✏️How to retopologise a hand in Maya
    🎁🔗📚
    🟥SUBSCRIBE🟥For more / @3dmutiny
    ⏬Download Retop PDFS⏬: bit.ly/3xRetop_PDFS
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    📘📗📙Chapters
    00:00:00 - Intro
    00:00:38 - What You Need Before Starting The Hand
    00:01:22 - Starting Quad Draw
    00:02:04 - Hand Retop Strategy
    00:02:54 - Retopology For The Finger
    00:05:01 - Adding Layers and Materials
    00:05:23 - Positioning The Finger Topology
    00:06:39 - Finger Loops
    00:07:41 - Knuckle Retopology
    00:09:04 - Retop The Nail
    00:10:12 - Duplicating The Finger
    00:11:08 - Wrist Retopology
    00:11:25 - Finger Webbing Topology
    00:11:48 - Important Loops
    00:12:10 - Inbetween Fingers
    00:13:04 - Knuckle Topology
    00:14:50 - Thumb Edge Flow
    00:15:41 - Redirecting Edge Flow
    00:17:31 - Filling In Surfaces
    00:18:41 - Topology Flow Adjustment
    00:20:33 - Connecting The Wrist
    00:21:14 - Thumb Structure
    00:21:49 - Final Thoughts
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Комментарии • 32

  • @3dmutiny
    @3dmutiny  8 месяцев назад +1

    ⏬Download Retop PDFS⏬: bit.ly/3xRetop_PDFS
    🎁Get a FREE Welcome Package🎁:bit.ly/3DM_Welcome
    🦜Join FREE Community🦜:bit.ly/3D_Mutiny_Discord

  • @tringuyen3210
    @tringuyen3210 4 месяца назад +1

    Love you and this channel so much

  • @KelgarNW
    @KelgarNW 6 месяцев назад +2

    Great tutorial and very easy to follow. I can't wait for more like this

    • @3dmutiny
      @3dmutiny  6 месяцев назад +2

      Cheers man. Appreciate it

  • @badfitz66
    @badfitz66 4 месяца назад +3

    Is there any chance of a follow up for the palm topology? I saw a comment by you that said it was "simple grid geometry" but I don't realy understand how. Every attempt I've done has ended up with the edge flow being absolutely awful or the resulting topology is unfit for deformation.

  • @OscarTorresWork
    @OscarTorresWork 8 месяцев назад

    Gold thank you!

  • @egorvorobev0326
    @egorvorobev0326 7 месяцев назад

    Really great video. Helped me to understand Hands Retopo from within.

    • @3dmutiny
      @3dmutiny  7 месяцев назад

      Awesome :)

  • @mus_cetiner
    @mus_cetiner 8 месяцев назад

    Great video and explanation, especially for tris and topology flow.

    • @3dmutiny
      @3dmutiny  8 месяцев назад

      Thank you. Happy to help. :)

  • @matalin8230
    @matalin8230 6 месяцев назад

    Thanks for the video, helped me a lot!

    • @3dmutiny
      @3dmutiny  6 месяцев назад

      My pleasure. Thanks for the comment :)

  • @mobin8515
    @mobin8515 9 месяцев назад

    one of the things i always struggle with ! thanks man

    • @3dmutiny
      @3dmutiny  8 месяцев назад

      Hands can be a little tricky sometimes. But super important.

  • @juanmartinzelaya247
    @juanmartinzelaya247 6 месяцев назад

    Amazing! Making the fingers from zero was a pain so im going to try this out the next time im retopologizing. Thank you for the video

    • @3dmutiny
      @3dmutiny  6 месяцев назад

      Awesome. Make sure you do! Show us your progress in our discord. :)

  • @anthony_smysh
    @anthony_smysh 9 месяцев назад

    Great tutorial! Thanks 🖤
    Would like to see more Industial stuff :)

    • @3dmutiny
      @3dmutiny  8 месяцев назад

      Cool. I'll see what I can do!

  • @TheSatzy6699
    @TheSatzy6699 9 месяцев назад

    Great content and explanation 🎉

    • @3dmutiny
      @3dmutiny  8 месяцев назад

      Cheers. Appreciate it

  • @mrxcs
    @mrxcs 8 месяцев назад

    This video is amazing, I tried two times before and failed, that is just what I needed it. Thank you very much.

    • @3dmutiny
      @3dmutiny  8 месяцев назад

      Glad it helped!

  • @dungngo1487
    @dungngo1487 4 месяца назад

    Thank you for the clear explanation, it's really easy to follow. However, those random pop-up icons in the video are quite distracting and irritating. Maybe placing them near the end of the video would be better.

  • @Shrooblord
    @Shrooblord 7 месяцев назад

    Nice ideas with the finger cylinders and targeting places to insert poles/stars. I struggle with inserting poles deliberately and they usually rather "arise" from the need to join two locations that had different amounts of edges. This is better: informed decisions on when and where the poles come into play. >:)

    • @3dmutiny
      @3dmutiny  7 месяцев назад +1

      Thanks. Yes, it's a difficult factor. In the PDF I believe there's a section on how to make Poles quickly with quad tool.

  • @TheExFatal
    @TheExFatal 3 месяца назад

    I don't use zbrush or maya, in fact I'm a blender pleb because it's free, but hoo boy I can feel that I learned a lot just watching this, goddamn

  • @slickricky769
    @slickricky769 8 месяцев назад +1

    This tutorial was great! especially the tip to use primitives for the fingers because I tried doing it freehand but it just doesn't look right

    • @3dmutiny
      @3dmutiny  8 месяцев назад

      FreeHAND 😂
      Cheers. Ye, it takes super trying to get even topology around the finger!

  • @Дубровский-3Д
    @Дубровский-3Д 7 месяцев назад +1

    where is the palm retopo? 😁

    • @3dmutiny
      @3dmutiny  7 месяцев назад

      Ooof. Palm retopo is the most complex of them all!
      Only joking :D
      Palm is simple square grid geometry. ✋

  • @AeditZ
    @AeditZ 9 месяцев назад

    use conform..😅

    • @3dmutiny
      @3dmutiny  8 месяцев назад

      Same thing. Just fewer buttons to click and sticking in one tool. :)