Lethal Lava Land and Rainbow Ride have that kind of vibe, but for different reasons Lethal Lava Land is flat and has repeating missions like fighting the bullies twice (and I think 2 missions where you essentially go up the volcano?) Rainbow Ride just has stuff thrown around haphazardly everywhere and is just a lot of waiting in general (it also uses the Slider theme instead of having a level theme). Cloud Cuckoo Land from Banjo tooie has a similar vibe of feeling like a debug room with all the weird setpieces in the level, but that feels like that was the point of the world and wraps back to being more organic.
Doesnt each stage start out as a test level that were refined and became full pledged levels? Normies will only see a regular stage in Wet Dry World, but a lot of thought was put into it that made young players (back then) question its elements.
Yeah, I’m not sure why, but wet dry world just feels…isolated and abandoned. The loose “main path” makes WDW makes it feel completely run-down and decrepit.
Yeah same Its an ferling of abondonment and lonely if u were trapped there forever for the wat dry world case an the hazy maze cave vut wet dry world its kinda more ok but still a bit know like these are the only lvls i don’t like in mario 64 like bo-bomb battle field gives an good happy alive feel like many others
9:27 Speaking of Chuckiya, the devs actually put in a mechanic to *escape* being grabbed by one. Just wildly mash the joystick in any direction or mash the A button will do. (there’s a hidden counter that checks for these inputs when a chuckiya is rotating, and if the number of inputs reaches 11, the player eecapes)
Stephen Georg has probably said one of the funniest descriptions of wet dry world. He said something along the lines of " it looks like all the scrap pieces leftover from the home depot were thrown into a lake"
When I was a kid, I had a dream that the caged off area had a tunnel beneath it, but when I went in, it was clogged full of ghosts. When I finally actually got in in the level, I found the exact same tunnel, but no ghosts.
Ok hot take: This is the best level in the game for platforming Yes Rainbow Ride and Tick Tock Clock have platforming, but if you fail you are punished with death. Also, the layouts are designed for very specific platforming which leaves less room for experimentation. Wet Dry World on the other hand has so many options that allow you to conquer it in different ways. Don't want to raise the water level? Just be a wall kick god. Can't do that? Make your way up with the heave hos. You can literally have fun getting higher in the level with technical jumps, or just skip it all with the water or cannon. Also, the random and bizarre design of the main area creates a perfect jungle gym for your moves, probably second only to the castle yard. The weird shapes and blocks allow you to execute all your jumps to your hearts content. And because there's no bottomless pit to fall into, failures are minor setbacks that encourage you to try again. The town is the cherry on top, but you covered that in your video. If I want to just have fun in a chill atmosphere playing with the moveset, I always go to wet dry world in a heartbeat :)
I completely agree. It’s really cool how the level design of Wet Dry World feels surprisingly well structured and fun despite how random and tacky it’s looks from a first glance. It’s the reason why I spent so much time in this particular level
You know, I never really found this stage all that creepy, and would always be confused whenever someone found it to be that way. Thank you for finally explaining it to me. But it still has nothing on World of Nothing from Super Paper Mario lmao (In case you're wondering: It's basically a level where you walk through the remains of an entire universe that you failed to save. It's about as pleasant as it sounds)
Not a mario game, but so much of ocarina of time unsettled me. havent seen or played majoras mask, but theres so much unexplained weirdness in ocarina that im ASSUMING is more focused on and (kind of) explained in majora.
Yeah when I played Mario 64 on 3d all stars it was my personal favourite stage to play through. I also like how it was a nice break from the other upper castle stages due to it being significantly easy in comparison and the gimmick revolving around changing the water level was pretty cool
I'm so glad that you actually continue the Level by Level series despite it not performing well. Most RUclipsrs would drop it if it didn't perform well, but not you. There's a reason you're one of my favorite RUclipsrs (if not my favorite).
This level just feels like the developers had a lot of previously unused assets made for scrapped levels that they felt like couldn’t leave to waste so they just slapped it all together to make this stage
idk if it's cause I first played it on SM64 DS but wet dry world has never felt even slightly eerie or mysterious to me. it always just felt like this almost sandbox-esque world with the main area being so open and being so chaotically filled. VERY interesting hearing other perspectives on it! makes me realize how many things I saw as wacky and fun are really disjointed if you start thinking about it
@@eltiolavara9 A random, purple-hued skybox consisting of an IRL photograph (that has a church in it), a strange town with structures that are oddly sized and look almost nothing like the actual buildings in the rest of the game, mysterious music shared with an underground cave level, a strange crystal that controls the water level, allowing you to flood the aforementioned uncanny-looking town. Yeah dude, sounds pretty fucking weirdcore to me. You couldn't distil the genre down into a level much better honestly. Not to mention weirdcore has some heavy 90s nostalgia elements, and this is as authentic as you can get (because it's actually contemporaneous, rather than anachronistic). Perhaps you're thinking of the cringe, try-hard weirdcore with bleeding eyes peeping through open doors in the middle of badly-generated (as in, tasteless and dull, not low-poly) 3d gardens or whatever, with textboxes saying "WELCOME BACK DEAR". Yeah, I call that genre shitcore.
Genuinely one of my favorite levels. Not because ohh it’s creepy or anything but because it’s plain fun, the objectives are fun to do and the town area is fun to run around and(if you play EX Coop like me) roleplay with friends in
ive personally never really found wet dry world unsettling, per se, but ive always thought it was kinda confusing and bizarre. when i was a kid, i was actively terrified of big boo's haunt and unnerved by hazy maze cave, but wet dry world mostly made me feel like i didn't know where i was or what i was doing. me personally, i think the otherness of wet dry world comes from the fact that its theming is so vague compared to the rest of the game (and mario levels in general). honestly, i never even got the idea that it's probably meant to be a sunken city until people pointed it out. it's strange that the rest of the game has very clear-cut themes like ice level, water level, desert level, lava level, etc, but wet dry world doesn't have any quickly identifiable theme other than "that one level where you make the water go up and down". honestly, my personal theory as to why it's so out of place is just that it's a half-baked gameplay idea they tried basing a level around. i figure they probably had the idea of changing the height of the water first, and then tried to throw together a level around it but didn't know how.
it only seems to be people younger than the game itself who find it creepy for some reason. it just seemed like a normal level to me when the game was new
What’s really interesting is that it was my favorite level and I was never super bugged out about it. I even felt like an urban archaeologist when exploring the abandoned town
I think the Elevator Express Hurry Up! Star was pretty cool! It was memorable as a kid, especially having to wall jump sometimes for the platform.. and the star within the cage was so tempting!! Catches your attention immediately
The sky in this course always gets me. The background city is clearly underwater (thus the course itself is in a lake or under the sea). But there's plenty of air in the course. So your somehow in a airtight city under the lake/ocean, and it's not shown how the rest of the water is being kept at bay. Something I always thought was strange...
From the "Abandoned Mine"-like atmosphere of Hazy Maze Cave, to the "lonely" dark-greenish filter of Jolly Roger Bay along with its sad but calming music and to the downright disturbing "Flooded City" atmosphere of Wet Dry World, SM64 is full of unique and mysterious worlds. Truly one amazing game
As someone who's played sm64 A LOT of times and 64ds a couple of times and 100% them both more than once (especially 64), the level is easy for me and one of my favs, best water level in the game fight me
I love this one so much. When driving through the canyon lands. The rock face kind of looks like the background. So I imagine ancient cities. Just off in the distance.
I think with the unique mechanics and features, this might have been a tech demo or sandbox level that ended up being put into the game. The lack of the overt path and the metal cap seems like it also fits that.
I haven't played very many official Mario games apart from Mario 64 and Mario Kart, but I do agree that Wet-Dry World is a mysterious stage. When watching this, I thought about how this level would feel if the music from JRB and DDD was used instead of HMC. I think it would be interesting that way, but I'd like to know what others think of that idea. I remember that I used to have a hard time getting to the pink Bob-omb on that floating platform since I wasn't all that good at the side-flip then, but knowing that I can determine the height of the water before going in by jumping at a certain height in the water makes it so much easier. It is interesting how you point out how the 100 coin star can be collected without entering the town since in most levels I do the 8 Red Coin mission at the same time I am getting the 100 coins. The exceptions to this would include this stage, as well as LLL and SSL since both of those stages have their 8RC missions outside of an enclosed area that you can't get out of once you're inside. But in WDW's case, I don't do 100 coins and red coins at the same time because there's quite a lot of coins I can collect in WDW without the red coins. While I could save collecting the red coins for last, I usually choose not to. The town has been quite mysterious for me as well such as who lived in the town or if anybody had ever lived there, or if nobody lives there because they evacuated or just drowned when it got flooded. So many questions we'll probably never have the answers to.
honestly i think almost every part of mario 64 is unsettling, not saying all the levels, just something with the game has always had me on edge, which is weird cause my first ever video game was 64DS, and to this day i love that game, but specifically the original 64 just irks me the wrong way, strangely enough wet-dry world is on the low end for the levels, while sand land, hazy maze cave and the other two water levels i just hate, and peach’s castle as a hub world seems fine, but its just…. off, i think the problem with 64 comes from: the music, which some levels like sand land have very strange grading music, the old graphics (not saying they cant look good) , the emptiness of the levels at time, especially peach’s castle, and then finally the amount of creepypasta that exists, wario apparition or the infinite staircase that kind of stuff, it also stems from how nowadays since hardware can handle having tons of stuff, we dont get barren areas like in 64, and areas always have something around the corner like odyssey
No idea why I've only just seen this video now but something about finding the town in this level freaked me out a little as a kid. I had no idea what on earth it was, it felt like something I wasn't supposed to see. Heck I felt the same way about inside the pyramid or the volcano, it felt almost liminal.
Never thought of it as eerie, but it is my favorite stage and it is kinda strange. It just feels so free and playboxy. You can move around in so many different ways, its so fun. If there was a stage I would just open after getting all the stars, its always this one at the top of the list.
This isn’t exactly a Mario game, but I feel like when you complete a mission in Luigi’s Mansion: Dark Moon and just walk around, it’s really creepy. Like, you’ve completed a mission, there are no ghosts, but you’re still allowed to wander around a bit in most missions. I feel like that, combined with the music, how you’re supposed to leave but don’t, and my nostalgia for that game? It’s just really creepy to me.
I never found that level unnerving although it was definitely out of place, although I'd say in a pleasant way. I always wanted to know who lived in the little houses behind the doors
I think Wet Dry world is the stage that aged the best in the game. Buy all of Mario 64 aged very well for an early 3D game. It has the "prototype 3D gaming" vibe all over, and this feels strongest in wet dry world.
Wet-dry world feels like a submerged/sunken city and not enough people talk about it. Like the buildings and houses under the water. Like a flooded city....
I always wanted to know where the water comes from, or goes?? Like, the pumps required must be massive. And being anywhere near them must be devastating
Agreed. Maybe it was weird for people playing videogames for the first time, but coming from Mario 3, I was used to random stuff floating in the air. Even without that, the first Bowser stage does the same thing, just as a linear path instead of a sandbox.
Just tried out a couple of stars on this stage and I'll be honest, it's probably one of the more nostalgic areas for me. Despite looking cluttered and eerie in some respects, I've always loved the mechanic of raising and lowering the water, and a lot of the stars aren't difficult either. I've never liked the Heave-Hos, since lining up Mario can be a chore and I always find them to be more of a nuisance than useful. So, I'll always opt to take the longer route and raise the water instead. The level music is quite relaxing, but it does make for an uneasy atmosphere when combined with the chattery nature of the Heave-Hos and the single Chuck-Ya at the top, which can catch you off-guard if you're not paying attention. I used to despise this level as a kid but having played it again, it's a joy to come back to.
I remember hating that level at first but over time it grew on me and became one of my faves. You could actually mess around a lot with all the random stuff that was in it and kinda improvise with it more than other levels which were more regular.
My pick for the “most unusual” level in the series is probably special 4-5 in Super Mario 3d land. Aesthetically and musically it uses a fabric aesthetic which you would expect to have peppy music, but it uses the ghost house music. Which I find really odd. The stage itself is a remix of an earlier level, world 3-3 specifically. but now instead of donut blocks, it uses the crumbling terrain seen in the final levels of the game. The enemies are also replaces stingbys and the like with ghost house enemies, boos, dry bones and peepas. And much like the other special worlds in the game, items are very sparce. As far as i’m aware there’s only 1 statue leaf in this level, hidden in a brick block. The star coins i suppose are also worth noting. The first is toward the beginning of the level behind some terrain near a row of blocks with a poison mushroom. The second one is after a wall jump section not long after the checkpoint. And the last one is extremely close to the second, being over a pit by the last enemy of the level, a giant boo. Overall. I really like this stage, mainly for it’s juxtaposition. As i’d said, you’d expect it to be an upbeat level. But it isn’t. It’s eerie, peculiar, challenging, filled with enemies much different from the level’s first go-around and while other levels in the special worlds are similar to this. None are as unexpected as this one.
I never thought Wet Dry World was all that scary. I really enjoyed the water mechanic and the arrow blocks in the corner. And I loved the random 1, 2, 3, 4, 5 challenge. I love just finding weird shit so that was the most fun mission the first time I played it. The worst star to me is the elavator one, simply because it takes so long, and not in a fun way. First you have to lower the water, then smash the brick, then run ALL the way back up, hope you can get in before it goes up again and make sure you don't miss the star. If you don't make it you have to repeat the last 3 steps. It's just frustrating.
I love how we have to theorize how things are in this game and how they came to be. Unlike other 3D Mario games, this doesn't give away the answers to people's questions. It's like imagining a picture based on the words from a book with no illustrations.
I don't think it's creepy necessarily. I'd say it's very odd for a Mario game. That being said, I think this game is nearly perfect, and every world (yes, even Rainbow Ride) goes into making this game amazing.
Theory:This town was for both land and water people (but mostly water people,land people are like tourists here, they are live here but this is not supposed to be their home), I wonder why there is no people here Edit:I found the right word, refugees
For me, it’s just “Dark World” in SM64. It was a creepy design in Nintendo 64 for Super Mario 64, then was actually remade as a stalactite hell in the Hyper Neogeo 64 for Shiki’s 2nd layered stage in Samurai Spirits 64. Truly an eerie experience throughout. The second would be Peach’s Castle in the Beta versions; like a B3313 mod of a romhack detailing personalized copies of SM64. The third is actually “Dark Sky”, the final stage in SM64, aka BitS. When I saw that first time; immediately I thought of the Devil’s body color and thought “oh, so we’re dead”. My share of experiences say three things: 1) Wet Dry World is only eerie through its underground ghost town and the skybox which is a mashup of Spain and Oman together. 2) The skybox in Dark World is the eeriest of them all; given how the two consoles: HNG64 and N64; portrayed them to play out as. 3) When you look at the platform on fighting Bowser in the Sky; immediately you can tell it’s sourced from the skybox in Dark World. In fact, something like that, was also in HNG64 in Yuga’s stage before. It’s no surprise there. Just to clarify; only Dark World is the Dark World for a reason. That being: “anything eerie like that eyeless Bowser in SM64’s beta = mutilated Mario corpse”.
I've always thought something was off about this stage. It's far from bad or anything, just slightly unsettling. Thanks for putting my thoughts into words.
I remember as a kind thinking it was interesting that the doors in the town section looked like the doors from OOT, tho that couldve just been my old analog crt tv making it hard to differentiate them. Also I remember thinking that the people were hiding in their houses from Mario, just watching him from the window. And this creeped me out
i dont find it unsettling, but maybe its because its my favorite level in the game (part of which is because of the music, which is also my favorite in the whole game)
On the topic of the Metal Cap, I feel like that was put there if the player wanted protection from the fire spitters in town…except they’re completely inert because they’re in water, rendering the Metal Cap pointless
Honestly wet dry world feels like a play test level they decided to make into a full fledged one
makes sense
EDIT: BUT I DISAGREE
came down here to say the same
Lethal Lava Land and Rainbow Ride have that kind of vibe, but for different reasons
Lethal Lava Land is flat and has repeating missions like fighting the bullies twice (and I think 2 missions where you essentially go up the volcano?)
Rainbow Ride just has stuff thrown around haphazardly everywhere and is just a lot of waiting in general (it also uses the Slider theme instead of having a level theme).
Cloud Cuckoo Land from Banjo tooie has a similar vibe of feeling like a debug room with all the weird setpieces in the level, but that feels like that was the point of the world and wraps back to being more organic.
Doesnt each stage start out as a test level that were refined and became full pledged levels?
Normies will only see a regular stage in Wet Dry World, but a lot of thought was put into it that made young players (back then) question its elements.
Well parts are Zelda assets
This level, along with Hazy Maze Cave and Shifting Sand Land Cave give me really creepy and weird vibes, and that's what I love about them
Same.
Yeah, I’m not sure why, but wet dry world just feels…isolated and abandoned. The loose “main path” makes WDW makes it feel completely run-down and decrepit.
If you like it and it’s scary then how come you’re not scared and like it ?
Yeah same
Its an ferling of abondonment and lonely if u were trapped there forever for the wat dry world case an the hazy maze cave vut wet dry world its kinda more ok but still a bit know like these are the only lvls i don’t like in mario 64 like bo-bomb battle field gives an good happy alive feel like many others
What about Lethal Lava Land? That’s mai fave of the 3 Main Basement Levels 🌋
9:27
Speaking of Chuckiya, the devs actually put in a mechanic to *escape* being grabbed by one.
Just wildly mash the joystick in any direction or mash the A button will do.
(there’s a hidden counter that checks for these inputs when a chuckiya is rotating, and if the number of inputs reaches 11, the player eecapes)
Stephen Georg has probably said one of the funniest descriptions of wet dry world. He said something along the lines of " it looks like all the scrap pieces leftover from the home depot were thrown into a lake"
Hey, another StephenPlays watcher!
100% agreed
When I was a kid, I had a dream that the caged off area had a tunnel beneath it, but when I went in, it was clogged full of ghosts. When I finally actually got in in the level, I found the exact same tunnel, but no ghosts.
Ok hot take: This is the best level in the game for platforming
Yes Rainbow Ride and Tick Tock Clock have platforming, but if you fail you are punished with death. Also, the layouts are designed for very specific platforming which leaves less room for experimentation.
Wet Dry World on the other hand has so many options that allow you to conquer it in different ways. Don't want to raise the water level? Just be a wall kick god. Can't do that? Make your way up with the heave hos. You can literally have fun getting higher in the level with technical jumps, or just skip it all with the water or cannon.
Also, the random and bizarre design of the main area creates a perfect jungle gym for your moves, probably second only to the castle yard. The weird shapes and blocks allow you to execute all your jumps to your hearts content. And because there's no bottomless pit to fall into, failures are minor setbacks that encourage you to try again.
The town is the cherry on top, but you covered that in your video.
If I want to just have fun in a chill atmosphere playing with the moveset, I always go to wet dry world in a heartbeat :)
I completely agree. It’s really cool how the level design of Wet Dry World feels surprisingly well structured and fun despite how random and tacky it’s looks from a first glance. It’s the reason why I spent so much time in this particular level
Very well said!!
You know, I never really found this stage all that creepy, and would always be confused whenever someone found it to be that way. Thank you for finally explaining it to me.
But it still has nothing on World of Nothing from Super Paper Mario lmao
(In case you're wondering: It's basically a level where you walk through the remains of an entire universe that you failed to save. It's about as pleasant as it sounds)
Super Paper Mario feels like it could be a gem to play, and i wish i could experience the game for the first time, but i've already seen let's plays
Yeah, admittedly, as much as I love SPM, a lot of the game's surprises have been spoiled by the internet making them so widespread.
@@whereismrclean6783 yeah
Not a mario game, but so much of ocarina of time unsettled me. havent seen or played majoras mask, but theres so much unexplained weirdness in ocarina that im ASSUMING is more focused on and (kind of) explained in majora.
Focused on? Yes
Explained? Ehhhh, not really
Honestly Wet-Dry world was probably my favorite or second favorite level in SM64
It’s actually my favorite
I like the city
Whats weird is the "Top of the town" star. You're not in a town? Its weird to me
it's actually my 2nd least favorite, beaten out only by shifting sand land. god this level was miserable
Yeah when I played Mario 64 on 3d all stars it was my personal favourite stage to play through. I also like how it was a nice break from the other upper castle stages due to it being significantly easy in comparison and the gimmick revolving around changing the water level was pretty cool
I'm so glad that you actually continue the Level by Level series despite it not performing well. Most RUclipsrs would drop it if it didn't perform well, but not you. There's a reason you're one of my favorite RUclipsrs (if not my favorite).
This level just feels like the developers had a lot of previously unused assets made for scrapped levels that they felt like couldn’t leave to waste so they just slapped it all together to make this stage
Honestly I really like Wet-Dry World.
Odyssey’s editing is getting too powerful! Great video, as always.
idk if it's cause I first played it on SM64 DS but wet dry world has never felt even slightly eerie or mysterious to me. it always just felt like this almost sandbox-esque world with the main area being so open and being so chaotically filled. VERY interesting hearing other perspectives on it! makes me realize how many things I saw as wacky and fun are really disjointed if you start thinking about it
Visually I'd say this level is one of the least changed in the remake, but yeah I never got a creepy vibe from it.
This level was Weirdcore before Weirdcore even existed and I respect that
no it isn't
@@eltiolavara9 RG. Cfbfsbl
@@eltiolavara9 yes it is?
@@eltiolavara9 A random, purple-hued skybox consisting of an IRL photograph (that has a church in it), a strange town with structures that are oddly sized and look almost nothing like the actual buildings in the rest of the game, mysterious music shared with an underground cave level, a strange crystal that controls the water level, allowing you to flood the aforementioned uncanny-looking town.
Yeah dude, sounds pretty fucking weirdcore to me. You couldn't distil the genre down into a level much better honestly. Not to mention weirdcore has some heavy 90s nostalgia elements, and this is as authentic as you can get (because it's actually contemporaneous, rather than anachronistic).
Perhaps you're thinking of the cringe, try-hard weirdcore with bleeding eyes peeping through open doors in the middle of badly-generated (as in, tasteless and dull, not low-poly) 3d gardens or whatever, with textboxes saying "WELCOME BACK DEAR". Yeah, I call that genre shitcore.
Genuinely one of my favorite levels. Not because ohh it’s creepy or anything but because it’s plain fun, the objectives are fun to do and the town area is fun to run around and(if you play EX Coop like me) roleplay with friends in
1:33 was so unexpected😂
A water level that doesn't require a lot of swimming.
Doesn't sound too bad.
I just realized, Big boos haunt is the only level in super Mario 64 that has original music.
Interesting
@squeallymaniac yeah turns out that isn’t true, bc shifting sand land and lethal lava land have original music.
@@Ibalistic_hedgeshifting Sand land and lethal lava land share music
@@Carteriscool275 oh yeah, so big boos haunt us the only stage in the game with original music
ive personally never really found wet dry world unsettling, per se, but ive always thought it was kinda confusing and bizarre. when i was a kid, i was actively terrified of big boo's haunt and unnerved by hazy maze cave, but wet dry world mostly made me feel like i didn't know where i was or what i was doing. me personally, i think the otherness of wet dry world comes from the fact that its theming is so vague compared to the rest of the game (and mario levels in general). honestly, i never even got the idea that it's probably meant to be a sunken city until people pointed it out. it's strange that the rest of the game has very clear-cut themes like ice level, water level, desert level, lava level, etc, but wet dry world doesn't have any quickly identifiable theme other than "that one level where you make the water go up and down". honestly, my personal theory as to why it's so out of place is just that it's a half-baked gameplay idea they tried basing a level around. i figure they probably had the idea of changing the height of the water first, and then tried to throw together a level around it but didn't know how.
1:06 please NEVER stop doing these character transitions, I love them!
I always watch SM64 videos, it's one of the most fascinating Mario games
For me this level always felt like Mario is an unwilling part of someones experiment.
UNDERRATED RUclipsR ALERT
Agree.
Disagree
Waluigi CRIIIIIINGE. JK.
True
@@Hitlercumslurper ratio
This is the closest we will get to a odyssey central explains lore video🔥🔥⛽️
Today I learned that people find this level eery
it only seems to be people younger than the game itself who find it creepy for some reason.
it just seemed like a normal level to me when the game was new
What’s really interesting is that it was my favorite level and I was never super bugged out about it. I even felt like an urban archaeologist when exploring the abandoned town
I think the Elevator Express Hurry Up! Star was pretty cool! It was memorable as a kid, especially having to wall jump sometimes for the platform.. and the star within the cage was so tempting!! Catches your attention immediately
I like Wet-Dry World for its Atlantis-like theme & its water mechanics used to solve puzzles...
The sky in this course always gets me. The background city is clearly underwater (thus the course itself is in a lake or under the sea). But there's plenty of air in the course.
So your somehow in a airtight city under the lake/ocean, and it's not shown how the rest of the water is being kept at bay.
Something I always thought was strange...
From the "Abandoned Mine"-like atmosphere of Hazy Maze Cave, to the "lonely" dark-greenish filter of Jolly Roger Bay along with its sad but calming music and to the downright disturbing "Flooded City" atmosphere of Wet Dry World, SM64 is full of unique and mysterious worlds. Truly one amazing game
The section of the castle heavily contributes since its so empty and then you go into an unsettling world. Gets alice in wonderland uncanny
And then you have B3313, lmao.
Wet dry world just gives me an eeriee strange creepy feel if being alone in it with no one else its like i was just abandoned there alone forever
Everytime i played 64DS i always hated to go into Wet Dry World with all 4 characters
It's long, annoying, confusing and difficult to 100%
Ooh yea thats so true
Just use yoshi, u can choose its cap in the star select screen
As someone who's played sm64 A LOT of times and 64ds a couple of times and 100% them both more than once (especially 64), the level is easy for me and one of my favs, best water level in the game fight me
I love this one so much. When driving through the canyon lands. The rock face kind of looks like the background. So I imagine ancient cities. Just off in the distance.
i love how the star select refers the actual world as a town signifying you are in the town you see with the best representation being underground
I never found this level creepy. To me it always felt like a bunch of child's bathtub toys. I blame the music for people thinking it was creepy.
Wet dry world will always be my personal favorite level in the game
I think with the unique mechanics and features, this might have been a tech demo or sandbox level that ended up being put into the game. The lack of the overt path and the metal cap seems like it also fits that.
I haven't played very many official Mario games apart from Mario 64 and Mario Kart, but I do agree that Wet-Dry World is a mysterious stage. When watching this, I thought about how this level would feel if the music from JRB and DDD was used instead of HMC. I think it would be interesting that way, but I'd like to know what others think of that idea. I remember that I used to have a hard time getting to the pink Bob-omb on that floating platform since I wasn't all that good at the side-flip then, but knowing that I can determine the height of the water before going in by jumping at a certain height in the water makes it so much easier. It is interesting how you point out how the 100 coin star can be collected without entering the town since in most levels I do the 8 Red Coin mission at the same time I am getting the 100 coins. The exceptions to this would include this stage, as well as LLL and SSL since both of those stages have their 8RC missions outside of an enclosed area that you can't get out of once you're inside. But in WDW's case, I don't do 100 coins and red coins at the same time because there's quite a lot of coins I can collect in WDW without the red coins. While I could save collecting the red coins for last, I usually choose not to. The town has been quite mysterious for me as well such as who lived in the town or if anybody had ever lived there, or if nobody lives there because they evacuated or just drowned when it got flooded. So many questions we'll probably never have the answers to.
Mario falling scared me i didn't expect the vine boom
honestly i think almost every part of mario 64 is unsettling, not saying all the levels, just something with the game has always had me on edge, which is weird cause my first ever video game was 64DS, and to this day i love that game, but specifically the original 64 just irks me the wrong way, strangely enough wet-dry world is on the low end for the levels, while sand land, hazy maze cave and the other two water levels i just hate, and peach’s castle as a hub world seems fine, but its just…. off, i think the problem with 64 comes from: the music, which some levels like sand land have very strange grading music, the old graphics (not saying they cant look good) , the emptiness of the levels at time, especially peach’s castle, and then finally the amount of creepypasta that exists, wario apparition or the infinite staircase that kind of stuff, it also stems from how nowadays since hardware can handle having tons of stuff, we dont get barren areas like in 64, and areas always have something around the corner like odyssey
No idea why I've only just seen this video now but something about finding the town in this level freaked me out a little as a kid. I had no idea what on earth it was, it felt like something I wasn't supposed to see. Heck I felt the same way about inside the pyramid or the volcano, it felt almost liminal.
This was always my favorite one for reasons I could never explain. It felt like you were in some weird dystopian post apocalypse city in the future.
Never thought of it as eerie, but it is my favorite stage and it is kinda strange. It just feels so free and playboxy. You can move around in so many different ways, its so fun. If there was a stage I would just open after getting all the stars, its always this one at the top of the list.
This is one weird level for sure
I got into the hidden town by backflipping with luigi
early
This isn’t exactly a Mario game, but I feel like when you complete a mission in Luigi’s Mansion: Dark Moon and just walk around, it’s really creepy. Like, you’ve completed a mission, there are no ghosts, but you’re still allowed to wander around a bit in most missions. I feel like that, combined with the music, how you’re supposed to leave but don’t, and my nostalgia for that game? It’s just really creepy to me.
When there is stuff to do it isn't creepy, but when you've done everything that fear of not being alone kicks in
@@mariotheundying especially in Luigi’s Mansion 3.
This thumbnail looks like it could interrupt a conversation about cheese
I never knew about the warp point in Wet Dry World (for the first star), omg!
The lvl is like a combination of the OoT water temple and open sandbox
I never found that level unnerving although it was definitely out of place, although I'd say in a pleasant way. I always wanted to know who lived in the little houses behind the doors
wet dry world is just as strange as my life
I think Wet Dry world is the stage that aged the best in the game. Buy all of Mario 64 aged very well for an early 3D game. It has the "prototype 3D gaming" vibe all over, and this feels strongest in wet dry world.
I genuinely love this level. Aesthetically beautiful and the town is really pretty and fun to run around.
Wet-dry world feels like a submerged/sunken city and not enough people talk about it. Like the buildings and houses under the water. Like a flooded city....
*another fun fact* the water level is affected by the height at which you enter its painting! 🌊
are we also going to talk about how from up above, the level looks like the cross section of a human brain?
I always wanted to know where the water comes from, or goes??
Like, the pumps required must be massive. And being anywhere near them must be devastating
Ive never felt that Wet Dry world was unsettling. It was just a random level.
Agreed. Maybe it was weird for people playing videogames for the first time, but coming from Mario 3, I was used to random stuff floating in the air. Even without that, the first Bowser stage does the same thing, just as a linear path instead of a sandbox.
Just tried out a couple of stars on this stage and I'll be honest, it's probably one of the more nostalgic areas for me. Despite looking cluttered and eerie in some respects, I've always loved the mechanic of raising and lowering the water, and a lot of the stars aren't difficult either. I've never liked the Heave-Hos, since lining up Mario can be a chore and I always find them to be more of a nuisance than useful. So, I'll always opt to take the longer route and raise the water instead. The level music is quite relaxing, but it does make for an uneasy atmosphere when combined with the chattery nature of the Heave-Hos and the single Chuck-Ya at the top, which can catch you off-guard if you're not paying attention. I used to despise this level as a kid but having played it again, it's a joy to come back to.
I remember hating that level at first but over time it grew on me and became one of my faves. You could actually mess around a lot with all the random stuff that was in it and kinda improvise with it more than other levels which were more regular.
This stage feels like a construction site right next to an Atlantis system of a town.
I actually really enjoy the vibes of this level
My pick for the “most unusual” level in the series is probably special 4-5 in Super Mario 3d land.
Aesthetically and musically it uses a fabric aesthetic which you would expect to have peppy music, but it uses the ghost house music. Which I find really odd.
The stage itself is a remix of an earlier level, world 3-3 specifically. but now instead of donut blocks, it uses the crumbling terrain seen in the final levels of the game. The enemies are also replaces stingbys and the like with ghost house enemies, boos, dry bones and peepas. And much like the other special worlds in the game, items are very sparce. As far as i’m aware there’s only 1 statue leaf in this level, hidden in a brick block.
The star coins i suppose are also worth noting. The first is toward the beginning of the level behind some terrain near a row of blocks with a poison mushroom. The second one is after a wall jump section not long after the checkpoint. And the last one is extremely close to the second, being over a pit by the last enemy of the level, a giant boo.
Overall. I really like this stage, mainly for it’s juxtaposition. As i’d said, you’d expect it to be an upbeat level. But it isn’t. It’s eerie, peculiar, challenging, filled with enemies much different from the level’s first go-around and while other levels in the special worlds are similar to this. None are as unexpected as this one.
I will always support my goat Odyssey!!!
The Fire Spitters always creeped me out with that breathy "HYAH" sound
I loved shooting Mario through the pipe in the sky for first time in Wet Dry World.
I never thought Wet Dry World was all that scary. I really enjoyed the water mechanic and the arrow blocks in the corner. And I loved the random 1, 2, 3, 4, 5 challenge. I love just finding weird shit so that was the most fun mission the first time I played it. The worst star to me is the elavator one, simply because it takes so long, and not in a fun way. First you have to lower the water, then smash the brick, then run ALL the way back up, hope you can get in before it goes up again and make sure you don't miss the star. If you don't make it you have to repeat the last 3 steps. It's just frustrating.
I love how we have to theorize how things are in this game and how they came to be. Unlike other 3D Mario games, this doesn't give away the answers to people's questions. It's like imagining a picture based on the words from a book with no illustrations.
I never actually found that stage stange i love it
I don't think it's creepy necessarily. I'd say it's very odd for a Mario game. That being said, I think this game is nearly perfect, and every world (yes, even Rainbow Ride) goes into making this game amazing.
This course feels like a ninja challenge run, and some of the stars feel like a mario equivalent of zelda dungeon puzzles
YESSSSS THIS IS MY FAVORITE LEVEL IN THE GAME
you are deeply disturbed
really cool and well edited. also interesting theme
Thank you Conker
Theory:This town was for both land and water people (but mostly water people,land people are like tourists here, they are live here but this is not supposed to be their home), I wonder why there is no people here
Edit:I found the right word, refugees
4:29
Coming back to this, Wet Dry World honestly feels like a B3313 level
B3313 gang
Ah yes, B3313. A thing that exists that I am aware of.
@@CoralCopperHead and that you should actually play, no jokes.
@@Brob2nd I will definitely remember it exists.
(I won't.)
1:34 literally every single climbing level in the game:
Big Boo’s Haunt on how it’s not that creepy?
Wet-Dry World is probably my favorite sm64 level
For me, it’s just “Dark World” in SM64.
It was a creepy design in Nintendo 64 for Super Mario 64, then was actually remade as a stalactite hell in the Hyper Neogeo 64 for Shiki’s 2nd layered stage in Samurai Spirits 64. Truly an eerie experience throughout.
The second would be Peach’s Castle in the Beta versions; like a B3313 mod of a romhack detailing personalized copies of SM64.
The third is actually “Dark Sky”, the final stage in SM64, aka BitS. When I saw that first time; immediately I thought of the Devil’s body color and thought “oh, so we’re dead”.
My share of experiences say three things:
1) Wet Dry World is only eerie through its underground ghost town and the skybox which is a mashup of Spain and Oman together.
2) The skybox in Dark World is the eeriest of them all; given how the two consoles: HNG64 and N64; portrayed them to play out as.
3) When you look at the platform on fighting Bowser in the Sky; immediately you can tell it’s sourced from the skybox in Dark World. In fact, something like that, was also in HNG64 in Yuga’s stage before. It’s no surprise there.
Just to clarify; only Dark World is the Dark World for a reason. That being: “anything eerie like that eyeless Bowser in SM64’s beta = mutilated Mario corpse”.
I think the word that bests describes this level is otherworldly. That seems to be the word most people are really looking when trying to describe it.
9:29 is it bad how it never occurred to me that you can kill this guy by throwing him?
I love these transitions haba
I've always thought something was off about this stage. It's far from bad or anything, just slightly unsettling. Thanks for putting my thoughts into words.
The weirdest, most eerie part about this level is…
The lack of Dry Bones (Dry Bones for Smash)
The WDW town is also eerie because the spooky horn part comes in in the music when you enter
That was always my favorite world in fact. Love the atmosphere and hidden city
The New Londo of Mario games.
Nothing happened in Wet Dry World. None of the worlds in the paintings existed before hand.
I remember as a kind thinking it was interesting that the doors in the town section looked like the doors from OOT, tho that couldve just been my old analog crt tv making it hard to differentiate them.
Also I remember thinking that the people were hiding in their houses from Mario, just watching him from the window. And this creeped me out
Wet Dry World is a Limnial Space in Mario 64.
It's like Blue Resort in Bomberman 64
Strange and creepy are different things
Yeah I remember as a kid once I got all the stars in this level avoiding it at all costs because of how eerie and abandoned it feels
I don't know what it is, but his level always creeped me out for some reason.
for me it is the music
When I first played and still now I didn't think it was weird AT ALL
6:36 Was wondering if there was a Vanish Cap in this stage, but I guess not.
There is one, in the town.
i dont find it unsettling, but maybe its because its my favorite level in the game (part of which is because of the music, which is also my favorite in the whole game)
Wet dry world is so weird, but in an iconic way
On the topic of the Metal Cap, I feel like that was put there if the player wanted protection from the fire spitters in town…except they’re completely inert because they’re in water, rendering the Metal Cap pointless