13+ 3ds Max Modifiers (that you'll actually use!) EXPLAINED

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  • Опубликовано: 14 ноя 2024

Комментарии • 58

  • @jakedenham
    @jakedenham  Месяц назад

    Which modifier was new for you? What was your biggest takeaway?
    More videos are on the way-subscribe to stay updated!

    • @gallystops
      @gallystops Месяц назад +1

      Camera map modifier - wow!

    • @jakedenham
      @jakedenham  Месяц назад

      @@gallystops so good!

  • @electroluxia
    @electroluxia Месяц назад +1

    Wonderful.

    • @jakedenham
      @jakedenham  Месяц назад +1

      Glad you liked it, any of them you will start using?

  • @arielk2077
    @arielk2077 Месяц назад +2

    Awesome, just what I looking for !

    • @jakedenham
      @jakedenham  Месяц назад

      Great to hear it, was there any modifiers you didn't know about before?

  • @markclay2338
    @markclay2338 Месяц назад +4

    Awesome video, thanks for sharing 😊

    • @jakedenham
      @jakedenham  Месяц назад

      Thanks for watching! What did you learn?

  • @SamNeter
    @SamNeter Месяц назад +1

    Great stuff, affect region looks really handy!

  • @abdullahubeyd3060
    @abdullahubeyd3060 Месяц назад

    thanks

    • @jakedenham
      @jakedenham  Месяц назад +1

      no problem. Hope it helped

  • @PauliePauliePaulie2
    @PauliePauliePaulie2 Месяц назад +2

    Excellent! Thanks for sharing this information, it’s even helped me understand more about modifiers that I knew about, let alone learn about some new, useful modifiers too. Definitely trying out the crease set and array soon. 👍🏽😎🤓

    • @jakedenham
      @jakedenham  Месяц назад

      Nice, what stood out the most?

  • @rami84000
    @rami84000 Месяц назад +1

    thank you

  • @Saganist420
    @Saganist420 Месяц назад +1

    very good

    • @jakedenham
      @jakedenham  Месяц назад

      Thanks, any you’ll be using now?

  • @satriadibasuki
    @satriadibasuki Месяц назад +1

    Gotta try camera map, I been working so much with background images and shadow catcher, I bet the reflection and the ambient light will improve with it

  • @tonphilip007
    @tonphilip007 Месяц назад +1

    awesome!

    • @jakedenham
      @jakedenham  Месяц назад

      glad you liked it! what was the best one?

  • @sansidentifiant
    @sansidentifiant Месяц назад

    Thanks a lot ! Great chanel !!! 👌👌👌

    • @jakedenham
      @jakedenham  Месяц назад

      Your welcome, thanks for watching. Did you discover any new modifiers?

    • @sansidentifiant
      @sansidentifiant Месяц назад +1

      ​@@jakedenham Yes! I didn't know about the Affect-Region and Attribut-Holder modifiers; had only an idea of ​​Camera maps's power by the RenderRam chanel guy, but wasn't fully aware of it's capability in rendering ; and U also made me discover Crease-Set! Thank you again for sharing your expertise! 👍👍👍

    • @jakedenham
      @jakedenham  Месяц назад

      my pleasure!

  • @mauikristiannapoles2490
    @mauikristiannapoles2490 Месяц назад

    This is really helpful 💯

  • @Kingstoncollege7
    @Kingstoncollege7 Месяц назад +1

    Damn thanks man

    • @jakedenham
      @jakedenham  Месяц назад

      my pleasure. what was the best one?

    • @Kingstoncollege7
      @Kingstoncollege7 Месяц назад +1

      @@jakedenham Affect region and Camera mapping.

    • @jakedenham
      @jakedenham  Месяц назад +1

      Affect region is such an easy way to add that little extra realism

  • @jonnylynn2586
    @jonnylynn2586 Месяц назад

    Nice - I like affect region, simpler than using FFD modifier for some things. Hadn't used that one before.

    • @jakedenham
      @jakedenham  Месяц назад

      yep, and much easier to control

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 Месяц назад +1

    Camera map is super cool. I will check if it works the same way like Corona Shadow Catcher Material...

    • @jakedenham
      @jakedenham  Месяц назад

      Yep super power, thanks for watching

    • @krzysztofbogdanowicz4543
      @krzysztofbogdanowicz4543 Месяц назад +1

      @@jakedenham Checked - in Corona it works better with Corona Shadow Catcher than with physical material. Image needs to be set to screen.

    • @jakedenham
      @jakedenham  Месяц назад

      Thanks so much for sharing that, I will check it out!

  • @pradeepj7919
    @pradeepj7919 Месяц назад +1

    Sir pls teach how to tesselate a specific shape on a model (for ex ratten shape)on any object in3damax

    • @jakedenham
      @jakedenham  Месяц назад

      Hi, check out the 50 tips video, one of the early tips should help you

  • @cgimadesimple
    @cgimadesimple Месяц назад +1

    yes indeed "actually use", 10x fro sharing

    • @jakedenham
      @jakedenham  Месяц назад

      Nice, thanks. which one are you actually going to use first?

  • @rahmakarem2723
    @rahmakarem2723 10 дней назад

    I can`t find array as a modifier

  • @i-node
    @i-node 16 дней назад

    블라인드 내리기 애니

  • @hectorescobar9450
    @hectorescobar9450 Месяц назад

    Is Max still alive!?

    • @jakedenham
      @jakedenham  Месяц назад

      Certainly is, what do you work with?

    • @hectorescobar9450
      @hectorescobar9450 Месяц назад +1

      @@jakedenham I started with max, then moved to Maya, Now I use Houdini in conjunction with Blender. Looking back, Max seems so old and rudimentary.

    • @jakedenham
      @jakedenham  Месяц назад

      @@hectorescobar9450 it still does the business. The UI hasn't changed much in a while. How was the move to Blender?

    • @hectorescobar9450
      @hectorescobar9450 Месяц назад +1

      @@jakedenham The move to Blender was pretty smooth actually , it kind of felt like having Max and Maya bundled into one, the addons are just ridiculously handy. Yo can make blender into a real monster. Similar to what you would get from Pixar's version of Maya but without the need of the tech artist who writes all the costume tools. Houdini was more of a struggle at first but really comfortable with it now

    • @jakedenham
      @jakedenham  Месяц назад

      @@hectorescobar9450 I hear Houdini is a beast. Do you combine it with Blender, or is it that you need Houdini for certain things? I do love the look of some of the Blender add-ons and the community is very active. How are the rendering results? Coming from arch viz, V-Ray and Corona, can you hit that quality? I know V-Ray for Blender is on the way, do you think Blender users will use it?
      Best resource to learn Blender fast?