13+ 3ds Max Modifiers (that you'll actually use!) EXPLAINED

Поделиться
HTML-код
  • Опубликовано: 21 сен 2024

Комментарии • 41

  • @jakedenham
    @jakedenham  4 дня назад

    Which modifier was new for you? What was your biggest takeaway?
    More videos are on the way-subscribe to stay updated!

  • @jonnylynn2586
    @jonnylynn2586 День назад

    Nice - I like affect region, simpler than using FFD modifier for some things. Hadn't used that one before.

  • @arielk2077
    @arielk2077 4 дня назад +2

    Awesome, just what I looking for !

    • @jakedenham
      @jakedenham  4 дня назад

      Great to hear it, was there any modifiers you didn't know about before?

  • @markclay2338
    @markclay2338 4 дня назад +4

    Awesome video, thanks for sharing 😊

    • @jakedenham
      @jakedenham  4 дня назад

      Thanks for watching! What did you learn?

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 3 дня назад +1

    Camera map is super cool. I will check if it works the same way like Corona Shadow Catcher Material...

    • @jakedenham
      @jakedenham  3 дня назад

      Yep super power, thanks for watching

  • @satriadibasuki
    @satriadibasuki 3 дня назад +1

    Gotta try camera map, I been working so much with background images and shadow catcher, I bet the reflection and the ambient light will improve with it

  • @cgimadesimple
    @cgimadesimple 4 дня назад +1

    yes indeed "actually use", 10x fro sharing

    • @jakedenham
      @jakedenham  4 дня назад

      Nice, thanks. which one are you actually going to use first?

  • @rami84000
    @rami84000 3 дня назад +1

    thank you

  • @PauliePauliePaulie2
    @PauliePauliePaulie2 4 дня назад +2

    Excellent! Thanks for sharing this information, it’s even helped me understand more about modifiers that I knew about, let alone learn about some new, useful modifiers too. Definitely trying out the crease set and array soon. 👍🏽😎🤓

    • @jakedenham
      @jakedenham  4 дня назад

      Nice, what stood out the most?

  • @SamNeter
    @SamNeter 4 дня назад +1

    Great stuff, affect region looks really handy!

  • @Saganist420
    @Saganist420 3 дня назад +1

    very good

    • @jakedenham
      @jakedenham  3 дня назад

      Thanks, any you’ll be using now?

  • @tonphilip007
    @tonphilip007 4 дня назад +1

    awesome!

    • @jakedenham
      @jakedenham  4 дня назад

      glad you liked it! what was the best one?

  • @sansidentifiant
    @sansidentifiant 2 дня назад

    Thanks a lot ! Great chanel !!! 👌👌👌

  • @Kingstoncollege7
    @Kingstoncollege7 4 дня назад +1

    Damn thanks man

    • @jakedenham
      @jakedenham  3 дня назад

      my pleasure. what was the best one?

    • @Kingstoncollege7
      @Kingstoncollege7 3 дня назад +1

      @@jakedenham Affect region and Camera mapping.

    • @jakedenham
      @jakedenham  3 дня назад +1

      Affect region is such an easy way to add that little extra realism

  • @mauikristiannapoles2490
    @mauikristiannapoles2490 2 дня назад

    This is really helpful 💯

  • @abdullahubeyd3060
    @abdullahubeyd3060 4 дня назад

    thanks

    • @jakedenham
      @jakedenham  3 дня назад +1

      no problem. Hope it helped

  • @pradeepj7919
    @pradeepj7919 4 дня назад +1

    Sir pls teach how to tesselate a specific shape on a model (for ex ratten shape)on any object in3damax

    • @jakedenham
      @jakedenham  4 дня назад

      Hi, check out the 50 tips video, one of the early tips should help you

  • @hectorescobar9450
    @hectorescobar9450 3 дня назад

    Is Max still alive!?

    • @jakedenham
      @jakedenham  3 дня назад

      Certainly is, what do you work with?

    • @hectorescobar9450
      @hectorescobar9450 3 дня назад +1

      @@jakedenham I started with max, then moved to Maya, Now I use Houdini in conjunction with Blender. Looking back, Max seems so old and rudimentary.

    • @jakedenham
      @jakedenham  3 дня назад

      @@hectorescobar9450 it still does the business. The UI hasn't changed much in a while. How was the move to Blender?

    • @hectorescobar9450
      @hectorescobar9450 3 дня назад +1

      @@jakedenham The move to Blender was pretty smooth actually , it kind of felt like having Max and Maya bundled into one, the addons are just ridiculously handy. Yo can make blender into a real monster. Similar to what you would get from Pixar's version of Maya but without the need of the tech artist who writes all the costume tools. Houdini was more of a struggle at first but really comfortable with it now

    • @jakedenham
      @jakedenham  3 дня назад

      @@hectorescobar9450 I hear Houdini is a beast. Do you combine it with Blender, or is it that you need Houdini for certain things? I do love the look of some of the Blender add-ons and the community is very active. How are the rendering results? Coming from arch viz, V-Ray and Corona, can you hit that quality? I know V-Ray for Blender is on the way, do you think Blender users will use it?
      Best resource to learn Blender fast?