Man, that was so helpful! I was missing the key step of adding the group and I couldn't figure out why the node setup wasn't appearing in my shader editor! You're a life-saver brother. Thank you for putting this out there!
Blender comes with an addon to have a folder contain base file or files with node groups. That way you can make a library. Only thing is adding new groups is a bit of a hustle. I'm going to try to expand that addon and make the workflow easier. Hope I will succeed
I’m having trouble where I have model that has the plane with flowers, rocks, and grass etc all set up on the plane correctly but when I do what you did on the video it’s just has the plane with the grass and other models on the side on the plane but not set up like it was on the original file. What I’m doing wrong? Also I’m trying an add on with a sky dome but it’s not appearing just always has an grey background.
One question, what if in the future I don`t remember in which .blend file I have saved the node group I need, how can I find it again to append to a new file ? isnt this method a little complicated ? Thanks !
I know, I know, I cannot complain, because free great software and all (and it is) but I am sorry, I do not think this is easy. I think the next features in Blender should be: export any node set as a file that can be imported into another project AND export your preferences and add-on's to a file to be imported in the latest version of Blender. My workaround so far: I changed the default loaded file so it contains node sets for several materials and the world directly at startup, so every new project now has at least some nodes set up.
Alright. I hate to even ask for help. When I try to append like in the video, I get an error that says that the file is not a library. Because when I double click on it, I never see the folder list with nodetrees and all of that.
How about this...? Select all Nodes. Click Save Node Group to folder. Open New Project. Apply Node Group to Project. I know this seems very difficult but I seem to do this process for......EVERYTHING ELSE! Why this ridiculous 10 step process just to save a node tree? It's Blender. One of the most powerful programs on earth and they can't figure out how to simply save a node group to a folder?!
Hi everyone! Let me know if you have any questions in the comments below! :)
I need help. I can't find the node file I saved
I'm learning a lot from you. Thank you so much.
The curve modifier on the front of your hat is wild.
LOL
You can hardly imagine how long I was looking for this, thanks a lot!
Man, that was so helpful! I was missing the key step of adding the group and I couldn't figure out why the node setup wasn't appearing in my shader editor! You're a life-saver brother. Thank you for putting this out there!
Glad it helped!
This nice trick will surely save me a lot of time 👍
Thank you so much . The only useful tutorial. Something more difficult than the import of shading nodes I have not seen ...
Blender comes with an addon to have a folder contain base file or files with node groups. That way you can make a library. Only thing is adding new groups is a bit of a hustle. I'm going to try to expand that addon and make the workflow easier. Hope I will succeed
so helpful thank you. i am just starting and I sub for more thanks again.
Justin! thank you so much! your videos are always saving the day!!!
There is a Node Presets addon build in to blender, cool if you would cover that one. Thanks for the vid
Thank you for this, exactly what I was looking for
Thank u sir its really awesome tricks
I’m having trouble where I have model that has the plane with flowers, rocks, and grass etc all set up on the plane correctly but when I do what you did on the video it’s just has the plane with the grass and other models on the side on the plane but not set up like it was on the original file. What I’m doing wrong? Also I’m trying an add on with a sky dome but it’s not appearing just always has an grey background.
One question, what if in the future I don`t remember in which .blend file I have saved the node group I need, how can I find it again to append to a new file ? isnt this method a little complicated ? Thanks !
I know, I know, I cannot complain, because free great software and all (and it is) but I am sorry, I do not think this is easy. I think the next features in Blender should be: export any node set as a file that can be imported into another project AND export your preferences and add-on's to a file to be imported in the latest version of Blender.
My workaround so far: I changed the default loaded file so it contains node sets for several materials and the world directly at startup, so every new project now has at least some nodes set up.
NOW that was really helpful. Been wanting to that for ages. Thank mate.
Cheers and have a great day.
MR H
Glad it helped!
My node appears but the node doesn't show the shader green dot to connect to the world node
Alright. I hate to even ask for help. When I try to append like in the video, I get an error that says that the file is not a library. Because when I double click on it, I never see the folder list with nodetrees and all of that.
My comment is about two years too late, but thank you for this tutorial. :)
Amazing bro
Thanks 🔥
Thanks !
No problem!
Amazing thanks you so much! Could you please do a human riding a horse tutorial? the focus being on 2 rigs in one scene.
Lol - that's a long way from this kind of tutorial - probably a little outside my current area of expertise
You could just append world settings same way as append node group
How about this...? Select all Nodes. Click Save Node Group to folder. Open New Project. Apply Node Group to Project.
I know this seems very difficult but I seem to do this process for......EVERYTHING ELSE! Why this ridiculous 10 step process just to save a node tree? It's Blender. One of the most powerful programs on earth and they can't figure out how to simply save a node group to a folder?!
Is your nose broken or something?
??
is part of your brain missing or something?