How To Easily Create Realistic Underwater Scenes In Blender

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  • Опубликовано: 7 фев 2025

Комментарии • 263

  • @Regoliste
    @Regoliste  2 года назад +52

    I've uploaded an extended tutorial (start to finish style) of this that you can check out here:
    ruclips.net/video/0OI8TFmjQvM/видео.html

    • @kevinjackandahuamamani4758
      @kevinjackandahuamamani4758 2 года назад

      Es increíble el trabajo que haces, tengo que buscar videos en inglés para aprender más de este maravilloso programa por que en mi idioma no hay calidad como la tuya, espero que hagas un tutorial más explicado para hacer el agua por favor 🙏.

    • @hlaia8
      @hlaia8 Год назад

      this vdeo looks great but definetaly not beginer friendly, I hope I can follow the extended one, thx

    • @b.p4523
      @b.p4523 4 месяца назад +1

      Very poorly explained

  • @matslarsson5988
    @matslarsson5988 2 года назад +194

    I'm a huge horror movie addict. I've seen every shark movie there is. The number is in the hundreds. The budget of those movies are often minimal but even for those who had money to spend, I'd say you managed to make a more realistic underwater shot of a shark than 99% of them. I really wish you'd make more like this video. Some sort of a follow up. Great job, very inspiring and impressive!

    • @heveycreations4197
      @heveycreations4197 2 года назад +11

      100% agree on this, he puts lots of moviemakers to shame with his talent.

    • @Regoliste
      @Regoliste  2 года назад +20

      @@heveycreations4197 Thanks man that means alot, I just like to attempt making good looking shots and see what I end up with.

    • @barryjones6479
      @barryjones6479 2 года назад +3

      @@Regoliste Have to agree with the above. Stunning example! Thanks for sharing your workflow with the community.

    • @SmugCrusader
      @SmugCrusader 2 года назад +1

      But have you seen cruel jaws?

    • @matslarsson5988
      @matslarsson5988 2 года назад

      @@SmugCrusader Oooooh yeah, good old Bruno Mattei directed that one (under pseudonym) :-D

  • @L-Andreas-2003
    @L-Andreas-2003 8 месяцев назад +30

    Underwater graphics have big budget for every cinematic studios... And one men with huge blender experience doing this for free...
    Fantastic!

    • @Regoliste
      @Regoliste  8 месяцев назад +11

      Incredible isn't it? The progressing power of one person equipped with one computer allows for the creative compositions that strive closer to cinematic quality than ever before. I appreciate the comment! You can do things too.

  • @LeStuff2XEWER
    @LeStuff2XEWER 2 года назад +78

    I'm speechless, it's one of the best tutorials on Blender

  • @vattron922
    @vattron922 6 месяцев назад +6

    Finally someone who explains the WHY !!!
    Most tutorials out there are just tells you straight up to add something without telling why and when to use that said thing.
    Thank you for this subbed!

  • @ippotsk
    @ippotsk Год назад +3

    Strictly Eevee user here, I'm wondering how good this would look on it! Thanks for the tutorial!

    • @Regoliste
      @Regoliste  Год назад +2

      As of right now, Eevee isn't capable of accurately reproducing these effects. This ocean effect gimick in particular heavily relies on dense volumetrics and refractions, which is only possible by ray tracing within Cycles. How come you are strict on Eevee? I would encourage you to encoporate Cycles to your workflow if you desire realistic visualisations like this. Hardware shouldn't even be a limitation as Cycles today is incredibly efficient and powerful, I've done so much from just a laptop. Good luck out there!

    • @nypier
      @nypier 5 месяцев назад

      @@Regolistehey man, what are the best settings in cycles for more lower end computers.

  • @MJBold_1
    @MJBold_1 2 года назад +12

    I was legit smiling all the way through this tutorial. Super cool! I feel this was almost more a tutorial on the methodology of how to create an underwater sequence, very neat dude!

  • @fortissimoX
    @fortissimoX 8 месяцев назад +3

    You've achieved really impressive realism with this one.
    This effect could easily be applied to top movie production, and nobody would notice it.
    Well, maybe some CG freaks...
    Thank you very much for sharing all the steps in recreating the scene! 👍

    • @Regoliste
      @Regoliste  8 месяцев назад +1

      Hey thanks for the comments and you are most certainly welcome, I'll get back to making these kinds of videos again soon

  • @craigbaker6382
    @craigbaker6382 2 года назад +6

    Really awesome. Looks fantastic without being overly complex and thank you for the "secret" detail of turning shadows off and the dark dome. I would never accidentally try these 2 specific things.

  • @NimoClancy
    @NimoClancy 2 года назад +22

    Once again im amazed by the quality of your blender work. Simple and yet effective. Amazing stuff man

  • @vfxeriksen8694
    @vfxeriksen8694 Год назад +4

    Increasing the size of your volume cubes is a good way to get rid of seams in the background. Thanks for the tutorial!

    • @Regoliste
      @Regoliste  Год назад

      Glad you got something out of it!

  • @AlexLupoz
    @AlexLupoz Год назад

    A photorealistic tutorial and great technique (much better than some CGI movies these days) and all for FREE!
    Angels, bless this guy, please 🙏🙌

  • @davidfrazier4358
    @davidfrazier4358 5 дней назад +1

    Really awesome tutorial!

  • @kuzoscity
    @kuzoscity 2 года назад +3

    Just started trying to use Blender a few days ago. Can already make some basic stuff such as a sword. This is incredible work man, underrated as hell. Keep it up.

  • @M_k-zi3tn
    @M_k-zi3tn 2 года назад +1

    Bro those acoustics are amazing

  • @adiiiiii1
    @adiiiiii1 2 года назад +9

    So far, this is the best looking underwater tutorial in Blender I've seen. Thank you!

    • @Regoliste
      @Regoliste  2 года назад +1

      You're very welcome

  • @3dmonkeybizz
    @3dmonkeybizz Год назад +1

    Clean, Cool and Smooth................. Thanks for a super tutorial! I am now off to the extended version................

  • @yvonnenorahdance8568
    @yvonnenorahdance8568 2 года назад +5

    This is beautiful tutorial. I learnt so much with it about blender within those minutes than ever before. Looking forward to more of your content

    • @Regoliste
      @Regoliste  2 года назад +1

      Glad you enjoyed and learnt something from it, more cool videos coming soon!

  • @tailscape
    @tailscape Год назад +1

    this is absolutely insane

  • @solidsnake1449
    @solidsnake1449 Год назад +2

    I was breaking my head about how to create such a scene.. Thank you so much, it looks very good! 🎉🎉

  • @AdamTomaszczyk
    @AdamTomaszczyk 2 года назад +3

    You definitely deserve more attention in Blender community.
    Great tutorial! Thank you for sharing. The final shot looks VERY convincing.
    All the best from Southern Poland!
    And keep up the great work.
    Adam

    • @Regoliste
      @Regoliste  2 года назад +1

      Hey thanks for the kind comment!

  • @Wamanyafu
    @Wamanyafu 5 месяцев назад +1

    BEST ×10⁹⁹⁹⁹⁹ TUTORIAL EVER WATCHED

  • @ImSol3D
    @ImSol3D 2 года назад +2

    This looks soooooo good, like this might be the best tutorial/ blender video I’ve watched. I’m 100% going to make a underwater shark scene following your steps!! Thankyou

    • @Regoliste
      @Regoliste  2 года назад

      Hey thanks! That means a lot coming from someone who has similar content. Didn't realise my little shark scene was this inspirational haha

    • @ImSol3D
      @ImSol3D 2 года назад

      @@Regoliste yeah I know it’s weird but I think it’s because it’s a lot of different things coming together and making an insane looking underwater scene!!

    • @therealcaydonrascoe
      @therealcaydonrascoe Год назад

      @@ImSol3D sol watcha doin here?

  • @Fil--fil
    @Fil--fil 11 месяцев назад

    Thank you very much for the tutorial, i decided to make a 3d animation for a school project and this has helped a ton.

  • @agamonal
    @agamonal Год назад +1

    It's just what I've been loking for a while !!!! great job !!!! Thaks for sharing

    • @Regoliste
      @Regoliste  Год назад

      Glad you found this video! Good luck out there.

  • @aarshinkov
    @aarshinkov 2 года назад +2

    You deserved a new subscriber. Simple and effective tutorial and a beautiful result.

  • @Wuumaximoff
    @Wuumaximoff Год назад +1

    Saving for a future animation.

  • @HubertKnoblauch3DContentOnline
    @HubertKnoblauch3DContentOnline 2 года назад

    Best underwater tut out there for sure

  • @stylezmorales
    @stylezmorales Год назад +2

    thanks for the video bro, I did catch the caustics video from Polyfjord a while back, but never gave it a go. But now after seeing this I would like to create and underwater scene really soon. Good to know that I am starting to get a firm grasp of Blender. I tried to break down what the possible process of this was before watching the video, and got most of it right except for the refraction part, thanks for that! Liked and Subbed!

  • @amubaesports1670
    @amubaesports1670 2 года назад +1

    Wow ur style of explaining is very clear and entertaining to watch. 👍

    • @Regoliste
      @Regoliste  2 года назад

      Hey thanks for watching! That's the style of video I aim for

  • @nixorsnet
    @nixorsnet Год назад +1

    Great tutorial!

  • @BURNCASTLER
    @BURNCASTLER 10 месяцев назад +2

    Tip: Type #frame/15 in Time at 1:08. For auto animation.

  • @umemakhan6506
    @umemakhan6506 Год назад +1

    This was a really informative summary! thanks for this.

  • @theG.P
    @theG.P Год назад +1

    It looks straight out of Discovery's under water Shark Documentry 😂 i think it's clickbait at start but you really done a Great job, keep making this Realistic CGI more.

  • @lazycreator7794
    @lazycreator7794 2 года назад

    This is amazing, subscribed right away. Your work is unbelievable man, hope you grow faster 😍

  • @mikebe1467
    @mikebe1467 8 месяцев назад +1

    what a perfect tutorial! Fastest Subscribe button

  • @ailover777
    @ailover777 8 месяцев назад +1

    Truly impressive.

  • @nevillebossilo7088
    @nevillebossilo7088 2 года назад

    2:22 😍😍😍 oooohhhhhh

  • @joelmulder
    @joelmulder Год назад +1

    Great video, but two points of feedback.
    Lowering the focal length means increasing the FOV. Lower focal length = higher FOV = wide image.
    Also, to truly simulate an accurate underwater shot, you would have to simulate Shell’s window, which is the circular area of clarity seen when looking upwards from underwater, beyond which the surroundings reflect due to light refraction.

    • @Regoliste
      @Regoliste  Год назад

      Great tips! Yeah I messed up the words of focal length with FOV so you got me there haha. And yeah I did briefly think about that 'area of clarity' that exists when looking near up, would have looked even better with it, but at the time it wasn't worth the effort to figure out how to apply such a tiny effect. And let's be honest here, this whole process is only a mockup and some cheap tricks to imitate the general stylization of real underwater footage, the effect can easily break but for the most part I think it works. If you want to get technical and explore true computational simulations of large scale water bodies I'd suggest looking into WetaFX and their impressive work on Avatar: The Way Of Water, which ofcourse in order to obtain truely accurate simulations, was generously backed up by an entire vfx house, millions in funding, thousands of industry setup GPUs and literally unprecendented simulation solving technology that accumulated up to 18.5 petabytes in data for the film, which sorta gives you an idea of the difficulty of recreating real life on our tiny computers hehe.

  • @speedy4767
    @speedy4767 2 года назад +1

    bro u are soo good please keep up

  • @Mehdi0montahw
    @Mehdi0montahw Год назад +1

    woow

  • @shitshow_1
    @shitshow_1 2 года назад

    You did keep this video Precise and Concise, Great work!

  • @patriciomontoya2347
    @patriciomontoya2347 Год назад

    SICK RESULTS ‼💯

  • @dystopia-l4u
    @dystopia-l4u Месяц назад

    the best tut

  • @avi_brand
    @avi_brand 2 года назад +1

    u really make everything easy n simple great vid man ur vid really help lazy editors like me❤

  • @Learn3Dart
    @Learn3Dart Год назад

    Great !!! its very nice work you done because your video is short and meaningful. KEEP IT UP!!

  • @michaelsoto9869
    @michaelsoto9869 2 года назад

    Love this tutorial, concise and a very effective result.

  • @RediarX
    @RediarX 2 года назад

    ahhh you make it look so easy... beautiful work!

    • @Regoliste
      @Regoliste  2 года назад

      Thank you!

    • @abdullahalsayed6616
      @abdullahalsayed6616 2 года назад

      @@Regoliste even after adding a dark dome (before adding a sun) the hdri lights up the model from below what do I do

  • @ameshkavi1111
    @ameshkavi1111 2 года назад

    You're the best bro

  • @aymanright9554
    @aymanright9554 2 года назад

    I love your videos bro , it's very helpful

  • @YTRINX
    @YTRINX 2 года назад

    nice tut can't wait to see what you do next

  • @blank141
    @blank141 2 года назад

    straight to the point and Concise, Nice ❤

  • @brobocops
    @brobocops 2 года назад

    Awesome workflow and a great result!!

  • @FilmSpook
    @FilmSpook Год назад +2

    Thanks again for all your great work!! You're a Great Teacher. Best Wishes

  • @OneFromEasternFinland
    @OneFromEasternFinland Год назад +1

    I'm speechless

  • @oligos
    @oligos 2 года назад

    Awesome video man

  • @EdenMorningstar-EEEchannel
    @EdenMorningstar-EEEchannel 2 месяца назад

    Helpful tip to creating large scale Ocean scenes: Click into the time Setting, then type: #frame/47 and it will animate it for a 250 frame ani automatically, Then you can duplicate and snap the edges together and the animation will be seamless.. :D your welcome :D

  • @adeo
    @adeo 2 года назад +3

    You shouldn't use a transparent shader for the particle cube, it actually adds a bit of render overhead. You should instead just uncheck in the particles system settings "show emitter" under the "render" tab

    • @Regoliste
      @Regoliste  2 года назад

      Very useful tip that I will keep in mind from now on, thanks.

    • @adeo
      @adeo 2 года назад

      @@Regoliste You're welcome :)

    • @Yakusantek08
      @Yakusantek08 Год назад

      thank you

  • @DerekElliott
    @DerekElliott 2 года назад

    Nice!

  • @ivanpergasiFreelance
    @ivanpergasiFreelance 2 года назад

    Impressive.... Respect bro

  • @emithecreatoroficial
    @emithecreatoroficial 4 месяца назад +1

    amazing

  • @matchdance
    @matchdance 2 года назад

    Damn that is so fast and easy and smart

  • @kenttimothy
    @kenttimothy 2 года назад

    impressive content and very concise, i like it

  • @philosophyfrog2653
    @philosophyfrog2653 Год назад

    This is amazing, thanks for sharing!

  • @Rigiroony
    @Rigiroony Год назад

    Would really help to explain which nodes were used for everything. Definitely the Add and Difference. I'm a beginner and have now clue where to find those.

    • @Regoliste
      @Regoliste  Год назад +1

      Hey there. As mentioned at 2:56, The node you're looking for and can search in the bar is called Mix node and its responsible for providing a variety of color mixing options such as add and difference, hope this helps.

  • @Notbobby81
    @Notbobby81 16 дней назад

    If you can't see ray Visibility -> Shadow, switch from Eevee to cycles in your render properties

  • @Aron224.
    @Aron224. 2 года назад +1

    You are just awesome.

  • @mrbatit
    @mrbatit 2 года назад +1

    so cool!

  • @principedelapaz3593
    @principedelapaz3593 8 месяцев назад +1

    thank you bro

    • @Regoliste
      @Regoliste  8 месяцев назад +1

      You're welcome bro! Thanks for commenting

  • @trekantsknold729
    @trekantsknold729 2 года назад

    oh. my.. GOD! I love u T_T thaaanks

  • @wildfighter
    @wildfighter Год назад

    is it in evee or cycles ?please let me know

    • @Regoliste
      @Regoliste  Год назад

      Cycles!

    • @wildfighter
      @wildfighter Год назад

      thank you. can i talk with you , i have some issue in this scene , 1st problem dark area under the ocean surface

    • @wildfighter
      @wildfighter Год назад +1

      just now i have seen , there is a extend version , ok let me finish and try , if i cannot do , hope you will help me

  • @sumandatta1
    @sumandatta1 2 года назад

    awesome tutorial! Thanks!

  • @hiumanwu9987
    @hiumanwu9987 11 месяцев назад

    It is an amazing tutorial!For me, the most difficult part is lighting ,I can't make the lighting as beautiful as yours. When the light go through water, it became blur and diminished, especially the spot light. And I also can't make the beautiful sea wave texture under lighting.Could you give me some suggestion?

  • @lukayz1363
    @lukayz1363 2 года назад

    Amazing trick

  • @815-n8e
    @815-n8e 10 месяцев назад

    Hell yeah thank you

  • @mahmoud_ali_963
    @mahmoud_ali_963 2 года назад

    جمييييل جدا
    شكرا جزيلا لك😍🧡🧡🧡

  • @imiy
    @imiy 2 года назад +1

    2:25 *INCREASE the FoV.
    By reducing the focal length you INCREASE the Field of View.

    • @Regoliste
      @Regoliste  2 года назад

      Thanks for the correction

  • @Mastershifu707
    @Mastershifu707 2 года назад

    I've been learning blender since 1 month and your tutorials are very simple and informative. You earned a Sub. Btw I couldn't understand nodes it's like a nightmare for me. So how can I get better at this ? any suggestion will be appreciated 😊

    • @Regoliste
      @Regoliste  2 года назад +1

      Yeah nodes are tricky! But once you understand how they work it will be immediately easy. Node based systems are similar to layer based systems you might be familiar to in photoshop for example. Except instead of multiple effects layers stacked on top of another, the layers are linked as a pipeline through different stages, from input to output. Shader Nodes control how a model looks and are basically combined operations of different effects and color inputs linked together to form one final material output. These inputs and effects can be transformed, mixed, mapped out and repurposed in any way we want.
      I found a good beginner tutorial by Brandon that's dedicated to explaining everything and should help you out:
      ruclips.net/video/Wg244y2f9Fw/видео.html

    • @Mastershifu707
      @Mastershifu707 2 года назад

      @@Regoliste thank you so much

  • @deep8673
    @deep8673 2 года назад

    Thank You !

  • @dmitryclaim9904
    @dmitryclaim9904 2 года назад

    Really helpfull

  • @GenuineHeals
    @GenuineHeals 2 года назад

    thanks so much

  • @misteriomusicandbeats
    @misteriomusicandbeats 8 месяцев назад

    buen video bro

  • @T7NOMAD
    @T7NOMAD 2 года назад

    🔥🔥🔥🔥

  • @vikaskumar-lr4cn
    @vikaskumar-lr4cn 2 года назад

    That's very helpfull

  • @rmr2999
    @rmr2999 2 месяца назад +1

    why is mine not displaying the colors in realtime, and also when I go to timeline and animate it, I followed the steps you did, but mine doesn't animate realtime.

  • @balajidhamotharan6543
    @balajidhamotharan6543 2 года назад

    amazing content👍 can you recommend any compositing tutorial 🙃

  • @RipRecords
    @RipRecords Год назад +1

    Can I pay you to create a scary deep ocean underwater background plate (with possibly lightning above) for a video project I'm working on??

    • @Regoliste
      @Regoliste  Год назад +1

      Sure man, just get in touch with me by sending a DM on my instagram so we can talk more! instagram.com/regoliste/

    • @RipRecords
      @RipRecords Год назад

      @@Regoliste Followed and DM'd you (@WhoisRip)

  • @canis_machina7280
    @canis_machina7280 2 года назад +1

    I hate to burst your bubble buddy, but real physically based caustics have been in the material settings tab since blender 3.0. Great job either way, but we have real caustics now :)

    • @Regoliste
      @Regoliste  2 года назад +1

      You can have your physically based causics, I'll stick with my easily impressive caustic effects and far lower render times for now. The new shadow caustics are awesome if you're working with tiny focused pools of water and glass, but to be honest is a hard hassle when you've got a giant ocean plane plus heavy volumetrics which is just going to end up costing valuable gpu calculations, feel free to try for yourself. Even Avatar 2 needed years to invent unprecendented cgi water technology and industry setup GPUs for it's large scale water simulations. I'm just happy I got a decent result with this blender mockup haha.

    • @canis_machina7280
      @canis_machina7280 2 года назад +1

      @@Regoliste The physically based caustics are pretty fast. They just take the occlusion map of the object and use the map to occlude the lighting. The coolest thing is that it works with HDRI lighting as well as animated waves/glass since it calculates the map in real time. Its pretty much the same process that you used, except built in as a feature now. It may take an extra .1 - .5 seconds per frame to calculate the map in real time, but it's barely noticeable as far as we have seen while helping with larger projects.
      And yes, we worked with WETA digital NZ on the caustics. The same people who developed the physically based approach for Avatar. I'm just a volunteer feature developer for the Blender foundation, but I got to work on implementing the 3.31 LTS version of Caustic lighting :)
      Also, the option is in the light properties, not the material properties. That was my mistake.

    • @Regoliste
      @Regoliste  2 года назад

      @@canis_machina7280 Woah the fact that you're a developer for Blender and Weta means you probably know better than me, that's awesome, I'm definitely looking forward to finding a use for that feature in a future project. I've also always admired at how good Unreal Engine is as a tool and it just shows what's possible in 3d, pushing the limits of graphics with great looking oceans, simulations and particles, and all in real-time, what a flex. Hopefully that sort of 3d power and accessibility is transferred into Blender. I'm just happy our Blender is growing in features, can't wait to see what that BlenderLAB cooks up for the future.

    • @canis_machina7280
      @canis_machina7280 2 года назад

      @@Regoliste Oh God no, not for WETA. Just the Blender Foundation team. It would be a dream to work for them, haha. We worked with WETA through virtual meetings when we first started the Mantaflow redesign in 2018, and again for caustics in 2019-2020. They were just our main contact for the backend feature team.
      And I agree! I'm always promoting bringing back the Blender game engine during meetings, but that's not a main focus right now since UE is such a great tool. I would however love to see more integration between PSL layers since they both support Python and C# backbends. It would be nice to export physical simulations to UE for fine tuning with their Niagra system, and then render in real time with UE as well.
      That, and ray tracing support for Eevee is a main goal at the moment so we can get screen-space refractions to be close to the accuracy of Cycles while maintaining the efficiency of Eevee's backend. But of course non-rayteaced Eevee will always be around for preview renders or cartoony style animations.

  • @muhammadfj3700
    @muhammadfj3700 2 года назад +4

    1:28 Could someone please explain why my refraction shader appears black when viewed from below?

    • @Regoliste
      @Regoliste  2 года назад +4

      When applying an ocean modifier on a plane, the face orientation or 'normals' are on the top side, where it looks right. To view from below, you either need to 'flip normals' of the plane or just rotate the entire ocean by 180 so the top side becomes the underside, maybe check out my extended tutorial on this linked in the description, hope this helps

    • @AfterHours-3D-vfx
      @AfterHours-3D-vfx Год назад +1

      @@Regoliste this answer should be pinned to the top. Thanks!

  • @samanhaghgoo
    @samanhaghgoo Год назад +1

    Niiceee

  • @issawade2075
    @issawade2075 2 года назад

    hey i was wondering wich blender version did you use for this tutorial. That's beatiful ty for sharing this

    • @Regoliste
      @Regoliste  2 года назад

      Blender 3.3.1 but this effect is achievable in any version

  • @Joonavir
    @Joonavir 2 года назад +1

    Very nice! What was the render time on this? And with that setup?

    • @Regoliste
      @Regoliste  2 года назад +1

      25 seconds a frame! So a little over an hour

    • @Joonavir
      @Joonavir 2 года назад

      @@Regoliste That's impressive! Care to share what kind of hardware did you use?

    • @Regoliste
      @Regoliste  2 года назад +2

      @@Joonavir I'm running an RTX 3070 with 32gb of ram, I try to keep all renders under a minute max

    • @Joonavir
      @Joonavir 2 года назад

      @@Regoliste Oh alright! I'd be interested in a tutorial of your render settings. Subscribed!

  • @atif8570
    @atif8570 2 года назад

    I am dead its soooo god

  • @sgasolacewolf4930
    @sgasolacewolf4930 Год назад +3

    For some reason the cube with the principle Volume didn't work for me its just a black cube it's not turning blue or anything

    • @Regoliste
      @Regoliste  Год назад

      Check out the extended tutorial linked in the description for a step-by-step walkthrough, the volume needs a lot of settings to be played with like the density. You also need a strong sunlight to compensate and make sure your ocean plane shadow visibility is disabled.

    • @sgasolacewolf4930
      @sgasolacewolf4930 Год назад

      @@Regoliste alright thank you

  • @h20delorian
    @h20delorian Год назад

    Great tutorial, although when I go into cycles or rendered view, it doesn't look like water and rather a flowing color, and when I render or go into the camera, I can't see the water at all

  • @Zero-im1se
    @Zero-im1se Месяц назад

    maaan im stuck on the caustics, im using the same exact values and all but instead, when i shine the light onto the plane, it looks like a bunch of static instead of caustics.

  • @tamarsupo5851
    @tamarsupo5851 Год назад +1

    i want to recreate the nemo movie hahaha

  • @monstermash1571
    @monstermash1571 5 дней назад

    1:20 is that option in the Object menu for the Ocean? Ray Visibility -> Shadow, doesn't seem to be an option on 4.2

    • @Regoliste
      @Regoliste  3 дня назад +1

      @@monstermash1571 Most likely you're not using the Cycles engine for rendering, disabling shadow rays are a property of ray tracing achieved only in Cycles and not EEVEE

    • @monstermash1571
      @monstermash1571 3 дня назад

      ​@@Regoliste Hey there, I really appreciate the reply! Shoot. that would explain it. You don't have any Suggestions on Caustics, with Eevee, by any chance, do ya? ;)
      In my film, I might just put the character deep enough under the surface of the ocean, that I don't have to worry about it. Might be worth working smarter, not harder.
      *Roll Safe*

    • @Regoliste
      @Regoliste  3 дня назад

      @@monstermash1571 Yeah working with Cycles and heavy volumetrics are a pain... 4.2 EEVEE is very good now and you can cheat some great ocean results I imagine. The fake caustics node set up in this video should still be useful on an ocean floor as its simply an animated texture.

  • @vlandarin6196
    @vlandarin6196 Год назад +1

    3:10 i dont have [ ] use nodes, on spot light why? Oh i not turn on cycles sorry!

    • @Regoliste
      @Regoliste  Год назад +1

      Glad you figured it out!

  • @salazar665
    @salazar665 2 года назад +1

    Same here.. I'm also making underwater shots inspired by avatar