The Easiest Way To Create Sci-Fi Shapes In Zbrush

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  • Опубликовано: 28 янв 2025

Комментарии • 65

  • @new-mech
    @new-mech  4 месяца назад

    🔥Check out my latest Cyborg Bust - Zbrush Modeling Course: georguebler.gumroad.com/l/ocvvr 🔥
    Or have a look at my FREE - Zbrush Beginner Hard Surface Course 🚀 if you're just starting out: georg-uebler.ck.page/d414b9fb79

  • @GasparSepulvedaZarour
    @GasparSepulvedaZarour 7 дней назад

    I'm so happy I found this awesome source of knowledge! Best of wishes to you!

  • @jeremywilson5134
    @jeremywilson5134 4 месяца назад +4

    NO WAY---GET OUTTA HERE! This is awesome! Thank you for sharing!!!

  • @damianrix7861
    @damianrix7861 Месяц назад

    Thanks for your lessons - they are awesome!

  • @mcbigboy4611
    @mcbigboy4611 2 месяца назад

    thank you so so much, this has saved me from getting overwhelmed with a mech project im working on ❤️❤️❤️

  • @nikkan3810
    @nikkan3810 3 месяца назад

    This is a god tier method, i think you just solved my entire problem with designing sci-fi models 🙏🙏🙏

  • @tmilker
    @tmilker 4 месяца назад +4

    Thanks for a concise explanation of the technique! I was able to re-create this in Blender with a Solidify-Subdivision(Simple)-Subdivision modifier stack. Modifying the Subdivision(Simple) is the equivalent of changing FlatSubdivision in ZBrush. I renamed the modifier to make it easy to identify. Then it's just using regular mesh edit tools to build up your shape like in the video.

    • @new-mech
      @new-mech  4 месяца назад +3

      Cheers! I actually got inspired by a youtube video explaining this exact method for blender. The cool thing is that you can now take that mesh from Zbrush and just slap the modifiers on top to get the same result.

  • @WishDragonGaming
    @WishDragonGaming 4 месяца назад

    This video is insanely helpful. I make costumes and props, and for the longest time have been using fusion 360 for the defined hardsurface parametric aspects (to assure parts fit exactly how I want), and loosely a mix of its sculpt mode then exporting into zbrush to clean up the surfaces. I've been meaning to transfer the sculpt/form portion of my workflow entirely to zbrush for quite some time now but most guides are either super obtuse, don't give examples of how to use their workflow, or don't even have anything to do with zbrush and are trying to convert you to blender.
    Already have this video saved, definitely gonna check out your other stuff, and when I can definitely gonna get that Cyborg Bust course. Literally looks like just the type of stuff I need!

    • @new-mech
      @new-mech  4 месяца назад

      That's awesome! Thank you :)

  • @paolodaniele1436
    @paolodaniele1436 Месяц назад

    Bravo complimenti, ho comprato il tuo corso precedente, comprerò presto pure questo qui, spero ne farai tanti altri!

  • @kaito462
    @kaito462 4 месяца назад +1

    the cleanest U.I I've seen. Thanks

  • @markuswalker6225
    @markuswalker6225 4 месяца назад

    Bro this is a GODSEND. Awesome workflow!

  • @РоманМатисов-у2ы
    @РоманМатисов-у2ы 4 месяца назад

    Dude this tutorial in on another lvl. Im cant stop get imressed how much hidden features zbrush have

    • @new-mech
      @new-mech  4 месяца назад

      Thank you so much! It sure has a lot of hidden gems and features, and even I find new ways of working in it after years spended with this software :D

  • @DanielArcos
    @DanielArcos 4 месяца назад

    AMAZING!! Georg congrats!!

  • @ckivang
    @ckivang 4 месяца назад +1

    Good job man, this feature helped a lot last years. you rock!

    • @new-mech
      @new-mech  4 месяца назад +1

      thanks, man! of course, you already knew about all that haha. :D

    • @ckivang
      @ckivang 4 месяца назад

      @@new-mech i love to use it too, no i don't know all features, not yet! :) i like your style, the way you use Zbrush! keep it up!

  • @jeanpierrepolnareff9919
    @jeanpierrepolnareff9919 4 месяца назад

    Insane workflow cant wait to try this❤

  • @damianrix7861
    @damianrix7861 3 месяца назад

    Cool! Thank you!

  • @michael_mc_donald
    @michael_mc_donald 4 месяца назад

    Thanks Georg! 🙏 I'm probably going to rewatch this another 5 times to soak in all the knowledge 😂

  • @theendisnear2398
    @theendisnear2398 4 месяца назад

    neat trick! I'll definitely gonna try this for my next model

  • @JC-ov8ko
    @JC-ov8ko 4 месяца назад

    You make that look so frigging easy!

  • @DaCapitalist1
    @DaCapitalist1 4 месяца назад

    Brilliant video Georg! Can’t wait to dive in deep ;)

    • @new-mech
      @new-mech  4 месяца назад +1

      Thanks, bud!

  • @aneebartist7207
    @aneebartist7207 3 месяца назад

    Outstanding work

  • @julvil11
    @julvil11 2 месяца назад

    Thank you for this method. It's very useful! 😃 Could you help me in one moment? When I extrude the edge by zmodeler, it makes crease every time, so the intersection turns very hard, not as in your video. How not to do creases every time?
    UPD: I found the answer: to uncrease the base shape, so the other exstrusion is without creases.

  • @АлексейГанжела-д3э
    @АлексейГанжела-д3э 4 месяца назад

    Thak you a lot! That is very useful!

  • @davegonzales8217
    @davegonzales8217 4 месяца назад

    very very informative. thank you for sharing your knowledge.🙏😊

  • @mirosawgoofit7252
    @mirosawgoofit7252 4 месяца назад

    Cool workflow!

    • @new-mech
      @new-mech  4 месяца назад

      Cheers! Lots of fun to work with it :)

  • @321357w
    @321357w 4 месяца назад

    Brilliant, thank you.

  • @jerookaskeroo28
    @jerookaskeroo28 4 месяца назад

    Thank you!

  • @gabocavallaro
    @gabocavallaro 4 месяца назад

    Hey! I saw your coment in Zero Art´s video, this is amaaazing ! Thank you very much for this killer workflow, same as you I was tend to do all in bruteforce, and then remesh, clean and etc but I was wondering how to have a better, clean and controlled workflow, without switching to other soft, and I know Zmodeller is super powerfull. Thanks for doing this videos!! Im gonna take your course soon!! I also know that you mentioned that you come from more organic sculpting (as me) an develop the best ways for doing HS so I feel really connected.

    • @new-mech
      @new-mech  4 месяца назад +1

      I'm glad to hear from someone with the same experience. :) It's hard to switch workflows when you get so used to one, but it's crucial to break out of it once in a while and try something new.

  • @zblender6946
    @zblender6946 4 месяца назад

    Thank you for sharing

  • @gabocavallaro
    @gabocavallaro 4 месяца назад

    One quick question, this seems to be a great method for planar connected surface, but in case of wanting to do quiick round shapes (like combed shell for a headgear - helmet) what would you recomend, ZModeller, quick dynamesh - bruteforce?? Because in this case each loop is gonna act as support loop so It would appear "faceted".

    • @new-mech
      @new-mech  4 месяца назад +1

      I'm about to experiment with this. My intuition would be to apply the subdiv and use smoothing or polish on areas that need to be round or soft surfaces.

    • @gabocavallaro
      @gabocavallaro 4 месяца назад

      @@new-mech Thaaanks! Ill try it!

  • @sushant3dartist
    @sushant3dartist 4 месяца назад

    Brilliant!!

  • @ZephrusPrime
    @ZephrusPrime 4 месяца назад

    DUDE!!!!!!!
    is your macro also in your 2022 UI ?

    • @new-mech
      @new-mech  4 месяца назад

      Unfortunately, it's not since I just made it recently.

  • @peko1967
    @peko1967 4 месяца назад

    Wow...very cool stuff

  • @murugan8238
    @murugan8238 3 месяца назад

    i love you , fantastic

  • @matta4513
    @matta4513 4 месяца назад

    is this possible on Blender as well ?

    • @new-mech
      @new-mech  4 месяца назад +1

      It absolutely is! The only thing you need are 2 Subdivision modifiers on top of each other and switching the one above from catmull-clar to simple. on top you can add the solidify modifier ;)

  • @jeremiahvernon5266
    @jeremiahvernon5266 4 месяца назад

    Freaking wow. Thank you.

    • @new-mech
      @new-mech  4 месяца назад

      Glad to help!

  • @andersongaricia3344
    @andersongaricia3344 4 месяца назад

    amazing

  • @wramthen
    @wramthen 4 месяца назад

    Thank you for your video always. I always learn from your video:)
    Is there a way to control each edge's crease level saparately in Zmodeler? 3ds max can adjust crease level for each edge but in zmodeler, i think it has common crease level in only one subtool.
    So sometimes, if I want more sharp or less sharp in some edge of different angle, I can't use crease level or i have to use just sculpting it for different sharpness.
    Is it possible?

    • @new-mech
      @new-mech  4 месяца назад +1

      This is something I was wondering about as well. I don't think there is a straightforward way to give multiple edges within one subtool different creasing levels. The only thing that comes to my mind is smoothing some of the edges that you want to have less creasing. I might make another video on that in the future.

    • @wramthen
      @wramthen 4 месяца назад

      @@new-mech Oh thank you ;) Looking forward to it:)

  • @TTW616
    @TTW616 4 месяца назад

    Hey Georg, may I ask if the course is beginner friendly? I have never used zbrush before

    • @new-mech
      @new-mech  4 месяца назад

      Hey! The course is narrated step-by-step, but I won't go over the Zbrush UI or basics. If you are completely new to Zbrush, you can watch my free Beginner Hard Surface Course. Link in Description.

  • @TeachmeGin
    @TeachmeGin 4 месяца назад

    Did this tool come to zbrush for the iPad as well??

    • @amenbrother8785
      @amenbrother8785 4 месяца назад

      no

    • @new-mech
      @new-mech  4 месяца назад

      Haven't looked into this yet. My iPad is pretty old haha

  • @ghost4439
    @ghost4439 4 месяца назад

    How often do concept artists use z brush specifically for character design. I'm asking cause I'm in my final 2 years of concept art university and my lecturers advised I should start working on my own work style now. But before I invest alot of time on z brush, I wanna know how common it is used for character design specifically. Cause when I search on artstation it's mainly 2d based.

    • @new-mech
      @new-mech  4 месяца назад +1

      It depends. 2D still has it's place and many studios want to see 2D art, but 3D is definitely on the rise for concept art. I know many concept artists who only know 3d and clients get a lot of value out of it since they already get a some what finished asset they can work with. My advice would be to focus on the fundamentals in 2D and start 3D as soon as you feel compftable concentrating more on the technical side of things. But definitely learn 3D it's more and more common nowadays. If you want to do Character Design, Zbrush is probably the way to go.

    • @ghost4439
      @ghost4439 4 месяца назад

      Thanks

  • @d_dog9939
    @d_dog9939 4 месяца назад

    Kind of Blender like

    • @new-mech
      @new-mech  4 месяца назад +1

      It's where I got the inspiration from. There you have even more control over the mesh, but I always enjoy to see if I can make it work in Zbrush where most of my work happens :)

  • @katoy9976
    @katoy9976 4 месяца назад

    Maria şu Dilek'in eşine ulaşın çocuğuna düzgün davransın. Kocaman gence saçma sapan şeyler söylüyor. Dilek mi gösterir bu mesajı yoksa başka yol mu olur bilmem. Aşırı dengesiz davranışları var. Sildirecek kendini nüfustan.

  • @amenbrother8785
    @amenbrother8785 4 месяца назад

    DUDE