I've been watching a lot of Wick videos the last few days and I've noticed pretty much every deck I've seen try to go wide with rats. I'm going for big beefy snail (with equipment and combat tricks) and trying to kill the table with my commander's ability.
Cool idea, would still probably rather have the Rat version for consistency since you will have trouble if the Snail is removed and you can't recast/blink Wick. Could work with the blink effects @joedoe7572 mentioned.
@@TheEditingMage You still run rats, just don't fill your deck with them just because. You only need a rat or a flicker to get a snail back on the field. Then re-equip the snail, sac it to Wick, copy the trigger, and win the game.
Like you I focus on the snail ability, but put a lot of changeling (maskwood nexus as well) and some instant to give infect to Wick. You then, just a need a 10/10 « snail » to win the game
Displacer Kitten and Ovar go brrrrrrrr in an unusual targeting spell slinger Grixis Wick, The Whorled Mind deck. The only thing you need to ever win is to play a storm/copy deck with a few select cards that increase the power, the triggers, and the total damage. :P We did it we broke Discplacer Kitten, and the irony is not lost that it's for a rat's deck. Pick out the best changelings while you're in the market or just play high-powered creatures and modify their type. Black Market Connections make the most convenient addition to the Wick game plan. Additionally, you can try Black Market itself to pay for commander tax, chill through Connections for three turns, and have the manna to chuck your changeling beefy snail regardless of how your lands were played. Taurean Mauler is just the most broken if pulled off. That is why protecting your creatures is so important to this deck. Every single boot is a must and one-sided board wipes help quite a bit. Imagine paying your In Garruk's Wake with Black Market manna alone. Unfortunately, ratios will be a tough sell for this pseudo-Yuriko deck that exchanged speed for a direct out in a 4 player pod.
At minute 2:55 the snail gets a counter but the dice shows 2 counters in the video. At first I thought these were the 2 counters Lord Skitter and the token, but the token gives the snail a 3rd counter, which is one too many or have I overlooked something? It's not particularly crucial to the outcome of the game but I had to mention it xD
Did extra wanted to BM at the end by not sacrificing the rat colony that had gargantuan attack? Also, Ashcoat returns any rat in the graveyard, it doesn't have to be milled. That said, good games, I am loving the upload schedule
Made a mistake while editing, at 6:24 Tom's life total should be 23 not 15, it is later correct at 10:15 when Extra activates Wick.
thats gotta be the most tame cruelclaw deck xD
Yup
I looove Bello, for some reason
I've been watching a lot of Wick videos the last few days and I've noticed pretty much every deck I've seen try to go wide with rats. I'm going for big beefy snail (with equipment and combat tricks) and trying to kill the table with my commander's ability.
@@NubRusty also, blink!
Cool idea, would still probably rather have the Rat version for consistency since you will have trouble if the Snail is removed and you can't recast/blink Wick. Could work with the blink effects @joedoe7572 mentioned.
@@TheEditingMage You still run rats, just don't fill your deck with them just because. You only need a rat or a flicker to get a snail back on the field. Then re-equip the snail, sac it to Wick, copy the trigger, and win the game.
Like you I focus on the snail ability, but put a lot of changeling (maskwood nexus as well) and some instant to give infect to Wick.
You then, just a need a 10/10 « snail » to win the game
Displacer Kitten and Ovar go brrrrrrrr in an unusual targeting spell slinger Grixis Wick, The Whorled Mind deck. The only thing you need to ever win is to play a storm/copy deck with a few select cards that increase the power, the triggers, and the total damage. :P We did it we broke Discplacer Kitten, and the irony is not lost that it's for a rat's deck. Pick out the best changelings while you're in the market or just play high-powered creatures and modify their type. Black Market Connections make the most convenient addition to the Wick game plan. Additionally, you can try Black Market itself to pay for commander tax, chill through Connections for three turns, and have the manna to chuck your changeling beefy snail regardless of how your lands were played. Taurean Mauler is just the most broken if pulled off. That is why protecting your creatures is so important to this deck. Every single boot is a must and one-sided board wipes help quite a bit. Imagine paying your In Garruk's Wake with Black Market manna alone. Unfortunately, ratios will be a tough sell for this pseudo-Yuriko deck that exchanged speed for a direct out in a 4 player pod.
Don't rush to put Bello out there, there's no reason for it.
At minute 2:55 the snail gets a counter but the dice shows 2 counters in the video. At first I thought these were the 2 counters Lord Skitter and the token, but the token gives the snail a 3rd counter, which is one too many or have I overlooked something? It's not particularly crucial to the outcome of the game but I had to mention it xD
Yup, we messed up, should have started with 1. (the 2 was for "making" another Snail)
Luxuary Suite enters tapped, if only one Opponent is left.
Nice catch, we always joke if someone wants to concede when we play one at the start of the game.
Did extra wanted to BM at the end by not sacrificing the rat colony that had gargantuan attack?
Also, Ashcoat returns any rat in the graveyard, it doesn't have to be milled.
That said, good games, I am loving the upload schedule
He forgot about the Colony since he got it off Warp and he didn't return anything with Ashcoat since he would discard it to hand size anyway.
Why the early hate towards John?
I would say it was well deserved considering he still almost won, had he not died to Extra.
i want to see flubs pop off so bad :c maybe hes just not good enough
There is a cedh game where he absolutely pops off. He is actually kind of bonkers if you build him right.
flubs is one of the strongest commanders in the set when you have a good start
@@The_Fool91 link?
@@tftratatouillee Look up CEDH TV gameplay and they have a flubs video
Flubs will pop off, cant promise he will win tho.