My Hot Takes on the Mario Series!
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- Опубликовано: 5 сен 2024
- No matter what video I seem to do people always find a way to hate my opinions. So today I thought it would be fun to lean into that by giving my hot takes on the super Mario bros series! This can include controversial options on which games I think are the best or worst, or stuff within the games themselves. Some games like super mario bros 3 and super mario galaxy I dislike whereas others like new super mario bros u I like! Plus I’ll also be reviewing hot takes from the comments as well!!
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The Greatest Video Ever Made: • Cool Bowser Dances to ...
"If Mario 3 is so good how come there isn't a Mario 3 2?" -Odyssey Central, probably
mario 6
Early development Super Mario World is basically Super Mario Bros. 3 2.
No because that would be super Mario 32
Super Mario Advance 4?
@@alleycatgaming5433 Eh, World e from Super Mario Advance 4 is more like the Coin Rush level packs from New Super Mario Bros. 2 than a sequel to Super Mario Bros. 3.
While I might not agree with all the hot takes, it's interesting to hear different perspectives on classics like Super Mario Bros. 3 and Super Mario Galaxy.
Hot take: Mario games should bring back voice acted cutscenes. It seems like after Sunshine Nintendo is scared of having voice acting in a Mario game. But in recent years it seems like they are experimenting with having voice acting in their games. There is voice acting in WarioWare Gold, Mario + Rabbits Sparks Of Hope, and in Wonder. Also, instead of Mario not talking at all like in Sunshine. Mario will be just as talkative as he was in Luigi’s Mansion 3. Just to avoid some confusion.
I agree, outside of Bowser, Sunshine had actually good voice acting, the only character that should not have voice acting is Mario himself.
@@theothenintendomaster3717I don't know if I'd go so far as to call Sunshine's voice acting good. I've always found it really stilted and poorly balanced.
The reason why Mario games don't have voice acting was because the voice acting in Sunshine wasen't well recived (When, from what at least I heard from Thomas Game Docs' video on the evolution of Bowser's voice (who's voice (provided by Scott Burns) was critized for sounding weird and unfitting for the character)
Scripulous Fingore should be canon
miyamoto wouldnt allow it
his hatred for fingore is insatiable
real
Based and fingore-pilled
Wait, Scripulous Fingore is still a thing? I haven't heard of him in a while
i could see Wapeach becoming official because she's designed by a Nintendo employee that was originally scrapped
Avoid Lemmy's balls, or even survive Iggy as he Iggys all over the place. 💀
I love it when Iggy said: "It's Iggying time" and Iggyed all over the place, truly one of the bosses of all time.
No way I love that too
He’s Iggying!
This is literally why I came to the comments 😂
Iggy loves iggying all over place
1:50 it's basically a Mario maker level.
Bros spitting facts
Little Timmy levels be like:
Who let Little Timmy work on SMB3 😂
He said that in one of his videos i forgot which one tho(I think it was a ___k Subscriber special)
@@repoversemedium Little Timmy levels be like "Let me sprinkle enemies and powerups everywhere and in different places, I like level design that's either way too easy or unfair because of randomness 😁!"
Video idea: Ranking every characters crowd cheer in Smash Ultimate
Don't they all just clap
@@EMPERORGARLIX I’m not talking about the results screen, I mean the crowd cheers for the characters that you’ll sometimes hear during the match. It’s not from the characters themselves, but it’s like a background noise.
@@josephsharp6221 ok
Chrom is number 1
@@PJKeneth I think you mean Roy.
Personally I’m fine with Mario Galaxy having a slower and more limited control scheme. I feel like having faster movement and techniques like diving wouldn’t flow that well with the linear and more compact level design of Mario Galaxy, compared to the more open worlds of 64, Sunshine, or Odyssey. I don’t want to sound like “oh you’re enjoying the game wrong” or anything, I’m just showing my perspective.
I also really loved the level design in Galaxy, I never thought of it as a weird hybrid between open world and linear level design. Yeah it’s nothing complex, but I love how varied each mission feels, both in theming and ideas. But again, that’s my opinion that you can disagree with
Exactly! I think Mario controls great in Galaxy, and while I completely understand why people don't like it compared to other games, I think it works within Galaxy's level design. Plus, just because Mario doesn't control as good as he does in Odyssey doesn't mean he doesn't control badly. I still think galaxy's controls are not the best in the series, but it's nowhere near as bad as hotel mario controls, and I think that's all that matters.
I personally don’t see his problem with the unskippable cutscenes, personally, there’s only like the beginning cutscene and the ending cutscene, both of which aren’t very long. Like if there were 100 cutscenes in the game I’d get it, but 2? Idk man
Galaxy 1 seems pretty cool but the camera in that game just does not work well. It’s just really hard for me to play.
@@captainpep3 There’s also the cutscenes that play before every star that you cannot skip. Honestly, as much as I love Galaxy, they should’ve allowed you to skip the star cutscenes
@@Sticker_By_NCT_127 the obtaining star cutscene? That one doesn’t last very long either. And again, it’s nice to have it be a cool celebration before ending the level
Hot take: Mario auto scrollers can be fun. There are definitely a lot of bad Mario auto scrollers, but I feel that a lot of auto scrollers (especially the faster ones) can be very fun and provide a good challenge.
Like the 3D world boss battle, but most of them are slow or tedious
Some of my favorite New Super Mario Bros levels of all time happen to be semi auto scrollers, like 8-6 from DS (the level with the rising lava), and 8-7 from Wii (the skeleton train level). Despite them _kinda_ working like auto scrollers, I love them anyway because it never feels like there’s any down time, and the set pace actually makes the levels more intense, rather than tedious.
especially given odyssey central considers any level with a moving platform to be an autoscroller, honestly those types of levels i like a lot and it can lead to almost undertale bullet hell like challenges - I understand if you're talking about a sonic game, but mario games have never been about sprinting through levels as fast as possible
Ya totally agree! Some of them are real stinkers, but they're not as bad as people make then out to be
I love them too
I think a large part of the reason why people love Super Mario Bros 3 is how ambitious it was. The fact that they crammed all that content onto a single NES cartridge is still mind blowing, as just a few years earlier, they thought the best they could do was the original Super Mario Bros. The level design isn’t amazing, but I think it’s less about being a tightly designed game, and more about being a grab bag of little challenges, all of which being hit or miss. When SMB 3 came out, platformers were still in their infancy, so I think that, after being granted so much more power over the NES’s hardware, they wanted to experiment a TON in a game. SMB 1 laid the groundwork, SMB 3 opened the doors for wild creativity, and SM World took the best of both worlds and made the absolute best classic Mario game. In my opinion anyway
Just say you like it lol
@@Shooty420 I’ve never even beaten the game lol. I am fairly neutral on playing the game myself. I’m just explaining why I think people love the game so much. I WILL say I very much love Super Mario World though, it’s probably my favorite 2D mario game of all time.
nah its just the best mario game easily by far 💀
@@dripp_dropp hell no. You are quite obviously blinded by nostalgia, it is quite bad actually it does not hold up that well against newer entries like odyssey and wonder
I strongly agree with you @tacokitten
Mario 3 is easily my favorite NES game just because of how much content it has for an NES game
still crazy how the first game where they could make the koopalings super unique was the one where they weren’t included
Galaxy's level design is the most creative and expressive Mario game to date. It's a game that fills you with wonder with everything that's possible and laid out before you. It has its problems, but I don't think people should compare Odyssey and Galaxy, as they are fundamentally different.
Galaxy is all about linear level design and a demonstration of creativity and wonder, whereas Odyssey is more about exploration and cohesion in an uninterrupted experience.
They're not completely incomparable, but they certainly aren't competing titles in my mind.
I think Galaxy has the perfect blend of challenges, from platforming to puzzles to 100 Purple coin speed runs, and was far superior to Mario 64. But agree to disagree on hot takes, I guess.
@@NRG349 I think you're right. It's more of a successor to Mario 64 than Sunshine really was in that regard, and really recaptures the magical exploration of the first game.
Wonder was great but honestly for a game all about being weird, it didn’t go nearly as far as it could have. There wasn’t a single wonder effect in the entire game where I was actually genuinely shocked or anything. The only moment in the entire game I felt like that was when the piranha plants started singing and that was during the second level. I know it’s been said to death, but the bosses in wonder are especially disappointing since there’s so much they could’ve done with them. I remember a little while ago we found out that a cut idea for a wonder effect would be a live action Mario to show up. That’s the kind of stuff the game should’ve been filled with. It should’ve fully embraced to being weird but it honestly feels a half assed to me. I still think wonder is a great game but there’s so much more it could’ve done
Hopefully something to explore if they ever make a sequel
Idk becoming a rising platform is pretty weird. Idk why you wanted to be shocked... Like do you want mario to take his pants off? Or what?
@@Hithere-uz6wd yea i'm ngl the live action cut in would've been sick, but as mentioned in their comment, the SECOND level is the piranha plant singing level. For me they all felt weird/different enough to be great, and some of them are top tier, such as the goomba stealth mission shit, the king boo level, the one where you ride on a ship thru the level etc
I agree that Wonder was definitely a little rough around the edges. However, it is certainly a step in the right direction. It was refreshing to see so many new concepts in a mainline 2D Mario game.
But Mr. Odyssey, you haven't given us your take on the most important thing
*what do you think of cool Bowser?*
We all love cool bowser
*Electrodrome intensifies*
@@SpacePotatoJTASPcool bowser when warm bowser steps into the room:
Do-do-do-do do do do-do dooo do-do- do-doo 🎶🎹
@@jonathanwade3882 Bro is playing the "Staff Credits" piano rendition of Electrodrome instead.
Man’s TikTok brain makes Galaxy feel too slow for him 💀💀
/j
ikr
Not liking Rosalina was the most relatable point in that segment. I’d drink to that
I legit think SMO messed him up.
Lick a lemon whenever you see someone use "/j"
/j
@@Kalaphantthe fact he was comparing them to games that came after galaxy is pure stupidity
A Mario hot take video and not a single mention of Sunshine. This would be unheard of if this video was made 10+ years ago
It’s my favourite 3D Mario game, mainly in terms of aesthetic and worldbuilding. I’m glad more people are warming up to it.
@@joshslater2426 Same here, Sunshine was so criminally underrated for so long and I'm so glad it's finally getting the praise it deserves. Easily the best Mario has felt to control pre-Odyssey
8:29
Avoid Lemmys what 😭
I really like Galaxy for 2 main reasons
1) The aesthetic. I absolutely love space. Star Wars was my favorite series growing up. So a game where i can soar through space and visit all the different galaxies was peak for me. If they went harder into the exploration side of level design like you mentioned, I could definitely see myself liking it more. But as is, i think they did a good job
2) The music. Every song in this game does a fantastic job conveying the general vibe of their respective galaxy. Everyone always talks about Gusty Garden Galaxy, which is fair. But the best one for me is the main theme when you get to the Comet Observatory. It's the best way to convey "it's ok. You can relax. This is a safe place."
Also, this is a smaller point, but the cutscene just before the final level where Rosalina turns the observatory into a fortress and flies it through Bowser's fleet gives me chills every time I watch it.
I can definitely see why some people don't like it. But this game will always be special for me, personally
Hot take: Mario odyssey 2 would suck, the people need super Batman odyssey.
Real
Real
Real
Real
Horrible random joke. But the comment is true: I don't think we need another open Mario for now.
I would love to see that big Mario Galaxy video one day. It's arguably my favorite game of all time, so seeing you call it the worst 3D Mario and having valid criticisms for it would be an interesting watch.
Even given my immense nostalgia for Mario Galaxy, all of your points in the video were valid to me. I will say that my version of the hot take is that Mario 64 is the worst 3D Mario game and I don’t get how people love it other than nostalgia and it pioneered 3D platforming
You know what, I'd agree with this. I abandoned the game after a while because I could barely move around. I'm already ass at video games, so a janky control scheme like SM64 was torture for me
I played Mario 64 after hearing everyone love that game and hated it
I played Mario 64 DS after hearing everyone hate on it and loved it
I agree with you on Super Mario 64 being the worst 3D game. I really wanted to like it, but I just could not get into it. I'll do my best to explain why:
First, the hub world is awful. The stages are all spread out and you have to go down long, confusing hallways to reach some of them. I can never remember what stage is where.
Second, most of the bosses I've fought weren't that interesting compared to the ones in other 3D Mario games. It is pretty fun to pick up Bowser and spin him around, but I can't even remember how he attacked. Also, the King Bob-omb fight is my least favorite first boss fight in any 3D Mario game (also one of my least favorite boss fights in general). Picking him up and dropping him on the ground right in front of you is the lamest possible way to defeat a boss that I can think of. I know first bosses are supposed to be simple but there have been much better ones in other 3D games.
Third, I don't like how small the stages are. I also don't really like that, for every star in a stage, you mostly have the same areas to explore (I guess this is just a consequence of the stages being so small).
Fourth, although I don't think story is really important for mainline Mario games, I think it's worth mentioning that 64 has the worst story of any 3D Mario game I've played. It's just "Oh no! Bowser kidnapped Peach again!" Sunshine, Galaxy, Odyssey, and Bowser's Fury all had much more interesting stories. 3D World's story also wasn't great, but at least Bowser changed things up by kidnapping characters who aren't Peach. I haven't played Galaxy 2 or 3D Land so I can't say how much I like their stories.
gotta agree tbh. i'm in the camp that sunshine is a more fun game than 64. now when it comes to 100%ing them? 64 clears easily, the blue coins kinda suck. but just in a vacuum, i think 64 is the least fun. mind you, i think it's still a fun game...but it really tested my patience when i revisited it last summer, lmao
I like 64, even more than Sunshine, but it's not as good a game to me as everyone says.
hot take: they should add koopa troopa to smash with dry bones as an alternate
They should add dry bones to smash with koopa as an echo fighter
just koopa's fine, a skeletal character is better saved for another fighter.
@@THE_TOAST At least give dry bones as an alternate costume
@@THE_TOAST true we need dry bowser
Hot take: I think goomba would be a good smash fighter
I think shy guy would be too, with all the things he can do in yoshi’s island (bombs, spears, stilts, etc)
I can understand your take on Mario Galaxy. To me personally though it’s the best game in the series. I know the slower movement won’t work for everyone, but I think it’s a good way to make the player engage more with the tighter more linear level design. Speaking of which, I think the levels actually strike the right balance between linearity and being open ended, so it can give you the best of both worlds. I’m also just not someone who’s really bothered by unskipable cut scenes, but that’s just me.
I don't know if this is a Hot-Take but Bowser shouldn't have been the Main villain of the RPGs. it worked in paper Mario and was a nice Twist in Dream Team but after that was uninspired and deprived the series of unique and original villains
I know bowser is the final boss, but Antasma still feels like the main antagonist to me
@@RosieUniverseKitten That's why I felt it worked in Dream Team. We got a cool Bowser Final Boss that DIDN'T just toss Antasma out and instead let him have his cool boss fight!
@@BR-jw7pm Agree, let a new villain have the spotlight!
Start praying for brother ship to have a unique final boss
The only M&L game that truly had Bowser as the one and only antagonist was Paper Jam where it was just him twice basically. That in itself seems more like a Paper Jam issue than something to worry about with M&L as a whole.
“also i don’t like rosalina” is the hottest take in the universe
No, it's a cold take. Like, a liquid nitrogen take.
(@TheManOfManyNames.) Ex-Fucking-xactly
For your wonder take, as you said the level design is insanely creative, and as you also said that's the most important part. If i'm being honest i really don't care about the bosses in 2d mario, the bosses were never a main focus of these games for me, and people were complaining about the New Super bosses for ages anyways. For me it's a slight downgrade of bosses. The only two things I rlly care about is the multiplayer being better in the new super games, and the lack of a challenge mode. Imo this game is still clear of the new super games, and I have insane nostalgia for the new super games, but they feel bland and unoriginal especially now.
Of course these are my own opinions I know some people care about bosses more and some likely find more issue with Wonder's problems than I do, but this game was fun the full way through for me, the power ups, the level design, the music, the insane amount of new enemies instead of what the new super games did especially after DS.
*[**01:59**]:* As much as I like SMB3, most of the SMB3 levels are also extremely easy to trivialize with a Tanuki leaf.
Odyssey Central: ❌
Hot Take Central: ✔️
im convinced mario 3 fans are collaboratively gaslighting eachother into thinking its the goat
Feels like a product from the days where everyone who was born in the 80s collectively decided to worship the nes
Well I played Mario 3 and World on Wii U and I think Mario 3 is better, not only does it achieve similar quality to Mario World and on the NES, but it also has a huger variety of powerups and has a more consistent theme in the world's. Both are great games though, but I think World is meant to be more wacky.
@@saltendo2177 The only problem i have with world is the confusing path waves to different levels. So yea imma have to heartfully agree with you take
@@jonathanwade3882 Alr, but even if you like World more I'll still respect that.
@@saltendo2177 Wait i said i agreed with ur opinion. REEEAD ToT
I feel like SMB3 had a better power up variety (i like using the frog as a joke), but SMW had so much better level design and the map progression is fantastic.
Lost Levels can be fun, y'all are just mean.
SMB2 is a blast... when you're playing Toad. I love going zoomies.
honestly i wish we had more youtubers that actually gave out differing opinions than just repeating the commonly agreed upon opinion.
it's like everyone wants to be like the cool kids and no one wants to share their own voice
when the mario is mario
edit: hi guys so today im going to teach you how to make ur comment very popular
step 1. find a new video by a guy with a verifed check mark
step 2. comment on that video
step 3. use your alt accounts to boost the comment (most optimal is 3-5)
step 4. watch your comment blow up like crazy
now you made a top/popular comment that would probably get it pinned
when the mario is mario
when the mario is mario
when the mario is mario
when the mario is mario
When the mario is mario
9:23 I totally agree, people always say the amount of moons is overwhelming or whatever but it felt like a normal amount of content to me. It didn't take me very long to 100% complete the game, I think the only reason people feel this way is that everything is connected to moons and there aren't really other main collectibles.
I think the reason are moons that requires ground pounding on a certain part of the ground. That doesn’t really require any skill and there are quite many in the game.
My hot take is Super Mario sunshine is the best feeling game out of the 3D Mario games. Of course Odyssey would be close second but sunshine has a weird but satisfying feeling to it i can’t explain.
I think the weird but satisfying feeling is the fact that a lot of Mario's moves are influenced by his momentum in Sunshine like the dive, front flip and spin jump, while in Odyssey a lot of the moves cancel your momentum, like the ground pound dive and cappy throw, which makes a lot of the jumps feel repetitive.
Just my thoughts on why I think Sunshine controls better than Odyssey, not sure if you feel the same.
i just want them to bring back mario vs luigi from new super mario bros ds
9:25
I disagree with this take, as there are tons of Moons that are just pointless and don’t really feel rewarding to collect. Even in exploration. Ironic because I did like collecting a lot of the moons.
Now that the kids from the ds/wii era have grown up there’s so much nostalgic bias for the games in those eras that I see. Those games weren’t bad but people claim their masterpieces just because it’s the ones they grew up with.
It's a cycle really, go back to the internet pre 2014 ish and so many people thought Mario Kart 64 was the best mario kart. Now Mario Kart Wii is getting the same accolades 64 got 10-15 years ago.
New Super Mario Bros U deserves more praise honestly, one of the most underrated Mario games.
underrated comment
People often overlook the level design of NSMBU mostly because of the fact that it's the 4th entry in a series of ver similar games. But if you look past the all the asset reuses and lack of originality, you still have a pretty fun time!
@@BlueMarioGaming 1 thing that people criticize about the level design in U is the long level length, which I hugely disagree with, one thing I was disappointed about with Wonder was it felt kinda short lived, but honestly I didn't feel that way for U. I want longer levels!!
I really like NSMB U, and NSMB DS is my favourite 2D Mario game. All four of them are fun and have a lot of great levels.
Well i don't think people didn't think this game is bad, they just say it was underwhelming because it didn't have that much impact.
Prepare for wall of text...
Here's my hot take: New Super Mario Bros. Wii kinda sucks. The only reason why people like it so much is because of nostalgia and multiplayer. Which is fine for the most part, but playing it alone is a really bad experience. The levels feel gigantic and empty. Most of the level gimmicks aren't really that memorable or interesting. The graphics are bland. And the controls are just... I don't know how to explain, but they just feel bad? Like it feels super floaty and it's just not fun. I was never a fan of the Wii's control scheme in general so it's probably that. Everytime I replay it, so I could give it a chance, I always end up dropping it. There is nothing in the game that really engages me into finishing it fully. Literally all the other games in the New Soup series are so much better in almost everyway, whether it be level design or just general charm. The only positives I can think of are the music, the power ups, and the bosses are okay I guess, but that's about it. And I'm saying this as someone who has nostalgia for this game.
And for another, NSMB 2 for the 3DS is actually really really good. It actually has an identity that isn't just "the first one" or "the one on the wii", being the coins. Sure, you can argue it's nothing special, but it's better than nothing. The graphics are really pretty, they're colorful and vibrant. The levels more closely resemble DS, so they don't feel as gigantic and empty like Wii, the general level design feels more creative and unique than Wii. the DLC levels are great, the gold flower feels awesome to use, there's Dry Bowser, and I like the cannons in this game, they cool :)
I really don't understand people who say ONLY the first 2 games are the good ones, while the ones on the 3DS and Wii U (including Luigi U) are literally the best in the series. Of course, Wii U/Deluxe is a whole other beast of its own so I don't want to get into that rn, lol
I basically have the exact same opinion about the NSMB games as you
I dont like nsmb2 and I cant say anything about Wii because haven't played it much but DS and U are the two best mario games
SOMEONE FEELS THE SAME WAY AS ME ABOUT NSMBW LET'S GOOO
I love you
Not my own hot take, but an observation: According to today’s Mario level standards, SMB1’s levels would be considered too short.
The game had only 40 KB or something like that to run on, so no doubt the levels would be pretty short. Though I think Luigi U also competes with it for shortest levels.
Game ran on 40 KB, so the game's levels would be comparable to Luigi U's levels in shortness.
@@saltendo2177 Wow you really said the same thing twice
@@autismandgaming4532 Posting error
I can't wait for the ranking every Odyssey Central subscriber video
Obviously I’m the best one.
😂
Me when oddysey uploads:
The only reason I can see a game having too much content being valid is if the required quest is completely pointless or tedious. This can be represented as a quest that gives you an item or stat that makes it possible or a quest required to make progress and can't be skipped. Even then, that's a completely different issue. I guess something similar would be that the game is so big it has trouble running or has completely pointless items that never become useful regardless of what you do
Having a large game with a lot to explore and secrets to find (if it's a well optimized game that can actually run) is what makes a good game to me. Unless it's a puzzle game, I'd want there to be optional side quests and multiple ways to execute your goal. If you don't like games having so much content, then either find a simpler game or don't do the extra side content
I actually really like your take on Super Mario Wonder. It was fun and creative, but I didn’t think it was head and shoulders above the New Super Mario Bros. series. Basically a lot of people are too hard on New Super Mario Bros. games, and too easy on Super Mario Wonder.
I genuinely don’t understand the argument that some games have too much content? It’s ONLY a good thing to have more to do in the game you shilled $60 (or whatever other price) for! And if you don’t like doing ALL the content, then don’t! It really just seems like a dumb argument to me.
My issue isn't the amount of content, it is what you need to do. I mean, how many stars in mario galaxy are groundpound the floor and get a star?
@@brykinjarman4625 Mario Galaxy is a lot more focused on a mission structure where you go from one end of the level to the other. It’s a completely different structure from Odyssey’s open-world format. Odyssey is built for exploration and finding moons literally anywhere. Mario Galaxy is built with a more traditional progression as a platformer. Run and jump to the end of the obstacle course is a lot of what that game offers.
@calebjones1180 okay, but what about botw and totk. Two actual open world games. You have to put in effort for those rewards. On top of that, the rewards actually mean something in those games. Shrines increase you're power, korok seeds let you hold more weapons etc. Odyssey's moons have no purpose other than 100%ing the game, especially after the post game. Same with the coins, I would have cared more if they had a purpose, it also makes death meaningless.
@@brykinjarman4625 you have a point about Mario odyssey’s moons not giving you new powers or rewards. But here’s the thing- they are there for the fun of it. BotW and TotK are completely different games from Mario odyssey. They’re, in the simplest terms, RPG’s. Not turn based, EXP gaining/leveling up RPGs. But they are role playing games nonetheless. The collectibles are supposed to power you up, that’s just how the genre works. Mario odyssey, on the other hand, is a platformer (Collectathon/sandbox platformer, specifically). Its collectables are just that, something to collect. You don’t have to get them all. That’s the point! They are there just because. If you love the game loop of collecting all the moons and coins, then it’s great! But, if you collect them all just because you feel like you need to or just because you want to 100% so you can say you did it, then you’re missing the point. AND burning yourself out. Mario odyssey’s moons are there for the players who enjoy grabbing the moons. Players who will do whatever obscure, sheep throwing, cap jumping, piranha spitting nonsense the game asks them to. Because they enjoy it! I enjoyed it too! I’ve 100% that game three times and will be going back for more. I’m not doing it because I feel like I have to. I’m doing it because it’s legitimately fun! At the end of the day, if you don’t like collecting all the moons, that doesn’t mean it’s bad on the game for having TOO MUCH content. That just means the game play loop of collecting all the moons isn’t for you. That’s fine! It shouldn’t in any way mean that the game is worse off because it provides more for people who enjoy it.
Here’s a hot take: Nabbit is more deserving of his own game than Waluigi. Nabbit could plan elaborate heists and it would just be so much cooler than whatever Waluigi can do.
Waluigi should be added as a character in a warioware imo
I'd also love to see Mario
No
Here's my hot take: I'm sick and tired of people asking for Waluigi to playable in Smash. I'm sure it was fine during the days for when Wario made it into Super Smash Bros. Brawl, but nowadays it's just annoying spamming to the point where it isen't funny.
I don't think Mario 3 is bad, but I don't think it's the best, but I do think it has a lot of good levels, I honestly like a lot of it's levels more than World which feel empty to me. I think Mario 3 handles Power-ups really well.
I think the main reason why Mario 3 is held in such high regard is because of all it brought to the series (world maps, creative themes, new enemies, etc). It might not have aged the best, but nearly all the other Mario games after it owe their existence to it
I love when Mario said "okay bros its time to be super"
Honestly I'd love a Legend of Zelda hot takes video. I think that would be a great follow-up to this video.
I’ve beaten Celeste and Cuphead multiple times over, and I still can’t beat Mario 2. That game is brutal.
Which Mario 2?
We will never know…
@@repoversemedium The lost levels
same dude 😭
I was able to beat Mario 2, but only by using the infinite 1-UP trick with the Koopa shell at the very beginning of the game. Had that Koopa not been there, I probably would never be able to beat Mario 2.
In my opinion New Super Mario Bros. U + New Super Luigi U (the version I have) is the second best 2D Mario besides Wonder. Past games are definitely more "unique" but U's level design and polish is just great.
9:45 I personally think the criticism comes from games feeling like they *need* to have some more for you to do when what they already have is fine. For me, a game doesn't need to be super long or have all these collectables as long as I feel it used it's time to flesh out its ideas and what it wants to do enough. Bowser's Fury isn't long but I had a great sense of satisfaction with it as it gave everything I felt it could give. It didn't feel like it needed more Cat Shines or islands to explore. I'm not saying this a problem with Odyssey, my main point is that more content doesn't always equal better game.
That is true but less content also doesn't make the game better
@@henkiestudios5117 I never said it did. I was just making a point about games being long enough to justify their existence. I want a game to be however long it takes to flesh what it is and not go overboard in fear of there "not being enough in there".
@@castform7 Ik but I think oddyssey might have been kinda boring if it only had 400 moons
Yesss finally someone else said it!
Odyssey doesn't have this problem *at all* , rather it is the opposite, but in other games this is definetly true.
Sure it doesn’t make the game better for everyone, but it still makes it better for some people while not (if the content is optional) making it worse for anyone.
5:46 well mario wonder wasent rushed, it had 4 years of dev time. my guess is they heard the backlash from the new series for koopalings and jus decided to not have them in the game and focus less on bosses.
7:34 Have you ever went into detail about why you actually hate Rosalina before or are you saving that for another video?
I'm still waiting for a video about that
Probably the more detailed Galaxy video he talked about
Hot take: I think sticker star and color splash are over hated. Are they bad? Yeah. Did I still have fun with them? Yeah.
Sticker Star and Color Splash had way too much missed potential in my opinion. With better execution, these could’ve been really great RPGs. Would probably give the then ongoing Mario & Luigi series a run for its money.
Id say they deserve it for living in the shadows of what came before.
That’s not a hot take, that’s die-hard paper mario fans
Hotter take: TTYD is my least favorite paper Mario game. I definitely like it, but the level design annoys me so much. I will admit that the battle system is great though
@@geno_xi i can already tell what type of person you are from this childish comment alone
I liked what people described as the “bland” era of Mario. The NSMB Series, Super Mario Party, the Origami King, and Mario Tennis Aces are some of my favourite games in the series. People just looked for things that were similar or boring in these games and not what was unique. And what was commonplace just helped establish brand identity. I will greatly miss this era, mainly because it was more focused than areas of the franchise (e.g. the 80s and 90s where anyone could voice Mario and third party consorts could make whatever Mario spinoff they wanted).
I can respect this even if i REALLY don't agree with this.
Origami king doesn't hold a candle too thousand year door. I do really like super Mario party though (except my joy cons are diseased with drift).
@@Hithere-uz6wd how do you even compare these two
You are Boring
I like the newer, more "bland" games compared to the older ones. I like Mario U more than Wii and DS, 3D World more than 64 and Sunshine, and Color Splash more than TTYD. Don't get me wrong, all of them are good, but I prefer all the additional content in Mario U, the uniqueness in the levels of 3D World, and everything in CS. They all have downsides as games, but they're all pretty fun if you look past them and enjoy the game for what it is.
Cold take: odyssey is epic
he's very cool
.
@@BlueMarioGaming *electrodrome intensifies*
Please never stop adding silly sound effects I love them so much
Saying Wonder's co-op is worse because you can't self-sabotage the team by throwing your friends into lava has to be one of the dumbest takes I've ever heard and I've heard multiple people say this. It's one of those things that's funny for like a couple minutes when you're messing around with your non-gamer friends at a party, but if you're actually trying to progress through the game with a friend it is actively frustrating. I especially felt this in Super Mario 3D World on the Switch as my brother and I would often just throw each other into enemies or pits by complete accident because one of us tried to run off of a small platform (side note, run and grab should not have been on the same button in that game). The slower movement speed of the Wii U version makes it easier to play in co-op, but it still crops up every now and then. Mario Wonder on the other hand was an absolute blast to play with my brother because we didn't have to worry about throwing each other into danger without even trying.
My actual hot take mixed with a cold take: Mario Odyssey is good but masively overrated and Galaxy 1 and 2 are both masterpieces that Odyssey can't even come close to topping.
the hottest take is that Odyssey should take over the entire world
6:46 that would be called having no momentum. As a human myself, I jump from standstill and can confirm I get no random speed boosts when I'm in the air.
While we’re at it mario should just die instantly whenever he goes in space! Realism is so much fun!
@@Odyssey_Central Fair point, tbh I think the movement speed works anyway since Super Mario Galaxy is all about the atmosphere. The slower movement allows you to take in your surroundings a bit more while playing. This doesn't really feel the same in odyssey because of how much faster the game flows. The faster the flow, the harder it is to take anything in imo.
6:37
I think both Mario 64s control worse than Galaxy, and I like playing those games.
Hot take: Mario Wonder is NOT easy. It’s just at that perfect spot between too hard and too easy that just feels so good, and It’s genuinely taking me a while to 100%. I think there’s just enough content.
“survive Iggy while he Iggy’s all over the place…”
-Odyssey 2024
9:46 I think the reason people bring up the large moon count is because everyone played it a while ago, and then became significantly less interested with time, but they don’t understand why they became less interested so they just guessed on something about mario odyssey
Hot take: Mario Party 9 is a great game and I will die on that hill. Great mini-games, still really chaotic (contrary to popular belief), an amazing sound-track and the car gimmick is over-hated and offers unique level progression.
I've barely come across anyone on social media who likes the game and I can't understand why.
The only thing that i don't like about MP9 is the board game, i find the car to remove the strategy out of the older games and the regular dice block only going from 1 to 6 makes it very slow. But the side content? Peak. All of the minigame modes are absolutely genius and very fun. And that is not even counting how fun the minigames are
MP9 gets so much because of the typical "They changed it, so it sucks! trope. I think the car mechanic isen't too bad, it just that it could had been execulted better.
However, I seen some many people complaining that they changed the formular for "no reason at all". YES, there WAS a reason.
Because we got a new Mario Party game from 1998-2007 (except 2006), the later got mixed reviews from critics for being the same game just slighly different. I honestly don't blame them, the N64 got 3 and the Gamecube got 4.
10 on the other hand gets no such defendance
@@autismandgaming4532 Yeah, 10 took away a lot of the charm that 9 had. It can still be fun, but it fell into the trap of many other Wii U games of being quite soulless.
Have you played Galaxy 2? I mean dont get me wrong, its mostly just more of Galaxy, but imo Galaxy 2 has quite a bit better gameplay. It has fantastic levels and feels much faster paced than Galaxy. The main thing people think Galaxy 2 did worse was the story aspect, which like you, i never cared for that much.
Also there is no Rosalina in Galaxy 2 so thats something you might like lmao, instead theres the fatass luma that is actually pretty funny.
Galaxy 2 is a masterpiece!
“Erm actually she shows up after the final boss and in The Perfect Run” 🤓
He'll probably hate galaxy 2 even more because the cloud flower makes your jumps even more floaty
I completely agree with Mario Wonder being too short. I think they took quality over quantity too far. As well as that, the ending felt very anticlimactic. There isn't any endgame content except for arguably the special world, but you can beat most of that before the final boss.
All i can add to this is *_BADGE MARATHON_*
Honestly this quality over quantity vs quantity over quality thing is dumb. Instead of making a lot of bad content or a small amount of good content, just make a lot of good content.
Nothing is stopping you from replying levels.
@@hivijivi that's what I meant by most. I think it would be better if after the main game is finished, you unlock an extra level in each world that eventually leads to the special world level, instead of them being behind a badly hidden secret
It's so interesting how the things you hear about a game *BEFORE* playing it can frame so much of how you think of the game when you play it.
That being said... *it's just opinions it's just opinions it's just opinions-*
Mario 3 hate is based, some of that game’s levels are actually Little Timmy levels
I totally agree on NSMB deluxe. Played it on the wii u and just bought it on the switch a little while back. Man, playing those levels has been so much fun. Even my sister agrees NSMB deluxe is more fun than wonder. Background visuals are stunning, the courses are saturated and rich in color. Good old classic in my eyes
I can’t believe the first thing in this video is Smb3 slander. Starting with the worst take is bold, but I can respect it.
If you think that’s his worst take wait till you hear his Galaxy one
@@crustpunkjesuschrist I watched the whole video and I stand by my stance that the smb3 take is by far the worst
@@davedog0984galaxy is my favourite game and I still agree that his Mario 3 one is his worst. I haven’t played all of that game, but I’ve played enough and watched enough to be sure that it’s definitely not one of the worst in terms of level design
@@HungryWarden Same
ikr. Bro hating on easily the best mario game straight off the bat 💀
I think the moon problem in Odyssey just comes from the fact that there's such a disparity in challenge between the moons. Some require an extended platforming challenge while others are just "hey ground pound on this extremely obvious space in the level". People hate on the blue coins in Sunshine but I think Odyssey could have benefitted from a secondary collectible like that for the more minor challenges
like the moon shards
Hot take: Mario stands for Mac and cheese.
I think seeing Minecraft hot takes could be very interesting. I love seeing how different people interpret the game since it has so many ways to play. Personally I'm more of the type of person to rush to get gear as fast as I can and also play on pvp servers but after starting a server with one of my builder friends I've started to enjoy building as well
hot take 🚫
heated judgement ✅
Hot takes:
Koopa Troopa > Dry Bones
NSMB2 is underrated
Sunshine is the best 3D Mario
No, yes, no.
For me, Koopas = Dry Bones
(In terms of how much I like them)
I definitely agree with the Mario U take. I 100%ed it and actually had a very fun time (except the Star Coins, they are terribly hidden collectables). I feel like it had a large push for speed in its level design which can be seen in the Nabbit levels. I think it came out at the worst time it could being the 4th New Soup game who's release coincided with the 3rd and now it's legacy is "the game that has a port no one cared about that gave someone the idea to make Bowser a beautiful blond woman". But if we're speaking purely on a gameplay standpoint, this is far and away the best New Soup game (also Flying Squirrel Suit best "flight" power up). I see people say that Wonder is way above what New Soup gave us and aesthetically I agree agree but in some ways, I think New Soup U also does a solid amount of things Wonder doesn't.
Mario U is a better game then Wonder in a myriad of ways!
I have two takes with NSMBU:
1) While the worlds still have the same themes we had in the past (Grass, Water, Forest, etc.), I think Froasted Glacier is the Ice world of all the NSMB games, it's absolutely beautiful (especially levels with the aurora lights in the sky).
2) Super Crown is the most overrated power-up, it's just a re-skin of the Acorn suit. Not to mention, Toadette could had just got Peach's floating abilities while staying as herself. Speaking of which, even if the others heroes DID get to used it, they're just going to turn into princes rather then ugly Peach look-alikes.
@@mariajimenafigueroa233I don't think anyone's really rating the Super Crown that highly at least in terms of what it can do. Most of the power up's popularity came from fan material because of what it did to Toadette. After the craze of turning people into princesses died down, so did any traction the crown had. A lot of people don't even like Peachette anymore.
@@castform7 Good :)
Ive never played the galexy games, and im honestly really tempted to try playing them without having any nostalgia and see how good or bad they are
I think some of Mario 3’s shortcomings can be forgiven cause it was on the NES, it’s super impressive considering the hardware it’s on, compare Mario 1 to Mario 3, the difference is insane
I understand that mario 3 is that way but it is still a bad game
One complement I’ve heard for Mario U was how it felt kinder towards speed running levels like in Mario Bros 1.
Hot take: Super Mario 64 is not a good game by modern standards. Its controls are absolutely atrocious and its level design is mid at-best. Not only is it not one of the best games of all time, it's not even one of the best mario games of all time.
Was it revolutionary? Yes. Was it a good game? Yes. Is it currently a good game? No.
Yes finally someone agrees with me that it sucks.
Idk I was born litteraly almost 10 years it released but I think it is a fun game
If it didn't hold up today I would have hadn't enjoyed I think
I agree. The only reason I played and 100% M64 for the first time a few years ago is because the game just feels extremely nostalgic. Despite me never playing it before then.
It's almost insane how perfectly this captures my thoughts on mario 3. Level designs are what matters most to me in 2D mario, and 3's whole philosophy of making each one short and bare to a comical degree just ruins it for me. It's basically baby's first mario maker
All I can say is that the 2d level ranking is gonna slay
My main issue with Mario Wonder is I feel like the levels are too short at times, like the levels were just about to go good before an unfortunately sudden end at the flag pole, even taking Wonder Flower sections into account, meaning some gimmicks get underutilized, did anyone else get this issue
I will never understand why people get so offended cause someone has a different opinion than them
Amen to that.
Thats Nintendo fans to ya.
Because people treated the popular opinions as facts
Basically nsmbw fanbots
@@limo651 the fact that nsmbw was my first mario game yet nsmbu ended up my favorite makes me feel guilty ToT
I fully agree with your opinion on Super Mario Bros 3 and I agree about the NSMB games because I have so much nostalgia for NSMB Wii, and I love NSMB U because the game has a lot of charm and cool levels. Edit: I love the koopilings too!
"when my 2d ranking comes out in a few months" Bros legit boutta be at 300k before he even finishes(better start ranking every minecraft block)
HOT take: 3D World is one of the best 3D Mario games
I would like to make a counterpoint to one of these. Regarding the "Odyssey 400 moons" take, I totally agree with that comment in principle. The worlds were made to be filled with lots of stuff, and even if there's no direct skill-based challenge required to get the moons, that's not the point. The point is to reward your exploration and curiosity. However, I don't think Odyssey follows this all the way through. As an example, take "Treasure of the Waterfall Basin" from Cascade Kingdom. This is an example of a great moon; it makes sense for something to be there, but it isn't immediately obvious. You'll need to search the water and move your camera around to find it. Even putting the moon in a chest naturally increases excitement when you discover it: "What's in the chest?". It's a genuinely cool secret to find the first time.
Conversely, "Bottom of the Waterfall Basin" is an example of a bad moon, and it's what I think the "400 moons = better" people are getting at. It's a Moon Rock moon, which means you already had to clear Cascade Kingdom in order to see it at all. It's also immediately obvious where it is due to being out in the open not really obscured by anything AND having a tracker showing you exactly where it is. There's no real build-up or pay-off; you just get it and feel nothing. *You don't feel rewarded because you never had to explore to find it in the first place!*
Treasure of the Waterfall Basin is good because the devs *specifically* made the level with that moon in mind: they modeled a cave in that area, changed the camera when you enter it... the intent with that moon is very clear. Bottom of the Waterfall Basin is bad because it's just something you can throw in later with zero regards to designing around it. That, and it's heavily outclassed by a moon RIGHT NEXT TO IT.
So I do agree that more moons alone does not make them worthless. It's haphazardly throwing them in after the fact that makes them feel pointless. If all 836 moons were specifically accounted for in a skill-based sense, exploration sense, or even a charming/comedic sense, I would have no issue with it. It's just that that's not the case, especially with the Moon Rock moons. This is common in Odyssey... On Top of the Rubble, Mighty Leap from the Palm Tree, Above the Parasol: Catch!, Underwater Highway West/East: Explore!, Love at the Edge of the Desert, Shining on High, and On the Mountain Road are just a few more examples of moons where it's like, what is the point? Why did they add that?
9:48 "I feel like if I'm buying a game, I'd want it to have as much good content as they can put into it." Of course I agree! But there needs to be an emphasis on the "good" part of that sentence. If content is just thrown in with no thought put in, I'm not going to care either.
I'd love to know what you think of this if you ever read it. Sorry if it was a bit long.
This was my thought too...sure exploring is fun but how does jumping rope for two moons factor into that
@@DittoJoe I think the jump-rope moons are perfectly fine conceptually. The intent behind those moons is pretty clear. "If all 836 moons were specifically accounted for in a skill-based sense, exploration sense, or even a charming/comedic sense...." The jump-rope moons are ones clearly designed under a skill-based sense. I will say it's a little weird that it ended up being one of the harder challenges in the game, but as a general concept they're alright. My point here is directed more to the moons with absolutely no substance.
9:25 i’ve heard people make that complaint for crash bandicoot 4 so much (not a nintendo game but great anyways) and im glad you agree that its stupid. the idea that you have to complete everything isn’t the point, the point is that the player has a bunch of options for what they’d want to play
Hot take, the single BEST Mario game ever made was the original NSMB for the DS
Not really much of a hot take, since the game is pretty popular, but nice opinion regardless.
This game has been getting that take for years now
Most people hate Rosalina only because of Smash. And yeah, I suck at fighting as/against puppet fighters so I can't really say it's unfounded. But this is Smash. 80% of this roster is annoying to fight against under most circumstances...
My hot take is that nintendo has FORGOTTEN about mario!
😮😮😮
🤯
😳
I’m a little worried for how the series might be going. Martinet either stepped down or was forced to retire from voicing Mario, and I don’t have much faith in his replacement. They also recast Daisy for No real reason, which is a bit of a bummer. The games have felt very “pandering to the fans”, such as a random 2D Mario and a remake of ttyd that wasn’t really necessary (I would’ve remade the first one and done the series in order). But we’re due a new console soon, so maybe the franchise is just preparing for the next generation.
@@joshslater2426 I respectfully disagree. I much prefer Nintendo to actually listen to fan feedback instead of completely ignoring the Mario fanbases. Besides, remaking TTYD first was totally the right move, since PM64 is already playable with the NSO expansion (and TTYD is the better game anyway).
My hot takes: Mario Odyssey's post game is boring. Half of the game is just going into bland sub worlds with very bare bones challenges. I think it really struggled with quantity over quality.
The drill mushroom is one of the best 2d powerups in the Mario series, rivalling powerups like the cloud flower.
Paper Mario Origami King is a good game, and I'm tired of people saying it doesn't compare to the first 3 games. I would think a new game like TTYD would be awesome, but Origami King isn't bad at all.
The NES Mario games are absolutely dated. They aren't as good as the other 2d games such as the new soup games or wonder. Mario World is the oldest Mario game that doesn't feel dated, as it still holds up to this day and is a great game compared to the ones today.
The new soup games are better than people say they are. Wii and DS are iconic, and U is also great. Now 2 is actually bad, it doesn't hold up to even U, which people say is one of the bad ones.
3D world absolutely compares to the other 3D Mario games, and I would say they are better than 64, because 3D world's moveset is super snappy and intuitive, while 64 is slow and slippery.
5:59 i get your point but in order to add this back you would have to remove all of the badge challenges or make them boringly simple because there's no way you could ever navigate that with 3 other hitboxes competing for space
Well the badge challenges could be single player exclusive, with the multiplayer only being available in normal levels.
there is absolutely never only two options.
@@algotkristoffersson15 i mean, badges are a primary selling point of the game and make it a lot more manageable to new players, and are tutorialized through a badge challenge. what about the shop badges you can just buy, should we remove those too for consistency? what about the final final test, the last level in the game, which is a badge challenge? what about the final test, which is just as cramped as a badge challenge is, or what about wonder effects like the topdown perspective, the rolling spike ball, or the goomba (where you can't even jump past someone in front of you)? what about literally every special world level? should those levels also be in lockdown for multiplayer? at what point does this become too much of a compromise to make it so you can't jump on someone's head, to where we're removing 15% of the game just for wanting to play it with a friend?
@@algotkristoffersson15 in my opinion it is pretty obvious that the collision was holding them back given just how empty multiplayer new super mario bros levels are, specifically to accommodate for 4 players bumping heads. adding collision would severely simplify the level design or make it really annoying with 4 people.
@@Goomba456 we shouldn’t remove anything at all. The levels where you get the badges should be single player exclusive, but the badges themselves can still be used in multiplayer.
@@algotkristoffersson15 then how do you get the purple coins in these levels, what about the final 2 levels? would it be impossible to complete the game in multiplayer? again, at what point is the compromise not worth it
Hot Take: Odyssey Central should really give the Mario RPG's a shot they are some very good games that you can enjoy even if you don't like traditional RPG's like me or Odyssey i presume.
Unfortunately he probably won’t. He’s said before that he doesn’t like RPG’s, so he doesn’t like the Mario RPG’s. Which kinda sucks to me because I don’t play traditional RPG’s but I still really love the Mario ones (and deltarune)