the detail is great but its too repetitive if you use that on a tree, or you gonna need 6 4k textures well. and you gonna end up with 100 million polys for a tree xD
Follow the link provided, then click on tutorials on the grey bar on top, and search for bark. It will bring you to the course page. Under the small description there's download project file, click on the dropdown menu and you're good to go :D Awesome stuff anyway!
To me it looks like, in the Test Bench, the Gradient Map black value was brightened up a bit and the white value was darkened. That should give you a closer colour value to what they are getting. Also, make sure the first Tile Generator's Blending Mode is set to Max. He doesn't mention that, but it's important. EDIT (Five Months Later): I think I was talking about the Tile Generator in the 'Big Shapes' section.
It would have really made the video better to see the tree in 3D forest. or something at the end to give it a final look at what it would be like in an image.
@@Substance3D trees are usually UV mapped though, so are you saying that baking is still required despite creating this tiling bark material in designer?
Wow! Awesome work, but i think it's still too early for me to get through this as i'm so very noob, only just started. Infact i already got stuck at the Test Bench part, since my Levels node (i'm using version 12.4) has a color output instead of the grayscale one you show in the video and i can't seem to be able to understand how to set it for grayscale ;( I'll do some other tutorials in the meantime and will possibly understand what i'm doing wrong
@@Substance3D i see. I only asked because tutorial starts with a level node, with no inputs, and it's grayscale already. In my scase, as soon as i start with my empty graph and drag in a levels node, i get it with the color output 🤷🏼♂️
Sorry but you lose me many times during your demonstration because you're not telling us the blending operations that you use on many of these blending nodes. Just telling us that you "mixed" a couple of nodes doesn't help me at all. Impressive material... but not helpful for being able to replicate what you accomplished.
Yea I enjoy letting machines do my thinking and working for me LOL. As an artist that would be the saddest thing I could do to myself but for the lazy and the untrained those will give terrific basic level results.
Bless your hearts. Thanks for the free information. Looking forward to sinking my teeth into this
I love the detail you go into while also keeping a brisk pace. Good stuff!
the detail is great but its too repetitive if you use that on a tree, or you gonna need 6 4k textures well. and you gonna end up with 100 million polys for a tree xD
This is great, haven't learned this much from a single tutorial in quite a while.
Lots of useful information in a single video, loved it. ❤
Great tutorial. Packed with details but also perfectly paced. Thanks for this!
Are the files still available? The link no longer works.
Follow the link provided, then click on tutorials on the grey bar on top, and search for bark. It will bring you to the course page. Under the small description there's download project file, click on the dropdown menu and you're good to go :D Awesome stuff anyway!
@@gradooner4726 Thank you!
How did you get the inputs on the base maerial on the test bench? i cant seem to get the right colors.
To me it looks like, in the Test Bench, the Gradient Map black value was brightened up a bit and the white value was darkened. That should give you a closer colour value to what they are getting.
Also, make sure the first Tile Generator's Blending Mode is set to Max. He doesn't mention that, but it's important.
EDIT (Five Months Later): I think I was talking about the Tile Generator in the 'Big Shapes' section.
@@Soulsphere001 this one that is in "main shapes" ?
@@lucki1986
The Tile Generator in the 'Big Shapes' section, if I recall correctly.
Great tutorial but i did same settings for the tile generator but the result was different also it didnt blend any idea why?
I had the same issue, its probably because the blend mode needs to be changed from Add to Max. He unfortunately forgot to mention that.
It would have really made the video better to see the tree in 3D forest. or something at the end to give it a final look at what it would be like in an image.
Does this mean that you dont need to make a high poly to bake a normal? If youre just creating a material with normal in designer
Only for tiling materials. Baking would still be required in most cases for UV mapped meshes.
@@Substance3D trees are usually UV mapped though, so are you saying that baking is still required despite creating this tiling bark material in designer?
I feel like i'm doing the exact same thing yet it looks waaaay different
same here. Have You figured it out ?
Damn that was one year ago. I dont remember. Fuck around, find out. ;)@@lucki1986
very good explanation, thank you
god bless this guy substance
I didn't know Colossus did tutorials too.
Link is dead
Sjajno!
Wow! Awesome work, but i think it's still too early for me to get through this as i'm so very noob, only just started. Infact i already got stuck at the Test Bench part, since my Levels node (i'm using version 12.4) has a color output instead of the grayscale one you show in the video and i can't seem to be able to understand how to set it for grayscale ;(
I'll do some other tutorials in the meantime and will possibly understand what i'm doing wrong
Output of levels depends on input. You are plugging in color, so it returns color. look for a solution further down.
@@Substance3D i see. I only asked because tutorial starts with a level node, with no inputs, and it's grayscale already. In my scase, as soon as i start with my empty graph and drag in a levels node, i get it with the color output 🤷🏼♂️
Thank you
Can you make this tutorial in blender please
very nice! :^)
Sorry but you lose me many times during your demonstration because you're not telling us the blending operations that you use on many of these blending nodes. Just telling us that you "mixed" a couple of nodes doesn't help me at all. Impressive material... but not helpful for being able to replicate what you accomplished.
If you look at the video description, you'll see you can download the Substance files and check it out in detail yourself.
@@Substance3D how do I use .rar files
@@ISTheCarver you can open them with 7zip for example
@@Substance3D when I download them it comes up with the video player for some reason
I love you.
Can you imagine that one day you can just give ai some reference images and some notes and it will give you an output like this?
Yea I enjoy letting machines do my thinking and working for me LOL. As an artist that would be the saddest thing I could do to myself but for the lazy and the untrained those will give terrific basic level results.