Easy Walk cycle in After Effects Using Limber

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  • Опубликовано: 21 ноя 2024

Комментарии • 48

  • @ololorita
    @ololorita Год назад +7

    This is the best walk cycle tutorial on the earth ever! My first time I enjoyed to animate a walk cycle:)) Thank you veeeeeeeery much!

  • @Kayreku
    @Kayreku 2 года назад +2

    I watched a couple guides on walk cycles already but this one tought me the most things so far. I never thought about moving the keyframes of the limbs 1 frame further, it adds so much to the movement. Thanks a lot of this!
    Btw, in your Character Animation Launch Pad page, in the 'Do I have to pay extra to use Limber?' question, I think that you forgot to add the answer.

  • @musicbuddy1382
    @musicbuddy1382 Год назад +5

    I would appreciate if you explain it from scratch bcz there are no tutorials that explains how to do it from illustrator layers to after effects shape layers.

  • @tpdlddl
    @tpdlddl Год назад

    Thank you so much, I figured out why, and how it works finally! it was reallly helpful, and am serioulsy looking fowrad to another motion tips!! Thanks again!!

  • @jamskof
    @jamskof 2 года назад +1

    the problem i have, is, whats the best way to set up a story, where you need the walk cycle, but then you need the character to look good in a standing pose, have you guys covered that? great video btw!

  • @murejib
    @murejib 10 дней назад +1

    Why easing keyframes for feet? If you leave it this way you’ll have hard times moving your character along surface.
    Always Leave it linear, while on the ground.

  • @animatabledotco
    @animatabledotco 2 года назад

    Nice breakdown John!

  • @BridgetMelville-el9nc
    @BridgetMelville-el9nc 7 месяцев назад

    thanks man! this was great

  • @jasonpbass
    @jasonpbass День назад

    how would you make the character stop and perform an action then continue walking?

  • @filippomaisano9217
    @filippomaisano9217 Год назад

    Precious lesson! Is there a way to get this anti-pop feature or something similar inside Duik? Thanks!

  • @n_aislamicstudio
    @n_aislamicstudio 2 года назад

    super Cool Work👍

  • @mishy4eyes
    @mishy4eyes 2 года назад

    Clever as ever

  • @suraiya21
    @suraiya21 3 месяца назад

    Hi, I love your tutorials. Thank you so much. I have a question. I have seen you use rotate on 'right ankle controller' in your 'launchpad course'. I cant do it. it has effects applied on. How cud u rotate it? its in the part where u showed walk cycle. Please kindly let me know . Thank you.

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  3 месяца назад +1

      Open the rotation property of the ankle controller, and then open the expression on that property. The first line may have 'false' in it...Change false to 'true', and then you should be able to rotate the controller freely. That is the old way of doing it.
      Nowadays, I'll add an angle control pseudo effect to the ankle controller, and then pick whip the rotation property of the foot itself to that angle rotation control. That way I bypass the need to mess with the controller settings.

    • @suraiya21
      @suraiya21 3 месяца назад

      @@TheKeyframeAcademy Thank you so much.

  • @learnaholic1772
    @learnaholic1772 2 года назад

    This is a perfect tutorial!!!

  • @MihelDM
    @MihelDM Год назад

    Thank you so much !!!! you best ! )

  • @noha8235
    @noha8235 10 месяцев назад

    thank you so much😘

  • @Alice-yw2ev
    @Alice-yw2ev Год назад +1

    Thank you so much for such a detailed tutorial! I was trying to follow along, but than stuck on a problem while animating rotation of the foot. In my case the rotation property of the ankle controller is inactive, because it already has "Limber IK Start Rotation" expression applied, I can't keyframe it myself. Does anyone know how to solve this problem?

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Год назад +3

      If you've already created your rig, then in the expression on the rotation, change the first line from "false" to "true".
      Then go into your Limber preferences and make sure "user rotation" is checked, then you'll never have to touch that expression again.

    • @TheRegent914
      @TheRegent914 4 месяца назад

      @@TheKeyframeAcademy holy shit, thank you!!!!!

  • @nikyabodigital
    @nikyabodigital 3 месяца назад

    How do you make the walking stop? This is in loop but what if i wanted it to stop after several step how to make it stop with loopOut/In function on

  • @leon-buttter_kuchen
    @leon-buttter_kuchen Год назад

    But how do I get the character to move forward?
    Do I then simply use a further composition in which I then move the character composition?

  • @elujinpk
    @elujinpk Год назад

    A little too crunched to look. Someone reply with the course price please. Really enjoying this guys style of teaching.

  • @BPquaquaa
    @BPquaquaa Год назад

    Random question, but I rigged a character with Limber, and I don't know how to zero the arm/leg position before animating. Duik has this feature but not sure how to do in Limber?

  • @rodrigobrazao7192
    @rodrigobrazao7192 Год назад

    I am a bit lost of how I can do this walk cycle without limbers anti pop. Everytime I try to do It using Duik, the legs goes cazy and unfornately there are some jobs I cant use limber.
    Is It necessary to cut the down pose?

  • @Garfield_Minecraft
    @Garfield_Minecraft 2 года назад +1

    Walk cycle is hecking hard!
    Aaaaaaaa!

  • @PalomaMcClain
    @PalomaMcClain Год назад

    I really need help on how to stop making it look like my walking character is sliding across the floor when I want to move my character from point A to point B.

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Год назад +1

      This is somethign I cover in my course

    • @PalomaMcClain
      @PalomaMcClain Год назад

      @@TheKeyframeAcademy Is the course something you do at your own pace or is there a set schedule?

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Год назад

      Your own pace@@PalomaMcClain

  • @chemapaz5326
    @chemapaz5326 8 месяцев назад

    When I copy the keyframes from Right Ankle to Left Ankle (X and Y position) It copies the exact value of the position, and the movement of the other leg is not correct... :S

  • @ziadtosson2
    @ziadtosson2 Год назад

    switching from ik to fk didn't work out for me, i couldn't catch up how did you do it

  • @md.shahbazhossenkhan1033
    @md.shahbazhossenkhan1033 2 года назад

    Hello there,
    Can you provide me Take shape script link?

  • @kalinsankey
    @kalinsankey Год назад

    loopin() doesn't work for me. still stops after 1 second. however loopout() works.

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Год назад

      if loopin isn't working, its likely because you haven't constrained your work area.

    • @bradbrownanimator
      @bradbrownanimator Год назад

      loopIn only works if you've moved the set animation further down the sequence. It creates a loop before it reaches the set keyframes. loopOut does the opposite. However if you want it to create a loop before and after, use "loopIn() + loopOut() - value;"

  • @md.shahbazhossenkhan1033
    @md.shahbazhossenkhan1033 2 года назад

    Hello there,
    Can you provide me Take shape script link?