To be honest I do find it funny that you brought up the janky swimming controls a few times throughout this retrospective and yet gave not one single complaint about the flying controls while using the wing cap (which are far worse than the swimming controls)
I think I mentioned the flying controls were bad early on and that you'd have to learn how to adjust to using them. Swimming controls triggered more controversy though (I'm guessing since there's more swimming required than flying)
It's really cool and adds a personal flair to the ending if you didn't 100%. Sadly though it was probably only done to save space; recordings take up a loooot of space in old games.
Talking to NPCs right away is so intuitive, I never would have thought a player would skip optional text of talking to the hint-givers on a first time playthrough, even when this game came out and I was eight or nine years old. Like, you see Toad hopping in place at the entry door before you see the door to Bob-Omb Battlefield, why not walk up to him and see if he's got a reason for trying to get your attention? Then anytime you see him, you talk to him to see what intel he has on the nearest stage. Anytime you see a sign on a wall, you walk up to it and read it. Whenever you see a signboard in a level, you walk up to it and read it. Maybe this attitude already being ingrained into me is why, when I discovered the existence of the RPG genre by accident 5 years later, I was immediately smitten with it and it's been my favorite ever since. Mips leading you to accidentally bonk into the wall to Shifting Sand Land when you dive after him is such good design, I love how two semi-secret things are interacting like that. I could get most stars in this game, but I could _never_ get the Wing Cap red coin star. The flight controls are just that rough for me, and it's not like there's a cannon at the bottom to try to get your altitude back if you miss any but the last two. And since in both Bowser in the Dark World and Bowser in the Fire Sea, you were able to toss Bowser a couple steps at a time and slowly inch him into the bombs I never became proficient at actually throwing him long distances. In Bowser in the Sky, I could get the first two hits on him but never the third - thus I never saw either version of the ending until I started watching Let's Plays. Were the arena in the first match smaller such that the bombs weren't literally touching the edge, the second a little further away, and the final such as it is now and made to _seem_ easier than the other two on the first two hits, things would be quite different I expect!
This reminds me of the time when I played Mario RPG on the SNES for the first time, which, like many other kids in its target audience, was the first RPG that I ever played. I was stuck for hours not realizing that you had to talk to Toad to advance the story because the game gives no hints that "press A next to a character to talk to them" is a thing you can do; while for the most part it was designed to be friendly to newcomers of the genre it did overlook explaining some very basic concepts common to RPGs but absent from platformers of the era. (Though it WAS explained in the manual at least.) In the case of Mario 64, the very first text box in the game tells you that you can press B to read signs, there is a similar text box when you enter the first stage, and punching things is the only way you can really interact with stuff in any event, so players are less likely to miss this. But talking to NPCs might not be as intuitive for players who had never played anything but a platformer before.
@@indigofenix00 When you only have two main action buttons (A to jump and B to punch in Mario 64, A to jump and B to stab in Adventure of Link) it isn't going to take long to figure out how to talk to NPCs when you encounter non-hostile entities for the first time. Most of which are visually designed to be friend-coded. Since I'd already opened treasure chests in the Toad Houses of Super Mario Bros. 3 it is yet another layer of it being obvious that if nothing is happening, you use one of your action buttons while adjacent to a point of interest.
The issue is that the first toad just explains the story and a very basic game mechanic. He doesn't offer much more value than the signs. So it's unreasonable to expect that he gives you a power star, just because. When the others don't.
@@borstenpinsel You don't talk to the Toad who gives a star expecting a star, you talk to him expecting more flavor text or gameplay hints and get surprised to receive a star as a bonus.
I think this whole game was a prequel to Luigi’s mansion. This whole game is just Mario unwittingly springing a well thought out and executed hallucinating trap where a spellbound Mario thinks he’s saving the princess(everything that happens in the game) but is activating a “painting prison” (the stage entrances that aren’t paintings but are colorful blobs of magic) and putting himself in it by the end still hallucinating that he saved the day. Thus we pick up at Luigi’s mansion
Random thing I discovered in while playing, in the room with the three stained glass things there's a sign telling you to jump to the one that leads you to the secret slide
8:20 Oh yea, I hate those weird exits too. It can take so long to get back to the place you came from. I find the Dire Dire Docks one especially unjustified. I see a weird "hole" and swim towards it. How am I supposed to know I'm going to be punished for that? If it didn't take so long to get back to where you came from I wouldn't dislike them as much, because I do like the mysterious lore it adds to the game, how places are seemingly interconnected.
The secret aquarium is a level I go to just chill in, sometimes. Swimming around in a giant fish tank that is, inexplicably, high in the sky is such a neat and relaxing fantasy idea. It would have been fun if there was more to do in there other than just collect coins, or it was decorated a bit more, but it's still kinda neat.
That Upstairs Toad also outright tells you that Wet-Dry Land can be flooded with a high jump. Good little series though. It’s nice to look back to my very first game.
Few modern games manage to capture that dopamine hit you get when you finally hit Bowser off that last mine, and really, it's because of the challenge. You've been babied to get cheep shots by etching him closer to the mine to make the shot easy, but the last shot Bowser's had enough. He wants you to prove you're worthy of beating him. And after a long tense battle of many misses, when you're on the edge of your seat because his fire breath is out of coins to replenish your health, you then release all the tension at once when you finally line up the shot perfectly and get the most satisfying exit music for beating the game. You need to be challenged in order to feel successful for winning.
Thank you for bringing up the Toads. I only ever talked to the very first one who basically just says "oh no we're trapped 'cause Bowser has the power stars" and ignored the rest until I grew up, got internet access, and learned that some of them had stars _online._
I learned that from a friend. I already commented on another video that I think it's stupid that the first toad gives you nothing but blabla and then the game expects you to talk to all the other toads... bad design decision. It would have been better to make one of the paintings in the upper floor thar aren't an entry into an entry and just give out the star there. Like peach's slide. That would have been better for secret aquarium as well, instead of a random hole in the wall...
I always assumed the 3 Peach paintings/stained glass windows were supposed to be stained glass based on how sharp the colors are against each other, despite how sharp the changes are to textures in the rest of the game. I didn’t really think about it more than that.
Now that you mention how the Bowser stages are a lot like 3D Land/World stages, I guess the red coin challenge in them could be compared to those games' star coins and green stars.
I think the boss stages for me are a highlight of Super Mario 64 and I'm glad they added three additional boss stages in the remake and the new bosses are fun to fight. I always liked how they are mostly linear but also put your skills to a test to overcome the trials. The setting of the third and final boss level (sixth in the remake) feels very climatic being set in a twilit sky at sunset with dark clouds. I think what really sets the mood is when you finally land in the final boss arena. Rather then the typical rock track that is normally associated with Bowser you are greeted by very threatening and ominous organ music. Also a rather cool reference is the intro to the theme is an organ rearrangement of Bowser's fight from Yoshi's Island. It's like it went full circle. Bowser first met Mario as a child. He didn't see him as a threat but rather had more of a vendetta against the Yoshis though Kamek likely warned Bowser of what Mario would become. And now we have the now grown up Mario and Bowser in an arena ready to settle this. The organ then picks up steam as the fight plays out. Everything about this fight is terrifying. The dark atmosphere, the rainbow color scheme of the boss which I thought was Bowser using the full extent of the power of the stars to enhance himself, the eerie sky backdrop. It really feels climatic and intense. You know he who has the castle rules the kingdom and Mario is fighting to liberate the Mushroom Kingdom from Bowser since he took over the castle. The very capital of the kingdom itself.
One of my biggest gripes is that I wish there was an easier way to keep track of which secret stars were collected. It can be very time-consuming if you're at 13 or 14 secret stars and you're trying to remember the one(s) that you're missing.
Would have been cool to get "real" bowser stages. I loved the dark world from SMB3 (both game and series), with a kingdom full of underground pipe mazes, lava, tanks and fortresses. There's so much they could have done with it in full 3D. Perhaps we'll see it on Switch 2?
I was able to collect almost all 150 stars in the DS version on my own. Unfortunately I had to look for help on the internet to figure out how to get the second star from the slide and how to find the stupid bunnies. But the rest can be found by one's own efforts, which is great. Unfortunately I don't think the same of the bosses, easily the least interesting element of the game. Most of them require the grab/hit input (which is very basic in the game) and don't force you to demostrate your jumping skills to the fullest. Bowser also seems very underpowered to me. Not even his jumps or quick lunges are threatening. I was slow to defeat him in his final fight but that was because I wasn't good at aiming when I threw him, that's all.
The slide secret star is actually really hard if you don't jump off at some point. I think the 1-Up that is trailing off the slide was intended to be a clue about what you were supposed to do, especially since there are no guardrails at that point.
I can’t believe you didn’t mention Bowser being able to teleport around in the 2nd battle. If you take too long to beat him or struggle to grab his tail, he starts teleporting, making it even more difficult. As a kid this used to be a pain…but now I know to grab his tail asap in that battle.
I suck at bowser throws. In my latest let's play of Mario 64 I closed my eye for the final throw and accidentally let go when I didn't mean to. It hit a mine spot on and I didn't know until i heard the boom
3:40 I also never really used the Toads as a kid. But I didn't understand much English (or any of the languages the game was translated to) at the time so the same goes for most of the dialogues. I'm thankful that since the 3DS era Nintendo finally translates Mario games to Dutch as well, even though I don't necessarily need it anymore.
When I was a kid, my brother and I used to trigger the extra life mshroom on different levels, causing them to follow us around, and we would spend time running from them. It was like playing tag. Lol
I was expecting a lil commentary on Bowser’s changed dialogue after you beat em with 120 stars. He’s like “what there were stars I missed?” And “keep that joystick smoking.”
I don't know why but I still have a soft spot for the third main world and I do see your points as to why all the other main worlds are good in their own right. I don't know. I think it may have to do with the atmosphere and music as well as the overall pirate theme of the level. Sure they could have probably done some more with the whole pirate aesthetic but for me I think what was there was interesting. I also like how in the original 64 version of the game when you first arrive in the level there's an eerie mist over the water and it's in a state of nightfall with a green cloudy sky. I do wish they kept this theme as it really helped set the atmosphere for you exploring what's presumably an old abandoned pirate hideout. Is it the best level in the game? Probably not. That would probably still go to Whomp's Fortress (there's a reason why that stage was bought back) but I can't help but enjoy the atmosphere. Then again I also like the submarine level which is often universally hated. I don't know. I just think the overall dark and mysterious nature of the water levels in 64 sell them for me.
I hate commenting as the current total is 120 comments but you technically don’t HAVE to force yourself to finish in over 21 seconds to get the first star in Princess Peach’s Secret Slide. The first star will spawn in the box at the end of the slide no matter how fast you finish.
Lol. Well, I sacrificed the 120 to pave the way for more engagement. I’m glad to be the one responsible if it helps others feel less afraid to leave a comment ;-)
If it was just one person that made a comment I'd probably have not said anything in the vid, but since it was a few people I figured I'd address it. I gained a lot of new subs this past month so I didn't want to give off the wrong vibe with some of the newer ones
@ I get what you mean. Just when you get big understand more people will choose to have more problems with your content or wording wether it’s warranted or not but I’m sure you understand all this.
The thing I always wondered in Jolly Roger Bay, the ship in particular. How does it resurface when it's completely sunken in both the water and ocean floor?
"You have to do what the game demands of you! Spin those damn joy sticks, time those damn A presses and so long gay the hell out of Bowser!" I loved this and the build up to it! Great way to end this! I'm enjoying these videos! Can't wait for the one on 64 DS! 😄
I could not finish the final fight as a kid. I think I was like six or seven and was able to get most of the stars, but the final fight was too hard. I had my older brother do it for me lol.
You said something that offended the peanut gallery. That's fine, this is youtube, that much is to be expected. However, saying "I want to throw out an apology for my offensive joke" is not the same as actually saying "That was meant to be a joke, turns out it wasn't funny. I apologize for my comment." Referencing the need to apologize is a low key way of copping out of actually having to make an apology.
My dude, I threw an apology out there because people were bothered by my comments. Therefore, I'm apologizing for my comment. Why would I even address it in the video if I wasn't apologizing? Plus I also apologized in the comments to the people that called me out for it lol. I'm not above apologizing. Also, probably not a good look to refer to people that are offended as the Peanut Gallery
You should do banjo kazooie and twooie. I swear that first game has a different *feel* from the second. And i don't just mean because B.K. was partly unfinished.
@ you say to the one watching in 2024, it’s okay! Just means you’ve had lots of time to learn from any others mistakes lol. Great job on the retrospective, I’m definitely team sunshine on the next one i love that game
There was a long-rumored 121st star, but it was completely mythical. If you use editing software, sometimes internally event triggers use star graphics but are invisible in play, which caused some false positives in places like the Cool Cool Mountain slide. It's not even like Luigi, who was partially coded and dummied out, but abandoned before being finished.
Let's talk about the disappearance of Luigi
That Luigi?
We know what he did
😶😶😶😶
Wasn't he that guy who said fuck in Mario Golf?
I'm okay with it.
To be honest I do find it funny that you brought up the janky swimming controls a few times throughout this retrospective and yet gave not one single complaint about the flying controls while using the wing cap (which are far worse than the swimming controls)
I think I mentioned the flying controls were bad early on and that you'd have to learn how to adjust to using them. Swimming controls triggered more controversy though (I'm guessing since there's more swimming required than flying)
literally git gud, flying controls are almost perfect
I always liked how the end credits were live and not simply a recording the devs added. Which means its different depending on which stars you've done
It's really cool and adds a personal flair to the ending if you didn't 100%. Sadly though it was probably only done to save space; recordings take up a loooot of space in old games.
Talking to NPCs right away is so intuitive, I never would have thought a player would skip optional text of talking to the hint-givers on a first time playthrough, even when this game came out and I was eight or nine years old. Like, you see Toad hopping in place at the entry door before you see the door to Bob-Omb Battlefield, why not walk up to him and see if he's got a reason for trying to get your attention? Then anytime you see him, you talk to him to see what intel he has on the nearest stage. Anytime you see a sign on a wall, you walk up to it and read it. Whenever you see a signboard in a level, you walk up to it and read it.
Maybe this attitude already being ingrained into me is why, when I discovered the existence of the RPG genre by accident 5 years later, I was immediately smitten with it and it's been my favorite ever since.
Mips leading you to accidentally bonk into the wall to Shifting Sand Land when you dive after him is such good design, I love how two semi-secret things are interacting like that.
I could get most stars in this game, but I could _never_ get the Wing Cap red coin star. The flight controls are just that rough for me, and it's not like there's a cannon at the bottom to try to get your altitude back if you miss any but the last two.
And since in both Bowser in the Dark World and Bowser in the Fire Sea, you were able to toss Bowser a couple steps at a time and slowly inch him into the bombs I never became proficient at actually throwing him long distances. In Bowser in the Sky, I could get the first two hits on him but never the third - thus I never saw either version of the ending until I started watching Let's Plays. Were the arena in the first match smaller such that the bombs weren't literally touching the edge, the second a little further away, and the final such as it is now and made to _seem_ easier than the other two on the first two hits, things would be quite different I expect!
This reminds me of the time when I played Mario RPG on the SNES for the first time, which, like many other kids in its target audience, was the first RPG that I ever played. I was stuck for hours not realizing that you had to talk to Toad to advance the story because the game gives no hints that "press A next to a character to talk to them" is a thing you can do; while for the most part it was designed to be friendly to newcomers of the genre it did overlook explaining some very basic concepts common to RPGs but absent from platformers of the era. (Though it WAS explained in the manual at least.)
In the case of Mario 64, the very first text box in the game tells you that you can press B to read signs, there is a similar text box when you enter the first stage, and punching things is the only way you can really interact with stuff in any event, so players are less likely to miss this. But talking to NPCs might not be as intuitive for players who had never played anything but a platformer before.
@@indigofenix00 When you only have two main action buttons (A to jump and B to punch in Mario 64, A to jump and B to stab in Adventure of Link) it isn't going to take long to figure out how to talk to NPCs when you encounter non-hostile entities for the first time. Most of which are visually designed to be friend-coded.
Since I'd already opened treasure chests in the Toad Houses of Super Mario Bros. 3 it is yet another layer of it being obvious that if nothing is happening, you use one of your action buttons while adjacent to a point of interest.
The issue is that the first toad just explains the story and a very basic game mechanic. He doesn't offer much more value than the signs. So it's unreasonable to expect that he gives you a power star, just because. When the others don't.
@@borstenpinsel You don't talk to the Toad who gives a star expecting a star, you talk to him expecting more flavor text or gameplay hints and get surprised to receive a star as a bonus.
@@indigofenix00 I always used A to talk to the various NPCs in Super Mario 64.
I think this whole game was a prequel to Luigi’s mansion. This whole game is just Mario unwittingly springing a well thought out and executed hallucinating trap where a spellbound Mario thinks he’s saving the princess(everything that happens in the game) but is activating a “painting prison” (the stage entrances that aren’t paintings but are colorful blobs of magic) and putting himself in it by the end still hallucinating that he saved the day. Thus we pick up at Luigi’s mansion
For some reason, The Fishtank level gives me positive liminal vibes. I loved finding that secret.
I think they're supposed to be windows. The room looks like a turret with windows on 3 sides.
Yeah I agree. Stained glass windows.
Random thing I discovered in while playing, in the room with the three stained glass things there's a sign telling you to jump to the one that leads you to the secret slide
Yup, it's hidden on the left side
8:20 Oh yea, I hate those weird exits too. It can take so long to get back to the place you came from. I find the Dire Dire Docks one especially unjustified. I see a weird "hole" and swim towards it. How am I supposed to know I'm going to be punished for that? If it didn't take so long to get back to where you came from I wouldn't dislike them as much, because I do like the mysterious lore it adds to the game, how places are seemingly interconnected.
I'm not to proud to admit that I struggled with the harder Bowser stages.
They could provide a decent challenge the first few times tbf
Jolly Roger Bay is GOATED.
The secret aquarium is a level I go to just chill in, sometimes. Swimming around in a giant fish tank that is, inexplicably, high in the sky is such a neat and relaxing fantasy idea. It would have been fun if there was more to do in there other than just collect coins, or it was decorated a bit more, but it's still kinda neat.
Stained glass windows no doubt.
That Upstairs Toad also outright tells you that Wet-Dry Land can be flooded with a high jump.
Good little series though. It’s nice to look back to my very first game.
Correct :)
Glad you enjoyed!
Few modern games manage to capture that dopamine hit you get when you finally hit Bowser off that last mine, and really, it's because of the challenge. You've been babied to get cheep shots by etching him closer to the mine to make the shot easy, but the last shot Bowser's had enough. He wants you to prove you're worthy of beating him. And after a long tense battle of many misses, when you're on the edge of your seat because his fire breath is out of coins to replenish your health, you then release all the tension at once when you finally line up the shot perfectly and get the most satisfying exit music for beating the game. You need to be challenged in order to feel successful for winning.
Is anyone else immediately put into a good mood whenever they hear that end credits music? 😊
Yes. I've been humming it all week lool
Gotta love how well hidden the red coins of Bowser in the sky was
Thank you for bringing up the Toads. I only ever talked to the very first one who basically just says "oh no we're trapped 'cause Bowser has the power stars" and ignored the rest until I grew up, got internet access, and learned that some of them had stars _online._
I learned that from a friend. I already commented on another video that I think it's stupid that the first toad gives you nothing but blabla and then the game expects you to talk to all the other toads... bad design decision. It would have been better to make one of the paintings in the upper floor thar aren't an entry into an entry and just give out the star there. Like peach's slide. That would have been better for secret aquarium as well, instead of a random hole in the wall...
I always assumed the 3 Peach paintings/stained glass windows were supposed to be stained glass based on how sharp the colors are against each other, despite how sharp the changes are to textures in the rest of the game. I didn’t really think about it more than that.
Now that you mention how the Bowser stages are a lot like 3D Land/World stages, I guess the red coin challenge in them could be compared to those games' star coins and green stars.
I think the boss stages for me are a highlight of Super Mario 64 and I'm glad they added three additional boss stages in the remake and the new bosses are fun to fight. I always liked how they are mostly linear but also put your skills to a test to overcome the trials. The setting of the third and final boss level (sixth in the remake) feels very climatic being set in a twilit sky at sunset with dark clouds. I think what really sets the mood is when you finally land in the final boss arena. Rather then the typical rock track that is normally associated with Bowser you are greeted by very threatening and ominous organ music. Also a rather cool reference is the intro to the theme is an organ rearrangement of Bowser's fight from Yoshi's Island. It's like it went full circle. Bowser first met Mario as a child. He didn't see him as a threat but rather had more of a vendetta against the Yoshis though Kamek likely warned Bowser of what Mario would become. And now we have the now grown up Mario and Bowser in an arena ready to settle this. The organ then picks up steam as the fight plays out. Everything about this fight is terrifying. The dark atmosphere, the rainbow color scheme of the boss which I thought was Bowser using the full extent of the power of the stars to enhance himself, the eerie sky backdrop. It really feels climatic and intense. You know he who has the castle rules the kingdom and Mario is fighting to liberate the Mushroom Kingdom from Bowser since he took over the castle. The very capital of the kingdom itself.
Well said. I had no idea it was a rearrangement of the Bowser fight from Yoshi's Island though, that's actually pretty cool.
One of my biggest gripes is that I wish there was an easier way to keep track of which secret stars were collected. It can be very time-consuming if you're at 13 or 14 secret stars and you're trying to remember the one(s) that you're missing.
This is one of the many QoL improvements I think the DS version does
@@NintenDeenit does not which makes the DS version worse in that regard because there are twice as many castle secret stars.
The time-challenge star for the secret slide is probably found by most people by default anyway. The requirement for it is quite low.
Would have been cool to get "real" bowser stages. I loved the dark world from SMB3 (both game and series), with a kingdom full of underground pipe mazes, lava, tanks and fortresses. There's so much they could have done with it in full 3D. Perhaps we'll see it on Switch 2?
I attempted the final Bowser fight a few years ago. I couldn't spin him fast enough to build momentum. Made me feel old.
Let's talk about how the N64 controller was basically designed specifically for SM64.
I was able to collect almost all 150 stars in the DS version on my own. Unfortunately I had to look for help on the internet to figure out how to get the second star from the slide and how to find the stupid bunnies. But the rest can be found by one's own efforts, which is great.
Unfortunately I don't think the same of the bosses, easily the least interesting element of the game. Most of them require the grab/hit input (which is very basic in the game) and don't force you to demostrate your jumping skills to the fullest. Bowser also seems very underpowered to me. Not even his jumps or quick lunges are threatening. I was slow to defeat him in his final fight but that was because I wasn't good at aiming when I threw him, that's all.
They're underwhelming to return to. The only challenge, even back when I was a kid, for me was Wiggler and the third Bowser fight
The slide secret star is actually really hard if you don't jump off at some point. I think the 1-Up that is trailing off the slide was intended to be a clue about what you were supposed to do, especially since there are no guardrails at that point.
I remember thinking the star was only achievable if you don't touch the walls
I can’t believe you didn’t mention Bowser being able to teleport around in the 2nd battle. If you take too long to beat him or struggle to grab his tail, he starts teleporting, making it even more difficult. As a kid this used to be a pain…but now I know to grab his tail asap in that battle.
I actually completely forgot about the teleportation until reading this comment right now lol
@@seanwechsler6783 The teleporting is cool yea
I suck at bowser throws. In my latest let's play of Mario 64 I closed my eye for the final throw and accidentally let go when I didn't mean to. It hit a mine spot on and I didn't know until i heard the boom
3:40 I also never really used the Toads as a kid. But I didn't understand much English (or any of the languages the game was translated to) at the time so the same goes for most of the dialogues. I'm thankful that since the 3DS era Nintendo finally translates Mario games to Dutch as well, even though I don't necessarily need it anymore.
15:10 The sound suddenly becomes louder and again at 15:44.
Was it too loud? I was experimenting with some audio settings for dramatic effect
When I was a kid, my brother and I used to trigger the extra life mshroom on different levels, causing them to follow us around, and we would spend time running from them. It was like playing tag. Lol
Hey man!
Great Video AS Always
Merry christmas
Thanks. And likewise!
I was expecting a lil commentary on Bowser’s changed dialogue after you beat em with 120 stars. He’s like “what there were stars I missed?” And “keep that joystick smoking.”
Hm. Forgot about that lol
I don't know why but I still have a soft spot for the third main world and I do see your points as to why all the other main worlds are good in their own right. I don't know. I think it may have to do with the atmosphere and music as well as the overall pirate theme of the level. Sure they could have probably done some more with the whole pirate aesthetic but for me I think what was there was interesting. I also like how in the original 64 version of the game when you first arrive in the level there's an eerie mist over the water and it's in a state of nightfall with a green cloudy sky. I do wish they kept this theme as it really helped set the atmosphere for you exploring what's presumably an old abandoned pirate hideout. Is it the best level in the game? Probably not. That would probably still go to Whomp's Fortress (there's a reason why that stage was bought back) but I can't help but enjoy the atmosphere. Then again I also like the submarine level which is often universally hated. I don't know. I just think the overall dark and mysterious nature of the water levels in 64 sell them for me.
Please do Banjo Kazooie next!
Can't do it next, but the quartet of Rareware N64 games will be done, and probably sooner rather than later
Great series of videos. Goes to show how special Mario 64 really is
Thanks! Glad you've enjoyed:)
One of the best Mario games to date. My first memories were of the SNES titles like Baby Mario and Super Mario World 3. 64 is a near masterpiece
I hate commenting as the current total is 120 comments but you technically don’t HAVE to force yourself to finish in over 21 seconds to get the first star in Princess Peach’s Secret Slide. The first star will spawn in the box at the end of the slide no matter how fast you finish.
You're gonna hate it even more when I tell you someone already commented that lool
Lol. Well, I sacrificed the 120 to pave the way for more engagement. I’m glad to be the one responsible if it helps others feel less afraid to leave a comment ;-)
3:28 I wouldn’t apologize for something like that you know you meant it as a joke. People can get offended by anything
If it was just one person that made a comment I'd probably have not said anything in the vid, but since it was a few people I figured I'd address it. I gained a lot of new subs this past month so I didn't want to give off the wrong vibe with some of the newer ones
@ I get what you mean. Just when you get big understand more people will choose to have more problems with your content or wording wether it’s warranted or not but I’m sure you understand all this.
6:18 i mean you can still go super fast and still get the box star
True, I worded it wrong lol. I think I mixed it up with one the Hero missions in Shadow the Hedgehog
For my part, I didn't like swimming not because it was hard (I didn't find it janky, at least), but I didn't like having my HP ticking down.
Thanks for this series, I liked it a lot ^^
Glad you enjoy it!
64 DS would be fascinating
You motivated to replay Super Mario 64.
Enjoy it! Thanks for watching :)
The thing I always wondered in Jolly Roger Bay, the ship in particular. How does it resurface when it's completely sunken in both the water and ocean floor?
🌈 ✨ Magic 🪄✨
The conclusion is upon us gentlemen.
TECHNICALLY tomorrow is the conclusion
I pretend to enjoy things to be pretentious all the time. In fact, I enjoy pretending to enjoy things to be pretentious.
You sound like me in my middle school days 😂
Let's talk about B3313...
This series is good. Ty.
"You have to do what the game demands of you! Spin those damn joy sticks, time those damn A presses and so long gay the hell out of Bowser!" I loved this and the build up to it! Great way to end this! I'm enjoying these videos! Can't wait for the one on 64 DS! 😄
Glad you enjoyed it!
So long gay bowser
Hence why he comes back with a son in Sunshine.
💀
I could not finish the final fight as a kid. I think I was like six or seven and was able to get most of the stars, but the final fight was too hard. I had my older brother do it for me lol.
I like the Wing Cap things the best
Yeah the flying is underrated imo. It's a little finicky to get used to but after that it's fun imo
I love these!
Glad you've enjoyed! More to come :)
Nice work 👏
Thanks ✌️
So you're definitely doing this with ocarina of Time, right?
EVENTUALLY! I can't say when, however.
You said something that offended the peanut gallery. That's fine, this is youtube, that much is to be expected.
However, saying "I want to throw out an apology for my offensive joke" is not the same as actually saying "That was meant to be a joke, turns out it wasn't funny. I apologize for my comment."
Referencing the need to apologize is a low key way of copping out of actually having to make an apology.
My dude, I threw an apology out there because people were bothered by my comments. Therefore, I'm apologizing for my comment.
Why would I even address it in the video if I wasn't apologizing? Plus I also apologized in the comments to the people that called me out for it lol. I'm not above apologizing.
Also, probably not a good look to refer to people that are offended as the Peanut Gallery
S.L.G.B.
Well.. that last part was super loud..
Sorry 😅 amateur editor
Hey just to let you know there is no canon in Mario wings to the sky
3:28 me I respect your opinions
You should do banjo kazooie and twooie. I swear that first game has a different *feel* from the second. And i don't just mean because B.K. was partly unfinished.
I'll be doing all 4 Rareware N64 platformers at some point in 2025 I think :)
Oh I’m early early! I’m used to videos like these being super old!
Naa, I just showed up late
@ you say to the one watching in 2024, it’s okay! Just means you’ve had lots of time to learn from any others mistakes lol. Great job on the retrospective, I’m definitely team sunshine on the next one i love that game
Swimming is just the same as flight controls, so not hard
Next: let's tslk about glitches or A-Button Challenge
I wish. I'm not well-versed enough in those topics lol. Tomorrow's vid will be final for Mario 64, but I'll be doing a few on 64DS right after
Wasn't there like a secret 121st star in Mario 64, or am I thinking of a different 3D Mario game?
I think you're thinking of Mario Galaxy!
There was a long-rumored 121st star, but it was completely mythical. If you use editing software, sometimes internally event triggers use star graphics but are invisible in play, which caused some false positives in places like the Cool Cool Mountain slide.
It's not even like Luigi, who was partially coded and dummied out, but abandoned before being finished.
You mentioned courses you don't like. I don't like the first several stages because I have played them so many times.
now people are cringing at your apology :P
I'M SORRY I WAS SORRY
😂😂😂😂