It would be fine if companies didn't lie about literally every aspect of their games, makes it a bit difficult to root for them when they show us zero respect.
Nobody wants their hobby to fail like this. Playing older ish games from before 2015 or 2010 (before the industry went south) feels like a breath of fresh air, you an feel that people wanted to create fun and they were enthusiastic about what they created... even serious games, they made them fun somehow.
It speaks for itself that one of your main criticisms of older games isn't even the games but a tag on reason about hardware not being good enough. Gaming industry is on the decline, unoptimized brute forced heavy visual games are even taking your "hardware has advanced" argument into the ring for a flight. Now I'm not a doomer, but I know the people who make AAA games are not even gamers compared to anyone who has been a decent... GENUINE video game player with consistent time put across several genres. AAA video games are made by a committee and board meetings and a lot of other useless mumbojumbo, and to top it all off, the recent breakthroughs in generative image models has made companies to further themselves more and more from artists. Why am I not a doomer than ? Because I stopped riding my train on the AAA tracks, for the most part anyway, I preserve, protect and help old games communities to survive.
We just want bad things to fail so we get good things instead. Modern gaming, modern movies, Windows RT/8 - 11 and it's tablet PC UI, Apple and Google's flat design language Everything is going backwards and we need to go back
Tbh, I feel like it's going to get worse, before it gets any better. Perhaps not to the point of a full blown crisis, but some major commercial failures along the way.
Looking Glass Studios Eidos/Ion Storm Midway Games Visceral Games Lionhead Studios Neversoft Companies have been killing creativity and passion in the gaming space in the name of short term profit, stockholders, and brand recognition. Now the people are fed up with the same uncreative, bland, unfinished trash. No, we are not to hard on them, they (and to an extension you) don't get to cry "Oh no, the consequences of my own action"
Ignoring for a moment any type of politics (which most agree affected the whole entertainment industry) We have a lot of examples which show that gaming industry does not treat us as customers. We are just consumers, milk cows which should buy the product and get exited about the next one. This we need to push back. We should never agree or accept: broken games, marketing lies, games with poor technical state, release it now fix it later approach. It is not my responsibility as a customer to make the industry successful it is the industry responsibility to make products tailored to different target groups. And make their business thrive. With this it is gaming industry as a whole which conditioned me not to buy anything day one, buy only on sales. It is my response to being burned.
Yeah, I've mentioned some of these issues in other videos (mostly on 'why everyone is playing old games?'). I really dislike how accepting the gaming media has become of the "release broken, fix later" approach. They should deduct points from review scores due to performance issues instead of pretty much ignoring them.
@@criticalpixels the issue is: access. First they rely on access and publishing review asap. So they do not want to hit the hand that feeds. Secondly NDA which are not the same for all media outlets. In some cases they might contain a paragraph stating “this build might have some performance issues, but we fixed it with day one patch so please do not talk about them. If you experience severe issues please contact us. “ Another example some (I believe one or two) media outlets were allowed to inform that GT7 has mtx but that they were disabled and they do not know the pricing, while others were not even allowed to mention this. A gaming media is a separate and vast topic. But as it is right now it the reviews work less and less. I have a huge backlog of games. I play games since ‘92, and to be honest while I’m still interested in some new releases (the alters) I lost the ability to be hyped. So it might be I will be playing new games less and less and start going through my backlog.
Honestamente o canal não tem desapontado nem um pouco. Vendo o Landscape geral do RUclips gaming no brasil, fico feliz de mais de ver que ainda tem canais menores produzindo conteúdo realmente bom, informativo e que faz o seu dever de casa sobre os tópicos apresentados, muito bom trabalho! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I think most of the sentiment nowadays is more about "everything I don't like = bad," so yeah, we can say that, in some ways, most of the community is being too harsh on it. Concord looks OK, doesn't have many massive problems/bugs, and receives the same hate as Fallout 76 on launch. Most of the time, games are judged by what people think they like rather than by the standard for judging a game. Just look at how AC: Shadow is being treated even without releasing, just because of something that shouldn't matter. When you mentioned Starfield as an example, I can totally agree with your sentiment because I also saw a lot of hate for the game that, while it has flaws, is not even on the same level of technical problems as Skyrim or Fallout 4. Even Fallout 4 next-gen was worse in technical aspects than Starfield but still received more praise because of its fantastic adaptation to other media. Again, the game has flaws, but you are correct that most criticism today is based on personal preference rather than technical knowledge. When people say the industry is terrible today and older times were better, I often remember the PS2 era. There was a ton of shovelware made just because it was "profitable", a lot of poorly optimized games and still was a remarkable era, just because of all the greatest hits. Another console with the same track is the Switch, which is ending its life cycle now. Still, It was criticized a lot during its cycle just because of its shovelware or because Pokémon S/V and S/S and ToTK were not "good enough" games because of problems with optimization and Quality Control/Being a DLC and not a complete game(?). Even though the development time in most projects is way longer than before, they are still receiving great games, just like the other platforms. This year, we had Dragons Dogma 2, Final Fantasy Rebirth, Stellar Blade, Tekken 8, Street Fighter 6, Persona 3 Reload, Hades 2, Black Myth: Wukong, Balatro, etc. If you omit re-launches Like Paper Mario TTYD, SMT: V, FFXVI on PC, GOW Ragnarok on PC, and many others. That should be absolutely no reason to say that the industry is terrible or dying, but sadly, that's where we are right now. In the end, terrible games are not even bad anymore. Just a disliked game.
Muito obrigado! Inicialmente eu tentei criar conteúdo em português, mas com mais de 45 vídeos lá, eu não consegui nem metade do resultado que tive aqui... Tava bem frustrado e desanimado, mas parece que em inglês eu finalmente encontrei um público.
The biggest problem is that most game developers try to replicate the success of older games, without knowing what made them so great in the first place. They ride on the good will of past games and hope to capitalize on it. Most people in charge of development, mainly the publisher, don't know what they're doing and those who do only care about milking the IP for as much as it's worth it.
Also, new games take so long to develop that by the time the "trend following" game gets released, the industry has already moved on or there's something else more interesting.
@@criticalpixels They take longer to develop because they insist on max profiting. They find all the ways to sneak into your wallets. Many of these company suits want the profit of live service, so they do everything they can to chip at your wallet from making things more difficult so you want to purchase convenience tools, make items you wear ugly so you buy skins, every little cosmetic item. They'll gladly vulture old titles reputations and hound your nostalgia to get you in the door.
You have to judge before you buy nowadays. Anybody wanna buy another unfinished buggy game for $70 but the most functional part of the game is the microtransactions? How about a game worked on with consultants that think you're horrible just because you're a man? Maybe perhaps a game you paid good money for leaves your library or becomes unplayable in the next few years?
@@gab_v250 In all honesty you don't know 100% sure but you look at as many gameplay trailers as you possibly can. You pay attention to what is promised vs what is presented and use your best judgement. The best thing in my opinion is to just wait and maybe watch a streamer or someone on RUclips play/review it and not pay attention to whether it's fun or not because that's up to you but whether it functions like it should.
Most of your video covers gameplay as the base reason we're being too harsh on games, and in a vacuum that may be true in SOME games. But the truth is that gamers are angry about the pricing, aggressive monetization, over promise and under delivering, forceful DEI, engagement based match making, always online, multiple launchers, DRM, cash grab remakes that don't capture the essence of the original etc. If you see chocolate wrapped in shit and still want to eat it, then go ahead I guess...
This is either a really bad take or you’re just trolling. But if you are trying to be a devils advocate you could’ve done a better job finding points to debate on. Because the arguments that you propose are invalid, the last one is a joke, try to play games yourself before judging? really? How about having a life?? There are so many games nowadays and so little time you HAVE to listen to rewiews and WATCH the gameplay because there is no point in playing the game to “try it yourself” if it obviously looks like shit, you know what I mean?
Using the word woke as a negative connotation in the world of gaming is where you, as a gamer, is failing yourself. Get away from the weird opinion, that if a game isn’t what YOU want it to be, that makes it woke. It’s the people like you this video is about.
@@youngkhronic2243 Woke is a negative word today. And it should be the equivalent of the n-word. A word that immediately makes you go "ewww, no thank you, disgusting". If you are woke, like DEI and representation, then you are NOT welcome in the gaming industry. Go take your garbage somewhere else. I am a game dev, and I fully support boycotting all these people out of the work force. The gaming industry needs a reset, and the line has been drawn. You can still make games woke, sure, but the companies willing to do that will decrease rapidly over time, as there is a lot of money to be lost following that path. Woke is dying, and the gamers couldn't be happier.
@@youngkhronic2243 People might dislike something because it's 'woke', but people don't call things 'woke' simply because it's not what they want it to be. If that were the case, people would be calling gollum woke. When people say something is 'woke', it usually means that it engages with DEI practices. Things like including certain races, genders, sexual orientations for the sake of ticking certain diversity and inclusion checkboxes. I think the word 'tokenism' also pretty accurately describes these practices
Sounds like you all need to check out this little thing called pink capitalism, this is *really* what you should be directing your anger at, not the fact that game developers add in different types of people to make other gamers that aren't the casual white man (which aren't all the types of gamers that exist). Stop thinking you have a point by just saying "woke", do some research and stop falling for idiocy! Hope you're all doing well though!
This is a strange question to ask because it addresses an issue that is not a root cause.😢 The number and harshness of criticisms comes from real problems that, to fill a deadline, are either not noticed or left alone or, to fill a manadate, are intentionally created. There's also just a lot of people that enjoy the least important, least engaging, or least reliable parts of games. And mind also, none of these things are new, but the raw amount releases and people playing them is so big that it's hard to ignore.
No, I’ve played pseudoregalia recently and it’s one of the best indies I had. Modern games just need to be good. Down with the predatory business practices
I am on your side with this point my guy. Never seen your content before, but the algorithm wanted to show me this. I just recently had a near death experience that was pretty violent and I came out of it with a new outlook on a lot of things on life, and I find enjoyment in gaming. But the amount of bitterness in the gaming community nowadays has made me dread being apart of the community. After my experience I’ve opened my eyes more and started to appreciate things on a different level. Where now I see all of the things people complain about in the gaming atmosphere, is non-quintessential to what really matters in games. The semantics of what makes games fun has not changed for decades but all of a sudden people now hate the gaming industry. I can’t imagine being a game developer and thinking that no matter what I produce, a huge chunk of gamers will hate it just for the sake of hating it. There are genuine things to worry about in the gaming community that do matter. Like for instance, why are so many corporations trying to make nft games? Why are so many trying to force us into WEB3, or trying to put ads in our games? Why are game companies laying off hundreds of people? Those are the things that should be hated on and shunned away. Not the fact that “oh there’s a black girl in my video game now. Guess they just lost a sale” or “this game has a gay person in it. I won’t be playing that game” or, my favorite one, “this game is made by Ubisoft. I won’t be playing this game” When Ubisoft is, by statistics, one of the highest grossing publishers in the world. People who complain about this stuff, still buys the games! So what’s even the point of the hate?
8 year projects, well games change a lot in that time, same with audience expectations or game playing comfort too as well as tech talent. Like with Foamstars in my big comment in the console gen video I want it to get better but t because of a businesses model nah pass. I can have passable ideas for th but it won't happen. Many od us yes are that age but some od us go hey rry this. I did. I wwnt to other genres I didny before, done fhe swme wtih anime. Started in 2014, tried genres, did comforts with gaming I went nah I'll bridge to ofher consoled/games. Woth music I went eh to pop, went EDM and while I'm limited in fhere I still listen to instrumentation thats not electronic, is electronic and many electronic genres but ai care dor ghr like games mechanics, music structure. Anime just ghr story/character dynamics and id ghe premise is interesting and uses it well in its world. So people not wanting change, or people into single genres or whatever sure. Or only want sport/shoofers.. but somw od us and myself play MANY games across genres and consoles and still find it boring and not nostalgia of course. It can play a part cor sure whats familiar and surr I can say oh tactics because of chess, or visual novels because of a vidual novel citt builder called Metropolis mania. I can make connections like that but I still separate from those and just try something new, old and more to better understand a product, what fhe devs were looking for Not all box art means the same thing but yes are formulaic. But I can art stiyles tell what they are going ro be about by now. I got into arcade racers late so never cared about high scores or times to beat. But in arcade gamds yed I still seek campaigns whoch many oned I pick have. I don't mind arcade gime limits or high scores but it isn't my main focus at least. It would be someone else's for sure. But yes money, low storage space, lives, power ups, checkpoints and more made sense why for the time. Complex hmm slill trees and laziness, easy missions when side ones require more effort???? Story ones are essy for casuals in Second Son. Minigames on aide missions. Some do a good mix of minigames not dialogue only or combat onlt missions. COD dropped vehicles so yeah. But many loadouts, sci-fi or pther elements dropped off in later entries. Old ones in WW2 were mode fair ghen movie like of COD4+ entries and AI helping so much. Stanfield its experience and how it lacks in areas for sure. No Man's Sky had a better space exploration experience. Humour and creature weapons of High on Life I think was fair. Online ones are a hit and miss for sure. DRM or otherwise. Same reason you can't move GT5&6 or Forza Motorsport 3&4 to stop car duplicates oe save modifications. Yeah I find Jet Force Gemini on Xbox One modern and old controls felr weird at first. Caneras, checkpoints, button layouts, how it feels ro play and more have chamged a lot over the years. But lacking modes is a problem. Yes it was PS3/Vita/PS4 or nowadays all consoles. That or old gen versions content and presentation of past eras. Reviews that like, hate, what, wby, does it work for the series, for said audiences. We want quality. Not to see devs get flet off struggle to make a new studio or have to find other jobs. We may not know them but we want quality, fhem thinking creative not repetition of 'idess' or old game favourites as clones or too much trend following. Gamers have varied tastes, culture opinions and more. Or skme people donyhave taste and just join ghr group or look at reviews because fhey don't know what ghey want, don't learn what fhey like and just go xor what vroups say that can be a problem too. But those that know what they want make their points clear. Or think it could better voice that but it's usually screaming that is heard most. Or a tweet length comment of its bad the end. Same with bad games to remaster/vet a second chance. They can be fixed but first impressions are over. Skme of us know they had bad management or rushed of just different idess and whatever ended up in the end. We see fhe prototypes, the behind the scenes. Most don't, don't care and the product and expectations or whatever era games change of early access or not as well and wbat those meant. Minecraft/No Man's Sky of alpha/beta to final then $60, buzz words & I think an algorithm or space travel of Haevn Call of the King to SE Battlefront 3 to NMS was cool vut I had mt expectations set, most people didn't and design people weren't used to either in genres they don't usually play. Not nonsense or else we won't give them the time of day they are making a product after all we aren't best friends or the neighbours down the road. Subtitles broader and accessibility for sure is great in modenr games. As people get older yes fheir tkme, their interest to branch out doesn't happen. Some pwotwant something to come to them or fit an existing interest. Some of us still have that kid/open minded try anything mentality about it. Nor do I care screaming to articles or video comment sections I don't care if these them. Even the Crystal Dynamics survey, I don't expect anything from it but I did enough of what someone who pays attention to game design and doesn't like modern game design thought yeah Tomb Raider 2013 games I got this and that out of them. Remember some of their older games, think a Legacy of Kain game should be a good old and new but not oh all modern design with skill trees and other systems I don't care for. Forspoken/Aveum besides thr Sweet Baby of Foespoken I thought magic combat was cool. Aveum is fair of magic/loot and basic weapon types. Or a singleplayer game with 720p but too much UE5 and ghr fantasy side was something different. Balan wasn't good but it was a Rayman 3 suit game to me. It's fine. Tank Tank Tank was 1 button too but it's an arcade game so 1 button and movement, power ups used....... Not a bad thing. Played many ahovelware to get a better idea and yeah quality, lacking conrent or grind but still something compared to advertising games or passable good products I still enjoyed just lacking in polish. D Unit is a bad Pheonix games game wotj eh controls but grind. It os bad. Dodge Charger vs Challenger is a fair game. I beat this, playdd irs teo side maps/side mode. Made a 5/10 metacritic review and said it had potential. Sure rhe wiimote motion sucks and even sticks/buttons aren't great but I beat it still. Even if better is out there. Even for advertising racing games with cool mechanics (again many in my current gen console video, alfa romeo and others). Among other multiplayer I don't play but still think have potential. That's my problem. Most people have the culture or presentation or MTX or whatever to me its the gameplay mostly. I can skip the dialogue otherwise. People can go oh Sony and multiplayer bur ghr thing is MAG, Socom and Warhaek on PS3 dod it. I made that and mt Destruction Allstars/Concord points prior but eben still I think part of it is what PEOPLE WANT/PLAY and money.some of us go sure mobile or multiplayer but to me its how they handle it. Not oh they do this now company bad because they not do what I want, which sure whatever suits them. XD Potential can happen it's how the game is done though. Fheir vision, what gamers plays and popular IPs not as many niche hames ans fhr broader picture. No one has to be a collector or in fhe company but we get things more when we pay attention as gamers to ghe business, why ghr console, PC, mobile, TV/Firestick support and trends then those with their preferences or being part of the conversation and getting angry too. The culture/consulting companies issue is one thing, staff in these studios now like Battlefield 2042 being what it was an veteran staff leaving, but to me the game design sucks. Presentation also is weaker and eh trailers of CGI/Money balancing then worthy products. So I won't play a singleplayer game if it's themes/settings, gameplay/level design and more are not worthy of exciting enough. Not just not next gen in terms of enemy AI to learn, forget or otherwise hive network like or a reputation system or something Or better shooter animations. But it would be nice. Not just trend safeness, safeness by employees with no creativity, execs the same. Just point finger and get it done design. To me BF2042 I was like why? Ubisoft same thing. Female employees it's fine but if we get more creativity in say cooking or fashion or other things why not in video games? Why 100s of noodle types for years among different cultures yet we get safe video games? Or culture values as the focus and boring gameplay just boring missions? I can ignore male/female audience aspects that's totally fine to focus on a demographic of age or gender or those into fantasy, sci-fi, a romcom/drama or whatever. That's totally how a product should be of niches or a group of things appealing to a wise enough audience but distinct and exciting of its themes, biomes, characters, how they play, what adventure they are on, what combat or puzzles and maybe no combat and it's a mystery to solve. Building cities, a doll house, an action movie, a puzzle game, tot soldiers or action figures, shrunken down below grass, using cars in space, an underground death sport, and more but why such boring gameplay/locations. The prototyping is wasted.these days, sometimes few years for engine tweaking sure that's fine, but publishers wanting 1 thing then change their mind, people not used to the engine, their ideas are weak. What are they making really? Mechanics wise I can judge but otherwise with story/themes and more or varies for people that they are looking for. I prefer original soundtracks but not orchestras but instrumentation/electronic that does a better job conveying things. For movies use a popular song. For games they are original but to me blend together and are forgettable.
Part 2 Reality only has so much reference then using tofu to make Splatoon what it is. Like that's prototyping from one thing to another and making a modern era kid friendly but smart and simple multiplayer shooter with a great solo campaign and fair offline multiplayer too. Competition was better with racing, platformers and shooters of the past. Now not even close.
Fun fact, Concord took 8 years to make. Like John from Digital Foundry said, chasing trends was once possible when games took 2 years to get made, but now it just doesn't make sense.
I agree. While a lot of new games do deserve some of the criticism that they get, there is also a lot of unnecessary hate on these games. Horizon: Forbidden West for example, gets so much undeserved hate. Personally, I have almost 150 hours in the game and I think it is incredible. It has a community of people who love the game. Because it came out the same week as Elden Ring, it got pushed in with all the other "bad" games. It gets so much hate from people who have never even played it. While I recognize it has flaws, it seems like nobody noticed everything good that it did. The point I want to make is that if you go in with an open mind and actually try a game, you might enjoy it.
@@criticalpixels Because it's a AAA rpg and from the devs of one of my favorite games. I aimed to explore every system and do every quest. Finished that and it was terrible, Bethesda does badly outside their normal gameplay and without the old lore of Fallout-Elder Scrolls that was actually good. Would you say I played too little to call it bad if I played only 10 hours? 120 hours is not a lot for these types of games, I easily have 400+ in Fallout 4.
No man, games are the same since the Xbox 360 and PS3, which were almost 20 years ago. The difference is that companies have become greedier, developers have become lazier, and nowadays they expect you to pay $70 for any piece of crap they release and then spend more money on microtransactions. Games like Cyberpunk 2077 (2 years after its release, but still), Baldur's Gate 3, Black Myth Wukong, and Doom, just to name a few, throw your argument that "we don't want new things" out the window. We just want good games, and if they deliver good games, they'll get our money. Otherwise, it'll be the same as Concord and Dustborn.
Games are being made by soulless NPCs that have no passion or care for the games they're making + games aren't made for you they're made for other mindless NPCs. That's all there is to it, you're welcome for the enlightenment.
Idk, I feel we are getting improved. I hated the period 2008-2013 called "we want Call of Duty audiance". Since 2014 games are getting better. Sure we won't get back to the golden age of 1997-2007 where we had amazing industry shattering games one after another, but so what? Bad, good and great games always existed. During that dark age of "We want Call of Duty audiance", Mass Effect, Skyrim, Mount and Blade, Dawn of War 2 and Witcher 2 were released and they are what I consider one of the best games ever made and during the golden age, garbage we had like Bioshock and bunch of RTS clones and WoW killers (and are we going to ignore how predatory MMOs were exactly like microtransactions in looter-shooters are). Today we have Divinity: Original Sin, Hogwarts Legacy, Witcher 3, Ancestores Legacy, Kingdom Come Deliverance, Disco Elysium, Wolfenstein reboot, Pentiment, Shadow Tactics, Grim Dawn, A Plague Tale, Tales of Iron, Last Train Home, Endless Space 2, Expedition series, Pentiment, Kenshi, WW1 series. America, Britain and Japan no longer have monopoly (and thank god Japan has lost influence with their stagnant and narrow ideas), gaming preservation is active and well practice, we have many games to choose of different genres, there are various different teams of developers, console wars, PC Master Race fights and platform exclusivity are thankfully over (unless you look at Sony and Nintendo who look more and more like pariahs for that attitude) and no longer everything is concetrated into coprorate giants like in the days of "we want Call of Duty audiance". And just in case someone say "we are talking only of AAA corporate", that is the most stupid excuse I can think of. Valve when it made Half Life was an underdog, just like Rockstar was when it made GTA, or Ubisoft when it made Prince of Persia Sands of Time, or Bethesda when it made Daggerfall. The top players of their time made Doom clones and 2d platformers with mascots. Capitalism breeds innovation is one of the dumbest thing ever uttered by neoliberal elites (why elites who look a capitalism like a religion and not economic system would say something like that I wonder). It is strugle, necessity and/or will to improve and do something new and better that breeds innovation just like literally everything humanity has ever tried. And those who are surprised people mostly play older games, I am genuinely curious how none of them considered that maybe not everyone has money to throw for every new game, especially when games are ever more expensive, or that they want to clear backlog like me who is currently playing Dragon Age: Inquosition and Black Mesa because I want to finish those games first and I just felt like playing them, or they don't have the latest PC like this is the reason why I don't play SpellForce 3, Solim Infernum, Baldur's Gate 3 (also I haven't played previous 2), Lie of P or Starfield. Honestly, it's not a rocket science.
Three immediate deal breakers for someone who spends at least a couple of grand a year on gaming (since 2007 or so). Have multiple platforms and often double or even trip dip on outstanding games. For example, I have Alien Isolation on 1) PC 2) Xbox 3) Switch 4) Android. I have all 3 Bioshock's on 1) PC 2) Xbox 3) Switch. The absolute red flags are as follows: 1) Any form of woke pandering/identity politics/forced DEI nonsense 2) Predatory pricing including 'loot boxes', cards, progress accelerators or anything but cosmetic microtransactions in both single and multiplayer games. 3) 'Battle passes' , 'Season Passes' or content which is a key part of a single player campaign sold as 'DLC'. Am I a typical gamer- no, but no doubt there are millions of me. Semi-core gamers who have bust lives and some cash to spend and want to be entertained in the limited time we have off. We don't want to be preached at or spoken down to, we don't want to be nickle and dimed at every turn. Just give us fun games that entertain- simple!!!!!
I'm starting that everyone I've seen on RUclips don't care enjoying games or having fun. I think they just want everything to conform to their standards for what "gaming" is in their minds. They want all games to be like a generic FPS in which the protagonist is a gruff, chiseled, cynical macho guy, and every female character to be glorified eye candy for male protagonist to bonk. When not all games are like that. Have these people not heard of these things called "cozy games"? I've even heard people say that all AAA games are bad for having "woke inclusivity" or are pandering. Spider-Man 2, God of War: Ragnarok, Horizon Forbidden West, and Starfield were criticized, which is crazy to believe since those games aren't really that bad and Starfield was one of my favorite games from last year. Look at the Metacritic scores for these games. It's even worse these same people make such radical claims like "They're making female characters ugly on purpose", or "They're making these characters gay for ESG score." You got to be absolutely out of your mind to make such a crazy claim like that. First of all, nobody trying to make characters ugly. Second, what the hell is wrong with being gay? They even said games like Suicide Squad kills the Justice League, Star Wars Outlaws, and Concord are bad because of these reasons. Really, because I can think of worse games. Like actual bad games. I'm saying this I still like to play games. I'm what you call a casual gamer. I play games for entertainment and to turn my brain off. There's nothing wrong that. But these youtubers like Synthetic Man, ENDYMIONtv, It'sAGundam, Cyael, RevenantRemnant, AndyPants Gaming, Griffin Gaming, Hypnotic, HeelvsBabyface, YellowFlash2, Smash JT, and Ryan Kinel have already tainted the gaming fandom. They don't care about having fun, they just want something to complain about and regress society to how they want it. When all it's doing is turning people away from enjoying games. I'll say it now. Not all modern games are bad. Hell, not all AAA games are bad. Some of them are pretty fun and okay. If that doesn't suit your fancy, there is the indie scene to check out. I wish people would learn to relax and remember to enjoy themselves.
Bruh you nailed it. All those RUclipsrs you mentioned are pure poison. I've given them fair chances and heard them out but they just play the victim and whine and complain. My life's been much better since they don't pop up on my feed anymore.
The problem is, the big corporations now only want to appeal to your type of gaming, i for exemple like to play profound games where you have to invest a lot of time in it. All companies are trying to do is push live service crap like suicide squad donw our troats, not everyone likes that.
@@matheuslustosa9330 true, but the good news is that all major live service games have flopped this year. Concord, Suicide Squad, and Skull and Bones went straight to the dumpster and I'm loving it. Those games were all shameless attempts at siphoning our wallets with soulless gameplay. But I don't play live service games anyway. I'd rather focus on good games and spend my money where it's worth it.
Watch it and tell me what you think about it. I'm just trying to look at it from a different angle, not actually saying that all new games are perfect and we're totally wrong about them or something.
@@criticalpixels A lot of unreasonable hate new games get is on some random twitter posts (which doesn't really matter). Some studios actually did develop a bunch of pretty bad games in recent times and I think they are just getting the consequences. The solution to that is looking for something else, I didn't really notice a lot of serious negative comments about games that people play and enjoy. It's really good and reasonable to sometimes see big new games coming out and not supporting any of them. Indie games and other games a few years old can be enough for some time. ...on PC. So if someone doesn't wanna play new console games then yeah just dont't buy them lol
no. next question?
What's your favorite number?
@@criticalpixels 5
@@criticalpixels 42
It would be fine if companies didn't lie about literally every aspect of their games, makes it a bit difficult to root for them when they show us zero respect.
What sucks today is games get praised for not being shit.
Nobody wants their hobby to fail like this.
Playing older ish games from before 2015 or 2010 (before the industry went south) feels like a breath of fresh air, you an feel that people wanted to create fun and they were enthusiastic about what they created... even serious games, they made them fun somehow.
Those Devs either retired or were replaced by the woke freaks
Hobby he says whats your hobby collecting games that you never play
or investing thousands of dollars in a competitive game to never get better
question how many games does the average gamer buy vs the amount thats been released 100/500000 games
now how many of your 100 game total have you beat 200 in a life time if you game as much as me
It speaks for itself that one of your main criticisms of older games isn't even the games but a tag on reason about hardware not being good enough.
Gaming industry is on the decline, unoptimized brute forced heavy visual games are even taking your "hardware has advanced" argument into the ring for a flight.
Now I'm not a doomer, but I know the people who make AAA games are not even gamers compared to anyone who has been a decent... GENUINE video game player with consistent time put across several genres.
AAA video games are made by a committee and board meetings and a lot of other useless mumbojumbo, and to top it all off, the recent breakthroughs in generative image models has made companies to further themselves more and more from artists.
Why am I not a doomer than ? Because I stopped riding my train on the AAA tracks, for the most part anyway, I preserve, protect and help old games communities to survive.
No no no ,if we let these happen they will destroy even more of our games
We just want bad things to fail so we get good things instead.
Modern gaming, modern movies, Windows RT/8 - 11 and it's tablet PC UI, Apple and Google's flat design language
Everything is going backwards and we need to go back
I want live service games to fail so that they can focus more on single player games with a creative story and fun gameplay.
No, we must be harder.
Tbh, I feel like it's going to get worse, before it gets any better. Perhaps not to the point of a full blown crisis, but some major commercial failures along the way.
@@criticalpixels yeah if they keep pushing their agenda and messages in our video games
I want rubbish games to fail so they stop making them
Looking Glass Studios
Eidos/Ion Storm
Midway Games
Visceral Games
Lionhead Studios
Neversoft
Companies have been killing creativity and passion in the gaming space in the name of short term profit, stockholders, and brand recognition. Now the people are fed up with the same uncreative, bland, unfinished trash. No, we are not to hard on them, they (and to an extension you) don't get to cry "Oh no, the consequences of my own action"
Ignoring for a moment any type of politics (which most agree affected the whole entertainment industry)
We have a lot of examples which show that gaming industry does not treat us as customers. We are just consumers, milk cows which should buy the product and get exited about the next one.
This we need to push back.
We should never agree or accept: broken games, marketing lies, games with poor technical state, release it now fix it later approach.
It is not my responsibility as a customer to make the industry successful it is the industry responsibility to make products tailored to different target groups. And make their business thrive.
With this it is gaming industry as a whole which conditioned me not to buy anything day one, buy only on sales. It is my response to being burned.
Yeah, I've mentioned some of these issues in other videos (mostly on 'why everyone is playing old games?'). I really dislike how accepting the gaming media has become of the "release broken, fix later" approach. They should deduct points from review scores due to performance issues instead of pretty much ignoring them.
@@criticalpixels the issue is: access. First they rely on access and publishing review asap. So they do not want to hit the hand that feeds.
Secondly NDA which are not the same for all media outlets. In some cases they might contain a paragraph stating “this build might have some performance issues, but we fixed it with day one patch so please do not talk about them. If you experience severe issues please contact us. “
Another example some (I believe one or two) media outlets were allowed to inform that GT7 has mtx but that they were disabled and they do not know the pricing, while others were not even allowed to mention this.
A gaming media is a separate and vast topic. But as it is right now it the reviews work less and less.
I have a huge backlog of games. I play games since ‘92, and to be honest while I’m still interested in some new releases (the alters) I lost the ability to be hyped. So it might be I will be playing new games less and less and start going through my backlog.
Honestamente o canal não tem desapontado nem um pouco. Vendo o Landscape geral do RUclips gaming no brasil, fico feliz de mais de ver que ainda tem canais menores produzindo conteúdo realmente bom, informativo e que faz o seu dever de casa sobre os tópicos apresentados, muito bom trabalho!
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I think most of the sentiment nowadays is more about "everything I don't like = bad," so yeah, we can say that, in some ways, most of the community is being too harsh on it. Concord looks OK, doesn't have many massive problems/bugs, and receives the same hate as Fallout 76 on launch. Most of the time, games are judged by what people think they like rather than by the standard for judging a game. Just look at how AC: Shadow is being treated even without releasing, just because of something that shouldn't matter.
When you mentioned Starfield as an example, I can totally agree with your sentiment because I also saw a lot of hate for the game that, while it has flaws, is not even on the same level of technical problems as Skyrim or Fallout 4. Even Fallout 4 next-gen was worse in technical aspects than Starfield but still received more praise because of its fantastic adaptation to other media. Again, the game has flaws, but you are correct that most criticism today is based on personal preference rather than technical knowledge.
When people say the industry is terrible today and older times were better, I often remember the PS2 era. There was a ton of shovelware made just because it was "profitable", a lot of poorly optimized games and still was a remarkable era, just because of all the greatest hits. Another console with the same track is the Switch, which is ending its life cycle now. Still, It was criticized a lot during its cycle just because of its shovelware or because Pokémon S/V and S/S and ToTK were not "good enough" games because of problems with optimization and Quality Control/Being a DLC and not a complete game(?). Even though the development time in most projects is way longer than before, they are still receiving great games, just like the other platforms. This year, we had Dragons Dogma 2, Final Fantasy Rebirth, Stellar Blade, Tekken 8, Street Fighter 6, Persona 3 Reload, Hades 2, Black Myth: Wukong, Balatro, etc. If you omit re-launches Like Paper Mario TTYD, SMT: V, FFXVI on PC, GOW Ragnarok on PC, and many others. That should be absolutely no reason to say that the industry is terrible or dying, but sadly, that's where we are right now.
In the end, terrible games are not even bad anymore. Just a disliked game.
Muito obrigado! Inicialmente eu tentei criar conteúdo em português, mas com mais de 45 vídeos lá, eu não consegui nem metade do resultado que tive aqui... Tava bem frustrado e desanimado, mas parece que em inglês eu finalmente encontrei um público.
The biggest problem is that most game developers try to replicate the success of older games, without knowing what made them so great in the first place.
They ride on the good will of past games and hope to capitalize on it. Most people in charge of development, mainly the publisher, don't know what they're doing and those who do only care about milking the IP for as much as it's worth it.
Also, new games take so long to develop that by the time the "trend following" game gets released, the industry has already moved on or there's something else more interesting.
@@criticalpixels They take longer to develop because they insist on max profiting. They find all the ways to sneak into your wallets. Many of these company suits want the profit of live service, so they do everything they can to chip at your wallet from making things more difficult so you want to purchase convenience tools, make items you wear ugly so you buy skins, every little cosmetic item. They'll gladly vulture old titles reputations and hound your nostalgia to get you in the door.
You have to judge before you buy nowadays.
Anybody wanna buy another unfinished buggy game for $70 but the most functional part of the game is the microtransactions?
How about a game worked on with consultants that think you're horrible just because you're a man?
Maybe perhaps a game you paid good money for leaves your library or becomes unplayable in the next few years?
How do you know the game you're going to buy it's buggy and unfinished or not?
@@gab_v250 Wait it out andf see what other players have got to say.
Oh God you're part of the Anti-Woke "I'm the victim!" machine
@@gab_v250 In all honesty you don't know 100% sure but you look at as many gameplay trailers as you possibly can. You pay attention to what is promised vs what is presented and use your best judgement. The best thing in my opinion is to just wait and maybe watch a streamer or someone on RUclips play/review it and not pay attention to whether it's fun or not because that's up to you but whether it functions like it should.
Most of your video covers gameplay as the base reason we're being too harsh on games, and in a vacuum that may be true in SOME games. But the truth is that gamers are angry about the pricing, aggressive monetization, over promise and under delivering, forceful DEI, engagement based match making, always online, multiple launchers, DRM, cash grab remakes that don't capture the essence of the original etc. If you see chocolate wrapped in shit and still want to eat it, then go ahead I guess...
This is either a really bad take or you’re just trolling. But if you are trying to be a devils advocate you could’ve done a better job finding points to debate on. Because the arguments that you propose are invalid, the last one is a joke, try to play games yourself before judging? really? How about having a life?? There are so many games nowadays and so little time you HAVE to listen to rewiews and WATCH the gameplay because there is no point in playing the game to “try it yourself” if it obviously looks like shit, you know what I mean?
We want good games to succeed and woke games to fail.
Muh woke agenda 🤡
Using the word woke as a negative connotation in the world of gaming is where you, as a gamer, is failing yourself. Get away from the weird opinion, that if a game isn’t what YOU want it to be, that makes it woke. It’s the people like you this video is about.
@@youngkhronic2243 Woke is a negative word today. And it should be the equivalent of the n-word. A word that immediately makes you go "ewww, no thank you, disgusting". If you are woke, like DEI and representation, then you are NOT welcome in the gaming industry. Go take your garbage somewhere else. I am a game dev, and I fully support boycotting all these people out of the work force. The gaming industry needs a reset, and the line has been drawn. You can still make games woke, sure, but the companies willing to do that will decrease rapidly over time, as there is a lot of money to be lost following that path. Woke is dying, and the gamers couldn't be happier.
@@youngkhronic2243 People might dislike something because it's 'woke', but people don't call things 'woke' simply because it's not what they want it to be. If that were the case, people would be calling gollum woke. When people say something is 'woke', it usually means that it engages with DEI practices. Things like including certain races, genders, sexual orientations for the sake of ticking certain diversity and inclusion checkboxes. I think the word 'tokenism' also pretty accurately describes these practices
Sounds like you all need to check out this little thing called pink capitalism, this is *really* what you should be directing your anger at, not the fact that game developers add in different types of people to make other gamers that aren't the casual white man (which aren't all the types of gamers that exist). Stop thinking you have a point by just saying "woke", do some research and stop falling for idiocy! Hope you're all doing well though!
This is a strange question to ask because it addresses an issue that is not a root cause.😢
The number and harshness of criticisms comes from real problems that, to fill a deadline, are either not noticed or left alone or, to fill a manadate, are intentionally created.
There's also just a lot of people that enjoy the least important, least engaging, or least reliable parts of games.
And mind also, none of these things are new, but the raw amount releases and people playing them is so big that it's hard to ignore.
This industry is amazing, all good games deserve to succeed. Political messages disguised as games should fail, though.
No, I’ve played pseudoregalia recently and it’s one of the best indies I had. Modern games just need to be good. Down with the predatory business practices
I am on your side with this point my guy. Never seen your content before, but the algorithm wanted to show me this. I just recently had a near death experience that was pretty violent and I came out of it with a new outlook on a lot of things on life, and I find enjoyment in gaming. But the amount of bitterness in the gaming community nowadays has made me dread being apart of the community. After my experience I’ve opened my eyes more and started to appreciate things on a different level. Where now I see all of the things people complain about in the gaming atmosphere, is non-quintessential to what really matters in games. The semantics of what makes games fun has not changed for decades but all of a sudden people now hate the gaming industry. I can’t imagine being a game developer and thinking that no matter what I produce, a huge chunk of gamers will hate it just for the sake of hating it.
There are genuine things to worry about in the gaming community that do matter.
Like for instance, why are so many corporations trying to make nft games? Why are so many trying to force us into WEB3, or trying to put ads in our games? Why are game companies laying off hundreds of people? Those are the things that should be hated on and shunned away. Not the fact that “oh there’s a black girl in my video game now. Guess they just lost a sale” or “this game has a gay person in it. I won’t be playing that game” or, my favorite one, “this game is made by Ubisoft. I won’t be playing this game”
When Ubisoft is, by statistics, one of the highest grossing publishers in the world. People who complain about this stuff, still buys the games! So what’s even the point of the hate?
Great video! But lemme ask you a question totally off topic, are you from Brazil?
Valeu! Sou sim :)
After ksp2, we’re not being hard enuff
I want the entire modern economy to fail.
We are not being harsh enough, shitty games should flop hard. Keep trying
8 year projects, well games change a lot in that time, same with audience expectations or game playing comfort too as well as tech talent. Like with Foamstars in my big comment in the console gen video I want it to get better but t because of a businesses model nah pass. I can have passable ideas for th but it won't happen.
Many od us yes are that age but some od us go hey rry this. I did. I wwnt to other genres I didny before, done fhe swme wtih anime. Started in 2014, tried genres, did comforts with gaming I went nah I'll bridge to ofher consoled/games.
Woth music I went eh to pop, went EDM and while I'm limited in fhere I still listen to instrumentation thats not electronic, is electronic and many electronic genres but ai care dor ghr like games mechanics, music structure. Anime just ghr story/character dynamics and id ghe premise is interesting and uses it well in its world.
So people not wanting change, or people into single genres or whatever sure.
Or only want sport/shoofers.. but somw od us and myself play MANY games across genres and consoles and still find it boring and not nostalgia of course. It can play a part cor sure whats familiar and surr I can say oh tactics because of chess, or visual novels because of a vidual novel citt builder called Metropolis mania. I can make connections like that but I still separate from those and just try something new, old and more to better understand a product, what fhe devs were looking for
Not all box art means the same thing but yes are formulaic. But I can art stiyles tell what they are going ro be about by now.
I got into arcade racers late so never cared about high scores or times to beat. But in arcade gamds yed I still seek campaigns whoch many oned I pick have. I don't mind arcade gime limits or high scores but it isn't my main focus at least. It would be someone else's for sure.
But yes money, low storage space, lives, power ups, checkpoints and more made sense why for the time.
Complex hmm slill trees and laziness, easy missions when side ones require more effort???? Story ones are essy for casuals in Second Son. Minigames on aide missions.
Some do a good mix of minigames not dialogue only or combat onlt missions.
COD dropped vehicles so yeah. But many loadouts, sci-fi or pther elements dropped off in later entries.
Old ones in WW2 were mode fair ghen movie like of COD4+ entries and AI helping so much.
Stanfield its experience and how it lacks in areas for sure. No Man's Sky had a better space exploration experience.
Humour and creature weapons of High on Life I think was fair.
Online ones are a hit and miss for sure. DRM or otherwise. Same reason you can't move GT5&6 or Forza Motorsport 3&4 to stop car duplicates oe save modifications.
Yeah I find Jet Force Gemini on Xbox One modern and old controls felr weird at first.
Caneras, checkpoints, button layouts, how it feels ro play and more have chamged a lot over the years. But lacking modes is a problem.
Yes it was PS3/Vita/PS4 or nowadays all consoles.
That or old gen versions content and presentation of past eras.
Reviews that like, hate, what, wby, does it work for the series, for said audiences.
We want quality. Not to see devs get flet off struggle to make a new studio or have to find other jobs. We may not know them but we want quality, fhem thinking creative not repetition of 'idess' or old game favourites as clones or too much trend following.
Gamers have varied tastes, culture opinions and more. Or skme people donyhave taste and just join ghr group or look at reviews because fhey don't know what ghey want, don't learn what fhey like and just go xor what vroups say that can be a problem too.
But those that know what they want make their points clear. Or think it could better voice that but it's usually screaming that is heard most.
Or a tweet length comment of its bad the end.
Same with bad games to remaster/vet a second chance. They can be fixed but first impressions are over. Skme of us know they had bad management or rushed of just different idess and whatever ended up in the end.
We see fhe prototypes, the behind the scenes. Most don't, don't care and the product and expectations or whatever era games change of early access or not as well and wbat those meant.
Minecraft/No Man's Sky of alpha/beta to final then $60, buzz words & I think an algorithm or space travel of Haevn Call of the King to SE Battlefront 3 to NMS was cool vut I had mt expectations set, most people didn't and design people weren't used to either in genres they don't usually play.
Not nonsense or else we won't give them the time of day they are making a product after all we aren't best friends or the neighbours down the road.
Subtitles broader and accessibility for sure is great in modenr games.
As people get older yes fheir tkme, their interest to branch out doesn't happen. Some pwotwant something to come to them or fit an existing interest.
Some of us still have that kid/open minded try anything mentality about it.
Nor do I care screaming to articles or video comment sections I don't care if these them. Even the Crystal Dynamics survey, I don't expect anything from it but I did enough of what someone who pays attention to game design and doesn't like modern game design thought yeah Tomb Raider 2013 games I got this and that out of them. Remember some of their older games, think a Legacy of Kain game should be a good old and new but not oh all modern design with skill trees and other systems I don't care for.
Forspoken/Aveum besides thr Sweet Baby of Foespoken I thought magic combat was cool.
Aveum is fair of magic/loot and basic weapon types. Or a singleplayer game with 720p but too much UE5 and ghr fantasy side was something different.
Balan wasn't good but it was a Rayman 3 suit game to me. It's fine.
Tank Tank Tank was 1 button too but it's an arcade game so 1 button and movement, power ups used....... Not a bad thing.
Played many ahovelware to get a better idea and yeah quality, lacking conrent or grind but still something compared to advertising games or passable good products I still enjoyed just lacking in polish.
D Unit is a bad Pheonix games game wotj eh controls but grind. It os bad. Dodge Charger vs Challenger is a fair game. I beat this, playdd irs teo side maps/side mode. Made a 5/10 metacritic review and said it had potential. Sure rhe wiimote motion sucks and even sticks/buttons aren't great but I beat it still. Even if better is out there. Even for advertising racing games with cool mechanics (again many in my current gen console video, alfa romeo and others).
Among other multiplayer I don't play but still think have potential.
That's my problem. Most people have the culture or presentation or MTX or whatever to me its the gameplay mostly. I can skip the dialogue otherwise.
People can go oh Sony and multiplayer bur ghr thing is MAG, Socom and Warhaek on PS3 dod it. I made that and mt Destruction Allstars/Concord points prior but eben still I think part of it is what PEOPLE WANT/PLAY and money.some of us go sure mobile or multiplayer but to me its how they handle it.
Not oh they do this now company bad because they not do what I want, which sure whatever suits them. XD
Potential can happen it's how the game is done though. Fheir vision, what gamers plays and popular IPs not as many niche hames ans fhr broader picture.
No one has to be a collector or in fhe company but we get things more when we pay attention as gamers to ghe business, why ghr console, PC, mobile, TV/Firestick support and trends then those with their preferences or being part of the conversation and getting angry too.
The culture/consulting companies issue is one thing, staff in these studios now like Battlefield 2042 being what it was an veteran staff leaving, but to me the game design sucks.
Presentation also is weaker and eh trailers of CGI/Money balancing then worthy products.
So I won't play a singleplayer game if it's themes/settings, gameplay/level design and more are not worthy of exciting enough.
Not just not next gen in terms of enemy AI to learn, forget or otherwise hive network like or a reputation system or something
Or better shooter animations.
But it would be nice. Not just trend safeness, safeness by employees with no creativity, execs the same. Just point finger and get it done design.
To me BF2042 I was like why? Ubisoft same thing.
Female employees it's fine but if we get more creativity in say cooking or fashion or other things why not in video games? Why 100s of noodle types for years among different cultures yet we get safe video games? Or culture values as the focus and boring gameplay just boring missions?
I can ignore male/female audience aspects that's totally fine to focus on a demographic of age or gender or those into fantasy, sci-fi, a romcom/drama or whatever. That's totally how a product should be of niches or a group of things appealing to a wise enough audience but distinct and exciting of its themes, biomes, characters, how they play, what adventure they are on, what combat or puzzles and maybe no combat and it's a mystery to solve.
Building cities, a doll house, an action movie, a puzzle game, tot soldiers or action figures, shrunken down below grass, using cars in space, an underground death sport, and more but why such boring gameplay/locations.
The prototyping is wasted.these days, sometimes few years for engine tweaking sure that's fine, but publishers wanting 1 thing then change their mind, people not used to the engine, their ideas are weak. What are they making really?
Mechanics wise I can judge but otherwise with story/themes and more or varies for people that they are looking for.
I prefer original soundtracks but not orchestras but instrumentation/electronic that does a better job conveying things.
For movies use a popular song. For games they are original but to me blend together and are forgettable.
Part 2
Reality only has so much reference then using tofu to make Splatoon what it is. Like that's prototyping from one thing to another and making a modern era kid friendly but smart and simple multiplayer shooter with a great solo campaign and fair offline multiplayer too.
Competition was better with racing, platformers and shooters of the past.
Now not even close.
Fun fact, Concord took 8 years to make. Like John from Digital Foundry said, chasing trends was once possible when games took 2 years to get made, but now it just doesn't make sense.
We're just "harsh" on corporations lazy cashgrabs
I agree. While a lot of new games do deserve some of the criticism that they get, there is also a lot of unnecessary hate on these games. Horizon: Forbidden West for example, gets so much undeserved hate. Personally, I have almost 150 hours in the game and I think it is incredible. It has a community of people who love the game. Because it came out the same week as Elden Ring, it got pushed in with all the other "bad" games. It gets so much hate from people who have never even played it. While I recognize it has flaws, it seems like nobody noticed everything good that it did. The point I want to make is that if you go in with an open mind and actually try a game, you might enjoy it.
I'm playing Burning Shores right now. I feel like Horizon gets more hate online, but not IRL. The sales speak for itself.
Not everybody. Good games are stll being made.
1:03 no we are not too old for new games, most newer games are just a steamy pile hot shat out cancer.
I played starfield for 120 hours and can certifiably say it's terrible lol
Why did you keep playing for that long? 😅
@@criticalpixels Because it's a AAA rpg and from the devs of one of my favorite games. I aimed to explore every system and do every quest. Finished that and it was terrible, Bethesda does badly outside their normal gameplay and without the old lore of Fallout-Elder Scrolls that was actually good.
Would you say I played too little to call it bad if I played only 10 hours? 120 hours is not a lot for these types of games, I easily have 400+ in Fallout 4.
@@DearMink_X Nah, you played long enough and you're entitled to your opinion.
No man, games are the same since the Xbox 360 and PS3, which were almost 20 years ago. The difference is that companies have become greedier, developers have become lazier, and nowadays they expect you to pay $70 for any piece of crap they release and then spend more money on microtransactions.
Games like Cyberpunk 2077 (2 years after its release, but still), Baldur's Gate 3, Black Myth Wukong, and Doom, just to name a few, throw your argument that "we don't want new things" out the window. We just want good games, and if they deliver good games, they'll get our money. Otherwise, it'll be the same as Concord and Dustborn.
Why'd you include Cyberpunk in that list?
@@Aladelicous because its a good game
@@Bafo117 You talking about the game aside for the combat, stealth, rpg elements, and open world stuff?
Games are being made by soulless NPCs that have no passion or care for the games they're making + games aren't made for you they're made for other mindless NPCs.
That's all there is to it, you're welcome for the enlightenment.
Absolutely not.
Not all of them are awful
Idk, I feel we are getting improved. I hated the period 2008-2013 called "we want Call of Duty audiance". Since 2014 games are getting better. Sure we won't get back to the golden age of 1997-2007 where we had amazing industry shattering games one after another, but so what? Bad, good and great games always existed. During that dark age of "We want Call of Duty audiance", Mass Effect, Skyrim, Mount and Blade, Dawn of War 2 and Witcher 2 were released and they are what I consider one of the best games ever made and during the golden age, garbage we had like Bioshock and bunch of RTS clones and WoW killers (and are we going to ignore how predatory MMOs were exactly like microtransactions in looter-shooters are). Today we have Divinity: Original Sin, Hogwarts Legacy, Witcher 3, Ancestores Legacy, Kingdom Come Deliverance, Disco Elysium, Wolfenstein reboot, Pentiment, Shadow Tactics, Grim Dawn, A Plague Tale, Tales of Iron, Last Train Home, Endless Space 2, Expedition series, Pentiment, Kenshi, WW1 series. America, Britain and Japan no longer have monopoly (and thank god Japan has lost influence with their stagnant and narrow ideas), gaming preservation is active and well practice, we have many games to choose of different genres, there are various different teams of developers, console wars, PC Master Race fights and platform exclusivity are thankfully over (unless you look at Sony and Nintendo who look more and more like pariahs for that attitude) and no longer everything is concetrated into coprorate giants like in the days of "we want Call of Duty audiance". And just in case someone say "we are talking only of AAA corporate", that is the most stupid excuse I can think of. Valve when it made Half Life was an underdog, just like Rockstar was when it made GTA, or Ubisoft when it made Prince of Persia Sands of Time, or Bethesda when it made Daggerfall. The top players of their time made Doom clones and 2d platformers with mascots. Capitalism breeds innovation is one of the dumbest thing ever uttered by neoliberal elites (why elites who look a capitalism like a religion and not economic system would say something like that I wonder). It is strugle, necessity and/or will to improve and do something new and better that breeds innovation just like literally everything humanity has ever tried.
And those who are surprised people mostly play older games, I am genuinely curious how none of them considered that maybe not everyone has money to throw for every new game, especially when games are ever more expensive, or that they want to clear backlog like me who is currently playing Dragon Age: Inquosition and Black Mesa because I want to finish those games first and I just felt like playing them, or they don't have the latest PC like this is the reason why I don't play SpellForce 3, Solim Infernum, Baldur's Gate 3 (also I haven't played previous 2), Lie of P or Starfield. Honestly, it's not a rocket science.
Three immediate deal breakers for someone who spends at least a couple of grand a year on gaming (since 2007 or so). Have multiple platforms and often double or even trip dip on outstanding games. For example, I have Alien Isolation on 1) PC 2) Xbox 3) Switch 4) Android. I have all 3 Bioshock's on 1) PC 2) Xbox 3) Switch.
The absolute red flags are as follows:
1) Any form of woke pandering/identity politics/forced DEI nonsense
2) Predatory pricing including 'loot boxes', cards, progress accelerators or anything but cosmetic microtransactions in both single and multiplayer games.
3) 'Battle passes' , 'Season Passes' or content which is a key part of a single player campaign sold as 'DLC'.
Am I a typical gamer- no, but no doubt there are millions of me. Semi-core gamers who have bust lives and some cash to spend and want to be entertained in the limited time we have off. We don't want to be preached at or spoken down to, we don't want to be nickle and dimed at every turn. Just give us fun games that entertain- simple!!!!!
Gat.
I'm starting that everyone I've seen on RUclips don't care enjoying games or having fun. I think they just want everything to conform to their standards for what "gaming" is in their minds. They want all games to be like a generic FPS in which the protagonist is a gruff, chiseled, cynical macho guy, and every female character to be glorified eye candy for male protagonist to bonk. When not all games are like that. Have these people not heard of these things called "cozy games"?
I've even heard people say that all AAA games are bad for having "woke inclusivity" or are pandering. Spider-Man 2, God of War: Ragnarok, Horizon Forbidden West, and Starfield were criticized, which is crazy to believe since those games aren't really that bad and Starfield was one of my favorite games from last year. Look at the Metacritic scores for these games. It's even worse these same people make such radical claims like "They're making female characters ugly on purpose", or "They're making these characters gay for ESG score." You got to be absolutely out of your mind to make such a crazy claim like that. First of all, nobody trying to make characters ugly. Second, what the hell is wrong with being gay?
They even said games like Suicide Squad kills the Justice League, Star Wars Outlaws, and Concord are bad because of these reasons. Really, because I can think of worse games. Like actual bad games.
I'm saying this I still like to play games. I'm what you call a casual gamer. I play games for entertainment and to turn my brain off. There's nothing wrong that.
But these youtubers like Synthetic Man, ENDYMIONtv, It'sAGundam, Cyael, RevenantRemnant, AndyPants Gaming, Griffin Gaming, Hypnotic, HeelvsBabyface, YellowFlash2, Smash JT, and Ryan Kinel have already tainted the gaming fandom. They don't care about having fun, they just want something to complain about and regress society to how they want it. When all it's doing is turning people away from enjoying games.
I'll say it now. Not all modern games are bad. Hell, not all AAA games are bad. Some of them are pretty fun and okay. If that doesn't suit your fancy, there is the indie scene to check out. I wish people would learn to relax and remember to enjoy themselves.
Bruh you nailed it. All those RUclipsrs you mentioned are pure poison. I've given them fair chances and heard them out but they just play the victim and whine and complain. My life's been much better since they don't pop up on my feed anymore.
The problem is, the big corporations now only want to appeal to your type of gaming, i for exemple like to play profound games where you have to invest a lot of time in it. All companies are trying to do is push live service crap like suicide squad donw our troats, not everyone likes that.
@@matheuslustosa9330 true, but the good news is that all major live service games have flopped this year. Concord, Suicide Squad, and Skull and Bones went straight to the dumpster and I'm loving it. Those games were all shameless attempts at siphoning our wallets with soulless gameplay. But I don't play live service games anyway. I'd rather focus on good games and spend my money where it's worth it.
@@whosaidthat84 But truly those can't be that bad.
@@RacerC45 in this case, I think they can
I'm not watching this shit bru, what even is this title, are you serious?
Watch it and tell me what you think about it. I'm just trying to look at it from a different angle, not actually saying that all new games are perfect and we're totally wrong about them or something.
@@criticalpixels A lot of unreasonable hate new games get is on some random twitter posts (which doesn't really matter). Some studios actually did develop a bunch of pretty bad games in recent times and I think they are just getting the consequences. The solution to that is looking for something else, I didn't really notice a lot of serious negative comments about games that people play and enjoy. It's really good and reasonable to sometimes see big new games coming out and not supporting any of them. Indie games and other games a few years old can be enough for some time. ...on PC. So if someone doesn't wanna play new console games then yeah just dont't buy them lol