I read through the entire manual and just wanted to get a refresher for a game tonight... This was excellent! I will certainly be subscribing. Your editing, script and pace for proceeding through the rules was excellent!
Fantastic work. I usually can't make it more than 15 minutes through rules videos (I usually just go read the rules instead), but I watched all 50 minutes. Thanks!
Excellent video. Thank you! Just one minor omission: when a player passes, they can place any number of their remaining action cards in their hand into their discard pile.
Love this game! Any time I go for long stretches without playing I revisit your video to help refresh my memory before Game Night! Appreciate how detailed and quick this video is! Thanks.
I just played my first game last night and we had a blast! Really awesome game! Only thing that I didn't like is that I have to search in manual explanation for every intruder bag development phase :D They could have add those icons on the rules summary page, so i don't have to go to page 10 for those symbols :D
I'm so glad I went all in on this campaign. It looks amazing and the fact that AR disregards many of todays streamlining technics is even better. This is company is my actual FFG. Since This War of Mine I've been interested in almost anything they've done. Thanks for the high production used for this tutorial. Impresive work!
Very glad to hear you're enjoying the game! It certainly is quite a production...and there's no shortage of rules, haha! I totally know what you mean about This War of Mine as well. That was my first Awaken Realms game and I was really surprised after playing it.
This video was incredibly helpful! I was pretty overwhelmed looking through the rulebook and this video made everything much more palatable and easy to understand. Thank you so much!
Great explanation of the game. We played it yesterday and as I now know only made some minor mistakes. We really enjoyed it, the Alien-Movie/Dead Space feeling Is Strong in Nemesis.
This was an excellent video and well produced. I was able to follow along while playing the first few rounds and get questions answered quickly without slowing down the flow by searching the rule book.
Gotta say, this is SUCH a well made instruction video! This game is insanely good, but the rules were driving me nuts. I was so happy to have stumbled upon your video, thanks a lot for taking the time and energy to make it!
The core gameplay doesn't seem that complex at all, but everything involves a special rule so you do have to reference the rules quite often. Encounters seem a little fiddly with the intruder bag and all the others rules involved. I'm sure it's more streamlined once we get to do it irl. Amazing video, very detailed and well explained everything. Thank You!
Nice video, thanks for that. I would have liked to see two important things in it, as those are always the ones that cause confusion, or cost time in our groups: 1) The bag development. This is detailed in the rule book, I know, but still, we get it wrong too often. 2) When talking about objectives it is very important to emphasize that not all 2-rooms are in the game, so some objectives can just not be fulfilled in some games.
I agree with you fully on the terminology for round vs turn, however, I really think you should make a point of sticking to the terminology used in the rule book for each game, to avoid confusion for people watching.
The official rulebook have used both ways with different methods, really too late to stick to one term. I was very confused when I read an online guide using the old terms and then read the official (latest) rules. In short, the way he's using rounds and turns IS how the most recent rulebook are using it.
Best explanation video I have seen on Nemesis, thanks :D Sd that this is the last video on this channel… And this video is referenced in the games manual :)
That's the best how to play video I've seen for Nemesis, thank you for such an amazing video. Now i can teach my friends without getting lost in the explanation 👌👌👌👌
as far a "noise" goes. from what i understood, it's not "noise" that you make, it's "noise" that you hear coming from corridor X. so when you get 2 tokens in one corridor, that's when the noise is really loud, aka, an Intruder in your face. this idea doesn't match up with the moving carefully action, but it makes more sense. otherwise the corridor you're traveling through would always be the spot where you made the noise, not the other side of the room.
Andre McMillan thanks for the heads up! Yeah you’re correct, that’s the actual thematic explanation for noise. I made the assumption based on how things worked mechanically and I should have read that section a little more carefully!
I'd say it still matches up thematically. The manual describes the noise as sometimes machinery or intruders. And if you're trying to investigate/escape a dying/infested ship and you just "move in", you might not be actively listening for noises when your adrenaline is pumping or you're just trying to get somewhere in the ship. Hence your suprise when its a 9 foot intruder trying to cut your guts out. However, if you're moving carefully into a room, you're more aware of what those noises could be and where they're coming from (which is why you get to place a noise token on your corridor of choice). just my 2 cents.
Also, don't forget that when you do a Careful Movement, you still have to place a noise marker. You just choose which corridor to place it in rather than performing a noise roll. This can really suck when you're exploring a new room and you reveal a Silent Exploration Token. I've had it happen before where I performed a Careful Movement into an unexplored room. The Exploration Token turned out to be Silence, but I still had to place a noise marker. I wasn't sure if I was doing this right, but then I found Awaken Realms' answer on BGG: boardgamegeek.com/thread/2106496/1dropping-object-2careful-movement Look at the bottom of the thread for their answer.
Well, I tried it for the first time. Solo play, got to the end. Destination: Earth, check. Contamination: Clear, check. Objective: Complete, check. Engines: Broken... I was just trusting luck at the end, there was 1 working and 1 broken engine (that I couldn't fix since the QUEEN was there), and I couldn't check the last engine since there were too many intruders on the way. I was already pretty beat up, so I didn't want to risk spending more time, so I just hoped for the best, 50:50 chance. It didn't come...
Daaamn, that's so close! I think sometimes you just have to hope that little bit of luck to make it out of alive. The theme in this game has always been really strong and I feel like that fits with it pretty well. Have you tried the campaign comic at all? I've been curious how it plays out.
Great video. Minior issue I haven't seen mentioned yet: During setup, you don't put the other engine status token aside. You stack them, and the top one indicates its true status.
Yup, you're correct! That's how the rules are written but this one was more of a personal preference that we've used when we played. I think once the general rule is understood you can organize the tokens whichever way you like without changing the game play.
Probably worth mentioning, if you get attacked by a larva and already have a larva on your player board, you gain another contamination card. You can't have two larvae on your board.
This has been very helpful, even for someone who already played, just to keep things clear. Thank you. Any chance you'll do the Aftermath and other expansions?
Amazing work! Watching this setup tutorial it finally hit me. This setup reminds me of Runewars, Mansions of Madness 1st ed, Arkham Horror 2nd ed, Android (not Netrunner), Starcraft and so on. Essentialy all the good games of the golden age of FFG. So, the reason I like AW so much is that they are what Fantasy Flight Games should have never stop being. They are the new "golden age FFG". They learned so much from Corey Konieczka, Kevin Wilson and Christian Petersen. I just hope they keep up the good work they have being doing! They deserve the success of the recent KS campaigns.
Fantastic explanation! Not sure why all the escape pods unlock just because a character dies. I guess the ship monitors all life signs? This video will really help when it comes to reading the rule book. Thank you!
Design wise, it's because one player is out of the game and has nothing to do but watch; this incentivizes the others to escape and end the game quicker.
20:27 according to the rules as result of searching player discards one of the cards by putting it face-down at the bottom of the appropriate card deck
47:34 - "To discover a given weakness card, any character needs to be carrying the corresponding object and take the room action in the Laboratory." Are you sure this is correct? On Page 24 / on the Room Sheet, the rules state, "This Action may only be performed if one of the following Objects is in the Room (for example carried by the Character): Character Corpse, Intruder Carcass or Egg." We have read that to mean that the Object merely has to be in the room and not that it has to be carried by the character performing the Room Action. This is important for several reasons: 1) If the Scientist uses his Intranet Action Card to Analyse, does the Object have to be with him or in the Laboratory? 2) Say you kill an Intruder in the Lab. Do you have to pick up the Carcass before you Analyse it? 3) We've played before where someone will drop off an Object in the Lab for someone else to Analyse later. The person then enters the room and Analyse's the object without picking it up. I can see either way being consistent thematically ... help! Thanks!
20:26 If an item isn't used, such as when you're Searching a room and have to dispense with one of the two cards, it is returned to the bottom of the deck rather than discarded. Only when an item is used is it discarded. Sorry I'm a little late lol
Thanks a lot for this really helpful video, even though rule book is pretty scary you managed to explain it really clearly and in a way easily understandable, even for someone for whom english is not his 1st language (as it can be seen through grammar and syntax probably). Didn't feel like it was 50mn, thanks to the step by step explanations, structured in a way that doesn't make it boring.
Rule correction: you do not only put down one engine token on the board. You put both and they stack on top of each other. The top token indicates the current state (rulebook page 26).
1.Can you make two same actions? Like movement+movement? 2. If you do Search and find heavy object (gun), do you have to pay 1 action to pick up heavy object? 3. You use 1 action to move, you make a sound and spawn alien. Can you shoot it as 2nd round in this same turn? Or can you escape before battle (if there is possibility to do 2 move actions-question 1)?
Careful movement does still make a noise. But instead rolling the dice you can choose where you want to place the noise token. If there is no empty corridor you can’t make a careful movement.
Very good video. I read the manual and was a little bit overwhelmed by the rules (even though I understood them, there were too many rules hahahhaa). But after watching the video, the rules were much clearer! Just a small correction: I don't know if I missed it, but isn't the video missing the rule that if there is a closed door on the corridor an intruder is going to move (on the event phase), the intruder don't move but the door is destroyed?
Hi, thanks for the video. It has motivated me into buying the game. However, the rulebook is rather lenthy and there are some inconhence regarding the Blank token during surprise attack. Could you help me out ? Page 18 rulebook : "If a player draws the Blank token, place a Noise marker in each Corridor connected to the Room in which this Encounter took place. If the Blank token was the last token in the Intruder bag: Add 1 Adult Intruder token to the Intruder bag. If there are no Adult Intruder tokens available*, nothing happens. Return the Blank token to the Intruder bag. " FAQ Question 18; When you discard Intruder tokens (when you discards them from the Intruder bag or an Intruder dies), do you remove them from the game or add them to supply of unused Intruder tokens? Just add them to the token pool, they are usable in the game all the time. Token is in the token pool all the time, so it can be put in the bag when another intruder appears for some reason or when any Intruder (of the same type) go into Technical Corridors. Here is my question : how can the blank token be the last if there is no adult intruder tokens available in supply pool. If there is no adult intruders available in the bank, it means they are all in the intruder bag and therefore, the blank token cannot be the last. Am I missing something about token management ?
So I might be a bit confused on player turns. Tell me if this is right. 1) All players draw up to five cards 2) Player one takes two actions by discarding cards to activate, then player two does the same etc. 3) When it comes back to Player one does he draw back up to five cards? Or does he not do that, just taking 2 more actions (if he has enough cards) or passing.
When it comes back to player 1 he/she will just continue taking actions with the cards left in their hand from the first turn, or just pass and forfeit any future turns. Hope that helps!
Small niggle at 20.33: when performing a search action, the card not chosen is not discarded - it is placed at the bottom of the deck. Only used items are discarded.
There is a situation that I did not understand: when you are attacked by a larva, it will be placed on the player board and drawn from a contaminated card. We don't know if the paper we caught is infected or not, but we do have a larva on the bridge. Suppose we carry out an action that allows me to scan contamination cards (rest, caboose, etc.). The cases that are not clear to me are: 1) If the card is INFECTED, do I put another miniature and the character dies or nothing happens? 2) If the card is NOT INFECTED, do I discard the card but keep the larva? It would become a paradox for the purposes of contamination. Please let me know this thing. Thank you !!
Fantastic video, the game looks fantastic! I shall re-watch it again when I actually get my copy of the game, finally. Estimated delivery the end of March. Oh well.
Someone I'm close with actually has this( I think) He donated over £500 in development and thus got the game delivered. He took it to a convention, and half the people there offered random prices rendering from £700 - £1250 . This is because he has one of the first couple of copies... And as I said. It could be this one as he did say nemesis
Pretty great summary of the rules. I've played this twice now, but when we've played, I was told by the person who had the game that Careful Movement still generates Noise, but you choose which corridor it's in. Does anyone know if this is correct, or that no Noise is generated as per the video?
Thank you Paul! When I made this video I set out to only cover the core game experience. Once you know the core game, the Solo / Co-op things are much easier to understand!
Correction @ 28:58 regarding wounds. RAW: "When a Character with 3 Serious Wounds suffers any additional Wound (Light or Serious), they are instantly killed." In other words, even 3 serious + 1 light would also kill you; you don't necessarily need to receive 4 serious wounds to die.
Also just a detail but it seems that the noise token doesn't represent the noise you did but the noise you hear. This is just a detail more about immersion than gameplay.
I was pretty late getting into Nemesis... your video was the best how-to-play on this game I've found yet... cheers from 2024.
you just posted exactly what i wanted to say to him !!!! hahahaha 3 weeks later
you know, people dont give enough credit to a well made instruction video. Thank you for a great video. Quick, concise and even has timestamps.
Well said😊
Thorough, logically ordered and covers niche situations. Well, well done.
Dale Thurber thanks a lot! Happy to hear you enjoyed it!
I read through the entire manual and just wanted to get a refresher for a game tonight... This was excellent! I will certainly be subscribing. Your editing, script and pace for proceeding through the rules was excellent!
Thanks a lot Adam! Really glad to hear it was helpful for you...and certainly appreciate the kind words :)
Fantastic work. I usually can't make it more than 15 minutes through rules videos (I usually just go read the rules instead), but I watched all 50 minutes. Thanks!
Excellent video. Thank you! Just one minor omission: when a player passes, they can place any number of their remaining action cards in their hand into their discard pile.
Yes, including INFECTED cards. This is a pretty common rules goof.
THANK YOU I have looked and looked for videos that explained everything and this was the only one
Thank you Henry, I appreciate that...very glad it helped you!
I would recommend this video to anyone who is learning how to play nemesis
Please make another video for the expansion when release please. This video was very helpful!
This must be one of the best rules explainers I have ever watched. Well done sir!
Love this game! Any time I go for long stretches without playing I revisit your video to help refresh my memory before Game Night! Appreciate how detailed and quick this video is! Thanks.
I just played my first game last night and we had a blast! Really awesome game! Only thing that I didn't like is that I have to search in manual explanation for every intruder bag development phase :D They could have add those icons on the rules summary page, so i don't have to go to page 10 for those symbols :D
Good point. Or even print them on the back of the bag.
never watched such a clear board game break down video. Great stuff!
I'm so glad I went all in on this campaign. It looks amazing and the fact that AR disregards many of todays streamlining technics is even better. This is company is my actual FFG. Since This War of Mine I've been interested in almost anything they've done. Thanks for the high production used for this tutorial. Impresive work!
Very glad to hear you're enjoying the game! It certainly is quite a production...and there's no shortage of rules, haha! I totally know what you mean about This War of Mine as well. That was my first Awaken Realms game and I was really surprised after playing it.
This video was incredibly helpful! I was pretty overwhelmed looking through the rulebook and this video made everything much more palatable and easy to understand. Thank you so much!
Bhiner1029 So glad it was helpful for you! Thanks for the kind words as well!
This was fantastic. Really a comprehensive overview of the whole game.
Thanks a lot Calvin!
Great explanation of the game. We played it yesterday and as I now know only made some minor mistakes. We really enjoyed it, the Alien-Movie/Dead Space feeling Is Strong in Nemesis.
Thank you Ivan, glad to hear that!
This is the best explanation I have ever seen. Keep up the good work, sir
This was an excellent video and well produced. I was able to follow along while playing the first few rounds and get questions answered quickly without slowing down the flow by searching the rule book.
Watched multiple videos to learn the game. This is the best : )
This video is very well made. You just made a board game with mechanically deep rules feel like Candy Land. Good on 'ya.
Gotta say, this is SUCH a well made instruction video!
This game is insanely good, but the rules were driving me nuts. I was so happy to have stumbled upon your video, thanks a lot for taking the time and energy to make it!
The core gameplay doesn't seem that complex at all, but everything involves a special rule so you do have to reference the rules quite often. Encounters seem a little fiddly with the intruder bag and all the others rules involved. I'm sure it's more streamlined once we get to do it irl.
Amazing video, very detailed and well explained everything. Thank You!
Nice video, thanks for that. I would have liked to see two important things in it, as those are always the ones that cause confusion, or cost time in our groups:
1) The bag development. This is detailed in the rule book, I know, but still, we get it wrong too often.
2) When talking about objectives it is very important to emphasize that not all 2-rooms are in the game, so some objectives can just not be fulfilled in some games.
Best explanation of the game, love it! Thank you! ❤
What an explanation - not encountered your channel before but the rulebook recommended you and quite rightly. Thank you, fantastic content.
I agree with you fully on the terminology for round vs turn, however, I really think you should make a point of sticking to the terminology used in the rule book for each game, to avoid confusion for people watching.
The official rulebook have used both ways with different methods, really too late to stick to one term. I was very confused when I read an online guide using the old terms and then read the official (latest) rules. In short, the way he's using rounds and turns IS how the most recent rulebook are using it.
This is awesome and helped me teach my son as well as my friends how to play. Well done with your explanation and also with the views of the game!
Allison Sean Faeth thank you! Very glad this was helpful for you all!
This is an amazingly clear overview. Thanks a lot
Brilliant, I always go back to rhis video for a refresh on the rules.
Best explanation video I have seen on Nemesis, thanks :D
Sd that this is the last video on this channel…
And this video is referenced in the games manual :)
Heh at least the channel went out on a bang
That's the best how to play video I've seen for Nemesis, thank you for such an amazing video. Now i can teach my friends without getting lost in the explanation 👌👌👌👌
I try to find and watch Nemesis how to play. I have watched so many chanel but this one is the best. I dont know why you dont do it anymore.
Long video, but very well done! I am glad I watched this before I read the rules or tried to play. This is a perfect primer before playing...
Thank you! Glad you found it helpful!
This video is a great help. I am joining a gaming group that has played this in the past but it will be my first time. Thanks
as far a "noise" goes. from what i understood, it's not "noise" that you make, it's "noise" that you hear coming from corridor X. so when you get 2 tokens in one corridor, that's when the noise is really loud, aka, an Intruder in your face.
this idea doesn't match up with the moving carefully action, but it makes more sense. otherwise the corridor you're traveling through would always be the spot where you made the noise, not the other side of the room.
Andre McMillan thanks for the heads up! Yeah you’re correct, that’s the actual thematic explanation for noise. I made the assumption based on how things worked mechanically and I should have read that section a little more carefully!
I'd say it still matches up thematically. The manual describes the noise as sometimes machinery or intruders. And if you're trying to investigate/escape a dying/infested ship and you just "move in", you might not be actively listening for noises when your adrenaline is pumping or you're just trying to get somewhere in the ship. Hence your suprise when its a 9 foot intruder trying to cut your guts out. However, if you're moving carefully into a room, you're more aware of what those noises could be and where they're coming from (which is why you get to place a noise token on your corridor of choice). just my 2 cents.
@@mechasduo004 Yeah, I definitely agree. There's certainly some room for interpretation there.
Also, don't forget that when you do a Careful Movement, you still have to place a noise marker. You just choose which corridor to place it in rather than performing a noise roll.
This can really suck when you're exploring a new room and you reveal a Silent Exploration Token. I've had it happen before where I performed a Careful Movement into an unexplored room. The Exploration Token turned out to be Silence, but I still had to place a noise marker. I wasn't sure if I was doing this right, but then I found Awaken Realms' answer on BGG:
boardgamegeek.com/thread/2106496/1dropping-object-2careful-movement
Look at the bottom of the thread for their answer.
Sorry, just saw the edit at the top ...
Thanks, been trying to figure this game out and your video was a big help!
Great work. Really helpful. One of the best boardgame tutorials i've ever had the pleasure to watch. Thank you for sharing. Cheers!
Well, I tried it for the first time. Solo play, got to the end. Destination: Earth, check. Contamination: Clear, check. Objective: Complete, check. Engines: Broken...
I was just trusting luck at the end, there was 1 working and 1 broken engine (that I couldn't fix since the QUEEN was there), and I couldn't check the last engine since there were too many intruders on the way. I was already pretty beat up, so I didn't want to risk spending more time, so I just hoped for the best, 50:50 chance. It didn't come...
Daaamn, that's so close! I think sometimes you just have to hope that little bit of luck to make it out of alive. The theme in this game has always been really strong and I feel like that fits with it pretty well. Have you tried the campaign comic at all? I've been curious how it plays out.
Great video. Minior issue I haven't seen mentioned yet: During setup, you don't put the other engine status token aside. You stack them, and the top one indicates its true status.
Yup, you're correct! That's how the rules are written but this one was more of a personal preference that we've used when we played. I think once the general rule is understood you can organize the tokens whichever way you like without changing the game play.
28:56 Not 4 serious wounds. Rulebook: a Character with 3 Serious Wounds suffers any additional Wound (Light or Serious) they are instantly killed.
Probably worth mentioning, if you get attacked by a larva and already have a larva on your player board, you gain another contamination card. You can't have two larvae on your board.
That's good note, thank you!
I’m pretty sure that you just die as mentioned in the video, you don’t draw cards or anything, but I could be wrong idk
IT TOOK EIGHT FRIJIN MINUTES TO EXPLAIN THE SETUP. JUST THE SETUP. damn. But so well explained as well. 👏
What a fantastic teaching video. Thanks!
The noise tokens represent noises heard, not made. Great video!
Very good tutorial. Thank you Sir, I'll play Nemesis tonight.
Thank you!
This is the LAST video they ever published, RIP Board game Replay
Appreciate that friend. It’a been a long time!
Do you guys not do videos anymore? Really like watching you guys play. Would have loved to see you guys play Nemesis.
Very good video. Lots of rules but you've covered everything and made it easy to understand. Really like it!
Amazing video! You really covered everything super well! Great job!
viperfrag thanks very much!
Thanks for the explanation, very well detailed and nice camera angles. I'm still waiting for the game but at least I'm ready to play :). Good job
Thank you Seb!
My copy of the game is arriving the coming week so time to delve into lets plays!
This has been very helpful, even for someone who already played, just to keep things clear. Thank you. Any chance you'll do the Aftermath and other expansions?
Amazing work! Watching this setup tutorial it finally hit me. This setup reminds me of Runewars, Mansions of Madness 1st ed, Arkham Horror 2nd ed, Android (not Netrunner), Starcraft and so on. Essentialy all the good games of the golden age of FFG. So, the reason I like AW so much is that they are what Fantasy Flight Games should have never stop being. They are the new "golden age FFG". They learned so much from Corey Konieczka, Kevin Wilson and Christian Petersen. I just hope they keep up the good work they have being doing! They deserve the success of the recent KS campaigns.
Fantastic explanation! Not sure why all the escape pods unlock just because a character dies. I guess the ship monitors all life signs? This video will really help when it comes to reading the rule book. Thank you!
Design wise, it's because one player is out of the game and has nothing to do but watch; this incentivizes the others to escape and end the game quicker.
Great gameplay video!! I saw this in a game store and now I want to get it! 😊
This is such a well put together explanation, thank you so much!
20:27 according to the rules as result of searching player discards one of the cards by putting it face-down at the bottom of the appropriate card deck
If this channel revives, you could do next the Nemesis Wave 2 tutorial
47:34 - "To discover a given weakness card, any character needs to be carrying the corresponding object and take the room action in the Laboratory." Are you sure this is correct? On Page 24 / on the Room Sheet, the rules state, "This Action may only be performed if one of the following Objects is in the Room (for example carried by the Character): Character Corpse, Intruder Carcass or Egg." We have read that to mean that the Object merely has to be in the room and not that it has to be carried by the character performing the Room Action. This is important for several reasons:
1) If the Scientist uses his Intranet Action Card to Analyse, does the Object have to be with him or in the Laboratory?
2) Say you kill an Intruder in the Lab. Do you have to pick up the Carcass before you Analyse it?
3) We've played before where someone will drop off an Object in the Lab for someone else to Analyse later. The person then enters the room and Analyse's the object without picking it up.
I can see either way being consistent thematically ... help!
Thanks!
Amazing explanation of the game! Thank you so much!
David Rodriguez thank you so much David, very glad to hear that!
3mins in and I know I made a good choice clicking on this video.
Играта е много проста за всички възрасти...
Pleeeese make more videos!! I love the way you did the videos, with replays and comments! MAKE A VITICULTURE + TUSCANY VIDEOO!
20:26 If an item isn't used, such as when you're Searching a room and have to dispense with one of the two cards, it is returned to the bottom of the deck rather than discarded. Only when an item is used is it discarded. Sorry I'm a little late lol
thank you for this great explanatory video.
MrPatrikPass you’re welcome! Very glad you enjoyed it!
Thanks a lot for this really helpful video, even though rule book is pretty scary you managed to explain it really clearly and in a way easily understandable, even for someone for whom english is not his 1st language (as it can be seen through grammar and syntax probably). Didn't feel like it was 50mn, thanks to the step by step explanations, structured in a way that doesn't make it boring.
Rule correction: you do not only put down one engine token on the board. You put both and they stack on top of each other. The top token indicates the current state (rulebook page 26).
Very good tutorial 10/10!
1.Can you make two same actions? Like movement+movement?
2. If you do Search and find heavy object (gun), do you have to pay 1 action to pick up heavy object?
3. You use 1 action to move, you make a sound and spawn alien. Can you shoot it as 2nd round in this same turn? Or can you escape before battle (if there is possibility to do 2 move actions-question 1)?
1: Yes
2: No
3: Yes you can shoot it. Yes you can escape, but the intruder still get to attack you as you escape.
I miss this channel so much :( make more vids pls
Careful movement does still make a noise. But instead rolling the dice you can choose where you want to place the noise token. If there is no empty corridor you can’t make a careful movement.
Very good video. I read the manual and was a little bit overwhelmed by the rules (even though I understood them, there were too many rules hahahhaa). But after watching the video, the rules were much clearer!
Just a small correction: I don't know if I missed it, but isn't the video missing the rule that if there is a closed door on the corridor an intruder is going to move (on the event phase), the intruder don't move but the door is destroyed?
GREAT tutorial...amazing looking game and game play
Thanks a lot!
Great video. Very well explained
Hi, thanks for the video. It has motivated me into buying the game. However, the rulebook is rather lenthy and there are some inconhence regarding the Blank token during surprise attack. Could you help me out ?
Page 18 rulebook : "If a player draws the Blank token, place a Noise marker in each Corridor connected to the Room in which this Encounter took place. If the Blank token was the last token in the Intruder bag: Add 1 Adult Intruder token to the Intruder bag. If there are no Adult Intruder tokens available*, nothing happens. Return the Blank token to the Intruder bag. "
FAQ Question 18; When you discard Intruder tokens (when you discards them from
the Intruder bag or an Intruder dies), do you remove them from the game or add them to supply of unused Intruder tokens?
Just add them to the token pool, they are usable in the game all the
time. Token is in the token pool all the time, so it can be put in the bag when another intruder appears for some reason or when any Intruder (of the same type) go into Technical Corridors.
Here is my question : how can the blank token be the last if there is no adult intruder tokens available in supply pool. If there is no adult intruders available in the bank, it means they are all in the intruder bag and therefore, the blank token cannot be the last.
Am I missing something about token management ?
This was sooo helpful. Thank you for this.
Great video, thanks for making this!
Thank you Michael, glad you enjoyed it!
This was amazing. Thank you so much.
So I might be a bit confused on player turns. Tell me if this is right.
1) All players draw up to five cards
2) Player one takes two actions by discarding cards to activate, then player two does the same etc.
3) When it comes back to Player one does he draw back up to five cards? Or does he not do that, just taking 2 more actions (if he has enough cards) or passing.
When it comes back to player 1 he/she will just continue taking actions with the cards left in their hand from the first turn, or just pass and forfeit any future turns. Hope that helps!
@@boardgamereplay It does. Thanks!
Small niggle at 20.33: when performing a search action, the card not chosen is not discarded - it is placed at the bottom of the deck. Only used items are discarded.
There is a situation that I did not understand: when you are attacked by a larva, it will be placed on the player board and drawn from a contaminated card. We don't know if the paper we caught is infected or not, but we do have a larva on the bridge. Suppose we carry out an action that allows me to scan contamination cards (rest, caboose, etc.). The cases that are not clear to me are:
1) If the card is INFECTED, do I put another miniature and the character dies or nothing happens?
2) If the card is NOT INFECTED, do I discard the card but keep the larva? It would become a paradox for the purposes of contamination.
Please let me know this thing. Thank you !!
About 30 mins in and really good tutorial dude 👌 Watch it Played better watch the hell out! Haha
Thank you for the video!
Fantastic video, the game looks fantastic! I shall re-watch it again when I actually get my copy of the game, finally. Estimated delivery the end of March. Oh well.
hey, thanks a lot! Glad you enjoyed it. Hang in there, sounds like you'll have your copy soon!
hi, Thanks for the excellent explanation of the game.
greetings Rob
Someone I'm close with actually has this( I think)
He donated over £500 in development and thus got the game delivered. He took it to a convention, and half the people there offered random prices rendering from £700 - £1250 . This is because he has one of the first couple of copies... And as I said. It could be this one as he did say nemesis
Anyone else obsessed with this game? I play the physical and digital copy (on tabletop simulator) all the time and can’t seem to stop.
20:20. After a Search, the card that was not chosen goes to the bottom of the deck. Not th discard pile.
Pretty great summary of the rules. I've played this twice now, but when we've played, I was told by the person who had the game that Careful Movement still generates Noise, but you choose which corridor it's in. Does anyone know if this is correct, or that no Noise is generated as per the video?
Very good tutorial!!
Omg why did I buy this, I won’t remember how to play lol
Hah! It's certainly a lengthy rules explanation but it does tend to stick with you pretty well!
I mean if you don’t want the game I can buy it off you😉
If you don’t want it, can I grab it off you? Really into this game...
Yeah when we hit the 40:00 minute mark my brain is done remember the rules.
I love this game :]
Great tutorial.
/edit You forgot to present Intruders gameplay and Solo / Co-op missions.
Thank you Paul! When I made this video I set out to only cover the core game experience. Once you know the core game, the Solo / Co-op things are much easier to understand!
At 18:38 ish ypu say "if you want to craft an item and there are non left" i was waiting for "the ship blows up" 😂😂😂😂
LOL
Correction @ 28:58 regarding wounds. RAW: "When a Character with 3 Serious Wounds suffers any additional Wound (Light or Serious), they are instantly killed." In other words, even 3 serious + 1 light would also kill you; you don't necessarily need to receive 4 serious wounds to die.
Thanks for that video, helped me a lot!
Also just a detail but it seems that the noise token doesn't represent the noise you did but the noise you hear. This is just a detail more about immersion than gameplay.
Yeah, you're correct there...I misspoke on that point!
Please Play Twilight Imperium 4th Edition!
Thank you from Hungary!
Really good and usefull video,thanks
15:36 Players suffer 1 Light Wound if they end their ROUND in a room with a fire marker, not their turn.