Wet-Dry World: Mario 64’s Strangest Stage | Level By Level
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- Опубликовано: 9 сен 2022
- The Mario series is filled with a ton of levels that give off a sort of strange and unnerving vibe. Most of the time it’s due to easter eggs like Shiverburn Galaxy from Super Mario Galaxy 2 or 4-4 from Super Mario 3D land. However, the stage that I think may be the strangest stage in the Mario series, might just be Wet-Dry World from Super Mario 64. But why is this? What about this stage’s music, aesthetic, and design help sell this eerie feel? Well in today’s episode of Level By Level, we are going to be analyzing Wet-Dry World to figure out why this is Mario’s Strangest Stage.
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Honestly wet dry world feels like a play test level they decided to make into a full fledged one
makes sense
EDIT: BUT I DISAGREE
came down here to say the same
Lethal Lava Land and Rainbow Ride have that kind of vibe, but for different reasons
Lethal Lava Land is flat and has repeating missions like fighting the bullies twice (and I think 2 missions where you essentially go up the volcano?)
Rainbow Ride just has stuff thrown around haphazardly everywhere and is just a lot of waiting in general (it also uses the Slider theme instead of having a level theme).
Cloud Cuckoo Land from Banjo tooie has a similar vibe of feeling like a debug room with all the weird setpieces in the level, but that feels like that was the point of the world and wraps back to being more organic.
Doesnt each stage start out as a test level that were refined and became full pledged levels?
Normies will only see a regular stage in Wet Dry World, but a lot of thought was put into it that made young players (back then) question its elements.
Well parts are Zelda assets
Stephen Georg has probably said one of the funniest descriptions of wet dry world. He said something along the lines of " it looks like all the scrap pieces leftover from the home depot were thrown into a lake"
This level, along with Hazy Maze Cave and Shifting Sand Land Cave give me really creepy and weird vibes, and that's what I love about them
Same.
Yeah, I’m not sure why, but wet dry world just feels…isolated and abandoned. The loose “main path” makes WDW makes it feel completely run-down and decrepit.
If you like it and it’s scary then how come you’re not scared and like it ?
Yeah same
Its an ferling of abondonment and lonely if u were trapped there forever for the wat dry world case an the hazy maze cave vut wet dry world its kinda more ok but still a bit know like these are the only lvls i don’t like in mario 64 like bo-bomb battle field gives an good happy alive feel like many others
I think the most creepy stage in 64 is peach’s castle itself, even if it is just the hub world. It is even creepier in the beta
How?
@@certifiedbfdifan, I mean like, the basement is pretty creepy, but that’s all I can think of.
@@IdiotWhoPlaysGames Fair Enough.
Yeah I always think that. It's so lonely
@@certifiedbfdifan well, compared to the other stages, it's the most lonely and solitary of the bunch, less lively and stuff. People compare it to liminal spaces, and I can see why. With the amount of secrets and narrow pathways it has, people love to speculate about what other secrets it might hide. In fact, that was the whole basis of the Personalized SM64 Cartridges phenomenon back in 2020.
Ok hot take: This is the best level in the game for platforming
Yes Rainbow Ride and Tick Tock Clock have platforming, but if you fail you are punished with death. Also, the layouts are designed for very specific platforming which leaves less room for experimentation.
Wet Dry World on the other hand has so many options that allow you to conquer it in different ways. Don't want to raise the water level? Just be a wall kick god. Can't do that? Make your way up with the heave hos. You can literally have fun getting higher in the level with technical jumps, or just skip it all with the water or cannon.
Also, the random and bizarre design of the main area creates a perfect jungle gym for your moves, probably second only to the castle yard. The weird shapes and blocks allow you to execute all your jumps to your hearts content. And because there's no bottomless pit to fall into, failures are minor setbacks that encourage you to try again.
The town is the cherry on top, but you covered that in your video.
If I want to just have fun in a chill atmosphere playing with the moveset, I always go to wet dry world in a heartbeat :)
I completely agree. It’s really cool how the level design of Wet Dry World feels surprisingly well structured and fun despite how random and tacky it’s looks from a first glance. It’s the reason why I spent so much time in this particular level
Very well said!!
9:27
Speaking of Chuckiya, the devs actually put in a mechanic to *escape* being grabbed by one.
Just wildly mash the joystick in any direction or mash the A button will do.
(there’s a hidden counter that checks for these inputs when a chuckiya is rotating, and if the number of inputs reaches 11, the player eecapes)
You know, I never really found this stage all that creepy, and would always be confused whenever someone found it to be that way. Thank you for finally explaining it to me.
But it still has nothing on World of Nothing from Super Paper Mario lmao
(In case you're wondering: It's basically a level where you walk through the remains of an entire universe that you failed to save. It's about as pleasant as it sounds)
Super Paper Mario feels like it could be a gem to play, and i wish i could experience the game for the first time, but i've already seen let's plays
Yeah, admittedly, as much as I love SPM, a lot of the game's surprises have been spoiled by the internet making them so widespread.
@@whereismrclean6783 yeah
Not a mario game, but so much of ocarina of time unsettled me. havent seen or played majoras mask, but theres so much unexplained weirdness in ocarina that im ASSUMING is more focused on and (kind of) explained in majora.
Focused on? Yes
Explained? Ehhhh, not really
Honestly Wet-Dry world was probably my favorite or second favorite level in SM64
It’s actually my favorite
I like the city
Whats weird is the "Top of the town" star. You're not in a town? Its weird to me
it's actually my 2nd least favorite, beaten out only by shifting sand land. god this level was miserable
Yeah when I played Mario 64 on 3d all stars it was my personal favourite stage to play through. I also like how it was a nice break from the other upper castle stages due to it being significantly easy in comparison and the gimmick revolving around changing the water level was pretty cool
This level was Weirdcore before Weirdcore even existed and I respect that
no it isn't
@@eltiolavara9 RG. Cfbfsbl
@@eltiolavara9 yes it is?
@@eltiolavara9 A random, purple-hued skybox consisting of an IRL photograph (that has a church in it), a strange town with structures that are oddly sized and look almost nothing like the actual buildings in the rest of the game, mysterious music shared with an underground cave level, a strange crystal that controls the water level, allowing you to flood the aforementioned uncanny-looking town.
Yeah dude, sounds pretty fucking weirdcore to me. You couldn't distil the genre down into a level much better honestly. Not to mention weirdcore has some heavy 90s nostalgia elements, and this is as authentic as you can get (because it's actually contemporaneous, rather than anachronistic).
Perhaps you're thinking of the cringe, try-hard weirdcore with bleeding eyes peeping through open doors in the middle of badly-generated (as in, tasteless and dull, not low-poly) 3d gardens or whatever, with textboxes saying "WELCOME BACK DEAR". Yeah, I call that genre shitcore.
Honestly I really like Wet-Dry World.
I'm so glad that you actually continue the Level by Level series despite it not performing well. Most RUclipsrs would drop it if it didn't perform well, but not you. There's a reason you're one of my favorite RUclipsrs (if not my favorite).
The sky in this course always gets me. The background city is clearly underwater (thus the course itself is in a lake or under the sea). But there's plenty of air in the course.
So your somehow in a airtight city under the lake/ocean, and it's not shown how the rest of the water is being kept at bay.
Something I always thought was strange...
idk if it's cause I first played it on SM64 DS but wet dry world has never felt even slightly eerie or mysterious to me. it always just felt like this almost sandbox-esque world with the main area being so open and being so chaotically filled. VERY interesting hearing other perspectives on it! makes me realize how many things I saw as wacky and fun are really disjointed if you start thinking about it
Odyssey’s editing is getting too powerful! Great video, as always.
1:33 was so unexpected😂
Today I learned that people find this level eery
*another fun fact* the water level is affected by the height at which you enter its painting! 🌊
Everytime i played 64DS i always hated to go into Wet Dry World with all 4 characters
It's long, annoying, confusing and difficult to 100%
Ooh yea thats so true
Just use yoshi, u can choose its cap in the star select screen
As someone who's played sm64 A LOT of times and 64ds a couple of times and 100% them both more than once (especially 64), the level is easy for me and one of my favs, best water level in the game fight me
1:06 please NEVER stop doing these character transitions, I love them!
This is the closest we will get to a odyssey central explains lore video🔥🔥⛽️
I always watch SM64 videos, it's one of the most fascinating Mario games
ive personally never really found wet dry world unsettling, per se, but ive always thought it was kinda confusing and bizarre. when i was a kid, i was actively terrified of big boo's haunt and unnerved by hazy maze cave, but wet dry world mostly made me feel like i didn't know where i was or what i was doing. me personally, i think the otherness of wet dry world comes from the fact that its theming is so vague compared to the rest of the game (and mario levels in general). honestly, i never even got the idea that it's probably meant to be a sunken city until people pointed it out. it's strange that the rest of the game has very clear-cut themes like ice level, water level, desert level, lava level, etc, but wet dry world doesn't have any quickly identifiable theme other than "that one level where you make the water go up and down". honestly, my personal theory as to why it's so out of place is just that it's a half-baked gameplay idea they tried basing a level around. i figure they probably had the idea of changing the height of the water first, and then tried to throw together a level around it but didn't know how.
UNDERRATED RUclipsR ALERT
Agree.
Disagree
Waluigi CRIIIIIINGE. JK.
True
@@Hitlercumslurper ratio
4:29
Coming back to this, Wet Dry World honestly feels like a B3313 level
B3313 gang
Wet dry world just gives me an eeriee strange creepy feel if being alone in it with no one else its like i was just abandoned there alone forever
This thumbnail looks like it could interrupt a conversation about cheese
I think the Elevator Express Hurry Up! Star was pretty cool! It was memorable as a kid, especially having to wall jump sometimes for the platform.. and the star within the cage was so tempting!! Catches your attention immediately
I think with the unique mechanics and features, this might have been a tech demo or sandbox level that ended up being put into the game. The lack of the overt path and the metal cap seems like it also fits that.
Genuinely one of my favorite levels. Not because ohh it’s creepy or anything but because it’s plain fun, the objectives are fun to do and the town area is fun to run around and(if you play EX Coop like me) roleplay with friends in
I haven't played very many official Mario games apart from Mario 64 and Mario Kart, but I do agree that Wet-Dry World is a mysterious stage. When watching this, I thought about how this level would feel if the music from JRB and DDD was used instead of HMC. I think it would be interesting that way, but I'd like to know what others think of that idea. I remember that I used to have a hard time getting to the pink Bob-omb on that floating platform since I wasn't all that good at the side-flip then, but knowing that I can determine the height of the water before going in by jumping at a certain height in the water makes it so much easier. It is interesting how you point out how the 100 coin star can be collected without entering the town since in most levels I do the 8 Red Coin mission at the same time I am getting the 100 coins. The exceptions to this would include this stage, as well as LLL and SSL since both of those stages have their 8RC missions outside of an enclosed area that you can't get out of once you're inside. But in WDW's case, I don't do 100 coins and red coins at the same time because there's quite a lot of coins I can collect in WDW without the red coins. While I could save collecting the red coins for last, I usually choose not to. The town has been quite mysterious for me as well such as who lived in the town or if anybody had ever lived there, or if nobody lives there because they evacuated or just drowned when it got flooded. So many questions we'll probably never have the answers to.
This isn’t exactly a Mario game, but I feel like when you complete a mission in Luigi’s Mansion: Dark Moon and just walk around, it’s really creepy. Like, you’ve completed a mission, there are no ghosts, but you’re still allowed to wander around a bit in most missions. I feel like that, combined with the music, how you’re supposed to leave but don’t, and my nostalgia for that game? It’s just really creepy to me.
When there is stuff to do it isn't creepy, but when you've done everything that fear of not being alone kicks in
@@mariotheundying especially in Luigi’s Mansion 3.
Never thought of it as eerie, but it is my favorite stage and it is kinda strange. It just feels so free and playboxy. You can move around in so many different ways, its so fun. If there was a stage I would just open after getting all the stars, its always this one at the top of the list.
From the "Abandoned Mine"-like atmosphere of Hazy Maze Cave, to the "lonely" dark-greenish filter of Jolly Roger Bay along with its sad but calming music and to the downright disturbing "Flooded City" atmosphere of Wet Dry World, SM64 is full of unique and mysterious worlds. Truly one amazing game
10:32 "but the problem with these secret *moons* "
This was always my favorite one for reasons I could never explain. It felt like you were in some weird dystopian post apocalypse city in the future.
really cool and well edited. also interesting theme
Thank you Conker
This is one weird level for sure
I got into the hidden town by backflipping with luigi
early
When I was a kid, I had a dream that the caged off area had a tunnel beneath it, but when I went in, it was clogged full of ghosts. When I finally actually got in in the level, I found the exact same tunnel, but no ghosts.
wet dry world is just as strange as my life
Mario falling scared me i didn't expect the vine boom
1:34 literally every single climbing level in the game:
honestly i think almost every part of mario 64 is unsettling, not saying all the levels, just something with the game has always had me on edge, which is weird cause my first ever video game was 64DS, and to this day i love that game, but specifically the original 64 just irks me the wrong way, strangely enough wet-dry world is on the low end for the levels, while sand land, hazy maze cave and the other two water levels i just hate, and peach’s castle as a hub world seems fine, but its just…. off, i think the problem with 64 comes from: the music, which some levels like sand land have very strange grading music, the old graphics (not saying they cant look good) , the emptiness of the levels at time, especially peach’s castle, and then finally the amount of creepypasta that exists, wario apparition or the infinite staircase that kind of stuff, it also stems from how nowadays since hardware can handle having tons of stuff, we dont get barren areas like in 64, and areas always have something around the corner like odyssey
I love these transitions haba
For me this level always felt like Mario is an unwilling part of someones experiment.
I remember as a kind thinking it was interesting that the doors in the town section looked like the doors from OOT, tho that couldve just been my old analog crt tv making it hard to differentiate them.
Also I remember thinking that the people were hiding in their houses from Mario, just watching him from the window. And this creeped me out
I never actually found that stage stange i love it
YESSSSS THIS IS MY FAVORITE LEVEL IN THE GAME
you are deeply disturbed
No idea why I've only just seen this video now but something about finding the town in this level freaked me out a little as a kid. I had no idea what on earth it was, it felt like something I wasn't supposed to see. Heck I felt the same way about inside the pyramid or the volcano, it felt almost liminal.
I've always thought something was off about this stage. It's far from bad or anything, just slightly unsettling. Thanks for putting my thoughts into words.
Nothing happened in Wet Dry World. None of the worlds in the paintings existed before hand.
I will always support my goat Odyssey!!!
The only reason I give this level any sort of respect is based solely on the fact that the water level corresponds to the height at which you enter the painting. I get that isn't the only way to change the water level, but I still thought that was so cool, and it opened up so many possibilities when I was completing the game.
My pick for the “most unusual” level in the series is probably special 4-5 in Super Mario 3d land.
Aesthetically and musically it uses a fabric aesthetic which you would expect to have peppy music, but it uses the ghost house music. Which I find really odd.
The stage itself is a remix of an earlier level, world 3-3 specifically. but now instead of donut blocks, it uses the crumbling terrain seen in the final levels of the game. The enemies are also replaces stingbys and the like with ghost house enemies, boos, dry bones and peepas. And much like the other special worlds in the game, items are very sparce. As far as i’m aware there’s only 1 statue leaf in this level, hidden in a brick block.
The star coins i suppose are also worth noting. The first is toward the beginning of the level behind some terrain near a row of blocks with a poison mushroom. The second one is after a wall jump section not long after the checkpoint. And the last one is extremely close to the second, being over a pit by the last enemy of the level, a giant boo.
Overall. I really like this stage, mainly for it’s juxtaposition. As i’d said, you’d expect it to be an upbeat level. But it isn’t. It’s eerie, peculiar, challenging, filled with enemies much different from the level’s first go-around and while other levels in the special worlds are similar to this. None are as unexpected as this one.
On the topic of the Metal Cap, I feel like that was put there if the player wanted protection from the fire spitters in town…except they’re completely inert because they’re in water, rendering the Metal Cap pointless
What’s really interesting is that it was my favorite level and I was never super bugged out about it. I even felt like an urban archaeologist when exploring the abandoned town
Wet-dry world feels like a submerged/sunken city and not enough people talk about it. Like the buildings and houses under the water. Like a flooded city....
I genuinely love this level. Aesthetically beautiful and the town is really pretty and fun to run around.
Wet Dry World is a Limnial Space in Mario 64.
Wet Dry World feels like it was the last level they made and Miyamoto just said "f**k it, we have 14 levels, just take everything we made and make it work if you want I dont really care"
i love how the star select refers the actual world as a town signifying you are in the town you see with the best representation being underground
Big Boos Haunt next please! That stage always creeped me out as a kid but is so memorable.
A water level that doesn't require a lot of swimming.
Doesn't sound too bad.
Odyssey Central dismissing and never speaking about Kirby and the Forgotten Land after overanalyzing the demo and making a 20 minute video off of it 🗿
THE VIDEO FLOPPED I WANT TO DO MORE VIDEOS ON IT ITS ONE OF MY FAVORITE GAMES
@@Odyssey_Central THEN DO IT BC FANS ARE MORE IMPORTANT THAN NUMBERS DON'T BE LIKE NINTENDO
@@Odyssey_Central did you get my comment?
@@Odyssey_Central did you get my question comment Odyssey?
@@Odyssey_Central How do you think a Smash Ultimate Classic Mode would surpass Sephiroth's?
Awesome Video!
I actually really enjoy the vibes of this level
I loved shooting Mario through the pipe in the sky for first time in Wet Dry World.
5:40 this actually made me kinda want Wet-Dry World to have the Jolly Roger Bay theme…
I never found this level creepy. To me it always felt like a bunch of child's bathtub toys. I blame the music for people thinking it was creepy.
certainly has "journey to the center of the earth" city vibes
1:34 damn near gave me a heart attack lol
I feel like the dry town OST from B3313 would work pretty well here. I mean, there's a flooded town, it's creepy, lonely, melancholy.
Theory:This town was for both land and water people (but mostly water people,land people are like tourists here, they are live here but this is not supposed to be their home), I wonder why there is no people here
Edit:I found the right word, refugees
I feel bad for sleeping on this series before, i actually really enjoyed this video
Odyssey: "...these arrow lifts which I'm pretty sure not a single soul had ever used"
Also Odyssey: uses them
I think Wet Dry world is the stage that aged the best in the game. Buy all of Mario 64 aged very well for an early 3D game. It has the "prototype 3D gaming" vibe all over, and this feels strongest in wet dry world.
Metal cap is there so you can be invisible AND metal.
And thats cool.
The weirdest, most eerie part about this level is…
The lack of Dry Bones (Dry Bones for Smash)
1:26 I still do not know why Nintendo shares most of its music with the grass and mountain theme. Even the new games, like NSMBU Deluxe, mountain theme and grass theme are the same. Just wanted to point that out.
4-4 From 3D Land Is Terrifying And It Is By Far The Scariest Level Ever
1. argument "the sound is same from the maze world"
3. Argument "it dont have an exactly path to follow, like it would be a MAZE WHERE I HAVE TO GO" 💀💀💀
I don't know what it is, but his level always creeped me out for some reason.
for me it is the music
It's like Blue Resort in Bomberman 64
Hey Odyssey Central, I love your super mario videos, can you do a video showing the palette of the course maker and actually all the course maker in super mario Maker 2 ?
I love how we have to theorize how things are in this game and how they came to be. Unlike other 3D Mario games, this doesn't give away the answers to people's questions. It's like imagining a picture based on the words from a book with no illustrations.
1:34 SO RELETABLE🥲🤣
Wet-Dry World is probably my favorite sm64 level
I have always thought the town underneath was them playing with assets for Zelda 64, because it was in development at the same time.
I never thought this stage to be creepy or weird as a kid. I just disliked this level because I found it confusing and lame. I mean, Mario levels are usually colorful, while this one is all grey and brown, so as a kid I used to avoid this level simply because I didnt have much fun playing it
This level feels like the backrooms
This video made me go “EEP!”
Big Boo’s Haunt on how it’s not that creepy?
This was always one of my least favorite levels to play as a kid on DS, and to be honest that hasn't changed, it feels less eerie and more like they threw in a beta level just to pad it out to 120 stars
It does have that unfinished/test level feel to it.
to be fair I believe development got a bit rushed, iirc miyamoto mentioned a few levels had to be rushed out without as much polish as the more complete levels. wdw definitely seems like it was one of those rushed levels, but it's somehow still my favorite stage lol
I love trying to find out what happened here instead if: ai summon wario wet dry world brain sadness creepy every copy personilized
Im sure if Wet Dry World would have debut in a later game, the little town would have Nokis in it.
The section of the castle heavily contributes since its so empty and then you go into an unsettling world. Gets alice in wonderland uncanny
And then you have B3313, lmao.
Wet Dry World is comparable to Tiny Huge Island when it comes to the level of presentation and thought behind their design.
Wet dry world is so weird, but in an iconic way
When I first played and still now I didn't think it was weird AT ALL
7:06 I was SO expecting a fnaf jumpscare that I even closed my eyes
9:29 is it bad how it never occurred to me that you can kill this guy by throwing him?