Blender's BIGGEST Secret to Realistic Water Effects in 2024!

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  • Опубликовано: 12 янв 2025

Комментарии • 32

  • @riocat-b8q
    @riocat-b8q 3 месяца назад +6

    Short and easy to understand.... I really like it ...👌🏻💯

  • @VikramRaj-bq9by
    @VikramRaj-bq9by 3 месяца назад +6

    That was straight to the point

  • @Zetalion742
    @Zetalion742 14 дней назад +1

    Great!
    Thanks

  • @espacemaxim
    @espacemaxim 25 дней назад +2

    Now that the biggest secret is out, we can all move on

    • @crazycube3d
      @crazycube3d  24 дня назад

      Yeah!! The water mystery is cleared

  • @blender3drenders306
    @blender3drenders306 День назад +1

    Great !!! what about the water shader?

    • @crazycube3d
      @crazycube3d  17 часов назад

      Thank you. For water shader you can watch this video - ruclips.net/video/I6V9uknrHd4/видео.html

  • @macofish1
    @macofish1 29 дней назад +1

    Followed super easily...love it. I was gonna ask about this but figured it out. If you set the scale to 0 for waves and hit play...you can move the sphere around but like on a still water surface like bathtub water or a super calm lake. The question still is, "Is there a way to achieve this without it playing?" It has to be playing to simulate physics, correct? You can't do this "standing still" in one frame and have it interact? Thanks.

    • @crazycube3d
      @crazycube3d  28 дней назад

      It has to be played to see the interaction. Thank you🙂

  • @Liminally_ill
    @Liminally_ill 2 месяца назад +2

    Quick and to the point, thank you!! 🙇‍♂🙇‍♀🙇‍♂🙇‍♀

    • @crazycube3d
      @crazycube3d  2 месяца назад

      I m glad you liked it. 🙂

  • @benveasey7474
    @benveasey7474 3 месяца назад +2

    Please do a tutorial showing us how to create water feature jets ((jumping jets, laminar flow jets, bubblers etc). Thanks x1000!

    • @crazycube3d
      @crazycube3d  3 месяца назад +1

      Thank you so much! 🙌 I'm thrilled you're excited about water feature jets! That sounds like a fun challenge-I’ll definitely consider doing a tutorial on it soon. Stay tuned, and thanks for the awesome suggestion! 😊

    • @benveasey7474
      @benveasey7474 3 месяца назад +1

      @@crazycube3d I hope you're able to. Thanks for considering it.

  • @NONAME-r5i5y
    @NONAME-r5i5y 2 месяца назад +1

    After doing this we should do render directl?? Im a beginner 😢.

    • @crazycube3d
      @crazycube3d  2 месяца назад

      This video is to demonstrate the water effect not rendering materials & lighting. Thanks.

    • @NONAME-r5i5y
      @NONAME-r5i5y 2 месяца назад +1

      What we should do after doing this 😢

    • @crazycube3d
      @crazycube3d  2 месяца назад

      @@NONAME-r5i5y Check this link on what to do after this : ruclips.net/video/I6V9uknrHd4/видео.html

  • @YCDesigns
    @YCDesigns 3 месяца назад +2

    And for this water texture ate begining?

    • @bobogus7559
      @bobogus7559 3 месяца назад

      It's an ocean modifier. You can see it on the right panel at 0:38. The key thing to get it animated is the Time value, shown in purple in the video. To animate it, edit the value to be #frame/24 (important to include the hashtag).

    • @crazycube3d
      @crazycube3d  3 месяца назад +3

      The Water Shader video is coming soon.

  • @sowsowbooking
    @sowsowbooking 3 месяца назад +1

    Its replace flip fluid ?

    • @crazycube3d
      @crazycube3d  3 месяца назад +1

      Flip Fluids is a very advance one. It has various simulation capabilities. This one is just for the ocean waves and foam, splashes.

  • @Arsam72
    @Arsam72 2 месяца назад +2

    Your vids are nice but maybe you can make some videos where you explain what you do and why you do

  • @RoshanDeore-ks9st
    @RoshanDeore-ks9st 3 месяца назад +1

    Good For Noobs

    • @crazycube3d
      @crazycube3d  3 месяца назад

      The Title Says" Realistic Water Effect" Not "Realistic Water Material." Please Read carefully.

  • @krishh0120
    @krishh0120 3 месяца назад +1

    i thought u going to explain the water shader nvm 😅

    • @bobogus7559
      @bobogus7559 3 месяца назад

      The surface is an ocean modifier (see my response to @YCDesigns for more detail). For the shader, it's likely just a glass shader with a roughness of around 0.2, thickness of 0, and IOR of 1.333

    • @crazycube3d
      @crazycube3d  3 месяца назад

      Not to worry. The Water Shader video is coming soon.