Clanne BASIC UNIT GUIDE! Maddening
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- Опубликовано: 10 сен 2024
- #fireemblem #fireemblemengage #feengage
This one is rough, Clanne has some of the worst growths/starting stats but if you want to run him I outline some viable builds.
In this video I outline how to use Clanne on Maddening in terms of classes, upgrades, passives, etc.
This guide is aimed at the early/midgame. I will be making an advanced guide that covers emblem rings and endgame unit builds.
Clanne is secretly the most powerful unit in the game, he’s just hiding his perfect growths so that you drop him and he can focus on his pickling
Sometimes I wonder if the devs got the classes mix up with Clanne and Anna based on their base growths
more likely they wanted to incentivize experimentation with class changing tbh
You can’t even change at the beginning lol
No, Anna is mastery in bows with high magic growth because of Radiant Bow
He is good in any physical class as a sniper in my game is very good
@@MasterStacona So is Anna supposed to be a Warrior with the magic bow?
Ironically he's been one of my best units on my first run. I noticed he was getting an unusualy number of strength levels. Didn't have trouble getting him up to level 10 though, then moved him to Mage Knight with my first Master Seal, then over to Hero with a Second Seal. He's been fantastic as a Hero with the +3 build off of Lief, which I thankfully managed to snag before chapter 10.
If u have the feh weapons and max out the sword. It perfectly fits his build and has wicked strength for early game. Allowing him to grow really well without sacrificing his sp for build +3.
@Jamstaro1 If I had been running the FeH weapons that might have been a choice. But honestly I kept build +3 on for the whole run. It didn't feel like a waste since it let him use heavier weapons.
Made Clanne into a sword master on Hard mode and he wrecks. Gave him a wo dao early and killing edge later, put him up front on an avoid tile and watch him dodge and crit everything to death. With Lyn his speed is so high that his avoid made him untouchable.
I did the same but I put Sword Power 5 (thanks to the well) and Alacrity on him + Marth ring to boost dex and speed. He can solo hard maps. It's absolutely insane.
So here's what i got for him:
Immediately put him on Sigurd at the first chance
Frontline him until you get to Ch 6
(With DLC) Beat Tiki for eventual Starsphere for Clanne and Anna
Beat Anna's paralogue for her and seals
Promote him to Mage Knight
Beat Ch 7 for second Master Seal for Anna
Beat Ch 8 for three Second Seals at the Somniel shop
Promote Anna for Berserker
Second them both to Swordmaster and Sage respectively
Get them enough SP thru Bond (or better) Emblem rings for Starsphere
Forge Levin
Boom, you just made an insane duo. Is it a lot of work, yes. Is the payoff beautiful, oh absolutely. Kill two birds with on stone.
After that, I just have him on Leif
Also, Vander is crucial because he sets up kills for the weaker units, i.e. Clanne, Bucheron, Alfred and Etie. Alfred and and Etie and not as worth investing as Bucheron or Clanne, but in this case, Clanne was prioritized. It makes you realize that that's how you're supposed to use Vander and raise Clanne 🤔
What would be the purpose of second sealing Anna into berserker? Just curious
I find it interesting that axes are the most difficult weapons for characters to wield while swords tend to be really light when, historically, just about anyone could pick up an axe or a spear and use it effectively, but swords were the weapons of the nobility because they were way more expensive to make and required training in order to use properly.
If you don't get you edge-alignment right -- Skallgrim's favorite term -- the sword just bounces off the target and most of the energy of the swing goes to waste. Whereas with an axe the thing has so much momentum it's going to hurt even if you're literally holding it back to front and the blade never touches them. So you'd expect there to be damage penalties on swords if you don't have enough dex or something.
well its not that strange. The main limiter on character using axes is their build. And just like in real life. Swords are less strength intensive so having the correct build to wield a sword was much more common than an axe. Most axe wielding soldiers were larger since it was an almost pure brute force weapon. Smaller axes were used a little differently but even then they still maintained the strength angle. Swords in these games kind of also retain some level of realism as they are faster and often offer high evasion (or rather the classes that wield them tend to be evasive.). Also the sword was not actually the weapon of the nobility. Rather nobles took great pride in training their descendants in official swordsmanship. This was due to the requirement of all nobles to lead in times of war on the front lines. So they all received official training. But almost anyone could wield a sword at a basic level and soldiers were often conscripts that were taught basic swinging and sent out there. And swords were super cheap, not sure where you got the impression they were expensive. They were the most common weapon for most of European history. Order made high grade swords were expensive. But an iron sword used by an army was cranked out in the thousands by royal blacksmiths.
I've been really lucky with Clanne despite his abysmal magic growth, made him a mage knight and slapped a levin sword on him and he cleaned house on every map
One thing I found is early game a lot of the units are a lot more trouble than they are worth due to other options being extremely strong. Units like Celine, Alcryst, Yunaka, Framme (especially with renewal), Louis, Jade, Citrinne with Dire Thunder, and Chloe easily level themselves up and dominate early game to mid game which makes the game much easier requiring very little investment / babying while others units like Anna require slight investment via power leveling but starts carrying her weight fast and is good all the way up to end game providing a lot more than other units can as the game goes in the form of resources from gold ( can use to buy heal staves practically for free or some materials later on or early donations). To compare units like Jean and Clanne are better to ignore and second seal them when available due to bad growths on starting class and level 1 if plan to use them and can be annoying for a bit while with Anna you can immediately power level to level 10 using Miciah's ring so she can promote to warrior when available which doesn't take long due to coming at level 5 and not harmful due to good growths (This is easiest done saving jean's paralogue after hers and takes me around 50 turns which goes by really fast due to it just being healing at least to level 9 and get level 10 by chapter 7 if playing normally just healing and getting occasional kill) since warrior is really good for chapter 8 (chapter 8 is when you should promote since get 2nd master seal from Hortensia on chapter 7 and Celine should be promoted first with the master seal you got from Anna's paralogue due to Levin sword being a bigger power spike) and reclass to Sage for 80% magic growth after getting second seals on chapter 9 from shops. I think its also important to note that I don't think canter is as needed as people say it is and think it gimps some units potential for a while specifically those with low speed / bld bases or growths but high magic / strength growths / bases and its far better to save for Speed taker on some units like Anna over canter to make early mid to late game much easier being able to one turn waves of enemies on player phase easily (This is especially true for Anna since you get Byleth a few chapters later and being able to double stuff from long range due to Thyrus is insane and lets her get her passive more often without hard feeding kills and making the game easier due high magic and speed along with Byleth's luck bonus letting you activate her passive a lot more)
Props for trying to find a way to salvage him.
I know from my experience using Clanne he makes for a good Sniper if you want a 2nd bow unit to run with Alcryst. I did some napkin math with fixed growths (Results might vary depending on when you promote them) but running both Clanne (Mage -> SS Sniper) and Alcryst (Lord -> Special Class) up to level 10 then promoting into their respective classes and then leveling them up to 20 Alcryst is going to take hits better with his 6 higher HP and 2 higher DEF while Clanne will hit a little harder with 1 more STR, 3 more MAG (for the magic bow), and 1 more DEX. There isn't much of a change in Luck with Alcryst having a 1 point advantage over Clanne. Finally Speed and Build since the stats kind of play the same roll, So Clanne wins with the speed being 2 points higher but Alcryst can use heavy bows better with 3 extra build which makes Clanne faster with a Steel/Killer bow or lower while Alcryst does better handling all the other bows due to the weight being more punishing on Clanne. Oh and just for giggles I calculated Etie to compare to them and other than HP (1 Point higher than Clanne), STR (5-6 Points), LCK (4-3 Points), and Build (She matches Clanne) Etie just get steamrolled by 2-3 points on stats like MAG or RES and 5-8 points on DEX SPD and DEF. Think IS just put all the starting characters on the wrong classes to start with... kind of bad that you have to wait till Chloe/Louis to get characters on the right classes...
I'm bias to keeping him on my team. I've had him as a mage knight, swordmaster, halbedier, and sniper. He performs well in all those roles. Swordmaster instantly boosts his inate avoid skill upon promotion. Marths skills adds to that. Halbedier is good overall. Sniper Clanne is almost always next to Alear and gets that bonus hit and +3 damage while doubling. Add a good emblem ring like Lyn and he shines.
I know how you feel! I struggle to not want to separate him and Framme (and I tend to put them in Horse-Mounted classes! Just feels right since Vander, who is the Knight their squired to is "horse mounted" so why not they! They do quite well as Sword Mage Knight and Royal Knight Respectfully! Framme fits Royal Knight since Veyle has Mauvier, so why not Alear, she's royalty! Twice over even)
I'm mostly bias to Lapis who ALWAYS is in my party (and I had her as Halbedier once, largely cause I LOVE that class since Path of Radiance and I zero in on character's SIMILAR to a certain "blue haired village girl soldier who got me to LOVE the Soldier/Halbedier class! Timmera might be the "Nephenee" in class. But Lapis is the Nephenee in SPIRIT/Character......I mean Rosado is the first "Trap" character NOT to be in a Staff wielding class! So why not! Plus Neph strength was largely her Speed anyway which Lapis is QUEEN of!)
I will admit I hate how they set Clanne growths and bases! Looking at everyone's Natural Growth's it REALLY makes it clear the developers were HEAVILY inspired by FE5 Thracia 776 then any of the other FE games (Bld and Bld growth, Low Natural Growths, even a Retreat chapter inspired by the Main Character biting off more then they can chew! It's freaking Thracia 776 if it had DLC LOL) but if I wasn't the type who's played EVERY Emblem and beat them with "low tier characters" through "learning how to develop them" I'd have skipped Clanne to the very moment Citrinne joined. The fun of replaying a Fire Emblem is playing with a different set of characters and seeing how I do in making them GOD TIER'S (Through this I learned Etie is a Player phase favored attacker who REALLY needs a Unit with Veronica attached to them or Seadell in the Dancer Class to get the most out of her as her defense game is BAD, as a Sniper I noticed this abit more then when she was a Bow Knight or Warrior where she sometimes was able to have SOME defense to survive Enemy Phase attack! But I was use to Glass Cannon Archers and Mages in Blazing Sword and where to place BLOCKS to protect them. If one character misses a kill your DAMN WELL SURE another character is nearby to "finish the job" as that's how you UTILIZE TEAM WORK. Her greatest Bane were Mages and ESPECIALLY Thieves and Wolf Knights with their Nasty Daggers! She was ASSURED to get doubled if she was caught wielding a Longbow) I've found Three Houses and Engage to be the most fun in letting me do that
I used him in my first play though and he turned out good, I was shocked to learn what his growths were, I must of got really lucky 😅. I used him as a sword-mage knight with micaiah as his emblem.
I wonder if they’d ever release a balance patch to help out units with weak base stats / growths, could be interesting.
It sounds like a lot of people got lucky with him because I keep hearing about people seeing him gain mad Magic Stats.
Is he the one who has Nephenee Syndrome in this game? XD (A character who seems to be unusually RNG blessed in many people's playthroughs)
The path i found the best for clanne:
Give him marth and maybe use arena to get exp sword
Level until you get seals
Forge levin sword
Promote to mage knight - stay however long you like
Second seal to sword paladin - better growths for clanne
Generally i just give both avoid skills from marth. Hes fast enough to double with levin sword boosted by mage magic growths or double with high crit swords so survivability is the issue
this is what i did in my first hard run, i didn’t realized how skewed his growths were but when i reclassed him to paladin he had the most strength on my team, he then carried my team with roy for that +strength
So here's what i got for him:
Immediately put him on Sigurd at the first chance
Frontline him until you get to Ch 6 with Vander setting up kills for him
(With DLC) Beat Tiki for eventual Starsphere for Clanne and Anna
Beat Anna's paralogue for her and seals
Promote him to Mage Knight
Beat Ch 7 for second Master Seal for Anna
Beat Ch 8 for three Second Seals at the Somniel shop
Promote Anna for Berserker
Second them both to Swordmaster and Sage respectively
Get them enough SP thru Bond (or better) Emblem rings for Starsphere
Forge Levin
Boom, you just made an insane duo. Is it a lot of work, yes. Is the payoff beautiful, oh absolutely. Kill two birds with on stone.
After that, I just have him on Leif
Starting Mage 10% mag growth. Bruh
I think he could be a good mage knight since he already has a good speed growth and the skill choas state he has a good chance of double a lot of enemies and good mobility as well
That ist what i did and he literally destroys Every enemy with double attacks
Because you get him at level 1, the only way I've found him usable is to ignore him until you can second seal him so that his internal level stays at 1. That way when he support grinds he'll gain more exp and his growths would be better.
What sucks is that if he came later in the game he wouldn't be awful. And if a future update gives an earlier second seal then he becomes a bit more viable
Yeah I think I've seen someone mention his growths are actually similar to Kagetsu's? If he was just in a physical class from the start he'd probably be a really good unit. It's a shame.
The problem with that is that you cannot afford to not use him especially in maddening. Just like you can’t not use Vander, you need Clanne to even get through the Lythos levels, and he’s inevitably going to get levels whether you like it or not.
Imo i think clanne is more niche than bad . His niche is that he's a mage and while that doesn't say much i of then find him doubling units more than Celine can . Does that make him good? No but he's serviceable as a filler unit in the early game .
Clanne job change into a Bow Knight could be good, it make use of the early magic growth from being a mage cause of Radiant Bow (and Levin Sword for Sword Bow Knight) and his decent STR growth will favour the other bow items coupled with his pretty high DEX growth and very high STR growth.
Give him S tier Claude's Bond Ring for the extra Bow Range to make better use of 10% hit rate passive that he gets and can make use of Alear's +3 damage that way with his high speed (and bow knights get more speed than snipers) and he be a hard carry through out the game this way
Idk man, anna is painful on physical and takes a couple levels for magic to get rolling. I really wouldnt compare them as much different until they reach mid stage in their reclass
I'll do a guide on how to use Anna from when you get her without any stat boosters, exploits etc.
@@IcedCoffeeGaming nice! Anna felt good to use once she got going, but until then i thought she had really poor unit feel.
Just finished my first run on Maddening, Clanne was one of my MVPs. Paired him with Celica and Miccy before Ch 10 to get more use from him, and he was able to learn Canter before I lost Sigurd. He worked really well as a Mage Knight with Byleth and was able to use all of the engage weapons against high res enemies - dude is so fast, its a lifesaver. Just needed to give him Dusts and a forged Bolganone and he carried me hard.
clanne is cool 😎
even cooler as a swordmaster 😎
I love him and I made him a Mage Knight
I’m on maddening at the end game and I invested in clanne early on and it was a bit rough at first but with wind god (Claude’s ring) and switching him to warrior with a +4 killer bow will allow him to anhilate mages and even fell wyrms from afar with the help of ending turn at the end of their attack range along with chain guard or even on the offensive or defensive with corin’s fog terrain. You can even start the combat on fel wyrms with a killer bow on 3 range and 1 shot the wyrm with 2 Crits due to his very high strength speed and health gain. His +4 range with long bow will allow you to clear all the mages in the game that have thoron flawlessly and honestly there is no better ring to put on him but Claude’s S rank ring.
my Clanne is the savior of my Maddening run, I made him a mage knight and he doubles everything. Crit Engraved Bolganone+Alacrity means one of the two hits is most likely a crit so he one rounds every unit including bosses. I use a magic tonic at the start of each battle to patch up his magic a little and that's a wrap.
Mage Knight is the best for him
I’ve turned Clanne into a warrior in my current run and he’s legit one of my best units. I gave him build from Leif which I don’t love but he’s a monster through the mid game for me. High speed growth with good strength and dex growth on axes is an amazing combo.
I absolutely love these, keep it up bro 👍
I've found myself at ch7 needing to feed my lv2 Clanne kills to keep my actual good units at/below lv10 due to the absence of master seals until ch9.
So far, maddening (no dlc) has been much easier and more fun than I thought it'd be. Either it's way easier than Awakening lunatic or I unknowingly got a lot better at FE over the years. Your Engage videos were a big part of this, of course. Thank you.
You let hm stay at LV2 before that point? I usually got my early units close to the Royal Family AKA Celine and her entourage before Chapter 5 (Vander is technically Level 16 Internally so he's the exception) Yeah in all nine currently of my runs Clanne and Framme always made it to Level 3-4 before Chapter 4 (I've always been good with "sharing" the EXP about to keep the ones not long term viable till they're no longer needed, while still training those "sticking around" till the end! Unless the twins are going to be in my main final party, then their getting trained to Level 10 then promoted for the increased Growths to better optimize them! The one thing of Engage Meta I agree with 100% as I had to get off the "Get to Level 15-20 before promoting" mindset of old....hope the next FE brings that back as it don't feel right doing that method for me! Call me old LOL)
And yes you just got better at FE! Back when the WiiU was released (baby brother bought it, then ignored it in favor of his PS4 so I ended up it's "unofficial owner" LOL) I rebought the Fire Emblem's that got me into the Series! Blazing Sword and Sacred Stones (Like Final Fantasy, I had a habit of BUYING every new Fire Emblem on Release Date just as I did Blazing Sword) and with Blazing Sword and Not using Save States, I found the game was WAY easier then when it was HELL for a newcomer like myself back then! Even the "easy" Sacred Stones! The difficulty I found with the games is more on HOW to best win the maps, NOT lose a single character, and if any complete Bonus Objectives and equally level up the character's I've already determined are "coming to the endgame with me!" while keeping those I'm "not taking but are forced to use because forced deploy" alive and tough enough till the character their "placeholding for" joins up. Of course "there will always be those ONE levels" in every Fire Emblem that are hard because of BS then actual difficulty, But I feel Rewind and those "save states" on the GBA FE on the WiiU made those maps "manageable" I just enjoy turning "Bad Units" like Clanne into "Murder Machines! by Mid to Late Game (This came from Nephenee in Path of Radiance on my first run! Fed her a few kills, and she became a MONSTER Battle Goddess, and the reason ANY Character that reminds me of her, Like Oboro, Timerra, Mozu and Lapis are my NUMBER 1 Favorite characters!)
What made it difficult for you was more the "how does this work" as they say, keep at it and eventually even a 5 year old will get good at singing the ABC song correctly with no error! It's the practise of "doing the same thing over and over again!" Which is why the best FE are the ones that focus on good map designs and Chapters (hence why Conquest was more popular then Birthright Map design wise! Birthright had one too many Uninspired maps! They had a few good ones, but Conquest had more to offer) And I agree a no DLC run was fun (I basically didn't touch ANY of the DLC on Day 1 despite buying the Expansion at the same time as the game itself back in January) and have adjusted to "keep the balance AND utilize all the DLC at the same time!" I'm mostly a Hard/Classic Player (Like Engage Maddening out of all the FE because it has LESS Bullshit that scared me away from Maddening/Lunatic beyond "1 Time" Happy the Hard Modes are basically the past Emblem's Sans NA Radiant Dawn "Normal Mode" as I'm a "just right" type of player! I want to be challenged, but not "Beaten into the ground the moment I BREATH! That's for games Like "Super Meat Boy/Celeste" to do to me!)
Stopped using him in my third playthrough. I had to sacrifice far too much exp to him to make him viable. Citrinne shows up fairly early for a viable mage. And if you need a second seal just to make him usable, Chloe,Framme,Anna, etc. are all better options for carry units.
Lance/Sword Power affects physical and magic weapons both is the upside. So Lance Power 1 is like +2 strength/mag if the character uses flame lance
Can't wait for the Vander guide.
Yeah, you have to make him snort a lot of cocaine to get strong, but I found having a mage who doubles early on is nice since Celine doesn’t double very easily. But yeah, it takes a while to get him off the ground and kinda requires you to make him a Levin Sword mage knight
Could path levin sword mage knight to paladin. Not the greatest unit but not difficult if you give him marth early game. Gets the sword prof and better utility to gain levels. Can inherent avoid to go along with his high speed too
Idk I second sealed him into archer then to bow knight and he doubles everything late game. I thought he was a great archer and I’d think he’d be a good halberdier or swordmaster
If you really want to focus on making him a beast in maddening then don't level him at all until you get your first second seal and don't save jeans paralogue. Second seal him into an ax fighter and try to funnel xp to him on jean para and he actually gets strong enough to just join your party from there
Correction ment to say don't do jean para until you second seal him
Pickles...lol I don't have much to say on Clanne bro he seems like a nice kid but I barely used him I thought maybe he'd get a pairred ending with Ettie but no dice and his capabilities as a unit..ehhh thank you for the vid keep them coming I love your content man.
We got a severe case of Binding Bladitis in the endings.(Only Roy gets paired endings there). Kinda puzzles me, since 3H had them for everyone and there's multiple paths too.
My Clanne got insane rng on his level ups and ended up being the best unit I had by midgame, despite me avoiding using him often.
Question, if I'm just trying to make him a speedy physical attacker what class should I go? I kinda want him to use a brave weapon buy without innate efficiency he's stuck at B rank on Wyvern knight (what I have him on rn)
Personally speaking . He's not bad as his speed growth is good enough to use him . But i really do think he should have been the early game staff unit instead of Franne cause that way you can he is really not good in a magic class. I've been using him as an axe fighter an he is very accurate compared to my other units . While i do believe the twins feel lack luster in terms of long-term use we do have ways to make them better with the second seals or picking the right classes for them . Imo clanne does better as a axe or lance fighter because of the promotions and how the class plays well with his growths while framme does well in any magic based classes but her base class makes her feel so underwhelming especially when you can make anyone wiled staff with micaiah or promotion
I know any unit can do this... But I made a hero clanne with dual strike + and sorens bolting tome.
Now with the advent of mage cannoneers it fits into a similar mold without a 3-4 count limit... But it's just food for thought. He usually can't do damage with bolting but even a 0 damage hit reduces enemies hit rate. So he can save units from a fatal encounter during the solm into elusia arc.
Made Clanne Warrior and gave him hector he had insane hp took little damage and did a lot of damage I tried this build because of heavy strike but the results were amazing and not because of that skill also a decent cannoner
I used him as sage in my playthrough and through most of the game he was one of my best units. Started to get squishy around chapter 18 tho. I think in inadvertently fed him early. He was also getting kills or 1 shotting a lot early. Maybe my rolls were just good. Im curious to use another sage on my maddening playthrough to compare. If hes only 10% magic, then the other characters must be monsters.
Still not the good way to introduce him
I heavy disagree in making him into a wyvern knight as the long term strategy as you don't really need to give him that str fix in maddening. Spd/dex units like Wolf/griffin knight or sniper are still much better alternatives for him because killer weapons and sword/lance power are just perfect for him just due to his high dex growth.
He doesn't even need high investment, coming from someone who spent 15k donating to Brodia and spending +2 mag on him early on maddening 🤣🤣🤣
Added note: He's one of the few units who can consistently crit and dodge tank at the same time in maddening, a very viable strategy if you ask me. Engage I'd say by far is the best and easiest game to invest on anyone compared to any fe simply because you don't need to grind as hard and this is very significant as it allows me to heavily disagree on complicated topics like Clanne. This was also the case for Triangle Strategy to an extent.
He would be great on Wyvern with his growths, pretty consistent class overall and can hang out with bond shield bois in the skies :)
He was busted on my first run, I gave him Celica and just got really lucky with his magic growths. I played another run with him as a Sniper and it was a pain early game, but eventually he and alcryst alone could clear most maps. I just got really lucky tho, i can easily see how he'd end up terrible.
Can you please explain the Anna level 9 on Jeans Paralogue?
Why not thief then what ever, knives are light weight and in my runs at least he does out stat yunaka
Low STR
Idk man, I don't find home hard to use on Maddening and he's still somewhat relevant for me in high mid game. I have him as mage knight and he's just a magic speedster who is still doubling a lot of guys and can participate in back up attacks thru thunder aswell. The main issue is his fragility so be careful no to get him one shot lmao
I haven't used Clanne yet even though I keep planning on using him in a run.
With Starsphere before leveling up or if lucky, a second seal before leveling up.
I made Clanne a Mage Knight and Framme a Griffin Knight. I have no regrets
I actually ran him on my very first maddening run and he made it to endgame, will I say he was a fantastic unit? Not at all but he did carry his weight as my mage knight.
My opinion is that Clanne is pretty okay at best but if he starts getting stat screwed drop him QUICKLY you can’t afford his magic to tank below 20~25 by chapter 17 as armor res will be high enough to live with at least 1 hp
Clanne is not actually supposed to be a mage, it is weird that the game tries to make you think clanne is meant to be a mage when that is the worst aspect about him
Clanne's damage is always going to be a problem. He needs a forge weapon and Giga Excalibur/Dire Thunder to do decent damage as a mage
You see, you say that there's really no reason to run him over others, BUT I have an obsession with hating the some of the strongest characters in games and loving ones of the same type I know are weaker then them😂(I stick to favoritism, I don't mind farming extra since it just gives me more to do :))
Do u get all the inherited skills while using that ring or do u have to purchase some of them to actually use them?
You have to spend SP to get those abilities. You have the abilities when the ring is equipped while the ring is equipped but if you want to use them without the ring they cost 1-2k SP
Best bench warmer ever!
Poor clanne dude. When he was born, all the upside went to his sister.
Low damage units are so hard to run in this Game.
I know DLC is a pain point for a lot of people, but Lineage (150 SP Edelgard, 20% exp) and Strasphere can fix essentially any unit.
I put my framme on sage and I'm not sure if it's just My bolganone but she's doing pretty well
Hey could be worse he could be Heather levels of bad. Heather in radient dawn is so bad its complete rng if she even survives the map she appears in on the easiest difficulty. Like I haven't seen a unit as bad as Heather ever she isn't even a good thief.
I can think of worst units than RD Heather
@Megaspacewaffles not from my experience if you're so bad that on easier difficulties you have the highest suicide rate that's already a sign as to how useless Heather is on higher difficulties. Don't give me the "but but chests opening!" Bull shit because I've never had any trouble getting chests in the part of the game Heather even shows up in so even as a thief her existence is pointless.
@@RaidenKaiser Heather is your only thief for part 3. Hidden items are great, without Heather you miss Rescue staff in 3-End Game the only mobility staff in the game, stealing elixirs and skill tomes off enemies is also great, stat boosters as well. Her base speed is amazing so she does not get doubled on her joining chapter. Its very easy not to have her see combat, so her “dying” doesn’t really matter she won’t get doubled and survive 1 round of combat. If you recruit her she can just hide in a bush for avoid. So I don’t think that matters much. Fiona, Meg, Leonardo are far worst. It’s really easy for Heather to just not see combat. She also doesn’t fight as a recruitable unit, she will flee. So she doesn’t even kill herself. On easy she definitely survives 3 rounds of combat.
Also saying she’s a “bad” thief doesn’t mean a lot, she’s your only thief for a big portion of the game
@Megaspacewaffles ok but that's assuming she even lives long enough to even get those items you're speaking of. She will never get those items because again she will die. There is no situation Heather works even sothe as much shit as I give him actually has more use than heather
@@RaidenKaiser why is Heather seeing combat in the first place??? It not that difficult to put her out of enemy range.
You don’t have sothe and Heather at the same time, Heather is your only option as a thief for part 3. Heather doesn’t get doubled and survives about 2 rounds on her joining chapter. It’s like saying fliers suck cause they’re weak to arrows, it’s such an a nothing weakness
Poor Clanne. He's actually decently fast but... Céline joins like 2 chapters after him and he's instantly outclassed because she's higher level and has higher magic, both bases and growths. Like you have to actively favor him.
Early game units generally have this issue like Bucheron, Alfred, and even Louis. They serve their purpose and then get benched. But I used him and well his magic actually pretty bad, his strength is almost on par with his magic. Anna has a 15% strength growth which is about 35% on warrior which is....not great.... But at least Anna is fast and a great radiant bow user. 50% base means she'll get her 2 base magic up by many points by endgame. Although I did favor anna a ton. On magic she's even better since she gets such high magic growth of 80% on sags. Clanne has....40% not...useless but..... Why? Engage is so weird with base classes and growths
will make him warrior -> halbaldier endgame. If you put him into warrior early his str/spd stats should scale very well and he will be near Kagetsu stats if you use him.
How do you get him into warrior early though? He had a hard time leveling up for me on my 3rd maddening run
@@IcedCoffeeGaming yeah it is chap 8/9 when you get first second seals and a master....that said it is a big commitment for clanne specifically and you probably better off putting those early seals somewhere else. and again to get him 10 you will probably be using him instead of celine more early....which is again a specific decision. overall it's definatelt tedious with these early units...they can be really good in specific growth classes but they start in totally wrong class like Clanne/ Framme.
@@IcedCoffeeGaming i said it in another comment but giving him marth and bond points for the exp sword allows gaining exp from armors, mage killing, marths break skill on axes, and lodstar rushes while okay survivability with the avoid bonuses. Definitely an investment to give up marth though
I just second sealed him to bow knight, he had good speed and dex, some luck. So I thought a killer axe, long bow would make him do good. So far so good, but before changing his class he was my worst unit
honestly i just dropped him bc his magic stat was bad
Want him to be sword mage knight ❤️
Momentum skill in a nutshell: ruclips.net/video/XslcgQJMZaY/видео.html
I like Clanne but yea he unfortunately is one of the worse characters in the game. He is nice early for tank busting but yea he cannot keep up with his terrible growths. He wants to be a fast physical class but his low hp makes it hard for that and he requires a ton of investment to make viable and the payoff is terrible. But yea I like him as a character but easily the worse mage in the game but he also is your first so he will always be useful for the early game.
I heavily disagree on him falling out super badly. Just take advantage of his high spd & dex growths with reclassing and killer weapons (especially killing edge) and watch him do stuff.
There's actually a difference in making him into a different class other than the magic trio because just capitalizing with both of his highest growths means he can take care some of the most annoying units in the game on maddening and he doesn't even need high investment to make him good. Just spd inheritance alone makes him good at what he does.
Imo tho, he's one of the most misunderstood units due to the game trying to make later additions viable, only to end up overdoing it.
Starting stats don't matter in the face of mercurius, mentorship, lineage, and starsphere.
@@ElkaPME I dont think he is unviable. Literally any character with lineage starsphere will become a carry if you give them a strong weapon, emblem, and level ups. This does not make a unit good relative to the other options. He is just straight up out classed by quite a few other units like Lapis, Jean, and Kagetsu. If he started off as a sword fighter or something else I think he would be better since he is going to have to get 10 level ups at least in mage before you can promote and reclass and that is a ton of wasted spd and str growths.
Again I like him and plan on using him next playthrough just for fun but I know he is one of the worst scaling mage units in the game without and requires a lot of investment to use as a physical fighter and there are a lot of better options. But that is just something I love about Fire Emblem. You can take any unit you like and with enough investment you can turn them into a god. Its super fun and something I love. However in terms of ranking characters you have to look at them relative to each other rather than there potential with enough investment if that makes sense.
The way forward for him is use Vander to set up kills for him, all while having him with Sigurd asap, then he can become an incredible swordmaster when you play it right, even with fixed growths
With is good speed and dex growth and dlc rings he can be good in an sinpier
I expected it to be like... 15 seconds and just say "Don't use Clanne" or something!
I think the only reason Clanne is "bad" is because we can manipulate Bond Rings for Dire Thunder, making other mages better because they don't have to worry about speed. Citrinne would actually suck without Dire Thunder being so easy to get, only being viable if we got lucky enough to get Dire Thunder. She would have high Mag, but Clanne and Anna both easily beat her on speed, with Clanne's being like 6 points higher than Citrinne at level 10 Mage. He's a great consistent reliable doubler, he doesn't need Dire Thunder because he has the speed to double. He may deal less damage per hit, but give him Alacrity and he doesn't need 3-range magic tomes to avoid being hit while doubling, especially as a Mage Knight with Chaos Style.
But, because we can get Dire Thunder so easily and reliably, Clanne is outclassed by other mages who don't ever need to care about speed or being safe while doubling, because 3-range doubling Thunder. Clanne is better with bigger Mt tomes. Bolganone is only 11 Wt, and Excalibur is only 9 Wt, Clanne's likely to have at least 7 or 8 Bld as a Mage Knight, which means the negative hit to his speed still happens, but it's not as great, and he has enough speed to still double, and Bolganone is 11 Mt higher than Thunder, so it's still hitting pretty hard even with Clanne's lower Mag stat.
Do Alfred next. I wanted to make him a great knight to make him viable but I think warrior, hero and halberdier would be better
Lance Paladin is good for him if you don’t want to run his unique.
@@erikbell1723 I just feel like he's so underwhelming
There seems to be an unusual amount of people who got incredibly RNG-blessed with him in the Magic Department.
If that was the expected norm, I wonder how he'd be rated for Maddening, or would he still be held back by other innate weaknesses.
@@hanzou1238 He also seems to have rather weak HP. He wants a Seraph Robe. Otherwise..
Mine didn't get RNG blessed, having 27 total Mag as a MK after 40 levels and a spirit dust. He starts with 8 Mag, so mine leveled Mag like 17 times in 40 levels. So he got "Higher end of average", not blessed. That said, he was still one-shotting Swordmasters w/ Bolganone on Hard w/ Alacrity. Speed is his real strength.
@@ino_mation Allegedly, internal level determines exp gain, so promoting him to Mageknight early will give him the better Magic growths sooner without any real downside.
Was the 40 levels 20(base)/20(Advanced)? Or did you use a Second Seal to reset his level after reaching max once and gained more levels after that?
@@XellosNi Mage and Mage Knight have the same Magic growth of 25%, although I will say, yes, my first playthrough of this game, I leveled everyone to 20 before promotion.
"I would put him on wyvern. Because I'm me."
Average Iced Coffee army composition: ruclips.net/video/0sJeBiUCIt4/видео.html
Can't go wrong with Wyvern on most fast units though, fixes their STR and is a solid DPS
If I really want to use sub par unit I take tiki which will elevate early game garbage units to usability.
I have used Tiki so far on
Clanne because of his bad magic growth which becomes solid with Tiki
Alear because his strength was awfully low
Diamant he was just feeling subpar and I wanted to use him
Fogado (warrior) because of strength issue
Framme to help her
Timerra because she just couldn’t kill anything
So far everyone but Framme and Timerra are absolute monsters, Clanne and Fogado are the best units in my run alongside Ivy. I am also probably dropping Timerra since she feels like death weight.
any one here after excelblems stream?
What happened on the stream?
This is clearly a skill issue. This was my first fire emblem game and i got him to level ten after chapter 9 on hard. When i learned the game and went on maddening. Alear, Clanne, Anna were level ten after chapter 8
Trick is use your Jagen's (Louis and Vander) pair Alear with Vander and Louis with Clanne and power level jean and Anna on Jean's paralouge
My current team are
Alear
Chloe
Frame
Clanne
Anna
Jean
Timmera
Panette
Yunaka
Seadoll
Forgot to mention give him Celica not Sigurd. And switch of with micaiah with jean
You can feed Clanne and level him up but he's objectively worse than other midgame units and is a waste of XP.
@@IcedCoffeeGaming that is an excellent point now that I discovered growth rates thanks to you.
First playthrough I replaced him with Goldmary. But I found I valued speed over tankyness as timmera and yunaka fill that role perfectly.
And now with the hero weapons plus running fewer units he's actually on par with warrior panette strength and yunaka speedy for me. Didn't use dlc except powerlevel tiki paralogue him but he only gain one levels as I was priority Alear and Chloe
Can you do one on Lapis or Diamant next?
I wrote a thesis on how Lapis is the worst unit in the game. Let me grab it brb.
@@InternetMonster1 I already know she is, lol. That's why I want to use her. Even if a unit is always going to be worse than other options, you can still use them optimally, and the game hands you more than enough tools to get by with a bad unit.
I have done everything I could. ON GOD. Lapis is worse than Clanne and Framme as a swordmaster and basically every other character as every other class.
I genuinely think that besides her passive she is terrible at everything.
Worse Martial Master than Framme due to even speed and worse magic and strength.
Worse Griffin Knight than Chloe with a worse weapon, Chloe has better bases and a damage passive.
Worse Berserker than Jean, 30 less strength growth and only 5 more speed.
Worse Swordmaster than Clanne, Framme and Kagetsu.
Barely faster than Zelkov/Yunaka as an Assassin but only by a little over the course of a long time, and she still deals less damage.
You cannot do anything with her 25% strength growth. At least Boucheron has 20% build growth so he can carry any weapon in the game, but Lapis just cannot contend with anyone who is remotely good at their job.
Usually, I would say this is Kagetsu ruining the game for everyone else, but Lapis literally has no niche. Like I said even Framme/Clanne are equally as fast and hit harder.
The game makes Lapis out to be this covert unit that you can make good through her passive and availability to Marths' avoid/perceptive skills. However, she just cannot deal any damage.
She has a really brilliant lineup of supports to a ton of important meta characters, yet she can never actually do anything besides rub her friend's backs as they do everything and she just sits there like a punk.
AND THE WORST PART ABOUT HER SUPPORTS IS THAT SHE IS A DODGE TYPE SUPPORT. That is literally the worst type anyone can have. Avoid is literally objectively better in every single circumstance.
The game even says she is deceptively strong but I swear to god she isn't. If she had a 35% strength growth I could justify using her saying that she scales better after 30 level ups, but she doesn't. Even her defenses, HP, build, luck and dex are worse than Kagetsu at even level.
@@InternetMonster1 I already know all of this, lol. Like I said, the game gives you more than enough options to use a bad unit and still succeed.
No downside to saying pure upside
No upside to saying pure downside
i like clane
why not hero?
hell no, go swordmaster
I go for Mage Knight
momentum always reminds me kaga did it first in Berwick saga lol
This could’ve been 10 sec video: “Just drop him” 🤣