3D Mutiny
3D Mutiny
  • Видео 350
  • Просмотров 1 728 508
🦜The Power of LIGHTING in UE5
✏️How to light a character in UE5 from empty scene to finished screenshot. Learn about the best way to light, expose and capture screenshots
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📽️Video Links🔗 (🧠Middle Mouse Click All Of Them)
📘📗📙Chapters
Просмотров: 1 237

Видео

🦜Hair Workshop Resources
Просмотров 9824 месяца назад
✏️Download hair resources bit.ly/Hair-resources 🎁🔗📚 Join this channel as a member ⭐ruclips.net/channel/UCByYmivkiPLTedANyQA69gwjoin 🟥SUBSCRIBE🟥For more ruclips.net/channel/UCByYmivkiPLTedANyQA69gw
🦜PureRef 2.0 Game Changer for Game Artists
Просмотров 5 тыс.4 месяца назад
✏️Finally Pure Ref 2 lands. Here are all the features that impact you. www.pureref.com/ 🎁🔗📚 Join this channel to get access to perks: ruclips.net/channel/UCByYmivkiPLTedANyQA69gwjoin 🟥SUBSCRIBE🟥For more ruclips.net/channel/UCByYmivkiPLTedANyQA69gw 🎁FREE Welcome Package🎁 bit.ly/3DM_Welcome 🦜Join the Discord 🦜- bit.ly/3D_Mutiny_Discord 📽️Video Links🔗 (🧠Middle Mouse Click All Of Them) ruclips.net/...
🦜Hair and Fur For Games - How To Begin
Просмотров 5 тыс.4 месяца назад
✏️Starting out with hair cards for games inside of UE5. Follow these steps to save time during the workflow. 🎁🔗📚 Join this channel to get access to perks: ruclips.net/channel/UCByYmivkiPLTedANyQA69gwjoin 🟥SUBSCRIBE🟥For more ruclips.net/channel/UCByYmivkiPLTedANyQA69gw 🎁FREE Welcome Package🎁 bit.ly/3DM_Welcome 🦜Join the Discord 🦜- bit.ly/3D_Mutiny_Discord 📽️Video Links🔗 (🧠Middle Mouse Click All ...
🦜Webinar Replay: Retopology Cloth Folds and Substance Painter Detailing
Просмотров 2,3 тыс.4 месяца назад
✏️Replay of the webinar hosted on 3D Mutiny Discord. Covering tips on retopology inside of maya and substance painter 🎁🔗📚 Join this channel to get access to perks: ruclips.net/channel/UCByYmivkiPLTedANyQA69gwjoin 🟥SUBSCRIBE🟥For more ruclips.net/channel/UCByYmivkiPLTedANyQA69gw 🌐Next Retop Webinar🌐 bit.ly/retop-meginar 🎁FREE Welcome Package🎁 bit.ly/3DM_Welcome 🦜Join the Discord 🦜- bit.ly/3D_Muti...
🦜Subscribers Questions and Answer Live Stream
Просмотров 3825 месяцев назад
✏️ 🎁🔗📚 Join this channel to get access to perks: ruclips.net/channel/UCByYmivkiPLTedANyQA69gwjoin 🟥SUBSCRIBE🟥For more ruclips.net/channel/UCByYmivkiPLTedANyQA69gw 🎁FREE Welcome Package🎁 bit.ly/3DM_Welcome 🦜Join the Discord 🦜- bit.ly/3D_Mutiny_Discord 📽️Video Links🔗 (🧠Middle Mouse Click All Of Them) 📘📗📙Chapters
🦜Remote Industry Game Artist Desk Gets Ultimate Upgrade
Просмотров 2,5 тыс.5 месяцев назад
🦜Remote Industry Game Artist Desk Gets Ultimate Upgrade
🦜Game Artists Spotlight - High Level + Portfolio Review
Просмотров 1,2 тыс.5 месяцев назад
🦜Game Artists Spotlight - High Level Portfolio Review
🦜Sculpt Metal Armour In ZBrush Quickly
Просмотров 4,1 тыс.6 месяцев назад
🦜Sculpt Metal Armour In ZBrush Quickly
Portfolio Building
Просмотров 5356 месяцев назад
Portfolio Building
🦜Starting A Character Project? Here's The Industry Approach.
Просмотров 37 тыс.6 месяцев назад
🦜Starting A Character Project? Here's The Industry Approach.
🦜Top Game Artists Spotlight - Get Noticed! #1
Просмотров 8906 месяцев назад
🦜Top Game Artists Spotlight - Get Noticed! #1
🦜3 Essential Materials for 2022+ (Video Update)
Просмотров 7066 месяцев назад
🦜3 Essential Materials for 2022 (Video Update)
🦜3 Must Have Custom Materials In ZBrush + Download
Просмотров 4,9 тыс.6 месяцев назад
🦜3 Must Have Custom Materials In ZBrush Download
🦜Membership Announcement + Industry Fast Track Details
Просмотров 8747 месяцев назад
🦜Membership Announcement Industry Fast Track Details
🦜Sculpting The Torso - Step By Step Live
Просмотров 1,8 тыс.7 месяцев назад
🦜Sculpting The Torso - Step By Step Live
🦜My Ultimate ZBrush 2024 Layout + Download
Просмотров 3,1 тыс.7 месяцев назад
🦜My Ultimate ZBrush 2024 Layout Download
🦜Industry Character Art Feedback - Facial Expression, Cloth, Feathers, Posing and Stylised
Просмотров 1,2 тыс.8 месяцев назад
🦜Industry Character Art Feedback - Facial Expression, Cloth, Feathers, Posing and Stylised
🦜Game Art Director Reacts - GTA 6 Trailer Deep Analysis
Просмотров 1,7 тыс.9 месяцев назад
🦜Game Art Director Reacts - GTA 6 Trailer Deep Analysis
🦜Every Quad Tool Option in Maya: Pro Deep Dive
Просмотров 89210 месяцев назад
🦜Every Quad Tool Option in Maya: Pro Deep Dive
🦜Shape The Channels Future.
Просмотров 22210 месяцев назад
🦜Shape The Channels Future.
🦜Best Path To Games Art Industry? Art Director Explains
Просмотров 87810 месяцев назад
🦜Best Path To Games Art Industry? Art Director Explains
🦜Character Art Feedback - Realism, Hair Cards, Anatomy, Likeness, 2D Concepts
Просмотров 2,7 тыс.10 месяцев назад
🦜Character Art Feedback - Realism, Hair Cards, Anatomy, Likeness, 2D Concepts
🦜Maya Retopology Games Industry Set-Up Revealed
Просмотров 2,8 тыс.10 месяцев назад
🦜Maya Retopology Games Industry Set-Up Revealed
🦜Quad Tool Not Working? All Fixes (From an Expert)
Просмотров 4 тыс.10 месяцев назад
🦜Quad Tool Not Working? All Fixes (From an Expert)
🦜Game Art Director Reacts To “Games Industry Advice”
Просмотров 1,1 тыс.10 месяцев назад
🦜Game Art Director Reacts To “Games Industry Advice”
🦜Master Maya Quad Draw: Tricks I Wish I Knew Earlier!
Просмотров 5 тыс.10 месяцев назад
🦜Master Maya Quad Draw: Tricks I Wish I Knew Earlier!
🦜 Hand Retopology The Industry Standard
Просмотров 12 тыс.10 месяцев назад
🦜 Hand Retopology The Industry Standard
🦜Game Art Feedback - Composition, Anatomy and Expectations
Просмотров 61411 месяцев назад
🦜Game Art Feedback - Composition, Anatomy and Expectations
🦜Retopology In The Games Industry - Fundamentals To Get You Hired
Просмотров 3,8 тыс.11 месяцев назад
🦜Retopology In The Games Industry - Fundamentals To Get You Hired

Комментарии

  • @lulhannes2362
    @lulhannes2362 3 дня назад

    what is the video you are talking about at 2:53?

  • @bbettabetatututu
    @bbettabetatututu 10 дней назад

    How do you get rid of all the inner faces of all the clumps?

  • @ramos1119
    @ramos1119 11 дней назад

    Thanks

  • @caophong9896
    @caophong9896 14 дней назад

    I can't find the tutorial for creating proxy subtool can u please give us the link to that

  • @TuanNguyen-xc9oo
    @TuanNguyen-xc9oo 15 дней назад

    Thank you for the materials <3

  • @Gustmazz
    @Gustmazz 16 дней назад

    This is... Surprinsingly simple. Absolutely fantastic tutorial!

  • @AvantNovis
    @AvantNovis 17 дней назад

    Well random guy in internet you got my sub thank you

  • @caophong9896
    @caophong9896 17 дней назад

    i've been tryin to find that tutorial u mention on how to create proxies for tools but i cant find it

  • @콩비둘
    @콩비둘 18 дней назад

    Daammmm so nice thanks so much

  • @CottonChristian-e3r
    @CottonChristian-e3r 18 дней назад

    Thompson Brenda Hernandez Jose Lewis Carol

  • @gameLode
    @gameLode 18 дней назад

    "Zed" brush. Disgusting. Great video tho

  • @poochyboi
    @poochyboi 20 дней назад

    Dynamesh destroys my mesh details even with resolution turned up...what do you think about merge boolean under the cogwheel of transpose master? I find it merges meshes without much artifects

  • @Gustmazz
    @Gustmazz 27 дней назад

    Fantastic video! I have a question: Is it really okay to have that many triangles on a mesh? I often feel like using triangles like that but everyone says it will cause issues with deformations.

    • @shayguise3741
      @shayguise3741 8 дней назад

      The decision around when to use tris versus quads depends on what the model will be used for. If the model it going to deform via animation or simulations its encouraged to use quads, but on a mesh that is going to be purposed for a static render or not intended to deform, triangles can be used to reduce the topology flow as there is no need for supporting loops. Triangles can cause shading issues when stretched or pinched.

  • @connorjade5460
    @connorjade5460 28 дней назад

    That human anatomy figure is not needed there😂😂

  • @marvinmorehead210
    @marvinmorehead210 28 дней назад

    It is insane that we have to have videos like this for basic navigation. No other software package as this kind of backwards, hostile user interface.

  • @jitzha
    @jitzha Месяц назад

    nice hair

  • @Gustmazz
    @Gustmazz Месяц назад

    Seeing your PC and voice start to lag when you combined the subtools was so relatable 😂 Fantastic video! I learned a lot. Thanks, friend

  • @Karti-Eh
    @Karti-Eh Месяц назад

    just curious if you use zbrush to sclupt the detail? I'm doing my skin detail in Zbrush and it looks great but when I bring it to substance the base face model has horrible detail. Any tips?

  • @barryallencoffee
    @barryallencoffee Месяц назад

    Just found your channel, re ignited my interest in working on my portfolio

  • @-hana9619
    @-hana9619 Месяц назад

    This was super helpful thank u💕

  • @surajprakash3181
    @surajprakash3181 Месяц назад

    pureref doesnt get enough recognition, for artists it is just as important as adobe, epic or unity

  • @3dmutiny
    @3dmutiny Месяц назад

    The ultimate bake fix workflow video ruclips.net/video/8jcDQg-h4jw/видео.html 🪶3D Character Creation: Concept to UE5 WAITLIST bit.ly/3DM_Master_Course

  • @abs6272
    @abs6272 Месяц назад

    Underrated topic to talk about, thanks

  • @NME10E
    @NME10E Месяц назад

    Thanks for the very helpful video!!

  • @danilovX
    @danilovX Месяц назад

    Hi great tutorial, i have one question if you don't mind. In Maya UV layout, there is a pinning option for UVs where whatever operation you perform (smooth, unfold, etc), it will stay as is. I was looking for the same functionality but in Maya default layout (persepctive). I want to pin some points and smooth (through quad draw) the surrounding points. Currently, I’m doing it manually in quad draw(i.e. just smoothing per point) but I want to smooth the whole area for efficiency. Is this possible? P.S. I understand I can also script it where I store the selected position points. Smooth it. Then reapply the position back to points. It works but the problem is I need the pinned points to be a factor in smoothing the surrounding areas :frowning:

  • @HungLe-x6p
    @HungLe-x6p Месяц назад

    thank you very much!

  • @einharjar
    @einharjar Месяц назад

    hi im very new to maya and retopology in the program in general, i have a problem with my polyplane/the retopo mesh disappearing when i try to isolate it with ctrl 1 or even just 1 face/poly being selected, what could be the problem? This happens when i go back /unhide/ not isolate the current mesh i want to retopo with.

  • @ToeMod
    @ToeMod 2 месяца назад

    This was great! I love that you took time to explain your thought process throughout. Instant subscribe.

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 месяца назад

    big quality content, Subscribed ! 📈📈

  • @robcollins3907
    @robcollins3907 2 месяца назад

    I just want to say your tutorial videos are well done and clear. Not everyone can teach but you make learning very comfortable. thank you, i also would like to join one of your discord groups but i missed the last one.

  • @michaelbonanno7476
    @michaelbonanno7476 2 месяца назад

    Thank you big time!

  • @MrBee-qd3ri
    @MrBee-qd3ri 2 месяца назад

    Thanks for this! Today I started using Zbrush after a long break and completely forgot how counter-intuitive the ui and controls are. It will take some time to readjust.

  • @MK_2023.
    @MK_2023. 2 месяца назад

    Is there somewhere to download the anatomy pureref file? I just your monthly news letter.

  • @GTexperience_Channel
    @GTexperience_Channel 2 месяца назад

    how would u use this for a mesh, that requires both fur and non fur materials?

  • @3DArtExpedition
    @3DArtExpedition 2 месяца назад

    This was a fun session! 🤠🤠

  • @Meteotrance
    @Meteotrance 2 месяца назад

    It's like saying metaballs do nothing for organic shape like plants tree or spider or other complexe shape Zsphere is highly valuable and are able to be convert as a low poly structure that you can pose .

    • @3dmutiny
      @3dmutiny 2 месяца назад

      Pretty much nothing is made up of spheres. Not even spiders. ZSphere could probably make a decent looking bubble bath. But even then.. they would all overlap and cause errors.

  • @Strider1122
    @Strider1122 2 месяца назад

    Sorry buddy I can't stop using Zspheres. I'm too used to the method I've been using for 10 years. They are absolutely brilliant for creatures and monsters thumbs up for your videos Cheers