Here is an extra detail: The 1-Up near the first pit is just far enough away from the pipe that leads to the extra coins, that you can't get the 1-Up and turn around and go down the pipe. You have to choose between the 1-Up and going through the whole level, or only getting the 19 coins and skipping most of the level.
Incredible video from start to finish. A video of 1-1 being released on 1/1 is genius. Yes, it's been talked about to death but it never really gets old. It's legendary, and you guys really did a great job at explaining why. Can't wait to see what this year has in store for D4!
Over and over again, Mr. Miyamoto's "creative and whimsical and fun" image is peddled -- "just make what you want and dream and la la la la la" -- they try to act like he didn't pay attention in school and just made stuff up as he went, some kind of "magic genius" -- but WHAT did he go to school for ? WHAT was the subject he supposedly didn't "really" pay attention to ? WHAT is always downplayed whenever it comes up in official Nintendo marketing imagery ? INDUSTRIAL DESIGN. The man is an INDUSTRIAL DESIGN genius first & foremost -- he knew how to guide a user's eye, attention, thoughts, comprehension, and enjoyment through complicated systems, making these intricacies accessible and "fun" and visually distinctive, intriguing, and clear. Have you seen his early hardware design work from when he was first brought on at Nintendo ? Fantastic user-interfaces, and ahead of their time.
Yo dude you should really make a sequel to this analyzing Super Mario Bros. 2: The Lost Levels (Japanese Mario Bros 2) level 1-1. That game is like the opposite of the first one in terms of level design! Instead of "every question mark block is here to help you!", its "Oh yeah you thought that was a _power up_ didnt you? Well, as it turns out life is out to KILL YOU" 😂
@Zach Higgins Woah that reply was a year late, I forgot about this comment and this video for that matter, cool! i wish my family didnt care about me or contact me so i could cease my existence without the thought of them being hurt horribly
"putting the value of the fire flower over" Heh, is that language borrowed from wrestling? Did you recently watch that Daryl Talks Games video ("How Toby Fox Put Sans 'Over'"), or is that just incidental?
Oh after watching Roman and now Rollins fail to get over for YEARS, you'd better believe it's borrowed. Daryl's a damn good channel though. The amount of pop sans generates against his vocal but far smaller lately heat is insane.
@@pyrrhickong Agreed, and I can't believe there's a channel doing "video games in wrestling terms" content. It'd be tough to make anything more perfect for me, in particular, than that. :P
Great analysis! First time seeing someone analyze the whole thing and not just the first few screens! You really thought a lot about this and I appreciate it, as I learned some cool things about the game's design!
I am SO HAPPY to see this in my notification box. I spent so many months searching for something like this, but all I could find was articles that mention the Extra Credits video (seriously, that one only analyzed half the level, did the other commenter forget that?), or just be other small incomplete stuff. Thank you for finally satysfying my need for this.
A+ content. I knew some of the stuff being discussed going into the video already, but there was a lot more stuff I didn't know, so seeing it all laid out like that was pretty neat!
(2:10) A "jpg image" isn't a fixed size. You can have jpg from 10 kB to 100 MB if you want. At least when they count mp3 files, they probably use 3 minutes at 128 kb/s (personally I look for 320 kb/s, but each to their own), but there's no such common standard for photos. Photos are in 4:3, 16:9, 8 MP, 12 MP, different quality levels.
The way I personally use the terminology is take the term literally. If it is implied that the pipes are straight, or are actual physical pipes that Mario traverses through, they are just Pipes. If there is no way the pipes are physically contracted, and there's clearly a magical WARP connecting them, (such as Bowser's Inside Story, when Bowser inhaled a bunch of pipes, and they connected the inside of his body with the Mushroom Kingdom), those are Warp Pipes.
(sad that I made this video 70 likes instead of 69) but in all seriousness this is amazing! An excellent job of going fully into detail about everything yet not feeling like it's reading into things too much! Incredible job you guys!!!
We are so aquinted to holding the run button that we never even think about It one of the reasons i preffer Green Hill as pinacle of First Stage design is that there's absolutely Nothing in game that incentivises the run button outside the decrescent timer that slowly counting down time, and for somebody that never had a interaction with a video game they might never get the mindset to use this (even with the fire flower the run button Will be the fireballs button but Nothing in the game says tô hold the Damn thing) Green Hill otherwise teaches every possible moviment avaiable on Sonic 1(Sonic 2 and Beyond kind assumes you already know How to Spin Dash) P.S i'm not saying that 1-1 is not an amazing level, It is fantastic but running is something the game lack teaching and we only knows because someone told us before pra we Saw someone using it (Ok i never thinked on the Flagpole as an incentive tô running but That's Just me)
So... not sayng that you should not make this video... Why show the extra credits video about this topic? I mean . Is cool you made this video but showing another channel that has made the same video, with the same observations years ago is weird ya know?
It's well covered and they make excellent points. What we hoped to do with this one is expand upon those points a bit, take that foundation and build upon it with a historical and contextual angle (plus they only do half of the level in that one). I felt it'd be disingenuous to ignore what was already stated and what other people's efforts had brought out.
@@pyrrhickong i just dont have the heart to say that i dont feel whatever is new info brought in the video was enough to justify his own existence... i mean. Comon mate . I can count in a hand the info that i dint already know. No hate for enyone that had enjoyed the vidio though. And my question was Why show the video that has at least 80% of all your information in half of the time. But again. No hate. To be frankly is my fault for waiting new info about a topic so "classic"
The Extra Credits video only analyzed part of the level, and not in such great detail. It was more of a sample of an analysis. Up until today, even though everybody keeps saying "1-1 has been analyzed to death", it was virtually impossible to find any good analysis.
@@wariolandgoldpiramid Exactly. And _plus_, the Extra Credits video freakin' ENDS by encouraging you to analyze the rest of the level through this lens! I remember watching it when it came out, and being really disappointed that they cut it off there, but this video is doing exactly what the other one was asking for.
Here is an extra detail: The 1-Up near the first pit is just far enough away from the pipe that leads to the extra coins, that you can't get the 1-Up and turn around and go down the pipe. You have to choose between the 1-Up and going through the whole level, or only getting the 19 coins and skipping most of the level.
Its not impossible actually, but most people probably wouldnt yeah
I've heard this story so many times... But i'll do it again for you, Mr. For
Incredible video from start to finish. A video of 1-1 being released on 1/1 is genius. Yes, it's been talked about to death but it never really gets old. It's legendary, and you guys really did a great job at explaining why. Can't wait to see what this year has in store for D4!
Love the longer form video! You always put out such high content
;^) Quality
Over and over again, Mr. Miyamoto's "creative and whimsical and fun" image is peddled -- "just make what you want and dream and la la la la la" -- they try to act like he didn't pay attention in school and just made stuff up as he went, some kind of "magic genius" -- but WHAT did he go to school for ? WHAT was the subject he supposedly didn't "really" pay attention to ? WHAT is always downplayed whenever it comes up in official Nintendo marketing imagery ? INDUSTRIAL DESIGN. The man is an INDUSTRIAL DESIGN genius first & foremost -- he knew how to guide a user's eye, attention, thoughts, comprehension, and enjoyment through complicated systems, making these intricacies accessible and "fun" and visually distinctive, intriguing, and clear. Have you seen his early hardware design work from when he was first brought on at Nintendo ? Fantastic user-interfaces, and ahead of their time.
This is the first time I've heard this about Miyamoto, and I like it.
Yo dude you should really make a sequel to this analyzing Super Mario Bros. 2: The Lost Levels (Japanese Mario Bros 2) level 1-1. That game is like the opposite of the first one in terms of level design! Instead of "every question mark block is here to help you!", its "Oh yeah you thought that was a _power up_ didnt you? Well, as it turns out life is out to KILL YOU" 😂
@Zach Higgins Woah that reply was a year late, I forgot about this comment and this video for that matter, cool!
i wish my family didnt care about me or contact me so i could cease my existence without the thought of them being hurt horribly
@@crittr Yours is the only reply I can see here, and I have to ask... are you okay? Do you need therapy?
Incredible breakdown of a legendary level. Solid work, guys!
It really is.
"putting the value of the fire flower over"
Heh, is that language borrowed from wrestling? Did you recently watch that Daryl Talks Games video ("How Toby Fox Put Sans 'Over'"), or is that just incidental?
Oh after watching Roman and now Rollins fail to get over for YEARS, you'd better believe it's borrowed.
Daryl's a damn good channel though. The amount of pop sans generates against his vocal but far smaller lately heat is insane.
@@pyrrhickong Agreed, and I can't believe there's a channel doing "video games in wrestling terms" content. It'd be tough to make anything more perfect for me, in particular, than that. :P
Great analysis! First time seeing someone analyze the whole thing and not just the first few screens!
You really thought a lot about this and I appreciate it, as I learned some cool things about the game's design!
I can only imagine someone analyzing the hell out of every level in the orginal super mario bros after 1-1 lol
Came here from RelaxAlax. Great video, really interesting. This is probably the deepest dive I’ve seen, and it’s amazing!
(5:20) I thought his inspiration for the music was jazz fuision; making the genre he had in mind, jazz fusion.
"While you could employ your own strategy..."
I love that shade. Keep it up.
I am SO HAPPY to see this in my notification box.
I spent so many months searching for something like this, but all I could find was articles that mention the Extra Credits video (seriously, that one only analyzed half the level, did the other commenter forget that?), or just be other small incomplete stuff.
Thank you for finally satysfying my need for this.
A+ content. I knew some of the stuff being discussed going into the video already, but there was a lot more stuff I didn't know, so seeing it all laid out like that was pretty neat!
(2:10) A "jpg image" isn't a fixed size. You can have jpg from 10 kB to 100 MB if you want.
At least when they count mp3 files, they probably use 3 minutes at 128 kb/s (personally I look for 320 kb/s, but each to their own), but there's no such common standard for photos. Photos are in 4:3, 16:9, 8 MP, 12 MP, different quality levels.
Mike Tyson Punch out and Super Mario Bros.
It was 89 or 90.
I was 5. My first roll with a NTNDO
I'm so glad Alax sent me here :)
Incredible
ID software said similar things about their first mission of Doom. It is the level that sets the stage for the rest of the game and hooks the player.
Weird how they forgot this for Doom 2 and just made a building.
tock by tick, no matter how thick. Mama told papa, and Laura told Nick. You can move a mountain if ya do it brick by brick!
Criminally underrated channel.
I think the fire flower is supposed to be used accidentally when a player tries to run they could also see the box art and see the fire ball there
This video is amazing, GREAT JOB!
Honestly one of the best videos I’ve watched in a while
At 11:49 are they called warp pipes if Mario can't go into them?
The way I personally use the terminology is take the term literally.
If it is implied that the pipes are straight, or are actual physical pipes that Mario traverses through, they are just Pipes.
If there is no way the pipes are physically contracted, and there's clearly a magical WARP connecting them, (such as Bowser's Inside Story, when Bowser inhaled a bunch of pipes, and they connected the inside of his body with the Mushroom Kingdom), those are Warp Pipes.
@@wariolandgoldpiramid Yes, the only pipes that Mario an co travel through that aren't warp pipes are the transparent ones from Super Mario 3D World.
@@AidanRatnage I don't really agree with that either. The entrance and exit to the 1-2 sub area, I consider those to be physical pipes, not warp.
@@wariolandgoldpiramid So Mario turns around in the pipe?
Good stuff, shoutout from B8.
10:43 where did you get the footage
19:50 missed opportunity to reference the AVGN "Pong Consoles" episode.
This is ya’ll best work. 1-1 is genius.
Also, there where a lot of JoJo references I didn’t understand cuz I’m uncultured and don’t watch it
Fantastic video on Mario
Now all I have to do is actually get the console
Do 1-2!
Love it.
28:59 "coinage"
(sad that I made this video 70 likes instead of 69) but in all seriousness this is amazing! An excellent job of going fully into detail about everything yet not feeling like it's reading into things too much! Incredible job you guys!!!
We are so aquinted to holding the run button that we never even think about It one of the reasons i preffer Green Hill as pinacle of First Stage design is that there's absolutely Nothing in game that incentivises the run button outside the decrescent timer that slowly counting down time, and for somebody that never had a interaction with a video game they might never get the mindset to use this (even with the fire flower the run button Will be the fireballs button but Nothing in the game says tô hold the Damn thing)
Green Hill otherwise teaches every possible moviment avaiable on Sonic 1(Sonic 2 and Beyond kind assumes you already know How to Spin Dash)
P.S i'm not saying that 1-1 is not an amazing level, It is fantastic but running is something the game lack teaching and we only knows because someone told us before pra we Saw someone using it
(Ok i never thinked on the Flagpole as an incentive tô running but That's Just me)
There is no spin dash in Sonic 1
theres also no dash button in sonic 2d games..period he just runs...Mario does not...he can but he chooses to walk
RelaxAlax sent me here
IIIINCOOOOMIIIIIIIIIIIIING
Relax Alax sent me
lol
yeah this is where RUclips is going
absolutely ridiculous in-depth videos about the smallest subjects possible
Alax sent me here so yo
Churs a big bah!!
Quinton reviews shootout got me to watch you
from relax alax
68th comment pog
So... not sayng that you should not make this video...
Why show the extra credits video about this topic? I mean . Is cool you made this video but showing another channel that has made the same video, with the same observations years ago is weird ya know?
It's well covered and they make excellent points. What we hoped to do with this one is expand upon those points a bit, take that foundation and build upon it with a historical and contextual angle (plus they only do half of the level in that one). I felt it'd be disingenuous to ignore what was already stated and what other people's efforts had brought out.
@@pyrrhickong i just dont have the heart to say that i dont feel whatever is new info brought in the video was enough to justify his own existence... i mean. Comon mate . I can count in a hand the info that i dint already know. No hate for enyone that had enjoyed the vidio though.
And my question was
Why show the video that has at least 80% of all your information in half of the time.
But again. No hate. To be frankly is my fault for waiting new info about a topic so "classic"
The Extra Credits video only analyzed part of the level, and not in such great detail. It was more of a sample of an analysis.
Up until today, even though everybody keeps saying "1-1 has been analyzed to death", it was virtually impossible to find any good analysis.
@@wariolandgoldpiramid Exactly. And _plus_, the Extra Credits video freakin' ENDS by encouraging you to analyze the rest of the level through this lens! I remember watching it when it came out, and being really disappointed that they cut it off there, but this video is doing exactly what the other one was asking for.
@@GeekCritique Thank you, good to see _someone_ understands me
english teechers bee licke:
Great video with awesome effort but why do you talk like, 🤓
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