Blender 3.0 Natural Wood Material In Under 2 Mins!

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  • Опубликовано: 2 фев 2025

Комментарии • 230

  • @pewpews2146
    @pewpews2146 9 месяцев назад +412

    Blender 4+ users: Musgrave texture has been removed from Blender but added as an option to the noise. Change the fBM option to Hetero Terrain and voila. Youre welcome.

    • @Ladyoffate98
      @Ladyoffate98 9 месяцев назад +11

      Thank you so much I was scavenging everything to find it❤

    • @nots3ed
      @nots3ed 8 месяцев назад +2

      Thanks mister

    • @Tachastasiia
      @Tachastasiia 8 месяцев назад +7

      for some reason it look absolutely not like in the video - I changes fbm to Hetero Terrain and nothing really changed. Did it work for you? did you get the same results?

    • @MashuStar
      @MashuStar 8 месяцев назад +13

      @@Tachastasiia Add a second noise texture with Hybrid Multifractal and place it in the same place the musgrave would be in the video

    • @ParaSMG
      @ParaSMG 8 месяцев назад +4

      @@MashuStar What about the connection between Color Ramp-Color to Principled BSDF-Subsurface Color?

  • @unicornmilk6158
    @unicornmilk6158 Год назад +304

    00:24 To enable node wrangler: Edit> Preferences> addons> ✅node wrangler
    (This is not set by default)
    Also don't forget to save as an asset for later use!

    • @onemoji9543
      @onemoji9543 Год назад +3

      Thank youu my dude

    • @liamkeren
      @liamkeren Год назад +2

      how to save this to asset? i'm new to blender

    • @unicornmilk6158
      @unicornmilk6158 Год назад +5

      @@liamkeren You can simply right-click on what you named the wood and click "Mark as asset". You can tell it worked if you can see a white book icon next to it. I believe in Blender 3.5 now we can now pull it up in any future project!

    • @monet_doffe285
      @monet_doffe285 Год назад +3

      I love you

    • @DinaGraphic
      @DinaGraphic Год назад

      can i kiss you ?

  • @vpangraphics781
    @vpangraphics781 2 года назад +104

    Direct to the point no unnecessary intro! Thanks for this

  • @vekudazo6999
    @vekudazo6999 2 года назад +24

    We all go looking for a 2 minute video that does straight to the point and rarely find it. Thank you.
    I will need to look into your other videos some time.

    • @Smeaf
      @Smeaf  2 года назад +4

      Thanks!

  • @havocthehobbit
    @havocthehobbit 2 года назад +70

    This is a perfect tut, I got exactly what I needed in a few short minutes .

  • @Smeaf
    @Smeaf  3 года назад +1

    👇 Dont forget to grab a free month of Skillshare below! 👇
    ✨ skl.sh/3nAGAUs ✨

  • @rick-deckard
    @rick-deckard 2 года назад +3

    Thanks for this.

    • @Smeaf
      @Smeaf  2 года назад +2

      No problem! Thanks for the support!

  • @Minepoko-qi2zk
    @Minepoko-qi2zk 2 года назад +7

    I started working with blender yesterday and I don't have any idea what I was doing but it worked and it looks pretty good

  • @christopherkeeling7263
    @christopherkeeling7263 Месяц назад +5

    If you're on Blender 4.0 or later, you won't find the Musgrave Texture anymore. On the Noise Texture, change the 'Type' from fBM to Hetero Terrain. Then I found plugging this in to a Voronoi Texture and changing that texture Distance Metric from Euclidean to Chebychev gives a very similar effect when plugged into the Color Ramp.

    • @95tanmaster
      @95tanmaster 28 дней назад

      thanks, this looks really nice

  • @raulgalets
    @raulgalets 9 месяцев назад +1

    this is my favourite wood procedural material. I replicated it some time ago and it is still on my material assets. I use it very often. thank you

  • @copicatscorner
    @copicatscorner Год назад +26

    Great tutorial but sadly at 00:38 I seem to be missing the option to plug the color ramp - color into the subsurface color of the Principled BSDF... the option is no where to be found... im assuming they changed that in an update. How can i continue ?

    • @roarznz
      @roarznz Год назад +2

      same issue here. I just did it without and couldn't notice any difference...

    • @cyrix_0185
      @cyrix_0185 Год назад

      @@roarznz lol, i was following the tuto and happened the same to me!

    • @ott3r_651
      @ott3r_651 11 месяцев назад

      Same thing for me as I didn't have that option. :/

    • @FalakKhan-u4r
      @FalakKhan-u4r 11 месяцев назад

      @@ott3r_651 yeah same lol, mine dont even look like his if i do without using subsurface colour, it looks like a textured but not realistic.

    • @j_m90
      @j_m90 10 месяцев назад +20

      It's still there, but it's re-labeled as "Radius" under Subsurface on the Principled BSDF

  • @9words40
    @9words40 3 года назад +226

    me and my 2009 wood png texture

  • @sol_mental
    @sol_mental Год назад +1

    Ha! See, the algorythm works! I was simply searching any, any procedural wood and the 3rd video recommended was good old smeaf!

  • @sara__raine
    @sara__raine 4 месяца назад

    I use this for almost every project. It’s so quick, so easy. Thank you!!

  • @JyuushirOnur
    @JyuushirOnur 2 года назад +2

    Make your own wood texture? I was looking for wood texture everywhere and you say DIY! I am very excited, thank you very much. I'm leveling up in Blender :)

  • @eatmybonanayeah6092
    @eatmybonanayeah6092 2 года назад +5

    Simple, quick, easy. works. Perfect

  • @isue2851
    @isue2851 Месяц назад

    god dayum i wish i found this channel earlier than i did! its very amazing and just looking good for 3d tutorial. glad to found it rather than never

  • @Land-Shark
    @Land-Shark 2 года назад +4

    Using this tutorial, I made a very convincing spruce wood texture to use with a Fender Jazz bass model in a very short time.
    Thank you! :)

    • @nicholasmandelbaum1790
      @nicholasmandelbaum1790 2 года назад +2

      Funny I had this idea when seeing the tutorial :D

    • @Land-Shark
      @Land-Shark 2 года назад +2

      @@nicholasmandelbaum1790 Great minds think alike. :)

  • @trevorsoh2130
    @trevorsoh2130 2 года назад +7

    Thanks for sharing this useful lesson! It can take a while to understand procedural materials, but they are so useful.

  • @LongPeter
    @LongPeter 2 года назад +4

    Great, thanks! I was gratified by how close I got with guessing. I was just stacking Wave nodes instead of Musgrave and Noise.

    • @dotanon
      @dotanon 2 года назад +1

      I was doing the same thing with waves lmao.

  • @maurojusz5907
    @maurojusz5907 Год назад

    This is the best and only tutorial i needed, been looking for 2 hours.

  • @bobjog4
    @bobjog4 2 года назад +23

    tip: if the texture doesnt match with the size, go to object and then apply then scale

    • @deidemlav
      @deidemlav Год назад

      thanks!! that helped a lot

  • @theartoframos
    @theartoframos Год назад

    Thank you that was really simple and great result. I mean it helps when Youre already familiar with this stuff but I love these straight to the point tutorials! Well done!

  • @dez7852
    @dez7852 Год назад +1

    This perfection. Direct. Easy to follow. Please make more!

  • @bunnyun206
    @bunnyun206 Год назад

    Easy to follow, easy to understand and works! Thanks so much!

  • @HappyCountryBall
    @HappyCountryBall 2 года назад +2

    Thank you so much! I now know how to make textures!

    • @Smeaf
      @Smeaf  2 года назад

      Glad I could help!

  • @moederthemeddlesome2384
    @moederthemeddlesome2384 Год назад +2

    nice video. the sub surface section has changed for 4.0, but everything still works

    • @ozelog
      @ozelog 10 месяцев назад +3

      and where do I connect the color to the subsurface??

    • @Ker1mch1k
      @Ker1mch1k 2 месяца назад

      @@ozelog same

  • @UsernameaBad
    @UsernameaBad 8 месяцев назад +3

    In blender 4 use voroni texture, input distance into a noise texture, then into a color ramp, adjust scale and detail on voroni

  •  Год назад

    EARNED A FULL LIKE MISTER. MY RESPECT

  • @blkmidia
    @blkmidia Год назад

    Awesome!!!

  • @kasgeb.d
    @kasgeb.d 7 месяцев назад

    the most importat tutorial. Thank you

  • @RajaSingh-uj9kz
    @RajaSingh-uj9kz 2 года назад +1

    Thanks sir this easy and important for beginners

  • @anujayajayanath7421
    @anujayajayanath7421 2 года назад +1

    That was cool man. Great vid. Thumbs up.

    • @Smeaf
      @Smeaf  2 года назад

      Thanks!

  • @ForTheForsaken
    @ForTheForsaken 3 месяца назад

    What's a node wrangler? What's that box at the bottom of the screen? I have so many bloody questions.

  • @blechauffe3840
    @blechauffe3840 2 года назад +2

    Perfect

  • @anzdes219
    @anzdes219 2 года назад

    ridiculously effective !

  • @Tamer_Gomaa
    @Tamer_Gomaa 2 года назад +1

    Really cool, super easy 👍

  • @RamBAnimations
    @RamBAnimations Год назад

    Short and quick ,nice tutorial!

  • @stylizedisometric7805
    @stylizedisometric7805 2 года назад +1

    Do you have plan add more tutorial about the material like stone, fabic... thanks.

  • @oldskooltelly100
    @oldskooltelly100 Год назад

    you sir are a bloody legend. :)

  • @pepekrep3070
    @pepekrep3070 Год назад

    holyshit this tutorial is amazing! thank youuuu!

  • @primitivecg
    @primitivecg 2 года назад +1

    i will take your advise man, thanks!

  • @xxdc11
    @xxdc11 2 года назад +1

    Very nice! I loved it
    tnks

  • @cactusarray
    @cactusarray 3 года назад +2

    sweet man, easy!

    • @Smeaf
      @Smeaf  3 года назад

      Thanks! 🔥

  • @krissosful
    @krissosful 11 месяцев назад

    Woow, perfect!

  • @phxdarkred
    @phxdarkred 2 года назад +1

    Nice tutorial, very useful. Thanks!

  • @BossAleks123
    @BossAleks123 2 года назад +1

    Thanks

  • @FullerHob
    @FullerHob 7 месяцев назад

    Although it says it's procedurally generated, it'll be the same for every object.
    I found a good way of making it look random for every object was to add an 'object info' node, then connect the 'random' bubble of that node to the 'rotation' bubble of the mapping node

  • @corvette724
    @corvette724 Год назад

    awesome, thx so much

  • @shirley9105
    @shirley9105 2 года назад

    Increíble, me encantó, aún esté en inglés entendí perfectamente todo lo que hacías, Congratulations 👏🏻

  • @aymigamin1933
    @aymigamin1933 2 года назад +4

    Great tutorial. Point of curiosity, how do you get this to apply correctly to, say a cube, where the top and bottom do not get the correct scaling and look very incorrect compared to the correct looking sides.

    • @Smeaf
      @Smeaf  2 года назад +1

      As long as the cube has all the transform, scale, rotation applied to it, the material will apply as intended.
      It's a procedural material, so I would just adjust the texture coordinate from object-UV-Generated until you find one that looks correct for you. Although the setup in the video should work as is :)

    • @aymigamin1933
      @aymigamin1933 2 года назад

      @@Smeaf that's... odd. It definitely didn't

  • @zeese426
    @zeese426 2 года назад

    Thank you so much!!🙏🙏

  • @treyxtreyx7022
    @treyxtreyx7022 2 года назад

    bro thx this perfect, i need to make a game and this helps much !

  • @dilarapol5938
    @dilarapol5938 Год назад

    Thank you for this tutorial!

  • @imiy
    @imiy 2 года назад +14

    Awesome. If you only explained briefly what each of those settings mean.

  • @mrsmith9105
    @mrsmith9105 7 месяцев назад +1

    Any plans for a Blender 4+ update?

  • @galaad3641
    @galaad3641 2 года назад

    It looks so easy ... thanks you for this, you save my project

  • @eitetsu
    @eitetsu Год назад +1

    what happened at 0:38? how does it change from no texture to suddenly theres texture cause im experiencing that

  • @FullerHob
    @FullerHob 7 месяцев назад

    If you still have a pre-4.0 version of Blender installed you can follow the tutorial there and then copy and paste an object with this material into Blender 4.0+.
    It will automatically adapt.

  • @bidisha_roy
    @bidisha_roy Год назад

    Thank you so so much! This was super helpful and to the point, can't wait to learn more from you! :)

  • @papahazada5854
    @papahazada5854 7 месяцев назад

    solo una palabra y es GRACIAS

  • @writersblock8493
    @writersblock8493 2 года назад

    TY sir... wonderful little tut

  • @CGAJU
    @CGAJU 2 года назад +4

    Quick and easy. Thanks!

  • @smokyx
    @smokyx 2 года назад +1

    sch a good video thank you so much!

  • @badbusiness4342
    @badbusiness4342 2 года назад

    this is very useful, thank you a lot

  • @Mot0Mot0
    @Mot0Mot0 Год назад

    thank you, kind sir.

  • @rafvanraevels
    @rafvanraevels Год назад

    Great, man!

  • @Hussein.Private
    @Hussein.Private 4 месяца назад

    thank you ^^

  • @crazysmasher3880
    @crazysmasher3880 Месяц назад +1

    After exporting model there is no shading changes are made so please explain how to save this shading part

    • @reddotclips3971
      @reddotclips3971 20 дней назад

      Have to bake textures to UVs. And enable texture export in the export settings that pop up when you press export.

  • @leonardocurbelobetancort430
    @leonardocurbelobetancort430 Год назад

    Me sirvió de mucho. Gracias amigo.

  • @readytobebolder
    @readytobebolder 2 года назад

    You're a BLESSING, thank you so much, such a clean tutorial, I was able to understand it all! Thank you!

  • @scottcourtney8878
    @scottcourtney8878 2 года назад

    Fantastic tutorial!

  • @Gaurav-zz9wo
    @Gaurav-zz9wo 2 года назад +1

    thks for the great video man..
    video was really well explained and to point..thks

    • @Smeaf
      @Smeaf  2 года назад

      You’re welcome :)

  • @emilyluna3547
    @emilyluna3547 3 года назад +5

    hello, i have a problem. when i try to open mapping and texture coordinate with strg t,
    nothing happened. And when i open it with strg a-search-mapping, than the left vector point is missing. what can i do?

    • @Smeaf
      @Smeaf  3 года назад +1

      Hey Emily! Sounds like you might not have the node wrangler add on enabled, or your doing it incorrectly.
      Make sure you have the node selected, then press ctrl + T and both the mapping and texture coordinate nodes should appear for you. 🙏

    • @emilyluna3547
      @emilyluna3547 3 года назад

      @@Smeaf Okay, thank you. I will try it tomorrow again😊

    • @unicornmilk6158
      @unicornmilk6158 Год назад

      I have the node selected but nothing happens. I tried selecting both nodes, and then 1, then the other, but no menu pops up.
      Edit: Nvm I just googled it. Apparently you have to go to Edit> Preferences> addons> ✅node wrangler
      Since this is not set by default, it would be helpful to add this (Edit the caption so you don't have to make another video).

  • @mrsauce5557
    @mrsauce5557 4 месяца назад

    can you recreate this tutorial in 4.2? alot of options had been changed and it's difficult to make this wooden texture

  • @FilmSpook
    @FilmSpook 2 года назад

    Many Thanks!! :)

  • @MIHAO
    @MIHAO 2 года назад

    wow!

  • @marcelkekec
    @marcelkekec 3 года назад +1

    thank you!

    • @Smeaf
      @Smeaf  3 года назад

      No worries!

  • @truongphan4904
    @truongphan4904 Год назад

    Thank you

  • @radityasans
    @radityasans 2 года назад +6

    There is a trouble, when your object is too small (under 1 m scale), this texture looks so weird. It not about the mapping, but when I render in cycles, it looks so white . But when I use Eevee, it works fine

    • @Smeaf
      @Smeaf  2 года назад +2

      Thats most likely the Subsurface Scattering, i'd just turn off the Subsurface Scattering for cycles if that is the case :)

  • @krizzi666
    @krizzi666 Год назад

    Don't forget to node wrangle away the wrangles @smeaf.

  • @Graphicales
    @Graphicales 2 года назад

    Great!!! Thanks for sharing!

  • @0A01amir
    @0A01amir 2 года назад +1

    Nice. No more 200mb material that slows everything down and make my file +200mb in size. thank you.

  • @Yannnus
    @Yannnus 2 года назад

    Really amazing tutorial. Thank you so much!!

  • @kl0bass941
    @kl0bass941 2 года назад +1

    How to open that upper panel, please ? Where are the textures changing on the ball and square.

    • @rickfakhre2400
      @rickfakhre2400 2 года назад

      ruclips.net/video/EbAdconaRJo/видео.html
      I found this one explains a bit more.

  • @jeroenok9635
    @jeroenok9635 6 месяцев назад

    any chance you can do a remake on this with the newest blender? please?

  • @miximum1
    @miximum1 3 месяца назад

    Musgrave node missing? ---> how to: ruclips.net/video/2Z75X_Jg8JQ/видео.html&ab_channel=RyanKingArt

  • @Midnight-bm1of
    @Midnight-bm1of 2 года назад +1

    Everytime i plug the color ramp into the base color my blender crashes anyway to help?

  • @indrasaputraahmadi3449
    @indrasaputraahmadi3449 2 года назад

    thanks a lot!

  • @richochet
    @richochet 2 года назад

    Thank you! Will you do more material videos?!

  • @viktor187
    @viktor187 Год назад

    AMAZING tutorial 👍👍👍
    One question though, does anyone know how you would go about texture painting something like this? I tried adding an image texture but I couldn't figure out where or how to plug it in.

  • @Bloosworld24
    @Bloosworld24 9 месяцев назад

    Hi, i have request, can you please provide same texture tutorials for other kind of objects as well eg. concreate, rusty metal, glass and so one.

  • @Kazegawa
    @Kazegawa Год назад

    Thx

  • @Тимур-у5т4р
    @Тимур-у5т4р Год назад

    thanx!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @Kiromitsu
    @Kiromitsu 2 года назад +6

    This looks really cool but unfortunately doesn't follow actual grain patterns. It did get me on the right path though so I am very appreciative!

  • @SR_PRODUCTIONS
    @SR_PRODUCTIONS 2 месяца назад

    Now how do i create a bump image for my object export? When i try amd do the normal bake it doesnt bake anything

  • @msFiBi
    @msFiBi 2 года назад

    Thank yoU!

  • @JoshuaMackinnon
    @JoshuaMackinnon 2 года назад

    What would be an easy way to change the darkness of the wood?

  • @SuperNekitBros
    @SuperNekitBros 3 года назад +6

    Me: * doing materials by tutorials *
    Blender: pink error material take it or leave it!
    Ps. Its actually joke and this tutorial help me a lot!

  • @yassineids5776
    @yassineids5776 2 года назад

    maybe a tut about how u made that light trick in intro