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Comparing the biggest explorer class ships in Star Citizen
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- Опубликовано: 16 авг 2024
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I love how the 600i was first marketed as a constellation competitor. That’s the reason I got it. I love the ship already and can’t wait to see what happens post rework!
It's basically a Constellation Phoenix and a Constellation Aquilla in one, with a higher build quality.
@@drksideofthewal it’s so much bigger though, which isn’t always a bad thing.
@@charlescassels3826
Indeed, twice the size. So it really is basically two Connies smashed together. Yet, it's still maneuverable and soloable.
The 600i cockpit is actually the best in the game, second is the Aquila
These ships are for short to medium duration/range missions, unlike an "Exploration Fleet", I've suggested in another video. ;-)
Just buy a $10 CCU from the Starfarer Gemini to the Endeavor and hold onto that, no need to buy the ship and melt it.
Edit- The same goes for all RSI ships that are being worked on buy the CCU from the ship below it and hold onto them this will allow you to check the ship out without locking yourself into a large purchase and when the ship launches and the prices get bumped up you have the price locked in.
Or let you friend do it an join them on their journey. :)
Or buy a cheaper ship that has the capability of making a lot of money fast and then buy the big ships in game.
@@TheLoneLlama The way they keep rebalancing, how could a person make that determination? ROC then nerfed, Prospector then nerfed, vulture then nerfed, all by reducing span rates. Illegal salvage now, but expect it to be nerfed soon.
@@imushavem4061 Anything with a large cargo hold will always be able to make a lot of money. It’s a safe bet.
I would not rely on just one CCU. The Gemini price could go up and the price delta may be inverted. Not sure if you can still apply that. I'd just buy an extra from a ship that's 5 or 10 bucks down ...
Endeavor baby! Can't wait for that beauty! Big ships make sense to buy with money. When they get blown up, CIG is not going to make you work your ass for another even with insurance. This thing is $350 and I would not be surprised if it reaches $1000 when updated. The modules I would get in-game, the wont cost much. I wonder if the Zeus will fit in the ship bay! Hmm....
Yes seeing it slip by the recent price increases, is an opportunity many won't want to miss
Some notes. The Galaxy, unless they come out with an Exploration module, is not an exploration ship. It's a freighter, a medical ship, or a refining ship at present. The Endeavor is also not an exploration ship. Ben Lesnick stated that the ship is strictly intended to be a science ship that stays in safer areas. It doesn't have weaponry to defend itself or the defenses to withstand damage from stellar events (only the front lander has that...the rest of the ship would be wrecked).
I've seen this comment a lot and I respect it but SC is a sandbox game, so I won't generally make recommendations based on technicalities because I want to offer the most perspective in a given role :)
@@ZyvhurStudios Well, technicalities are what define what a ship can and cannot do. Much as a person might want a Hull-A to be a combat ship, it just isn't one. The capabilities of the ship don't match the requirements of the job, and the ship can't be made into one that does. Right now, neither the Galaxy nor the Endeavor have the capacity to function as exploration vessels any more than a number of other ships, such as the Liberator, Polaris, or Reclaimer can.
I like this list a lot, with IAE coming up, what about a list of essential ships for a fleet for an average player. I do mine based on careers that are in game.
Bounty hunting, pirate, merc.
F7C hornet (any variant)
Multicrew Bounty Hunting, pirate, merc. Vanguard Harbinger
Racing, M50.
Rescue/medical, cutlass red.
Trade/cargo runner, caterpillar.
Mining, Roc. (but requires a small ship to be able to transport)
Salvage, vulture.
Multipurpose ship, Mercury Star Runner.
Support, (not really in game yet) Refueling is the only support job in game yet and only has the starfarer.
So what’s in your essential fleet?
nice! that's a great list, and would make a good video :)
FYI the most likely ships that are going to be fully functional by the first release is the Origin 600i explorer and the Odyssey. The Galaxy might make it if they get modularity in before 1.0, but the Endeavor and Carrack both use mechanics that they have likely not even started development on outside of just some footnotes in a folder stored away in the backroom.
CIG said at citizen con they are doing the large RSI ships first because doing similar ships together streamlines development.. and modularity was added with the hull C with its spindles, that's why they teased the retaliator base :)
@@ZyvhurStudios Right, but fully functional in this case means that all capabilities of the ship will be online. So for the Odyssey we already have mining working and the refining gameplay should be something that gets done relatively soonish. It's basically just a flying hangar with really high range. The 600i explorer just has the exploration sensors that need to come online to really make it fully functional, but even if it were to come out without that fully in place, it wouldn't have anything else that sticks out. I do not trust anything they say about modularity being ready in terms of the galaxy until I see it.
I’m so excited for the galaxy, I think for a smaller group it’s gonna be a great choice
I think the Endeavor would be the heart of a fleet and one of the other explorers would be used for more active local exploration and support. If you can set up your noncombat fleet to tick all the self sufficiency boxes then you give yourself the ability to actually go full nomad. Pair with a good enough combat fleet and you have a whole operation going on. Equip the right modules and become a Space General Contractor with excessive security. Equip medical modules and you're suddenly Space Doctors Without Borders. Ain't nobody going to mess with an Endeavor with a Polaris for security.
I`m suprised the Corsair, Aquila and Zeus MR was not mentioned.
Galaxy: Is not an explorer. If CIG release an exploration module for it in the future, sure it could probably fill that role. But currently this is not a defined nor equipped role for the Galaxy
Endeavor: The Endeavor isn't really an exploration ship. Sure it's big enough to fly deep enough in space and if fitted with the telescope it could possibly fill that role in some capacity, but at it's core, the Endeavor is more of a science and research ship. Plus, due to the Endeavor's sheer size, even if fitted with the telescope, the range of exploration open to the Endeavor is going to be considerably more limited compared to even the Carrack. Ship sizes versus jump point size/stability is going to matter in the future. The Endeavor is more of a floating deep space deployable platform/outpost/installation than it is a nimble or versatile explorer. Especially once you consider the modules that have been announced for it thus far. I love the Event Horizon feel of the Endeavor, but I don't see it as an explorer.
600i Explorer: I have high hopes for the 600i Explorer rework. And while that rework will bring it closer competitively to the Carrack, the 600i still isn't really on that level. It was originally intended to compete with the Aquila and Corsair. And it still shares a lot similarities with that tier with the pilot controlled guns and such. But really the 600i currently sits in a niche in-between those two tiers. If the Galaxy ever gets an Explorer module, or they ever bring a new ship into that tier (my vote goes to Xian explorer), maybe that tier will get more competitive, but currently, the 600i shares more with the Aquila tier and after the rework, will sit closer but still well below the Carrack. BTW, I did the math back when they first announced the cargo bay being able to hold a Nova and using standard SCU size metrics I think we had worked out that that would mean the 600i's cargo capacity would have to increase to "at least" 300-330SCU to fit the Nova. I can't remember the exact number, I've slept since then, but I'm pretty sure that range is accurate.
Odyssey: Don't get me started on that piece of space trash. Quite frankly that is one ship I think needs to be reconcepted because it's just plain garbage. It does nothing. Has no dedicated exploration equipment at all and it's only "potential" perk is it "theoretically" "maybe" has unlimited range (*provided you can find quantainium wherever you're at). It's nothing more than an oversized Freelancer. Quite frankly, the Polaris with its Capital class radar is better equipped for exploration than the Odyssey is and that's a pure combat ship with CIC capabilities. Maybe if they re-concept it in the future I'll reconsider the Odyssey, but currently to me, that ship feels like a complete waste of time and especially money.
Ok I love comments like this so I'm going to take my time and breakdown my thoughts. I want to preface this by saying we don't really know what exploration gameplay will be, so right I'm going to avoid the "this is not and explorer" and we can consider the ships on this list as the biggest multi role ships not explorers, my apologies that would have been a more accurate categorization.
galaxy - the modules kind of speak for themselves imo
endeavor - jump points are changing so we will have to wait to see how CIG balances the various sizes as we already know the Stanton to pyro JP is supposed to be a medium but xeno threat got a Idris through it.
600i - yes I agree with everything here :)
Odyssey - this ship was also a major disappointment for me as well but I think it is a good ship for some situations, it just is not one I would spend real money on. According to CIG you CAN assist in cracking larger rocks buy adding energy into it, you just can't suck up the materials. To me that is still useful because cig is rebalancing rocks for different class ships and multi crew gameplay, some rocks will be next to impossible for a single prospector to crack.
Thank you for your awesome comment, keep them coming! :)
I think the 600i is a wonderful ship but I'm not totally convinced about the possibility of being able to manage it solo.
Will it be possible to manage such a large ship from an engineering point of view?
and even if the pilot can use weapons, is it worth stopping to fight with a ship like this?
After the recent citcon panel on engineering etc, I would agree with you. I'd be worried too!
I'm not too worried about the engineering bit, but I'm probably an exception as I based my expectations on big ships based on the concept of what running one would be like, compared to the way things are in the tech demo. The 600i was the largest ship someone could pilot on their own, but it also was a ship that was very hard to navigate due to elevators, and it has some weird problems with the cargo grid.
Right now my explorer lineup is the new Zeus MK II ES, Origin 600i explorer, and Carrack.
They give a minimum amount of players for a reason. Only Galaxy and Odyssey have 1 person as minimum as of now. And they both seem to have least modules that will be active at same time. So less engineers and manned turrets at given time means less players needed.
I'm a Proud owner of a Carrack, an Endeavor, and a Galaxy. I like the look of the Odyssey, but I'm not really too Big on its game play. It can refine, Quantanium, but can only re-fuel the ship in its hanger.
I like your video - well set up for your comparisons.
What I don't understand is that CIG says its an exploration ship. I never heard of any exploration module.
And for an RSI ship, its poorly equipped to defend itself. If I'm not mistaken, the 600i has more fire power.
Looking forward to exploration but those are all too big for me. My explorer list is as follows: Aquila, Zeus Es, 315p… got a Corsair too but that’s a different kind of exploration.
What is the point of having an admin/captain's office on ships like the Carrack if you don't have NPC crew to report to the captain?
preach!
I like how he brushed Odyssey away where mining it's own fuel is no big deal. Guys we are talking about exploration ships. What ship here will be able to explore the furdest and longest? Moduls won't help you here. If you ask me you missed the point here and no Endever can travel the longest.
Assuming you can find Quantanium everywhere.
@@womblissimo6666 I am quite sure you will be able to before the reserves go out or there would be no point in getting this machanic.
Do you think the Polaris will be released soon? As it was teased during citizen con, been thinking about upgrading to it from my carrack
It could get added towards IAE next year, CIG has said it takes about a year to make capital ships but its already in white box, so I'm hopeful soon :)
600i say 2 person min. When the 2 last on the list say 1 person. Which makes me think the last 2 will be the better solo ships.
This is because those ships with higher minimum seem to have more modules. Means more engineers needed to keep it smooth. Galaxy and Odyssey seem to be getting the least total modules.
I really enjoy your content man! Keep it up.
thank you so much, many more in the works :)
That was a great show. I'm looking forward to more of this type of showcasing.
glad you enjoyed it more to come!
Good video - now we just need CIG to tell us WTF exploration gameplay is!!!
They kinda did when they showed the new star map at citizencon. You will be able to put markers on the new map on the points of interest you find during your explorations, and after that you can use that info to go back with a ship that can actually use that resource that you found. Or, you can just download that data into a datarunning ship and sell the position of that point of interest to anybody who wants to take advantage of that
I'm concerned about the requirement to have players consistently available to crew ships. If your friends are not available, will NPC crew ever be available and competent? I hope to become a commander of NPC marines and ship crew without the need to rely on other players.
Yes it will likely have trade offs in cost, and possibly logistics timers, but I believe NPC crew is still very much in the plans :)
@@ZyvhurStudios As long as they don't make players have Javelin crewed by NPC alone I am fine. I think they should in that case just add small ammount of npc to make you use it. But not make you be OP like you have 80 man crew.
Same with the max 10 player ships. give 5 npc as crew or something like that. So you can use it pretty well alone. But still someone with the extra players has the advantage in firepower etc. But not in escaping and defense.
I love my 600i explorer. It’ll be my go too
the new BIS skin for it looks pretty cool to :)
Carrack is love tho...
Carrack is home
I dont think the Galaxy is an explorer and while the Endeavor is/will be a great ship like you said its nothing without its modules and they are big and expansive which puts it in another class altogether imo. 600i is the only ship that one would even want to attempt to solo among these ships.
There's really no telling when we might see the Endeavor they said as much. It basically has all the game loops and at their end game level. So I don't think they will start the work until all that is in. Also it's very tempting to buy big ships because it looks like better value but first they're gonna be hangar queens because there's nowhere to go (Carrack) then they're gonna be hangar queens because you need too many people. And only in the distant future when we have many star systems and working AI crew are they going to be worth something.
Yeah, the endeavor is definitely gonna be the last ship developed in game, but if you're interested in one or several of the gameplays it offers and are not "in a hurry" that's definitely a must, I snatched one without modules because the price is stupid low for what it offers, and earning the modules in game to turn it online will be a nice in game goal to have. Meanwhile you can either build it with CCUs (that's how I did it and ended up paying only 220 with the discounted CCUs) and build your CCU chain only partially while trying out the intermediate ships you got in your CCU chain (which would be my recommendation at the moment), or you can complete the chain and use the loaner they give you in the meantime...right now the loaner is pretty meh...I think you get a starfarer and a cutlass red, but they will probably update that as they release more ships related to its gameplays, so the Cutlass Red might be replaced by an apollo and whatnot, so it might actually be worth having its jpg in your hangar just for the loaners
@Ychos027 LOL I did the opposite. I bought all the modules and left them in the melt bucket. And intentionally didn't get the ship to leave an end game goal.. Got a bunch of big ships so didn't want to feel like there's nothing left to work for.
@@scourge3162 lol...talk about different strokes for different folks xD
I also have a bunch of large ships but they are basically all industrial focused, so to have my endeavor online will not only mean to get the modules, but also get the military ships needed to defend it, since the plan was to mostly use it as a mobile base of operations, which means I'll have to also get a bunch of military ships for defense,, and I think getting them in game is the best approach also because different situations will require different military ships, and have all bases coveres in that department would require to get waaaaaay to many for the amnount of money I would want to spend IRL....I already sunk enough to get myself some industrial moneymakers, so getting the pew pew will be my in game goal xD
It’s because you don’t necessarily need to operate guns
Did you record this on a highway?
No lol my PC fans are vey noisy, I think I need a ne PSU... anyway in the interim I will continue to play with microphone setting to eliminate it :)
I'm gonna have to say the galaxy feels out of place for this, it's very much an industrial / group support vessel than any kind of true explorer.
Everything it has implies industry, even the base building is a post-exploration function.
As CIG tells us more about what exploration gameplay is I might do a new video, but for now I can only go on what we know and it is very comparable to me if you are in the market to get something that can do the gameplay loops we know about :)
great breakdown
thank you so much! :D
As a solo, its all i want! Explorer, but No option to do it ☹️
The carrek has 4 turt siz 4
Hmm Drake Corsair didn't make the list. I am guessing its not big enough for your list. I put high value in the ability to optionally solo. Thats why i like the 600 and Corsair.
Another vote for why wasn’t the Corsair included…? And why was the Galaxy included? It’s an Industry and soon to be Manufacturing ship. While it’s always possible they will include an Exploration module in the future, there is zero indication, speculation or discussion of that at this point. I love the Galaxy, but it doesn’t belong on this list at this time.
cause the Corsaire si not a large size ship, the theme of the video is large and capital size ships
It's hard to compare 4 out of the 5 ships, 600i is getting a rework. The other 3 are not even in game and are subject to change because they aren't even built yet, and you're just going off of guess's and unknown real variables. I can understand content, but if things are subject to change with these ships, is it really wise to even do a video on these ships? The only one you can really do is the Carrack.
I was almost the 1000th sub but I think I was 999th
Thank you so much for the support! here before 1k means a lot to me :)