Donkey Kong Country 2's K. Rool Duel -- Designing For Patterns

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  • Опубликовано: 26 дек 2024

Комментарии • 55

  • @RondoOfBloodX
    @RondoOfBloodX 2 года назад +38

    I did NOT know the cannonball could break if you held it too long. This is why I LOVE these older games so much. You still learn new things even more than 20 years later about them.

    • @kushkong1339
      @kushkong1339 9 месяцев назад

      100% agree with you, I never knew you could mash out of the frozen exhaust.

  • @BlusterTheBenevolent
    @BlusterTheBenevolent 4 года назад +60

    12:03 I just realized Krusha just turns his head to look at Klump. Probably the most unintentionally funny thing about the entire number. Great analysis BTW, Donkey Kong Country 2 is an absolute masterpiece.

  • @TarvouldsQuest
    @TarvouldsQuest 6 лет назад +56

    Could not click on this video any faster. God I love me some K Rool, in all iterations. Also loved that ending, talk about busting a crystal coco-nut.
    I sure as hell was one of the many who put in for K Rool in Smash, and my dreams are now finally true. Feels gooooooood.
    Great Video as per usual, had me gasping for air at the dancing phase 3 K Rool.

  • @BenjaminBroom
    @BenjaminBroom 3 месяца назад +4

    I love that they brought the blunder bus back

  • @JasonDogman
    @JasonDogman 6 лет назад +47

    Althought DKC3 is my favorite DKC from the SNES trilogy, I've to admit K. Rool's battle in DKC2 is one of the best examples of how to make a memorable final boss battle. I still have memories from the first time I fought him, it was a real pain in the neck, but it's so pleasurable when you finally beat him. Great video, lad ;)

  • @avelus5984
    @avelus5984 5 лет назад +25

    Indeed, K. Rool's DC2 fight is one of my favorite boss fights in any videogame.

  • @galloviking4766
    @galloviking4766 Год назад +2

    What I appreciate with DK games (especially seen in Tropical Freeze) is that all patterns are similar, but never identical. Always keeps you on your toes.

  • @Tuesoctloth
    @Tuesoctloth 6 лет назад +17

    Absolutely amazing video. I'm honestly surprised as to why you don't have more views/subscribers. This video was so relaxing yet so entertaining to watch due to how much effort you put into it in order to show us the true depth of a seemingly normal gameboy boss fight.

  • @IsraelDixon
    @IsraelDixon Год назад +2

    I thought it was only me who the purple clouds impossible to avoid. Lol great video, that last canonball is such a dirty move, but it's so clever

    • @anlev11
      @anlev11 Год назад

      I actually never knew the purple clouds reversed the controls, i thougth they made the kongs run into K Rool. When i was hit by the clouds, i usually panic and tried to run from K Rool, which results in the kongs just running into him

  • @kalzone2723
    @kalzone2723 6 лет назад +8

    You're real good at explaining such concepts.
    This is just the same concept I've learnt in curriculum but making it digestible for all is no small feat.
    Using the engagement graph as the spine of the video was a smart move too.

  • @frogface861
    @frogface861 5 лет назад +7

    I love the final boss fight in DKC2. It took me so long to beat when I first played the game but man was I happy when I beat him the first time. I had gotten so many game overs.

  • @MrDeebious
    @MrDeebious 6 лет назад +5

    Excellent video - I especially enjoyed the breakdown of typical boss-types between action platformers, that was really on point. And then K. Rool Duel remains one of my favourite boss battles of all time so I just had a great time with the video. It's so frantic and active, and that final kickback was such a stressful, tense cap to the whole fight.

  • @LordM46
    @LordM46 6 месяцев назад

    Designing for patters, one of your best work sir.
    What I appreciate about this video is how you walk through King K Rool's entire boss battle. and what sets him apart from other bosses.
    He is cunning, uses his strength yes. But also advantages (DK 1. His armor, makes him invulnerable from the front so must wait until he opens up by throwing his crown).
    But here has a whole arsenal of tricks. The blunder gun, cannonballs with and without spikes and in different patterns, jet engine in the gun, become invisible and more. K Rool is as cunning as he is powerful.

  • @crocketlawnchair259
    @crocketlawnchair259 6 лет назад +2

    2:32 That video is my spirit animal

  • @Maceyoshiman
    @Maceyoshiman 2 года назад +1

    Absolutely love your editing style man. I can tell this took a lot of effort to put together.👌

  • @DarkArtistKaiser
    @DarkArtistKaiser Год назад

    This final boss of the DKC series is my favorite. The music really helps too.
    Also yeah, I remember thinking about why Krudgel is so low effort, even wondering either he or the secret world gate keeper came first. My likely guess is they were struggling to fill the Swamp world boss position and was running out of time.

  • @dasherextreme5818
    @dasherextreme5818 2 года назад

    9:16 - Bashmaster Fight Theme! (DK Country Tropical Freeze: World 5 Boss)

  • @ChillGamerBlue
    @ChillGamerBlue 3 года назад +2

    I literally just beat DKC 1 and K Rool for the very first time and now I'm already thinking ahead to DKC 2...

  • @VampyreBassist
    @VampyreBassist Год назад +1

    I will never see the crossbones on K. Rool's pirate hat. All I see is the Xbox logo.

  • @DontKnowDontCare6.9
    @DontKnowDontCare6.9 Год назад

    The DKC series is why I don't miss the Sonic series. I can only always come back, play them and still get a decent challenge.

  • @westonkenyonmusic
    @westonkenyonmusic Год назад

    It's the most difficult one. Took me a week to beat, trying every break time at work.

  • @jeromeciarkowski1367
    @jeromeciarkowski1367 6 лет назад +3

    Great video, although I wish you would’ve spent more time on the 3 different types of 2D platformer boss fights. But that’s just my personal bias-and this is YOUR love letter to King K. Rool.

  • @BingBangPoe
    @BingBangPoe 6 лет назад +10

    I've always saw the "exhausts" as ghosts with creepy faces. I'm pretty sure those are ghosts.

    • @pyrrhickong
      @pyrrhickong 6 лет назад +6

      When I was young I was also convinced K Rool was shooting the souls of the damned at me. I THINK they look more puff of smoke-y now? I dunno, whichever works.

    • @TarvouldsQuest
      @TarvouldsQuest 6 лет назад +7

      Not gonna lie, I always saw them as a ton of dead faces clumped together screaming to be free.

    • @BingBangPoe
      @BingBangPoe 6 лет назад +2

      @@TarvouldsQuest Exactly! It sure looks like that. It is what I see as well.

    • @justins340
      @justins340 5 лет назад

      I always saw them as some sort of flying gooey substance.

    • @TeamTrainWreck
      @TeamTrainWreck 4 года назад +1

      Looking at the sprites, I see faces...

  • @anlev11
    @anlev11 Год назад

    I actually never knew the purple clouds reversed the controls, i thougth they made the kongs run into K Rool. When i was hit by the clouds, i usually panic and tried to run from K Rool, which results in the kongs just running into him

  • @zEr-ne5ri
    @zEr-ne5ri 4 года назад +2

    if boom boom where is the hat is invincible! because hat science is the greatest science in the world!✋🏼

  • @justins340
    @justins340 5 лет назад

    I retried that fight so many times before realizing you had to run when he tried to suck you in. I always tried to jump out of it

  • @Z0mbie.
    @Z0mbie. 5 лет назад

    why does this only have 2k views? very well made video.

  • @reborno-o4498
    @reborno-o4498 2 года назад

    One detail you didn't mention about the DK barrels: They don't stay forever, once you hit K. Rool after they spawn, they blow up.

  • @JasonDogman
    @JasonDogman 6 лет назад +2

    By the way, from what game is the music that plays at 1:18?

    • @pyrrhickong
      @pyrrhickong 6 лет назад +1

      That's Parched Palace from Donkey Kong Barrel Blast. Surprisingly decent OST on that game!

    • @JasonDogman
      @JasonDogman 6 лет назад +1

      @@pyrrhickong Thank you. That music is really good.

  • @iamLI3
    @iamLI3 2 года назад

    that fanart was good stuff lol

  • @PyroPikmin500VivianShadowGirl
    @PyroPikmin500VivianShadowGirl 3 года назад

    I grew up with DKC2, but never beat the game til a few years ago.

  • @cuddlebug9699
    @cuddlebug9699 2 года назад +1

    What's the game at 0:44?

    • @pyrrhickong
      @pyrrhickong 2 года назад

      Umihara Kawase (originally for the Super Famicom, on Steam now)

  • @StuartSimon
    @StuartSimon 3 года назад +2

    I’m struggling with this duel right now. I’m having trouble with the bouncing cannonballs. Do I need to just jump forward and run back?

    • @pyrrhickong
      @pyrrhickong 3 года назад

      The bouncing ones have three heights (low, medium, and high). Keeping your positioning consistent's a good idea - K Rool never moves so you have no real need to approach him. Lows and mediums can be jumped over, while highs can be run under (though the medium's height makes the timing a bit trickier). Hope that helps!

    • @StuartSimon
      @StuartSimon 3 года назад

      @@pyrrhickong I figured that. I’m having trouble running under the high ones. I’m running into them where they bounce because I cannot guess beforehand at what horizontal position they will bounce. In the K. Rool fight from the first game, during the second phase, I used the mast in the background to make sure I was always standing at a node to dodge. In the fight from this game, is there some background object whose horizontal position always defines either a bounce or a crest?

    • @pyrrhickong
      @pyrrhickong 3 года назад

      @@StuartSimon Aah I see. Looking at it, if K Rool is shooting from the left (which should be his position if you one-phase the four preceding hits), it seems the high ones bounce right before they hit center - denoted by the jolly roger and the hanging lamp above. I believe you SHOULD be safe if you stay slightly right of that (aligned with the SNES controller in the background). For most of K Rool's phases, I try to stay close to center so that I have room to retreat if necessary, but everything remains reactable. If it also helps, his patterns are always consistent - if you memorize the pattern of the cannonballs, you never have to react. Hopefully that helps a little!

  • @frequentblondie
    @frequentblondie 2 года назад +1

    He's not a gator. He's a croc lmao

  • @scorpionsapprentice3248
    @scorpionsapprentice3248 2 года назад

    i noticed kudgel is a derivative of king k rool in terms of patterns.

  • @DareDnb
    @DareDnb 3 года назад

    Muy buen video!

  • @Chib9
    @Chib9 2 года назад

    Kaptain
    Kannonballs
    Kabin

  • @Luis_83
    @Luis_83 3 года назад

    This IN MY OPINION SO DONT RAGE dkc2 is the best game from super nintendo classic

  • @IAm-zo1bo
    @IAm-zo1bo 2 года назад

    Not THAT deep chill