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Alfred BASIC UNIT GUIDE! Maddening
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- Опубликовано: 15 авг 2024
- #fireemblem #fireemblemengage #feengage
In this video I outline how to use Alfred on Maddening in terms of classes, upgrades, passives, etc.
This guide is aimed at the early/midgame. I will be making an advanced guide that covers emblem rings and endgame unit builds.
Alfred in a nutshell: >charges valiantly into battle.
>lightly pricks enemy with spear for 9 damage.
>levels up and gains one point of luck and nothing else
one point of luck and defense !
Too much growth at a time can be a strain on the system!
Hearing you struggle to name any pros to using Alfred has momentarily made my day
I tried him as Avenir and Paladin and never worked for me, he's not fast or bulky enough to frontline. So I used him on Maddening as Great Knight and he become a monster and so useful unit with emblem Sigurd.
• Skills: Arms Shield++ and Resolve
Spear +5 (Marth engrave to frontline and counter everything from everywhere)
Silver Greatlance +2 (Hector engrave to massive damage with override)
Silver Sword +2 (to not geat doubled or break against Axes and tank with Arms Shield++)
Elixir
Pure Water (mandatory to survive magic, his only weakness. Everything that's not magical damage tickles him)
I found out that turning him into a swordmaster or a hero fixes most of his issues.
The +5 base speed from Swordmaster is such a boon and his growths looks way better too 💀
I dunno about swordmaster but definitely a backup unit since it works with his personal skill to be an enemy phaser. I personally prefer Hero with Smash Weapons.
@isaackeenan7477 what does being backup have to do with enemy phasing?
Having more speed means preventing doubles
@@isaackeenan7477 Wait, so you're telling me that if you have Alfred wait his turn in backup range, that +2 could apply to Hero's passive too? Is it a flat +2 or +2 then whatever multiplier backup attacks give?
Alfred is a vehicle for Sigurd for 1 chapter, then he gets benched.
Gyat damn that is disrespectfull lmao but its so true
ya give him the great boi for a chapter then you let him die. except for me whose louis died and I have to use either him or clanne as my 8th slot
I’m just at chapter 10 now in my all male all sage run and JUST got Alfred to sage a few minutes ago. Then this video played automatically after whatever I was watching. Now I’m like 5% magic growth?! 🤣 Oh dear. Good thing I’m a filthy casual
"Congrats, you just got promoted to cannon fodder" 🤣 I can really picture Alfred trying to end an enemy, doing no damage and going "Oh sh*t" as the foe walks up to him. Poor guy 😂🤣
@@SinEternal oh I’m babying the fuck out of him. Softening his victims up as much as possible. How the hell is Vander a more naturally adept magic user than soft ass Alfred. 🤣 This run is gonna be interesting
@david santos Vander is what 0___o Freaking "never used after stage 2" Vander? Wow.... that's the last thing i was expecting XD Poor Alfred, the game was rigged from the start XD
Nothing tikis skill can’t fix
If you play with dlc, Alfred can be a beast with Hector cuz quick riposte works really well with his strength and personal. Lifesphere from tiki allows him to heal by waiting which allows his personal to be active while bringing him back into quick riposte range. Assign decoy from soren is also necessary since Alfred won't be taking dmg when engaged and assign decoy is the only way enemies will attack him. So I'd say he's like one of the best enemy phasers with dlc but outside of that he's not very good.
Man I have found that any time I try to use Hector's engage skill all the enemies just ignore them. Pretty annoying honestly. But yea Assign Decoy is completely broken and fixes that.
I will keep this in mind when I do my DLC emblem only run.
I’ve used Alfred three times. On both of my random growth runs he ended up completely speed screwed (latest run, he got his first speed level up at lvl 16).
He was decent for me on Maddening as a Wolf Knight with Lucina, but Merrin would almost definitely have been a better choice
Reclassed him into griffin knight in fixed growth maddening. Around chapter 20 he starts working better as a griffin knight than chloe because her strength growth is so bad. Have to feed him kills and get canter on him before chapter 11. Highly mobile staff utility also helps him level and always gives him a way to contribute. You have to baby him on maddening but I feel like you have to baby most early game units on maddening (Alear, Jean, Anna) so I don't mind.
I’m playing my first maddening run and Alfred is one of my favorite units. I’m planing to make him great knight or paladin. Would you recommend this classes or better to try something else?
I like the character, he is my 3rd favorite unit and I gave him a lot of love during my first run. By the end of the run he was my hard carry with Diamant and Alear. Now… to set it clear I played on easy mode since this is my first fire emblem game. I also runed the DLC because… I bought it. Anyway… I’m playing maddening now and still I will run him since I like him and diamant. I am playing while watching your full guide haha thanks for the videos.
Alfred has mostly average growths, so he a generally good unit in most cases.
Weirdly enough he is one of the few units that takes the most advantage of tiki, his average growths in nearly all stats mean he gains more advantage of tiki with fixed or random growths. plus Alfred high luck stat becomes even better which helps out with both avoid and hit but I do wish his unique golden skill scaled off of luck, tiki also patches his bad res growth pretty well and his unique skill on top of the dragon transformation allows him compete with ike passive in being tanky.
Speed taker + resolve as skills but he does have strength or speed problems without transformation early to mid game, So you can swap out a resolve for a atk or strength skill which really helps but waiting also help that problem and it heals. Geo + resolve + transformation = +17 res/def but this works on anyone.
An SP cheese to get early units up to speed is to body block an archer (melee unit if you unequip) and cycle heal units with Michah then pop great sac after several units take damage, but it is tedious.
Tip #1 pair with Sigurd
Tip #2 replace with another unit when you can
Tip #3 always salt your pasta while cooking
Wolf Knight on Alfred sounds like a solid plan to have him go around spreading poison early game if you manage to give him Canter after taking Sigurd from him and potentially make him crit things with a Killer Lance. Also Debuff enemies’ movement sounds good enough as well.
Wolf Knight is probably Alfred's best class. I did the math.
If you reclass him at LV10 you get this spread:
HP 30: STR 10.75: DEX 15: SPD 13.25: DEF 9: RES 6.25: LCK 10.275: BLD 6.5
Now to come within spitting distance of Merrin Alfred needs about 10 levels on her. I call the build the "Merrin at Home "build. Alfred can be salvaged, but they really did make his bases too low. The low Build is particularly insulting.
LV 10 Wolf Knight Alfred
HP 36.75: STR 14.8: DEX 19.5: SPD 18.65: DEF 13.05: RES 9.85: LVK 15.675: BLD 7.4
STATS VS LV 1 MERRIN
HP +0: STR -1: DEX -2: SPD -3: DEF +1: RES -3: LCK +1: BLD -2
It's strange that he's only lv 1 advanced going into ch 13. On my run Alfred was the first unit i promoted; he went into ch 8 as an Avenir.
I also gave him the Marth ring after ch 7, since that's when Alear hit bond 10 with him. Break Defenses (and Divine Speed) fixes his early dmg issues.
He immediately claimed Lyn's ring upon acquisition, not only for the sake of SP gain but also because the spd granted by Lyn is great for dmg mitigation. While she's his main emblem, he's also used Ike and Leif a bit. (Also some Corrin for the bond levels required to inherit Pair Up.)
His main weapon since the midgame has been a Byleth engraved Killer Lance (I'd imagine you could do that with a Killing Edge instead if preferred). His main backup weapon is an Eirika engraved Ridersbane.
I'm past ch 20 on my run, and now going around to do the emblem paralogues. Just finished Micaiah's, and Alfred held down the left side of the map with just Hortensia's help to keep his HP topped off (that left the other 10 units to hold the middle and right paths).
So far i've given him a Skill Book, an Energy Drop, and a Dracoshield. And he's inherited Pair Up. He's been doing just fine as my main tank.
Golden Lotus is nice.
I think I mentioned this in another video, but Alfred is one of my best units on my maddening run as a Great Knight with a defense passive from Ike and Arms Shield + from Lief.
He loses most of his speed growth going into great knight, but that really doesn't matter. Sure you fight enemies with 50 attack sometimes, but that is completely fine. You can reduce that 50 attack by your 30 base defense, 4 more from Ike's +4 defense, 7 more from Lief's arms shield, and 3 more from the great knight skill allied defense and suddenly that 50+50 becomes 6+6. Most of the time when I can set up Arms Shield the enemies can't even do that much.
That being said, Goldmary could probably do this build better, but I used Goldmary in my first run so I am trying out different units this time. Other than Great Knight, I would say Halberdier is the only other class I could see working well for Alphred.
I used him on Maddening and he definitely requires both favoritism and cautious placement, but I got him going first as a Warrior with a Killer Axe and Ike for Wrath and then to Great Knight when the enemies hit really hard. He came up really clutch with his crits and was a fun unit, but there are clearly easier units to work with.
@@lanceareadbharwould you recommend better great knight over warrior?
For the DLC side of things, personally i ran alfred with tiki after chapter 9 and made him into a hellebardier and hes been pretty good for me on fixed growths maddening, he is able to double, has pretty good defensive stats, if needed can wait to heal himself up with tikis passive aswell as triggering his own passive and is usually fast enough to not get doubled except by like swordmasters and such. Nothing else was given to him except the tiki ring and second seal for the reclass...well i suppose real life money to get tiki is also an investment.
I bought the DLC because I liked the game, I liked the extra stuff and maps. I don’t regrets my decision. And reading your comment made me realize I will try him helbadier too instead of avenir in my current run.
He unfortunately seems tailor made for DLC. :/ Hector essentially solves all of his issues and he becomes a very solid unit after that. Spd and average Str both fixed by QR. Decent but not high enough Def fixed by Hector as well. Without DLC though, I can definitely see why people think he's very eh.
I used Alfred in my first game, on Hard mode and reclassed him into a bow knight with Lyn. He was a good unit, but I haven’t used him on maddening and I agree he isn’t as useful without a lot of investment as Chloe… who has been one of my best units especially on maddening.
He performs really well on hard mode though. Hallebardier, Great Knight or even General (better !) paired with Sigurd for extra movement or Ike/Hector and he is an umbreakable wall, although I like dodge tanks better in that game, paired with fog.
Alfred is one of the few units who has enough base strength growth to be useful on Wolf Knight while also having enough speed to double a lot of things… eventually. I gave him the Eirika ring + momentum which was enough for him to one round a variety of things… of course there’s a lot of units who can do the same thing, but few of them are best in a cavalry class, which provides a hefty boost to Twin Strikes damage. With Twin Strikes he was even able to take out a full health bar of a lot of late game bosses, which let me warp skip the difficult and annoying chapters 24 & 25. He also had enough HP + Defense to safely chip to enemy Wolf Knights so my other hard hitters could clean up.
I think Paladin Kogetsu and both Paladin and Wolf Knight Rosado can do the same thing with less investment.
Early game he filled the very niche position of throwing javelins from 2 range at archers without getting killed in retaliation (Louis could too, but Louis would be tanking in front, so…). Not really what you want to be doing with archers, but sometimes you gotta do what you gotta do. ¯\_(ツ)_/¯ I did that often enough that I couldn’t just drop him, and then he got enough exp to promote, and then as Avenir he had the best Def-Res-Spd spread for a little bit, which made him the choice for luring in enemies when there were both physical and Magic units in the mix.
It was fun watching his weak ass become one of my most essential units.
Celine basic guide video next? Love these videos. I’m interested to hear what you think her best class is.
Wow dude your guide is amazing. Thank you!
I've just started my 1st Maddening playthrough. Haven't bought the DLC yet. Wanna do at least one Maddening playthrough first. I've been using Alfred mainly because everybody speaks badly about his performance on this difficulty and I want to experience that for myself. I only just completed Ch. 7, the bridge chapter.
He's doing fine so far. He's the one using the forged Steel Lance +1, with Marth Engraving. That and Momentum means he hits stupid hard. Weaker enemies like mages and archers die in one hit. Otherwise some chip damage is needed. And the only character better than him at shrugging off hits on Enemy Phase is Louis. Most enemies ignore Louis, so Alfred has been the party's tank in a bunch of situations.
He's got 855 SP, so he won't have trouble inheriting the skill I have in mind before Ch. 10. Most of my kills have been funneled into Alear and Alfred. Celine got a lot too, since choosing to not use her and Celica to nuke enemies in the early chapters seemed like a recipe for disaster. And Chloe has Micaiah since I wanted a flying healer to take some heat off of Framme's job. Chloe got a stupid amount of EXP and SP and is now ready to promote herself despite me not actively giving her attention.
I'm actually surprised your Alfred only has just over 900 while you're at Solm, and he hasn't inherited any skills. Considering you said you were actively using him as your primary lancer instead of Chloe. That feels like a low amount.
Now, I've never been one to try to fix something a character starts off bad at. I prefer to improve what a character can already do. Alfred starts off slow and wants to be bulky, so that's what he's gonna do. Screw his Speed stat. It was holding him back even on Hard Mode. He only became strong and useful when I focused resources into making him hit stuff really hard, even when he had to sacrifice is low-middling speed to do it. His personal class is already basically a Great Knight that dropped its Armor weakness and had its high physical bulk split between both Defense and Resistance.
I don't expect him to ever turn into an amazing juggernaut on his own, or to be hard carrying the team. He's just one cog in the machine. My plan is to have him, Diamant, and Jade (as a Great Knight or Wyvern Knight, as long as she has Axe and Lance) inherit Arms Shield+, which is very cheap on SP, and establish control of the weapon triangle on both player phase and enemy phase. I'll have 2 swords, 2 lances, and 2 axes between the three of them to break enemies and take hits from disadvantaged weapons. That'll enable the characters I do intend to build as the big damage dealers to come in after them and land killing blows.
From what I've seen, if you want to make Alfred a good unit; your best bet is him on Griffin Knight. At internal level 11, these were the stats I had on him:
HP 37(probably 32 because I used a seraph rope on him.)
Build: 5 (you'll want to forge some lighter weapons for him.)
Strength 12.
Magic: 3
Dexterity: 16
Speed: 15.
Def: 10.
Res: 11 (He can comfortably tank some mages.)
Lck: 12.
It's a lot of investment to get him competent, but he ends up being a slightly tankier Chloe thanks to his good defense growths.
Chloe will have 5 more speed but Alfred will have more defense. So not bad.
Character Guide for Alfred: Chloe this Chloe that.
If you like him he can be saved and he will eventually be good on Fixed Growth depending on how you build him.
But he needs careful planning
I’m thinking of giving him Speed/Res 5 to completely round him out.
I think he could work as a Great Knight and use exclusively heavy weapons with the Leif weapon switching ability to avoid being broke. That’s the non DLC option.
Or just general if you are based armor enthusiast.
90% Health
60% Strength
70% Defense
That’s almost Louis level defense with a possibly better enemy phase personal. Shoot for Pair Up and + Hit or Dex
I made him a great knight during my current maddening play through. I can definitely tell he’s not great (especially compared to naturally tanker characters).
I gave him arms shield early on to take advantage of the great knight weapon flexibility. Stacked with the great knight passive he can get moderately tough. Sure any unit could do that, but I like him.
Ok here is a weird build that will definitely turn a couple heads. Sword Power 5 and Luck +12 as skills. Equip him with the Alm S Ring and then have a semi reliable one tap player phase and semi reliable enemy phase physical tank for his Avenir class. Give him a killing edge and a folkvangr and the javelin and he’s all set
I was really hoping alfred would be the second coming of roland, but sadly that was not the case :(
Chloe best basket for golden goose egg. Not the information I sought after but useful information is still useful
Halberdier, warrior, or Wolf Knight can fix his stats, but what he really wants is a good emblem. His best choice is, in my opinion, Hector, since it complements his biggest strengths while patching his primary weakness (low speed). Still, since other units can get similar value from this and without the baggage of Alfred’s considerable weaknesses, he isn’t really worth it most of the time.
Alfred is literally only there to make you realize that Vander was the Jagen.
i mean, you'd realize that with how slow Vander gains EXP.
I ran alfred every chapter until the end.
Made him a flier then put lucina on him. He is the best user of bond shield 👍
As a Wyvern Knight, even Air Raid won't salvage his speed? I've dabbled with the idea of Wolf Knight Alfred but perhaps switching to swords as his build is nowhere near Amber's. Surely he can double Armor Knights with an Armorslayer.... right?
On fixed growths, Alfred did take some slight effort to get going. But after dedicating a few levels more to him, he's been my best unit, even just keeping him in his unique class line.
I’m using the Wrath and Vantage combo on him in the Tempest Trials. With the Killing Edge with Lyn’s Engraving, he was completely wrecking enemies.
Alfredo Sauce I think proves that growths aren't everything I try to use him but man he's mid imo I guess you can make him a hero to patch up his speed
The best way to keep him relavent, is forging him a brave lance asap.
With DLC, Alfred can be really good at least. Without DLC... good luck lmao
Alfred is an example on why Balanced growths on a unit are not always a good thing. Lopsided stats can make a unit good if they're lopsided in the correct ones.
Lorenz in Three houses isn’t bad and his growths are like Byleths is Byleth a bad unit?
@@veiotisligon9140 The problem with this argument is that Lorenz IS bad. You can't compare him to Byleth because Byleth has a straight up 5 strength lead over the guy. Byleth can also become a flier (if female) while also having an excellent Prf sword.
@@willytan12 it’s not growths that’s the problem it’s caps and base stats and also classes I do agree units with more lopsided stats stand out more but then again Raphael from Three houses had lopsided and he wasn’t a great unit either for maddening
@@veiotisligon9140 Yeah, because he's lopsided in the wrong way. Three Houses is unfortunately a very player-phased focus game in Maddening because things will kill you if you don't kill them first.
That said, Brawler is a good class with a good combat art so Raphael is still usable if you can get him to level 20.
His growths are not balanced though. He is clearly geared towards tank classes due to his high personal defense growth. This is true even in his personal class has the same defense growth as a Great knight while still having some speed
Hes reliable as a pull tank imo fensailir patches him early his personal having swords and the chance to halve dmg is ok as well his lvl ups are reliable on fixed mode as well he isn't the worst royal in gm
Even on my first playthrough I took Sigurd off Alfred after one chapter and put it on Chloe.
I always use Alfred in all my runs 😤
He’s my favorite 🤓
I'd love a resource on how to reliably farm SP. I keep seeing people in mid game with 3k SP skills and I can't figure out how they're getting them!
SP books, Great Sacrifice, cornering an enemy with units that can't retaliate and healing them after they get hit. There are probably other methods, but those are the ones I know. If you have a strong enough unit with the right build, you can also solo skirmishes.
They really screwed him with those base stat like fricking 6 speed . At Internal level 40 Amber has same speed 2 more build 4 more strenght and 8 less defense and amber not a great unit to begin
I would only use alfred if your playing maddening random and get lucky with the early level up
If you guys stubbornly refuse to give up on Aevinir I wish you luck farming those speed wings in relay trial takover. Its gonna take you a looooong time lol.
He died in a dlc paralogue, but it was a win because tiki is great.
I want to try him with griffin and see how it works, I want to do a run with characters that I didn't use the first time so I'll have to get to him eventually
Alfred getting doubled is a for gone conclusion
I’ve been running Alfred on my fixed maddening run for shits & giggles & Hector actually works great with him. Hector’s whole enemy phase quick riposte plus preventing enemy doubles shtick compliments Alfred really well since he’s bulky enough to take the single hits on enemy phase & strong enough to one round most enemies thanks to quick riposte
That's a run you should do just so that people can enjoy your suffeirng: beat the game on maddening using only the least viable units.
I can't imagine it being that much harder. Even the worst units are pretty all right in this game.
Alfred looks so cool as a paladin :)
Alfred has those Fiona bases 😣
You should add maddening fixed in the title or make a disclaimer. On random he’s not that bad fixed he struggles but most units early need an emblem ring to scale with good skills and killing capabilities. Vanilla Alfred on fixed maddening without emblem rings is terrible. He will never get enough sp to make a good skill set. Also try having him in halbredier give him a str drop or two and brave lane he will one round anything. There’s other options for him
"on random he isn't that bad" after he probably got stat blessed. Taking averages is a better discussion ground than random stat blessing.
I gave him a killing edge sword and a killer lance +5 and he just destroy everything and critting everything…I put momentum and canter on him and use erika as an emblen and he is great but I invested a lot on him tho
What class?
I used hector on him. And with refined ridersbane and armorslayer on his unique class he destroys everything
Mate Hector on anyone destroys anything lol
@@Cr4nched While this is true, hector just completely fixed Alfred’s issues and just makes him better. Like his growths and bases are like he’s a tailored made candidate for dlc emblems
If you ever need help with maddening fixed growths.... Just solo the entire game with alear.... Who needs friends when a wolf does just fine.
Alfred's growths are fine on paper and there's plenty of advanced classes that can help, but he's got such terrible base stats that he's stuck playing catch-up most of the time.
He starts off with 6 Spd.
Alear and Jean start off with 7Spd at 4 levels lower than Alfred.
Even if you level Alfred to 11, Amber's starting stats will still be better than Alfred despite having worse growths. That's how bad Alfred's bases are.
I reached chapter 12 and im noticing it so hard his rating is so low im at a loss
I want to fix him with the sp well but im not sure what to give him
I have him on thief but he barely does damage unlike my amber as wolfknight and he cant double either
I'm going through my second maddening run now (first without DLC, second with) and I tried to use alfred but man he just fucking sucks. I kinda got fucked on stats, but even with the massive level inflation from DLC he couldn't hold his own at all even with pretty intense babying. I think he's one of the hardest characters to make work in the game.
This guy is the perfect example of a meh unit. Not terrible but really not worth the investment if you are trying to make the game easier for yourself. I used him in my first playthrough and he got really high defense which was cool but his damage and speed were low and it was kind of miserable watching him try to kill things.
Alfred is definitely one of the harder units to make work he's definitely better than Boucheron and Etie but making him a Griffen knight he becomes a decent backup with workable strength and speed and access to staves, or since he has one of the higher strength growths you can just put him in halberdier with a +3 silver lance
Very middling, average unit IMO. Not terrible to invest in but is outclassed and will likely fall off late game. Used him my first run and was quite disappointed. Avenir is also just a worse paladin.
If I were to use him again in theory I would probably try to stick Wrath on him and make him a crit bot.
How does one even play on this fixed growth mode
I'm upset by how bad/mid Alfred is because I've seen a few of his support conversations and I actually like him a bit as a character. Unlike Etie though, I can't think of a way to "fix" him or make him decent enough to use in a Maddening playthrough. Maybe make him a halberdier so his bad speed doesn't matter? But then he'll just be in Goldmary's shadow.
Thankfully you can at least explore his supports without having to actually use him in battle.
Halberdier with momentum is pretty strong if you run a low movement team (probably backup spam)
For early units that get outclassed their saving grace is early inheritance and higher chapter usage
I actually made my Alfred into a bow knight and is actually decent on my first maddening run I'm have speedtaker and canter as his skills. I also use a brave bow longbow and a javelin as his weapons and he isn't to bad really good at chipping down most enemies and one rounds fliers
I feel like Tikis only honest usage is fixing a unit like this lol.
@@bdl6779 Tiki on Alfred or Etie might be great yeah
One of the few things in the DLC I'm willing to let myself take advantage of in the early game is a couple of the basic SP books. If it's chapter 10 and I need under 100 SP to hit 1000, I'll use it. SP and upgrade costs for endgame weapons and the longbow are too unbalanced in this game.
Jean guide plz
I have a pretty good Jean build. It works for DLC and non-DLC runs. The goal of this build is to have the highest strength on your team and enough speed to quad with a brave axe, while also being able to perform multikills with Roy or Sigurd.
For the non-DLC method: If you're willing to use an exploit (cornering an enemy with units that can't retaliate and healing to gain levels), then leave him at level 1 until you get a second seal after clearing chapter 8. Then, reclass him into an axe fighter. Before starting chapter 9, give him Micaiah and a bunch of heal staves. Power-level him to 10 and then clear the map. If you're not willing to do that, then I guess just baby him for a bit longer. After that, promote him into Berserker for high growths. Once he caps his dex at around level 18, reclass him into a Warrior. If you're on random growths, reclass him once he caps a stat.
For the DLC method, it's the same but without the powerleveling. Just slap Tiki on him until he promotes, and don't forget to use Divine Blessing every time.
For the Emblem, I recommend Roy or Sigurd for the Warrior + AoE Fracture combo.
For weapons, make sure he always has a Longbow, a Brave Axe, and a Tomahawk. The rest is up to you.
For skills, Canter/Canter+ (or Speed +5 if you're using Sigurd) and Speedtaker.
@@MyBanannas this time i made him griff, but seems like STR is gonna end up trash so i think when im comfy with speed will slap him i to warrior, wyv or bers
@@MyBanannas actually cornered an archer on his paralogue, then leveled him super hard so it didnt feel like a lvl 1 recruit. More like a lvl 7 one. Now hes a griff with lots of magic, so i gave him a Levin.
@@Zaemoncho I'd recommend against reclassing him into a Berserker from a Griffin Knight due to the low caps. I wish the class were better, because I love the idea of him abandoning the path of a healer and using his medicinal knowledge to brew up hallucinogenic drug cocktails to take before battle like a proper Berserker.
You've probably missed your opportunity to make him a great axe unit, so depending on his magic I'd make him a Mage Knight or a sword/lance Wyvern Knight. If you need another bow user, you can still make him a Warrior, but he won't have the build to double/quad with A rank axes. That can still be fixed with Build +4, but it's up to you whether or not it would be worth wasting a slot on that.
@@Zaemoncho Didn't notice your second reply before writing the last one. Anyway, he's probably better off as a Mage Knight or staying as a Griffin Knight. The reason I bench him until chapter 9 and reclass him into an axe fighter at level 1 is because Martial Monk wastes his potential. It doesn't give him any dex, speed, or build growths, meaning it'll take longer for him to become a good unit. Axe fighter has great growths in all the important stats, which are then doubled by his personal skill, so he immediately becomes a hard carry once he promotes.
Normal and hard mode is the only modes you should use him Maddening he is so bad because of his bases I wish he had a base higher speed. 🤦
regarding dlc: it does not fix bad units. bad units will always be bad because opportunity cost exists. if you spend all those resources on making alfred decent, you miss out on pushing great units over critical breakpoints that turn them into god units. slapping a band-aid on a sinking boat doesn't save it in the long run.
what is the worst unit investment you've made so far and why?
That is straight up fixing him though and makes him viable but not a better option over others. If you put a lot of favoritism to Alfred and give starsphere at the start with the extra SP books his growths + starsphere will let you snowball from the start, is it better than other options? Hell no but it does fix him or others given same treatment outside of vander and lets them keep up with everyone else and often times be better, you can do this entire game on maddening with the better units without DLC resources so why would good units need that extra investment unless just want to snowball through the game. DLC also gives way more Exp and SP with their paralogues early game and really strong stat stick emblem rings that let you do crazy things. I think these guides are just for people who want to run their favorite units and not meant for best units.
This is one vid I can't agree with ur Alfred ratings, he is C Tier at best. His main issues are his starting bases. Even Boucheron is better
I am being nice putting him in B tbh
@@IcedCoffeeGaming makes sense. Honestly out of all the early game units I found him and Etie really troublesome to use...
Alfred basic unit guide for maddening - dont use him. Not bulky enough to take hits, abysmal speed means he takes essentially double dmg, unreliable personal class ability with low dex. I'm sure hes serviceable reclassed into something but at that point there will just be units who do that role better. Also dont particularly like his character, has been the first unit to hit the bench in all both my runs so far.
Berserker Alfred? Lol
30% STR growth + brave axe with Ike or killer axe+crit should be fine.
@@IcedCoffeeGaming sounds fun but then he disappoints. Alfred is truly for the hardest of maddening playthroughs lol
honestly this guy is like bottom 3 units imo lmao
I dumped this guy pretty early. He's not one of the 2 characters that aren't top tier that I stubbornly defend.
Why are females generally faster? In sport men are faster.
In general, sure. But not all men are faster than all women.
I think the logic is that the women are small and quick while men are big and tough/strong.
Dumb logic all around.
Anime logic
Honestly, majority of units have like 50% speed, 30% str in this game.
I'm scared of the Etie guide 🥲
I love her but she's not that good. You can make her into a monster who can oneshot or one round everything by giving her Lyn, but that means taking Lyn away from the rest of your team and it doesn't fix her lack of bulk (though throwing a seraph's robe her way can provably help her tank 1-2 more attacks as a warrior with Lyn to fix her speed).
If she just had a better personal skill I think Etie could be decent. It's very unfortunate... I'm gonna keep using her anyways though.
It'll be summed up in 1 word: bench 😒
One of the things Etie has going for her is her decent base strength and relatively monstrous strength growth. If you capitalize on that, then she’ll work for you. She’s one of the best Lyn users because of this, since almost no one hits as hard as she does, and hitting hard twice helps a lot. …Don’t count on doing much else with her though.
Crit builds and Lyn builds work on like everyone some units really need it but its way better on units that are already good. I think using Etie Alfred and to some extent Boucheron (I think boucheron is pretty okay with passive and has potential if power level) require a large amount of favoritism but def doable and better to bench if just want an easy time due to how many better units exist
@@priestessii I have seen Louis with 29 speed and doing 45+ damage per astra storm around the time you get roy back while still having crazy defense and strength. I personally don't think its good but Lyn just makes everyone strong due to her being a speed stat stick and in Louis case lets him double some units and not get doubled at all which is really strong option on maddening for tanks.