Create a Procedural Wood Texture in 6 Minutes! Blender 2.91

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  • Опубликовано: 15 дек 2024

Комментарии • 129

  • @enisur3111
    @enisur3111 9 месяцев назад +4

    3 years later it still helpfull, I thank you for this tutorial ❤

  • @ellegold1039
    @ellegold1039 8 месяцев назад +1

    Thank you soooo much for your time.

  • @pumasamup
    @pumasamup 2 года назад +12

    One of the best wood textures tutorials I have seen, looks so real and you have the flexibility to play with the colors.

  • @Noel_FGC
    @Noel_FGC Год назад +1

    you my friend, deserve a award... for most awards deserved that you haven't received

  • @anti_librarian
    @anti_librarian Год назад +1

    after knots - wait, do you want to make it even better? after grain - whaaaat, even more????? are you a magician???) excelent work, thanks!!!!!

  • @netconner
    @netconner 3 года назад +45

    Can't believe this doesn't have more views, perfect tutorial!

    • @animeboy93
      @animeboy93 3 года назад +4

      The tutorial is not perfect. There needs to be some explaining

    • @Keefcooks
      @Keefcooks Год назад

      @@animeboy93 Agreed!

  • @AsR3DaS
    @AsR3DaS Год назад +2

    no explanation needed, easy to follow and the results are amazing!! Thanks for sharing this.

  • @MrLeiard
    @MrLeiard 4 года назад +17

    Best wood shader tutorial i found!

  • @destia8818
    @destia8818 3 года назад +8

    I like that everything is so arranged, named and marked with colors. ♥

  • @NATE.ELFpr0d
    @NATE.ELFpr0d 11 месяцев назад +1

    Thank you so much, Im currently making a mantelpiece above a fire for a trailer to an upcoming project of mine and this tutorial really helped!

  • @umyoutuberqualquer7103
    @umyoutuberqualquer7103 3 года назад +6

    bruh i love you, i just started doing some things in blender and the colors and texture always end looking really flat and boring but u saved me with this one... thanks again

  • @Enderplays12
    @Enderplays12 3 года назад +3

    Normal speed was quite a bit fast, but .5 got just right. Wood looks great, thanks.

  • @Frolman
    @Frolman 2 года назад +1

    the best wood shader among all, supergipermega realistic!

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord 3 года назад +3

    thank you. just struggled with a wood tutorial that had 6 thousand nodes that felt lika a cobwebs of hell and this was like do like this and its good. Thanks :)

  • @reviewstand9953
    @reviewstand9953 2 года назад +2

    Omg 😍 best video i have seen till now on wooden meterial

  • @lordsiomai
    @lordsiomai 3 года назад +2

    isn't amazing to think how far computers have come regarding generating realistic images? like damn

  • @Glados44
    @Glados44 3 года назад +1

    Men you need to do a baking tutorial of this materials this is so awesome. I totally give you a thumbs up!

  • @Omidion
    @Omidion 3 года назад +9

    This is hands down the best wood texture i saw so far. Great job !

  • @hugo54758
    @hugo54758 3 года назад +2

    I've watched many procedural wood shaders tuts and this is my favorite

  • @bvs1q
    @bvs1q Год назад

    Best wood on youtube

  • @Maiikyy_
    @Maiikyy_ Год назад +1

    this is sick bro

  • @Tinus24T
    @Tinus24T Год назад +1

    wow that look amazing

  • @wildmillardz8934
    @wildmillardz8934 2 года назад +2

    Subscribed! Love how its organized and You showed us how to alter it in future projects! Thanks!!!

  • @sharovski6698
    @sharovski6698 4 года назад +7

    A very realistic wood! Thanks a lot for your tutuorial!

  • @whiteyhcha
    @whiteyhcha 3 года назад +2

    C'est le meilleur bois procédural que j'ai vu sur youtube ! incroyable il est parfait

    • @herisson4994
      @herisson4994 3 года назад

      excuse moi, j'essaie de faire le tuto et a 4min40 rien ne s'affiche en faisait ctrl + T tu saurais pas c'est quoi le souci par hasard ?

    • @whiteyhcha
      @whiteyhcha 3 года назад

      @@herisson4994 un addon a activer je crois

    • @pag2728
      @pag2728 3 года назад

      @@herisson4994 En effet, il faut que tu actives Node Wrangler dans Edit > Prenferences > Add-ons

  • @GenerixLabs
    @GenerixLabs 2 месяца назад +1

    Incredible work...

  • @jordan4longshaw
    @jordan4longshaw 3 года назад +1

    You kind person. Produce quality

  • @13dcreaciones
    @13dcreaciones Год назад +1

    Thank you!

  • @at930pmgames
    @at930pmgames Год назад +1

    Thank you.

  • @Aykhan-i6q
    @Aykhan-i6q 9 месяцев назад +1

    This is highly professional

  • @Frostroomhead
    @Frostroomhead 3 года назад +1

    Best wood texture

  • @Wildous
    @Wildous 2 года назад +1

    Amazing tutorial, i read comments and yes there should be explanation, but for me who never done this but got experience just using layout blender i atleast got idea how it's made xd thanks a lot :D

  • @aaronkittel6612
    @aaronkittel6612 3 года назад +2

    Great tutorial! Looks even better up close. Thanks for posting.

  • @martintillemann
    @martintillemann 2 года назад +2

    Thank you! This helped me so much with my L. Da Vinci flying machine textures! :)

  • @eschuurm
    @eschuurm 5 дней назад +1

    Really helpful!

  • @ГригорийХодырев
    @ГригорийХодырев 2 года назад +1

    Thank you!!

  • @reza8207
    @reza8207 3 года назад +3

    this is what I needed 🔥

  • @DES1GN3R007
    @DES1GN3R007 Год назад

    thank you for the tutorial. however there was nothing quick about making this texture

  • @simon20002
    @simon20002 3 года назад +1

    hey man, really appreciate it! good luck on your projects!

  • @mastart4971
    @mastart4971 3 года назад +1

    Very good... Thank you for sharing

  • @Outsider-zi8ub
    @Outsider-zi8ub Год назад +1

    that's a game changer for most

  • @kingsridge
    @kingsridge 2 года назад +1

    Great vid!

  • @Dbanuelos9217
    @Dbanuelos9217 2 года назад +1

    Thank you for this tutorial

  • @wildhairzero
    @wildhairzero 4 года назад +2

    Excellent! Thank you for sharing!

  • @RekkePukka
    @RekkePukka 3 года назад +1

    God level skills ❤️

  • @andriishchokin
    @andriishchokin 2 года назад +1

    thenks

  • @UnobviousExpand
    @UnobviousExpand 3 года назад +2

    Thank you, This is a really remarkable tutorial! Also, I liked the music a lot ;)

  • @Loveg00dMusic
    @Loveg00dMusic 3 года назад +1

    My man

  • @vittovioletcreeper
    @vittovioletcreeper 2 года назад +9

    Awesome tutorial, the material is perfect!
    One question: which parameters should I touch to scale down the texture in order to make it work for a bigger model?

    • @tylerparis2556
      @tylerparis2556 2 года назад

      Since the end product is all mixed together id assume all you have to do is change the scaling on the mapping node.

  • @leviwhited4816
    @leviwhited4816 2 года назад

    literally the perfect tutorial thank you

  • @vpangraphics781
    @vpangraphics781 2 года назад +1

    Thanks for this!

  • @Samz0501
    @Samz0501 2 года назад +1

    wonderful tutorial. Thanks so much!

  • @benjaminrdz6085
    @benjaminrdz6085 3 года назад +1

    Wooow! Congrats and thank you!

  • @ДмитрийЧехол
    @ДмитрийЧехол 3 года назад +1

    Wow, nice 👍 Thank you

  • @adishripadiyar6438
    @adishripadiyar6438 2 года назад +1

    how did you get the viewer option? Its not available on mine

  • @onixmusic5012
    @onixmusic5012 3 года назад +1

    this tutorial was awesome!

  • @SuperNekitBros
    @SuperNekitBros 3 года назад +1

    hi. Just watched your tutorial and do everything like in the video( im on a 2.93.1) can you explain what to do? when i connect final material to viewer everything go ok but when i connect it to bsdf it just goes pink. please if you know help

  • @BaileysDad
    @BaileysDad 3 года назад +2

    Amazing! Thanks for this tut! It seems like in Blender 2.93 Noise Textures are colored instead of B/W. Any idea how to change that? Edit: I figured it out! Was going out of color instead of factor!

    • @YoungMarci
      @YoungMarci 2 года назад

      you coud just use a color range with black and white and "ease" setting,

  • @silarp3518
    @silarp3518 3 года назад +1

    perfect work !

  • @elijahsmall5873
    @elijahsmall5873 3 года назад +1

    I don't understand this part 2:20 what did you click? I tried Ctrl plus T and it didn't work :(

    • @DiegoBessa3D
      @DiegoBessa3D  3 года назад +2

      Hi! When you have the Node Wrangler Addon activated, you can press Ctrl + T to automatically create a Mapping and a Texture Coordinate node. To make sure that your addon is active, go to Edit > Preferences > Add-ons and type "node" on the research box.

    • @elijahsmall5873
      @elijahsmall5873 3 года назад

      @@DiegoBessa3D Oh ok, thanks a ton! 😁

  • @xerxces2112
    @xerxces2112 2 года назад

    At 4:47 once youve added the wood compression section your texture in the display suddenly changes from being oriented to the X axis to a Z axis orientation but you aren't pressing anything? Required setting my wave texture band axis to Z to follow exactly but I can plainly see that yours is still set to X. What's happening here?

    • @DiegoBessa3D
      @DiegoBessa3D  2 года назад +1

      Actually, that was a mistake of mine when editing this video, I did change the orientation of the axis to -90 Y but I accidentally cut this out of the video. I tried to repair this mistake adding this information in the subtitle.

  • @_Asgar
    @_Asgar Год назад

    I am not able to download the blend File from the discription Google drive link

  • @wilatheroicstudios2466
    @wilatheroicstudios2466 Год назад

    Is there a way to save this set up to use on other models?

  • @tuckytucker6912
    @tuckytucker6912 3 года назад +1

    that's great, thank you so much

  • @lollipoptjh
    @lollipoptjh 3 года назад +1

    This is my favouriteeeeeeee!!!! ❤️❤️❤️❤️

  • @samresto4782
    @samresto4782 11 месяцев назад

    just found your channel. sorry to see you've stopped but you denfinitely should have more subs

  • @BhagvatMali-yi2iz
    @BhagvatMali-yi2iz Год назад

    I'm not able to see vewer option what should I do?

  • @imalkarandev3516
    @imalkarandev3516 2 года назад +1

    THANK YOU

  • @СергейЛесник-р1ы
    @СергейЛесник-р1ы 2 года назад +1

    Thanks!

  • @carolinepena5633
    @carolinepena5633 3 года назад +1

    Thank you so much for the tutorial ♥!! It helped a ton!!

  • @kaffxp
    @kaffxp Год назад +1

    thankss

  • @punkpastor4145
    @punkpastor4145 3 года назад +1

    nice job!

  • @dalemass1857
    @dalemass1857 3 года назад +1

    Great job, thank you for this!

  • @JoyKazuhira
    @JoyKazuhira 3 года назад

    Wow nice. Thank you

  • @koren7702
    @koren7702 11 месяцев назад

    why can't I export the material to ue4? it's just a white material outside of blender

  • @oscramos8298
    @oscramos8298 3 года назад +1

    great

  • @sandran8103
    @sandran8103 Год назад

    Good tutorial! thanks a lot

  • @byduc7395
    @byduc7395 4 года назад +1

    Crazy! ty

  • @tamtan000
    @tamtan000 2 года назад +1

    Come back and make more contents. The Blender time has come.

  • @animationpractice1166
    @animationpractice1166 2 года назад +1

    I was here.

  • @vasanthselvam11cs103
    @vasanthselvam11cs103 3 года назад +1

    this is the best! thanks O:)

  • @roborenderer
    @roborenderer 3 года назад

    great tutorial

  • @epicpounders5231
    @epicpounders5231 4 года назад +6

    how did you get that viewer node?

    • @AwesomeFelix14
      @AwesomeFelix14 3 года назад

      Ctrl + shift + left click on a node you want it to be connected to.

    • @ashandsorrow9226
      @ashandsorrow9226 3 года назад

      @@AwesomeFelix14 I still dont get it, I dont have the viewer node and couldnt make ctrl shift left click work. I think its because he has blender retopoflow addon bought no?

    • @ashandsorrow9226
      @ashandsorrow9226 3 года назад

      Nevermind, it worked when I clicked on musgrave :) thank you very much

  • @theotries
    @theotries 3 года назад +2

    Thank you so much for the Tutorial! How did you learned how to do this??? Like how

  • @kevinrhodes690
    @kevinrhodes690 3 года назад +1

    awsome

  • @boom_fish_blocky
    @boom_fish_blocky Год назад

    This is the best but the video is in low res...

  • @coreblender7781
    @coreblender7781 3 года назад

    OP bro. TY ;)

  • @Miki_99z
    @Miki_99z 3 года назад

    Phomenal👌... How export maps for unreal 4 without losing any quality?

  • @treechat8397
    @treechat8397 3 года назад

    Thankyou!

  • @DrissARG
    @DrissARG 2 года назад

    i don't have the viewer node

  • @hazchickgames2840
    @hazchickgames2840 3 года назад

    My real question is, where did you learn how to make the procedurals like this? I mean, I am no expert, but I never would have thought to plug generated into the MixRGB or make one texture another textures scale driver. Have you just messed around with them for ages? Or is there a good place to learn the principles to make my own textures?

    • @DiegoBessa3D
      @DiegoBessa3D  3 года назад +2

      My best advice would be to sit one day in front of your computer, open blender and start by creating simple nodes using every texture available on the program, just to get familiar with it, mess around with the values, add other nodes just to see the result. Sometimes you will see a tutorial online and you look at the combination of nodes people are making and you know that you can do this combination to achieve the same result in another material. There is also a video here on youtube where someone explain all nodes, it's a 1 hour video btw. But to achieve good results, you need a mix of node expertise and good references. It's always good to see how other people create their nodes.

    • @hazchickgames2840
      @hazchickgames2840 3 года назад +2

      @@DiegoBessa3D First of all, thanks for taking the time to reply :) Second, I found videos from Daniel Krafft and Default Cube relating to nodes, so Ill just carve out the time to watch and process these. Its quite obvious now that you mention it that reference would be required even for materials. Thank you for the advice.

  • @deltaray3
    @deltaray3 2 года назад

    Did you get all that? So just plug the texture info's UV node into the color input of a mix rgb node, then .....

  • @mutesleep
    @mutesleep 2 года назад +1

    like like like

  • @kiwifruit3d
    @kiwifruit3d 3 года назад

    very very good. but my eevee can't render, need use cycle T...T , but I like this tutorial.

  • @arlinross1675
    @arlinross1675 2 года назад

    A bit fast, but once I slowed down it was helpful

  • @malte6824
    @malte6824 3 года назад

    Does this also work in Blender 2.83?

    • @DiegoBessa3D
      @DiegoBessa3D  3 года назад +1

      I'm not sure, you would need to test it, although some tweaking may be required, because there are some differences between the texture maps of these versions.

  • @cekconi1773
    @cekconi1773 2 года назад

    👍👍👍

  • @PedroGonzalez-oh8sb
    @PedroGonzalez-oh8sb 3 года назад +1

    🍻

  • @maskedgamer7565
    @maskedgamer7565 3 года назад

    There must be an easier way to get wood texture right? I'm a beginner and it feels like you have to do so many actions just to get wood texture?

    • @DiegoBessa3D
      @DiegoBessa3D  3 года назад +2

      There are two ways to create a texture that I know of:
      The fist is the most known and common way to create a texture, that is by using a texture map. The most basic way to do it is by connecting the texture in the shader and making sure it's correctly applied to the UV, if it is necessary. The most complex way to do this will involve not only the texture but a bump map, specular map, and many other maps that will define the material glossiness, transparency, shine, mirror and metallic effects and so on and it can be as complex shader like this one here. But this method has it's limitations: You either need to buy expensive high definition textures or have a good enough skill to create one.
      On the other hand, you have procedurally generated materials, like this one I am creating. They are certainly more complex shaders, with a lot of connections that most of the time, appear to make no sense just by looking at the shaders, but the results they can create are endless. For me, their strongest point are that they fit perfectly almost everywhere without a UV map, and without the need to know how to paint a texture.
      But in both cases, most of time what will define the material quality is strongly related to the complexity of the shader.

  • @ajaxnation9504
    @ajaxnation9504 3 года назад

    Dude how do you even come up with this stuff ?