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JNJ Tabletop
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Добавлен 5 фев 2020
Simply put, we’re here to help you get the most out of your D&D & TTRPG games by helping you unlock what works best for you at YOUR table.
We’ve got tips for players, dungeon/game masters, product reviews, how-tos, and play-throughs. We also love to laugh along the way so check out our channel trailer and hit that subscribe button!
You can find us all over the interwebs by clicking on our link tree below.
We’ve got tips for players, dungeon/game masters, product reviews, how-tos, and play-throughs. We also love to laugh along the way so check out our channel trailer and hit that subscribe button!
You can find us all over the interwebs by clicking on our link tree below.
The 3 Best Warlock Subclasses in D&D 5e | Dungeons & Dragons Warlock
Which Warlock subclasses are the best? These 3 of course!
Let us know which 3 you would pick!
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Let us know which 3 you would pick!
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Просмотров: 54
Видео
Vecna: Eve of Ruin | Chapter 2 - The Wizards Three | Episode 8
Просмотров 325 часов назад
Welcome to our play-through of Vecna: Eve of Ruin! Our adventure continues with Chapter 2, The Wizards Three! Don't forget to check out the links/info of everyone that helped make this adventure possible! Related Video: ruclips.net/video/OcBhsdMPA1E/видео.html Related Playlist: ruclips.net/p/PL6dmrZg4pm2rJH53SFknFkwRYf1CqNyW9 Join this channel to get access to perks: ruclips.net/channel/UCmCyNl...
Is 2024 Counterspell still good? | Dungeons & Dragons 2024 Update
Просмотров 168День назад
Did Counterspell change in the 2024 D&D rules update? Is it still a viable option? How do you feel about the changes to Counterspell in the 2024 Player's Handbook? Related Video: ruclips.net/video/7DwPgrVCxgE/видео.html Related Video: ruclips.net/video/8JN81Hsb1Lw/видео.html Related Playlist: ruclips.net/p/PL6dmrZg4pm2rJH53SFknFkwRYf1CqNyW9 @DungeonDudes video: ruclips.net/video/XcY_l8jyIl0/вид...
We spoke w/ Jordan from @FLutesLoot about Player Agency in D&D / TTRPGs | Dungeon Master Essentials
Просмотров 13814 дней назад
We had the pleasure of catching up with an old friend of the channel, Jordan from @FlutesLoot ! We discussed many things including player agency, fudging and ignoring hit points, world-building, and an entirely new homebrew class for Dungeons and Dragons 5th edition - the Spellblade. Check out all the links below to find and support our friend! Full Conversation: ruclips.net/video/-6q6knI4gDM/в...
The 3 Best Sorcerer Subclasses in D&D 5e | Dungeons & Dragons Sorcerer
Просмотров 48614 дней назад
Which of the 2014 Sorcerer subclasses are the best? These 3 of course! Let us know which 3 you would pick! Related Video: ruclips.net/video/QcbskEdC2j8/видео.html Related Video: ruclips.net/video/a6oz6ujpiNk/видео.html Related Video: ruclips.net/video/9BAhk68k90k/видео.html Related Video: ruclips.net/video/uiaXL_kz4nY/видео.html Related Video: ruclips.net/video/TFqL_ga3Nvk/видео.html Related Vi...
Vecna: Eve of Ruin | Chapter 2 - The Wizards Three | Episode 7
Просмотров 5214 дней назад
Welcome to our play-through of Vecna: Eve of Ruin! Our adventure continues with Chapter 2, The Wizards Three! Don't forget to check out the links/info of everyone that helped make this adventure possible! Related Video: ruclips.net/video/OcBhsdMPA1E/видео.html Related Playlist: ruclips.net/p/PL6dmrZg4pm2rJH53SFknFkwRYf1CqNyW9 Join this channel to get access to perks: ruclips.net/channel/UCmCyNl...
We caught up with Jordan from Flutes Loot! | Table Talk
Просмотров 6114 дней назад
We had the pleasure of catching up with an old friend of the channel, Jordan from @FlutesLoot ! We discussed many things including player agency, fudging and ignoring hit points, world-building, and an entirely new homebrew class for Dungeons and Dragons 5th edition - the Spellblade. Check out all the links below to find and support our friend! Related Video: ruclips.net/video/dyNijI53ufc/видео...
Is it ok to Ignore Hit Points in D&D?| Dungeon Master Essentials
Просмотров 39414 дней назад
We had the pleasure of catching up with an old friend of the channel, Jordan from @FlutesLoot ! We discussed many things including player agency, fudging and ignoring hit points, world-building, and an entirely new homebrew class for Dungeons and Dragons 5th edition - the Spellblade. Check out all the links below to find and support our friend! Full Conversation: ruclips.net/video/-6q6knI4gDM/в...
Vecna: Eve of Ruin | Chapter 2 - The Wizards Three | Episode 6
Просмотров 7221 день назад
Welcome to our play-through of Vecna: Eve of Ruin! Our adventure continues with Chapter 2, The Wizards Three! Don't forget to check out the links/info of everyone that helped make this adventure possible! Related Video: ruclips.net/video/OcBhsdMPA1E/видео.html Related Playlist: ruclips.net/p/PL6dmrZg4pm2rJH53SFknFkwRYf1CqNyW9 Join this channel to get access to perks: ruclips.net/channel/UCmCyNl...
Vecna: Eve of Ruin | Chapter 1 - Return from Neverdeath Graveyard | Episode 5
Просмотров 9228 дней назад
Welcome to our play-through of Vecna: Eve of Ruin! We begin with Chapter 1, Return from Neverdeath Graveyard! Don't forget to check out the links/info of everyone that helped make this adventure possible! Related Video: ruclips.net/video/OcBhsdMPA1E/видео.html Related Playlist: ruclips.net/p/PL6dmrZg4pm2rJH53SFknFkwRYf1CqNyW9 Join this channel to get access to perks: ruclips.net/channel/UCmCyNl...
Use THIS Elemental Smite For Your Gish | D&D 5e Homebrew
Просмотров 114Месяц назад
Is there an arcane smite option in Dungeons & Dragons? There is now! Let me know what you think about this spell! Would you tinker with the action economy costs? D&D Beyond Link www.dndbeyond.com/spells/712721-chromatic-charge Related Video: ruclips.net/video/yGeUJNn5F9g/видео.html Related Video: ruclips.net/video/pYXJagDQIl4/видео.html Related Playlist: ruclips.net/p/PL6dmrZg4pm2o01L_HCYWi6ns-...
Vecna: Eve of Ruin | Chapter 1 - Return from Neverdeath Graveyard | Episode 4
Просмотров 120Месяц назад
Vecna: Eve of Ruin | Chapter 1 - Return from Neverdeath Graveyard | Episode 4
Vecna: Eve of Ruin | Chapter 1 - Return from Neverdeath Graveyard | Episode 3
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Vecna: Eve of Ruin | Chapter 1 - Return from Neverdeath Graveyard | Episode 3
Vecna: Eve of Ruin | Chapter 1 - Return from Neverdeath Graveyard | Episode 2
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Vecna: Eve of Ruin | Chapter 1 - Return from Neverdeath Graveyard | Episode 2
The 3 Best Rogue Subclasses in D&D 5e | Dungeons & Dragons Rogue
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The 3 Best Rogue Subclasses in D&D 5e | Dungeons & Dragons Rogue
Vecna: Eve of Ruin | Chapter 1 - Return from Neverdeath Graveyard | Episode 1
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Vecna: Eve of Ruin | Chapter 1 - Return from Neverdeath Graveyard | Episode 1
The Best Utility Spells From Every Level | Magic in D&D 5e
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3 Simple Tricks to Understanding Your Players | Dungeon Master Essentials
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Rise of the Mushroom King Adventure | Cawood Publishing
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3 Uncommon & 3 Rare Magic Items for Wizards | Preparing for Vecna: Eve of Ruin
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The 3 Best Ranger Subclasses in D&D 5e | Dungeons & Dragons Ranger
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Nest of the Eldritch Eye | Vecna: Eve of Ruin | One-Shot Adventures
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Hags are the PERFECT Boss in Low-Level Dungeons & Dragons | Creature Feature
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Analyzing what happened to Mollymauk Tealeaf | What Went Wrong | Critical Role | Campaign 2, Ep 26
Просмотров 8084 месяца назад
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The 3 Best Paladin Subclasses in D&D 5e | Dungeons & Dragons Paladin
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The 3 Best Paladin Subclasses in D&D 5e | Dungeons & Dragons Paladin
Is Fear better than Hypnotic Pattern?? | Fear vs Hypnotic Pattern | Magic in D&D 5e
Просмотров 4805 месяцев назад
Is Fear better than Hypnotic Pattern?? | Fear vs Hypnotic Pattern | Magic in D&D 5e
The 3 Best Monk Subclasses in D&D 5e | Dungeons & Dragons Monk
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How to make GREAT Dragon experiences in D&D | Creature Feature | #dragons
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Our Review of Monsters of the Dungeon by Cawood Publishing | Dungeons & Dragons Review
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How to Tell Your Players They Can’t Win a Fight | Dungeon Master Essential Tips
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How to Tell Your Players They Can’t Win a Fight | Dungeon Master Essential Tips
I prefer Wizards, but after watching the Mellie picks series, I'm really excited about playing a Sorcerer!
Loved it! Thank you both for the behind the scenes look.
Keep up the silliness Josh.
I've never played a Warlock, but if I did, I've always had my eyes on the Genie. Expanded spell list, a bag of holding (essentially) at level 1 and you can add a little extra damage on each hit attack; you gain resistance to the element of your patron at level 6, in addition you get a flying speed of 30 feet for 10 minutes per proficiency bonus. By level 10, your whole party can go into the vessel, and you gain a short rest after just 10 minutes (which is what a warlock covets). Level 14, you gain a limited wish spell that is a level 6 spell or lower without needing materials. You do have to roll a 1d4 to see how many days go by before you can use it again, but eventually you gain the wish spell yourself. It seems pretty darn fun flavor wise!
The Genie definitely has some fun features to play with! Wach feature also is useful from start to finish... you make a very good argument!
Hexblade is great but also monotonous. I've played one but it was not a really fun experience.
Ah that sucks. Maybe that’s why it’s one of the most common multiclass choices
I love me some warlock. I like your choices, though I would have swapped the Celestial for the Fathomless. I played an Archfey lock from level 1-12(?) and it left a lot to be desired. I am, quite tired of the Hexblade. There’s a reason it’s always talked about and that’s cause it’s fantastic. But much like Game of Thrones, I’m tired of seeing it everywhere 😂😂😂 My list: 1. Hexblade (begrudgingly) 2. Fathomless 3. Fiend
Soooo happy they re-worked the Archfey for the 2024 update. One of the most needed changes in the whole system! What about the Fathomless makes you like them over the Celestial?
@@JNJTabletop ditto! And for me, the abilities of the Fathomless warlock are just a cut above celestial. The bonus action to summon a tentacle to deal damage is really great. I feel like they just have a better action economy. I will say, celestial is REALLY good. But when I think of the “healer” fantasy, I don’t think of warlock. 🤷♂️😄
It isn’t hard to fathom why reaching out to slap someone sounds fun 😂
@@JNJTabletop I know right?! 😂
@@bluedragonguild especially if it's a cold, wet, briny, tentacle slap.
Go for the silly Josh!
Thank you for another great TALKY. Love these.
The RP throughout the series has seemed balanced to me.
Nice to see you guys, I missed you last week 😁 I liked this episode, you had me in the first half with Milo's death 😅😅 but nice to see that Biggus had his back!! 🤟🤟 PS. I didn't get the reference you were laughing about 😅
Yeah, that fight was INTENSE! So happy to be back in action though! Honestly, (Jake here) I forget what reference you’re talking about 😂😂😂
Thanks for watching! Let us know your top 3 Warlock subclasses for D&D 5e!
2014 rules were the best yet. Overthinking and overcomplicating the game now imo. We've only heard of a couple of tweaks we would make so far.
I’m glad you’re still happy with 5e! I think after 10 years, new options are good for the game. Since the base game is the same it will be very easy to use what you like and ignore what you don’t.
Follow our social media accounts to stay up to date on all things JNJ:🌲 LinkTree: linktr.ee/jnjtabletop Don't forget to check out the social media accounts of all our cast members... Cast Members DM / Josh (therealjoshT) 🎥 Twitch: twitch.tv/therealjoshT 🐥 Twitter: twitter.com/therealjoshT Aradel Brightmaw / Lee ( @ThisCrits ) 🌲 LinkTree: linktr.ee/thiscrit 🎥 Twitch: www.twitch.tv/beholdthiscrit 🐥 Twitter: twitter.com/ThisCrit Biggus Broodfist / Michael (MstrYoda_I_am) 🎥 Twitch: twitch.tv/MstrYoda_I_am 🐥 Twitter: twitter.com/MstrYoda_I_am Milo Copperkettle / Jake (JnJake) 🌲 LinkTree: linktr.ee/jnjake 🎥 Twitch: twitch.tv/JnJake 🐥 Twitter: twitter.com/JnJake_
I don't like the feel of the new counterspell. I know that counterspell can be devisive on both sides, but it is just too iconic to remove. I think I would run the old counterspell. If I wanted to try out the con save version, I may use the old counterspell and add on if the spell is countered, they can do the con save to try and save their spell slot. Or maybe the new counterspell just gets a new name and maybe a few other adjustments, and they co-exist. Though with the no multiple leveled spells on your turn removing the ability to use reactions spells with slots on your turn I may also include in my own games a small change that reactions are exempt from the one level slot per turn cause reactions.
We can definitely see many tables using the old or modified versions to their liking
"The next thing that goes through his head is your warhammer" 😂🤣😂🤣
I'm not sure how much I agree with it, but I feel like it makes sense, in a way, for the saving throw to be CON since that aligns with the CON save required to maintain concentration, and thematically that works... the counter is trying to break your ability to maintain the casting of the spell in a way.
Yeah, there’s definitely a certain logic to that, but why not just call it a concentration check and let it interact with Warcaster? I can’t help but think this is probably just designed to be more player friendly. If it happens to a PC, they keep their slot and most casters in the MM (2014 at least) do not have Con save proficiency. It’s the only thing that sort of makes sense to us… for now at least
I don't like the imbalance of the caster not losing a spell slot. It's Simply not fair and it feels like a dumbed down everyone wins approach to grab new players! It's hurts Abjuration builds which struggle as is. It takes away from strategy and consequences.
Choices are always more meaningful when there are consequences to making them. Very curious to see how it all plays out.
I don't know about grades, but when i watched this episode i said "wait what?" So many times
You and me both!
I like the idea of countering a spell, and feel that this is a good way to reduce how often it will occur. The attacker doesn't lose a spell slot if their spell is countered, but the person countering the spell has expended a slot. That means it's not productive to counter spells repeatedly, as you'll soon find yourself depleted, facing a foe who hasn't used up their slots. Nice to stop that Fireball, but you know they can try again next round, so you'd better do something to stop them from trying it again.
From a strategic standpoint, it’s usually the best play to attack mages first. This will probably enhance the urgency of that. Time using it is going to be the only thing that will really give us an idea but we’re starting to suspect it will succeed more often than it will fail when a PC uses it. Will that reduce its use?
Yeah I think avoiding telling your players what their character is feeling, and instead conveying an atmosphere is better. Like not saying they find the dragon scary, but saying it has a frightful appearance. I also think vagueness does wonder. Instead of saying the room has a dozen desks full of ink, paper, quills, stamps and wax. Just say the room is full of tables with writing utensils. Vague, but the players will fill in the blanks. I personally write my descriptions out beforehand and try to keep them under 50 words, but absolutely do not go over 100.
Totally agree. When brevity gets the job done, that’s usually the best move.
I didn't have an issue with the prior iteration but I DM for a group that doesn't strive to abuse mechanics and is comfortable with homebrew rulings if something feels cheesy. That may have skewed my perception of its mechanics. But the new one feels to me like a nerf, which never really feels good. I think that @vanessaaves3271 suggestion of using the spellcasting modifier of the caster is reasonable, especially when spell description gives no reason for the Con save. Conversely, I think it should definitely cause them to burn that slot. For 2 reasons, first you are burning a slot to cast counterspell and secondly, because as mentioned in the vid, they're just going to replicate the attempt each round you prevent it. Sure they burn some action economy but that pales to the value of that precious high level spell slot.
This is such a good comment. Thank you for providing the reasons why you think/feel the way you do. The spell slot thing has Jake’s head spinning a little bit. That part is very player friendly, right? If a PC is successfully countered, it doesn’t hurt nearly as much. If an enemy is successfully countered, sure they might try again next round but the spell slot cost won’t matter as much because they’re probably just going to use everything they’ve got in this one fight anyway… right?
I’ve never really had thoughts about counterspell one way or the other. I think for the most part it’s fine 🤷♂️ but maybe I don’t care too much for it, since I typically don’t take it. I agree you handsome gentlemen, the con save for it is def odd. Just gonna have to wait and see!
Hehehe you called us handsome
@@JNJTabletop to think otherwise would be deceit, and that’s not cool.
To be called handsome by someone that is handsome is pure 🤌🏻
@@JNJTabletop oh you ☺️
I think it 100% should be based off the spell casting modifier of the countered caster. Not losing a spell slot is good, I suppose. Though, you are losing a slot by casting it as your reaction. You’d like an even exchange of everyone losing one slot is a bit more fair. 🤷🏻♀️ I dunno. I’ve never cast counterspell or been in a came that someone has, so I don’t have personal experience with it.
Yes, the person casting Counterspell loses their spell slot. The person that fails the Con save does not. Only time and experience will really tell.
What do you think about these changes? Will you use the 2014 or the 2024 version in your games?
Yes I am going to use 2024, but will certainly be homebrewing a few changes and maybe even keep a few 2014 rules/abilities based on preference.
Out goes 5th edition, in comes 5.5e. Will it be as good as 3.5? Only time will tell.
with the new rules that were shown yet, its a no brainer Divine Soul by a large marking followed by Draconic and Clockwork. Aberrant Mind with the new rules is about on the lvl of Storm & Shadow if not lower ....
Can’t wait to look at the new stuff when we get access to it! From what we’ve seen so far, it looks like sorcerer is taking a big step forward.
You missed the Lunar Sorcerer Subclass. It’s in a more niche book but I think it definitely beats out all three of these in terms of raw power.
Why do you say that?
@@JNJTabletop Lunar sorcerer gets three extra spells known per spell level and can cast one for free each rest, plus they get other really potent abilities. I’ve always thought of them as the most powerful, I was thinking since they were newer they might’ve just been missed in this list, but if y’all knew about em and just ranked these three higher, no worries.
Oh this entire exercise is subjective! We both enjoy learning why people disagree with us because that's how we can all learn and grow. Sometimes we get comments that basically tell us we are wrong but never explain why. We're both quite aware that we don't know everything and make mistakes all the time. So, when we looked the Lunar sorcerer, we both felt like the spell list was ok, but you have to cycle through them to access different options if you want them, which uses sorcery points. So, in our criteria that was sort of something that landed as the opposite of enhancing and more of a sorcery point tax. That being said, the mechanics fit the fantasy quite well. I really liked the Lunar Fire option (sorry if that's the wrong name) that lets you Sacred Flame an extra target if they're next to each other. That's very strong in the action economy!
Dude this is awesome! Thanks this is the quest I was on. Where do I got this virtual map??!!
I just downloaded it from D&D Beyond :-)
The honorable mention I agree with completely, so for those in the comments who haven’t seen the video: go watch it. I’ve only played the Draconic bloodline, which I loved. I thought about making a Divine Soul sorcerer for the Vecna game but pivoted to bard to try a different class.
1:27:49 gusling shouldn't have vanished with that fireball!! If it succeeds the save it takes no damage instead and if it fail it only takes half damage 😂
Good catch, I forgot that in the moment
@@mstryoda_i_am7870 I could see why lol, that tends to happen with the anxiety of the moment 😂
This was a really fun episode! I played an artificer too, and had a little homunculus too, called Frody, it was in the shape of a winged capuchin monkey made of wood and leather, and everyone in the party were more concerned with it's safety that my character 😂 Also, when the artificer is incapacitated, the homunculus can take its actions on its own 😊
It seems like that’s the plight of all companion classes 😂
I only had access to the PHB in my very first game and rolled a Draconic Sorcerer. Still my favorite character. Felt so powerful despite the limited spell list. Clockwork Soul is really high on my list of things to try one day.
The draconic sorcerer is strong! Built in “mage armor” and extra hp go a long way, even if the rest of the kit isn’t really up to speed with other options out there. The RP is wonderful too. It really gets you thinking about the lore of your setting too
I definitely agree with your list and especially the honorable mention! My personal list is: 1. None 2. Of 3. Them Sorcerer sucks. 🤷♂️🤷♂️😂😂
😂 I wonder if you will feel the same way with the 2024 sorcerer 🤔
@@JNJTabletop I feel like that is a fairly strong yes. But I’ll still check and see 😂🤷♂️
Only time will tell!
If they are one or two points away, and things are very dramatic, I will give it to them. If they hit all points but the rp is boring AF, I will make them work a little more for it. I want combat to be fun. If they hit all instantly and they rp in a legendary way, I don't care that they don't struggle.
At the end of the day, like Jordan said, it’s good to have these conversations before the situations even come up 🙂
Thanks for watching! Let us know your top 3 Sorcerer subclasses for D&D 5e!
Just as an example: I created a campaign in 3e that had a Lich character. Now, for lore and gameplay reasons, he was scaled down because this was the first city the party had encountered and they were only level 3 when they reached the boss. I had dropped hints that the party needed a masterwork weapon to deal damage, which everyone but the bard picked up on BUT the bard did have a masterwork lute from an earlier adventure in the city. So the final showdown comes, it's hits, misses, and the bard being told "your attack hits but doesn't damage the lich". So frustrated, the Bard decided to use their masterwork lute as an improvised weapon and rolls a crit.. Now, the Lich wasn't dead, not even scaled down, but it was close enough and such an epic move. I narrated the bard playing a striking chord as lightning struck their lute from the heavens, they leapt forth and bought the lute down, shattering it to pieces but also shattering the face of the lich, wood and string, bone and Bile exploding outward in a shower of sparks. HP is good. Definitely a good way to measure the boss's remaining life. But like if you get them to under 10 or 15% after a long battle and the party pulls off a Chad move like that? End it. THAT'S the new finale.
It's all about making the game fun, if you can consistently do that without numbers then do that And I favor a mixed perspective, I think a nat 20 or a nat 1 is a great opportunity to end combat in a fun and dramatic way even if the damage rolls aren't necessarily high enough to take the HP to 0, and making those near misses because you missed a roll by 1 more dramatic you also make the player feel like their +1s matter
@@Ytinasniiable "It's about making the game fun". That's it right there, sibling. Kindred spirits
The most important in making it fun is to have these sorts of conversations ahead of time. There are many different ways to play the game and different styles affect different people in different ways. Like Jordan said right at the top of the video, if everyone is on board, there isn’t an issue.
Where is the play through of this adventure? First time with DnD & the kids and I are floundering and want to give up. I’m the DM and I’m lost.
I’m sorry to hear you’re struggling. This is the playlist. I hope it helps. Dragon of Icespire Peak ruclips.net/p/PL6dmrZg4pm2p9xcsjvlqQDWktsv-n153k
I do like bumping up the hit points a bit more when I notice the players are doing a bit too much damage to make the game more engaging. Yeah, I probably fucked up somewhere along the way to let them get this powerful, but there's no fun in a boss fight that ends in two turns.
That is usually why people do it
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Feeling like your choices don’t matter in the game is a terrible feeling. Some DMs truly don’t get that and it sucks. I usually always roll my monsters’ HP so there is some variety there. I think all new DMs change stuff on the fly. It’s only natural to feel that way. But as you become a better story teller, you learn how to narrate the scene.
Everyone starts somewhere. I’ve (Jake) made so many mistakes with this game as a player and as a DM.
@@JNJTabletop making mistakes is how you learn & grow!
@@JNJTabletop but Josh is perfect and has never made a mistake. TruFax
No lies detected
Regarding player agency and random encounters: I feel random encounters can not only increase verisimilitude of the campaign but also increase player agency by giving players more options about how they would like to interact with the campaign world.
They can make your world come to life in all the right ways