Alternative Hard Surface Game-Ready | 2 methods

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  • Опубликовано: 16 сен 2024
  • go buy plasticity, hehe.
    The example file, links and the notes are here
    drive.google.com/drive/folders/1c11i0V3fLMJCpZC1kQgJON2ZwkhOWjPT?usp=sharing

Комментарии • 5

  • @capnanaya4642
    @capnanaya4642 9 месяцев назад +3

    I don't think people really understand how much of a big deal this is. I've been in the game industry for several years, and I never seen anyone getting that deep into the technicalities and all the possibilities available for high poly, low poly and baking workflows. Huge congratulations for this and wishing you all the best.

    • @Munsplit
      @Munsplit  9 месяцев назад +1

      Thank you for your kind words, this means a lot to me!

  • @dc443
    @dc443 3 месяца назад +1

    OK this is a big deal. I got here from seeing your itx case design. It's clear that the way modeling is going to need to work in the future is to be able to automatically generate efficient representations almost like as flexibly as having different LOD levels, for different uses. Being able to do it in such an automated way is massive.

  • @eksot
    @eksot 9 месяцев назад

    LET'S GO

  • @user-kj6oi1rm8y
    @user-kj6oi1rm8y 2 месяца назад +1

    gods work!man!