How to Make Glitter Shader in Blender in under 2 mins
HTML-код
- Опубликовано: 23 фев 2022
- In this Tutorial Lets make Procedural Glitter Shader in Blender
Get the Project file from my Patreon: / procedural-file-62992687
If you wanna learn Vector math check out the Vector math Masterclass : • Vector Math Master Class
If you wanna learn Procedural math check out the blender math series: • Blender math Series
Gumroad Products :
TileKit: gum.co/TileKit
Procedural Couch Shader: gum.co/CouchJ3D
Procedural Shapes Pack: gum.co/ykRty
Checkers V2.0 Node group: gum.co/CHeRfa
Feathers Node group: gum.co/JDLkA
Where else can you find us?
Instagram: / just_3d_things
Charan's Twitter: / sai_charan_md
Bharadwaj's Twitter: / bharadw84111342 Кино
For anyone getting a flat shaded issue its due to your colours not being right. If you start and finish with colour #8080FF on your ramps you'll get a better result. This colour means facing the camera. the more you move away from this colour the more it turns the light away. so start on this then adjust the colours slightly
would be cool if you have a full course on various shaders
Fantastic tutorial, I've been looking for something exactly like this for ages! I also found mix shading this with a 0 roughness, slightly metallic Princip BSDF makes a great shader for something like a glittery bowling ball or anything with glitter set in plastic.
Great tutorial, concise and easy to follow
Would love to see an opal texture - or a whole heap of them, because of the many opal types.
Animated textures would be awesome! Amazing work!
Quick and easy once you know how to do it. Thanks for showing me how! 😁
FANTASTIC TUTORIAL!!!
I badly needed this tutorial a couple of months ago!! Better late then never
Excellent! Thank you so much! Easy to follow too.
Looks great thanks for sharing!
thank you so much, it was really understandable and easy
Thank you so much! I love this!
Fabulous, thank you.
I will def try that when i get home from work 😌
Very nice, im in a newer version of blender and the results didnt get quite the same tho
Thank you so much :D
Excellent
Hi. Do you have a video for the plastic type of glitter?
can you do a arcane-style shader?
When I try to export this into glb file I can not seem to keep the shine/ glittery effect on it. But i did everything you did in this video. It alsoo shows glittery in the shading screen. Any help here? My eggs are just turning blue metallic when exported vs metallic and glittery.
Shouldn't the normal map be converted into non color? Because my object got flat shading when i connect the normal.
for some reason I can’t do this, instead the object displays in black. what should I do?
Gives me euphoria vibes 😍
Yasss!!
very nice ! can you do an opal shader?
Therefore he needs the glitter to reflect not only white. Opal and glitter are shining with the huge ammount of lightwaves (colors)
opal is a tricky one, the best results i got till now is actually making geometry inside the rock but i feel its not the best method
@@aksi221 I have seen this those days, and will try if it helps...
ruclips.net/video/Do3YhNiP-to/видео.html
there was a part cutted so i couldnt follow through
Bro i cannot find the Scale node. Is not in the Math one. Can i have some help. please?
Nevermind, i was using the regular math node instead of the Vector math. Great video, dude
Add/Convertor/Vectormath - use the drop down menu to select maximum or scale
you go too fast when u show doing the connections to the olor ramp before u uplicat the steps. u go very fast showing how u choosed the color on the color ramp and how u made multiple colors show up in 1 second..
Download any normal map png from somewhere. In the left hand image pane browse and open the normal map image. Add color stops in the colorramp node using the + on the colorramp node. Add a color to each stops by using the color picker and taking colors from the normal map in the left hand pane. Hope this helps.
Hi,thanks I've watched most of your videos it is very useful who is learning procedural textures. my question is if you want to tile textures in one axis(on the x or on the y) like an array how do you achieve it in blender procedural textures like this video between minutes 6:15 and 6:22 ruclips.net/video/zOCOLvZu_a8/видео.html
Will See if i can make a video on it : )
this vid sucks. I will not be watching these as a beginner because bro just connected nodes so fast without explaining