DXT Pistol Creation Process (game-ready)
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- Опубликовано: 28 авг 2024
- Hey all! after a long time without posting I am back! In this very short video I show my process of quickly making a game-ready Pistol from a Concept design! If you want to follow along yourself, check out my Gumroad, where you can grab the pistol concept sheets and some ref pics to help you along your way! Join my Discord!!!! / discord
Extra files for this video to follow along here: stellarworks.g...
Get Boxcutter and Hard Ops here! (affiliate links)
Bundle - gumroad.com/a/...
Hard Ops - gumroad.com/a/...
Boxcutter - gumroad.com/a/...
Software used in this video:
Blender 3.0 - HardOps, Boxcutter, UVPackmaster2
Marmoset Toolbag 3
Substance 3D Painter 2021
ZBrush 2022
More Pistol Renders : www.artstation...
All my platforms : linktr.ee/Stel...
Music Used in this video is not my own and is from EpidemicSound. Used with permission.
Hey Everyone! I hope you enjoy this video and can learn a thing or two from it! I know its not exactly a course, but that's just the way it goes sometimes! I am back after my long absence and excited to put out some new content moving forward! Many thanks to those of you who checked in on me while I was away, I very much appreciate it! Stay tuned for videos coming soon!!!
How do you clean up the cylinder Boolean on it?
I'm so glad you're back chief, the army needed you.
You've certainly come back with a banger. This looks great!
say what you want, but this guy knows how to work a bool tool, lol! my hat off to you, sir! i'll have to try this workflow for myself!
Man along with the process, the tunes are a vibe. 🎼🎵🎶🎹
That pistol is literally "if heckler & koch made glocks"
That's weird, but i like it! 😂
guess you could call it a heckler and Glock, am I right? (I am going clinically insane)
"shudup and take my money!"
...
"oh, it's... It's how much? Yeah, no thanks. I'll stick to my glock and not take out a second mortgage. Looks nice though!"
This was mesmerizing to watch.. Was supposed to go to bed but got stuck watching this! ^^
I really need to start learning what I suspect is hard-ops.
Yes both hardops and boxcutter were used !
U are amazing at this mate! Superb job! I really love this, ur workflow of modeling in blender with hardops, then zbrush for HP, smoothing out and marmo + Substance combo! I need to start doing it like this, instead of doing all the mesh by hand and using subdiv modifier in blender, it takes for ages and u need to be real good in geo modeling to get some details like ur DXT (in no hardops workflow), but man zbrush + marmo + substance + addons, cost fc a lot.
For marmoset 3 there is lifetime subscription but you can also do baking in substance painter as it's baking is powerful after the update
And substance painter lifetime is like $150-300(*updates for 1 year and price depends on your country)
Yes zbrush is good and it can handle high polygons but you can create the same using blender by using remesh + subdivision surface+ smooth modifier
I came for the modeling but stayed for the music
I only really have watched tutorials up until now, im currently watching the older gun tutorial you did. Im finally getting out of tutorial hell so once ive made that as a training excersise im gonna watch this while i listen to a podcast and try my hand at making a gun from scratch with these new techniques.
Would certainly buy a tutorial from you if you make one though, great work in blender and substance painter!
Welcome back .......... excited for your tutorial ......... Totally disappointed by spedup version. Kindly upload normal complete version, I love your tutorials.
nice to see you back :D
And yet another banger from our Stellar!
i'm only 12 minutes in and this has been banger video, extremely helpful
👍
I'm glad you're back
Good to see you back. Thank you for this.
Я смотрю на все это и смотрю на 3d max. До чего дошел прогресс, а в 3d max ручками работаем до сих пор
I use booleans to cut the mesh to make a rail, also when making the magslot. It just creates a open hole because for somereason my object is hollow.
Very nice video, great job, I've learned a lot from you thanks 🙏
I love you videos keep em comming.
really cool video, loved it a lot, although i would try upping the bitrate on ur recording software as there is a lot of blocky/banding artifacts in the video
GOATED. I am just getting into this. Thanks for the video.
Great stuff. I really need to give blender more of a shot
I'll have to start using add ons finaly to make my life easier. Just imagin3 creating this without any add on
awesome thank you for sharing your process
A couple questions:
Hard surface models for use in games - is it more of a non-issue using triangles and triangle fans on the flat surfaces because the shading is flat and there will be no deformation?
Am I understanding correctly that the emphasis for using only quads is more for surfaces that are curved, will deform, sub-D modeling, maintaining good edge-loops, and for ease of UV unwrapping?
Does the whole 'no triangles' debate really just depend on your application?
Damn this uploaded reminded me I bought your course when I went on a shopping spree and never did it, do you model the same way on it?
Yes, for the course I pretty much do the same methods
I love you too ❤
nice technique
Nice job ! Why don't use the keyframe to separate your model for baking ? Faster way 😊
Good idea!
Wouldn't it be easier to not explode the mesh and just use baking groups in Marmoset?
I see a lot but a lot of blender users doing booleans as the main workflow, so to do the high poly u just do a bevel of chamfer? o smooth that with dynamesh/polish in Zbrush?
Thanks
Bro is flawless, what’s the plugins my guy!!
I have to know how to do this. I just made what i thought to be a nice Glock and then i come across this.
Awesome work dude my only question is about that shape tool (box helper) you used from where I can get that?
please do a video on rendering techiniques for weapons in marmoset
Amazing
I don't get it, around 2:00, you go wild with some kinda boolean cutting tool, doesn't that devestate your topology or does blender do some kinda magic?
Yes, I use the addon Boxcutter to get quick booleans, and it does create ngons and other geo issues, but I then correct them and fix the geo, and the final model ends up having an optimized and triangulated topology.
Sorry, I shoulda watched the entire video before commenting lol! Hey incredible work!! That was fun to watch! You make me want to make more weapons for game...
Thanks for the video! Can you share your theme for the blender? Very comfortable for the eyes 🤓
Can't you have the same result with the REMESH MODIFIER + CORRECTIVE SMOOTH MODIFIER from BLENDER ? And so don't need to ZBRUSH your pieces ?
I can do that yes, but for me, I have better results and an easier time using zbrush
Your way can be useful, but Blender gonna die trying to calculate so much polys. So until Blender team introduce better engine that can handle more polys, like Zbrush one, this way is not so useful
God Bless You ❤
So when you say pistol concept, do you mean you made up a fictional pistol or you are using a concept of a real life pistol? I'm asking because I always find new gun concepts built from scrap fascinating, because it's guns we don't see in other media like your standard 1911 or glock.
So for this concept, I drew it myself digitally, basing it off of my own previous weapon design that doesn't exist. So it is a concept of a concept!
04:07 what addon do you use to make the outline? (sorry for stupid questions)
This tool I am using here is Boxcutter, Specifically the Ngon Draw mode
@@stellar-techindustries thank you
So your process is basically doing high poly first then taking the high poly and just cutting away unnecessary edges for the low poly?
Checker Deselect 👍
i see that you are using boxcutter and hardops what other add ons would you say are must haves for doing models like this.
I would recommend MeshMachine as well as UVPackmaster, as they are also very valuable tools to have!
Hello thanks for the tutorial,i have a question in your opinion is better a subd worflow or a boolean one?thanks
can you create tutorial on this? like, im a noob and i need to know what keys commands are you using for giving it shape
Nice
👍👍👍
Why did you bake in marmoset and not in painter 🤔
I just prefer using Marmoset as I have had better results with baking in there vs in substance painter
Would you mind explaining how is it "Game ready" when it doesn't have quads or good topology and is full of endgons? Or is there a way to bypass it?
Game ready models do not need to have quads everywhere.
Ngons are trinagulated by hand.
And there is new workflow to creating the new quad only high poly later by using remesh + subdivision surface + smooth modifier and then baking.
@ChillieGaming I've been looking into it, and yeah, it's the ngon method that uses triangulation or a remesher.
Do you base your Poly count by if you think its good enough or is there a certain Limit to what type of assets deserve less or more poly counts
For poly count in making a game asset, it depends on what asset you are making really, and the use case for it. Mobile games require lower poly count than say, PC games. I try to keep my poly count within a "range" of 10-20k for a pistol and about 20-50k triangles for a rifle, and so on. You cant really be too exact so you gotta just feel it out, and see how you can optimize the mesh without losing details
The range I go for, is that of a typical 1st or 3rd person shooter on UE5/Unity, since that is what I have gotten used to
@@stellar-techindustries what is the usual limit you draw at cause ive been wondering for specific things mainly like the poly count between a pistol vs AR
@@stellar-techindustries in call of duty, some rifles weigh 100,000 polygons
its cool!)
where do you get your references from, like the mag, the bullet and stuff
lot of people on youtube teach to use subdivision modifier to model .i want to know why you prefer boolean style modeling not subdivision style
Because this method is easier.
You can use remesh + subdivision surface+ smooth modifier later on this Boolean mesh to create the high poly version to bake
How long did it too to make this model from start to finish?
This took me a little under 8 hours or so from start to finish
how did your viewport to look like that!? 😍
Were can i find gun blueprints?
is there any way i can with it to buy substance paiter less that price 120$ like buy it etc. in 40$ ??
You can subscribe to it at only $25USD a month and cancel anytime with no fee.
How much time it takes?
Sorry for the stupid question. Can you tell me where to download the same theme for blender?
Its my own custom theme
@@stellar-techindustries Can you share?
@@user-db3jd9wf9p I have posted the theme in my Discord, in the resources channel
@@stellar-techindustries thank you so much, love you!
Please tell me what theme in the blender you use?
Its my own custom theme
I have posted the theme in my Discord, in the resources channel if you would like to use it yourself!
@@stellar-techindustries ty
I'm begginer 😅
What's the benefit of a sped up video....
The benefit is not having to sit though an almost 9 hour video.
@@stellar-techindustries I am ready to sit and learn..... Please release a full version for noobs in mind too
@@qbukhari I'm sorry but I won't be doing that. I will have more real-time videos coming out soon.
Вау! Я впечатлен.
Is this a way to dynamash without your PC exploding? End up with 50 million faces
I use dynamesh to get a nice High poly model for baking. I then decimate that model down to a workable geo without as many faces