Tree Bark - Fixing Seams with Substance Painter | Adobe Substance 3D
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- Опубликовано: 3 окт 2024
- In this video Nikola builds on top of the previously baked textures, showing you one way of removing seams with Substance Painter.
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Tree Bark - Fixing Seams with Substance Painter | Adobe Substance 3D
• Tree Bark - Fixing Sea...
Good video, very informative and straight to the point
This is not just a fix seams tutorial, see:
2:38 Seams fix by stamping
4:10 adjust height by slope blur the previous input
4:52 color correction
5:12 sharpen
5:47 use height channel to generate AO
6:20 use anchor point + height to generate roughness
Thank you, I understood more about filters in Substance.
MY SWEEEEEET VODKA FOR YOU, COMRADE! THANKS FOR TUTORIAL!
MY mind is blown, I never used some of these tools.... Well there's certainly more I need to get through in Painter
Thank you a lot!! The best way to solve the seam problem I've seen
Wow this isnt just good for tilable textures but very noticable Seams on your object from UVs!!!! this is awesome to know i can hid my very obvious bad UVs XD
I love you mr Russian this way it looks way better than any tile tool because it wont look generated :) i would sugest using some sort of Denoizer in Alcemy that will remove the dark patches better.
Thank you very much
Not work in 7.2.1.
Что-то мне после просмотра тутора водки захотелось выпить
Березка
too much work, in blender you can just set seams to be slightly blended, it can fix a huge number of different seam types without this overcomplicated/photoshop work nonsense.