Wet-Dry World: Mario 64’s Strangest Stage | Level By Level

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  • Опубликовано: 9 сен 2022
  • The Mario series is filled with a ton of levels that give off a sort of strange and unnerving vibe. Most of the time it’s due to easter eggs like Shiverburn Galaxy from Super Mario Galaxy 2 or 4-4 from Super Mario 3D land. However, the stage that I think may be the strangest stage in the Mario series, might just be Wet-Dry World from Super Mario 64. But why is this? What about this stage’s music, aesthetic, and design help sell this eerie feel? Well in today’s episode of Level By Level, we are going to be analyzing Wet-Dry World to figure out why this is Mario’s Strangest Stage.
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Комментарии • 319

  • @aaronabc
    @aaronabc Год назад +322

    Honestly wet dry world feels like a play test level they decided to make into a full fledged one

    • @cevatkokbudak6414
      @cevatkokbudak6414 2 месяца назад +10

      makes sense
      EDIT: BUT I DISAGREE

    • @technopoptart
      @technopoptart 12 дней назад +4

      came down here to say the same

    • @A_Person_64
      @A_Person_64 8 дней назад +5

      Lethal Lava Land and Rainbow Ride have that kind of vibe, but for different reasons
      Lethal Lava Land is flat and has repeating missions like fighting the bullies twice (and I think 2 missions where you essentially go up the volcano?)
      Rainbow Ride just has stuff thrown around haphazardly everywhere and is just a lot of waiting in general (it also uses the Slider theme instead of having a level theme).
      Cloud Cuckoo Land from Banjo tooie has a similar vibe of feeling like a debug room with all the weird setpieces in the level, but that feels like that was the point of the world and wraps back to being more organic.

    • @WhatIsMatter101
      @WhatIsMatter101 7 дней назад +2

      Doesnt each stage start out as a test level that were refined and became full pledged levels?
      Normies will only see a regular stage in Wet Dry World, but a lot of thought was put into it that made young players (back then) question its elements.

    • @tucor7549
      @tucor7549 День назад

      Well parts are Zelda assets

  • @LowPoly64Gaming
    @LowPoly64Gaming 19 дней назад +67

    Stephen Georg has probably said one of the funniest descriptions of wet dry world. He said something along the lines of " it looks like all the scrap pieces leftover from the home depot were thrown into a lake"

  • @WeegeeMaro
    @WeegeeMaro Год назад +293

    This level, along with Hazy Maze Cave and Shifting Sand Land Cave give me really creepy and weird vibes, and that's what I love about them

    • @traviscunningham7062
      @traviscunningham7062 Год назад +4

      Same.

    • @venomgaming7014
      @venomgaming7014 Год назад +10

      Yeah, I’m not sure why, but wet dry world just feels…isolated and abandoned. The loose “main path” makes WDW makes it feel completely run-down and decrepit.

    • @URRARE21
      @URRARE21 Год назад +3

      If you like it and it’s scary then how come you’re not scared and like it ?

    • @laelplay5002
      @laelplay5002 Год назад +3

      Yeah same
      Its an ferling of abondonment and lonely if u were trapped there forever for the wat dry world case an the hazy maze cave vut wet dry world its kinda more ok but still a bit know like these are the only lvls i don’t like in mario 64 like bo-bomb battle field gives an good happy alive feel like many others

  • @leakingbag
    @leakingbag Год назад +281

    I think the most creepy stage in 64 is peach’s castle itself, even if it is just the hub world. It is even creepier in the beta

    • @certifiedbfdifan
      @certifiedbfdifan Год назад +2

      How?

    • @IdiotWhoPlaysGames
      @IdiotWhoPlaysGames Год назад +10

      @@certifiedbfdifan, I mean like, the basement is pretty creepy, but that’s all I can think of.

    • @certifiedbfdifan
      @certifiedbfdifan Год назад +1

      @@IdiotWhoPlaysGames Fair Enough.

    • @SonicOwO
      @SonicOwO Год назад +39

      Yeah I always think that. It's so lonely

    • @Mike14264
      @Mike14264 Год назад +37

      ​@@certifiedbfdifan well, compared to the other stages, it's the most lonely and solitary of the bunch, less lively and stuff. People compare it to liminal spaces, and I can see why. With the amount of secrets and narrow pathways it has, people love to speculate about what other secrets it might hide. In fact, that was the whole basis of the Personalized SM64 Cartridges phenomenon back in 2020.

  • @thatsmallcessna8300
    @thatsmallcessna8300 Год назад +56

    Ok hot take: This is the best level in the game for platforming
    Yes Rainbow Ride and Tick Tock Clock have platforming, but if you fail you are punished with death. Also, the layouts are designed for very specific platforming which leaves less room for experimentation.
    Wet Dry World on the other hand has so many options that allow you to conquer it in different ways. Don't want to raise the water level? Just be a wall kick god. Can't do that? Make your way up with the heave hos. You can literally have fun getting higher in the level with technical jumps, or just skip it all with the water or cannon.
    Also, the random and bizarre design of the main area creates a perfect jungle gym for your moves, probably second only to the castle yard. The weird shapes and blocks allow you to execute all your jumps to your hearts content. And because there's no bottomless pit to fall into, failures are minor setbacks that encourage you to try again.
    The town is the cherry on top, but you covered that in your video.
    If I want to just have fun in a chill atmosphere playing with the moveset, I always go to wet dry world in a heartbeat :)

    • @elliottpak
      @elliottpak Год назад +9

      I completely agree. It’s really cool how the level design of Wet Dry World feels surprisingly well structured and fun despite how random and tacky it’s looks from a first glance. It’s the reason why I spent so much time in this particular level

    • @MarMaxGaming
      @MarMaxGaming 4 дня назад +1

      Very well said!!

  • @teaoftraffic
    @teaoftraffic 7 месяцев назад +33

    9:27
    Speaking of Chuckiya, the devs actually put in a mechanic to *escape* being grabbed by one.
    Just wildly mash the joystick in any direction or mash the A button will do.
    (there’s a hidden counter that checks for these inputs when a chuckiya is rotating, and if the number of inputs reaches 11, the player eecapes)

  • @whereismrclean6783
    @whereismrclean6783 Год назад +94

    You know, I never really found this stage all that creepy, and would always be confused whenever someone found it to be that way. Thank you for finally explaining it to me.
    But it still has nothing on World of Nothing from Super Paper Mario lmao
    (In case you're wondering: It's basically a level where you walk through the remains of an entire universe that you failed to save. It's about as pleasant as it sounds)

    • @fabiosonhandogrande1697
      @fabiosonhandogrande1697 Год назад +4

      Super Paper Mario feels like it could be a gem to play, and i wish i could experience the game for the first time, but i've already seen let's plays

    • @whereismrclean6783
      @whereismrclean6783 Год назад +4

      Yeah, admittedly, as much as I love SPM, a lot of the game's surprises have been spoiled by the internet making them so widespread.

    • @fabiosonhandogrande1697
      @fabiosonhandogrande1697 Год назад +1

      @@whereismrclean6783 yeah

    • @StopSignButGreen
      @StopSignButGreen Год назад +1

      Not a mario game, but so much of ocarina of time unsettled me. havent seen or played majoras mask, but theres so much unexplained weirdness in ocarina that im ASSUMING is more focused on and (kind of) explained in majora.

    • @whereismrclean6783
      @whereismrclean6783 Год назад +2

      Focused on? Yes
      Explained? Ehhhh, not really

  • @uiinpui
    @uiinpui Год назад +133

    Honestly Wet-Dry world was probably my favorite or second favorite level in SM64

    • @Driggsdamonstah
      @Driggsdamonstah Год назад +5

      It’s actually my favorite

    • @Boltthe410
      @Boltthe410 Год назад +1

      I like the city

    • @Boltthe410
      @Boltthe410 Год назад +2

      Whats weird is the "Top of the town" star. You're not in a town? Its weird to me

    • @B0ssguy
      @B0ssguy Год назад

      it's actually my 2nd least favorite, beaten out only by shifting sand land. god this level was miserable

    • @elliottpak
      @elliottpak Год назад +3

      Yeah when I played Mario 64 on 3d all stars it was my personal favourite stage to play through. I also like how it was a nice break from the other upper castle stages due to it being significantly easy in comparison and the gimmick revolving around changing the water level was pretty cool

  • @ray-rayrambles3263
    @ray-rayrambles3263 Год назад +124

    This level was Weirdcore before Weirdcore even existed and I respect that

    • @eltiolavara9
      @eltiolavara9 Год назад +4

      no it isn't

    • @NightmareSUI
      @NightmareSUI Год назад

      @@eltiolavara9 RG. Cfbfsbl

    • @Bokobling
      @Bokobling Год назад +1

      @@eltiolavara9 yes it is?

    • @GuyDude-hk8uy
      @GuyDude-hk8uy 8 месяцев назад +6

      @@eltiolavara9 A random, purple-hued skybox consisting of an IRL photograph (that has a church in it), a strange town with structures that are oddly sized and look almost nothing like the actual buildings in the rest of the game, mysterious music shared with an underground cave level, a strange crystal that controls the water level, allowing you to flood the aforementioned uncanny-looking town.
      Yeah dude, sounds pretty fucking weirdcore to me. You couldn't distil the genre down into a level much better honestly. Not to mention weirdcore has some heavy 90s nostalgia elements, and this is as authentic as you can get (because it's actually contemporaneous, rather than anachronistic).
      Perhaps you're thinking of the cringe, try-hard weirdcore with bleeding eyes peeping through open doors in the middle of badly-generated (as in, tasteless and dull, not low-poly) 3d gardens or whatever, with textboxes saying "WELCOME BACK DEAR". Yeah, I call that genre shitcore.

  • @Driggsdamonstah
    @Driggsdamonstah Год назад +42

    Honestly I really like Wet-Dry World.

  • @FirestarFilmsYT
    @FirestarFilmsYT Год назад +75

    I'm so glad that you actually continue the Level by Level series despite it not performing well. Most RUclipsrs would drop it if it didn't perform well, but not you. There's a reason you're one of my favorite RUclipsrs (if not my favorite).

  • @MrEvilbyte
    @MrEvilbyte 3 дня назад +2

    The sky in this course always gets me. The background city is clearly underwater (thus the course itself is in a lake or under the sea). But there's plenty of air in the course.
    So your somehow in a airtight city under the lake/ocean, and it's not shown how the rest of the water is being kept at bay.
    Something I always thought was strange...

  • @hauntedsunsets
    @hauntedsunsets Год назад +14

    idk if it's cause I first played it on SM64 DS but wet dry world has never felt even slightly eerie or mysterious to me. it always just felt like this almost sandbox-esque world with the main area being so open and being so chaotically filled. VERY interesting hearing other perspectives on it! makes me realize how many things I saw as wacky and fun are really disjointed if you start thinking about it

  • @informationnotavailable6433
    @informationnotavailable6433 Год назад +28

    Odyssey’s editing is getting too powerful! Great video, as always.

  • @byronrivera2642
    @byronrivera2642 Год назад +10

    1:33 was so unexpected😂

  • @saintjynr
    @saintjynr Год назад +22

    Today I learned that people find this level eery

  • @MarMaxGaming
    @MarMaxGaming 4 дня назад +2

    *another fun fact* the water level is affected by the height at which you enter its painting! 🌊

  • @TheDarkThief692
    @TheDarkThief692 Год назад +32

    Everytime i played 64DS i always hated to go into Wet Dry World with all 4 characters
    It's long, annoying, confusing and difficult to 100%

    • @Boltthe410
      @Boltthe410 Год назад +2

      Ooh yea thats so true

    • @sobblegaming350
      @sobblegaming350 Год назад +1

      Just use yoshi, u can choose its cap in the star select screen

    • @mariotheundying
      @mariotheundying Год назад +3

      As someone who's played sm64 A LOT of times and 64ds a couple of times and 100% them both more than once (especially 64), the level is easy for me and one of my favs, best water level in the game fight me

  • @zanmolecules4105
    @zanmolecules4105 Год назад +5

    1:06 please NEVER stop doing these character transitions, I love them!

  • @clutchathan1476
    @clutchathan1476 Год назад +10

    This is the closest we will get to a odyssey central explains lore video🔥🔥⛽️

  • @roundninja
    @roundninja Год назад +11

    I always watch SM64 videos, it's one of the most fascinating Mario games

  • @braydengeorg
    @braydengeorg 6 дней назад +1

    ive personally never really found wet dry world unsettling, per se, but ive always thought it was kinda confusing and bizarre. when i was a kid, i was actively terrified of big boo's haunt and unnerved by hazy maze cave, but wet dry world mostly made me feel like i didn't know where i was or what i was doing. me personally, i think the otherness of wet dry world comes from the fact that its theming is so vague compared to the rest of the game (and mario levels in general). honestly, i never even got the idea that it's probably meant to be a sunken city until people pointed it out. it's strange that the rest of the game has very clear-cut themes like ice level, water level, desert level, lava level, etc, but wet dry world doesn't have any quickly identifiable theme other than "that one level where you make the water go up and down". honestly, my personal theory as to why it's so out of place is just that it's a half-baked gameplay idea they tried basing a level around. i figure they probably had the idea of changing the height of the water first, and then tried to throw together a level around it but didn't know how.

  • @nachogeez71
    @nachogeez71 Год назад +140

    UNDERRATED RUclipsR ALERT

  • @Novum228
    @Novum228 17 дней назад +2

    4:29
    Coming back to this, Wet Dry World honestly feels like a B3313 level

    • @Brob2nd
      @Brob2nd 10 дней назад

      B3313 gang

  • @laelplay5002
    @laelplay5002 Год назад +2

    Wet dry world just gives me an eeriee strange creepy feel if being alone in it with no one else its like i was just abandoned there alone forever

  • @Dieselnaut16
    @Dieselnaut16 Год назад +11

    This thumbnail looks like it could interrupt a conversation about cheese

  • @MarMaxGaming
    @MarMaxGaming 4 дня назад

    I think the Elevator Express Hurry Up! Star was pretty cool! It was memorable as a kid, especially having to wall jump sometimes for the platform.. and the star within the cage was so tempting!! Catches your attention immediately

  • @Shifter5555
    @Shifter5555 Год назад +2

    I think with the unique mechanics and features, this might have been a tech demo or sandbox level that ended up being put into the game. The lack of the overt path and the metal cap seems like it also fits that.

  • @YorkieChannelYT
    @YorkieChannelYT 4 месяца назад +1

    Genuinely one of my favorite levels. Not because ohh it’s creepy or anything but because it’s plain fun, the objectives are fun to do and the town area is fun to run around and(if you play EX Coop like me) roleplay with friends in

  • @SonicJrandSarah
    @SonicJrandSarah Год назад +2

    I haven't played very many official Mario games apart from Mario 64 and Mario Kart, but I do agree that Wet-Dry World is a mysterious stage. When watching this, I thought about how this level would feel if the music from JRB and DDD was used instead of HMC. I think it would be interesting that way, but I'd like to know what others think of that idea. I remember that I used to have a hard time getting to the pink Bob-omb on that floating platform since I wasn't all that good at the side-flip then, but knowing that I can determine the height of the water before going in by jumping at a certain height in the water makes it so much easier. It is interesting how you point out how the 100 coin star can be collected without entering the town since in most levels I do the 8 Red Coin mission at the same time I am getting the 100 coins. The exceptions to this would include this stage, as well as LLL and SSL since both of those stages have their 8RC missions outside of an enclosed area that you can't get out of once you're inside. But in WDW's case, I don't do 100 coins and red coins at the same time because there's quite a lot of coins I can collect in WDW without the red coins. While I could save collecting the red coins for last, I usually choose not to. The town has been quite mysterious for me as well such as who lived in the town or if anybody had ever lived there, or if nobody lives there because they evacuated or just drowned when it got flooded. So many questions we'll probably never have the answers to.

  • @fizzlyanimations6218
    @fizzlyanimations6218 Год назад +5

    This isn’t exactly a Mario game, but I feel like when you complete a mission in Luigi’s Mansion: Dark Moon and just walk around, it’s really creepy. Like, you’ve completed a mission, there are no ghosts, but you’re still allowed to wander around a bit in most missions. I feel like that, combined with the music, how you’re supposed to leave but don’t, and my nostalgia for that game? It’s just really creepy to me.

    • @mariotheundying
      @mariotheundying Год назад +1

      When there is stuff to do it isn't creepy, but when you've done everything that fear of not being alone kicks in

    • @traviscunningham7062
      @traviscunningham7062 Год назад +1

      @@mariotheundying especially in Luigi’s Mansion 3.

  • @ArtAngelMouse
    @ArtAngelMouse 10 дней назад

    Never thought of it as eerie, but it is my favorite stage and it is kinda strange. It just feels so free and playboxy. You can move around in so many different ways, its so fun. If there was a stage I would just open after getting all the stars, its always this one at the top of the list.

  • @laser90
    @laser90 10 дней назад

    From the "Abandoned Mine"-like atmosphere of Hazy Maze Cave, to the "lonely" dark-greenish filter of Jolly Roger Bay along with its sad but calming music and to the downright disturbing "Flooded City" atmosphere of Wet Dry World, SM64 is full of unique and mysterious worlds. Truly one amazing game

  • @derekrequiem4359
    @derekrequiem4359 16 дней назад +1

    10:32 "but the problem with these secret *moons* "

  • @oldtownscouts3712
    @oldtownscouts3712 Год назад +1

    This was always my favorite one for reasons I could never explain. It felt like you were in some weird dystopian post apocalypse city in the future.

  • @ConkersPan
    @ConkersPan Год назад +4

    really cool and well edited. also interesting theme

  • @craptastraphy7805
    @craptastraphy7805 Год назад +12

    This is one weird level for sure
    I got into the hidden town by backflipping with luigi
    early

  • @nickolasbrown5928
    @nickolasbrown5928 3 дня назад

    When I was a kid, I had a dream that the caged off area had a tunnel beneath it, but when I went in, it was clogged full of ghosts. When I finally actually got in in the level, I found the exact same tunnel, but no ghosts.

  • @CAT-astrophical
    @CAT-astrophical Год назад +4

    wet dry world is just as strange as my life

  • @LimeLoaf
    @LimeLoaf Год назад +1

    Mario falling scared me i didn't expect the vine boom

  • @umcorinthianoguitarrista
    @umcorinthianoguitarrista Год назад +2

    1:34 literally every single climbing level in the game:

  • @Grand_Kaiserin_Elysium
    @Grand_Kaiserin_Elysium 9 месяцев назад +1

    honestly i think almost every part of mario 64 is unsettling, not saying all the levels, just something with the game has always had me on edge, which is weird cause my first ever video game was 64DS, and to this day i love that game, but specifically the original 64 just irks me the wrong way, strangely enough wet-dry world is on the low end for the levels, while sand land, hazy maze cave and the other two water levels i just hate, and peach’s castle as a hub world seems fine, but its just…. off, i think the problem with 64 comes from: the music, which some levels like sand land have very strange grading music, the old graphics (not saying they cant look good) , the emptiness of the levels at time, especially peach’s castle, and then finally the amount of creepypasta that exists, wario apparition or the infinite staircase that kind of stuff, it also stems from how nowadays since hardware can handle having tons of stuff, we dont get barren areas like in 64, and areas always have something around the corner like odyssey

  • @CheShiny
    @CheShiny Год назад +3

    I love these transitions haba

  • @RMJ1984
    @RMJ1984 10 дней назад

    For me this level always felt like Mario is an unwilling part of someones experiment.

  • @admiralrhino4049
    @admiralrhino4049 7 дней назад

    I remember as a kind thinking it was interesting that the doors in the town section looked like the doors from OOT, tho that couldve just been my old analog crt tv making it hard to differentiate them.
    Also I remember thinking that the people were hiding in their houses from Mario, just watching him from the window. And this creeped me out

  • @maelmcd
    @maelmcd Год назад +3

    I never actually found that stage stange i love it

  • @Joshua-pc3iq
    @Joshua-pc3iq Год назад +4

    YESSSSS THIS IS MY FAVORITE LEVEL IN THE GAME

  • @benjaminadams9607
    @benjaminadams9607 5 дней назад

    No idea why I've only just seen this video now but something about finding the town in this level freaked me out a little as a kid. I had no idea what on earth it was, it felt like something I wasn't supposed to see. Heck I felt the same way about inside the pyramid or the volcano, it felt almost liminal.

  • @g2a5b0e
    @g2a5b0e Месяц назад

    I've always thought something was off about this stage. It's far from bad or anything, just slightly unsettling. Thanks for putting my thoughts into words.

  • @parker-boy98
    @parker-boy98 6 дней назад +1

    Nothing happened in Wet Dry World. None of the worlds in the paintings existed before hand.

  • @DauntlessBlade___
    @DauntlessBlade___ Год назад +3

    I will always support my goat Odyssey!!!

  • @orneryoverwatch7031
    @orneryoverwatch7031 2 дня назад

    The only reason I give this level any sort of respect is based solely on the fact that the water level corresponds to the height at which you enter the painting. I get that isn't the only way to change the water level, but I still thought that was so cool, and it opened up so many possibilities when I was completing the game.

  • @autismandgaming4532
    @autismandgaming4532 Год назад +1

    My pick for the “most unusual” level in the series is probably special 4-5 in Super Mario 3d land.
    Aesthetically and musically it uses a fabric aesthetic which you would expect to have peppy music, but it uses the ghost house music. Which I find really odd.
    The stage itself is a remix of an earlier level, world 3-3 specifically. but now instead of donut blocks, it uses the crumbling terrain seen in the final levels of the game. The enemies are also replaces stingbys and the like with ghost house enemies, boos, dry bones and peepas. And much like the other special worlds in the game, items are very sparce. As far as i’m aware there’s only 1 statue leaf in this level, hidden in a brick block.
    The star coins i suppose are also worth noting. The first is toward the beginning of the level behind some terrain near a row of blocks with a poison mushroom. The second one is after a wall jump section not long after the checkpoint. And the last one is extremely close to the second, being over a pit by the last enemy of the level, a giant boo.
    Overall. I really like this stage, mainly for it’s juxtaposition. As i’d said, you’d expect it to be an upbeat level. But it isn’t. It’s eerie, peculiar, challenging, filled with enemies much different from the level’s first go-around and while other levels in the special worlds are similar to this. None are as unexpected as this one.

  • @randomman5
    @randomman5 9 дней назад

    On the topic of the Metal Cap, I feel like that was put there if the player wanted protection from the fire spitters in town…except they’re completely inert because they’re in water, rendering the Metal Cap pointless

  • @brutusmagnuson315
    @brutusmagnuson315 Месяц назад

    What’s really interesting is that it was my favorite level and I was never super bugged out about it. I even felt like an urban archaeologist when exploring the abandoned town

  • @mellowyello1478
    @mellowyello1478 2 дня назад

    Wet-dry world feels like a submerged/sunken city and not enough people talk about it. Like the buildings and houses under the water. Like a flooded city....

  • @matthewadcock916
    @matthewadcock916 Месяц назад

    I genuinely love this level. Aesthetically beautiful and the town is really pretty and fun to run around.

  • @FTChomp9980
    @FTChomp9980 Год назад +3

    Wet Dry World is a Limnial Space in Mario 64.

  • @KatTheOneAndOnly
    @KatTheOneAndOnly 5 дней назад

    Wet Dry World feels like it was the last level they made and Miyamoto just said "f**k it, we have 14 levels, just take everything we made and make it work if you want I dont really care"

  • @nibirbaishnabchannel4650
    @nibirbaishnabchannel4650 11 месяцев назад

    i love how the star select refers the actual world as a town signifying you are in the town you see with the best representation being underground

  • @allyrichied7930
    @allyrichied7930 9 дней назад

    Big Boos Haunt next please! That stage always creeped me out as a kid but is so memorable.

  • @TheFatestPat
    @TheFatestPat 5 дней назад

    A water level that doesn't require a lot of swimming.
    Doesn't sound too bad.

  • @smm2_ari458
    @smm2_ari458 Год назад +3

    Odyssey Central dismissing and never speaking about Kirby and the Forgotten Land after overanalyzing the demo and making a 20 minute video off of it 🗿

    • @Odyssey_Central
      @Odyssey_Central  Год назад +12

      THE VIDEO FLOPPED I WANT TO DO MORE VIDEOS ON IT ITS ONE OF MY FAVORITE GAMES

    • @uiinpui
      @uiinpui Год назад +3

      @@Odyssey_Central THEN DO IT BC FANS ARE MORE IMPORTANT THAN NUMBERS DON'T BE LIKE NINTENDO

    • @Brenton338
      @Brenton338 Год назад +1

      @@Odyssey_Central did you get my comment?

    • @Brenton338
      @Brenton338 Год назад +1

      @@Odyssey_Central did you get my question comment Odyssey?

    • @jamiegameplaythrough9485
      @jamiegameplaythrough9485 Год назад

      @@Odyssey_Central How do you think a Smash Ultimate Classic Mode would surpass Sephiroth's?

  • @nancyberlind
    @nancyberlind Год назад

    Awesome Video!

  • @KidSans77
    @KidSans77 6 дней назад

    I actually really enjoy the vibes of this level

  • @jpronan8757
    @jpronan8757 Год назад +1

    I loved shooting Mario through the pipe in the sky for first time in Wet Dry World.

  • @MarMaxGaming
    @MarMaxGaming 4 дня назад

    5:40 this actually made me kinda want Wet-Dry World to have the Jolly Roger Bay theme…

  • @QBG
    @QBG 5 дней назад +1

    I never found this level creepy. To me it always felt like a bunch of child's bathtub toys. I blame the music for people thinking it was creepy.

  • @renevalice3056
    @renevalice3056 9 дней назад

    certainly has "journey to the center of the earth" city vibes

  • @4345ghee
    @4345ghee 4 месяца назад

    1:34 damn near gave me a heart attack lol

  • @Double_Cells
    @Double_Cells 4 месяца назад

    I feel like the dry town OST from B3313 would work pretty well here. I mean, there's a flooded town, it's creepy, lonely, melancholy.

  • @cevatkokbudak6414
    @cevatkokbudak6414 2 месяца назад +1

    Theory:This town was for both land and water people (but mostly water people,land people are like tourists here, they are live here but this is not supposed to be their home), I wonder why there is no people here
    Edit:I found the right word, refugees

  • @ComicSky
    @ComicSky Год назад

    I feel bad for sleeping on this series before, i actually really enjoyed this video

  • @kellykindler3492
    @kellykindler3492 Год назад

    Odyssey: "...these arrow lifts which I'm pretty sure not a single soul had ever used"
    Also Odyssey: uses them

  • @steverempel8584
    @steverempel8584 4 дня назад

    I think Wet Dry world is the stage that aged the best in the game. Buy all of Mario 64 aged very well for an early 3D game. It has the "prototype 3D gaming" vibe all over, and this feels strongest in wet dry world.

  • @cdogthehedgehog6923
    @cdogthehedgehog6923 9 дней назад

    Metal cap is there so you can be invisible AND metal.
    And thats cool.

  • @Flame_from_HR
    @Flame_from_HR Год назад +1

    The weirdest, most eerie part about this level is…
    The lack of Dry Bones (Dry Bones for Smash)

  • @gameboylyrik2801
    @gameboylyrik2801 Год назад +1

    1:26 I still do not know why Nintendo shares most of its music with the grass and mountain theme. Even the new games, like NSMBU Deluxe, mountain theme and grass theme are the same. Just wanted to point that out.

  • @SueNorman-ww9mx
    @SueNorman-ww9mx 3 месяца назад

    4-4 From 3D Land Is Terrifying And It Is By Far The Scariest Level Ever

  • @Li-.-
    @Li-.- 10 дней назад

    1. argument "the sound is same from the maze world"
    3. Argument "it dont have an exactly path to follow, like it would be a MAZE WHERE I HAVE TO GO" 💀💀💀

  • @jowski808
    @jowski808 Год назад +2

    I don't know what it is, but his level always creeped me out for some reason.

    • @uiinpui
      @uiinpui Год назад +2

      for me it is the music

  • @StoMoComedoPro
    @StoMoComedoPro Год назад +1

    It's like Blue Resort in Bomberman 64

  • @dejvialiu5716
    @dejvialiu5716 Год назад

    Hey Odyssey Central, I love your super mario videos, can you do a video showing the palette of the course maker and actually all the course maker in super mario Maker 2 ?

  • @JC02official
    @JC02official Год назад

    I love how we have to theorize how things are in this game and how they came to be. Unlike other 3D Mario games, this doesn't give away the answers to people's questions. It's like imagining a picture based on the words from a book with no illustrations.

  • @chrisk6637
    @chrisk6637 Год назад

    1:34 SO RELETABLE🥲🤣

  • @itzpokemanz6101
    @itzpokemanz6101 Год назад +1

    Wet-Dry World is probably my favorite sm64 level

  • @NintendoTherapyPodcast
    @NintendoTherapyPodcast 9 часов назад

    I have always thought the town underneath was them playing with assets for Zelda 64, because it was in development at the same time.

  • @caioleite5579
    @caioleite5579 Год назад +1

    I never thought this stage to be creepy or weird as a kid. I just disliked this level because I found it confusing and lame. I mean, Mario levels are usually colorful, while this one is all grey and brown, so as a kid I used to avoid this level simply because I didnt have much fun playing it

  • @calebeedude5331
    @calebeedude5331 Год назад +12

    This level feels like the backrooms

  • @yukkuri9144
    @yukkuri9144 Год назад +1

    This video made me go “EEP!”

  • @LuKAz_Gamez64-69
    @LuKAz_Gamez64-69 Год назад +1

    Big Boo’s Haunt on how it’s not that creepy?

  • @ShursGarden
    @ShursGarden Год назад +4

    This was always one of my least favorite levels to play as a kid on DS, and to be honest that hasn't changed, it feels less eerie and more like they threw in a beta level just to pad it out to 120 stars

    • @-themightymittens-
      @-themightymittens- Год назад

      It does have that unfinished/test level feel to it.

    • @fridaykitty
      @fridaykitty Год назад +1

      to be fair I believe development got a bit rushed, iirc miyamoto mentioned a few levels had to be rushed out without as much polish as the more complete levels. wdw definitely seems like it was one of those rushed levels, but it's somehow still my favorite stage lol

  • @jackygemme863
    @jackygemme863 Год назад +2

    I love trying to find out what happened here instead if: ai summon wario wet dry world brain sadness creepy every copy personilized

  • @nernerman
    @nernerman 12 дней назад

    Im sure if Wet Dry World would have debut in a later game, the little town would have Nokis in it.

  • @Verlisify
    @Verlisify Месяц назад

    The section of the castle heavily contributes since its so empty and then you go into an unsettling world. Gets alice in wonderland uncanny

    • @Brob2nd
      @Brob2nd 10 дней назад

      And then you have B3313, lmao.

  • @WhatIsMatter101
    @WhatIsMatter101 7 дней назад

    Wet Dry World is comparable to Tiny Huge Island when it comes to the level of presentation and thought behind their design.

  • @Ryno12345able
    @Ryno12345able Год назад

    Wet dry world is so weird, but in an iconic way

  • @SlimecraftStudios
    @SlimecraftStudios Год назад +1

    When I first played and still now I didn't think it was weird AT ALL

  • @Felipinho5
    @Felipinho5 Год назад

    7:06 I was SO expecting a fnaf jumpscare that I even closed my eyes

  • @clwireg
    @clwireg Год назад +1

    9:29 is it bad how it never occurred to me that you can kill this guy by throwing him?