Rules Update: - Intruder Flee behavior: If an intruder flees, flip an event card to see which room they will move into. If the path is a technical corridor, the intruder is then removed from the board and their token added to the bag (Thanks Arman Forouzannia) - Intruder death: The number of injury markers need to be equal or greater compared to the number you draw from the intruder attack card (Thanks Arman Forouzannia) - Crafted weapons come fully loaded (Thanks Wendy G) - The Queen and Breeder make the player draw 2 cards to check health (Thanks Wendy G)
May have been said already, but when searching a white room, you can pick 2 cards from any ONE deck. You can choose any deck but both cards must be from a single deck.
Clarification: if an intruder flees they don’t automatically go back to bag. You draw event card and look to see which corridor they move to. If that room is a technical corridor they go back into tue bag. Also to kill an intruder you need to have equal or greater damage compared to the number you draw from the intruder attack card.
11:45 the intruder retreats to another room. What you explained only applies if it's a technical corridor. 19:55 it doesn't make sense that all characters in the hypernotorium dies, since some objectives are about reaching mars?
Hi. An item discarded does not return to the bottom of the deck. It goes into the discard pile. The only time an item is put on the bottom of the deck is when searching, you put in the bottom the item that you don't choose.
there were some mistakes, like not saying what happens if the intruder danger is equal to the cards, 9:50 subtitles saying "out of combat" when the cards are "in combat", or intruder retreat, but overall a nice guide under 25 minutes
Thanks for the video. I'd just like to say it would easier to follow and grasp if all sections had a bit of silence between them + a longer/more recongizable visual transition. Right now it is a bit of a waterfall of sentences and since I'm already trying hard to understand the game, it becomes a whole another unexpected task to recognize where one topic starts and another ends... I had to pause and go back a lot, instead of just pausing on the transitions and finishing my thought, then moving on. :)
Eu tenho uma duvida pesada sobre o ninho. Eu posso atacar os ovos sem ter que gastar a room action? Por exemplo no meu entendimento todos os ovos estão lá, eu posso destruir ele sem tentar remover eles do lugar antes.
Hi, the rules on page 23 state that: “when searching a white room, the player can choose to draw from any 1 of these three decks.” So we consider you can draw two from the same or from different decks. Thanks
If a Character performs Search Action in a white Room can he draw Item cards of two different colors? As in example below the main rule-when searching through a white room, you draw 2 cards from any ONE deck (so 2 cards from yellow, red or green decks, without mixing the colours). This is from publisher site Nemesis faq. Rulebook may not be clear everywhere.
The attack system is not clear to me. For ex. when in the first round in a player phase I deal 2 dmg then I draw a in IA car d with 3 = the monster stays alive. When my actions depleted the combat continues in the next phase. I deal for ex. 2 more dmg. but if I draw a IA card with 5 or 6 it will still be alive? But when I draw and IA card with only 2 it means even the dmg. in previous phase would be enough but for attack I have to waste ammo. Is this correct...?
I have a question. After the Event Phase of each turn, do the players keep the unused cards in their hand and draw enough to take it to 5 to begin the next turn, or do they discard all unused cards and draw a fresh set of 5? I couldn't find that in the video.
The combat dice rules state you only deal 1 wound on the "double target" dice roll, but you stated it deals 2 injuries. Which is the rule I should go by? Edit: melee only deals 1 damage, shooting deals 2. Would be good for that to be clarified in the video somehow!!
The first time we played we used the advanced side of the board...lol! I hope you don't mind me sharing this - I recently created a background ambiance track for Nemesis using my modular synth gear. The last time I played with family we had an earlier version of this playing in the background =D ruclips.net/video/iLjPVNDSL3w/видео.html
Has a solid solo mode, you can play yourself and once you are good at the game and fluid in its rules try to introduce your mates. That way you can teach them (or suggest to watch a vid like this one), and because you will already know the rules you can help them when a conflict comes up. If they never do play again, you still have solo and may find others to play.
Hi, thanks for a concise and easy to follow tutorial. The bit about crafting a weapon (8'30") made me go doublecheck the FAQ: awakenrealms.com/wp-content/uploads/2020/02/NEMESIS_FAQ_2.0.pdf . It states weapons are crafted fully loaded. Question: When you craft a Flamethrower is it fully loaded? Answer: Yes Also, both the Queen and Breeder make you draw 2 cards to check health (12')
@@TabletopDuo It speaks to the amount of detail and fiddly little rules in this game that it's easy to miss small things. But this doesn't take anything away from the really good tutorial you put together. I've been learning the rules to hopefully play Nemesis for the first time today and your tutorial was excellent.
Seems a complex board game - with lots of little pieces which could easily get lost. I used to play Space Hulk, which was loads of fun! Nemesis seems to be an upgraded version of that. Very straightforward tutorial. Thanks. 🙏 M 🦘🏏😎
Rules Update:
- Intruder Flee behavior: If an intruder flees, flip an event card to see which room they will move into. If the path is a technical corridor, the intruder is then removed from the board and their token added to the bag (Thanks Arman Forouzannia)
- Intruder death: The number of injury markers need to be equal or greater compared to the number you draw from the intruder attack card (Thanks Arman Forouzannia)
- Crafted weapons come fully loaded (Thanks Wendy G)
- The Queen and Breeder make the player draw 2 cards to check health (Thanks Wendy G)
May have been said already, but when searching a white room, you can pick 2 cards from any ONE deck. You can choose any deck but both cards must be from a single deck.
Thank you for the very straightforward and easy to follow instructions, without any cheesy jokes. I'll be coming back for future How to Plays
Thanks a lot and welcome to Tabletop Duo! Feel free to suggest some videos too. Cheers
Straight and succinct. Just how I like my tutorials. Thanks!
Clarification: if an intruder flees they don’t automatically go back to bag. You draw event card and look to see which corridor they move to. If that room is a technical corridor they go back into tue bag. Also to kill an intruder you need to have equal or greater damage compared to the number you draw from the intruder attack card.
Hi Arman, yes you are correct on both cases. I will add a note on the description. Thanks!
I just noticed that mistake too
VERY concise and useful, explanations this good are impressive, thanks man
Excellent guide, many thanks!
11:45 the intruder retreats to another room. What you explained only applies if it's a technical corridor.
19:55 it doesn't make sense that all characters in the hypernotorium dies, since some objectives are about reaching mars?
13:31 Does it have to be add the contamination if this larva attack is a surprise attack or in also when we are speaking regular attack?
Hi, Both surprise and regular attack by a larva give the contamination card. Cheers!
Hi. An item discarded does not return to the bottom of the deck. It goes into the discard pile. The only time an item is put on the bottom of the deck is when searching, you put in the bottom the item that you don't choose.
there were some mistakes, like not saying what happens if the intruder danger is equal to the cards, 9:50 subtitles saying "out of combat" when the cards are "in combat", or intruder retreat, but overall a nice guide under 25 minutes
Thanks for the video. I'd just like to say it would easier to follow and grasp if all sections had a bit of silence between them + a longer/more recongizable visual transition. Right now it is a bit of a waterfall of sentences and since I'm already trying hard to understand the game, it becomes a whole another unexpected task to recognize where one topic starts and another ends... I had to pause and go back a lot, instead of just pausing on the transitions and finishing my thought, then moving on. :)
Thanks for the feedback!
Very clear instruction ! thank you !!!
Thank you very much!
Eu tenho uma duvida pesada sobre o ninho.
Eu posso atacar os ovos sem ter que gastar a room action?
Por exemplo no meu entendimento todos os ovos estão lá, eu posso destruir ele sem tentar remover eles do lugar antes.
Please do a Nemsis Lockdown! The end of game rules/css pods/isolation room are a mess!
for white room, you must draw both cards from same deck color, cannot do e.g. one green and one red
Hi, the rules on page 23 state that: “when searching a white room, the player can choose to draw from any 1 of these three decks.” So we consider you can draw two from the same or from different decks. Thanks
If a Character performs Search Action in a white Room can he draw Item cards of two different colors?
As in example below the main rule-when searching through a white room, you draw 2 cards from any ONE deck (so 2 cards from yellow, red or green decks, without mixing the colours).
This is from publisher site Nemesis faq. Rulebook may not be clear everywhere.
Hi, thanks for the info. I checked on the faq and indeed thats the case. Im adding an update on the video description. Cheers
The attack system is not clear to me.
For ex. when in the first round in a player phase I deal 2 dmg then I draw a in IA car d with 3 = the monster stays alive.
When my actions depleted the combat continues in the next phase. I deal for ex. 2 more dmg. but if I draw a IA card with 5 or 6 it will still be alive?
But when I draw and IA card with only 2 it means even the dmg. in previous phase would be enough but for attack I have to waste ammo.
Is this correct...?
I have a question. After the Event Phase of each turn, do the players keep the unused cards in their hand and draw enough to take it to 5 to begin the next turn, or do they discard all unused cards and draw a fresh set of 5? I couldn't find that in the video.
Hi! Players keep their unused cards and draw enough to take it to 5. Cheers
When a player passes, they may discard any number of cards from their hand to the discard.
Is a pass considered as an action or do u have that option always after u finished your two actions in your turn?
@@greesy5644 Not sure if it's still useful, but it takes an action
lost complete focus at 8:19. I will be back lol
Great video!
Can you please make a tutorial video for Arkham Horror Card Game please 🙏
❤❤❤❤❤❤❤
Thank you!!
You're welcome!
that is not what i hoped the title meant 🤣
Actually finishing a game with 5 people in under 5 hours would be a god send.
The combat dice rules state you only deal 1 wound on the "double target" dice roll, but you stated it deals 2 injuries. Which is the rule I should go by?
Edit: melee only deals 1 damage, shooting deals 2. Would be good for that to be clarified in the video somehow!!
Hi Charles, in the video I explain exactly that. Melee on double target roll deals 1 injury and shooting deals 2. Cheers
The first time we played we used the advanced side of the board...lol! I hope you don't mind me sharing this - I recently created a background ambiance track for Nemesis using my modular synth gear. The last time I played with family we had an earlier version of this playing in the background =D ruclips.net/video/iLjPVNDSL3w/видео.html
It seems hard to learn. I've been looking forward to buy this game, and I know I would really love the game, but I don't know about my mates.
Has a solid solo mode, you can play yourself and once you are good at the game and fluid in its rules try to introduce your mates. That way you can teach them (or suggest to watch a vid like this one), and because you will already know the rules you can help them when a conflict comes up. If they never do play again, you still have solo and may find others to play.
Soooo…. Everyone dies. 😅
Hi, thanks for a concise and easy to follow tutorial. The bit about crafting a weapon (8'30") made me go doublecheck the FAQ: awakenrealms.com/wp-content/uploads/2020/02/NEMESIS_FAQ_2.0.pdf . It states weapons are crafted fully loaded.
Question: When you craft a Flamethrower is it fully loaded?
Answer: Yes
Also, both the Queen and Breeder make you draw 2 cards to check health (12')
Hi, thanks for the answer. We will add this retification on a pinned post. Cheers!
@@TabletopDuo It speaks to the amount of detail and fiddly little rules in this game that it's easy to miss small things. But this doesn't take anything away from the really good tutorial you put together. I've been learning the rules to hopefully play Nemesis for the first time today and your tutorial was excellent.
Seems a complex board game - with lots of little pieces which could easily get lost.
I used to play Space Hulk, which was loads of fun! Nemesis seems to be an upgraded version of that.
Very straightforward tutorial. Thanks. 🙏
M 🦘🏏😎