Etie BASIC UNIT GUIDE! Maddening
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- Опубликовано: 27 авг 2024
- #fireemblem #fireemblemengage #feengage
In this video I outline how to use Etie on Maddening in terms of classes, upgrades, passives, etc.
This guide is aimed at the early/midgame. I will be making an advanced guide that covers emblem rings and endgame unit builds.
Its baffling on how they give her character and personality yet still so frail. justice for etie
Especially when she loves to exercise so much lol
I kinda like it because she has the strength from all her training, but it show she's not born/naturally strong.
I tried using her but she just wasn't worth it 17 speed sniper at lv11 . I had to train a replacement med game due to 90% of my time wheels were because of her
@@uberfiend2544 why do you make anyone sniper ? she was made to be a warrior
@@themera8921 wish she would of told me that
I’m actually glad that maddening is locked to fixed growth initially. It makes it a lot easier to evaluate the units from an objective standpoint. You were very fair with this, I don’t see how people are defending her so hard. Its not like you’re saying she’s completely unusable.
Such is life :). I believe people have been misled by another YTer who claims that every unit in this game is amazing/viable so tiering doesn't matter etc. Kind of a poisonous mentality considering there are massive statistical gaps between units and some units clearly make the game harder on the player.
Her character is shown to rigorously train her body and she gets _nothing_ to show for it. *Nothing.* I actually feel sorry for her. The devs were sadistic with this one.
She has monstrous strength growth. It’s clear that she did strength training.
Can’t say the same about her endurance training, however…
Her strength has good base and growth so she does have something to show for it, she just should have worked on running and endurance more instead of just lifting weights
"All those work outs for nothing... at least you can use my body as a shield"
Sorry, Etie. We couldn't even manage to use you for that 😢
Shes probably some kind of IS meme
at least she is more useful than all the other earlygame archers in fe besides Mozu.
In Magic: The Gathering they purposefully print bad cards every set, because there is always some new player discovering that they can trade out those cards for better cards, and it makes them feel like a genius. Weirdly, in Fire Emblem trading out your starting units for stronger units often feels bad.
Because experience is finite, it feels bad to dump a unit you planned on using. Finite experience is somewhat of a meme, of course, with how many paralogues there are. But its still a thing in my head.
Etie in lore: Cute, loyal, tomboy waifu. Can knock you out cold with her +5 weighted steel teacup.
Etie in game on maddening:
I wouldn't recommend using Etie long term. But there's something to be said for keeping her a few maps beyond Alcryst's recruitment.
The bridge to Brodia, and the snowstorm level where you recruit Jade have fliers to the north and south, which makes deploying 2 archers a reasonable choice.
Additionally, for the Brodia castle defense map, you can give Etie or Alcryst Sigurd, have them fire off a ballista shot, then have the other hop on and fire it again on the same turn. You only get in 50% extra ballista shots, since your non-sigurd archer will need to move off the ballista for the Sigurd unit to hop back on. But definitely a cool little trick that I found worthwhile.
After Jade's map though, I think it's time for Etie to retire.
I will say that if you do the DLC as soon as they're available, having 2 archers significantly relieves some of the dragon pressure from Tiki's paralogue.
Clearly the solution is to power level Etie so she can learn Canter so both can fire every turn.
Then power level Anna to get her to Warrior and get HER Canter so you just flip the Ballista to full auto
@@aprinnyonbreak1290 Fun idea. Difficult, but not impossible to pull off.
The ballista does have 7 ammunition though, so you may run into that as a limiting factor.
She's definitely a 'hard mode' character, where resources are more plentiful and you're more likely to develop characters further down the priority list. Fixed growths also means more for bases, I thought I would like it more, but on random growths at least I can justify using the early game characters if they're blessed.
@@hanzou1238 The concern is, specifically when it comes to resource management, the EXP spent keeping her fed can be invested in characters that don't get a competitor so quickly. Yunaka is in a similar boat where, as good as she is there is an option down the line that matches or exceeds her for 0 investment at all.
That's why I mention she's a hard mode character, I don't feel bad investing in her because I'm not worried about delegating exp optimally.
@@hanzou1238 I don't think so. Chloe, Celine, Alear, and Jean are all great candidates feeding good early investment and have unique roles that scale well into the late game. The point is about resource efficiency, is a few extra stats worth the shift in exp allocation?
@@hanzou1238 Celine has numerous niche over the other user Sword a damagin skill and being a magic class with not a dog shit stat cap help a lot Pandreo with his great base cap out at 29 in sage while ivy has both skill and magic issue
If you can rush her to 10 and get Canter on her and Spear Prof from Siggy, she can make a decent early Halberdier but it requires some luck on Silver from Dogs to rush a Steel Lance to Brave so its a pretty heavy investment. But Halberdier doesn't care about her horrid Speed and Build. Obviously there are better units later on to do it for less investment, but you can make Etie a pretty strong carry if you have a love for her.
Engage does a lot of things way better than Three Houses, but I do really miss 3H’s way of developing units.
ANY student in that game could be more than viable because you had your hands on them right from the start and lots of resources to allocate towards polishing their good stats and/or fixing up the weaker points.
In this one, you can love a character with all your heart but sometimes they just fall off. I’ve heard that’s par for the course with FE games, but I’m pretty new to the series myself.
Engage character viability is leagues better then most fire emblems. Etie for example is way better then a lot of actually bad characters and would probably be like a mid tier character in any other game. I mean she is fairly easily fixed by reclassing to warrior and Boom you have a High strength warrior who can use B bows.
Meanwhile binding blade had Sophia a character who has bases that are low as 3 midway into the game who who only exists to be escorted on her join map for a guiding ring and Gaiden chapter.
This is not getting into stuff like how the first fire emblem would purposely make later recruits flat out worse then earlier because you were kind of expected to treat units as expendable. Like Caesar was legit just budget Oguma for example.
Bro trust me you can make almost everyone do something in this game, which I can't say about most fe games
One thing you forgot to mention vs Alcryst: his passive isn't actual trash. A positioning based +3 Str is really useful, and since he doubles often then it is 6 extra damage. More if he turns into AlCrit. I know passives shouldn't carry the most weight, but there is a huge difference between a passive that does something and a passive that provides no value.
Totally agree-I constantly forget about passives but Alcryst’s triggers frequently without me needing to purposefully set it up. Probably my second most activated passive.
Yeah Alcryst’s passive activates almost every single turn for me, it’s one of the best. It’s a 2 space radius and the only prerequisite is someone needs to get attacked. AND he gets +3 instead of +2 like most others. No one has to be adjacent to anyone or a specific gender
you dont need to run alcryst with an inconsistent skill, warrior is a way better choice for him, way more strenght and defensive stats than a niche class
Best use case: Warming up the benches 👌🏻
You have no imagination.
Her best use is eating one attack from a Maddening boss on enemy phase.
Comparing her stats while fed to other unit’s bases really shows how tragic it is for Etie. I’m on chapter 9 of my first Maddening run and I can’t imagine trying to feed her early when that’s exp that can go towards Alear, Chloe, Anna etc. who can become monsters with your early master seals instead of just becoming kinda decent. Especially when she’s not particularly impressive unless a flier is nearby.
You also don’t need to feed Alcryst at all during that part of the game where seals become available since he’s already level 10. Low investment, high reward.
Feels bad that many of the starter units start off with such poor stats/personal skills. Tiki seems the only way to make them compete with later units in the mid game but even then they fall off in late game. WyvernKnight seemed like an okay pick for her stat growth, but it really doesn't fix her dex issue...
It is. But on the flip side, it feels good to be continuously getting units that are worth using throughout the entire game.
I think there are less than a half dozen units not worth considering beyond the chapter you recruit them in. Panette, Lapis, Saphir, Lindon and Citrinne. I also remain skeptical about Timerra and Hortensia, but people really seem to like them, so I'll hold off on judgement for now and maybe give them another chance.
On any given playthrough, Engage is the Fire Emblem where I make use of the largest number of units by far. Aside from Radiant Dawn, which has you controlling several different armies.
Well def think you need to look more into panette/citrinne as I'd def not put them in the not worth using category but you do have few ways to use them effectively. As for Timerra and Hortensia, utilize their broken personal skills they're both S tier and require very little to no investment. I just wish the difference wasn't as huge between say Etie and alcryst, I don't mind that the later units are statistically/skillwise but in the end you shouldn't be too punished for using the characters you prefer imo.
@@plentyofpaper Pannette and Citrinne are really great. I think everyone agrees how potent Panette with Roy or Ike is. I think that's more of a personal run discrepancy than a good unit evaluation. Same with Timerra and Hortensia.
@@qtpie1144 Respectfully, I'd like to make a case for my statements, which seem to go against a lot of what's out there. Popular opinion is a better rule of thumb than a contrarian in the comments section, so it's completely understandable that you think I'm off base.
Panette and Citrinne have largely the same problem. They're slow and frail. Panette has a lot of HP, which makes her good at surviving any single round of combat, or potentially 2, but it takes a lot of investment to make her not get doubled. I think I had speed +4 on her in my maddening run, and that was enough to make her not get doubled by mid-speed enemies up through chapter 16 or 17.
Ike was what I used on Panette. This helped cover her frailty... somewhat. But really, she became a little tankier than emblemless Kagetsu.
She's got a very nice ability, which is mostly just +10 crit, which pairs nicely with Wrath, killer axe, whatever. And later on, you could even toss on vantage, but you're really relying on getting the attack to hit, crit, 1 shot, and not get sniped to death by ranged attacks. And that involves keeping her on the roster long enough to get Leif back. I've got no idea why you think Roy is a good pairing with Panette. Hold out? At best, it just lets her survive 1 extra round of combat. Annoying on enemies. Not a substitute for decent speed or defense.
Citrinne does not have the HP, so she can just get 1 rounded by random enemies, meaning she needs a lot of support. She can get away with this better than Panette since she's not a front liner, but her payoff isn't very good. The only things she can one round are armored units, which pretty much any magic attacker can deal with. She really doesn't have what it takes to compete with Anna, Levin Sword Chloe, or even Celine. I guess you could use her as a healer of sorts with her item sharing? But that involves her actually taking damage, which she's really, really bad at.
Timerra comes in with decent speed and good defense, which means she's not constantly in danger. She's got horrendous build though. As a picket, the only weapon she can wield without slowdown is a slim lance. So while her speed is fine, it very quickly becomes... not fine when you try to get her to pack a punch. Toss a brave lance on her to try to get a sandstorm build running, that brings her down to 12 speed, after promotion. That's a point faster than Amber when he joins. You can spend 1000SP on Speed+4, and she may double some things with a lighter weapon. You can get 3 more speed by pairing her with Lyn at Bond level 10, or 5 at level 20. Same with Leif, but he's substantially later. At that point, her speed will be fine, even with fairly heavy weapons. But you've now used a skill slot, 1000 SP, and used Lyn, who could have been used to help somebody that doesn't need so much investment. Or you used Leif, but again, that requires using Timerra for quite a while. Not to mention, she's still a low movement lance locked unit.
Hortensia is a bit more of an interesting case. She falls into the category of "anybody that can use a staff is good, and she's a smidge better at that than most." +1 range on staffs super useful, allows your healer to stay safe and still heal. Any healer with canter can pull that off. Hortensia has good mobility, also helpful! Griffir Knights, Royal Knights, and Ivy share that trait. S rank staffs? You get 1 use on the S rank staff, which should be used in the final chapter, if at all. A rank? Fortify is nice, entrap has accuracy issues without grabbing staff mastery from Micaiah, and even then, it's pretty situational.
Her magic stat is abysmal. 12 base, 20% growth. You can get away wit a surprisingly low magic if you've got a weapon to back it up. B rank Tomes caps her at Elfire, base 10 power, and expensive to refine. She's got good Res, but there aren't a lot of opportunities to wall large numbers of mages.
Is she still useful? Absolutely. But so is anybody with a staff. Late game, after a bunch of recruitment slots opened up, it became clear I didn't have strong enough bench warmers to compete with the enemy power level. The solution? Bring on the crappy staff users! I've got to admit, Hortensia did manage to slightly outperform level 4 martial monk Framme. Basically because she had 2 more movement. Framme could still pull her weight effectively though. Chain guard still had use, Recover lets her healing keep pace with what was needed, and she could use warp, rescue and obstruct as well as anybody, with a rewarp to help her keep up with the pack. Every time she used an obstruct meant my main staff users could be doing something else instead. Hortensia was able to accomplish basically the same thing. Lesson of the story? An F tier staff user is better than a C tier combat unit.
@@plentyofpaper It's rare to see an analysis that I can wholeheartedly agree
Poor Etie is immediately outclassed by Alcryst. Alcryst gets Luna in his promoted class which can potentially activate when using Engage Attacks like Lodestar Rush.
I'm legitimately impressed with how fast you put out videos
Thanks m8 :)
Basic guide for Etie. Bench.
Warrior Etie is really just there for Longbow Chain Attacks. The entire purpose is to make her a Backup Unit, which is a "Fix" for anyone in the cast.
Bow Knight Etie works early on while you have Sigurd, but after chapter 10 if you didn’t have enough SP for Canter (like I was) it gets a lot more difficult to use in the later half of the game
Good video but no matter what ima use etie, brought her to end game on hard and I have no regrets. She isn’t the best but I still enjoy her
Hear hear! Optimal or no, don't let that stop you from using a character if you like them that much; play how ever you want.
I've had Framme, Clanne and Vander as perma deploys for every chapter myself and have had a blast. I enjoy their personalities and skill synergy with Alear, and it'd feel weird to drop the Divine Dragon's stewards.
@@TusksTheAxew Framme was defintely fun to use. really strong mage ngl
So i love using etie if u can’t tell by the pfp. An interesting thing u can do in the early game to use her is give her the marth ring. If u put her in a forest or a pillar and have her equip the rapier. The early enemies will have around a 20% percent hit rite for chapter 5 which is massive. It allows her to get a lot of xp without much risk especially if ur doing an Ironman run. I do also agree that alcryst is just better than her in almost every way but with the correct build she can be a very helpful member of ur team even in maddening
His strength is worse but that is fixed with Luna. Alcryst is also a much better user of Lyn than etie because Luna can proc on each attack. I love using etie don’t get me wrong, but I can tell that is totally outmatched by him. I’m using them both in my Ironman maddening run right now and they are at a similar stat spread with etie being lvl 13 to alcryst at lvl 8. It’s not close sadly
@@hanzou1238 r u on random or set growths? I love using etie for her high strength but as the video says she is a wet tissue in the early game. I use marth on her to make her a pseudo dodge tank early game but that requires u taking away from stronger units in the beginning like Chloe or alear. Alcryst only need a master seal whilst etie needs both a master and a second into warrior to truly maximise her strength which is what makes her better than alcryst. I do think people underrate etie a bit but she does require a lot more of ur early game resources to be good and that means it’s hard to use other units who also require that level of investment who r also really good such as Anna or Jean. I do it in all my runs because I like etie as a character but if u want a unit who has less investment whilst still being as good u just pick alcryst
@@hanzou1238 that’s really cool. I would use Sigurd on alear so they can get a good use out of alear’s passive skill but I can see etie getting some use out of it. I guess I’m just terrified of putting her in any situation because of her low base defense due to my Ironman run. She has a pretty good res growth from what I remember from my first play through so she is a surprisingly good mage tank but endgame does not favour her too well. It’s filled with high defense units, which alcryst doesn’t care about do to Luna, mages are few into endgame making her res kinda wonky. I remember I did a hard mode run to see how it differed from maddening and I remember feeling etie drop off into endgame after being my strongest unit by a mile. If the endgame was more mage heavy she would be considered a decent unit I think but cause it isn’t she is just seen as a glass cannon that falls off hard.
@@hanzou1238 then I wonder how my etie fell off. It’s probably me splitting xp too thin. I just hope as time goes by people start seeing etie as at least a decent unit. She is definitely not one of the top tier units in the game but she isn’t as bad as what I see people talk about her
How to fix any slower unit: literally put Lyn on them.
Seriously though I doubled down on her strength by upgrading a long bow and slapping on Roy's engrave and even gave her his strength skills stars to make her an absolute nuke. With Lyn and Seadall dancing her she just revs up like a mini gun firing missiles.
I don't even use Lyn's special because it does less damage than just firing normally.
This is correct, Lyn is insane
Not destroying the junk on chapter 13 sounds like a fun strategy.
One a whim and looking at other class choices I rolled Etie onto a wolf knight...She actually got a lot of good growths stats from it and turned into a devastating mage killer
I like Etie as a character and tried to make her work on my Maddening/Classic run, but, like you said, she is just such a liability. And I noticed that she hit a point where she just wasn't dealing enough damage to any enemy that wasn't a flyer to stay relevant. I had to sub her out pretty much after the beach mission. And I didn't even miss her (performance-wise).
For example, I swapped in Kagetsu in the next chapter and he started putting in work immediately, even being several levels behind my other units.
use her in a warrior class she get's a insain strength growth and fixes her defences a bit making tanking better
it is easy to play around archer glass cannons, archers are very easy to avoid taking hits
Playing through hard mode with Etie as a warrior and it's been pretty nice but realistically she's probably not worth it. My Etie has been Str blessed and is doing lots of work but she only has B in bows and between her being an early unit plus her overall low growths probably won't cut it as well on maddening.
I also made my Lapis a sword/axe great knight which I did exclusively because it looked cool with full red armor. That's been working out pretty well but again I'm only on hard mode but I will say Lapis actually feels pretty nice with an axe if you're getting the +10 hit from her personal.
I do feel like overall in Engage there are alot of different resources to use for unit investment that can make it easy to confuse how strong a unit actually is at it's core. Most units will seem op with an emblem ring and a upgraded engraved weapon, hell even just the stats from an emblem ring can make some units feel strong.
I actually (probably cause I’ve gotten lucky) had some great use out of her. She has a pretty great time when paired with Lyn, and she actually has the best damage out of everyone, being able to one shot Zephia with Stalwart. I get that she is doodoo water, but she honestly has paid off. I am also playing on hard btw. I will say tho, the beginning was absolutely atrocious trying to level both her and Boucheron (who is a whole other bag of shit in the beginning) but my pride wouldn’t let them be dropped. Very surprising that they both survived chapter 11. However I also did slap Ike and Lyn on the both of them, so that probably is what made her so godlike in my run lmao
Step 1. Use alcryst instead
Step 2. Reclass a random midgame unit into Warrior
Honestly one of my favorite characters in my Hard mode run. She's struggling, sure, but I'm gonna make her work in Maddening. I'll try Berserker or something
I had fun with her as a berserker using Ike but there are waaaaay better investments for the resources.
I commend you for doing more than seeing her speed growth and not instantly benching. The people in the comments defending Etie don’t realize she’s the butt of her own joke.
I don’t think Iced Coffee is entirely wrong on his assessment. Characters like Etie can get good, but that can be said of most characters who get babysat. Coffee’s approaching this with pragmatism based on raw stat rating which is fine to do. It was an undeniable feeling when I got Alcryst and had a stat comparison. Nearly a 20+ rating difference with Etie receiving an Energy Drop to boot. I had to go on raw stats for later chapters during my first(current) maddening run just because raw stats from characters like Kagetsu were hard to ignore when my Alfred became wanting.
But yeah, I think Etie is a solid C unit or low B unit sheerly out of a rating standpoint and first bow syndrome. Her static stats as a level 7 sniper arent impressive and I mostly use her sizable str stat to land one meaty Steel Bow+3. I am using Lyndis on her to abuse Speedtaker which helps her achieve two round attacks as the stage progresses. But that could arguably used on a better unit to achieve instant killer weapon procs.
Thing is if unit doesn’t get anything unique to her kit you have to go based on raw stats.
@@RenegadeVash Yeah I totally agree. Her lacking personal skill kinda makes me wish I swapped archers over. But alas, I’m stuck with my choices for this playthrough.
The ideal skills for her would be Canter and Hit+, I prefer Sniper since its the class that let's her use Brave Bow and then I equip the Claude Bond Ring, make her into into a bow version of Citrinne. The problem though is that enemies generally have worse Res than Def and Citrinne will also have a higher Mag as a Sage than Etie will Str as a Sniper.
She was my ace on maddening classic no dlc, the trick is to... well.. to have the leeway to give her the crit+ engrave in a killer bow +5, if thats not occupied by anyone else and she get claude's ring for +1 range then the sniper class does good by adding +10 crit which will activate even vs ranged enemies due to the +1 range. With a high 80s low 90s crit chance you can work with the time stone here and there to guarantee the crits (since you never use all 10 time stone uses anyways). Truly the best i could do with her, and i kind of over relied on her from ch17 onwards to 1hit ko those pesky swordmasters and wolf knights, dance to refresh and then kill another one safetly. Backup duties were being done by other units. She ended up being the mvp on all maps in the mid-late game and took most of the exp on how easy was for her to just kills units to help everyone else survive,.
The setup is definitelly not little investment and many units could perform as well if not better, but she did her role well and allowed for more plays by just killing non tanky threats easly. Tankier low res units were dealt with by Anna and Ceiline, and every other type of units could be face tanked by Louis, Timerra, Goldmary, etc, to setup for kills by the backline on next turn
Oh and I did all of this while bringing Louis, Chloe, Anna, Ceiline, Jean and Etie herself from the early game, there is enough space/exp for all that. It just shows how even a mid/low tier can perform well on maddening. If anything, its the sniper class with its high dex and +10 crit that enables all of this, helped by a decent str growth that allows Etie to guarantee a 1hit ko to most units, and to become the best boss killer in my whole party.
Etie + Seraph robe + Warrior + Lyn = Amazing from my experience
Never had any issue with Etie. For the record I am currently doing a "bad units" run, where I run "non optimal" characters on Maddening. Etie's frailty should never be an issue if you play the game correctly. She is your earliest Longbow user, and has higher strength over Alcryst before even hitting 10. Over all I prefer her to Alcryst, as her damage output is just better, and shhe can get higher crit than Alcryst can ever proc Luna. Etie also has 10 percent more base STR growth and LCK growth, making her much better at bursting down high def enemies. In my run, at lvl7/8 she had 1 or 2 more str than alcryst, which translates to 3-6 more damage in peg knight. She also gets the highest crit early game, and still has very good crit late game.
tl:dr she is good if you play her at 3 range with great bust down atk an good crit. If you are playing her at 2 range, of course you will have a bad time. Thats not her role. My "bad units run" has probably been the most fun I have had, because many of the "bad units open up a lot of different options you normally could not do with the move and forget "optimals".
Basically, yes, if you play her like "optimals" she is bad. If you play Etie like Etie, she has been better than my optimals.
Granted this game isnt hard, maybe being slightly harder than awakening, but not by much. Oviously refering to hardest difficulty.
Missed an opportunity to say “pure downside” regarding her frailty 😆
True
Disagree.
Her frailty is her most valuable feature, as it allows her to effectively draw one attack on enemy phase, away from more valuable units.
She's indispensable at fighting the first few bosses, and is only likely to lose you a vulnerary and an Iron Bow in doing so
@@aprinnyonbreak1290 yeah it was more for the memes. Cool thing about FE is that there isn’t really such a thing as “pure” downside is there? A trash unit can still body block or act as mini-convoy
If you want to run her, War + canter +longbow. You initiate chip with her and position her to backup attack 2-3 enemies you plan on killing. Outside the second seal you dont need to invest in her. Backups are very useful for getting one rounds on units that need just a bit more damage and her high Str keeps her actually dealing damage on bows which others often need procs or cant even contribute. Especially useful for high def bosses /units you need to throw multiple attacks at. Gives you an archer and backup very early on.
SP is ~200 starting? So 8 levels with a ring. Not unreasonable.
She's not a great unit but probably one of the better backup choices pre-regaining sig.
Honestly this is not good advice for the early game, her getting on backup is objectively worse than Anna getting on warrior and that isn't even her best role. Anna snowballs as a mage carry and makes money but her bases/speed allow her to tank multiple enemies on CH8 and onward and she's not even meant to be a physical unit.
@@IcedCoffeeGaming thats exactly why etie fits this role best. The other options for filling the war longbow role all objectively have much better uses. You wouldn't put Anna, Jean, alear, chloe, etc there. And other option would just be worse in the role. So pre loss of Sig she's ideal if you want a war longbow.
Energized is trash. The game counts a turn as one player phase, one enemy phase, so you can think of a turn as being two phase lengths.
so if you proc the ability during player phase by consuming a vulnerary, the passive runs out by the time the next play phase comes along - i.e., you can only have this active during enemy phase, which is terrible on her since she generally does not want to enemy phase at all. Of course you could dance etie and retain the passive but there are usually other characters that benefit more from the dance than her.
Alcryst's passive on the other hand is amazing since you proc it (reliably, mind you) during enemy phase and retain it during the following player phase.
Techincally you can have it active if Etie gets danced. The issue is finding the chance where you would actually want her to take a turn, use a healing item then be danced. I think I did it only once when the udea came to me as I couldn't do any attacks so I got her in range then Goddess danced.
So like not impossible but still a bad personal but still somehow better then some.
and this is why Lyn is SSSSS tier. she makes any unit good, even Etie into a doubling monster.
I really like Etie's design and color scheme but dropped her the moment I got Alcryst on my first run due to her falling behind due to low hit rates and absurdly fragile. Its a shame she has the stats she has and is fighting for the same roles as Alcryst and Potentially Panette if on warrior.
She gets severely outclassed by those two lol. Panette so good.
I used Etie on hard for the whole game and she was useful with Lucina on bow knight contributing to chain attacks everywhere but damn her personal skill did not come into play a single time lol
You didn't mention her biggest draw over Alcryst, she's cuter than him. But yeah, I used her a lot in my first run, which was on hard, and she had the same issues. Not doubling and dying easily if anything could attack her.
Personally to improve her I think it'd be cool to have her have a higher build and build growth because of all her training and lifting. What's the point of having a weighted teacup if a bow still weighs you down?
Change her passive to when she attacks within 2 squares of an ally unit with higher build than her. She gets +str. Something along those lines. Being around someone buffer than her makes her try harder.
They made the body BUILDer have no bld. That's just disrespectful.
I love Etie so much; I’ve used her on every run I’ve done and she definitely struggles a bit. She did better as a warrior for me than sniper on maddening but I’m currently running her as a Wyvern with Ridersbane/Steel Sword+ and she’s can get kills pretty easily. Sure, I could use other OP units but where’s the fun in that?
She’s a Tiki unit. If you really like her character put Tiki on her and just have fun lol.
God Tiki is so broken
Sniper's growths are pretty bad with only having dex and luck over warrior, I found that on maddening there's a huge number of choke points where 1 or 2 units can hold where ranged attacks do a lot of work, and the biggest issue to those formations are fliers which bows can hopefully 1 shot, bow forges also help a lot with hit rate and extra damage on flier since every increase is worth 3 damage, and as much as of course Lyn fixes anyone I think she makes especially good use of her since she has pretty high strength and the Lyn boost is probably enough to let her double, while for most other units Lyn is way overkill or not enough, obviously it depends on the team you're using but your only good unit for a long time is Chloe so the investment to get her out of archer isn't that big if you're not using the rest of the early scrub squad
I think the conclusion is that she's good on Hard/Normal but hard to use on Maddening. Alcryst just has better stats and his ready to promote of the bat in a good class with a good skill (Luna)
Yeah Etie is a glass cannon, she might have been viable if she actually had decent HP growth but even with that, Alcryst is just objectively better. They could have buffed her HP growth 30 points and Alcryst would still be better. Seems like her only intended role is on that first map to teach you that archers are effective against fliers because you really need to use her to one-shot the wyverns. After that, no love.
Since she has alright strength. I ran lyn and mainly run a brave bow and longbow. After some speedtakers she starts doubling with the longbow. Which I seen does good damage to everyone except general and hero’s in the late game
I just sniper Lynn'd her and made her follow the Yutaka with corrin I was using. Made her dodgy and 20 range Astra storm is great. Crits from fog rule.
If you do a video on videos on Ivy, kagetsu or zelkov it would be funny if you refer to them as free real estate.
As always loving the videos, you weapon upgrade and forge guides for maddening have been so helpful.
I'm running her in my current maddening run, I made her warrior, it's better for her to further boost her really high str growth. She's the only physical unit that can punch through armors without effective/magic attacks. Her durability is an issue though, you definitely need to be extremely mindful as to where you put her. Like I thought for sure she can take a single ballista bolt, but she got one shot lol.
Haters gonna hate. I think the dlc did a lot to buff etie. You wanna do it as early as possible so its easy. Etie consistently carries the tike map and then winds up quite leveled and you can use that initial squad of units to wrap up all the dlc maps before ch 7
Not gonna argue her viability but a regular steel bow, a +1 longbow (Rivals engraving) and the Lyn ring was all she needed to carry her weight and kill fliers. Put her on Warrior for 50% speed growth and she'll scale well. She doesn't need to be broken, she just needs to have a function. I love her and use her over Alcryst everytime and I've never struggled.
dude, if you give Lyn to anyone, that makes them work, its not rocket science lol, might as well give Lyn to anyone better, but if you want to use her, then yeah, she need heavy tools to carry her LOL
She's great in her join chapter!
And then it's all downhill from there.
Ooooooh I would LOVE to try General or Griffin Knight Etie. Probably Sword Griffin since her Build is low. Lance General mayhaps… I also thought that Wolf Knight Alfred sounds pretty fun!
Maybe Thief Etie would help her out, idk… but also, why is her ability so bad? They set her up so bad
Edit: also wait… she’s kinda the Trish from Triangle Strategy of Engage. Lol I feel like most people agreed she was the worst Archer in that game! Here we have Etie, Alcryst, Fogado, and Saphir… Etie please fight back
Good thing I play on hard. But in all seriousness, while I love the unit, leveling her up was kinda brutal even on hard lol. Maybe on my second playthrough I will use other units lol.
Etie works fine on maddening, but unfortunately she's just outclassed compared to the other archers. She also really needs Lyn, since canter is so nice on archers and there's no way you're scraping together 3k SP to get canter+speedtaker until extremely late and you aren't doubling shit without speedtaker. She's in the same tier as Jade, Clanne, and Yunaka to me, where other units just outclass them. Worth noting for me at least is that she's waaaaaaaaaaaaaaaaaay easier to use than the rest of Alfreds group, since there's enough flyers in early chapters if you decide to use her over Alcryst its easier to get XP on her without insane babying.
I was determined to make her work, and she is, but I’ll never do it again 😂 she & Chloe have split basically all Mvps up to chapter 16
Lol, do you sleep? You're putting these videos out at an incredible pace.
Yes at least 7-8 hours :)
I made her a bow knight 😊 she was pretty great. She had canter for hit & run.
Without the DLC Etie has it very rough to stay viable and meaningful - and yeah if you want to use her turn her to warrior asap and just have a backup unit with high str. Most people won't stick Sigurd on her early though - which she absolutely needs to start "snowballing" if you can call it that in her way just to get the canter early. And given her defense it is absolutely a skill you need on her asap. So a lot of attention will be need to put in so make sure she gets the 1000 SP before chap 10. With DLC mind you any warrior I ran so far - be it Etie or Clanne outshined Alcryst throughout the early and midgame. Just because they really snowball by shooting down all those fliers on the Tiki map and Alcryst Dex is not high enough to proc Luna consistently till very late while these longbow warriors are very consistent and kill because of high STR and sheer brute force. In terms of stats/ growths and profile Etie's competition i the game is Amber and Panette, not Alcryst.
Dude, all the comments with I gave her Lyn and favoritism all the early mid game and she is a monster makes me cringe so hard lol, but that's also the fun part of FE, using your fav units, just dont say obvious things lol. If you give all the resources in the world to a unit the less that unit can do is be functional LOL
The thing about Etie is that it seems that she is supposed to play like Python. The issue is, what makes Python so strong is how much range bows have. It makes up for how fragile he is.
They both want to go all in on crit to make use of their monstrous strength. However Etie has to actively put herself at more risk to do the same job in Engage as Python is able to do in Echoes.
Warrrior, Longbow, Canter Claude S ring fixes all her issues really. And makes her viable and even valuable on a maddening run.
When playing with DLC she is one of the best units with camilla. That fixes her Speed problems and makes her a flying bow user which is crazy good (Alcryst is better with lyn because of the Luna proc with the engage attack). She MUST have Canter but her Res will be really high with camilla, you can send her with a longbow into enemy mages and she easily tanks and kill them in enemy phase. Sniper and Killerbow makes her the better crit sniper she is always arround 80% crit midgame. I prefer her over Alcryst but i do always run both they have different uses.
Playing Maddening +DLC (no tiki)
I love Etie alot, but I agree she's at best a low B high investment unit.
I've been considering trying her in paladin or wolfknight or bowknight.
Warrior feels like it should be her main but I'm not as sure as iused to be.
Do you have any good info about the poison mechanic? The actual effect of poison and how it supposedly stacks seems confusing, I haven't been able to find any good info on it online. In my playthrough I've generally just ignored poison and have been fine not taking it into account, but I'd imagine it might help to know specifically how it works and if it can be abused?
at 1 stack the enemy take 1 extra damage
at 2 they take 2 extra damage for total of 3 extra damage
at 3 they take 2 more extra damage for a total of 5 extra damage
It's calculated after def. It's per normal hit as well so quadding with brave is 20 more damage with 3 stacks of poison
@@supercool22296 thanks for that, wow that could actually make a big difference particularly on bosses. Also I didn't even notice until just now you can see how many stacks they have, the little icons are so tiny on the switch it's barely visible
@@Requinix17
It also gets applied from chain attacks with daggers, so Lucina on a Wolf Knight just generates a lot of free damage on a boss, that can help units score kills and prevent counters on Maddening, especially as bosses start piling on tons of extra health bars
I've been doing a challenge of completing maddening with every unit, and I'm close to finishing my run using her as my designated archer.
I wanted to try her as a sniper, and with an internal level around 34, she only has about 21 speed. I've patched this up by giving her +5 speed, +4 build, and having her pair up with Lynn. She needs about 1 to 2 kills every map to start doubling, but once she does, she easily then maxes out the speedtaker buff to always allow her to just barley be able to double both Wolf and Griffen knights.
Her dex doesn't wind up as bad as you might think, and I haven't ever had a problem with her accuracy. Her 1 point in magic though, makes it kinda hard for her to contribute to fighting armor units even with the high might of the radiant bow.
She has grown on me and become a favorite of mine, but getting her to where I am now was a good bit of work.
I just stuck her in Berserker and gave her a lyn-engraved Killer axe early in the game and Brave Axe later.
She breaks lance units and occasionally one shot kills them with the Killer, and now that she has the brave axe she's one-rounding the Wyrms in Byleth's Paralogue (i did it a little late, though, i think)
She might be objectively mid at best but etie will always be in my top engage characters just bc of that one time she managed to solo a fow skirmish I was struggling with and also I just think she’s very pretty in her sniper outfit
13:40 or you could use the books you got from the DLC to give her the SP she needs to get Canter. Don't be afraid to use what resources you're given.
I don't think glass cannons are an issue in this game considering how player phase oriented it is. Her main issue is that it's basically mandatory to run Lyn on her, which is good on so many other characters. The one upside she gets is Astra Storm pairing nicely with her high str. Having run her without DLC on both my first blind maddening run, as well as one of my maddening ironmans which made it to the 20s, I don't think she's quite as bad as you make her out to be, but Alcryst is definitely the better option.
I ran her as a wyvern rider using lynn all game - patches her speed, alacrity to double before folks counter, canter back to seadall so he can dance her to kill another unit.
Alright here comes devils advocate. I think it is a little disingenuous to harp too hard on Etie's bulk and not on Alcrysts. Etie will have more def/res than Alcryst when you get him, and he won't pass her for quite a while. His speed isn't actually fast enough to double most units in the game, only being a few points ahead of Etie without doing something extra to change it and his strength is notably lower. Luna is a very good passive, but crit +10 on a high dex unit shouldn't be taken lightly when forged killer weapons exist allowing Etie to easily each 80%+ crit mid game. Neither can take a round form an enemy on enemy phase so I don't understand why her bulk is constantly harped on. Alcryst having a bit more hp is rarely of consequence when faced with enemy units mid-late game, though I will give him he gets fast enough to not get doubled on his own with his higher build. Both units need some ring/skill work to genuinely be good units, they both need some kind of speed enhancement from a ring or skill to consistently double, they both will never be able to take hits. They function in a very similar role where Etie is stronger and Alcryst is faster, and while speed is better than strength, in a game where it is so easy to fix any stat via speedtaker, rings, etc I feel it's a tad disingenuous to harp too much on her mediocre speed. Also comparing her to panette and merrin on recruitment is also disingenuous seeing as they also surpass Alcryst on recruitment, they surpass most units on recruitment statistically. This is all to say I think Alcryst is a little better and easier to use, but not by nearly the amount being said here. I think a sniper with high crit and high str is similarly valuable to an archer with low str, high speed that doubles potentially with luna. They both are paper, so that can't be a contention point.
I can't recall any instances of Alcryst getting 1 shot across the 4 runs I've done but I can think of a ton of instances in which Etie has. He does have much higher speed and defensive stats/levels up faster because he can double things.
She gets 1 rounded when I overfed her in my 4th run as lv 10 sniper on CH15 by a hand axe enemy. For shame
@@IcedCoffeeGaming why were you using her as a sniper, she is kind of dog**** as one. I mean she isn't amazing in general but sniper literal magnifies her weaknesses. Hell Sniper magnifies ever weakness, class has some of the lowest stat bases in general and I can't imagine Alycryst would of done much better since his personal durability growths are only barely slightly better then Etie's
Sniper bases suck, sniper growths suck. It makes her meh speed even worse, her bad bulk worse and doesn't really help her above average strength stand out.
In fact looking at the Stats if we look at both Alcryst and Etie as snipers at level 10/10 while Alycryst is definitely better at living neither have any business taken hits because Sniper is made out if paper.
At 10/10 sniper Alycryst durability advantage is 3HP, 2SPD and 1 def which isn't a lot. However he has a 2 build advantage which prevents him from being weighed down by steel bows While Etie is.
I looked at chapter 15 maddening mode enemies, all the warriors seem to wield Tomahawks. The strongest deals 41 damage with 15 AS so I will be using this one.
Etie gets 1 hit killed by this one at levels up to 10/9. At 10/10 she surivives with 1hp.
However Etie can lose a lot of speed from snipers and her own non existent build stat. That being said the only way she is getting doubled at 10/10 Sniper is if she got attack while being weighted down with a long bow which would drop her speed from 14 to 10 causing her to die. However getting hit in enemy phase while using a three range would be simple user error.
Alcryst gets one shotted in this same situation up to 10/6 where his slightly higher HP and defense allows him to live with one hp.
Likewise his 2 extra build means he gets fast enough to avoid being doubled even with a long bow by 10/6 but barely. As we can see with both being snipers Alycryst barely has a survivability advantage.
Thing is a lot of people think Alycryst is noticable more durable and faster then Etie but that is because they are confusing his personal bases for his class. His personal class is a much a better archer/sniper and gives him a couple more points of speed, dex and a extra build at the cost of 1 HP and 1 strength. Alycryst has zero reason to ever be in sniper.
Likewise Etie never wants to be in sniper but sniper suck. As a warrior the chances of getting 1 Rounded as she gets more hp, extra speed, build and defense. Haven't tried Bow Knight but i imagine it too would have survived a round when Sniper did not.
So in conclusion, Yeah both Alycryst and Etie have extremely similar durability based on their personal bases and growths so Alycryst real main advantage is higher personal build and having access to a good unique class. The only reason Etie got one rounded here is because you put her in what is probably the worst class in the game
Note all these calculations here assume no cooking or tonic and assume the website I used did the calculations correctly which the site is
fe17.triangleattack.com/average_stats
Maddening mode stats were found here
imgur.io/a/nhRKKDe
I go my Etie on a Wyvern and she's doing fine for now. 14 speed and 19 strenght on 10/3 wyvern knight (playing on fixed growths), if I get a good speed boost from the meal she can actually double some unpromoted enemies that get slowed down by weapons. I'm gonna give her either speedtaker or speed +5 from Lyn and see how she performs. (I'm on chapter 12)
She should be better now that the well is a thing, I might remake this guide
I feel Etie needs lyn for the speed taker and the doubles. But Lyn is good on anyone and can make them better so why make her stick with Etie when so many better options are out in the wild
Lyn is particularly effective on units that hit hard with each hit, since anyone that has Lyn will likely be doubling the enemy unless they have
I think the reason why Etie is falling behind is you didn't put her into warrior. See she doesn't care about the +10 crit from sniper because that's useless. Sniper is probably the worst class for long term growth when you could make her a warrior and fix all that. You want to make her a warrior as soon as possible because it gives her a higher base strength. At level 10 13 strength promote sniper then switch to warrior you get 19 strength which is the same as your etie right now.she'll get higher HP and slighty higher speed too making it easier to use since enemy speed doesn't grow all that much. Most enemies only have like 10-14 speed on average around chapters 11-15. Fliers and swordmasters are generally faster but most of the time she should be able to tank a hit. Obviously they grow alot during endgame. If you did that I think she'd end up alot better for you then in sniper because Sniper is just bad. You can still do killer bow strats with warrior with 50% crits with a +2 lyn engrave killer bow but she also just ends up way way better with higher damage. And this was on my third maddening mode no dlc run with fixed growths. And no she didn't have the lyn emblem. This was done without putting the most broken emblem on her. She still contributes alot of damage without it. Maybe not one rounds but big chunks of enemy HP which can lead into easy kills for her or someone else. Simply put your etie just wasn't optimized as well as she could have.
It doesn't really take that much effort to make her good. Yes Alcryst is faster and has more defense but once she gets the ball rolling in warrior she'll quickly outdamage him and keep up with units like Panette. I cannot take this Etie slander any longer!
I literally fed her 50% of all the enemies on CH13 as kills and ran her the entire time. Here is an image of her being 1 roundable by a HAND AXE on CH15:
She would be +1 more speed on Warrior and still be 1 roundable. She also randomly died to a low damage mage a few turns before this because I forget how insanely squishy she is and am used to my units being able to tank low damage enemies.
twitter.com/IcedCoffeeGamin/status/1628739881705897987/photo/1
@@IcedCoffeeGamingseems like suboptimal play if you're letting your units get hit at all 😏.
@@IcedCoffeeGaming really? I mean like yeah she can't handle more then two enemies but most units can't. She has long bow access so she is very flexible. And being flexible is really good because she can get in kills every now and then without putting her in danger. Alongside the extra speed Warrior does give extra build too. Once again sniper is just a bad class on Eite. Yes you did give her kills on chapter 13 but I'm sure she would have done better as a warrior. If she got 4 levels as a level 10/1 warrior with a base speed of 10 she would have at least gotten 2 points in speed to not get doubled by 15 spd enemies (thanks to warrior giving 15% speed to her 35% making it 50%) now if you used a very heavy weapon it could lower her speed but assuming her build is like....8 she doesn't get weighted down by a steel or long bow. Your Eite was just in the wrong class because Sniper has lower build, str, hp, and speed. Yeah she isn't statistically better then the units like 2 units in terms of strength but she isn't actually too far behind in durability either. 10-11 defense is below average with maybe 38-40 hp but it can tank at least one hit. The best way to make use of her is to instantly class change into warrior. You don't wanna spend anytime in any other class because it will tank her performance as warrior gives her the best growths. Thank goodness Maddening mode has fixed growths. It makes comparing much easier
I changed her into a warrior. I use her for hit and run attacks and flying
Warrior is good if you want her to kill people in one hit kill people in one hit because of the STR growth just made sure you play in way where she dose not get attack.
Also if you want to you can 🐟 for good level ups by restart the map if her def do not gain a level if you do that one time for every stage her def will be okay that she can survive you can also give Lyn or learn speed taker to help with the speed stats with Lyn or speed taker she ends up good person to use
bro talked about every class except etie wyvern 😭
so i actually found her to be super critical in my maddening runs. all you gotta do is find a way to boost her strength early (maby warrior or berserker) and then late game just have her be a lyn astra bot. if you chuck on canter and lunar brace she can actually kill stuff again
I'm gonna let you finish, but if you're using Lyn for literally just an Astra bot, Louis has the best Astra of all time
Run the same build you are using on a different unit like Kagetsu and let me know how much more he stomps doing the same thing (the argument against her is her stats are bad)
My Etie must be blessed cause she's my strongest unit and one of my fastest, high skill and res and that mostly without stat booster
So the best thing you can do for her, is get her a comfy pillow? To make her time on the bench more comfortable
Put lyn on her in my maddening run along with speed +4 and canter and well she was ok but i honestly think you should just go all out in power attack emblem + brave bow seems like the best thing imo
Huh… I’ve been critting with her and she’s my lifeline 😅 gave her canter and it’s been awesome
Etie is best girl.
Not that it changes how good she is relative to the cast, but you can always patch her up endgame with the vantage/wrath combo. No longer have to worry about her paper body.
How you effectively make use of her from chapter 11 to chapter 17 I'm not really sure. It probably involves making her a warrior. Unfortunately she'd probably be without skills so that she can save up for the combo
Waiting on a Boucheron guide
Looking at it I don't think Boucheron's growths are that bad and can easily be good especially with that 20% bld growth and his High HP potentially making him good with Wrath. It is easy to set up his passive and is same benefit of Chloe in theory once have more back up units so also looking forward to seeing what his best options possibly are.
Just make sure you put him in a class with high Strength growths and he will be OK (not great but OK). He shines as a Warrior utilizing bows and has great speed growths. Unfortunately being an early recruit means his base stats all kind of suck aside from Build and Strength. I do think he is the best of the Alfred, Etie, Bouch trio though.
Boucheron’s early game is much better than I first made it out to be tbh. The FE Heroes axe really fixes up most of his problems, and his dex and spd growths means that he’s just Axe Chloe - he just needs a super heavy weapon or a high might crit weapon and he’ll crush things at high speeds.
Once he hits Brodia, everything will smooth out, especially since Diamant can stand in the front lines and take a few hits.
@@thatoneguy78228 Boucheron is really good mid-to-late game with Ike. Quick Riposte skill from Hector (DLC) or Speedtaker skill from Lyn also complement Wrath nicely but they are both a lot of SP to learn. He takes a lot of investment but I love my Boucheron one of my best units. The axe crits are so clutch. Next time around I might try benching him early game and then feeding him high exp kills later on so he is more efficient at getting past those bad early levels
@@ThisIsntARUclipsr eeeeh.
Boucheron is absolutely dunked on by Anna, who is literally a wizard classed as an axe fighter by mistake.
He's better than Etie, but that still says more about Etie than him.
Just like. Use Jade. Use Zelkov, Kagetsu.
You get so many solid units you can play with and reclass in Brodia, don't waste time on this guy.
"He's good if you dump all the DLC into him"
Etié fixed. Wyvern lord. Divine pulse +(only way to get her to occasionally hit her target), hold out++ from Roy because she's gonna get doubled, and Marth ring to give her some healing to keep hold out++ proccing.
Etié has some excellent strength so she's great for just bum rushing any target that happens to be alone and killing them in one hit... As long as she doesn't whiff.
Worst personal skill in the game lol
I call Etie Etier with friends and on my stream. She is so frustratingly-bad. Like, I'd rather use Clanne, because at least he gets speed. The only thing Etie gets that she makes good use of is the bench.
I don't care about the Speed. If she can one shot fliers that is enough. What i care about is Hitrates. If she stats to struggle hitting enemies without Lyn this is bad. I think shs is terrible because of skill issue aka Dex issue. And Archer that cannot Snipe isn't good.
To say she is low B tier/ high C tier would imply that she is above average and at least half the characters in the game are worse than her. I'm really not seeing that.
This game has pretty good balance, I don't think there's any characters who I'd put in a D tier. Low B/High C is just on the high end of the bottom 15 chars, which seems pretty reasonable to me.
At worst, Etie would be 1 tier lower than Alcryst than me, and he doesn't feel like C tier either.
TBH I was overrating her to be nice :) I honestly think she is C best case scenario D average
The moment I saw alcryst passive and having access to luna, I insta benched etie.
How I used Etie in Maddening
1. give her Sigurd in the early game
2. give her Canter
3. promote to Bow Knight for speed
4. give her Lyn in the mid game
5. get Bow Focus
6. class change to Warrior to further boost her strength in the late game.
Now imagine if you had done all that for Chloe or even Clanne
@@aprinnyonbreak1290 doesn't work the same. you'll need a different build because Chloe and Clanne are missing the strength/magic.
imo, Etie's missing piece is Speed (and maybe Hit), while Chloe's missing piece is damage. Personally, I think Speed and Hit Rate are easier to patch than damage.
@@kpaekn bro, even Clanne gets way more mileage than not just Etie, but Alfred's group in general. Make him a Levin Swordmaster and he unironically hard carries.
@@eyyy2271 I don't think you could take a Levin Swordmaster Alfred to Endgame in Maddening while being a hard carry, but I've never tried that so maybe.
I also haven't used Clanne, but any character can carry their own weight when put in an appropriate role on the team.
I was just sharing how I was able to use Etie effectively with some favoritism.
@@kpaekn
Clanne has 5% less Strength than Etie, and a goddamn 50% speed growth. Like a 15% higher dex growth too.
I think people are overstating warrior “fixing” her, it’s just that having longbow+backup is something she can do(more if you are willing to reset for S rank Claude bond ring), but it’s not as useful as just having a better unit.
It's more that it doubles down on her main strength which is ehhhh strength. She is one of three characters who can use Sliver bows as a Warrior and due to her strength will do the most damage to fliers with it since Alcryst and Fogado even with their higher speeds are not doubling them.
She however will have the worst hit rates with it due usually enough to be manageable with investment and also Alcryst and Fogado can often use Radiant bow in general to take out fliers they can't otherwise as long as you fix it's bad hit rate which is less of an issue for them since they have higher dex.
@@boredomkiller99 yeah I just don’t find her filling that role well either though. The B rank bows doesn’t matter much since often times killer or long bow are better for her in my experience. Her accuracy is very fixable though if you inherit the bow something or other from Lyn to improve her hit rate greatly
No offense to your content (I like it), but do you factor in that you can have more than one archer when analyzing?
For Etie, shes not my first pick, but I also don't make all my archers crit bow users because they just can't all do that. Instead she's a great Brave user (not quad-meme) who wouldn't have the speed to double otherwise, and reaches about 10 more Str over say Alcryst as a Sniper vs his Lord class.
What about support bonuses and utility/versatility?
Since she doesn't have to try to be Alcryst, she can be Warrior or Bow Knight. Warrior specifically gives her about 20 Str over Alcryst, can use axes for what its worth to a player, provides assist attacks (great with longbow), and her admittedly bad Dex can be fixed given engraves and who she supports with, which she provides Hit and Crit Dodge to whoever shes hiding behind or sniping alongside.
I also don't think you talked about Brave + Canter (and Heavy Attack if you DLC) guerilla style with say Zerker or Wyvern, etc.
Anyway, mostly curious if you're analyzing all angles rather than just stat-sticks. Engages' fun is how versatile the customization is and team synergy is.
I evaluate the unit based on what it can/cannot do. Brave bow is a late game strategy and not quadding on brave bow seems like doing it wrong. Any unit on the final build Etie is placed on very likely outshines her. Anna would objectively make a better warrior and actually can double on it as well hilariously. Anna is not even good as a physical unit.,
@@IcedCoffeeGaming Well I guess that answers my question. I think you missed my point how she or any unit isn't bad because they're not some best in class. You can't make clones and you get 12-14 unit slots. Theres no rule against class or role overlap. Maybe that clarifies what I meant.
Also, I don't see why Quads is the only thing good about Brave weapons. Not every unit is meant to go for inconsistent proc gimmicks, even if they're fun and pretty good. The basic point of a Brave weapon is if a unit is too slow to double things, now they can, with a cost. With Heavy Attack this is now even stronger for certain Unit/Bld choices. Quads is the opposite approach with so fast they hit 4 times, but probably not very hard, so you need some kind of gimmick or skill synergy. Its even more niche than just using a Brave normally and effectively.
Anyway. Appreciate the reply and the discussion, even if we may disagree.
I love Etie and ran her in my first playthrough. But my god she is probably the worst unit in the game besides Vander. She only has one decent stat growth but that does not matter when you get one shot by everything and cant hit or double anything. She will always be very powerful for the first few chapters but damn she falls off harder than literally every other unit the game again besides Vander and it makes me sad because I like her lol
It’s funny (and probably intentional) to hate etie because of how weak of a unit she is in terms of viability but truthfully there’s at least a poke/backup unit despite the better options
Louis stole her place lol I bet if they made her an armored unit she would of actually been good she would of had the starting defense to survive
I don’t think “fixing her” is supposed to be letting her attack from melee range.
I assume you switch her to Warrior to get backup and better strength growth since her speed isn’t gonna be good.
Long Bow Backup, or Silver Bow Backup.
She’s unique in that she among what… 3 units who can have B rank Bows in Warrior?
I haven’t tried it but I assume that’s what they do.
I’ve seen some people in relay trial using her with the S rank Claude ring which could make her a 4 range backup too
Yeah Etie's niche is she one of three characters who can use sliver bows as a warrior and she has the highest strength start of the three meaning she will do the most damage as a warrior in a single shot with it. Can be useful since none of the three are doubling fliers on maddening.