Critical Pixels
Critical Pixels
  • Видео 28
  • Просмотров 233 219
So I Finally Played The Last of Us...
Too Late to the Party?
00:00 - So I Finally Played The Last of Us
01:05 - Gameplay vs. Story
03:09 - A Cinematic Masterpiece
05:41 - A Patient Gamer’s Dilemma
Support the channel by becoming a member!
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Просмотров: 240

Видео

Why People Aren't Playing Games Anymore
Просмотров 169День назад
Gamers are playing less and watching more - What's going on? Support the channel by becoming a member! ruclips.net/channel/UCN3SqATjdPADgPh-zt0WTUgjoin 00:00 - Intro 01:24 - Why We’re Becoming More Selective 03:35 - When Life Gets in the Way 04:42 - Is Watching the New Playing? 05:46 - Accessibility and Its Role 06:41 - How This Is Shaping the Industry 08:36 - The Content Creator Bias 09:24 - F...
Split/Second: Disney’s Forgotten Racing Game
Просмотров 1,3 тыс.21 день назад
What if Michael Bay made a racing game? That’s pretty much "Split/Second"-a chaotic, explosive racer from 2010 that’s been mostly forgotten. It’s big on action and spectacle, but does it hold up beyond the first few races? Let’s take a look at what made this forgotten Disney racer so fun, its flaws, and why we never got a sequel. Support the channel by becoming a member! ruclips.net/channel/UCN...
Gaming Through Language Barriers
Просмотров 321Месяц назад
Growing up, language barriers were an unexpected challenge for players who didn’t speak English or Japanese. Navigating menus, figuring out strange words, and understanding stories required creativity and patience. While official game localizations have improved over time, fan translations continue to play a crucial role in making games accessible. Let's talk about why fan translations matter, ...
Why the 7th Gen Was So Great
Просмотров 321Месяц назад
The 7th generation of gaming consoles-Xbox 360, PlayStation 3, and the Nintendo Wii-was certainly an amazing time to be a gamer. From groundbreaking game releases and online multiplayer becoming mainstream to the rise of DLCs and motion controls, this generation truly changed gaming forever - not always for the good, though. Let's talk about what made the 7th gen so special and why it was bette...
ONRUSH is NOT Your Typical Racing Game
Просмотров 2,1 тыс.2 месяца назад
Released in 2018 by a team of former Evolution Studios members at Codemasters, Onrush aimed to revive arcade racing with a unique twist, blending elements of MotorStorm and Burnout. Instead of crossing the finish line in the first place, the races were turned into chaotic team battles, where the goal was taking out opponents, mastering stunts, and accumulating boost. Support the channel by beco...
Why You Should Root for Xbox to Fail
Просмотров 2,4 тыс.2 месяца назад
... Or shouldn't you? Let's talk about some of the criticisms surrounding Xbox and why having fewer competitors in the market might not be as beneficial as some seem to believe. Support the channel by becoming a member! ruclips.net/channel/UCN3SqATjdPADgPh-zt0WTUgjoin #gaming #games #xbox
How Assassin's Creed Lost Its Identity
Просмотров 1452 месяца назад
What happened to Assassin’s Creed? Let's talk about how Ubisoft's corporate greed and questionable decisions have led to the series losing what made it special. From repetitive gameplay to bloated open worlds and greedy monetization strategies, we'll take a look at how the franchise has lost its way. And Assassin’s Creed's downfall also serves as a symbol of Ubisoft's bigger problems, something...
Can We Trust Game Reviews?
Просмотров 2542 месяца назад
Let's talk about game reviews, early access, transparency, and unfiltered opinions. Support the channel by becoming a member! ruclips.net/channel/UCN3SqATjdPADgPh-zt0WTUgjoin 00:00 - Intro 01:27 - Reviewer Bias & Time Constraints 03:44 - The Early Access Problem 05:49 - Transparency and Honest Opinions 07:38 - Final Thoughts #gaming #games #videogames
Blur - The Best Racing Game You Never Played
Просмотров 3,8 тыс.3 месяца назад
Blur had it all: licensed cars, explosive power-ups, and a unique style. So why did it fail to make a lasting impact? Let's explore the missed opportunities of this game that deserved a better fate. Join this channel to get access to perks: ruclips.net/channel/UCN3SqATjdPADgPh-zt0WTUgjoin 00:00 - Intro - Welcome Back to Blur 01:25 - Gameplay & Power-Ups 04:10 - Progression 05:36 - Cars, 06:54 -...
PlayStation's Most Chaotic Week
Просмотров 8993 месяца назад
In one of PlayStation’s most unusual weeks, a $100 million game was pulled just two weeks after launch, followed by the success of Astro Bot, and the reveal of a pricey, disc-less PS5 Pro. It makes us wonder: where is PlayStation headed next? Join this channel to get access to perks: ruclips.net/channel/UCN3SqATjdPADgPh-zt0WTUgjoin 00:00 - Intro 00:46 - Concord 02:36 - Astro Bot 04:18 - PlaySta...
The Museum That Tells Brazil’s Gaming Story
Просмотров 1,1 тыс.3 месяца назад
With over 400 consoles on display, from a Brown Box replica and the national Telejogo to modern systems like the PlayStation 5 and the Xbox Series X, the Itinerant Videogame Museum travels across Brazil, sharing more than 50 years of evolution of gaming culture! Let’s check out the console generations, highlight some Brazilian-made consoles (and clones), and the challenges that shaped our gamin...
Do We Really Need a PlayStation 5 Pro?
Просмотров 8903 месяца назад
The PlayStation 5 Pro feels almost inevitable now. New leaks seem to reveal its design, and an official announcement could happen at the next State of Play. But, do we really need a Pro version of a console that hasn’t yet made a significant impact? Join this channel to get access to perks: ruclips.net/channel/UCN3SqATjdPADgPh-zt0WTUgjoin A Generation of Empty Promises: ruclips.net/video/Q_uLa5...
Why Is Dave the Diver So Fun?
Просмотров 5673 месяца назад
Dave the Diver is an adventure game where you dive during the day to fish and gather ingredients, and at night, you hang up your scuba gear and help run a sushi restaurant, using what you’ve collected to create dishes and satisfy your customers. It's a game that blends different stories, genres, minigames, and objectives in a way that feels natural, well-crafted, and, most importantly, fun. Joi...
The Concord Situation and the Danger of Chasing Trends
Просмотров 4,3 тыс.4 месяца назад
Chasing trends was once possible, but now games just take way too long to develop. Concord's numbers might show that this strategy that once worked, might not be ideal anymore. Join this channel to get access to perks: ruclips.net/channel/UCN3SqATjdPADgPh-zt0WTUgjoin 00:00 - Intro 00:54 - Concord and the Live-Service Mirage 03:40 - The Long Development Cycle Issue 05:08 - The Potential of Old I...
Are We Being Too Harsh On Modern Games?
Просмотров 2,3 тыс.4 месяца назад
Are We Being Too Harsh On Modern Games?
A Generation of Empty Promises
Просмотров 77 тыс.4 месяца назад
A Generation of Empty Promises
Far Cry 6 - The Ubisoft Fatigue Is Real
Просмотров 5374 месяца назад
Far Cry 6 - The Ubisoft Fatigue Is Real
The Golden Age of Gaming
Просмотров 4 тыс.4 месяца назад
The Golden Age of Gaming
Singularity: The Time-Traveling FPS You Forgot
Просмотров 6265 месяцев назад
Singularity: The Time-Traveling FPS You Forgot
When Politics Gets In The Way Of Gaming
Просмотров 1,1 тыс.5 месяцев назад
When Politics Gets In The Way Of Gaming
Auto Modellista is a Beautiful Disaster
Просмотров 1,5 тыс.5 месяцев назад
Auto Modellista is a Beautiful Disaster
Are Platinum Trophies Worth the Time?
Просмотров 5255 месяцев назад
Are Platinum Trophies Worth the Time?
It's Okay to Quit Games You Don't Enjoy
Просмотров 2,8 тыс.5 месяцев назад
It's Okay to Quit Games You Don't Enjoy
Why is everyone playing old games?
Просмотров 123 тыс.5 месяцев назад
Why is everyone playing old games?
The Crew Motorfest Shouldn't Be This Good!
Просмотров 5378 месяцев назад
The Crew Motorfest Shouldn't Be This Good!
God of War Ragnarok - Review after 100%
Просмотров 1408 месяцев назад
God of War Ragnarok - Review after 100%
Doom Eternal Review: Is it the Ultimate FPS?
Просмотров 1658 месяцев назад
Doom Eternal Review: Is it the Ultimate FPS?

Комментарии

  • @TAFROB29
    @TAFROB29 5 дней назад

    Gameplay is extremely boring

  • @DZ-X3
    @DZ-X3 5 дней назад

    When I first played it on the PS3, I thought the gameplay had potential. It was a decent foundation, and once all the rest of the gameplay mechanics were unlocked, it could be quite good. I was looking forward to learning about the next 20 items in the crafting menu, so that scavenging would be at all useful. Getting more weapons, modifying those weapons in interesting ways. Generally having enough options to make the combat/stealth arenas engaging. I was looking forward to all these things, and how good the game would be after I got out of the tutorial section, when suddenly the end credits popped up. So I returned the rented Playstation and was left with a very negative impression. As movies on the PS3 go, Heavy Rain was far more engaging.

    • @criticalpixels
      @criticalpixels 5 дней назад

      Yeah, I had the same impression. It felt like the gameplay could have been explored more fully. I’m curious to see how Part II improves the game in that regard.

  • @MaxLittleBuddy
    @MaxLittleBuddy 5 дней назад

    I highly recommend those who only played Part 1 check out the original ending scene on PS3 or PS4 The facial expressions are completely different. In the original, it was implied that Ellie might know Joel is lying. But in Part 1, Joel looks more sad and Ellie looks convinced.

    • @criticalpixels
      @criticalpixels 5 дней назад

      You're right, it does hit differently. Here, he looks much more burdened by the question, while she seems far more convinced. Maybe that’s what they originally intended, but the motion capture and pixel counts back then weren’t as good, who knows. Either way, it definitely looks different. If I had found the gameplay a bit better, I'd definitely play the remaster to check out these subtle differences.

  • @MaxLittleBuddy
    @MaxLittleBuddy 5 дней назад

    Naughty Dog always has problem on balancing the highest difficulty. Especially on more recent games (that's like 10 years ago for me since I have never played LOU2) The first 3 Uncharted don't really have big issues other than the aim bots and the final boss of 1. But the Last of Us just completely disabled the entire survival sense feature on Survival. Playing on the highest difficulty just makes me feel I'm doing a handicapped run. And on top of that. Like the Uncharted games on Crushing. If you hoard ammo, you find less. But if you're low on it, you'll find more. If you don't notice the pattern. You might just end up getting stuck in some situation where the checkpoint has clickers only with 0 ammo for you to pick up. I never craft health kit and use all the alcohol to craft Molotov because the game will just give me some if I'm always low on it. This is also the same on Grounded which is added for PS4. I never finished Last of Us Part 1 because of the shader compilation every time I updated my driver (That's modern gaming). So I can't really tell what's the gameplay difference between PS4 TLOU and LOU PT1. Luckily the game is free from my RX 7900 XT so I didn't lose a dime for not playing.

    • @criticalpixels
      @criticalpixels 5 дней назад

      I’ve always found their highest difficulties a bit annoying, to be honest. At least in Uncharted, there were trophies tied to them, but in TLOU Part I, you can get the platinum on any difficulty. Feels like they're more focused on the other side of the balance (more and more accessibility options), rather than higher challenge.

    • @MaxLittleBuddy
      @MaxLittleBuddy 5 дней назад

      @criticalpixels Not sure what to say. While I'm glad they got rid of those "mandatory" challenges. I have a mixed feeling of letting players dumbing down the game in the name of accessibility. Naughty Dog did a fine job on it because it is optional. But others like Capcom's yellow paintings are very annoying now. Almost as if my intelligence is getting insulted by it.

    • @criticalpixels
      @criticalpixels 5 дней назад

      @@MaxLittleBuddy I think it comes down to how expensive game development has become and how cautious studios are about pushing players away. Aside from Bloodborne, Returnal, and Uncharted 4, nearly every recent Sony AAA game I can think of allows you to get the platinum trophy on easy mode and is very generous with checkpoints.

  • @Killjoy-k5s
    @Killjoy-k5s 6 дней назад

    "lack of creativity" Because they locked out anyone better than them and only hire their pervert friends with SRS personality disorders The harrassment and illegal hiring practices need to result in jail time for these weirdos

  • @123mandalore777
    @123mandalore777 7 дней назад

    It's because new releases f*cking suck. Old games were made by people who experienced the world. New games are made by """people""" who experienced other games and social media. All they can produce is generic derivative cancer. I don't care how good the graphics are, because good graphics or bad graphics, it's painful to see characters you like get utterly destroyed by a woke modern writer. Seriously, the graphics being state of the art don't pull the punch at all, makes it worse if anything. I don't want to play them, don't want to watch them, don't want to know they exist.

  • @victormendes1588
    @victormendes1588 8 дней назад

    This is a great explanation. Thank you for bringing it up. I dont mind paying for games but this "pay to win" pay for DLC on an ongoing basis etc. I have lost my taste in new games. Micro transactions and "loot boxes" should be stopped. When i want am old school game i go to GOG, but it in itself seems to have problems.

  • @crazikyle
    @crazikyle 9 дней назад

    Blur will always be my #1 favorite game. I spent so much time playing it when i wa younger, and i really think i wouldnt be the same person today if it wasnt for that game.

  • @johncarldelossantos7345
    @johncarldelossantos7345 9 дней назад

    I don't know guys but 6th and 7th gen games are very easy to digest and to start. It's not too complicated.

  • @stale_cheeto
    @stale_cheeto 10 дней назад

    I'm surprised at how close that like to dislike ratio is because the video is mostly ironic lol

    • @criticalpixels
      @criticalpixels 10 дней назад

      I knew it would be a more controversial video, but I was expecting something like an 80% like to dislike ratio... Maybe the title came off too harsh

  • @artstudent1237
    @artstudent1237 10 дней назад

    Cost, time, energy, redundancy. I think those are the factors at the base level that just make it preferable to watch the game instead of buying it and devoting countless hours playing it. Just my opinion

  • @Apeofd00m
    @Apeofd00m 11 дней назад

    I will never stop mourning blur. Best amongst the players on the world means nothing when your game is defunkt.

  • @MojaveKnight17
    @MojaveKnight17 11 дней назад

    Well there are people who play games offline

    • @criticalpixels
      @criticalpixels 11 дней назад

      I believe they're considering both offline and multiplayer games, but their main 'opportunity' seems to be focused on multiplayer games with microtransactions.

    • @MojaveKnight17
      @MojaveKnight17 11 дней назад

      @@criticalpixels oof I don't touch those

  • @AmartharDrakestone
    @AmartharDrakestone 12 дней назад

    "Digital marketplaces eliminate the need to (...) worry about stock shortages." - Let me remind you in 3 words what Nintendo pulled back in 2020 with Super Mario 3D All-Stars: Limited. Digital. Release.

  • @veilmontTV
    @veilmontTV 13 дней назад

    I dont think its simply because newer games are worse(monetization practices are the biggest offender imo). Because we have plenty of good titles releasing every year. Older games are just cheaper and the backlog of games is immense. Decades of gaming releases and time for the community to weed out the shit games have given us an insane amount of games. I buy a couple new releases a year. Only the games im most hyped for. I usually spend time playing games that are at least four or five years old. My 4080s can play older games at 4k 240hz and thats a fucking experience.

  • @Lime-AID
    @Lime-AID 13 дней назад

    Because these older games are consistently good

  • @NexusWarior211
    @NexusWarior211 14 дней назад

    Games are being made by soulless NPCs that have no passion or care for the games they're making + games aren't made for you they're made for other mindless NPCs. That's all there is to it, you're welcome for the enlightenment.

  • @brawmedia
    @brawmedia 15 дней назад

    The graphics hold up so much to even this day - fantastic game

  • @datruliverking
    @datruliverking 18 дней назад

    was this audio recorded with a rock?

    • @criticalpixels
      @criticalpixels 18 дней назад

      What's the main issue? I'm still trying to improve it 🫠

  • @juanrecio5862
    @juanrecio5862 19 дней назад

    Nice to see someone still talking about the game. I played and loved the multiplayer demo, with friends..that was crazy and I'll never forget it. Top 1% on most tracks on PS3 back in the day. Man!

  • @bobcharlotte8724
    @bobcharlotte8724 19 дней назад

    I'll always remember and love this one, the demo specifically. Lol. Because when I moved to Japan, I bought my Australian ps3 with me however they used different power and TV signals. I bought a TV, an expensive purchase at the time, only for it to not accept my ps3. After buying more things and different cables for it, finally I was blessed with a crisp 720p image of these cars rocketing across the screen. I was so happy to get it working, I'll never forget it.

  • @RadioactiveHax
    @RadioactiveHax 19 дней назад

    is this the one on PSP?

    • @criticalpixels
      @criticalpixels 19 дней назад

      Yep, there’s a PSP port, but the one in the video is the PC version.

  • @erdinc2590
    @erdinc2590 19 дней назад

    I still play it time to time. It is so fun, cant even find a game with a similar feeling

  • @illusiveelk2558
    @illusiveelk2558 20 дней назад

    Funnily enough, all of the games tracks seem to fit into one continuous map area. As if the game could have actually been open world at one point, and they reworked it into what it became

    • @criticalpixels
      @criticalpixels 20 дней назад

      That's a good point. The track selection is pretty consistent, like the entire TV show is really set in the same city. I wish they had explored different vistas or weather conditions, but unfortunately, we never got a sequel.

  • @xIceman9362x
    @xIceman9362x 20 дней назад

    Loved the game as a kid & still do today. Was really bummed the hinted sequel never happened.

  • @Jagpagaco
    @Jagpagaco 21 день назад

    Playing games in english is actually how I started learning english. I think back in the day that's actually how it was for a lot of people. Since you liked videogames and that the only way to play the game properly. You were kinda forced to do homework. Except unlike school , the reward for your homework wasn't "Ok you did your homework , you won't lose points" , but rather it was "Congrats on learning words in this language , now you get to just ... ENJOY THE GAME MORE THEN BEFORE" btw : glad youtube recommended your gem of channel and i decided to take a look lol.

    • @criticalpixels
      @criticalpixels 21 день назад

      Thanks for checking out the channel! Yeah, playing games in English was probably the main way I learned the language. I was always a bit ahead in my English classes at school because I’d spend some extra time "studying" at home, trying to figure out what the games were saying. The same goes for Japanese culture, I picked up a lot from games, even though I’m not that much into anime or manga.

  • @Jagpagaco
    @Jagpagaco 21 день назад

    I have the game on PSP , and yeah that's pretty much it XD

    • @criticalpixels
      @criticalpixels 21 день назад

      The PSP version looks pretty cool. If I'm not mistaken, it includes some beta stuff that were not used in the console versions, like additional power plays and an extra track.

    • @Jagpagaco
      @Jagpagaco 21 день назад

      @@criticalpixels so the PSP version is not a simplyfied port ? that's pretty neat :D . altho for other versions I can't really say since I only played the PSP version. but yeah micheal bay : the game. fits pretty well indeed XD Not gonna lie when playing the game I couldn't put into word the feeling i had , like I had seen somewhere before. but then when you said it I realised "Yeah that sound about right" XD

    • @illusiveelk2558
      @illusiveelk2558 20 дней назад

      ​@@Jagpagacothere's a PlayStation exclusive racing game that does something similar. I think it's something about apocalypse racing or something.

    • @Jagpagaco
      @Jagpagaco 19 дней назад

      @@illusiveelk2558 Motorstorm : apocalypse ?

  • @lifeisyours8250
    @lifeisyours8250 23 дня назад

    Sorry but i spend money on games to have fun with that game not to be presented with a pile of broken crap to fill shareholders pockets.

  • @sting7789
    @sting7789 25 дней назад

    Minus Smt 5 Vengeance, Tears of the Kingdom and Robocop I just play older games. Older games are 1000x better. Games now are just propaganda pieces to push the homo communist agenda and attempt to brain wash people.

  • @antusFireNova
    @antusFireNova 26 дней назад

    Seems a really cool place! The only thing missing is the arcade games, i know the neo geo was hugely popular and sparked a lot of clones

    • @criticalpixels
      @criticalpixels 26 дней назад

      If I'm not mistaken, they have some arcades in their personal collections, but moving them around the country would be a nightmare

  • @stevenfinch4238
    @stevenfinch4238 27 дней назад

    "Diminishing returns", you nailed it.

  • @zoncus078
    @zoncus078 Месяц назад

    Cause they cheaper......

  • @VanDerHaegenTheStampede
    @VanDerHaegenTheStampede Месяц назад

    Game translations, or localization, play a crucial role in making games accessible to players worldwide. However, the way localization is conducted can have unintended consequences on online play due to terminology mismatches. In the case of Destiny 2, for example, the Brazilian Portuguese version uses "Morte Escarlate" (which translates verbatim to "Scarlet Death") instead of "Red Death," which is used in English-speaking regions, to refer to a specific pulse rifle. When a Brazilian player playing the BR-PT version of Destiny 2 communicates with an English speaker about game elements, they may struggle to convey their intended meaning due to the differences in naming conventions. Specifically, they may think that there are two different pulse rifles: one called "Red Death" and another called "Scarlet Death," when in fact they refer to the same weapon.

    • @criticalpixels
      @criticalpixels Месяц назад

      That's a good point. I'm focusing mostly on single-player or story-driven games, but yeah, that's another challenge for translations, especially in online games. This is also why I’m not a fan of AI translations, as they won't always use the proper context or make sure to keep things consistent with the original version.

  • @aurynwestwield1682
    @aurynwestwield1682 Месяц назад

    played nearly all the creed games accept Unity and Mirage, I get it had to evolve a bit but to take the stealth element almost completely out of the titles that followed after syndicate really does seem like they've lost their way a bit, not only that but I use to love the puzzles and historical lore and descriptions of buildings that seem to have also gone...and I was hoping for what seemed would be an inescapable return to the original stealth element in a long awaited one for the ninja culture of Japan and was very dissapointed (but not surprised nowadays) to see their proposal for the main character, just a huge slap in the face of their rich historical culture and yes I would have also said the same if they went with a Tom Cruise last Samurai character direction...they're definately gunna be made to regret it from their fanbase!

    • @criticalpixels
      @criticalpixels Месяц назад

      I'm hoping for the best, but yeah, it's tough to feel optimistic about Ubisoft lately. And the comparisons to Ghost of Tsushima, and then Ghost of Yotei, are likely only going to make it look worse...

  • @adrient3957
    @adrient3957 Месяц назад

    The Nintendo Switch actually delivered all its promises and much more since 2017. I hope the next switch will be as good.

  • @adrient3957
    @adrient3957 Месяц назад

    Well we're in 2024 and to the very specific exception of Nintendo, I don't give two tugs of a dead dog's cock about new games. Fuck it I'm playing The Witcher 3.

  • @white_okami3154
    @white_okami3154 Месяц назад

    the visual style of this game is unmatched till this day

  • @jasonhernandez2776
    @jasonhernandez2776 Месяц назад

    Lemme stop you at the beginning. This was the peak of my life pal okay? Sure as hell ain’t better than I remember when it’s the best thing I could imagine. Check yourself pal.

    • @criticalpixels
      @criticalpixels Месяц назад

      It was a great time for me as well, but I just wanted a slightly provocative title to get things going, so bear with me 😅

  • @suntannedduck2388
    @suntannedduck2388 Месяц назад

    You know what I remember from 7th gen.... Still fair competition of game design ideas, whether shooters, hack n slashes or other genres the competition may have seems like oh too many shooters but the game mechanics were still GOOD and varied and the reason I'm buying them up is they hold up by those still. Wii was good, Red Steel 2 should be in VR but Ubisoft wouldn't offer it at all. A lot of fair Wii gems. Kinect had it's place when used right but well that doesn't always happen, at least the tech was reused just because people think games can't, and devs tried to find way s to use it. Remember when analogue sticks were used for dodging in God of War of old style/Knack, Inertial Drift, combat in some games, items in Pitfall Lost Expedition, not only camera. Remember how that's ok but the Wii it wasn't. Gamers who are hypocrites. The Wii is a fine system. I like PS2/Wii/PSP versions over PS3/360/PC in some cases of those crossover titles. DVD to Blu-ray, understood, versus new, shiny but not that exciting presentation is how I see them. I mean even Prince of Persia Forgotten Sands, Wii version is best version, it's unique to the system features, good game design and the other is probably a fine POP game but doesn't look that exciting in comparison. Looks generic. I'll still play it if I find a copy as I like a good puzzle/hack n slash or so but even still. Game design regardless of hardware, and presentation that's shiny but boring/unexciting is my point. I don't care what old hardware is like if it's used well for gameplay. We get more visual focus than gameplay ideas I can come up with in my own mind for current gen cough Rift Apart make rifts more exciting you know you can but didn't. Let alone others games potential. I remember Resistance 2 being like you know what lets dumb ourselves down with 2 weapons then the weapon wheel and forget we have a alt history game and try to compete with COD or others when it already was good with competition like Wolfenstein or Half Life or others or something but nope, Insomniac being stupid then 3 they went lets put our Ratchet weapon system into 3 besides make a better game, cough same thing Insomniac did with Spiderman 2018, Sunset Overdrive was good but didn't sell so they made their first creative open world and made it bland of any exciting content. Some devs played good, others played stupid competition acts. Some trilogies or one offs stayed here this gen too like prior gens and the boring ones went to PS4/Xbox One, snore fests. You know how i can tell. Themes/marketing/presentation, you know why? Because those with generic mechanics, versus those with ambitious mechanics or worlds. Casuals suck, gamers suck. Racing you know why I find 6th gen racing so good, mechanics were better/modes were better, what do we have now, trash, lack of variety, generic experiences and eh licenses/graphics, the content sucks. Shooters, tell me why even besides competition of 7th gen, that 8/9th have not only more MP ones, but they are all bland, the story ones singleplayer offering as an option or solo only. They are few and far between but hit and miss too. Action adventure are boring generic experiences. Indies are hit and miss of quality with more basic games or nostalgia safe experiences needing more prototyping when in the past they actually TRIED to compete better not be lazy or 'modern' and 'simplified' or too popular game nostalgia garbage with less time and thought put into them. Visuals are fair for 7th gen still besides the lighting or some colour pallets but the game design was good enough still, I don't mean oh the big titles I mean the AAs still even. Many AAA/AAs are too safe now or the competition is too weak and shallow to be exciting. I have more ideas and issues with their games in this current gen now then I did PS3/360/Wii era games. I have more ideas then they offer in their games because they are so shallow nowadays I can think up so many game mechanics/modes and more it's amazing how little it takes me to come up with in a minute yet they can't in years to develop their games. Like 6th gen racing games or 5th gen platformers. The leftover PS2 game design in some, the PS3/4 gen design I didn't take to and still don't no matter how shallow/refined shallow it is for PS4/5. Puzzle/tactics shine in every gen while other gens got worse. RPGs got............... Visual novels took off in 7th gen which is great. Rail shooters came around again due to the Wii, but were fair for Wii/Move but even those not were still fine with gyro or stick on PS4 or Vita. To me 7th gen is fair for the controller gimmicks, the gameplay was fair to changing but it wasn't too bad. I mean if you want to say cover based was 7th gen Dead to Rights/Killswitch by Namco on PS2 would like a word there over Uncharted/Gears taking inspiration, it makes sense that those that may have made rail shooters may have also considered shooting galleries but modernised as well, any 3rd person shooter being inspired that did have it versus those that didn't have a cover/strafe focused 3rd person moveset system.. Also if you want modern controls/feel but shooting galleries try the Club, great game besides it's generic name. Bizarre Creation and racing great arcade design but for a shooter. Alpha Protocol, underrated gem besides it's issues, still a great game underneath. Many shooters, many racing still fair this gen, the odd platformers were ok on 7th gen. Good puzzle games. Good visual novels/tactics games. Action adventure was varied of some fair pacing and alright ideas. Remember Me is good, Uncharted I can take it's simplicity/balance of scenarios but others too inspired by it are trash in 8th/9th gen. Same with racing games with rewind features, Alfa Romeo Racing Italiano on PS2 would like a word over Grid 2008/Forza Motorsport 3 simplifying it so much and making it bland for 10+ years, I wish the RPG mechanics were back but no we get trash nowadayts and worse progression/modes. Open worlds improved sure but by how much? What better or worse missions but oh the worlds are more realistic, yawn who cares. Playground worlds or nothing, oh people want nothing and generic worlds so that's why 8th gen/9th gen sucks so much.

    • @criticalpixels
      @criticalpixels Месяц назад

      It was the last gen where we had some real competition and innovation. And a good balance between ambition and short development cycles. Even in saturated genres (like shooters), we still had different approaches, it wasn't just straight-out copies. Not as many racing games as in the early 2000s, but still some good kart racers from Sega, and Split/Second, and Blur. I feel like if they hadn't put such a strong focus on Kinect on the Xbox One, it could still be going on today, but at least they found other uses for it. I only wish the Wii hadn't passed on HDMI. And once Resident Evil 4/Assassin's Creed/Uncharted/The Last of Us established the foundations of how a "modern AAA" is supposed to look and play, the game design became much safer going forward.

  • @KingOskar4
    @KingOskar4 Месяц назад

    Cool 😊. This video sure is interesting 🙂😉... It's kind of interesting to see what was before, so that we know how we got... Monopolized 🥱🙄

  • @TAFROB29
    @TAFROB29 Месяц назад

    Great video as always 👍