Warhammer 40k Tactics 101: Learn the Moves That Will Win You Games and make you a MASTER STRATEGIST!

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  • Опубликовано: 22 янв 2025

Комментарии • 54

  • @dominicpitassi1989
    @dominicpitassi1989 15 дней назад +6

    Always love videos like these. Really helps build up the solid foundation to get better. Keep up the great work!

  • @ashleyharris4114
    @ashleyharris4114 15 дней назад +3

    This is an amazing, AMAZING video, not only worthy of being watched more than once but also of being saved for watching again in the future.
    Your content really is class. 😊

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  14 дней назад +1

      Glad you enjoyed it! My goal is to help everyone improve their play! I appreciate your support

  • @richardebourne6332
    @richardebourne6332 15 дней назад +1

    Move blocking with a land speeder works well. Cheapish and tough enough that your opponent can't ignore it and may have to redirect heavy fire towards it to clear the lane as most melee won't get through it.
    They're fast enough to make it work early in a game and give you a foothold too.
    Being a WS successor player, and only casual, I'd like to run a list with a few of these to give me options to play how I want. But this is second time round for me so still building my army up.
    Really good video. Super helpful!

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  14 дней назад +1

      cheers bud, it sounds like you are playing with legends units then! If you use matched play rules id consider looking at scouts/ATV's for the low cost units to do that with!

    • @richardebourne6332
      @richardebourne6332 14 дней назад +1

      @Happykrumpingwargaming007 I meant stormspeeders. My head is still stuck in the past!

  • @LoudLoveTaps
    @LoudLoveTaps 15 дней назад +2

    I'm having trouble building a list right now for an event this Sunday and I swear you just came up outta no where

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  15 дней назад +1

      best of luck my guy, give me a shout if you need help finalizing or optimizing it!

  • @shaneseiber7893
    @shaneseiber7893 15 дней назад +1

    I've always struggled with dealing with fights first units. Using the pile in to ignore the fights first is spicy!

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  15 дней назад +1

      You can also charge the scary damage dealers and base them with something expendable. For example, i LOVE charging the MOE and berzerkers with a trukk. Then i dont care when they fight first into my nobz simply because the big dmg dealers are forced to hit the trukk

  • @Azzo114
    @Azzo114 14 дней назад

    LOVE the content!
    It would be nice to see some sort of decent light from infront of you to light up your face and turn off the light in the kitchen

  • @tyhar7493
    @tyhar7493 15 дней назад +3

    Another note abut the fights first pile in situation. Any units that aren't valid to fight at the start of the "fights first" stage don't fight until the "Remaining Combats" stage. So you can pile into a "fights first" unit multiple times before they get to fight back.

    • @MitchNotKeithorRob
      @MitchNotKeithorRob 15 дней назад

      Is this correct? I can see that in the App, last paragraph of Introduction in Fight Phase. It does say if you pile into a unit that unit fights in remaining combats. Supporting this.
      However, the app also states that all unit with Fight First, fight in that part of the Fight Phase. Secondly, the Fights First unit is now in Engagement Range. So under the same part of the rules it is now eligible to be chosen to activate, in the Fights First step.
      Thoughts?

    • @tyhar7493
      @tyhar7493 15 дней назад +1

      @@MitchNotKeithorRob In the app if you look under "remaining combats". It states specifically this includes any units with the fights first ability that weren't eligible to fight at the beginning of the fight phase and now are. So the fight first ability only works if your eligible to fight at the beginning of the phase, if you become eligible during it you resolve that combat in the remaining combat step.

    • @MitchNotKeithorRob
      @MitchNotKeithorRob 15 дней назад +2

      @@tyhar7493 you legend! Thank you and super clear. Time to start putting this to work.
      Basic core rules knowledge is king!

    • @tyhar7493
      @tyhar7493 15 дней назад +1

      @@MitchNotKeithorRob No problem. I don't know how often this will be applicable, how often do you have a fight first unit next to another unit you can charge with 2 units. But its worth knowing, especially if your up against the Lion or something.

    • @jaroslavbures212
      @jaroslavbures212 14 дней назад

      @@tyhar7493I have question about this. I fought Dark Angels and one unit had fight first due to ability of the leader. The unit was embarked in intercessor. After my charge with two units to intercessor, first unit destroyed it and then he had fight first or my second unit could pile in and fight first?

  • @Kaldoran54
    @Kaldoran54 15 дней назад +1

    Just went back to watch your video about playing with a clock, you mention a second channel and I would love to check it out but idk what its called!

  • @lord17c
    @lord17c 15 дней назад

    love these videos

  • @joeladkins1046
    @joeladkins1046 15 дней назад

    Thank you for this video enjoy all of your content

  • @kevinishki
    @kevinishki 15 дней назад +1

    If you're close enough to pile into a fights first unit they can heroic into you. I guess that would force them into spending cp to not lose their fights first unit. Smart

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  15 дней назад +2

      yeah its about wasting resources, now they wont be able to use AOC somewhere else, or if you have a vect aura maybe they cant afford to heroic

  • @the_andertech
    @the_andertech 12 дней назад

    Awesome recap and game John! Loved the list and playstyle. I'm gonna try a similar Stormlance list, the reactive move is really hard to play around even for combined arms like Necrons, I'm a bit mote concerned on how it'll do against melee lists like wolfjail though.
    Btw I've been playing a lot of games in gladius and I feel like people are actually sleeping on 5 men sternguard w Captain, and sternguard MSU altogether working as a fairly good skirmish that somehow gets to punch up hard.

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  12 дней назад

      interesting! They seem pricey when you could run jpi, but i am interested in how it works out for you! report back please!

  • @itsjoellescott6343
    @itsjoellescott6343 21 час назад

    On playing around "Fights First": I've heard about this interesting rules interaction before, and I've used it in my game -- but what the heck do we do when your opponent knows about this and keeps their Fights First units isolated?
    Cheers, love the stuff :)

  • @brodywood6274
    @brodywood6274 15 дней назад

    Hey! I really liked the video and i'm definitely thinking more about my list.
    I do have a few questions if you wouldn't mind me asking. It's mostly about list building.
    Now that deepstrike to 3" has been nerfed to 6", how important is it to bring a group of space marine infiltrator's to hold my back line? Would it be okay to bring something like heavy intercessors?
    Also, I'm stuck between 2 choices and would love advice from someone who knows more than I.
    I run ultramarines btw.
    I have a Guilliman already, and a Land raider Redeemer.
    I could either put Marneus with 6 blade guard inside of it, or bring those 6 blade guard with a lieutenant and a group of 5 intercessors instead.
    With Marneus I was 10pts over which is why I was curious on the Heavy intercessors. Because I would likely loose out on the Infiltrators.
    One last question. How good is a Captain with jumpack attatched to a 5man JPI squad? I used to run him, but to throw Marneus in there I was thinking of taking him out.
    Thank you so much for reading this, means a lot! Loved the video :)

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  15 дней назад +1

      Hey hard for me to give in depth advice without the full context of the list and its design intention. Feel free to book a coaching call and we can dive into the nitty gritty. You can also join the members section of the discord and get feedback from the community!

    • @brodywood6274
      @brodywood6274 15 дней назад

      @Happykrumpingwargaming007 I probably will haha, I was looking into the description but wasn't able to find the link to book a meeting. Any way I could get one here? Thank you!

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  15 дней назад

      ko-fi.com/happykrumpingwargaming i got you boo

    • @brodywood6274
      @brodywood6274 14 дней назад

      @@Happykrumpingwargaming007 thank you!

  • @jaroslavbures212
    @jaroslavbures212 15 дней назад

    I have to look on this video again. I think my 1k army is complex but I have tournament for 1,5k and my gorkanaut is useless. 😅 and I’m short of trukks 🙈

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  15 дней назад +1

      there are NEVER enough trukks hahaha

    • @jaroslavbures212
      @jaroslavbures212 15 дней назад

      @ sadly I have not trukks. 😅 due to painting delay of the units. Thinking about one at least before tournament or kill rig 🙈

  • @tyhar7493
    @tyhar7493 15 дней назад

    "Don't split fire" seems like it's own trap to me, unless I miss understanding the phrase. I've only been playing since 10th but I understand the concept of focus firing from other game systems. However seems to me you should focus fire with affective weapons in my opinion, I don't see the point firing off everything on my Ballistas Dreadnought into a 2+ armoured vehicle when I know the storm bolters probably aren't going to do anything. Instead I select 2 priority targets, one being armour and one being infantry and focus the appropriate weapons from all units into those targets.

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  15 дней назад

      well yes. feel free to shoot your storm bolter elsewhere. that is not a main weapon of the ballistus anyway

    • @tyhar7493
      @tyhar7493 15 дней назад

      @@Happykrumpingwargaming007 I think that's where the message don't split fire is confusing for some. It could mean
      If you have multiple weapon profiles make sure to focus all of those profiles into one target regardless of the type of weapon.
      or
      If a certain weapon profile has multiple shots don't allocate some shots to one target and other shots to another.
      Because I've seen "split fire" used in both definitions. But I disagree with the first.

    • @BonziKittyGamingHub
      @BonziKittyGamingHub 15 дней назад

      he said almost, not always, this was covered in the video

    • @tyhar7493
      @tyhar7493 15 дней назад

      @@BonziKittyGamingHub Yes I listened to the videos and his example didn't qualify to my OP or my follow up expansion of it.

  • @benc3342
    @benc3342 15 дней назад

    Golden

  • @codyott1982
    @codyott1982 15 дней назад

    I feel like lethals are inferior to lance in almost every case.
    I mean, wounding with +1 seems far more efficient for taking down durable targets than 17% of my hits auto-wounding.
    Don't get me wrong, it's far from worthless, it's just not as effective as lance.
    Also, I'm using lance to mean anytime you get +1 to wound, not just on the charge. I know it's not accurate to call it that, but same effect.

    • @Happykrumpingwargaming007
      @Happykrumpingwargaming007  15 дней назад

      lethal becomes MUCH more efficient when you have hit rerolls! If you have hit re rolls you would rather have lethal, assuming you are going into a high toughness unit.

    • @codyott1982
      @codyott1982 14 дней назад

      @Happykrumpingwargaming007 yea, I can agree with rerolls lethals does help some.
      But if I need lethals chances are I'm using red rampage and it kinda depends on the target if I'm selecting lethals, lance or taking battleshock for both.

  • @TheThisGuy535
    @TheThisGuy535 4 дня назад

    For the pile in trick against Fights first, keep in mind that, as written in the core rulebook, you have to pile in to the closest ennemy (the charged unit in most cases), so the fights first unit needs to be clos enough for you to enter in combat with them using the pile in on the charged unit.