Another bad aspect of Mycelium Might I discovered while playing: some abilities instantly cure status conditions when they get them. I used Spore on an Insomnia Banette, and it went to sleep when Insomnia would normally prevent it. But then it instantly woke up, since Insomnia wakes up a Pokemon if it somehow ends up asleep. So Mycelium Might didn't even do anything other than make me move last!
good as gold is even crazier in singles because it prevents defog, one of the ways of removing entry hazards, and Gholdengo itself blocks rapid spin and mortal spin due to it's typing. One of the craziest abilities this gen for sure
Good As Gold Is The Pokemon Version Of The Status Barrier Trait From Digimon World DS/Dawn/Dusk,The Signature Ability Of These Games' Godmon,Chronomon Holy Mode!
I love Zero to Hero from a flavor standpoint. Honestly the only thing that would have made me like the ability more is if they let us give our Palafins two nicknames, one for when they are Zero mode and one for Hero mode.
It's fun to lead with Zoroark and pretend to be a Palafin that's going to switch out, but then instead let loose a Flamethrower or something when they think they can safely set up.
Ooh, that *is* interesting! I wonder if this ability mindgame might be viable enough to win something with. I don't expect it to like, overwhelm worlds, but it certainly would be an impressive showing for a regional or maybe even a top cut at nationals 0u0
Trivia Tatsugiri's form affects which stat gets boosted when Dondozo uses Order Up. Curly Form increases Attack by one stage. Droopy Form increases Defense by one stage. Stretchy Form increases Speed by one stage.
@@gboss378 you're wrong, it boosts defense. you clearly have a computer and internet and yet you couldn't be bothered to look that up before trying to correct someone. good job.
One interesting thing with Espathra is that it also gets stored power, so copying something like a belly drum still gives a huge damage boost on the special side
Another more niche part of it is it also gets access to Baton Pass. Done correctly, it can be a crazy powerhouse. Imagine the opponent uses Belly Drum or Swords Dance, Palafin uses Flip Turn, then Espathra comes in and instantly switches out with Baton Pass. Sounds like a lot of hoops to jump through, yet game winning if done right.
Something to add about the ruin abilities: sure it affects one of your pokemon vs 2 of your opponent, but even better is the fact that, if you're using one of the two that lowers a specific attack stat, you pair it with a Pokemon that uses the other attack stat. For example, using tablets of ruin with a special attacker!
@@MirrorHall_Clay i think it doesn't work because the ruin abilities are not stat level change like intimidate but applying stat multiplier like the aura abilities.
One thing that I think is important to note is that none of the past Pokémon are Fire type so unless they terastalize they only get the harsh sunlight boost too coverage moves and don’t get stab boost on top of it. Iron Hands, Iron Thorns, and Miridon are all Electric types so the electric terrain also boosts they stab moves.
It’s worse. Purely because sun is vastly better than electric terrain. Entire teams are built around sun even when the sun setter is a bad Pokémon. That does not apply to electric terrain. It’s obviously still good though.
In smogon ubers koraidon has been more dominant than miraidon, and entire teams are built around sun even if the setter isn't very good, so I feel like koraidons ability is better
Kinda causes Koraidon to fill a similar niche to Groudon, being a setter who doesn’t benefit too much from his ability, but still packing a punch. Miraidon, though, would be full-sending offensively. It takes the Electric Terrain bonus, the ability bonus, and his ability to automatically set Electric Terrain to do massive numbers. Personally they’re equally valuable, it’s just that Koraidon is more flexible with team building and his roles, and Miraidon builds his teams around him
Wind Power actually does go into effect when tailwind goes up, same as Wind Rider. Not sure why the description doesn't state it, but I've used Kilowattrel a lot on OU ladder and in my solo playthrough, so Bulbapedia definitely needs to update its page lol
Tatsugiri and Dodonzo are like a Yu-Gi-Oh polymerization monster. Though it's a bit of a bummer that you can't pull off a Yugi and just have one creature SUMMON the other in order to perform the fusion into something else with buffed stats. I imagine that would be pretty busted.
Guys listen to this. Grafaiai’s signature move, doodle, changes the ability of you and your teammate to that of the target’s. It also gets prankster. Now what if you paired this up with a slaking……….
@@sinteleon Well, it helps so that Grafaiai out speeds the opponent poke and has a chance to use the move. It doesn't matter if it out speeds Slaking since truant doesn't take effect until the next turn. I think the bigger downside of prankster is the dark immunity. So maybe scarf if you're super worried about Grafaiai getting OHKO'd. It's base 110 speed though. So probably sash is fine, just in case.
Since the launch of the game, I've wondered if the reason the included the ability shield is because they expected all of these overpowered abilities to cause skill swap to enter the meta?
@@FreshSqueezedBreastMilk It does. You even often times get a little confirmation message that says "The ability shield prevented X's ability from changing" or whatever.
During my playthrough I slapped Skill Swap onto my Meowscarada a few times like to get rid of Espathra’s Opportunist so I could then switch and setup a BP freely with Farigiraf so Skeledirge could freely sweep Geeta. Definitely think it’s more of a possibility
I think something interesting to do with Orthworm is to make its Terra Type Electric and have it with its Earth Eater ability. So now it has no more super effective types and is immune to the one thing that could’ve hurt it for 2x damage. Because Iono gave me good ideas.
One thing to note 'bout Protosynthesis 'n' Quark Drive is that they don't give you a regular stat-boost like Swords Dance or Nasty Plot, it just directly boosts the stat without increasing the stat-stages, so it can't be removed with Haze 'n' stacks with other boosts similarly to Choice items.
Here's something interesting: Anger Shell can trigger multiple times if Klawf is healed back over 50%. Leftovers, Shell Bell or a partner with Heal Pulse could let it snowball.
Showdown shows Supreme Overlord as 10% per fainted ally, but there is a chance they could be wrong, like with Protosynthesis and Quark Drive at the start of the generation. Also Wind Power activates when Tailwind is set for your side on Showdown too.
@@flipsicle1568 From what he says it seems he did look into it, just that either at that point of production the game wasn't out yet (since editing and all takes time). He says he wishes to try out Commander and Dondozo when he has already used it, which definitely backs up the fact that this was recorded some time back.
@@aethermax4695 He normally doesn't upload that often so most of these videos were made a while back I'd imagine. The videos that were made recently are still probably a while off from completion
Glimmora has become a primo hazard setter in singles because it only needs 2 move slots to have all three types of entry hazards, and the slower singles has more need for entry hazards.
Something fun you could do with Palafin is to have it use Flip Turn to switch out and have your other partner use Volt Switch or U Turn to force Palafin back in, giving you a turn 1 Palafin transformation while still applying offensive pressure, and that's without taking into account the 2nd pokemon you bring in (for example, a rain setter).
Note that Wind Power is also boosted by tailwind similar to Wind Rider. This makes it a quite useful ability since kilowatterl can setup its own tailwind and boost its damage output. Currently serebii doesnt note this activation method unlike Wind Rider which is likely where the mistake comes from.
For Supreme Overlord the boost is 1.2 for the first death and an additional 0.1 for each after. EDIT: For context, it’s a free life orb with only two teammates fainted.
@@ytbtech114 But VGC isn't the only way the game is played, and just because Wolfe is a VGC player doesn't mean that everyone in his audience plays VGC exclusively.
With sharpness I expect we'll see more items or abilities that interact with cut type attacks going forward like we do with sound types now. It'll be interesting
Or it'll be like Iron Fist/punching moves and be a one-off thing for the next seven generations until GF decides to create an item that boosts slicing moves too.
Supreme overlord boosts kingambit’s attack by 10% as many people probably told you. Meaning that if kingambit is the last man standing it gets a 1.5 attack boost from just existing. That’s a whole stab bonus! It was so fun to use kingambit in my playthrough and be like “fine, I’ll do it myself” against everything that countered my very unbalanced team. It also almost swept geeta before being killed by glimmora and having to be tagged out for my cyclizar. There so many fun supreme overlord moments in my playthrough and I loved it so much
Another good thing about the ruin abilities specifically for the ones that lower attack stats is that if you pair them up with a teammate who could benefit from a raise to the corresponding defense stat you could make them very difficult to kill.
I’ve been using armarouge weak armor with weakness policy plus sucker punch sableye to boost armarouge special attack and speed by two stages instantly. It’s been working really well on ladder and sableye gets access to helping hand so it can boost heatwaves coming off armarouges doubled SpA stat.
I really like your discussion videos like this one. It's well structured, well paced, informative, interesting, no additional bullshit. I could have read all of this on serebii myself but having the info in a video format is convenient as an overview on top of which we get your opinion on the strength of the abilities. Thanks for making cool content!
There is one thing about wind powered that wasn't mentioned that makes it a little better. Tailwind triggers it. I know you showed it in the background but was probably worth mentioning
Kilowattrel is very fast and does learn Tailwind, so it can easily set it up one and get an electric boost. I'm using it on a DisQuake team with Krookodile.
Don’t overlook this aspect of Koraidons ability, with the fact it always gives him a 3rd stab with fire! Ontop of boosting his attack, this ability is the true juggernaut. Electric terrain only boosts miraidons 1 of 2 stabs even more
@@psychokirby985 basically balanced hackmons is a showdown format where any pokemon can have any ability and move, outside of objectively broken stuff like wonderguard air balloon on a pure electric type or huge power. basically you could have poison heal regigigas with toxic orb substitute or slaking with tough claws and such.
@@stanzacosmi Lmao, the objectively broken wonder guard air ballon can now be done legitimately in natdex AG now that you can terastalize shedinja into a pure electric type. You'd still get fucked by poison and burn, but that's what shed tail is for.
yes. i used kilowattrell in my violet playthrough. turn 1 use tail wind which procs wind power that will boost your next electric attack. turn 2 use wind power tera boosted electroball to melt anything in front of you. you can also give it a held item to boost the damage even more. and ev/iv train it for more speed. the only thing tho is that hes very frail so you need to at least live a hit. so i dont know if hes gonna be good competitively but hes a monster in a casual game.
If we are considering the certain effects of these, Hadron Engine is the best. If you do the math, Miraidon’s electro drift will do around 300 base power with Hadron engine, electric terrain, and STAB boost
true but in a doubles format orichalcum pulse enables your team much more since sun activates cloro and proto, and gives spdef boost to grass types. It also helps that more of the scarlet mons are viable compared to the violet mons
I find this gen of Pokémon interesting competitively because it feels like the Pokémon company really tried to make the abilities and move sets synergize with the Pokémon they created. It feels like a lot of thought went into the design of how these Pokémon function and I think that’s awesome
I only just started playing doubles yesterday for gen 9, not vgc, just doubles, and oh my the brokenness of Tatsu and Dodonzo, tatsu holding a mirror herb, kinda niche but it’s fun having him chill in the back while Dondozo is out, and getting a free boost from an opponent eventually, which happens 9/10 cause opponents want to get some type of boosts to take on Dondozo (which side note, obv he has unaware so idk why I ALWAYS find opponents setting up on it in my doubles matches) and using the fish and saber tooth tiger (I still mix up all their names I only know Ting Lu) with an instruct Orangaru, with bulldoze and fling light ball for some speed control has been so heat for me.
I actually really find Wind Rider and Wind Power to synergize in a really fun way, at least in my playthrough team. Killowattrel starts with a Tailwind. Then, next turn, it gets a buffed up Volt Switch, which will either do good damage or straight up kill. Then, swapping to Brambleghast, it will get the speed and attack next turn on whatever comes out or the Pokemon you were facing earlier. I also like using Trail Blaze on Brambleghast to keep Boosting it's speed stat so that it will retain the speed from the Tailwind even after it fades
Worth noting that Wind Power also activates from Tailwind, which youre likely to want to run on Kilowattrel anyway and boosts its Electroball further on top of getting the Charge boost. I also just watched Boyt wipe 2 Dondozo teams with it, so I'm gonna say its better than youre giving it credit for.
I feel Sharpness really benefits Gallade Gallade gets Psycho Cut, Leaf Blade, Sacred Sword, X-Scissor, Aqua Cutter, Night Slash, Slash, Aerial Ace and Fury Cutter (and Air Slash) All of those are powered up by Sharpness Sacred Sword is effectively 135 Power attack that ignore the target's stat boosts. 202(.5) Power after factoring in STAB Aqua Cutter becomes 105 Power Psycho Cut becomes 105 Power. 157(.5) after STAB Leaf Blade becomes 135 Power Night Slash becomes 105 Power Slash becomes 105 Power X-Scissor becomes 120 Power Fury Cutter becomes 60 Power, but 120 on the second turn, and maxes out at 240 Power on the 3rd Aerial Ace becomes 90 Power Air Slash also becomes 112(.5) Power, but Air Slash is a Special move and Gallade's Sp.Atk is the same as Kirlia's Sp.Atk You trade away either Steadfast (+1 Speed when flinched. Fake Out) or Justified (+1 Atk when hit by Dark-type)
Hey Wolfey, one thing you missed is that Wind Power works when Tail Wind starts. I feel like there is some niche use for Kilowattrel to set up tailwind and then hit for a double powered move before switching out of getting KOed.
Hey something about wind power, it's also triggered by Tailwind so it's not that bad. It doesn't tell you that it's there, but it goes off for Tailwind. It went off when a wild kilowatrell used tailwind, and I didn't hit it with a wind move. It was power gem
I agree that Wind Power isn't as good as a lot of these abilities, but maybe isn't as hard to activate as you're saying here. Since Kilowattrel has access to tailwind, it can actually activate its own ability while boosting its speed. That said, it'd be much better if the 'charged' state lasted after the first use of an electric type move...
Protosynthesis and in turn Orichalcum Pulse are easily going to be the most broken abilities in Doubles formats. Hadron Engine and Quark Drive are powerful in their own rights, but since Sun is such a good playstyle and theres not much competition for it anymore its going to be pretty common once Koraidon is allowed. Being able to have an Attack boost to your Sun setter, doubled Speed for Chlorophyll sweepers, and Protosynthesis boosts in Attack SpAt or Speed could be devastating. Especially as Sun teams always struggled with coverage that isnt Weather Ball, Solar Beam or a Bug move, having a Protosynthesis Mon like Great Tusk or Flutter Mane or even Slither Wings if youre feeling ambitious could push Sun over the edge as the definitive most OP weather in the game and possibly even ever as Sand in Gen 5 OU could never be that bad
Well baked body+ tera steel + Daschbun's Former Fairy typing also provides an interesting idea... because you still get stab on your previous typing there will only be 1 type that can hit Daschbun effectively... immune to fire, but with the former fairy typing, fighting is out, leaving only Ground to hit it Really hard
I'd personally say Hadron Engine is better than Orichalcum Pulse, simply because not only is it a boost to Miraidon's Sp Atk, it also boosts its STAB moves thanks to Electric Terrain. While Koraidon does have a few Fire moves to take advantage of the sunlight, it doesn't get a STAB boost like Miraidon does.
That's great for a single pokemon, but sunlight is still more widely spreaded, there is a better way to build sun teams than electric terrain teams, and with terrain setters like grass types that can benefit of the sun as well and resist electric, it balances a little bit, it is actually the same for Groudon, which is ground type not fire.
@@mohammadmurie electric terrain teams are more of a duo than full team, as there are more diverse sun abusers than there are electric terrain abusers. Electric terrain duos are usually a terrain setter like Tapu Koko or pinchurchin, and a fast Rising Voltage mon like Alolan Raichu. Meanwhile sun has the sheer offensive power of sun boosted fire type stabs, the fast support sleepers in venusaur, lilligant, and jumpluff, and even supports the use of mons weak to water like ground and rock types due to taking less damage from water type moves under sun. However, things are different this gen, multiple electric terrain abusers were added, like how Iron Bundle can get stab on the holy trinity of ice water and electric moves, and having a hyper offensive terrain setter in Miraidon
It's not sun is far more versatile this also sets up koraidon to have dragon,fighting OR fire terra making it more unpredictable It also weakens water moves boosts fire i mean look how often torkoal is still used for sun even when he's not the one to terra
I still haven't encountered the tressures of ruin but I just learned they're in base game scarlet and violet the other day so now I'm looking for them, they're sooo cool!
Personally i think Toedscruel ability is nice but very situational, say for instance you lost your partner this turn and Toedscruel spores; Now you have a guaranteed sleep turn to switch in another Pokemon and set up. Very situational but can be nice i guess.
@@Logicalleaping Thing is, Amoonguss just does it way better, its usually the slowest so it’ll guarantee the sleep turn regardless and has better overall bulk, typing, ability and support move set. Still could be fun in a draft league and come on lets be real the way Toedscruel stands with his hands tied is so funny 🤣
Love to see content like this and you explain things so clearly! I'm a baby to competitive Pokémon but interested in trying it out this gen. Sounds like the meta might get insane with some of these abilities!
Hey Wolfey, the Wind Power ability by Kilowattrel gets activated by Tailwind, so you can set up tailwind turn one and then use a devastating Volt Switch turn two which is what happened against me yesterday.
Its messed up that Miraidon’s electric terrain boosts his STAB signature move i.e. Electro Drift, but Kuraidon’s sun doesn’t boost his Collision Course.
I feel like ghost Tera type garganacl could be interesting. Halving ghost damage means that it only has one weakness when terastallized (dark) and before it terastallizes it could use curse to boost its defenses. When it does terastallize, it could put a curse on enemy’s Pokémon. It also has access to recover to minimize damage from curse. Just something to think about…
Yo, Wolfey, this video got me thinking of how abiltied and Dynamax work in tandem, and I thought "damn, Coalassal would be really with Tera". So I thought it would be a cool experiment to see which, lets say, 3-5 Pokemon from previous regions you'd like to see return and why
I'm guessing for singles mainly since toxic spikes can be removed by bringing in a Poison type and Pokemon can just be immune to them while rocks and spikes stay up unless you spin or defog so it's harder to deal with than T-spikes.
Brambleghast and Kilowattrel were mvp on my run. Using tailwind - voltswitch into brambleghast was too strong. And the doubles gym? Decimated. Don't know about it being OP in competition but it's neat at the very least
I can’t be the only one that when the datamines came out for the abilities, thought Mycelium Might was gonna be the ability of Maushold. I thought it was some pun of an ability.
@@SirenNetwork Completely valid, I just saw the “myce” (I know it’s spelled mice lol) and the might part, and it just seemed very fitting to me to be an ability for Maushold. This is also when ONLY the ability names were leaked so it was a very very short window of me thinking this, cause I didn’t know what the ability actually did yet, I just connected it straight to the Mice family.
So, Seed Sower actually works really well, specifically for Arboliva if you build it right. Arboliva is nothing extraordinary in any way, but it can be decently bulky, it has awesome sp atk, and its very slow. You actually want that. Basically the way a turn plays out with Arboliva on the field is the enemy goes first, hits you, grassy terrain goes up, and then you hit back with a terrain boosted giga-drain, heal back the damage, and proceed. Used it on my playthrough team and loved it.
It's not it's obvious what you're going to do and what miraidon does Sun weakens water moves and gives koraidon the flexibility to go terra fire giving 3 options orichalum pulse is flat out the best because sun is better than electric terrain koraidon can use terra fire this gen And the amount of Pokemon that use sun is huge Without even thinking about the damage reduction that it brings for others thay have a weakness So your one pokemon doubling down on a single type damage increase might not be great i mean ground type exists and could completely wall it
Hadron engine is probably better that orichalcum pulse because miraidon gets a boost from the terrain to its electric moves and from STAB (also it has a 100 base power signature move that is stronger than usual on super effective hits)where as koraidon only has a few physical fire moves and no natural STAB
I think an interesting thing about Mycelium Might that's definitely more risk-reward is that because you go last, your Spore sort of gets an extra turn. Since the Sleep Counter is only decremented when the 'is fast asleep' message is displayed, if you Spore a Pokémon and it has the message appear immediately, that's one turn of your sleep already used and if it only lasts 1-3 turns, that means they could wake up as early as next turn, so the turn your opponent misses an attack you spent already using Spore. On the flip-side, if you Spore a Pokémon that's already moved, it is guaranteed to be asleep for it's next turn while you can do whatever you want. Of course, the question becomes "is it worth the damage that my opponent can do to rob them of that turn?" which is why I referred to it as 'risk-reward' and definitely in VGC with it's faster pace, maybe blanking the move on the same turn you click Spore is all you really need. But it's interesting to think about.
I’d say Miraidon’s ability is the best. Because it gets stab on electric moves on its electric terrain whereas Koraidon does not get stab on fire moves in harsh sunlight. Yes, electric terrain is rarer than sunny day or other sunlight abilities, but while in-use it’s undoubtably the better of the 2x
I think orthworm might see some use with its superior switch in against common ground attacks, then being able to use shed tail to protect a new mon coming in.
The only good thing about Mycelium Might is it can sleep Gholdengo and setup on Magic Bouncers. The fact that most of the status-immune abilities also CURE the status in question if it gets applied just really kills some of the potential utility it could have had. There's also the issue of terrains can still block statuses as well as the various type immunities. You can't spore a levitate user on electric terrain BECAUSE OF this ability whereas a Breloom can for example. If it wasn't still blocked by Terrains and Insomnia, Vital Spirit, Limber, etc. didn't auto-cure the status and maybe also let you status regardless of type. There's just too many oversights where this ability is pure downside against. Now onto a cool thing about Wind Rider: Hurricane is an all targeting wind move so you can hit the enemy team and boost your Bramble.
Good to know Wind Rider only activates on wind moves, specifically. It just so happens that the only Flying type move I ever tried on the thing was Gust, but it's nice to know other Flying moves will still be effective if I see it in the wild.
Something that should be mentioned about wind power is that it does trigger if tailwind is used. At least that's what it currently does in Pokémon showdown
I've been testing, to limited success, flip turn palafin with steam engine passho berry coalossal. It's a good turn one if you don't already suspect a water type move coming in like from, say, dondozo. It's still loses to flamigo in the back on this particular team BUT it's untauntable so it can read and rock slide murkrow. It's been pretty limited success-wise, I like have a zero percent win rate versus dondozo, but I also had no idea how it works and now that I do it might be a little better. Edit: to clarify, you target your own coal with the flip turn. Or you read the water move coming in and either flip targeting something else or just switch out.
Paladin funny gimmick strat that might actually be really good but I have no clue: Turn 1: Palafin flip turns into a tanky Pokémon in the back who’s item of choice is Emergency Button. Because the opponent will take advantage of trying to deal damage to whatever palafin switches into, this Pokémon will tank damage relatively well, and immediately switch back to palafin because of emergency button, allowing palafin to get its hero form on turn 1. I have no clue if this is actually good. But it sounds fun
I wonder how Cud Chew would react with Recycle. Because of its ability, Bombirdier is the only Pokémon that can have four STABs. Also, if multiple triggers happen at once (for example, Torch Song used by a Pokémon holding Throat Spray), Opportunist will sum them up.
As shit as mycelium might is, I think it’s necessary. Toedscool has an insane speed stat, and no pokemon during my playthrough was able to out speed it. That speed + spore would be to broken and annoying seeing as every pokemon that isn’t faster then a Timid nature, Max speed EV Toedscruel would be put to sleep 100% of the time. Do I like this ability? HELL NO! I WOULD HAVE LOVED TO SPAM SPORE ON EVERYTHING! But I understand why it exists.
Another bad aspect of Mycelium Might I discovered while playing: some abilities instantly cure status conditions when they get them. I used Spore on an Insomnia Banette, and it went to sleep when Insomnia would normally prevent it. But then it instantly woke up, since Insomnia wakes up a Pokemon if it somehow ends up asleep. So Mycelium Might didn't even do anything other than make me move last!
Hey mandjtv! Your one of my 3 idols, so I wish you a good day
That’s a big yikes
Mikey?
Dang that actually sounds like real lame lol
Buuuut you can put Goldhengo to sleep at least. That is probably the biggest upside of the ability.
good as gold is even crazier in singles because it prevents defog, one of the ways of removing entry hazards, and Gholdengo itself blocks rapid spin and mortal spin due to it's typing. One of the craziest abilities this gen for sure
Good As Gold Is The Pokemon Version Of The Status Barrier Trait From Digimon World DS/Dawn/Dusk,The Signature Ability Of These Games' Godmon,Chronomon Holy Mode!
The One Piece is that good of a Pokemon.
@@FTChomp9980 Gol D. Rasta
@@nedcurfman3486 😂😭😂😭 I'm glad I'm not the only one that saw it as a Rasta Mon 😂 Looks like (Overwatch) Lucian's skin
@@FTChomp9980 I'm not the only one who called it that? 😂
I love Zero to Hero from a flavor standpoint. Honestly the only thing that would have made me like the ability more is if they let us give our Palafins two nicknames, one for when they are Zero mode and one for Hero mode.
Hercules
"Kent" "Kal"
@@cobaltordinaire5219 This is probably what I would have done. That or "Arthur" "Aquaman" since Palafin is water type.
For that idea but to the regular names: zerophin and suphiro
Like a secret identity cool idea
It's fun to lead with Zoroark and pretend to be a Palafin that's going to switch out, but then instead let loose a Flamethrower or something when they think they can safely set up.
Is it worth the late hero form Palafin though?
@@enderallygolem It is if I can get some extra damage off when they think they're safe~
Ooh, that *is* interesting! I wonder if this ability mindgame might be viable enough to win something with. I don't expect it to like, overwhelm worlds, but it certainly would be an impressive showing for a regional or maybe even a top cut at nationals 0u0
In singles i imagine that's kinda cracked
I like the way you think
Trivia Tatsugiri's form affects which stat gets boosted when Dondozo uses Order Up. Curly Form increases Attack by one stage.
Droopy Form increases Defense by one stage.
Stretchy Form increases Speed by one stage.
I have a shiny curly form, might look into doubles once I have the dozo shiny
@@gboss378 Nope, it is Defense
@@gboss378 no thats literally just not true and you would know if you actually checked what the move does
@@gboss378 you're wrong, it boosts defense. you clearly have a computer and internet and yet you couldn't be bothered to look that up before trying to correct someone. good job.
One interesting thing with Espathra is that it also gets stored power, so copying something like a belly drum still gives a huge damage boost on the special side
Its other ability is speed boost. It works great with stored power
@@what.are.you.doing.stepbro yh speed boost makes espathra so good in singles
Another interesting thing about Espathra is that no one can say it’s name right
Another more niche part of it is it also gets access to Baton Pass. Done correctly, it can be a crazy powerhouse. Imagine the opponent uses Belly Drum or Swords Dance, Palafin uses Flip Turn, then Espathra comes in and instantly switches out with Baton Pass. Sounds like a lot of hoops to jump through, yet game winning if done right.
Power Creep is so crazy though. Long gone are the days when a legendary pokemon simply got access to pressure.
old pokemon in disadvantage since forever.
Legendary pokemon actually starting to look legendary in ways other than raw stats
They actually started getting better hidden abilities in hindsight
@@2im36 Ah yes Telepathy Giratina is the best.
@@altermann1991 multi scale lugia is a rlly good stall mon
Something to add about the ruin abilities: sure it affects one of your pokemon vs 2 of your opponent, but even better is the fact that, if you're using one of the two that lowers a specific attack stat, you pair it with a Pokemon that uses the other attack stat. For example, using tablets of ruin with a special attacker!
Or even better, if you're using it with a Pokémon that has something like competitive or contrary it gives a buff to your partner instead
@@MirrorHall_Clay i think it doesn't work because the ruin abilities are not stat level change like intimidate but applying stat multiplier like the aura abilities.
@@MirrorHall_Clay no it doesn't, they aren't stat stage changes.
@@gregorymirabella1423 ah so no Defiant shenanigans either? dang
I wonder how it would work with contrary
Edit read the chat. Bummer...
i love the way wolf discusses abilities in general then validates them competitively, and does so in such a clear manner
One thing that I think is important to note is that none of the past Pokémon are Fire type so unless they terastalize they only get the harsh sunlight boost too coverage moves and don’t get stab boost on top of it. Iron Hands, Iron Thorns, and Miridon are all Electric types so the electric terrain also boosts they stab moves.
Exactly what I was thinking so miriadon’s ability seems superior
It’s worse. Purely because sun is vastly better than electric terrain. Entire teams are built around sun even when the sun setter is a bad Pokémon. That does not apply to electric terrain. It’s obviously still good though.
A few paradox mons of both have a weakness to the type they like to be on, so those are tera hogs.
In smogon ubers koraidon has been more dominant than miraidon, and entire teams are built around sun even if the setter isn't very good, so I feel like koraidons ability is better
Kinda causes Koraidon to fill a similar niche to Groudon, being a setter who doesn’t benefit too much from his ability, but still packing a punch. Miraidon, though, would be full-sending offensively. It takes the Electric Terrain bonus, the ability bonus, and his ability to automatically set Electric Terrain to do massive numbers. Personally they’re equally valuable, it’s just that Koraidon is more flexible with team building and his roles, and Miraidon builds his teams around him
Wind Power actually does go into effect when tailwind goes up, same as Wind Rider. Not sure why the description doesn't state it, but I've used Kilowattrel a lot on OU ladder and in my solo playthrough, so Bulbapedia definitely needs to update its page lol
It literally shows it doing that in the Video.
And Kilowattrel can set up its own Tailwind
Tatsugiri and Dodonzo are like a Yu-Gi-Oh polymerization monster. Though it's a bit of a bummer that you can't pull off a Yugi and just have one creature SUMMON the other in order to perform the fusion into something else with buffed stats. I imagine that would be pretty busted.
OMG right it's kinda fun
Except they aren’t as clunky to set up as a poly monster
@@arandompokemonchannel1087 The old poly monsters were clunky to set up but new ones are easy since they don't even require specific monsters anymore.
It'd be better to describe them as a Union Monster.
There basically a contact fusion (for those who don't know, it's basically when you can fuse monsters without poly or a fusion card)
The fact that Wolfe thinks of preventing spoilers for us is such a lovable trait from him. Keep up the good work my dude!
Guys listen to this. Grafaiai’s signature move, doodle, changes the ability of you and your teammate to that of the target’s. It also gets prankster. Now what if you paired this up with a slaking……….
Oh dear lord
Arron zheng already did a video of that
Good thing this gets hard stopped by Farigiraf
Don't really think prankster is needed for this strat anyway since grafaiai outspeeds slaking to begin with.
@@sinteleon Well, it helps so that Grafaiai out speeds the opponent poke and has a chance to use the move. It doesn't matter if it out speeds Slaking since truant doesn't take effect until the next turn.
I think the bigger downside of prankster is the dark immunity. So maybe scarf if you're super worried about Grafaiai getting OHKO'd. It's base 110 speed though. So probably sash is fine, just in case.
Since the launch of the game, I've wondered if the reason the included the ability shield is because they expected all of these overpowered abilities to cause skill swap to enter the meta?
@AerinnMay ability shield doesn't stop the raid pokemon from nullifying your abilities effect, it doesn't change your ability
Even if that wasn't the thought process, it is good future proofing for if it ever does, since the possibility to negate it is there now
@@FreshSqueezedBreastMilk it does, I've used it in raids with dachsbun and they retained their fire immunity
@@FreshSqueezedBreastMilk It does. You even often times get a little confirmation message that says "The ability shield prevented X's ability from changing" or whatever.
During my playthrough I slapped Skill Swap onto my Meowscarada a few times like to get rid of Espathra’s Opportunist so I could then switch and setup a BP freely with Farigiraf so Skeledirge could freely sweep Geeta. Definitely think it’s more of a possibility
Btw Kilowattrel gets a wind power boost when it sets tailwind and when it uses heat wave
It doesn't get heat wave unfortunately
@@yagurlry1602 GameFreak pls 😂
What's funny is that it literally shows it doing that in the Video.
I think something interesting to do with Orthworm is to make its Terra Type Electric and have it with its Earth Eater ability. So now it has no more super effective types and is immune to the one thing that could’ve hurt it for 2x damage. Because Iono gave me good ideas.
Mold breaker/No guard:"Are we a joke to you?"
One thing to note 'bout Protosynthesis 'n' Quark Drive is that they don't give you a regular stat-boost like Swords Dance or Nasty Plot, it just directly boosts the stat without increasing the stat-stages, so it can't be removed with Haze 'n' stacks with other boosts similarly to Choice items.
Here's something interesting: Anger Shell can trigger multiple times if Klawf is healed back over 50%. Leftovers, Shell Bell or a partner with Heal Pulse could let it snowball.
Also be a double edged sword if the other mon has a priority move and basically 1 shots it because of the defense decreases
But any priority move woud send it to the shadow realm
Why did they make the stat change animation individual is my question off topic
Then its just *GMOD CLIPPING SOUNDS* as the enemy is shwacked
Showdown shows Supreme Overlord as 10% per fainted ally, but there is a chance they could be wrong, like with Protosynthesis and Quark Drive at the start of the generation.
Also Wind Power activates when Tailwind is set for your side on Showdown too.
Yeah, Wolfe really needs to research important stuff like this before rushing out a video without enough info
In the clip he used for that section it even shows Wind Power being activated by Tailwind. Editor did his research, haha!
@@flipsicle1568 I mean it's kinda hard to do research on everything when there's little confirmed info on everything so far
@@flipsicle1568 From what he says it seems he did look into it, just that either at that point of production the game wasn't out yet (since editing and all takes time). He says he wishes to try out Commander and Dondozo when he has already used it, which definitely backs up the fact that this was recorded some time back.
@@aethermax4695 He normally doesn't upload that often so most of these videos were made a while back I'd imagine. The videos that were made recently are still probably a while off from completion
Glimmora has become a primo hazard setter in singles because it only needs 2 move slots to have all three types of entry hazards, and the slower singles has more need for entry hazards.
Could you technically lead with palafin, switch to Cyclizar, use shed tail, then go into hero mode palafin with a substitute?
Delete your comment before more people find this monster of an idea. Please I am begging you Edit: in case no one could tell, this is a joke
Yes
Use flip turn of palafin to get some damage output as well
i think palafin would need jet punch, wave crash, two coverage moves and no room for flip turn.
@@StressfulGengar that makes it susceptible to fake out and easy to kill though so depending on your opponents it's just better to hard switch
My thought for Palafin is to use Flip Turn to go into Cyclizar and use Shed Tail to go back to Palafin.
Fake out the Palafin and one shot then when it has its bad stats. You pretty much have to hard switch.
@@brandonbirkhead7025 you can prevent that with an item too so flip turn might still be the play
obv depends on enemies
@@brandonbirkhead7025 a palafin player will be looking for fake out. They will switch out.
@@brandonbirkhead7025 1. People aren't guaranteed to have a Fake Out Pokemon at the same time you have Palafin.
2. Covert Cloak exists.
Something fun you could do with Palafin is to have it use Flip Turn to switch out and have your other partner use Volt Switch or U Turn to force Palafin back in, giving you a turn 1 Palafin transformation while still applying offensive pressure, and that's without taking into account the 2nd pokemon you bring in (for example, a rain setter).
These abilities are insane, almost as insane as the world champ difference.
Whoa whoa whoa let’s not go that far
They're certainly interesting
Note that Wind Power is also boosted by tailwind similar to Wind Rider. This makes it a quite useful ability since kilowatterl can setup its own tailwind and boost its damage output. Currently serebii doesnt note this activation method unlike Wind Rider which is likely where the mistake comes from.
For Supreme Overlord the boost is 1.2 for the first death and an additional 0.1 for each after.
EDIT: For context, it’s a free life orb with only two teammates fainted.
Death💀
source?
So in other words, if all its 5 allies are KO, Kingambit then gains a 60% attack boost if I understand what you mean?
I wonder why they didn’t do diminishing returns for Last Respects as well
Average base 300 Ghost move
@@riseevil7131 Correct
Good as gold also blocks defog....for some reason and ghost types are immune to rapid spin so you can use him to just negate most hazard removal
It's because Defog is a status move that lowers evasion with the clearing of entry hazards as a secondary effect.
Blocking hazard removal is half the reason it's so good. It really doesn't need to have that much utility on top of also having good stats.
this is vgc so hazards are not used
@@ytbtech114 for now!!
@@ytbtech114 But VGC isn't the only way the game is played, and just because Wolfe is a VGC player doesn't mean that everyone in his audience plays VGC exclusively.
With sharpness I expect we'll see more items or abilities that interact with cut type attacks going forward like we do with sound types now. It'll be interesting
HM 01 meta incoming!
Or it'll be like Iron Fist/punching moves and be a one-off thing for the next seven generations until GF decides to create an item that boosts slicing moves too.
Supreme overlord boosts kingambit’s attack by 10% as many people probably told you. Meaning that if kingambit is the last man standing it gets a 1.5 attack boost from just existing. That’s a whole stab bonus! It was so fun to use kingambit in my playthrough and be like “fine, I’ll do it myself” against everything that countered my very unbalanced team. It also almost swept geeta before being killed by glimmora and having to be tagged out for my cyclizar. There so many fun supreme overlord moments in my playthrough and I loved it so much
Espathra totally should've gotten Flatter. Would've highly complimented it's base stats and it's signature ability
Probably too op
@@cristhianmontoya6648 i mean it alr has speed boost stored power
@@nwut I think that's why they didn't. It's already stupid strong
just a note about good as gold: it also protects from your allies moves. So, Gholdengo cannot be affected by, say, Helping hand.
Welp, Wolfey forgot that during the tournament xD
Another good thing about the ruin abilities specifically for the ones that lower attack stats is that if you pair them up with a teammate who could benefit from a raise to the corresponding defense stat you could make them very difficult to kill.
I’ve been using armarouge weak armor with weakness policy plus sucker punch sableye to boost armarouge special attack and speed by two stages instantly. It’s been working really well on ladder and sableye gets access to helping hand so it can boost heatwaves coming off armarouges doubled SpA stat.
Don't forget, sableye even gets quash, so you can force mons who would still outspeed you to go last
In Metronome Battles on Showdown, Opportunist is almost everywhere. And it's fun to watch it. I love the ability.
I really like your discussion videos like this one. It's well structured, well paced, informative, interesting, no additional bullshit. I could have read all of this on serebii myself but having the info in a video format is convenient as an overview on top of which we get your opinion on the strength of the abilities. Thanks for making cool content!
They are definitely setting up a "miraidon vs koraidon" season with those abilities.
I’m already frightened at the potential combo of kyogre and miraidon
Vs? No, sun and electric terrain can be on the field at the same time. These two will always be together.
@@giantmastersword Miraidon and future mons vs koraidon and past mons.
Its not a stretch to imagine a format with 1 restricted allowed.
@@giantmastersword aww wholesome
@@ManyTanks1 you mean Miraidon vs Kyogre, since Miraidon eats Kyogre for Breakfast
Koraidon and Venusaur/Charizard is going to be funny tho
Videos have all been pretty top tier for Scarlet and Violet, you're killing it Wolf
There is one thing about wind powered that wasn't mentioned that makes it a little better. Tailwind triggers it. I know you showed it in the background but was probably worth mentioning
Kilowattrel is very fast and does learn Tailwind, so it can easily set it up one and get an electric boost. I'm using it on a DisQuake team with Krookodile.
Don’t overlook this aspect of Koraidons ability, with the fact it always gives him a 3rd stab with fire! Ontop of boosting his attack, this ability is the true juggernaut.
Electric terrain only boosts miraidons 1 of 2 stabs even more
Koraidon gets some coverage, Miraidon gets better stab. Arguements could be made either way.
It's basically Kyogre and Groudon with these two.
Something to know about Good as Gold, it also blocks Helping Hand! I learned that the hard way on Showdown with an Indeedee and Goldhengo
As a girl who loves her balanced hackmons, these new abilities are fascinating to mess with
What even is balanced hack
@@psychokirby985 basically balanced hackmons is a showdown format where any pokemon can have any ability and move, outside of objectively broken stuff like wonderguard air balloon on a pure electric type or huge power. basically you could have poison heal regigigas with toxic orb substitute or slaking with tough claws and such.
I can’t wait for them to all be quick banned
@@stanzacosmi Lmao, the objectively broken wonder guard air ballon can now be done legitimately in natdex AG now that you can terastalize shedinja into a pure electric type. You'd still get fucked by poison and burn, but that's what shed tail is for.
@@Bladehound83 actually I'm pretty sure shedinja is banned from natdex AG or is at the very least not allowed to tera electric but I can double chekc
5:12 Paldean Tauros gets Cud Chew too Wolfey
Something important to note, wind power activates during your own tailwind if I recall correctly. I remember Iona’s kilowattrell using it
yes. i used kilowattrell in my violet playthrough. turn 1 use tail wind which procs wind power that will boost your next electric attack. turn 2 use wind power tera boosted electroball to melt anything in front of you. you can also give it a held item to boost the damage even more. and ev/iv train it for more speed. the only thing tho is that hes very frail so you need to at least live a hit. so i dont know if hes gonna be good competitively but hes a monster in a casual game.
It literally shows it doing that in the Video.
"Sharpness is just given to pretty underwhelming Pokemon"
Hisuian Samurott: *Are you sure about that?*
Compared to torrent yeah
Guard dog is good against hazard teams if it can’t be swapped out due to dragon tail and circle throw
If we are considering the certain effects of these, Hadron Engine is the best. If you do the math, Miraidon’s electro drift will do around 300 base power with Hadron engine, electric terrain, and STAB boost
true but in a doubles format orichalcum pulse enables your team much more since sun activates cloro and proto, and gives spdef boost to grass types. It also helps that more of the scarlet mons are viable compared to the violet mons
So Miraidon is stronger on it's own, and Koraidon is better at boosting his allies.
@@Bladehound83 exactly, which is why either are good in doubles
@@Bladehound83 yes, Koraidon could be a good booster for a sun team or something
I find this gen of Pokémon interesting competitively because it feels like the Pokémon company really tried to make the abilities and move sets synergize with the Pokémon they created. It feels like a lot of thought went into the design of how these Pokémon function and I think that’s awesome
"Signature evolution of Ghimmighoul's evolution" -Wolfe Glick
15:40 yes, it is 10% boost to attack and special attack per fainted ally
I only just started playing doubles yesterday for gen 9, not vgc, just doubles, and oh my the brokenness of Tatsu and Dodonzo, tatsu holding a mirror herb, kinda niche but it’s fun having him chill in the back while Dondozo is out, and getting a free boost from an opponent eventually, which happens 9/10 cause opponents want to get some type of boosts to take on Dondozo (which side note, obv he has unaware so idk why I ALWAYS find opponents setting up on it in my doubles matches) and using the fish and saber tooth tiger (I still mix up all their names I only know Ting Lu) with an instruct Orangaru, with bulldoze and fling light ball for some speed control has been so heat for me.
I actually really find Wind Rider and Wind Power to synergize in a really fun way, at least in my playthrough team. Killowattrel starts with a Tailwind. Then, next turn, it gets a buffed up Volt Switch, which will either do good damage or straight up kill. Then, swapping to Brambleghast, it will get the speed and attack next turn on whatever comes out or the Pokemon you were facing earlier. I also like using Trail Blaze on Brambleghast to keep Boosting it's speed stat so that it will retain the speed from the Tailwind even after it fades
Worth noting that Wind Power also activates from Tailwind, which youre likely to want to run on Kilowattrel anyway and boosts its Electroball further on top of getting the Charge boost.
I also just watched Boyt wipe 2 Dondozo teams with it, so I'm gonna say its better than youre giving it credit for.
I feel Sharpness really benefits Gallade
Gallade gets Psycho Cut, Leaf Blade, Sacred Sword, X-Scissor, Aqua Cutter, Night Slash, Slash, Aerial Ace and Fury Cutter (and Air Slash)
All of those are powered up by Sharpness
Sacred Sword is effectively 135 Power attack that ignore the target's stat boosts. 202(.5) Power after factoring in STAB
Aqua Cutter becomes 105 Power
Psycho Cut becomes 105 Power. 157(.5) after STAB
Leaf Blade becomes 135 Power
Night Slash becomes 105 Power
Slash becomes 105 Power
X-Scissor becomes 120 Power
Fury Cutter becomes 60 Power, but 120 on the second turn, and maxes out at 240 Power on the 3rd
Aerial Ace becomes 90 Power
Air Slash also becomes 112(.5) Power, but Air Slash is a Special move and Gallade's Sp.Atk is the same as Kirlia's Sp.Atk
You trade away either Steadfast (+1 Speed when flinched. Fake Out) or Justified (+1 Atk when hit by Dark-type)
The problem is Gallade itself is already a fairly mediocre mon
@@louiesatterwhite3885
Needs more speed mainly
@@louiesatterwhite3885gallade went from meh to holy shit this could be useful!
18:13 I love how Dachsbun is perfectly on beat with the music.
Hey Wolfey, one thing you missed is that Wind Power works when Tail Wind starts.
I feel like there is some niche use for Kilowattrel to set up tailwind and then hit for a double powered move before switching out of getting KOed.
It also knows Volt Switch, so that could be dangerous
Hey something about wind power, it's also triggered by Tailwind so it's not that bad. It doesn't tell you that it's there, but it goes off for Tailwind. It went off when a wild kilowatrell used tailwind, and I didn't hit it with a wind move. It was power gem
I agree that Wind Power isn't as good as a lot of these abilities, but maybe isn't as hard to activate as you're saying here. Since Kilowattrel has access to tailwind, it can actually activate its own ability while boosting its speed. That said, it'd be much better if the 'charged' state lasted after the first use of an electric type move...
Protosynthesis and in turn Orichalcum Pulse are easily going to be the most broken abilities in Doubles formats. Hadron Engine and Quark Drive are powerful in their own rights, but since Sun is such a good playstyle and theres not much competition for it anymore its going to be pretty common once Koraidon is allowed. Being able to have an Attack boost to your Sun setter, doubled Speed for Chlorophyll sweepers, and Protosynthesis boosts in Attack SpAt or Speed could be devastating. Especially as Sun teams always struggled with coverage that isnt Weather Ball, Solar Beam or a Bug move, having a Protosynthesis Mon like Great Tusk or Flutter Mane or even Slither Wings if youre feeling ambitious could push Sun over the edge as the definitive most OP weather in the game and possibly even ever as Sand in Gen 5 OU could never be that bad
Facts my thoughts exactly
Well baked body+ tera steel + Daschbun's Former Fairy typing also provides an interesting idea... because you still get stab on your previous typing there will only be 1 type that can hit Daschbun effectively... immune to fire, but with the former fairy typing, fighting is out, leaving only Ground to hit it Really hard
It has 57 hp and 80 spdef. Neutral special attacks Ohko it.
@@louiesatterwhite3885 Toedscruel?
ground is way too common tho, stick with the fairy typing or go grass tera, also plenty of non fighting mons run fighting moves
When Miror B.'s theme started to play in the background around 4:35 it brought so many memories back
I'd personally say Hadron Engine is better than Orichalcum Pulse, simply because not only is it a boost to Miraidon's Sp Atk, it also boosts its STAB moves thanks to Electric Terrain. While Koraidon does have a few Fire moves to take advantage of the sunlight, it doesn't get a STAB boost like Miraidon does.
Yeah but sun is better than electric terrain for a theme of the team as I have never heard of an electric terrain team but there are sun teams
That's great for a single pokemon, but sunlight is still more widely spreaded, there is a better way to build sun teams than electric terrain teams, and with terrain setters like grass types that can benefit of the sun as well and resist electric, it balances a little bit, it is actually the same for Groudon, which is ground type not fire.
Koriadon is one of the best Tera fire mons meaning it gets 3 strong types
@@mohammadmurie electric terrain teams are more of a duo than full team, as there are more diverse sun abusers than there are electric terrain abusers. Electric terrain duos are usually a terrain setter like Tapu Koko or pinchurchin, and a fast Rising Voltage mon like Alolan Raichu. Meanwhile sun has the sheer offensive power of sun boosted fire type stabs, the fast support sleepers in venusaur, lilligant, and jumpluff, and even supports the use of mons weak to water like ground and rock types due to taking less damage from water type moves under sun. However, things are different this gen, multiple electric terrain abusers were added, like how Iron Bundle can get stab on the holy trinity of ice water and electric moves, and having a hyper offensive terrain setter in Miraidon
It's not sun is far more versatile this also sets up koraidon to have dragon,fighting OR fire terra making it more unpredictable
It also weakens water moves boosts fire i mean look how often torkoal is still used for sun even when he's not the one to terra
I still haven't encountered the tressures of ruin but I just learned they're in base game scarlet and violet the other day so now I'm looking for them, they're sooo cool!
Personally i think Toedscruel ability is nice but very situational, say for instance you lost your partner this turn and Toedscruel spores; Now you have a guaranteed sleep turn to switch in another Pokemon and set up. Very situational but can be nice i guess.
Yeah its all about that free turn you'll always get. With such an ability its annoying that Toedscruel learns so many good support moves though.
@@Logicalleaping Thing is, Amoonguss just does it way better, its usually the slowest so it’ll guarantee the sleep turn regardless and has better overall bulk, typing, ability and support move set. Still could be fun in a draft league and come on lets be real the way Toedscruel stands with his hands tied is so funny 🤣
My issue with it is that it's literally just a worse version of mold breaker, when so many pokemon get mold breaker to begin with
@@molokwuchinonso9249 well turns out it aint even Mold Breaker, if you Spore a Pokemon with Insomnia it just wakes up next turn regardless 💀.
Love to see content like this and you explain things so clearly! I'm a baby to competitive Pokémon but interested in trying it out this gen. Sounds like the meta might get insane with some of these abilities!
Orthworm also gets shed tail. Which means you can use it to freely switch in a mon after healing it by an ally’s earthquake.
Hey Wolfey, the Wind Power ability by Kilowattrel gets activated by Tailwind, so you can set up tailwind turn one and then use a devastating Volt Switch turn two which is what happened against me yesterday.
Idk why but wolfey bouncing up in the beginning of the video like a whack a mole is super funny
Its messed up that Miraidon’s electric terrain boosts his STAB signature move i.e. Electro Drift, but Kuraidon’s sun doesn’t boost his Collision Course.
If you feel safe, imagine how would it be a Ferrothorn with Well-Baked Body, and then try not to have a mental crisis
It does not have Iron Barbs anymore then. My own Ferrothorn will keep using Body Press on it after Curse.
Espathra's currently on my team. Opportunist + Stored Power is breaking some more difficult wild encounters. Plus a Gym that it was actually weak to.
I feel like ghost Tera type garganacl could be interesting. Halving ghost damage means that it only has one weakness when terastallized (dark) and before it terastallizes it could use curse to boost its defenses. When it does terastallize, it could put a curse on enemy’s Pokémon. It also has access to recover to minimize damage from curse. Just something to think about…
Yo, Wolfey, this video got me thinking of how abiltied and Dynamax work in tandem, and I thought "damn, Coalassal would be really with Tera". So I thought it would be a cool experiment to see which, lets say, 3-5 Pokemon from previous regions you'd like to see return and why
I’m curious as to why they made just one ability for entry hazards. Seems like rocks or spikes could have had one too.
Maybe in the DLC?
I'm guessing for singles mainly since toxic spikes can be removed by bringing in a Poison type and Pokemon can just be immune to them while rocks and spikes stay up unless you spin or defog so it's harder to deal with than T-spikes.
Brambleghast and Kilowattrel were mvp on my run. Using tailwind - voltswitch into brambleghast was too strong. And the doubles gym? Decimated. Don't know about it being OP in competition but it's neat at the very least
I can’t be the only one that when the datamines came out for the abilities, thought Mycelium Might was gonna be the ability of Maushold. I thought it was some pun of an ability.
Mycelium being part of a mushroom gave it away for me. But I wouldn't count it as common knowledge, I just grow magic shrooms sometimes lmao
@@SirenNetwork Completely valid, I just saw the “myce” (I know it’s spelled mice lol) and the might part, and it just seemed very fitting to me to be an ability for Maushold. This is also when ONLY the ability names were leaked so it was a very very short window of me thinking this, cause I didn’t know what the ability actually did yet, I just connected it straight to the Mice family.
I'm sure everyone knows this, but good as gold will make positive status moves fail as well such as helping hand.
The AAA tier gonna go brazy
So, Seed Sower actually works really well, specifically for Arboliva if you build it right. Arboliva is nothing extraordinary in any way, but it can be decently bulky, it has awesome sp atk, and its very slow. You actually want that.
Basically the way a turn plays out with Arboliva on the field is the enemy goes first, hits you, grassy terrain goes up, and then you hit back with a terrain boosted giga-drain, heal back the damage, and proceed.
Used it on my playthrough team and loved it.
I’d say miraidons is better because electro drift also gets that terrain boost
It's not it's obvious what you're going to do and what miraidon does
Sun weakens water moves and gives koraidon the flexibility to go terra fire giving 3 options orichalum pulse is flat out the best because
sun is better than electric terrain
koraidon can use terra fire this gen
And the amount of Pokemon that use sun is huge Without even thinking about the damage reduction that it brings for others thay have a weakness
So your one pokemon doubling down on a single type damage increase might not be great i mean ground type exists and could completely wall it
@@stickysquirrel5687 sometimes a big nuke is more important 🤷♀️
@@kefkapalazzo1 there are better nukes available by the time this one becomes legal
Hadron engine is probably better that orichalcum pulse because miraidon gets a boost from the terrain to its electric moves and from STAB (also it has a 100 base power signature move that is stronger than usual on super effective hits)where as koraidon only has a few physical fire moves and no natural STAB
World Champion differents Baby
No srsly i Love your content wolfey thx For fertig me into Pokemon vcg
I think an interesting thing about Mycelium Might that's definitely more risk-reward is that because you go last, your Spore sort of gets an extra turn. Since the Sleep Counter is only decremented when the 'is fast asleep' message is displayed, if you Spore a Pokémon and it has the message appear immediately, that's one turn of your sleep already used and if it only lasts 1-3 turns, that means they could wake up as early as next turn, so the turn your opponent misses an attack you spent already using Spore. On the flip-side, if you Spore a Pokémon that's already moved, it is guaranteed to be asleep for it's next turn while you can do whatever you want. Of course, the question becomes "is it worth the damage that my opponent can do to rob them of that turn?" which is why I referred to it as 'risk-reward' and definitely in VGC with it's faster pace, maybe blanking the move on the same turn you click Spore is all you really need. But it's interesting to think about.
If you can slap them in the next turn with a Gigadrain, it may very well be. I'm with you, I like the strategic part of Mycellium Might.
I don't know if anyone said it but killawatrle can get the wind power activation from tailwind
I love your videos. They're informative without making me feel talked down-to. Let's get you to 1M!
9:45 maybe with Gholdengo being quite popular bypassing Good as Gold could be nice but I doubt Toadscruel will see play even with this
The tatsugiri combo is so powerful. i may need to try it out sometime
I’d say Miraidon’s ability is the best. Because it gets stab on electric moves on its electric terrain whereas Koraidon does not get stab on fire moves in harsh sunlight.
Yes, electric terrain is rarer than sunny day or other sunlight abilities, but while in-use it’s undoubtably the better of the 2x
Holy, just realised that Wolfie has almost 800k subs! Damn so close to 1 mil good luck Wolfe and keep it up!!
I think orthworm might see some use with its superior switch in against common ground attacks, then being able to use shed tail to protect a new mon coming in.
it loses to arcanine every time tho
The only good thing about Mycelium Might is it can sleep Gholdengo and setup on Magic Bouncers.
The fact that most of the status-immune abilities also CURE the status in question if it gets applied just really kills some of the potential utility it could have had. There's also the issue of terrains can still block statuses as well as the various type immunities. You can't spore a levitate user on electric terrain BECAUSE OF this ability whereas a Breloom can for example.
If it wasn't still blocked by Terrains and Insomnia, Vital Spirit, Limber, etc. didn't auto-cure the status and maybe also let you status regardless of type. There's just too many oversights where this ability is pure downside against.
Now onto a cool thing about Wind Rider: Hurricane is an all targeting wind move so you can hit the enemy team and boost your Bramble.
Good to know Wind Rider only activates on wind moves, specifically. It just so happens that the only Flying type move I ever tried on the thing was Gust, but it's nice to know other Flying moves will still be effective if I see it in the wild.
Thanks for the video, Wolfey! I'd like to see your thoughts on the new moves introduced if that's something you were keen on doing :)
18:56 Wolfe showing in the background that Wind Power also triggers from Tailwind lmao
Something that should be mentioned about wind power is that it does trigger if tailwind is used. At least that's what it currently does in Pokémon showdown
I've been testing, to limited success, flip turn palafin with steam engine passho berry coalossal. It's a good turn one if you don't already suspect a water type move coming in like from, say, dondozo. It's still loses to flamigo in the back on this particular team BUT it's untauntable so it can read and rock slide murkrow. It's been pretty limited success-wise, I like have a zero percent win rate versus dondozo, but I also had no idea how it works and now that I do it might be a little better.
Edit: to clarify, you target your own coal with the flip turn. Or you read the water move coming in and either flip targeting something else or just switch out.
Paladin funny gimmick strat that might actually be really good but I have no clue:
Turn 1: Palafin flip turns into a tanky Pokémon in the back who’s item of choice is Emergency Button.
Because the opponent will take advantage of trying to deal damage to whatever palafin switches into, this Pokémon will tank damage relatively well, and immediately switch back to palafin because of emergency button, allowing palafin to get its hero form on turn 1.
I have no clue if this is actually good.
But it sounds fun
I wonder how Cud Chew would react with Recycle. Because of its ability, Bombirdier is the only Pokémon that can have four STABs. Also, if multiple triggers happen at once (for example, Torch Song used by a Pokémon holding Throat Spray), Opportunist will sum them up.
As shit as mycelium might is, I think it’s necessary. Toedscool has an insane speed stat, and no pokemon during my playthrough was able to out speed it. That speed + spore would be to broken and annoying seeing as every pokemon that isn’t faster then a Timid nature, Max speed EV Toedscruel would be put to sleep 100% of the time. Do I like this ability? HELL NO! I WOULD HAVE LOVED TO SPAM SPORE ON EVERYTHING! But I understand why it exists.