Me when my boyfriend asks me how work is going (? Honestly, the process of exploring sample libraries is one of the cooler things the whole samplong process involves, cuz it's very exciting to see a raw sound with potential and already imagining how you can absolutely obliterate it and alter it for your own purposes.
I love how Capcom used the same sample that Akira Yamaoka used for “Alone in The Town” in Silent Hill 2 for Lady’s Boss Theme in Devil May Cry 3. Neat and interesting stuff when game composers use similar sound samples for their soundtracks!
The fact that Akira Yamaoka managed to take several random samples and make them one cohesive sound really shows his talent. You'd never know he used samples, ableit more obscure ones.
im not disappointed at all cause sampling is so fucking cool and i still think akira is a wizard for finding and shaping these types of sound to his own taste
@@shadowdragonx07 Hell yea bro shit is actually art too like Everybody can sample its all cool but like making the sample sound completely fucking new in the context of a new song? That shit's crazy
@@joellemarron3452 1. what you mean by best sounding is completely subjective 2. sampling is still completely fine even if its just composed of one single sample lol its a prevalent thing especially in hip hop
@@CrysisVN In hiphop, yes. But it's focus is on rythm and rap and everyone knows they use samples. Since this is ambient music for an official soundtrack some people had the expectation, that the cool synth and guitar sounds are made by him. That's why it's disappointing to find out. Some tracks are just pitch shifted sample with drums or an extra pad chord. Of course not every track, Heaven's Night / White Noiz for example is still really good in my opinion - I exaggerated a bit in my previous comment. I still like this OST, I just had a different image of the artist before
Fun fact: Zero-G is also known for starting the vocal synthesizer trend, when they helped make the first Vocaloids Leon and Lola, back in 2004! Basically, there is a through line connecting Silent Hill and Hatsune Miku, thank you for coming to my ted talk
About Omnisphere, it's an application for pc and mac, with wide variety of sounds, you can use it as a stand alone application or as a VST instrument inside digital audio work station like reaper or Cubase etc...
Its the other way around, BT (the producer) sampled that key/note from the song Teardrop (originally released on 1998) and put it on the sample library (2002).
@@djapathy8967 Not exactly. How do you suppose music is made, eletronic music mostly, and sampled music? Well, by using samples from pre-existing media or creating new ones. Using samples to create new songs is legal. In fact, there is a whole genre dedicated to it called Plunderphonics. And you don't even have to credit anyone at all.
It's amazing how you can sometimes not even realize when a sample is used, and how creatively Akira used samples in his music. I will forever be inspired by his work and pure brilliance.
It's really cringey to see comments from people criticizing Akira for not making technical or complex music, like they want. Akira Yamaoka has already said it, he does not intend to create the most complex music in the world, he only wants to transmit the emotions that are being seen during the gameplay, and nothing more.
And he did it greatly. I confess that I feel kinda dissapointed to know he didn't created every detail of the SH soundtracks, but it takes talent and attention to put something together pretty well.
Akira yamaoka uses sampling the right way. I've seen people get mad at him sampling but listen to a pop song that just took the same beat, melody, and even chorus from an older pop song and not bat an eye.
As opposed to the "wrong" way? He is using it as they are intended, literally the whole purpose of samples in the firs place and theres nothing wrong with it
What’s impressive is how each of these samples - from such a wide spectrum of sounds and textures - were modified and customized to fit with the aesthetic of the game they’re presented in.
Holy shit, ElectroGlurp from A Poke in the Ear with a Sharp Stick was also used by Trent Reznor for the Precursor remix of Closer (the version used in the opening for Se7en)
@@pora-porawell coil is the one that did the Precursor mix, at least Danny Hyde was. The unrecalled one is just a reworking/alt take he put out of the original one.
@@pora-poraAnd I believe there's a bass sample in Into the Depths of Sanctuary from SH4 that's also in KoRn's SH song from Downpour, so my guess is that's also a sample Yamaoka used or KoRn decided to sample it from Yamaoka's track
“Resting Comfortably” is my favorite Silent Hill song. It’s so eerie but calming at the same time. I’m amazed he was able to create that mood from that sample.
The fact that the these soundtracks are iconic and nothing has ever really sounded like them since is a testament to Yamaoka's ability to manipulate samples
8:06 the transition from the sample to the piece is insane it goes from a quiet contemplation to a child stuck in memories over an apt he believes is his mother.
Spectrasonics: Distorted Reality 2 and Bizarre Guitar were included in the (incredible) Omnisphere 2 synthesizer I got and I was so excited to stumble upon so many sounds from Silent Hill 2, my favorite game. And yes, people get weirdly upset when you bring up Akira used pre-made samples and patches for most of his ambient, atonal arrangements as if you're implying using samples and patches is a bad thing.
I love that he uses samples tbh. He's just like anyone else, and you can use those samples to make your own beats like the master did, and produce a crazy sound.
@@satanamogila9251 there was some dude in the comments here who left a shitstorm of replies calling yamaoka a hack and insulting his fans a few months ago but I think he deleted a majority of them. Nice woodsman pfp by the way Nvm he didn't delete them they just got buried
@@vibrantdragon3123 Looks like you're new to this? Stewart did in fact make the music for the games. The first four, at least (Spyro 1, 2, 3 and Enter the Dragonfly). I responded four months too late, I know but don't really care. :D
@@XavierXSims Copeland is very hit and miss for me but I do respect his madness. During covid I watched the original Equalizer tv show and he had some crazy scores on that. I also bought a Korg Wavestate a few years back which has a bunch of presets called Copeland-orch which are samples of his orchestra type rhythms, not sure if he was involved or their an homage.
This is incredibly informative, thank you for making this. I had no idea video games back then used sample sets for their soundtracks, I still think Akria is a genius for transforming them into a horror context, the Silent Hill games would not have the same impact without it. also: kinda mental that spectrasonics - distorted reality 2 is literally the spyro 2 soundtrack broken apart
It's literally the Autumn Plains homeworld music lol, weird how a little kids game and a horror game can use the same tools but achieve completely different vibes. Can still totally hear the resemblance in both games tho. Edit: for another Silent Hill track that uses this sample check out "Peace and Serenity". One of my favs.
Nowadays composers and producers use a ton of samoles as well. We don't got sample cd's, we got samplepacks, and there's websties where you can buy a track and download every separate instrument to sample. Even more, I've spent entire afternoons listening to youtube videos with 3 views of high school bands to download and sample.
I'd love to know how Akira comes across the samples. I mean, who would honestly *CASUALLY* listen to a 75 track album of "drum and bass samples" and happen upon one or two tracks and think "EUREKA!". I want to hear more about his process because these samples seem pulled out of nowhere.
@@razmatazz9310I think what he was saying was that it was more impressive that Akira used sounds intended to be used by Drum n Bass producers and re-interpreted them for these dark ambient songs he made. That’s just the art of good sampling.
Professional musician and sound designer here: yes, that's precisely how we come up with samples. I've taken samples from the most random places, it's all about experimenting, taking some random audio from somewhere and manipulating it until it sounds cool. It's as much a talent as it is a skill
this is literally the process mate, you listen to each and all the tracks and take mental notes of which have potential. you experiement with each in a sampler and figure out the reach of the sample.
What’s funny is- this is super nerdy- Akira sampled stuff, and for everyone like me, that is psychotic about remembering horror video games music from 2000-2006, I heard an Akira track sampled in the (pretty poor followup) sequel to Grave Encounters, Grave Encounters 2: Grave Harder, guest directed by what feels like Eli Roth.
You could play those Specrasonics Bizarre Guitar samples just by themselves and I guarantee people would just think they’re Silent Hill tracks. Such a masterful way of incorporating so many of them into SH2’s musical framework that it almost feels like it was always meant to be used in a Silent Hill game. Really like 3:15 especially.
It's just that SH was the highest profile usage of them.I can't hear Stuck in the Middle without thinking of Reservoir Dogs. It's not genius at all, it's just when something gets put in front of millions of people, it becomes a big part of the zeitgeist then embeds itself in memory.
@@trenta.958 no. Akira used ROYALTY FREE sample disks. These disks are made with that intention exactly - for people to use the samples in their music!! It’s stealing if ur sampling somebody else’s music or if you’re copying chord progression/melody (replaying them on different instruments) that is stealing yea or you could call it a “cover” The problem is people use the word “sampling” for everything nowadays. So the term sampling involves royalty free samples (legal) and stealing melodies from others (illegal) But stealing melodies is not sampling. It’s called covering or just plain stealing But using a small 2 second long sample of a synth-chord from a royalty free sample cd is exactly NOT stealing.
@@trenta.958 it’s not, the samples he used were royalty free, but you clearly know nothing about how copyright works, also, you’re clearly a hater, wthat the fuck are you doing here?
Always interesting seeing game music being broken down like this. Half-Life and Half-Life 2 were pretty interesting. I noticed ‘Cuckooland Ghost Machine’ being used by Yamaoka too.
Wow the way this man heard something in these sounds that you would never think to hear and sample it’s so amazing. What a genius. This is some of the best sample work I’ve ever seen… up there with J Dilla and Madlib
Gonna be honest, that's a little disrespectful to J Dilla and Madlib. Both of them were/are way more involved with transforming samples into brand new pieces of work and that doesn't even involve the process of actually crate digging to find those samples. The majority of what Yamaoka did was directly grab a sample from a sound library from a well known company like Spectrasonics or Zero-G and layer it over his own work with slight processing or directly take one of the pad samples to use as his own. Of course the end product is still amazing and is a huge part of my childhood but J Dilla and Madlib are on a completely different tier when it comes to sampling. Especially when you realize they were using MPC's and SP 303's and 404's.
Most of this albums were made for being “sampled”. They are like now a day libraries, they are compilations of musical resources. That said, it is really interesting to see how he used them!
I also recognized 5:15 for being used in Xenosaga I's music for UMN Mode. That's so cool! I love seeing all the original covers for the sample libraries, too, really take me back.
Yeah, I recognize that one too. One of the few tracks from the first Xenosaga I actually liked. I thougth that sounded a little uncharacteristic of Mitsuda's style. Now I know why.
Love the creative intro. Awesome video. Great research into the samples too, that's one reason why I love Silent Hill, it's the sound design of the game that's really top quality, with how the radio goes crazy with static the closer you are to a monster and the music which sounds exactly like fear.
A sample can not only be adapted and given new characteristics but also, in the case of being part of a playable library, used as a musical instrument to create something entirely new. So what's really impressive is his musicality, the way he expresses himself, using different kinds of samples to help him create his original ideas... I find it very inspiring.
This is really really cool, thanks for doing this. Distorted Reality is a frikkin gem - especially love Undulater2, which is also a staple for all you Spyro fans out there. I believe that the SEDATION-sample is also used in Forest Trail from SH2 (atleast to my ear). Also, does anyone know the gritty industrial sample when fighting Leonard Wolfe in SH3? It's also used in Half Life 2 (Disrupted Original)
It's cool hearing the comparison of the source and what it turned into, some are super similar, and others are barely recognizable... Most, if not ALL of the original samples here are also made TO BE sampled, so that honestly relieved me a lot LOL
Maybe I'm just not upset because my brother makes music so I know why sampling is important. I'm just over here giggling and kicking my feet every time I hear the original thing get transformed into Silent Hill music.
Well I don't really see anybody ACTUALLY upset in the comments, but the fact that everyone feels the need to make comments about these imaginary people says something else. I just wanted to say something too.
3:51 To this day, the strangest thing I think about "A Stray Child", is that at the very beginning of the song, there's this strange like, almost "Metal Thumping/scraping" Sound? This sound is also heard on the audio that Nasa released of the different kinds of audios that planets give off via radio emissions. Dunno if SH3 just uses the clip from the audio or what, always found that odd though..
Love listing to the sound track of sh 2-3 to this day and still love it!. On those nights where it’s misty out. Can I just say still love the medley of room of angel is by far my favorite of them all.
As you can confirm in the comments, people are extremelly ignorant of almost everything concerning creativity on any industry. Yet keep bragging and consuming whatever influencers keep regurgitating about whatever they don't know about, but was payed to spread. Music is a blessing and using samples are harder than the average player thinks. And oh boy, just like everything beyond just playing anything.
If Akira took the samples as is and did nothing to them, then it would be "cheating" "stealing" etc, but they were reshaped and layered into something entirely different and thus became something different.
Wow, the utilization of the sample at 3:15 is actually crazy. It's what makes me love sampling so much in music, the ability to completely transform the meaning of a sound by using it in a different context.
Honestly, being able to take a sample and change it almost COMPLETELY into an entire different vibe is such an amazing talent, and it's really cool to hear the differences.
I have even more respect for Akira yamaoka because sampling sounds easy until you realize he painted several masterpieces with small loops and sound bites.
8:26 whoa! Interesting, anyone else hear the "All Gone" song by Gustavo Santaolalla from the first The Last of Us soundtrack? Pretty interesting! I doubt he sampled this or heard it but I always love finding similarities/familiarities, even if minor, in music
5:14 I wasn't able to find this particular sample outside of this video, but I immediately recognized that as also being used in Xenosaga 1's UMD mode music.
I don't know if anybody has documented this, but the intro to "The Reverse Will" also uses a sample from the sample library 'distorted reality' called Diffraction! I use Omnisphere a lot these days, and I came across this sample while skimming through the pack.
thank you thank you thaaaaank you for making this video. This blows my mind, knowing that he sampled from outer sources. This makes feel normal, sampling from other sources, using soundfonts, etc....for the longest time I would beat myself for not making an original sound...not anymore :) This means alot to me. Once again, thank you.
1:45 I could never make sense of this sound in Silent Hill 2 as a kid. It's like my brain couldn't figure out how I was supposed to feel about it and I used to hear it in my nightmares. It creeps me out haha.
Wow! Quite interesting! Yamaoka's a great musician indeed, and for me, there's no problem with sampling. Actually I guess It's quite a clever way to create new musical pieces with a sample. Creativity, inspiration and the will to create a special feeling and ambience is vital. Many thanks for sharing! :3
Sampling effectively like Yamaoka san has done, shows his immense adaptability and talent. Id like to see the people malding about him using these sounds, while trying to make their own soundtrack.
It's so cool seeing what inspirations they had at that time and how creative and transformative artist can get making music, also it's so nice diving into the samples and discovering all this sounds
this is incredible!!, great job!!, i dont feel disappointed, even with all those samples, you need to be creative enough to make it have a rythm and make you feel an emotion, so i see no problem here!
Glad this was recommended. These may be samples Akira used but he turned those into the most wonderfully made songs that makes Silent Hill 1-4 wonderful.
I know this is really out of topic but, for some reason i always found that any electronic music or samples back then, especially in the 90's that outside of the mainstream media mostly sounds ambigous & mysterious, even tho it probably never had any intention to make it sounds like that, but it just always had that kind of vibe to me
I've for sure heard that sample at 0:24 being used in the intro song for Seven. I think 6:10 was also used in the SH3 song "Breeze In Monochrome Night".
Ill be greatful that someone out there takes ppls passions and creates unique flare.. its highest form of flattery when you create something completely new from other ppls work and ideas, like the ingredients to a dish, when added to your own might even compliment and increase the creativity of the dish..
As a long time producer, it's always so cool to learn about the old sample CDs used in some of these big games! God if I could get my hands on some of these legacy sample discs ughghgh. Got lucky and found a small collection on ebay a while back, but they seem hard to find (at least where you don't have to pay $200+ for them!). I know they have a decent collection on internet archive as well, though some of the file formats are pretty specialized for older hardware samplers and can be a pain to convert.
I imagine someone doing one of those "what are you listening to" videos and Akira just casually listening to "A Poke in the Ear with a Sharp Stick"
Me when my boyfriend asks me how work is going (?
Honestly, the process of exploring sample libraries is one of the cooler things the whole samplong process involves, cuz it's very exciting to see a raw sound with potential and already imagining how you can absolutely obliterate it and alter it for your own purposes.
THat one also appears in a NIN's Closer version that was used in the movie Se7en iirc
Jooo. Niezły odpał.
I was expecting the samples to be the non-creepy and non-distorted versions but they are just as fucked up and unnerving
Look up Glitchmachines' sample packs, those things are GOLD.
@@ambars_lairnice got anymore suggestions
Makes sense why those sounds were selected.
I love how Capcom used the same sample that Akira Yamaoka used for “Alone in The Town” in Silent Hill 2 for Lady’s Boss Theme in Devil May Cry 3. Neat and interesting stuff when game composers use similar sound samples for their soundtracks!
The fact that Akira Yamaoka managed to take several random samples and make them one cohesive sound really shows his talent. You'd never know he used samples, ableit more obscure ones.
Not that random considering these sounds were literally made to be sampled
@@alphalax7747point still stands
The meat riding is crazy
I think Akira yamaoka Is a genius the most scary to silent Hill is the sound, the soundtrack
@@BruhNuts87 ikr? The music is great, but that's some stan shit right there. All people want is to lick boots of their favorite creators.
8:08 Akira Yamaoka turned this
8:14 to this... Beautiful.
Yeah .a genius
Examples like that are exactly why I must disagree with the people making him out to be some talentless hack in these comments
just pitched it down lol
there are by far better examples in this video. this one is just pitched down
Yeah. I just tried replicating what he did. I couldn't do it in the 2 minutes I played around with it. It would take some time
im not disappointed at all cause sampling is so fucking cool and i still think akira is a wizard for finding and shaping these types of sound to his own taste
chyea i was gonna say htf chu gonna get mad for useing sample sounds tu make somting OG am i right 🤔
@@shadowdragonx07 Hell yea bro shit is actually art too like Everybody can sample its all cool but like making the sample sound completely fucking new in the context of a new song? That shit's crazy
good thing this 'wizard' found "bizzare guitar" and "distorted reality" 1 and 2, because all of his best sounding tracks are only composed of that
@@joellemarron3452 1. what you mean by best sounding is completely subjective 2. sampling is still completely fine even if its just composed of one single sample lol its a prevalent thing especially in hip hop
@@CrysisVN In hiphop, yes. But it's focus is on rythm and rap and everyone knows they use samples. Since this is ambient music for an official soundtrack some people had the expectation, that the cool synth and guitar sounds are made by him. That's why it's disappointing to find out. Some tracks are just pitch shifted sample with drums or an extra pad chord. Of course not every track, Heaven's Night / White Noiz for example is still really good in my opinion - I exaggerated a bit in my previous comment. I still like this OST, I just had a different image of the artist before
0:27 was also sampled for Nine Inch Nails remix of their song, titled Closer, which was also used in the Se7en movie!
Remixed by Coil as Closer (Precursor) to be exact!
YES this
Haha yea that sound made me do a double take. Too iconic
Fun fact: Zero-G is also known for starting the vocal synthesizer trend, when they helped make the first Vocaloids Leon and Lola, back in 2004! Basically, there is a through line connecting Silent Hill and Hatsune Miku, thank you for coming to my ted talk
amen
Leon and Lola. Hmm, I'll have too look them up
Silent Hill and Hatsune Miku, now that's a weird combination
@@nodeberiaestaraqui93 Do you think she would have eaten pizza with Eddie
@@SnorlaxNumber143 lmao no
This proves that everyone takes his inspiration somewhere. Don't be ashamed when you feel inspired by something, that's how the masterpieces are done.
This needs to be said more. Imo this is the real creators block, feeling guilty that your work needs to be 100% new, and original.
man this is gold, I'm a sound designer and I have all these library's
Impressive, you know where i could find these cds ?
😅folliwing for answer
Ayo
Also expecting info lol
About Omnisphere, it's an application for pc and mac, with wide variety of sounds, you can use it as a stand alone application or as a VST instrument inside digital audio work station like reaper or Cubase etc...
The people upset at this clearly don't understand an artist's creative process.
They think that "sampling" only means using a part of another existing song. I don't think they know what sample libraries and sample packs are
0:38 Nearly 20 years later, and I can still remember the first time hearing that sound walking up the stairs to the 3rd floor of Woodside Apartments!
6:10 I recognize that sample that was used. It was also used in Massive Attack's "Teardrop".
sounds like rhe begining of Dissolved Girl
Its the other way around, BT (the producer) sampled that key/note from the song Teardrop (originally released on 1998) and put it on the sample library (2002).
Glad someone else noticed it
@@AvithOrtegasounds like copyright infringement lol
@@djapathy8967 Not exactly. How do you suppose music is made, eletronic music mostly, and sampled music? Well, by using samples from pre-existing media or creating new ones. Using samples to create new songs is legal. In fact, there is a whole genre dedicated to it called Plunderphonics. And you don't even have to credit anyone at all.
It's amazing how you can sometimes not even realize when a sample is used, and how creatively Akira used samples in his music. I will forever be inspired by his work and pure brilliance.
And they forgot something very important her: His point was to make an ambiance for a game, not to make music for listening like Mickael Jackson.
It's really cringey to see comments from people criticizing Akira for not making technical or complex music, like they want. Akira Yamaoka has already said it, he does not intend to create the most complex music in the world, he only wants to transmit the emotions that are being seen during the gameplay, and nothing more.
And he did it greatly. I confess that I feel kinda dissapointed to know he didn't created every detail of the SH soundtracks, but it takes talent and attention to put something together pretty well.
And he did the best job ever. Silent Hill sounds are imprinted in my mind.
Half Life had good sample use.
I guess people will always be ignorant.
Akira yamaoka uses sampling the right way. I've seen people get mad at him sampling but listen to a pop song that just took the same beat, melody, and even chorus from an older pop song and not bat an eye.
Errrm but you have to be so heckin skilled to play an instrument !!!
As opposed to the "wrong" way? He is using it as they are intended, literally the whole purpose of samples in the firs place and theres nothing wrong with it
@Blckztr the wrong way is just taking the song and changing nothing but changing a verse.
the song of day of night was made with lapland and sleepcycle1 reversed i think, good recopilation of samples, salute :p
Yup indeed it was hehe :)
Drack! My hero!
Ah yes lappland the wolf girl
Piglet's Big Game moment
What’s impressive is how each of these samples - from such a wide spectrum of sounds and textures - were modified and customized to fit with the aesthetic of the game they’re presented in.
Holy shit, ElectroGlurp from A Poke in the Ear with a Sharp Stick was also used by Trent Reznor for the Precursor remix of Closer (the version used in the opening for Se7en)
Yeah, glitched me for a second there too. Same sample's in the Unrecalled version by Coil, go guess which's first.
@@pora-porawell coil is the one that did the Precursor mix, at least Danny Hyde was. The unrecalled one is just a reworking/alt take he put out of the original one.
@@pora-poraAnd I believe there's a bass sample in Into the Depths of Sanctuary from SH4 that's also in KoRn's SH song from Downpour, so my guess is that's also a sample Yamaoka used or KoRn decided to sample it from Yamaoka's track
“Resting Comfortably” is my favorite Silent Hill song. It’s so eerie but calming at the same time. I’m amazed he was able to create that mood from that sample.
The fact that the these soundtracks are iconic and nothing has ever really sounded like them since is a testament to Yamaoka's ability to manipulate samples
8:06 the transition from the sample to the piece is insane it goes from a quiet contemplation to a child stuck in memories over an apt he believes is his mother.
Spectrasonics: Distorted Reality 2 and Bizarre Guitar were included in the (incredible) Omnisphere 2 synthesizer I got and I was so excited to stumble upon so many sounds from Silent Hill 2, my favorite game.
And yes, people get weirdly upset when you bring up Akira used pre-made samples and patches for most of his ambient, atonal arrangements as if you're implying using samples and patches is a bad thing.
I love that he uses samples tbh. He's just like anyone else, and you can use those samples to make your own beats like the master did, and produce a crazy sound.
Nearly 100% of those upset are not working professional musicians or producers. It’s the uninformed outsiders looking in.
Sample Haters when the musician uses standard tuning instead of coming up with their own original A-G chords.
Even RDJ (Aphex Twin) used samples. Why the fuss.
@@ONOBITCH yes. Yes we do c:
6:31 this one is also used in Spyro Ripto's Rage, for the Idol Springs/Fracture Hills level
I thought so! It's my favorite Spyro music.
Spiderman Enter Electro - Shocker Theme
Also Final Fantasy Crystal Chronicles - Sad Monster
looking up these samples just made me found out about eric persing and how he might be one of the greatest musicians of all time
Those bitching about using samples, I bet you could have all the samples he used and wouldn’t have any idea of how using them like Akira did...
Who's bitching about samples?
@@satanamogila9251 there was some dude in the comments here who left a shitstorm of replies calling yamaoka a hack and insulting his fans a few months ago but I think he deleted a majority of them. Nice woodsman pfp by the way
Nvm he didn't delete them they just got buried
Curb Your grammar or you'll end up like jennifer garner Whoever you are haters 🖕
@@cutecat3662 Heed to your own advice, hypocrite.
Soundcloud Eyesthatburnthemind- Nightmare world
"So what kind of music do you listen to?"
"Its complicated..."
6:31 Oh, hey! I recognize that sample, Stewart Copeland used it multiple times in his Spyro soundtracks. Neat!
Wooooww wait did stewart copeland made spyro soundtrack?
@@vibrantdragon3123 Looks like you're new to this? Stewart did in fact make the music for the games. The first four, at least (Spyro 1, 2, 3 and Enter the Dragonfly). I responded four months too late, I know but don't really care. :D
@@XavierXSims Copeland is very hit and miss for me but I do respect his madness. During covid I watched the original Equalizer tv show and he had some crazy scores on that.
I also bought a Korg Wavestate a few years back which has a bunch of presets called Copeland-orch which are samples of his orchestra type rhythms, not sure if he was involved or their an homage.
This is incredibly informative, thank you for making this. I had no idea video games back then used sample sets for their soundtracks, I still think Akria is a genius for transforming them into a horror context, the Silent Hill games would not have the same impact without it.
also: kinda mental that spectrasonics - distorted reality 2 is literally the spyro 2 soundtrack broken apart
Most games (if not every game) of the late 90s until at least the early 2000s used samples from synths or sample libraries.
It's literally the Autumn Plains homeworld music lol, weird how a little kids game and a horror game can use the same tools but achieve completely different vibes. Can still totally hear the resemblance in both games tho.
Edit: for another Silent Hill track that uses this sample check out "Peace and Serenity". One of my favs.
Nowadays composers and producers use a ton of samoles as well. We don't got sample cd's, we got samplepacks, and there's websties where you can buy a track and download every separate instrument to sample.
Even more, I've spent entire afternoons listening to youtube videos with 3 views of high school bands to download and sample.
8:26 also used in the main theme song of the TV show “Breaking Bad”.
I'd love to know how Akira comes across the samples. I mean, who would honestly *CASUALLY* listen to a 75 track album of "drum and bass samples" and happen upon one or two tracks and think "EUREKA!".
I want to hear more about his process because these samples seem pulled out of nowhere.
That's probably exactly how it happened. They are SAMPLE CDs after all, and made for this purpose.
@@razmatazz9310I think what he was saying was that it was more impressive that Akira used sounds intended to be used by Drum n Bass producers and re-interpreted them for these dark ambient songs he made. That’s just the art of good sampling.
Professional musician and sound designer here: yes, that's precisely how we come up with samples. I've taken samples from the most random places, it's all about experimenting, taking some random audio from somewhere and manipulating it until it sounds cool. It's as much a talent as it is a skill
this is literally the process mate, you listen to each and all the tracks and take mental notes of which have potential. you experiement with each in a sampler and figure out the reach of the sample.
funny enough i use a similar process for searchjng for sound effects
What’s funny is- this is super nerdy- Akira sampled stuff, and for everyone like me, that is psychotic about remembering horror video games music from 2000-2006, I heard an Akira track sampled in the (pretty poor followup) sequel to Grave Encounters, Grave Encounters 2: Grave Harder, guest directed by what feels like Eli Roth.
You could play those Specrasonics Bizarre Guitar samples just by themselves and I guarantee people would just think they’re Silent Hill tracks. Such a masterful way of incorporating so many of them into SH2’s musical framework that it almost feels like it was always meant to be used in a Silent Hill game. Really like 3:15 especially.
Also if I was a kid those album photos also would scare the living shit out of me haha
It's just that SH was the highest profile usage of them.I can't hear Stuck in the Middle without thinking of Reservoir Dogs. It's not genius at all, it's just when something gets put in front of millions of people, it becomes a big part of the zeitgeist then embeds itself in memory.
this is really cool! the man knows how to use a sample
@@trenta.958 L O L
@@trenta.958 no.
Akira used ROYALTY FREE sample disks. These disks are made with that intention exactly - for people to use the samples in their music!!
It’s stealing if ur sampling somebody else’s music or if you’re copying chord progression/melody (replaying them on different instruments) that is stealing yea or you could call it a “cover”
The problem is people use the word “sampling” for everything nowadays. So the term sampling involves royalty free samples (legal) and stealing melodies from others (illegal)
But stealing melodies is not sampling. It’s called covering or just plain stealing
But using a small 2 second long sample of a synth-chord from a royalty free sample cd is exactly NOT stealing.
@@trenta.958 it’s not, the samples he used were royalty free, but you clearly know nothing about how copyright works, also, you’re clearly a hater, wthat the fuck are you doing here?
2 months later and i’m still astounded at how anyone could consider royalty free sampling on the same proportion with stealing
@@trenta.958 boo
Always interesting seeing game music being broken down like this.
Half-Life and Half-Life 2 were pretty interesting. I noticed ‘Cuckooland Ghost Machine’ being used by Yamaoka too.
Postal 1 aswell!
Very inspiring for any music producer
never knew yamaoka used samples, but in retrospect in makes sense. it only gives me even more respect for his work. sampling is an art in itself
0:20 i kinda knew it was from a sample pack, but the idea of Akira Yamaoka going into a dentist office and recording a drill is funny to me
These samples were available to anyone and only Akira made something unique out of them.
Wow the way this man heard something in these sounds that you would never think to hear and sample it’s so amazing. What a genius. This is some of the best sample work I’ve ever seen… up there with J Dilla and Madlib
Gonna be honest, that's a little disrespectful to J Dilla and Madlib. Both of them were/are way more involved with transforming samples into brand new pieces of work and that doesn't even involve the process of actually crate digging to find those samples. The majority of what Yamaoka did was directly grab a sample from a sound library from a well known company like Spectrasonics or Zero-G and layer it over his own work with slight processing or directly take one of the pad samples to use as his own. Of course the end product is still amazing and is a huge part of my childhood but J Dilla and Madlib are on a completely different tier when it comes to sampling. Especially when you realize they were using MPC's and SP 303's and 404's.
The more time passes, the more we find out about this series. Amazing
Most of this albums were made for being “sampled”. They are like now a day libraries, they are compilations of musical resources. That said, it is really interesting to see how he used them!
I also recognized 5:15 for being used in Xenosaga I's music for UMN Mode. That's so cool! I love seeing all the original covers for the sample libraries, too, really take me back.
Yeah, I recognize that one too. One of the few tracks from the first Xenosaga I actually liked. I thougth that sounded a little uncharacteristic of Mitsuda's style. Now I know why.
Whoops I just made this comment too, wasn't expecting to find other Xenosaga fans here. Dozens of us!!
AMG made the most fire sample packs of all time.
I wish Yamaoka made more music like this. Need more stuff like that
This format is so cool
this video is by itself an excellent sample library. Every sample is a seed one can use to create something new
Love the creative intro. Awesome video. Great research into the samples too, that's one reason why I love Silent Hill, it's the sound design of the game that's really top quality, with how the radio goes crazy with static the closer you are to a monster and the music which sounds exactly like fear.
Anybody who complains about the mere fact that Yamaoka used samples has CLEARLY never listened to a single DJ Shadow song.
Daft Punk or Kanye West
A sample can not only be adapted and given new characteristics but also, in the case of being part of a playable library, used as a musical instrument to create something entirely new. So what's really impressive is his musicality, the way he expresses himself, using different kinds of samples to help him create his original ideas... I find it very inspiring.
This is really really cool, thanks for doing this.
Distorted Reality is a frikkin gem - especially love Undulater2, which is also a staple for all you Spyro fans out there.
I believe that the SEDATION-sample is also used in Forest Trail from SH2 (atleast to my ear).
Also, does anyone know the gritty industrial sample when fighting Leonard Wolfe in SH3? It's also used in Half Life 2 (Disrupted Original)
It's cool hearing the comparison of the source and what it turned into, some are super similar, and others are barely recognizable... Most, if not ALL of the original samples here are also made TO BE sampled, so that honestly relieved me a lot LOL
Yay, sample on 0:24 was used in Nine Inch Nails - Closer (Precursor) track
Maybe I'm just not upset because my brother makes music so I know why sampling is important. I'm just over here giggling and kicking my feet every time I hear the original thing get transformed into Silent Hill music.
Well I don't really see anybody ACTUALLY upset in the comments, but the fact that everyone feels the need to make comments about these imaginary people says something else. I just wanted to say something too.
@@klaatuNaatui appreciate your POV and input
@@klaatuNaatuThere’s like….2-3.
3:51 To this day, the strangest thing I think about "A Stray Child", is that at the very beginning of the song, there's this strange like, almost "Metal Thumping/scraping" Sound?
This sound is also heard on the audio that Nasa released of the different kinds of audios that planets give off via radio emissions. Dunno if SH3 just uses the clip from the audio or what, always found that odd though..
This is amazing and so interesting good job finding them. I think the music for these games are art themselves
Love listing to the sound track of sh 2-3 to this day and still love it!. On those nights where it’s misty out. Can I just say still love the medley of room of angel is by far my favorite of them all.
do people think samples are cheating or something? lmao that's not how music works. samples are tools.
It doesn't seem to be common knowledge. In the case of Akira Yamaoka, he was tasking audio libraries designed for the sole purpose of being sampled.
As you can confirm in the comments, people are extremelly ignorant of almost everything concerning creativity on any industry. Yet keep bragging and consuming whatever influencers keep regurgitating about whatever they don't know about, but was payed to spread. Music is a blessing and using samples are harder than the average player thinks. And oh boy, just like everything beyond just playing anything.
It's like saying if you used a guitar then you cheated because you didn't make the guitar yourself
If Akira took the samples as is and did nothing to them, then it would be "cheating" "stealing" etc, but they were reshaped and layered into something entirely different and thus became something different.
People love talking about things they know nothing about
1:54 this one was also used in sh origins
In "White lies"
And in SH Homecoming's "The Terminal Show". I guess its such a great sample he had to use it over and over! x)
Yeah last I checked the title said 1-4.
@@locki_dos I know, I just said it was ALSO used in origins
Wow, the utilization of the sample at 3:15 is actually crazy. It's what makes me love sampling so much in music, the ability to completely transform the meaning of a sound by using it in a different context.
bruh it pitch up and sped up added sum some drum you got that
@@Lovehateismyonlyname Nah.
Honestly, being able to take a sample and change it almost COMPLETELY into an entire different vibe is such an amazing talent, and it's really cool to hear the differences.
turned those samples into one of the most iconic video game franchise soundtrack
good job
Isn't Bizarre Guitar's SEDATION (3:40) also used in SH2? Specifically in Forest Trail
Yes definitely, instantly recognized it
The sample from :45 is so dear to me. Akira, God bless you for digging to find these samples. Still makes my eyes grow damp.
I have even more respect for Akira yamaoka because sampling sounds easy until you realize he painted several masterpieces with small loops and sound bites.
Let’s not forget - alongside the soundtrack, he also had to produce the sound design for the games as well. This was such a nice edit btw!
8:26 whoa! Interesting, anyone else hear the "All Gone" song by Gustavo Santaolalla from the first The Last of Us soundtrack? Pretty interesting! I doubt he sampled this or heard it but I always love finding similarities/familiarities, even if minor, in music
You're right
omg yes
Wow, yeah! Good catch.
This is one of those comment sections where it feels like you could scroll forever and never find "all the people complaining".
5:14 I wasn't able to find this particular sample outside of this video, but I immediately recognized that as also being used in Xenosaga 1's UMD mode music.
0:24 sounded so familiar, and then I found out that the sound was used in Closer (Precursor) by Nine Inch Nails, for the Seven soundtrack in 1995
I don't know if anybody has documented this, but the intro to "The Reverse Will" also uses a sample from the sample library 'distorted reality' called Diffraction!
I use Omnisphere a lot these days, and I came across this sample while skimming through the pack.
What's so incredible is how you can pinpoint the time when these sounds were created, yet the actual Silent Hill music is timeless.
This is amazing
I absolutely love Akira Yamaoka and is good see the inspiration for these legendary themes
I like hearing the original sample first and immediately being able to tell what song it’s from
thank you thank you thaaaaank you for making this video. This blows my mind, knowing that he sampled from outer sources. This makes feel normal, sampling from other sources, using soundfonts, etc....for the longest time I would beat myself for not making an original sound...not anymore :) This means alot to me. Once again, thank you.
I'm kinda happy for you 😅
@@gorlygorl1575 Don't write same comment twice.
@@gorlygorl1575 Don't write same comment twice.
@@namelastname5267 I don't know why it was posted twice
Everything is based on something, no shame in inspiration!
Really interesting to be able to dive into the rabbit hole of sources Akira Yamaoka took inspiration and samples from. Thank you!
1:45 I could never make sense of this sound in Silent Hill 2 as a kid. It's like my brain couldn't figure out how I was supposed to feel about it and I used to hear it in my nightmares. It creeps me out haha.
I love that you made some letters in the texts bold to capture the Silent Hill font vibes. You truly do!
Who'd have ever thunk a rough guitar pull would sound like a SAW trap spring?
*Goes to show how masterful their sound design really was/is.*
Wow! Quite interesting! Yamaoka's a great musician indeed, and for me, there's no problem with sampling. Actually I guess It's quite a clever way to create new musical pieces with a sample. Creativity, inspiration and the will to create a special feeling and ambience is vital. Many thanks for sharing! :3
This is so incredibly cool thank you for making this
I‘m almost glad that he used samples. Years ago I got the most of these samples as well to make some own Silent Hillish music.
That's awesome 👀👏
This is one of the coolest videos I’ve stumbled upon. It’s so neat seeing the sources of his material.
Sampling effectively like Yamaoka san has done, shows his immense adaptability and talent. Id like to see the people malding about him using these sounds, while trying to make their own soundtrack.
I've been looking for these sample packs for a very long time. thank you
It's so cool seeing what inspirations they had at that time and how creative and transformative artist can get making music, also it's so nice diving into the samples and discovering all this sounds
this is sacred, you did a beautiful work in this video, for those who loves Yamaoka this is a bible, thanks
I got to get a hold of those atmospheric albums, they'll be trippy as hell to listen to at night or during a storm.
this is incredible!!, great job!!, i dont feel disappointed, even with all those samples, you need to be creative enough to make it have a rythm and make you feel an emotion, so i see no problem here!
Glad this was recommended.
These may be samples Akira used but he turned those into the most wonderfully made songs that makes Silent Hill 1-4 wonderful.
I know this is really out of topic but, for some reason i always found that any electronic music or samples back then, especially in the 90's that outside of the mainstream media mostly sounds ambigous & mysterious, even tho it probably never had any intention to make it sounds like that, but it just always had that kind of vibe to me
hi ,, ☺maybe u like this horror music !!☺ruclips.net/video/J5yll5tPbzg/видео.html
probably because of jungle? jungle and dnb had alot of ambient pads samples
As a composer, I absolutely love how Akira morphs the samples into something different and experiments with them.
Excelente, me gustó demasiado ver el giro que le dió Akira a estos samples
1:54
"AYO SPIN THIS SAMPLE G"
"Aight, watch this, check it check it"
(Silent Hill Music Intensifies)
I've for sure heard that sample at 0:24 being used in the intro song for Seven. I think 6:10 was also used in the SH3 song "Breeze In Monochrome Night".
I knew it was NIN, it's used in "Closer (Precursor)"
All these ambient songs that were sampled definitely have a surreal creepy sound on their own
Ill be greatful that someone out there takes ppls passions and creates unique flare.. its highest form of flattery when you create something completely new from other ppls work and ideas, like the ingredients to a dish, when added to your own might even compliment and increase the creativity of the dish..
As a long time producer, it's always so cool to learn about the old sample CDs used in some of these big games! God if I could get my hands on some of these legacy sample discs ughghgh. Got lucky and found a small collection on ebay a while back, but they seem hard to find (at least where you don't have to pay $200+ for them!). I know they have a decent collection on internet archive as well, though some of the file formats are pretty specialized for older hardware samplers and can be a pain to convert.
0:25 omg it's the same sample used in the Precursor remix of Nine Inch Bails - Closer we hear in Seven's opening credits