Parallax Shader in Blender! Create the perfect Illusion for Windows!

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  • Опубликовано: 25 дек 2024

Комментарии • 20

  • @OviGomy
    @OviGomy  7 месяцев назад +5

    Important NOTE! If you rotate the object in object mode, artifacts will appear again. You can also fix this by hanging another “Vector Transform” node behind the “Normal” output and in front of the “Separate XYZ” node.

  • @MattBixler
    @MattBixler 7 месяцев назад +7

    You had my interest with a parallax shader, and you had my attention with a Cardassian starship.

  • @cedricaguilar4501
    @cedricaguilar4501 3 месяца назад +1

    Nice to see this shader is helpful. I don't know why it works but it does and the improvement makes it so much better.

  • @ivanb386
    @ivanb386 2 месяца назад +1

    Thank you so much for this tutorial and for providing the project files!

  • @Jonah_Anthony
    @Jonah_Anthony 7 месяцев назад +1

    Sweet! I was literally just looking for something like this yesterday. I appreciate the video 🙏

  • @ThisIsMyYouTubeChannel12345
    @ThisIsMyYouTubeChannel12345 6 месяцев назад +1

    Thanks for your guide!!!!!

    • @OviGomy
      @OviGomy  6 месяцев назад +1

      Thank you for watching.

    • @ThisIsMyYouTubeChannel12345
      @ThisIsMyYouTubeChannel12345 6 месяцев назад +1

      I have no idea why, but in my case this would only work properly if that separate Combine XYZ with doesnt have any inputs going it has its X set to 1, not to Minus 1 as here, i tried figuring out what i did wrong because my images wouldne display properly, but turning minus 1 to just 1 worked

    • @OviGomy
      @OviGomy  6 месяцев назад +1

      Maybe the face is pointing in the opposite direction. But If it is working for you. it should be ok.

    • @ThisIsMyYouTubeChannel12345
      @ThisIsMyYouTubeChannel12345 6 месяцев назад +1

      @@OviGomy Hello again, ive been playing around with your original node setup for 2 days, and i managed to make smth very cool, so, i didnt like that if tgere were two interior mapping faces on the corder, the ingerior wall that is a window wall from the outside still displays a wall from inside :(
      So i managed to make it so if you are looking from outside at window on ther corner, you are able to see through another window at 90 degrees, plus, that fake interior is still present with holes for windows, ive made it work with environment texture alpha channel, though in blender it doesnt have alpha channel ob itself, i made it through BSDF, and i also used vertex coloring in order to properly rotate two faces on the corners,
      I know its impossible go get what ive made, reading the text
      I might even make just a video showing it later
      Because its super cool

  • @slimetunersis5373
    @slimetunersis5373 7 месяцев назад +4

    i was getting angry because i followed the tutorial to a tee and then i realised i missed out on rotating the plane at 90° angle in edit mode

  • @tkach_rom
    @tkach_rom 7 месяцев назад +1

    Thank you for your work! Can you please put it in the public domain? You will save a huge amount of time for those who want to replicate it themselves. Thank you

    • @OviGomy
      @OviGomy  7 месяцев назад +2

      I uploaded the project files and the HDRIs to this location:
      drive.google.com/drive/folders/1P9e4pSWKvQgzVKI4ZGoitVpnPtaZevxE?usp=sharing

    • @tkach_rom
      @tkach_rom 7 месяцев назад

      @@OviGomy That's very much appreciated, thank you

  • @Baz_R
    @Baz_R 8 месяцев назад +1

    Ignore my previous comment, I figured it out, I think, lol. Thanks

    • @OviGomy
      @OviGomy  8 месяцев назад

      No problem. Keep it up.

  • @gamingwithlilabe3711
    @gamingwithlilabe3711 Месяц назад +1

    6 Months, Lol!

  • @sebbosebbo9794
    @sebbosebbo9794 6 месяцев назад +1

    hope you make more stuff longer & prosper. thx...merci.....Danke......
    💪💥🗯🔥💭❤💨🕊

  • @5tr0mx
    @5tr0mx 7 месяцев назад +1

    i have strong feeling there is easier solution. But stil good job ... thanks

    • @OviGomy
      @OviGomy  7 месяцев назад

      Since I don't undestand the original node graph, I agree.