Could you make a video that focuses on the updates to ranger pets that might actually be relevent? There's so many pets that got buffed, but it's hard to tell if any of those improvements will make a difference in gameplay for any of the current common ranger builds.
I limit tested zerker maces untamed and I have come to the conclusion that I need to try really, really hard on top of not auto attacking to actually go down.
I'm very sad that they did not give Untamed Mace a healing ambush skill. Would really love to not have to choose between a second Astral Brilliance or all that Mace/WH provides on my quickheal Untamed. It would be such an incredible boon to the quickheal build to have another relevant ambush. Other than that I do really like how Ranger Mace looks.
Glad to see that Rangers got something nice. Must be awesome to have a weapon designed for your profession that fills in a gap that was needed. Wonder what that is like? - An Engineer Main
Tip for Rangers(Druid and Untamed) and engineers(Mechanist), just in case you didn't know, or forgot. You can set most, and multiple, of your pets/mechs F-Key abilities, to auto cast. Makes life easier in many instances, when making sure certain abilities from them, are needing to constantly be refreshed.
Currently there is a bug where ranger traits that give boons when your pet uses it's F2 do not always work if the pet is set to autocast. I recommend people do these manually until they get this fixed.
Hopefully this will make playing Druid less spammy. While Druid is obviously very powerful, quite easily the strongest healer in the game, it just does not feel very good to play because you are using so many skills off CD, unless you are playing with a quick Herald ofcourse.
There are 3 ways to get inside this room. One is inside the Lion's Arch Aerodrome just south of the Fractal portal in LA. Second is the door just to the left of the entrance to the Aerodrome, same room just you don't have to interact with the Raid players in their hub. Third is the giant portal in Eye of the North. I think you have to buy a cheap upgrade to that portal to get access to this golem training room but I can't remember for sure. Either way you'll need to click the "somewhere else" option in the portal's menu. Hope this helps! You're able to customize the golem with a number of different settings to set up pretty close to whatever you want to test. Good luck!
I was rly sad seeing them put the stbility on mace 4, i was looking for finally haveing way to give stability on heal untamed, but there is no way i am switching warhorn with mace on that build
Super new to the game so this may be a dumb question but if you have pet f2 on auto attack does that give you the bonuses or would I have to manually use f2 myself??
Having pet F2 on auto attack should give you the boons from the traits it is associated with. But currently it is not working 100% of the time on auto, so I recommend doing it manually.
Mhm, looking forward to mace weapon swap mace untamed qhealer. This looks currently more fun then the staff/staff build and by far more rewarding in terms with boons.
OMG, they buffed jungle stalker?? Thats as a good news to me as the mace. Every supp druid knows how annoying (or unusable in fast moving fights) the roar can be.
Thanks for the infos. But i have 1 question... How can you do soto and EOD strikes with the beta character? i have the teleport for arbor stone and wizard tower but the strikes are locked behind the story, which i can't complete with the beta character.
not from a support main standpoint but would you say its currently over tuned from all the other overall support class options? like is main hand mace going to over shadow all other supports or would you say it felt on par and nice?
If comparing it to main hand sword, dagger, or axe for support ranger.. the dagger/axe/ and sword dont really provide much support at all. So it felt like a straight upgrade. The sword/axe/dagger was always kind of filler to go with the warhorn. If you are comparing it to other classes support weapons. It felt similar to engineer mace to me.
@@christophersmith8316 Ya I was more or less wondering if this felt like the numbers we would potentially see once it hits live. Or if it was overtuned and would be nerfed.
I've always been confused on why you talk about Vigor like it's an important boon. I feel like vigor while useful for dodge-specific classes (mirage, vindicator, daredevil) is one of the least useful boons, and definitely not worth changing a build to add in. Do you put this these effort for those dodge-related classes? or has the ability to have a dodge ready just become more important in your opinion over time?
Having a dodge frequently is huge in most instanced PvE content. Most raid CMs, many strikes, and most fractals have mechanics that can be negated with dodges. Most of them have back to back mechanics that can be negated with dodges where not having vigor is the difference between someone taking one too many hits, going down, losing dps for both them and the person reviving them. Like you said several dps classes also are affected by it, and even some heals are affected by it. I feel like you are only running open world if you're not seeing the impact of vigor.
Isn't Mace Druid a Star Wars character?
Could you make a video that focuses on the updates to ranger pets that might actually be relevent? There's so many pets that got buffed, but it's hard to tell if any of those improvements will make a difference in gameplay for any of the current common ranger builds.
The next video will be me doing dps tests on all the pets after the changes. Some of them have changed dramatically for the first time since launch.
Thank you for all your work. As a fellow ranger (and mostly druid) main, I appreciate what you do so much.
Untamed zerker double maces was surprisingly fun running around open world.
I agree! I've also been using a Harriers Mace Mace build and it's amazing too.
I limit tested zerker maces untamed and I have come to the conclusion that I need to try really, really hard on top of not auto attacking to actually go down.
I tested the maces with untamed and they work amazingly nice.
The William Afton joke got me good!
We dont need healers. People just need to DOOOOOOOODGE!
~Piccolo
WORLD HUNGER ENDED
CANCER CURED
WORLD PEACE ACHIEVED
I'm very sad that they did not give Untamed Mace a healing ambush skill. Would really love to not have to choose between a second Astral Brilliance or all that Mace/WH provides on my quickheal Untamed. It would be such an incredible boon to the quickheal build to have another relevant ambush.
Other than that I do really like how Ranger Mace looks.
Gonna make a purate looking ranger and use the booze bottle mace skin and bonk stuff
Glad to see that Rangers got something nice. Must be awesome to have a weapon designed for your profession that fills in a gap that was needed. Wonder what that is like?
- An Engineer Main
Awesome weapon for support druid! Can't wait for the full release! The boon coverage mainhand mace has is so nice!
Tip for Rangers(Druid and Untamed) and engineers(Mechanist), just in case you didn't know, or forgot.
You can set most, and multiple, of your pets/mechs F-Key abilities, to auto cast.
Makes life easier in many instances, when making sure certain abilities from them, are needing to constantly be refreshed.
Currently there is a bug where ranger traits that give boons when your pet uses it's F2 do not always work if the pet is set to autocast. I recommend people do these manually until they get this fixed.
8:15 finally, a way to break Samrog's bar
Hopefully this will make playing Druid less spammy. While Druid is obviously very powerful, quite easily the strongest healer in the game, it just does not feel very good to play because you are using so many skills off CD, unless you are playing with a quick Herald ofcourse.
Hey, is that build/playstyle up to date? Where the maces shipped similarly to the beta?
Past Muk vibing out to unheard music at 5:22 while narrator Muk just ignores it has me cracking up XD
Druid went Unlimited Bonky Works
That's looking really nice. Im defenity gonna put a mace on my druid when this goes live. Healing with both weapon sets noice
Purple guy starts stacking up lmfao.
Imagine lingering light and solo healing an entire squad with this? lol
wonder how untamed mace would work
Dam that's alot of William Afton's but I guess we shouldn't be surprised. He always comes back.
But will they fix the bug in which your animal friends weren't providing certain boons despite meeting the criteria!
That is the question!
How do you get the damage bar in the top right?
Dose nature strength reset all your skill 1-5 or just mace?
Just imagine axe 5 rest withc2/3 and axe 5 again
Noob question, Where is that golem at to do testing like that? I don't recognize that area at all.
It's in the lions arch aerodrome
There are 3 ways to get inside this room. One is inside the Lion's Arch Aerodrome just south of the Fractal portal in LA. Second is the door just to the left of the entrance to the Aerodrome, same room just you don't have to interact with the Raid players in their hub. Third is the giant portal in Eye of the North. I think you have to buy a cheap upgrade to that portal to get access to this golem training room but I can't remember for sure. Either way you'll need to click the "somewhere else" option in the portal's menu. Hope this helps!
You're able to customize the golem with a number of different settings to set up pretty close to whatever you want to test. Good luck!
@@samuelvine Thank You for the Info friend.
I was rly sad seeing them put the stbility on mace 4, i was looking for finally haveing way to give stability on heal untamed, but there is no way i am switching warhorn with mace on that build
Super new to the game so this may be a dumb question but if you have pet f2 on auto attack does that give you the bonuses or would I have to manually use f2 myself??
Technically it should. but it doesn't seem to work currently
Having pet F2 on auto attack should give you the boons from the traits it is associated with. But currently it is not working 100% of the time on auto, so I recommend doing it manually.
@@MuklukRUclips ok sounds good thank you very much sir!! o7
@@Gardao6 man that sucks lol 😝 haha
Mhm, looking forward to mace weapon swap mace untamed qhealer.
This looks currently more fun then the staff/staff build and by far more rewarding in terms with boons.
Does it feel aMazeing?
womp womp XD
OMG, they buffed jungle stalker?? Thats as a good news to me as the mace. Every supp druid knows how annoying (or unusable in fast moving fights) the roar can be.
Thanks for the infos. But i have 1 question... How can you do soto and EOD strikes with the beta character? i have the teleport for arbor stone and wizard tower but the strikes are locked behind the story, which i can't complete with the beta character.
I just teleported there and walked up to the strike portals.
@@MuklukRUclips thank you. I was just stupid. Since i join most of the time a lfg i forgot that i need to creat a squad first.
Yet another blast finisher to fuel the op karakosa relic.
not from a support main standpoint but would you say its currently over tuned from all the other overall support class options? like is main hand mace going to over shadow all other supports or would you say it felt on par and nice?
well if it does then it might well be scaled back some to allow other options to match, like any change can.
If comparing it to main hand sword, dagger, or axe for support ranger.. the dagger/axe/ and sword dont really provide much support at all. So it felt like a straight upgrade. The sword/axe/dagger was always kind of filler to go with the warhorn.
If you are comparing it to other classes support weapons. It felt similar to engineer mace to me.
@@christophersmith8316 Ya I was more or less wondering if this felt like the numbers we would potentially see once it hits live. Or if it was overtuned and would be nerfed.
My guess for the reasoning behind this is that there are no current traits that would buff the new class weapons.
I've always been confused on why you talk about Vigor like it's an important boon. I feel like vigor while useful for dodge-specific classes (mirage, vindicator, daredevil) is one of the least useful boons, and definitely not worth changing a build to add in. Do you put this these effort for those dodge-related classes? or has the ability to have a dodge ready just become more important in your opinion over time?
Having a dodge frequently is huge in most instanced PvE content. Most raid CMs, many strikes, and most fractals have mechanics that can be negated with dodges. Most of them have back to back mechanics that can be negated with dodges where not having vigor is the difference between someone taking one too many hits, going down, losing dps for both them and the person reviving them. Like you said several dps classes also are affected by it, and even some heals are affected by it. I feel like you are only running open world if you're not seeing the impact of vigor.