I like how SM64DS improves the first star of Jolly Roger Bay, where the Eel will just come out when you get close to it, instead of having to leave and then come back
@@fraquero3192 I think between that, and a very early Prima-published Tips & Tricks book (that didn't even know the localized world names), I tricked myself into thinking this was how the original 64 version worked.
The difference is, Jolly Roger Bay is an iconic setting with a great and haunting atmosphere, multiple adventurous setpieces, an use of adaptive music that is still breathtaking (eg. that moment you first dive under the water surface while the mist hasn't cleared yet), mostly inoffensive gameplay that is a relaxing break from all the usual platforming, that one eel that is an absolute legend... And Dire Dire Docks has it going for it that it is a very dire pit that also has a dock. It also has the music being named after it for some reason.
I really wish the sub in Dire Dire Docks was used more. If we could go inside and fight a boss, that would be WAY cooler than just climbing the sub. Makes the name “Board Bowser’s Sub” inaccurate. Also, that STUPID HOLE THAT SENDS YOU OUTSIDE THE CASTLE. I want to love this level more; it has so much potential
15:21 The manta rings are actually bugged, their actual orientation often doesn't match their visual orientation (sometimes by as much as a full 90 degrees). Pannenkoek has a video showcasing this on his uncommentated channel.
Honestly, I was expecting someone to hate on Wet-Dry World in the comments but was surprised to see the love for that course. Wet-Dry World is one of my Favorite levels! I’ll be honest, I love all the levels especially the water levels. If I have to choose a particular level that’s my favorite it would be Hazy Maze Cave! (I love Jolly Roger Bay and Dire, Dire Docks both the same)!!!
Fun fact! The manta ray star is just broken. The ring's visual is rotated correctly, but the rotation for the hitbox swapped 2 of the axes. This means sometimes they line up (like with through the jet stream) but other times its completely perpendicular. Always swim through the dead center to avoid missing a ring.
Hot take: Jolly Roger Bay is overhated. The music and eel definitely carry most of the enjoyment factor for me, but I've never had any issue with swimming throughout the level. The low level of hazards help to give it this ominous, yet comforting vibe as you go through the water -so long as you're not playing as Wario in the DS remake.- I also enjoy the environmental storytelling where the drab gray sky lightens up a little after getting the first star, but still keeps the semi-eerie atmosphere throughout the rest of the level. I know people like to hate on water levels, but I've never had an issue with this one. Dire Dire Docks though... at least it's better than Rainbow Ride. :^)
Idk why i was so terrified by the most stupid stuff in this game, like Scuttlebugs or the DAMN GIANT HOLE ON DIRE DIRE DOCKS, seriously, that entrance for the submarine used to be one of the most horrifying things ever
You're valid to be scared of that. A hole that just sucks you in that you cant even swim out of if you get a lil close? And that it has no visuals to show it would do that. Its very unintuitive for SM64 but its kinda realistic considering how deadly water currents and pressure can be. Look up Delta P
I always had a soft spot for these levels personally! Although swimming is definitely tedious in this game, the atmosphere, music and theme always won me over lol!
Even though I'm not too big a fan these 2 levels, I must admit, they have the single best song in the game right next to Staff Roll, it's just so comforting for me that I seriously gotta give them props.
Agreed. I may not care for these levels. But the music is some of the best underwater music of any video games. Right up there with Aquatic Ambience from Donkey Kong Country, Bubblaine from Odyssey, Cosmic Clove from Galaxy 2 & more.
6:50 This really confused and frustrated me when I played for the first time in 3D All Stars. The DS version has the eel swim out in front of you like you'd expect, and I've played SM64DS countless times since I was like 7 years old so it felt so weirdly counter intuative to swim away in the og version
Your Level by Level series, along with the Deep Dives into Sunshine levels another RUclipsr is doing, are some of my favorite videos. Please, never stop! These are GOLD!
Bro the big hole in the 2nd area of Dire Dire docks used to terrify me when I was younger. I used to think somethin crazy like a bunch of unagis would come out of it
I disagree I think both water levels are amazing, they really make you feel thalassophobia and fear of drowning, while at the same time instilling wonder and awe in your heart, sure the swimming is slow and not precise, but it makes everything even more suspenseful and intense, specially because oxygen is running out, I love it.
Honestly, between your editing, delivery, sense of humor, and amazing content I’m always shocked you’re not at 1mil.. can’t wait to see you get there 😁
From my perspective as a speedrunner, I consider DDD to be the worst stage in the game by a landslide. It definitely has some competition from Rainbow Ride, but it really robs the game of most of what makes it interesting, and unlike JRB, it fails to make up for that with a particularly interesting aesthetic or memorable stars. They both have very similar issues on the gameplay side, but among the casual playerbase, *everyone* remembers the Unagi, or the sunken ship, or the treasure hidden in the cave behind those super intimidating falling pillars. Besides the sub, does any casual player ever think, "Oh, yeah! Dire Dire Docks! I loved the two separate stars whose entire gameplay gimmick is to grab the metal cap, which is a rehash from JRB in the first place!" There's also the Manta Ring star, which is literally glitched in an incredibly unintuitive and frustrating way. And while not an issue for casual players, any speedrunner will tell you how DDD100 + Reds is *SUPER* difficult. Potentially the hardest star in the game. All my homies hate DDD
As the one dire dire docks fan, I get why people hate it. But when I think about it, I always think of the time I tried to skip pressing the switch by wall jumping to the pole platforms. I distinctly remember being proud of myself when I did it.
I’ll always think of those times instead of the tunnel. I also loved thinking about how bowser could’ve infiltrated the castle through the hole in dire dire docks.
Thought about making a ranking level for all of the original levels that were made for Mario 64 DS. They all aren't normal level sized, but I think there's some interesting ideas for a few of them, given that the DS version came out almost a decade after the original
I would like to have a video on some more of the later game stages like Tall Tall Mountain and Tiny Huge Island. For one reason or another (mainly because I haven’t tried to complete Mario 64 much), but I often forget these stages even exist sometimes.
Everytime i watch these videos i feel like this guy should really become a public speaker cause he has a good personality, sound convincing, funny, and everything needed for a good PS especially in a persuasive speech
6:36 WTF??? I have memories of the eel jolting forward at your if you get close enough, swerves its head around, and slowly slithers out. Was that memory wrong? LOL wtf, I see it clear as day in my mind. Edit: maybe I'm thinking of the other eel star, but I SWEAR I remember it with the ship too. hahaha
Even though I like all the courses in the game, my vote for the weakest goes to Dire Dire Docks. It's really small and doesn't have much going for it, plus swimming through the tunnel 5 or so times quickly gets tedious.
I literally had no idea that grabbing Koopa shells underwater was a mechanic until like a decade ago when I saw it show up in romhacks. I could never get Mario to grab them when I played on console and just assumed it was a little Easter egg of showing that clams are predators of Koopa Troopas.
Wait... People think Jolly Roger Bay is creepy? And bad? What rock have I been undee my entire life? I always saw this a serene mysterious level with beauty ans soothing music. One of my favorites in the game.
Rant time, haaaa, DIRE DIRE DOCS ISNT GARBO because the song, it feels like the donkey Kong water song, it’s just so calming I love it, it feels like the 2000s of the nostalgia, btw thb who am I to say I was only born 14 years ago, like it feels like it belongs in a liminal space com, and I love how scary it is, but I get scared if someone sings RICKROLL IN A DARK AREA, yeah I’m a wimpy kid, but also the green it feels like when you turn down the render thingy, and also water tastes good so that’s why I love the level, oh god is this comment long, YOU BETTER READ THIS ODD IS HE CENSORED, and also the ohnogy guy scared me even tho it was Mario galaxy which scared me, also now that I’m yapin about Mario galaxy I remember when I was 6 and deleted my brothers save file in 2015, oh yeah I played Mario galaxy in 2015 because that Minecraft and pvz were the only games I had, like the comment reply sub to odyssey central or I’m throwing my cult of the lamb fan made Lego kit at you
I adore Jolly Roger Bay. Part of it is because I’ve had a personal passion for swimming underwater ever since I was a kid. The music and colors make JRB just magical and very relaxing to play in.
I think you could maybe take into account the order youre supposed to go through these levels. For example Jolly Roger has very basic and simple stars which could seem dull but its meant to be one of the earliest levels so it's basic by design while Dire Dire is going to have a lot trickier platforming and tricks and it's going to be more engaging.
(jolly roger bay 100 coin star) oh boy, lemme tell ya about my experience with this one. When I was a kid, I was going for this star, and ended up spending maybe an hour just swimming around JRB stuck at 99 coins, looking for ONE more coin and couldn't find it. I ended up checking on super mario wiki to see it, only to find out that because I missed the one blue coin, I had to restart. needless to say I do not like that star to this day
@Odyssey Central: In Super mario 64 DS plunder in the sunkin ship they fix that issue by making the eal leave the ship when your near by, but since by then you will be almost out of air, they change the inside of the ship to just one chest to open because of that reason. The Ds also make the rest easier by making the slop walkable, unlike the N64 version you have to swim to the box before it drain, or else your going to have a really hard time to get up there unless you know about crawling, or you spam jump kick in the case of speed running.
@Odyssey Central: In Super mario 64 DS in dire dire dock, it is just called inside the cage, since it is impossible to have metal and vanish cap ability at the same time, since Wario have the Meta ability and Luigi got the vanish ability. But why the hint of collecting both the metal cap and vanish cap, two reason why your metal it will take less time to reach the cage since when you land on the see floor you can move quicker also the other reason is to avoid getting suck out, if you don't align properly with just the vanish cap you will get suck right out and appear outside the castle in the water near the wood bridge, meaning you will have to walk back to the front of the castle if the water is not drain yet, just to go back at the start of the basement just to swim back to that anyoing tunnell, in the Ds version since you are force into using vanish only the getting suck out is less strong.
Things that terrify me about SM64: - The eel - Dire Dire Docks whirlpool of doom - Dire Dire Docks black hole - Tiny Huge island swallow-you-whole fish - Getting swept away by the current in the Metal Cap switch area
100 coins on Jolly Roger Bay is amazing compared to 100 coins on Dire Dire Docks Dire Dire Docks is so damn greedy with its coins you’d think Wario were running it
I've played and replayed Mario 64 a bunch of times since the 90's. And I did not know until TODAY that Dire Dire Docks had a line of 5 coins at the top!
The hitboxes on the rings from the manta ray are misaligned via rotation. Going through the middle is your best chance on making them count. The sad part about the tunnel that it’s required due to it being a way to unload one zone and load the other. And even then, the second zone is a bit laggy when the sub is in view due to there being too many triangles. Dire Dire Docks definitely needed more work.
I do kinda hate that simply due to video games being so novel at the time of creation that they simultaneously didn't expect people to be skilled enough to get things done fast yet made things blatantly overly difficult or frustrating (these two levels having great examples of both issues)
I always loved these two stages because they didn't have death pits (minus the whirlpool in DDD) and found the fish and manta ray enchanting. I don't know why but I always wanted to scuba dive in Dire Dire Docks!
Fyi, the long tunnel in Dire Dire Docks is necessary due to N64 technical limitations. The course is too large to fit on a single N64 map, so they had to split it in two, and the tunnel is a way to hide that the area you left has stopped existing. The tunnel in Wet Dry World is the same.
I always get nervous anytime I just look at that giant hole from Dire Dire Docks. Why is it even there? What purpose does it serve? It is actually the only thing I remember about DDD. OC, if you really want to play as Dry Bones, forget Smash Bros. and play Mario Kart DS, Mario party 8, Super Mario Party, and/or Mario Tennis Aces. Those games are better. Here's another good video idea: Ranking all main members of the Kong family.
also, something about ddd You may have noticed a considerable frame drop in the Submarine room when it’s present. Well, Nintendo decided to make the sub’s collision *DYNAMIC* instead of *STATIC* like the rest of the collision in the game.
I actually quite enjoy Jolly Roger Bay although the limited coins on the level is a bit cheeky. And Dire Docks always kinda feels like a chore to get through for me.
i'd say rainbow ride is better because at the very least you CAN skip the boring parts with difficult jumps but in the water stages you're forced to swim for prolonged periods of time if you wanna be objective about it though i'd say all 3 stages deserve to be right next to each other in D Tier
WE GOT SUB 20 MINUTES 🔥
howdy
LES GOOO🔥🔥🔥🔥🔥🗣🗣🗣🗣🗣
LETS GOOO
Maybe we could get a sub 17 next time
NICEEEEE.
1:19 He's evolving he used to mention Mario in Minecraft. Now he's mentioning Minecraft in Mario.
Oh yeah!
And FNaF 1:30
Pros: Really makes you FEEL like drowning
Cons: Too Much Water
7.3
Too much water
Pro: Good Music
Cons: needs more cowbell
I like how SM64DS improves the first star of Jolly Roger Bay, where the Eel will just come out when you get close to it, instead of having to leave and then come back
oh, phew, i thought i was having a mandela effect
And not only that. There's an added Green Shell and Blue coins, plus the jet stream is stronger now.
@@fraquero3192 I think between that, and a very early Prima-published Tips & Tricks book (that didn't even know the localized world names), I tricked myself into thinking this was how the original 64 version worked.
The difference is, Jolly Roger Bay is an iconic setting with a great and haunting atmosphere, multiple adventurous setpieces, an use of adaptive music that is still breathtaking (eg. that moment you first dive under the water surface while the mist hasn't cleared yet), mostly inoffensive gameplay that is a relaxing break from all the usual platforming, that one eel that is an absolute legend...
And Dire Dire Docks has it going for it that it is a very dire pit that also has a dock. It also has the music being named after it for some reason.
Jolly roger bay is much better than dire dire docks imo
DDD must be a nepo baby cause no way in hell does it deserve to be the name of the song instead of JRB
@@thejedisonic67
Apparently in Japanese it’s just called “Water Land”
So it won by being so generic that it describes both levels
@@sumthinorother9615 Waterworld actually, not that that's much better lmao
15:30 pannenkoek explained that the rings geometry is buggy so it is not only your imagination
I really wish the sub in Dire Dire Docks was used more. If we could go inside and fight a boss, that would be WAY cooler than just climbing the sub. Makes the name “Board Bowser’s Sub” inaccurate. Also, that STUPID HOLE THAT SENDS YOU OUTSIDE THE CASTLE. I want to love this level more; it has so much potential
15:21 The manta rings are actually bugged, their actual orientation often doesn't match their visual orientation (sometimes by as much as a full 90 degrees). Pannenkoek has a video showcasing this on his uncommentated channel.
Everyone knows Wet Dry World is the clear winner amongst water levels in this game
One of my favorite levels in the game
Unless you’re Nicobbq
I dread going there tbh
This, but unironically
Honestly, I was expecting someone to hate on Wet-Dry World in the comments but was surprised to see the love for that course. Wet-Dry World is one of my Favorite levels! I’ll be honest, I love all the levels especially the water levels. If I have to choose a particular level that’s my favorite it would be Hazy Maze Cave! (I love Jolly Roger Bay and Dire, Dire Docks both the same)!!!
Fun fact! The manta ray star is just broken. The ring's visual is rotated correctly, but the rotation for the hitbox swapped 2 of the axes. This means sometimes they line up (like with through the jet stream) but other times its completely perpendicular. Always swim through the dead center to avoid missing a ring.
Source: Pannekoek (ruclips.net/video/O6rfLIyyZsU/видео.html)
@@orca7895 Pannenkoeken zijn heerlijk!😁
Hot take: Jolly Roger Bay is overhated.
The music and eel definitely carry most of the enjoyment factor for me, but I've never had any issue with swimming throughout the level. The low level of hazards help to give it this ominous, yet comforting vibe as you go through the water -so long as you're not playing as Wario in the DS remake.- I also enjoy the environmental storytelling where the drab gray sky lightens up a little after getting the first star, but still keeps the semi-eerie atmosphere throughout the rest of the level. I know people like to hate on water levels, but I've never had an issue with this one.
Dire Dire Docks though... at least it's better than Rainbow Ride. :^)
hello fellow beefy die fan
I agree. JRB is fun. DDD is repetitive
The people who chose this over Cool Cool mountain and Snowman’s land don’t believe in winter
What's winter
Idk why i was so terrified by the most stupid stuff in this game, like Scuttlebugs or the DAMN GIANT HOLE ON DIRE DIRE DOCKS, seriously, that entrance for the submarine used to be one of the most horrifying things ever
Bro so it wasn't just me who used to be scared of that hole??!!!!!!
You're valid to be scared of that. A hole that just sucks you in that you cant even swim out of if you get a lil close? And that it has no visuals to show it would do that. Its very unintuitive for SM64 but its kinda realistic considering how deadly water currents and pressure can be. Look up Delta P
holy shit we finally got a video that is moderately shorter than the others
odyssey is finally understanding how to not yap as much
What are you talking about
???
I always had a soft spot for these levels personally! Although swimming is definitely tedious in this game, the atmosphere, music and theme always won me over lol!
Hi Albert Boris!
Hello!
Hello!
Dire Dire Docks has one of my favorite songs in the whole game
i heard that in your voice
One thing you can’t argue though, Jolly Roger Bay would make for a great mario kart track
(at least for the theming)
For sure! Although the music would perhaps have to be re-worked into something more frantic...
ALBERT BORING WTF
Jolly Roger Bay: *Creepy Aesthetic*
Dire Dire Docks: *Joyful Aesthetic*
Dire dire docks vs Jolly Roger bay: which flavour of poison would you rather chug?
jolly Roger bay
I would rather have it jolly roger bay flavored but both are gonna kill me
Finally, a video less than 20 minutes! Odyssey is finally doing his job!
Passive Aggressive lol
I like the swimming levels. They're so calming and chill. It's a nice break from the platforming.
18:43 Moral: Mario 64 does a good job at Swimming but the levels weren’t done well.
Graduated from college today and we get a Wet-Dry World video, my dinner is gonna be incredible!
Love how weird this place is!!!
Even though I'm not too big a fan these 2 levels, I must admit, they have the single best song in the game right next to Staff Roll, it's just so comforting for me that I seriously gotta give them props.
Agreed. I may not care for these levels. But the music is some of the best underwater music of any video games. Right up there with Aquatic Ambience from Donkey Kong Country, Bubblaine from Odyssey, Cosmic Clove from Galaxy 2 & more.
I would argue its one of the most iconic music pieces in all of gaming
9:36 I don't know why but for some reason the way you said "There's a box" just be cracking up and playing that part repeatedly
I love how you edit your videos! I always laugh at every reference or funny thig that you edited in, great work :DD
6:50 This really confused and frustrated me when I played for the first time in 3D All Stars. The DS version has the eel swim out in front of you like you'd expect, and I've played SM64DS countless times since I was like 7 years old so it felt so weirdly counter intuative to swim away in the og version
Your Level by Level series, along with the Deep Dives into Sunshine levels another RUclipsr is doing, are some of my favorite videos.
Please, never stop! These are GOLD!
Bro the big hole in the 2nd area of Dire Dire docks used to terrify me when I was younger. I used to think somethin crazy like a bunch of unagis would come out of it
i had no idea those 5 coins in DDD existed and i've been playing this game my entire life
I disagree I think both water levels are amazing, they really make you feel thalassophobia and fear of drowning, while at the same time instilling wonder and awe in your heart, sure the swimming is slow and not precise, but it makes everything even more suspenseful and intense, specially because oxygen is running out, I love it.
"I don't hate the star that much"
**puts star at the bottom of tier list**
If he doesn’t make fun of Rosalina in his 200k special we riot
She’s not in a 2D game
@@BrianCannan-em1nk technically she’s in Mario maker 1 as a costume 🤓👆
@@maxezzy1282 He said that Mario Marker won't count for the video 🤓
He'll find a way
@@MrGamerX48 lol i was joking
Level By Level comparing the 64 worlds vs 64 DS worlds could be interesting
Honestly, between your editing, delivery, sense of humor, and amazing content I’m always shocked you’re not at 1mil.. can’t wait to see you get there 😁
i was expecting a foxy jumpscare when you said "spooky" at 2:03
From my perspective as a speedrunner, I consider DDD to be the worst stage in the game by a landslide. It definitely has some competition from Rainbow Ride, but it really robs the game of most of what makes it interesting, and unlike JRB, it fails to make up for that with a particularly interesting aesthetic or memorable stars.
They both have very similar issues on the gameplay side, but among the casual playerbase, *everyone* remembers the Unagi, or the sunken ship, or the treasure hidden in the cave behind those super intimidating falling pillars.
Besides the sub, does any casual player ever think, "Oh, yeah! Dire Dire Docks! I loved the two separate stars whose entire gameplay gimmick is to grab the metal cap, which is a rehash from JRB in the first place!"
There's also the Manta Ring star, which is literally glitched in an incredibly unintuitive and frustrating way. And while not an issue for casual players, any speedrunner will tell you how DDD100 + Reds is *SUPER* difficult. Potentially the hardest star in the game.
All my homies hate DDD
As the one dire dire docks fan, I get why people hate it. But when I think about it, I always think of the time I tried to skip pressing the switch by wall jumping to the pole platforms. I distinctly remember being proud of myself when I did it.
I’ll always think of those times instead of the tunnel. I also loved thinking about how bowser could’ve infiltrated the castle through the hole in dire dire docks.
Thought about making a ranking level for all of the original levels that were made for Mario 64 DS. They all aren't normal level sized, but I think there's some interesting ideas for a few of them, given that the DS version came out almost a decade after the original
odyssey cereal
odyssey breakfast
@@Happy_Koopa_boi odyssey lunch
Odyssey finally did a short vid 😂
I would like to have a video on some more of the later game stages like Tall Tall Mountain and Tiny Huge Island. For one reason or another (mainly because I haven’t tried to complete Mario 64 much), but I often forget these stages even exist sometimes.
Would Wet Dry World count as one of the water levels?
I needed something to watch while on the beach thank you
16:13 was the best part
Everytime i watch these videos i feel like this guy should really become a public speaker cause he has a good personality, sound convincing, funny, and everything needed for a good PS especially in a persuasive speech
B-But Mario!!!11!!1!
6:36 WTF??? I have memories of the eel jolting forward at your if you get close enough, swerves its head around, and slowly slithers out. Was that memory wrong? LOL wtf, I see it clear as day in my mind. Edit: maybe I'm thinking of the other eel star, but I SWEAR I remember it with the ship too. hahaha
U sure It wasnt in Mario 64 DS?
One thing I dont get: Why are water levels the most consistently hated levels in all of video games?
What is the music playing around 9:00?
Gang plank galleon - Donkey Kong Country (Smash Ultimate remix)
@@Odyssey_Central Thank you! I’ve seen it in MkWii hacks a lot but never known what it is and loved it!
Even though I like all the courses in the game, my vote for the weakest goes to Dire Dire Docks. It's really small and doesn't have much going for it, plus swimming through the tunnel 5 or so times quickly gets tedious.
I will literally watch wathever you upload, I'm addicted
6:01 Which IS the Zelda song used here?
I literally had no idea that grabbing Koopa shells underwater was a mechanic until like a decade ago when I saw it show up in romhacks. I could never get Mario to grab them when I played on console and just assumed it was a little Easter egg of showing that clams are predators of Koopa Troopas.
4:12 Beach Bowl Galaxy, “am I a joke to you?”
Same goes for Cosmic Cove from Galaxy 2 btw
Wait...
People think Jolly Roger Bay is creepy?
And bad?
What rock have I been undee my entire life?
I always saw this a serene mysterious level with beauty ans soothing music.
One of my favorites in the game.
Rant time, haaaa, DIRE DIRE DOCS ISNT GARBO because the song, it feels like the donkey Kong water song, it’s just so calming I love it, it feels like the 2000s of the nostalgia, btw thb who am I to say I was only born 14 years ago, like it feels like it belongs in a liminal space com, and I love how scary it is, but I get scared if someone sings RICKROLL IN A DARK AREA, yeah I’m a wimpy kid, but also the green it feels like when you turn down the render thingy, and also water tastes good so that’s why I love the level, oh god is this comment long, YOU BETTER READ THIS ODD IS HE CENSORED, and also the ohnogy guy scared me even tho it was Mario galaxy which scared me, also now that I’m yapin about Mario galaxy I remember when I was 6 and deleted my brothers save file in 2015, oh yeah I played Mario galaxy in 2015 because that Minecraft and pvz were the only games I had, like the comment reply sub to odyssey central or I’m throwing my cult of the lamb fan made Lego kit at you
you have no idea how tedious these stages can be if you've never subjected yourself to a wario run of mario 64 ds
the eel perfectly growls at me and leaves the ship's window just fine whenever I get to that point.
I adore Jolly Roger Bay. Part of it is because I’ve had a personal passion for swimming underwater ever since I was a kid. The music and colors make JRB just magical and very relaxing to play in.
The eel terrified me but having Boos show up in the castle and the picture that changes from Peach to Bowser were just as freaky.
I haven't watched the video yet, but if cool bowser doesn't make an appearance I will riot
Huh, but snow is water. Doesn't that mean that there's actually 4 water levels? Or 5 if we count Wet Dry World?
Congrats odyssey! This is only 19 minutes and 57 seconds and not 20!
I honestly prefer DDD over JRB
I think you could maybe take into account the order youre supposed to go through these levels. For example Jolly Roger has very basic and simple stars which could seem dull but its meant to be one of the earliest levels so it's basic by design while Dire Dire is going to have a lot trickier platforming and tricks and it's going to be more engaging.
I adore the first water pool in Dire, Dire Docks. Kind of wish there was a water level with Jolly Roger Bay's scale but all those sea creatures.
I know this is random, but can you make a video about the Satellaview?
(jolly roger bay 100 coin star) oh boy, lemme tell ya about my experience with this one.
When I was a kid, I was going for this star, and ended up spending maybe an hour just swimming around JRB stuck at 99 coins, looking for ONE more coin and couldn't find it. I ended up checking on super mario wiki to see it, only to find out that because I missed the one blue coin, I had to restart. needless to say I do not like that star to this day
@Odyssey Central: In Super mario 64 DS plunder in the sunkin ship they fix that issue by making the eal leave the ship when your near by, but since by then you will be almost out of air, they change the inside of the ship to just one chest to open because of that reason. The Ds also make the rest easier by making the slop walkable, unlike the N64 version you have to swim to the box before it drain, or else your going to have a really hard time to get up there unless you know about crawling, or you spam jump kick in the case of speed running.
@Odyssey Central: In Super mario 64 DS in dire dire dock, it is just called inside the cage, since it is impossible to have metal and vanish cap ability at the same time, since Wario have the Meta ability and Luigi got the vanish ability. But why the hint of collecting both the metal cap and vanish cap, two reason why your metal it will take less time to reach the cage since when you land on the see floor you can move quicker also the other reason is to avoid getting suck out, if you don't align properly with just the vanish cap you will get suck right out and appear outside the castle in the water near the wood bridge, meaning you will have to walk back to the front of the castle if the water is not drain yet, just to go back at the start of the basement just to swim back to that anyoing tunnell, in the Ds version since you are force into using vanish only the getting suck out is less strong.
18:10 what is the song?
Creator - Minecraft
16:40 i love how u used the new minecraft music here
Things that terrify me about SM64:
- The eel
- Dire Dire Docks whirlpool of doom
- Dire Dire Docks black hole
- Tiny Huge island swallow-you-whole fish
- Getting swept away by the current in the Metal Cap switch area
What about the piano🤔
@@Jose10614 Nah, the piano's nothing compared to the rest of those.
@@istrasciAlright. Fair enough😊
When I was a kid , Big Boo’s Haunt scared me. But to each their own!
Really don't understand the Jolly Roger Bay hate that it gets. The atmosphere and music are really fitting for that level.
100 coins on Jolly Roger Bay is amazing compared to 100 coins on Dire Dire Docks
Dire Dire Docks is so damn greedy with its coins you’d think Wario were running it
Just have him drink the water 🤦🏿♂️
🧠
I was today years old when I learned that you can combine the caps. I had no idea that was how you were supposed to beat it lol :3
I've played and replayed Mario 64 a bunch of times since the 90's. And I did not know until TODAY that Dire Dire Docks had a line of 5 coins at the top!
The hitboxes on the rings from the manta ray are misaligned via rotation. Going through the middle is your best chance on making them count.
The sad part about the tunnel that it’s required due to it being a way to unload one zone and load the other. And even then, the second zone is a bit laggy when the sub is in view due to there being too many triangles.
Dire Dire Docks definitely needed more work.
I do kinda hate that simply due to video games being so novel at the time of creation that they simultaneously didn't expect people to be skilled enough to get things done fast yet made things blatantly overly difficult or frustrating (these two levels having great examples of both issues)
I always loved these two stages because they didn't have death pits (minus the whirlpool in DDD) and found the fish and manta ray enchanting. I don't know why but I always wanted to scuba dive in Dire Dire Docks!
question: how would you rank the the jet stream stars, and collect the caps by doing them the intended way instead of exploits/ tricks?
I think Jolly Rogers Bay gets inspiration from the Mario RPG sunken ship.
Fyi, the long tunnel in Dire Dire Docks is necessary due to N64 technical limitations. The course is too large to fit on a single N64 map, so they had to split it in two, and the tunnel is a way to hide that the area you left has stopped existing. The tunnel in Wet Dry World is the same.
I always get nervous anytime I just look at that giant hole from Dire Dire Docks. Why is it even there? What purpose does it serve? It is actually the only thing I remember about DDD.
OC, if you really want to play as Dry Bones, forget Smash Bros. and play Mario Kart DS, Mario party 8, Super Mario Party, and/or Mario Tennis Aces. Those games are better.
Here's another good video idea: Ranking all main members of the Kong family.
The giant hole is actually for Bowser's sub to enter and exit through. It doesn't open until after you grab the star from the sub and it leaves.
I thought that i was the only one who thought that Dire Dire Docks was a little eerie.
12:52 you forgot star #1.5 "board bowsers sub, but you have already grabbed it once so now the sub is gone"
also, something about ddd
You may have noticed a considerable frame drop in the Submarine room when it’s present.
Well, Nintendo decided to make the sub’s collision *DYNAMIC* instead of *STATIC* like the rest of the collision in the game.
That’s probably why 64 DS version of Jolly Roger Bay have 128 coins for whatever reason but it still doesn’t change the fact that it a water level
A water mobility power up/cap would’ve made these bangers.
I think it's a missed opportunity to not mention 64 DS differences in every aspect
you should do a video like this for mario galaxy. I think its a lot harder choosing a straight up bad main galaxy
Trys to make a shorter video and it still is almost 20 ish minutes
Odessey:Alright time to make a REAL short video...
*makes a **19:53** long video*
Odessey:...Yup! Good enough for me! Now to make a 19:49 long video!
damn for once this isn't like "ranking every texture in mario 64"
I think this guy hates tunnels
the main takeaway from this is SM64DS STAYS WINNING BABYYY LONGER DRAW DISTANCE AND MORE STARS 🔥🔥🔥
YOU PICK UP THE KOOPA SHELLS?!? I ALWAYS JUST HOP ON THEM AND SURF AROUND WITH THEM.
I actually quite enjoy Jolly Roger Bay although the limited coins on the level is a bit cheeky. And Dire Docks always kinda feels like a chore to get through for me.
My prediction of the ratio of water levels in the bottom half of the 2D Mario ranking vs the top half: 16:1.
i'd say rainbow ride is better because at the very least you CAN skip the boring parts with difficult jumps but in the water stages you're forced to swim for prolonged periods of time
if you wanna be objective about it though i'd say all 3 stages deserve to be right next to each other in D Tier