How to rig a bow in Blender 3.0.1 (TUTORIAL)

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  • Опубликовано: 8 сен 2024
  • In this tutorial, I will show you how to rig and animate any bow in Blender. We work with bone constraints and hopefully, you will learn something from it! Have fun and feel free to ask your questions in the comments!
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    Download my Models here: www.cgtrader.c...
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    Music: Elektronomia - Sky High [NCS Release]: • Elektronomia - Sky Hig...

Комментарии • 46

  • @AqilDaiyan
    @AqilDaiyan 2 месяца назад +12

    my left ear loved this

  • @valeriehammond3664
    @valeriehammond3664 7 месяцев назад +3

    Unbelievably helpful! Really had no idea how to even start and here you have the whole process in 5 minutes! Worked a treat, you rock!

  • @Pawana_McKay
    @Pawana_McKay 2 месяца назад +1

    Remember to untick "Deform" in the Bone Settings for all IK and Limit Bones. Else they could destroy your mesh in Automatic Weight Mode (Happened to me) ... unchecking them prevents the process for creating weights for them, since their only job is to influence other Bones, not the Mesh itself

  • @Eternal_Hoop
    @Eternal_Hoop Год назад +5

    I haven’t even started animating yet and this showed me so much knowledge. Thanks

  • @thefluffles6384
    @thefluffles6384 10 месяцев назад +8

    2:55 press ctrl + p and click keep offset i was like wtf is he saying had to pause and see what the ui said.

  • @malice_plays
    @malice_plays Месяц назад

    This is great! Thanks man.

  • @issaoui1530
    @issaoui1530 Год назад +2

    this is satisfying to watch

  • @issac7787
    @issac7787 8 месяцев назад +1

    Simple and effective ! Just when i need to rig a bow

  • @a3dadventure79
    @a3dadventure79 6 месяцев назад

    very precise and cool tutorial. its a great topic, the bow and arrow, for games!

  • @dimitarkostov8301
    @dimitarkostov8301 2 года назад +3

    Exactly what I needed, thanks

  • @Mittzys
    @Mittzys 9 месяцев назад +1

    Thank you!

  • @BlueSpiritC
    @BlueSpiritC Год назад +1

    thanks for the tutorial mate really helps

  • @vikaskumar-lr4cn
    @vikaskumar-lr4cn 2 года назад +2

    thank you

  • @woody7761
    @woody7761 Год назад +2

    hey, vid is great but can you add the plugin that shows what keys youre pressing? thanks

  • @strangerturtle929
    @strangerturtle929 Год назад +3

    Great tutorial, but DEAR GOD PLEASE MIX YOUR AUDIO SO IT IS R ONLY IN THE LEFT EAR

  • @drago__
    @drago__ Год назад

    How to a slingshot please

  • @olivername
    @olivername 2 месяца назад

    Can,t download file

  • @Arashi3DVR
    @Arashi3DVR 2 года назад +12

    the voice does really poorly at saying the names of things, very difficult to understand

    • @SIVIOKY
      @SIVIOKY Год назад

      Yeah they should have included UI with key presses

    • @SIVIOKY
      @SIVIOKY Год назад +1

      I'm going to have to watch this like 100 times to understand, I guess its a socialmedia tactic for more views

  • @dptgames2254
    @dptgames2254 Год назад

    Good video, when I flip the Top_Inverse.Ik001 it deletes the parent of Top_Ineverse.IK at 01:47, is that supposed to happen?

  • @robinj6997
    @robinj6997 Год назад

    When I pull the string bone, it's only the string and string bone that moves. I have the TOP_Limit 'Limit constrain' set to distance equal to Z. I can pull the TOP_Limit bone and the bow bends as it should, but the string doesn't move. They don't care about each other. Any tips? Thank you

    • @robinj6997
      @robinj6997 Год назад

      I'm sorry, I found the issue. In object mode the armature was set to a scale of 0,15. So when I checked the Z distance in Edit Mode I got the wrong value. I lowered the distance for Limit constrain and it worked. Thank you for the tutorial

    • @aliefdjatisunda9915
      @aliefdjatisunda9915 Год назад

      I have the same issue.. its only move the string when i pull my string bone after parent mesh to armature… can you explain how to solve it a little bit detail, please?

    • @robinj6997
      @robinj6997 Год назад

      When you made the armature with automatic heat map. Make sure to select both the bow and the string using the shift button before selecting the armature

    • @robinj6997
      @robinj6997 Год назад

      Sorry I was half awake when I wrote that.
      TOP_Limit bone has a bone constraint named 'Limit Distance' with the setting Target: 'Armature', Bone: 'String'. TOP_limit bone should move when you pull the string bone. Try lower the value for distance withing this constrain.
      My mistake was when adding my very first bone, I scaled it down in object mode, then I opened edit mode and started to extrude it into what became the entire armature. Scaling in object mode changed the Z position in edit mode. It's like working with two different coordinate systems.

  • @rwells242
    @rwells242 Год назад

    Thanks . Can you say how do you get the arrow to attach

    • @Erasers45-Studios
      @Erasers45-Studios  Год назад +2

      Thats is quite easy. The point of origin of the arrow must be at the very back of the feathers. Then go to constraints and add a copy location constraint. Choose your bow as target (not the rigging setup!) and use your "string" bone as vertex group. Then choose your axis type (in my case X). Set Target and Owner to world space and you're done! Have fun!

    • @rwells242
      @rwells242 Год назад

      @@Erasers45-Studios Thanks will try it out

  • @ParadoxISPower
    @ParadoxISPower Год назад

    Inverse IK FTW! thank you for the technique!

  • @nalalla6470
    @nalalla6470 Год назад

    Please help me bro, 3:00 parenting with automatic weights didnt do anything

    • @Erasers45-Studios
      @Erasers45-Studios  Год назад

      Try to make sure that your object has no holes and overlapping/duplicate vertecies

    • @nalalla6470
      @nalalla6470 Год назад

      Thanks it works now, my string doesnt work though😢 do you know how to fix it? maybe i need to model it some type of way?@@Erasers45-Studios

    • @Erasers45-Studios
      @Erasers45-Studios  Год назад

      @@nalalla6470 If you would join my discord it would things much easier. you can find the link on my page :)

  • @CopyCatBlack
    @CopyCatBlack 2 года назад +1

    sub u :)

  • @rossblackblood9554
    @rossblackblood9554 9 месяцев назад

    What the heck is the bot saying at 2:55

    • @cs1045
      @cs1045 5 месяцев назад

      "Press strgp"

    • @shvski8315
      @shvski8315 2 месяца назад

      I think it's meant to say Ctrl P

  • @N8Thoughts
    @N8Thoughts 4 месяца назад

    Horrible tutoring. Don't move so fast, avoid shortcut keying as they change with different versions of blender. Totally lost me on how to parent to the top_invers_IK at 1:51 it connects to the outer not inside part of the bone. Argh.
    Slow your moves so people can see.

  • @jemkoch-em6uc
    @jemkoch-em6uc 3 месяца назад

    this just doesnt work

    • @Erasers45-Studios
      @Erasers45-Studios  3 месяца назад

      it heavily depends on the quality of your model! Check for holes, duplicate vertices and overall topology!

    • @Antiperubahan
      @Antiperubahan 3 месяца назад

      ​@@Erasers45-Studioshay can you make spearfishing tutorial also have rope tie with the spear/arrow?

    • @Erasers45-Studios
      @Erasers45-Studios  3 месяца назад

      @@Antiperubahan thanks for your reply I wrote it down but can't make any promises tho stay tuned!

    • @Antiperubahan
      @Antiperubahan 3 месяца назад

      @@Erasers45-Studios thank you for the response,yeah I already subscript so I'm stay tuned