How to Make Glitter Shader in Blender in under 2 mins

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  • Опубликовано: 23 фев 2022
  • In this Tutorial Lets make Procedural Glitter Shader in Blender
    Get the Project file from my Patreon: / procedural-file-62992687
    If you wanna learn Vector math check out the Vector math Masterclass : • Vector Math Master Class
    If you wanna learn Procedural math check out the blender math series: • Blender math Series
    Gumroad Products :
    TileKit: gum.co/TileKit
    Procedural Couch Shader: gum.co/CouchJ3D
    Procedural Shapes Pack: gum.co/ykRty
    Checkers V2.0 Node group: gum.co/CHeRfa
    Feathers Node group: gum.co/JDLkA
    Where else can you find us?
    Instagram: / just_3d_things
    Charan's Twitter: / sai_charan_md
    Bharadwaj's Twitter: / bharadw84111342
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Комментарии • 39

  • @BlackoutCreatively
    @BlackoutCreatively 7 месяцев назад +9

    For anyone getting a flat shaded issue its due to your colours not being right. If you start and finish with colour #8080FF on your ramps you'll get a better result. This colour means facing the camera. the more you move away from this colour the more it turns the light away. so start on this then adjust the colours slightly

  • @titanmoruma5834
    @titanmoruma5834 3 месяца назад +1

    would be cool if you have a full course on various shaders

  • @OrbitBoi
    @OrbitBoi 2 года назад +4

    Fantastic tutorial, I've been looking for something exactly like this for ages! I also found mix shading this with a 0 roughness, slightly metallic Princip BSDF makes a great shader for something like a glittery bowling ball or anything with glitter set in plastic.

  • @michaelsoto9869
    @michaelsoto9869 Год назад +1

    Great tutorial, concise and easy to follow

  • @justjules5831
    @justjules5831 Год назад +7

    Would love to see an opal texture - or a whole heap of them, because of the many opal types.

  • @ZacFarmer
    @ZacFarmer 2 года назад

    Animated textures would be awesome! Amazing work!

  • @oodoodoopoopoo
    @oodoodoopoopoo 2 года назад +3

    Quick and easy once you know how to do it. Thanks for showing me how! 😁

  • @veryblurry
    @veryblurry Год назад

    FANTASTIC TUTORIAL!!!

  • @fabbrobbaf
    @fabbrobbaf 2 года назад

    I badly needed this tutorial a couple of months ago!! Better late then never

  • @henrikpatterson1521
    @henrikpatterson1521 2 года назад

    Excellent! Thank you so much! Easy to follow too.

  • @DanielGrovePhoto
    @DanielGrovePhoto 2 года назад

    Looks great thanks for sharing!

  • @vasilina5977
    @vasilina5977 2 года назад +1

    thank you so much, it was really understandable and easy

  • @TheShriekingPortrait
    @TheShriekingPortrait Год назад

    Thank you so much! I love this!

  • @EROSNERdesign
    @EROSNERdesign Год назад

    Fabulous, thank you.

  • @FlashySenap
    @FlashySenap 2 года назад

    I will def try that when i get home from work 😌

  • @pabloalbuquerque5805
    @pabloalbuquerque5805 Год назад +2

    Very nice, im in a newer version of blender and the results didnt get quite the same tho

  • @blackpanter752
    @blackpanter752 Год назад

    Thank you so much :D

  • @bangaruusha8565
    @bangaruusha8565 Год назад

    Excellent

  • @ozzy1243
    @ozzy1243 Год назад +1

    Hi. Do you have a video for the plastic type of glitter?

  • @pinx5976
    @pinx5976 2 года назад

    can you do a arcane-style shader?

  • @antjeworring9321
    @antjeworring9321 Год назад

    When I try to export this into glb file I can not seem to keep the shine/ glittery effect on it. But i did everything you did in this video. It alsoo shows glittery in the shading screen. Any help here? My eggs are just turning blue metallic when exported vs metallic and glittery.

  • @lightdark4340
    @lightdark4340 Год назад

    Shouldn't the normal map be converted into non color? Because my object got flat shading when i connect the normal.

  • @user-ly3is9gz2y
    @user-ly3is9gz2y Год назад

    for some reason I can’t do this, instead the object displays in black. what should I do?

  • @meghanarao7633
    @meghanarao7633 2 года назад +1

    Gives me euphoria vibes 😍

  • @aksi221
    @aksi221 2 года назад +1

    very nice ! can you do an opal shader?

    • @nurb2kea
      @nurb2kea 2 года назад

      Therefore he needs the glitter to reflect not only white. Opal and glitter are shining with the huge ammount of lightwaves (colors)

    • @aksi221
      @aksi221 2 года назад +1

      opal is a tricky one, the best results i got till now is actually making geometry inside the rock but i feel its not the best method

    • @nurb2kea
      @nurb2kea 2 года назад

      @@aksi221 I have seen this those days, and will try if it helps...
      ruclips.net/video/Do3YhNiP-to/видео.html

  • @ximenacampuzano8599
    @ximenacampuzano8599 Год назад +1

    there was a part cutted so i couldnt follow through

  • @sergioguzman2065
    @sergioguzman2065 Год назад +1

    Bro i cannot find the Scale node. Is not in the Math one. Can i have some help. please?

    • @sergioguzman2065
      @sergioguzman2065 Год назад

      Nevermind, i was using the regular math node instead of the Vector math. Great video, dude

    • @seasearchernft
      @seasearchernft Год назад

      Add/Convertor/Vectormath - use the drop down menu to select maximum or scale

  • @whateverlol6682
    @whateverlol6682 Год назад +3

    you go too fast when u show doing the connections to the olor ramp before u uplicat the steps. u go very fast showing how u choosed the color on the color ramp and how u made multiple colors show up in 1 second..

    • @seasearchernft
      @seasearchernft Год назад

      Download any normal map png from somewhere. In the left hand image pane browse and open the normal map image. Add color stops in the colorramp node using the + on the colorramp node. Add a color to each stops by using the color picker and taking colors from the normal map in the left hand pane. Hope this helps.

  • @CodeZakk
    @CodeZakk 2 года назад +1

    Hi,thanks I've watched most of your videos it is very useful who is learning procedural textures. my question is if you want to tile textures in one axis(on the x or on the y) like an array how do you achieve it in blender procedural textures like this video between minutes 6:15 and 6:22 ruclips.net/video/zOCOLvZu_a8/видео.html

    • @Just3DThings
      @Just3DThings  2 года назад +1

      Will See if i can make a video on it : )

  • @anaversary-
    @anaversary- 2 месяца назад

    this vid sucks. I will not be watching these as a beginner because bro just connected nodes so fast without explaining