Blender 4+ users: Musgrave texture has been removed from Blender but added as an option to the noise. Change the fBM option to Hetero Terrain and voila. Youre welcome.
for some reason it look absolutely not like in the video - I changes fbm to Hetero Terrain and nothing really changed. Did it work for you? did you get the same results?
00:24 To enable node wrangler: Edit> Preferences> addons> ✅node wrangler (This is not set by default) Also don't forget to save as an asset for later use!
@@liamkeren You can simply right-click on what you named the wood and click "Mark as asset". You can tell it worked if you can see a white book icon next to it. I believe in Blender 3.5 now we can now pull it up in any future project!
We all go looking for a 2 minute video that does straight to the point and rarely find it. Thank you. I will need to look into your other videos some time.
If you're on Blender 4.0 or later, you won't find the Musgrave Texture anymore. On the Noise Texture, change the 'Type' from fBM to Hetero Terrain. Then I found plugging this in to a Voronoi Texture and changing that texture Distance Metric from Euclidean to Chebychev gives a very similar effect when plugged into the Color Ramp.
Great tutorial but sadly at 00:38 I seem to be missing the option to plug the color ramp - color into the subsurface color of the Principled BSDF... the option is no where to be found... im assuming they changed that in an update. How can i continue ?
Make your own wood texture? I was looking for wood texture everywhere and you say DIY! I am very excited, thank you very much. I'm leveling up in Blender :)
Thank you that was really simple and great result. I mean it helps when Youre already familiar with this stuff but I love these straight to the point tutorials! Well done!
Although it says it's procedurally generated, it'll be the same for every object. I found a good way of making it look random for every object was to add an 'object info' node, then connect the 'random' bubble of that node to the 'rotation' bubble of the mapping node
Great tutorial. Point of curiosity, how do you get this to apply correctly to, say a cube, where the top and bottom do not get the correct scaling and look very incorrect compared to the correct looking sides.
As long as the cube has all the transform, scale, rotation applied to it, the material will apply as intended. It's a procedural material, so I would just adjust the texture coordinate from object-UV-Generated until you find one that looks correct for you. Although the setup in the video should work as is :)
If you still have a pre-4.0 version of Blender installed you can follow the tutorial there and then copy and paste an object with this material into Blender 4.0+. It will automatically adapt.
hello, i have a problem. when i try to open mapping and texture coordinate with strg t, nothing happened. And when i open it with strg a-search-mapping, than the left vector point is missing. what can i do?
Hey Emily! Sounds like you might not have the node wrangler add on enabled, or your doing it incorrectly. Make sure you have the node selected, then press ctrl + T and both the mapping and texture coordinate nodes should appear for you. 🙏
I have the node selected but nothing happens. I tried selecting both nodes, and then 1, then the other, but no menu pops up. Edit: Nvm I just googled it. Apparently you have to go to Edit> Preferences> addons> ✅node wrangler Since this is not set by default, it would be helpful to add this (Edit the caption so you don't have to make another video).
There is a trouble, when your object is too small (under 1 m scale), this texture looks so weird. It not about the mapping, but when I render in cycles, it looks so white . But when I use Eevee, it works fine
AMAZING tutorial 👍👍👍 One question though, does anyone know how you would go about texture painting something like this? I tried adding an image texture but I couldn't figure out where or how to plug it in.
Blender 4+ users: Musgrave texture has been removed from Blender but added as an option to the noise. Change the fBM option to Hetero Terrain and voila. Youre welcome.
Thank you so much I was scavenging everything to find it❤
Thanks mister
for some reason it look absolutely not like in the video - I changes fbm to Hetero Terrain and nothing really changed. Did it work for you? did you get the same results?
@@Tachastasiia Add a second noise texture with Hybrid Multifractal and place it in the same place the musgrave would be in the video
@@MashuStar What about the connection between Color Ramp-Color to Principled BSDF-Subsurface Color?
00:24 To enable node wrangler: Edit> Preferences> addons> ✅node wrangler
(This is not set by default)
Also don't forget to save as an asset for later use!
Thank youu my dude
how to save this to asset? i'm new to blender
@@liamkeren You can simply right-click on what you named the wood and click "Mark as asset". You can tell it worked if you can see a white book icon next to it. I believe in Blender 3.5 now we can now pull it up in any future project!
I love you
can i kiss you ?
Direct to the point no unnecessary intro! Thanks for this
We all go looking for a 2 minute video that does straight to the point and rarely find it. Thank you.
I will need to look into your other videos some time.
Thanks!
This is a perfect tut, I got exactly what I needed in a few short minutes .
👇 Dont forget to grab a free month of Skillshare below! 👇
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Thanks for this.
No problem! Thanks for the support!
I started working with blender yesterday and I don't have any idea what I was doing but it worked and it looks pretty good
If you're on Blender 4.0 or later, you won't find the Musgrave Texture anymore. On the Noise Texture, change the 'Type' from fBM to Hetero Terrain. Then I found plugging this in to a Voronoi Texture and changing that texture Distance Metric from Euclidean to Chebychev gives a very similar effect when plugged into the Color Ramp.
thanks, this looks really nice
this is my favourite wood procedural material. I replicated it some time ago and it is still on my material assets. I use it very often. thank you
Great tutorial but sadly at 00:38 I seem to be missing the option to plug the color ramp - color into the subsurface color of the Principled BSDF... the option is no where to be found... im assuming they changed that in an update. How can i continue ?
same issue here. I just did it without and couldn't notice any difference...
@@roarznz lol, i was following the tuto and happened the same to me!
Same thing for me as I didn't have that option. :/
@@ott3r_651 yeah same lol, mine dont even look like his if i do without using subsurface colour, it looks like a textured but not realistic.
It's still there, but it's re-labeled as "Radius" under Subsurface on the Principled BSDF
me and my 2009 wood png texture
Lmao
Lmao relatable
goated
Ha! See, the algorythm works! I was simply searching any, any procedural wood and the 3rd video recommended was good old smeaf!
I use this for almost every project. It’s so quick, so easy. Thank you!!
Make your own wood texture? I was looking for wood texture everywhere and you say DIY! I am very excited, thank you very much. I'm leveling up in Blender :)
Simple, quick, easy. works. Perfect
god dayum i wish i found this channel earlier than i did! its very amazing and just looking good for 3d tutorial. glad to found it rather than never
Using this tutorial, I made a very convincing spruce wood texture to use with a Fender Jazz bass model in a very short time.
Thank you! :)
Funny I had this idea when seeing the tutorial :D
@@nicholasmandelbaum1790 Great minds think alike. :)
Thanks for sharing this useful lesson! It can take a while to understand procedural materials, but they are so useful.
Great, thanks! I was gratified by how close I got with guessing. I was just stacking Wave nodes instead of Musgrave and Noise.
I was doing the same thing with waves lmao.
This is the best and only tutorial i needed, been looking for 2 hours.
tip: if the texture doesnt match with the size, go to object and then apply then scale
thanks!! that helped a lot
Thank you that was really simple and great result. I mean it helps when Youre already familiar with this stuff but I love these straight to the point tutorials! Well done!
This perfection. Direct. Easy to follow. Please make more!
Easy to follow, easy to understand and works! Thanks so much!
Thank you so much! I now know how to make textures!
Glad I could help!
nice video. the sub surface section has changed for 4.0, but everything still works
and where do I connect the color to the subsurface??
@@ozelog same
In blender 4 use voroni texture, input distance into a noise texture, then into a color ramp, adjust scale and detail on voroni
EARNED A FULL LIKE MISTER. MY RESPECT
Awesome!!!
the most importat tutorial. Thank you
Thanks sir this easy and important for beginners
That was cool man. Great vid. Thumbs up.
Thanks!
What's a node wrangler? What's that box at the bottom of the screen? I have so many bloody questions.
Perfect
ridiculously effective !
Really cool, super easy 👍
Short and quick ,nice tutorial!
Do you have plan add more tutorial about the material like stone, fabic... thanks.
you sir are a bloody legend. :)
holyshit this tutorial is amazing! thank youuuu!
i will take your advise man, thanks!
Very nice! I loved it
tnks
sweet man, easy!
Thanks! 🔥
Woow, perfect!
Nice tutorial, very useful. Thanks!
Thanks
Although it says it's procedurally generated, it'll be the same for every object.
I found a good way of making it look random for every object was to add an 'object info' node, then connect the 'random' bubble of that node to the 'rotation' bubble of the mapping node
awesome, thx so much
Increíble, me encantó, aún esté en inglés entendí perfectamente todo lo que hacías, Congratulations 👏🏻
Great tutorial. Point of curiosity, how do you get this to apply correctly to, say a cube, where the top and bottom do not get the correct scaling and look very incorrect compared to the correct looking sides.
As long as the cube has all the transform, scale, rotation applied to it, the material will apply as intended.
It's a procedural material, so I would just adjust the texture coordinate from object-UV-Generated until you find one that looks correct for you. Although the setup in the video should work as is :)
@@Smeaf that's... odd. It definitely didn't
Thank you so much!!🙏🙏
bro thx this perfect, i need to make a game and this helps much !
Thank you for this tutorial!
Awesome. If you only explained briefly what each of those settings mean.
Any plans for a Blender 4+ update?
It looks so easy ... thanks you for this, you save my project
what happened at 0:38? how does it change from no texture to suddenly theres texture cause im experiencing that
If you still have a pre-4.0 version of Blender installed you can follow the tutorial there and then copy and paste an object with this material into Blender 4.0+.
It will automatically adapt.
Thank you so so much! This was super helpful and to the point, can't wait to learn more from you! :)
solo una palabra y es GRACIAS
TY sir... wonderful little tut
Quick and easy. Thanks!
sch a good video thank you so much!
this is very useful, thank you a lot
thank you, kind sir.
Great, man!
thank you ^^
After exporting model there is no shading changes are made so please explain how to save this shading part
Have to bake textures to UVs. And enable texture export in the export settings that pop up when you press export.
Me sirvió de mucho. Gracias amigo.
You're a BLESSING, thank you so much, such a clean tutorial, I was able to understand it all! Thank you!
Fantastic tutorial!
thks for the great video man..
video was really well explained and to point..thks
You’re welcome :)
hello, i have a problem. when i try to open mapping and texture coordinate with strg t,
nothing happened. And when i open it with strg a-search-mapping, than the left vector point is missing. what can i do?
Hey Emily! Sounds like you might not have the node wrangler add on enabled, or your doing it incorrectly.
Make sure you have the node selected, then press ctrl + T and both the mapping and texture coordinate nodes should appear for you. 🙏
@@Smeaf Okay, thank you. I will try it tomorrow again😊
I have the node selected but nothing happens. I tried selecting both nodes, and then 1, then the other, but no menu pops up.
Edit: Nvm I just googled it. Apparently you have to go to Edit> Preferences> addons> ✅node wrangler
Since this is not set by default, it would be helpful to add this (Edit the caption so you don't have to make another video).
can you recreate this tutorial in 4.2? alot of options had been changed and it's difficult to make this wooden texture
Many Thanks!! :)
wow!
thank you!
No worries!
Thank you
There is a trouble, when your object is too small (under 1 m scale), this texture looks so weird. It not about the mapping, but when I render in cycles, it looks so white . But when I use Eevee, it works fine
Thats most likely the Subsurface Scattering, i'd just turn off the Subsurface Scattering for cycles if that is the case :)
Don't forget to node wrangle away the wrangles @smeaf.
Great!!! Thanks for sharing!
Nice. No more 200mb material that slows everything down and make my file +200mb in size. thank you.
Really amazing tutorial. Thank you so much!!
How to open that upper panel, please ? Where are the textures changing on the ball and square.
ruclips.net/video/EbAdconaRJo/видео.html
I found this one explains a bit more.
any chance you can do a remake on this with the newest blender? please?
Musgrave node missing? ---> how to: ruclips.net/video/2Z75X_Jg8JQ/видео.html&ab_channel=RyanKingArt
Everytime i plug the color ramp into the base color my blender crashes anyway to help?
thanks a lot!
Thank you! Will you do more material videos?!
AMAZING tutorial 👍👍👍
One question though, does anyone know how you would go about texture painting something like this? I tried adding an image texture but I couldn't figure out where or how to plug it in.
Hi, i have request, can you please provide same texture tutorials for other kind of objects as well eg. concreate, rusty metal, glass and so one.
Thx
thanx!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This looks really cool but unfortunately doesn't follow actual grain patterns. It did get me on the right path though so I am very appreciative!
Now how do i create a bump image for my object export? When i try amd do the normal bake it doesnt bake anything
Thank yoU!
What would be an easy way to change the darkness of the wood?
Me: * doing materials by tutorials *
Blender: pink error material take it or leave it!
Ps. Its actually joke and this tutorial help me a lot!
maybe a tut about how u made that light trick in intro