One of my favorite aspects of Rubberhose 2, and one I haven't seen in anything else, is the auto-flop aspect. The fact that it smoothly changes the directions of the bend as you go above or below the threshold is a game changer.
I've been animating a simple character for a series of videos without any rigging tool pretty much all year now. It's time for one of these, lol. *It's between Rubberhose and Limber for me.* They both seem like the best balance of intuitive and powerful.
I have been sitting with DUIK since last night, and I just COULDN'T get the right "smooth" animation effect with it. Even went so far to go back to After Effects default pin tool 😅 But Rubberhose solved it for me perfectly hehe. Thanks a lot for the video overview 😊
Hey want to play around with these rigs? Download the project file for FREE: www.keyframeacademy.com/character-comparison Find Limber here: aescripts.com/limber/?aff=84
I really love this video, it's very helpful, but it's been more than 3 years since it was published and a lot has changed in these tools since then. Have you thought about doing another comparison with these new features in mind?
@@TheKeyframeAcademy Something tells me it will be an update for Limber 😄 I used to mainly work with Rubberhose before, but your videos made me see the amazing potential of Limber, so I hope to use it in my next project! Anyway, can't wait for that new comparison video, glad to hear you already had it in mind, keep up the good work!
Excellent work. I am already choosing one. I choose limber and roberhose. Thank you for such informative and visual video. It’s great that you showed the differences and wick sides.
Thanks for making this! I had no idea these things even existed! I have been moving and rotating arm and leg pieces individually for a while with just the position and rotate settings lol. This looks like it would help out a lot!
Love your videos, thank you so much, they are so informative, i also love the fact that you don´t have intro, is like, i don´t need it because my content is so cool for itself :D
How would you bend character in front? suppose a golf hitting pose.. golfer is standing and then bending to hit the ball, how will you rig that from front angle? Because every character rig i see always bends to the either side but never in front.
the fact that using any of this is making the preview very slow on my 3050 laptop i am thinking of the very simple one the last one , the puppet tool its very easy to use and very lag free compared to the other tools we have
It's been a few years since this video was made - Although DUIK is still my favorite tool, do you have any thoughts on Adobe Character Animator and its many features?
Hi Sir, Thankyou so much and brilliant actually! Can i ask you one doubt, which one would be the best plugin for face rig? if you replayed that would be great.
Character animator is basically Adobe's attempt at something like DUIK. So duik would be redundant inside character animator. I can't comment on which is better. I haven't seen very many things I like that have been created from Character Animator.
How about toon boom harmony? I really like that you get to rig actual cartoons instead of vectors that all look similar(just not my taste). However, I hear the learning curve is quite steep, it's expensive as hell, and you sacrifice utilizing after effects (at least the old versions weren't compatible, not sure about the new ones). Still, the animations are so smooth, I'd really like to know if a non-artist could utilize the program to make something nice, or if Harmony requires a deeper skill set in drawing.
I don't have much experience with toon boom, but I know it lends itself more towards cel animation (which after effects does not) But you don't have to rig vector art in AE as well. You can rig actually cartoons too with DUIK. It all depends on your taste I suppose.
@@TheKeyframeAcademy Thank you for the reply. I'm at a crossroads, trying to decide between Duik+Joysticks and Sliders or diving into Toon Boom. I think for simplicity's sake I'll do the DUIK combo. My character is quite simple. My only fear is the smoothness of the animation. I still see a lot of hurky-jerky movements in some of the end results of a Duik rig and my question is whether that is deliberate (bc it works for the style of the piece/mograf) or if it is a limitation. What do you think? Example of toon boom animated rigs: ruclips.net/video/xJ9oEhxi9ms/видео.html Example of Duik: ruclips.net/video/hMLX0cTyoHA/видео.html
@@WetheDepressed I think that you can achieve the same result as toon boom in AE, but the example you've provided is not a good example. More important than the program you use is understanding the principles of animation. If you understand them then you can achieve some pretty great smooth animations in AE. Look up motion Markus on instagram. His a good example of what can be accomplished in AE.
Thanks a lot for such a comprehensive comparison. My question is, when do you prefer Limber over DUIK? I think the only advantage is that length size option and probably working with Limber is a little more faster. Am I right?
I think I would flip the question around, when would I prefer DUIK over Limber. Duik takes more steps to set up, is hard to use, and way more taxing on your computer (from my experience). So I'm more often thinking about situations where it makes sense to use DUIK over Limber, rather than the other way around. At this point, I'd really only use DUIK if I need to rig up bitmap characters. If I'm dealing wiht vector layers at all, I'm opting for Limber. The length and size of the limbs is not Limbers only advantage over DUIK. Blendable FK is far superior than DUIK's FK switch. Limber also has an anti pop that prevent the awkward snap that happens in a walk cycle. It's biggest advantage over DUIK though is it's just easier to use. Keep an eye out though because I am updating this video soon as it is almost 2 years old.
I've heard good things about Moho. Not sure the time investment you'd make in learning Moho would be any less than learning one of these. I use AE for so many things that if I can do it proficiently in AE I mine as well stay in AE. That being said, if, after i invest time in learning a new program like Moho, I can save time in the long term, it might be worth it.
This is true, but its out there and someone felt a need to create it so I thought it fair to cover it as an option. But like I said in the video, for how basic the tool is, I dunno how someone can justify paying that much for it.
Which of them is more easy too learn? I had studied a few about duik, but I found a little hard to rigging and animate. And animate is always hard? to make a walk cycle is so difficult
Hey there, sorry I know this video is pretty old at this point, but I wanted to ask a question: For a person like me, an artist, that simply wants to animate the drawings he does, which one would be the best? It wouldn't be much work required, only joints movements to be looped basically.
I've actually been tinkering around in Moho very recently. And while I am impressed with the capabilities of moho, it has its quirks too. I think at this point in my process of learning MOHO, my opinion is that MOHO it the go to if you need a really complex and detailed rig. But if you need something simple and quick, best to stick to AE.
At 19:09 ish you having trouble with aligning the hand to the anchor point. Just holt Ctrl I think it is and the anchor point will snap to the other. a little finnicky but better than eyeballing it.
That's actually what I did. You can see the lines that appear for a second when you hold control to snap things. In fact, I have a whole video about techniques so you don't ever have to eyeball where to put the anchor points
Sir you i loved this video..i actually searching for this video while luckily got it thank god... BTW are you comfortable with your moniter height /? Im facing neck and back problems after researched for this then bought small moniter table to increase height level to my head straight which keeps back and neck straight. im working hardly 5- 6 hours in pc for 3d work.what about you /??
Explain to me how you created the innerline with the first arm rig. My brain is exploding... The forearm goes straight and the arm stops with a circle?
@@TheKeyframeAcademy The arm u are using in your examples are with a stroke. But how do you separate it when it is bending? Because the stroke is going inside the arm, it looks great!
Sorry for the spam of comments, but with the type of art I use, there’s only forearm and arm. Thigh and calf. Only one torso piece. How would I do mine? I really need help- qwq It’s confusing for me since all the tutorials don’t go over this. (Yes I know this isn’t a tutorial I’m just asking.) yes i use gacha fight me lol But in all seriousness, what would I do? XD
Yes. And No. So you can using existing artwork for the body/head/hands/feet. But then you'll replace the limbs with rubberhose limbs, and then parent those limbs to your body layer. Or you can use Rubberhoses Rubberrig, and you can rig up existing limb artwork if that floats your boat.
Keyframe Academy I’m debating getting the plugin cause I can’t really tell if it will work for me. I’m not an illustrator. So I take existing artwork and animate it. Let’s say the character is wearing a plaid shirt... how can I possibly replicate that? What’s the rubberrig you speak of? A separate plug in?
@@gerryattrik4410 No rubberrig is part of Rubberhose. You use Rubber rig, rather than Rubberhose, to rig up existing artwork. (like if you have an arm layers with plaid patterns) Rubberhose also has rubberpin, which will rig up a trio of pins in the same way. Honestly, and I think I touch on this briefly in the video, if you need to rig up existing artwork, I'd go with DUIK. (which is free) because thats kind of what it was built for.
Keyframe Academy ahh I see... I am using DUIK now... but man... it’s not so user friendly. I don’t mind spending a bit for rubberhose if it will be easier...I’m new to animation, so...
@@gerryattrik4410 Honestly, I don't think that Rubberhoses' rubberrig is easier than DUIK. Rubberhose is only the easier option if you're going to use the rubberhose limbs. BUT, like I say in the video, if you do that you are limited in the "artsyle". I have a video about how to rig up a limb with DUIK if you're interested in that. My general advice though, if you're just starting out with animation, is to just create simple looking characters, and use a tool like rubberhose to get good at the animation side of things. I'm talking like circles for the body and head. Like super simple. It doesn't matter how cool your character rig looks if your animation sucks. Plus your system will run faster with simpler character models which will result in you being able to experiment faster. Once you've developed some skills in the animation department, you can move on to introducing more complex tools like Rubberrig. Just my two cents.
I mean, like I said in the video, they are all good, and they all have their strengths and weaknesses. In general, you can achieve the same result with any of them. At a certain point, it becomes less about the tool and more about your skills as an animator. This video was never about declaring a winner, it was always to give some insight into different aspects of each tool.
One of my favorite aspects of Rubberhose 2, and one I haven't seen in anything else, is the auto-flop aspect. The fact that it smoothly changes the directions of the bend as you go above or below the threshold is a game changer.
True that!
This is a feature of Character Tool too :) Although in my opinion, Rubberhose is still superior.
I was searching for a character rigging tutorial, and I found this gold. Thank you man
No problem!
and which one do you prefer?
I've been animating a simple character for a series of videos without any rigging tool pretty much all year now. It's time for one of these, lol. *It's between Rubberhose and Limber for me.* They both seem like the best balance of intuitive and powerful.
I have been sitting with DUIK since last night, and I just COULDN'T get the right "smooth" animation effect with it. Even went so far to go back to After Effects default pin tool 😅 But Rubberhose solved it for me perfectly hehe. Thanks a lot for the video overview 😊
Thanks for sharing!
Thats for professional
my guy, thank you for the tutorials. I'm broke and cant afford online courses. your tuts is a very big help!
Happy to help!
The video that I have been trying to find
I'm glad you finally found it!
same here
God bless you for not having a shitty intro.
LMFAO!
Hey want to play around with these rigs? Download the project file for FREE: www.keyframeacademy.com/character-comparison
Find Limber here: aescripts.com/limber/?aff=84
Best intro I have ever seen
Oh stop, you're making me blush.☺
Thanks for the tutorial, it's much faster than any other method I came across.
It Worked perfectly after trying other methods this one was the best one, Thanks.
I really love this video, it's very helpful, but it's been more than 3 years since it was published and a lot has changed in these tools since then. Have you thought about doing another comparison with these new features in mind?
YES!! There is one major update coming to one of these tools that I am waiting on, and then I will produce that video!
@@TheKeyframeAcademy Something tells me it will be an update for Limber 😄
I used to mainly work with Rubberhose before, but your videos made me see the amazing potential of Limber, so I hope to use it in my next project!
Anyway, can't wait for that new comparison video, glad to hear you already had it in mind, keep up the good work!
What a legend only one ad in the beginning . Your so damn underrated
I was looking for this one tutorial for days and now finally it's here
Glad you finally found us!
Excellent work. I am already choosing one. I choose limber and roberhose. Thank you for such informative and visual video. It’s great that you showed the differences and wick sides.
Good choice!
Thanks for making this! I had no idea these things even existed! I have been moving and rotating arm and leg pieces individually for a while with just the position and rotate settings lol. This looks like it would help out a lot!
Glad I could help! And I'm glad you finally found this!
@@TheKeyframeAcademy thank god for youtube, i wouldn't know how to animate anything without it....
One of the best informative video on youtube 😍
Glad you found it helpful! Thanks for watching!
This tutorial is amazing! Life changing 💙
Glad you think so!
Yo...I feel tNice tutorials on another level. My heart felt tNice tutorials
thanks, bro for the freebies.
You bet
Trying to make a soft you hear in your head co to life might be the hardest part starting out but I guess that requires so solid
Another beautiful video! Love it, thanks :)
Much appreciated!
Thank you, it helped but i had a little bit of problems. Good Tutorial
Yes it can - don't despair!
Bro! it's Amazing You solved my problem! Thanks!!!
I watched this video after I put most of my money on this tools but anyway This video was really helpful
All the tools are great options, but I'm glad this was helpful!
now i am in a good mood
Love your videos, thank you so much, they are so informative, i also love the fact that you don´t have intro, is like, i don´t need it because my content is so cool for itself :D
Thank you so much!
Ultrasupermegahyper Guide bro! Thanks for this video ;)
Glad you enjoyed!
How would you bend character in front? suppose a golf hitting pose.. golfer is standing and then bending to hit the ball, how will you rig that from front angle? Because every character rig i see always bends to the either side but never in front.
that is a great video, and it would help others a lot on choosing their tool .. thanks
Glad it was helpful!
best intro till date!
Thanks!
the fact that using any of this is making the preview very slow on my 3050 laptop
i am thinking of the very simple one the last one , the puppet tool
its very easy to use and very lag free compared to the other tools we have
Which CPU does your laptop habe?
@@sohaibdanish3982 ryzen 7 4800h
Awesome video can you tell me duik Angela is better or limber for walk cycle
nice tuto, I had the sa issue
Nice tutorial
All of my computers got the softwares here. I first install them on virtual environnt to make sure they're not malware. So I can assure
Thank you! It was exactly what I needed
Glad it helped!
Thank You! Thank You! Thank You!
You are so welcome!
Nice tutorial, could you please teach how to remove softs from a ? for karaoke purposes. Than you
I'm floored
seems like Duik is the best when you need full control and you could have Limber as a supplement for your rigging
thanks, great video .. really helpful!
Glad it was helpful!
man this was super great!
Glad you enjoyed it!
It's been a few years since this video was made - Although DUIK is still my favorite tool, do you have any thoughts on Adobe Character Animator and its many features?
Hi, i have a question, to animate illustrations with texture and in PSD format, which program do you recommend?
Is the video exported as interlaced?
Good Vid. Thanks!
Respect bro
This video is amazing. I would love to know how you created that arm in Rubberhouse using outlines.
Great suggestion!
roll that intro :_P very clever and witty
Thank you!
Hi Sir, Thankyou so much and brilliant actually!
Can i ask you one doubt, which one would be the best plugin for face rig? if you replayed that would be great.
2 years passed damn
Nice 👍👏👏👏I love❤ it...
Thank you! 😊
Amazing
Thanks to you
very useful
Glad you think so!
TC tnks
Nice to see an entertaining tutorial 🔥 this may be a dumb question but is there an equivalent for character animator ? Or will duik work with it too ?
Character animator is basically Adobe's attempt at something like DUIK. So duik would be redundant inside character animator. I can't comment on which is better. I haven't seen very many things I like that have been created from Character Animator.
so sNice tutorialt like that
How about toon boom harmony? I really like that you get to rig actual cartoons instead of vectors that all look similar(just not my taste). However, I hear the learning curve is quite steep, it's expensive as hell, and you sacrifice utilizing after effects (at least the old versions weren't compatible, not sure about the new ones). Still, the animations are so smooth, I'd really like to know if a non-artist could utilize the program to make something nice, or if Harmony requires a deeper skill set in drawing.
I don't have much experience with toon boom, but I know it lends itself more towards cel animation (which after effects does not) But you don't have to rig vector art in AE as well. You can rig actually cartoons too with DUIK. It all depends on your taste I suppose.
@@TheKeyframeAcademy Thank you for the reply. I'm at a crossroads, trying to decide between Duik+Joysticks and Sliders or diving into Toon Boom. I think for simplicity's sake I'll do the DUIK combo. My character is quite simple. My only fear is the smoothness of the animation. I still see a lot of hurky-jerky movements in some of the end results of a Duik rig and my question is whether that is deliberate (bc it works for the style of the piece/mograf) or if it is a limitation. What do you think?
Example of toon boom animated rigs: ruclips.net/video/xJ9oEhxi9ms/видео.html
Example of Duik: ruclips.net/video/hMLX0cTyoHA/видео.html
@@WetheDepressed I think that you can achieve the same result as toon boom in AE, but the example you've provided is not a good example. More important than the program you use is understanding the principles of animation. If you understand them then you can achieve some pretty great smooth animations in AE. Look up motion Markus on instagram. His a good example of what can be accomplished in AE.
@@TheKeyframeAcademy Thank you so much, this is the clarity I was looking for, before committing. Really appreciate the help.
Thanks a lot for such a comprehensive comparison. My question is, when do you prefer Limber over DUIK? I think the only advantage is that length size option and probably working with Limber is a little more faster. Am I right?
I think I would flip the question around, when would I prefer DUIK over Limber. Duik takes more steps to set up, is hard to use, and way more taxing on your computer (from my experience). So I'm more often thinking about situations where it makes sense to use DUIK over Limber, rather than the other way around.
At this point, I'd really only use DUIK if I need to rig up bitmap characters. If I'm dealing wiht vector layers at all, I'm opting for Limber.
The length and size of the limbs is not Limbers only advantage over DUIK. Blendable FK is far superior than DUIK's FK switch. Limber also has an anti pop that prevent the awkward snap that happens in a walk cycle. It's biggest advantage over DUIK though is it's just easier to use.
Keep an eye out though because I am updating this video soon as it is almost 2 years old.
what do you think of deekay tool?
Deekay tool is Character Tool, just rebranded and with some updates.
@@TheKeyframeAcademy okay thanks :], but do you think it is great for character rigging now? or limber just stay better than it?
@@TheKeyframeAcademy ???
So weird, I cant find one Duik vs Spine video on RUclips. Any thoughts on this comparison?
Not familiar with spline. Is that a character rigging tool? I know what splines are...but never heard of anything called spline.
One tool that I really like for existing artwork is BOA Bones. I would love to hear what you think about it.
Never used it, but my initial thoughts would be what justifies the price tag? is it really that much better than everything else?
Keyframe Academy It’s really great for existing artwork. You can rig a character faster than the other options.
Video incoming
Great video. This makes me want to use Moho. :) Any thoughts on that as an alternative to all of these?
I've heard good things about Moho. Not sure the time investment you'd make in learning Moho would be any less than learning one of these. I use AE for so many things that if I can do it proficiently in AE I mine as well stay in AE. That being said, if, after i invest time in learning a new program like Moho, I can save time in the long term, it might be worth it.
You can also use Duik to rig puppet pin rigs! So puppet tools is not necessary at all.
This is true, but its out there and someone felt a need to create it so I thought it fair to cover it as an option. But like I said in the video, for how basic the tool is, I dunno how someone can justify paying that much for it.
Which of them is more easy too learn? I had studied a few about duik, but I found a little hard to rigging and animate. And animate is always hard? to make a walk cycle is so difficult
I address this in the video, but the TLDW is that I think rubberhose is probably the easiest, followed up by limber and Character tool.
Can you teach How did you create a line in the limber? Or how did you put the limber on the illustration?
I'm not sure which line you're referring to...
@@TheKeyframeAcademy I'm curious about the illustration black line in limber. I'm sorry for using the translator.
OMG i think I have OCD: that monitor vibrating 5:44 haha
Yeah, it was the desk.....and then the monitor
Thanks.
Welcome!
Is it time to add limber lite into this?
I think it's definitely time for an update!
Hey there, sorry I know this video is pretty old at this point, but I wanted to ask a question:
For a person like me, an artist, that simply wants to animate the drawings he does, which one would be the best?
It wouldn't be much work required, only joints movements to be looped basically.
Clearly the winner is not using After Effects, but using Moho and then composite in Aftereffects.
I've actually been tinkering around in Moho very recently. And while I am impressed with the capabilities of moho, it has its quirks too. I think at this point in my process of learning MOHO, my opinion is that MOHO it the go to if you need a really complex and detailed rig. But if you need something simple and quick, best to stick to AE.
todo funciona, eres el mejor
I'm reminded of the nightmare of animating a character jumping using the puppet tool, the heels were janky af.
Hahaha #relatable
Question… since they’re all in AE, cant we use them all at once? Or it switches from one edit character to another, depending what you’re using?
...I mean you could...not sure why you would. I have them all installed but tend to gravitate towards certain tools usually.
At 19:09 ish you having trouble with aligning the hand to the anchor point. Just holt Ctrl I think it is and the anchor point will snap to the other. a little finnicky but better than eyeballing it.
That's actually what I did. You can see the lines that appear for a second when you hold control to snap things. In fact, I have a whole video about techniques so you don't ever have to eyeball where to put the anchor points
@@TheKeyframeAcademy ahaha so you did! My bad! That was possibly the quickest snap in the west!
hey giys ~!!! what is best ?
Is Bao Bones plug-in compatible with CC2017 After Effects OSX 10.10.5 Yosemite?
Check the compatibility on their page: aescripts.com/bao-bones/
Great ! How do you do the Duik / Rubberhose combo for the foot roll ??
Rig the foot with DUIK, and then Parent the rubberhose ankle controller to the foot controller from DUIK.
Awesome! thank you! (time to invest in a more stable work station? Your monitor is swinging as if someone put wiggle(3,5); on it ;) )
haha nice, I see what you did there.
It‘s great!! what about “Deekay tool”,thank you very much!
Coming soon!
@@TheKeyframeAcademy 么么哒😘
ball is life
Hello! What is your keyboard setup? My son is interested. Cheers from Detroit!
I have the keychron k4 wireless rgb keyboard
Sir you i loved this video..i actually searching for this video while luckily got it thank god... BTW are you comfortable with your moniter height /? Im facing neck and back problems after researched for this then bought small moniter table to increase height level to my head straight which keeps back and neck straight. im working hardly 5- 6 hours in pc for 3d work.what about you /??
Hi John a question. Where can I get a keyboard like the one you use?
Keychron
@Keyframe Academy..hi i want to create a 5 min story so, please suggest me in which plugin I can make it with fewer changes problem
Explain to me how you created the innerline with the first arm rig. My brain is exploding... The forearm goes straight and the arm stops with a circle?
I'm not sure what you mean...
@@TheKeyframeAcademy The arm u are using in your examples are with a stroke. But how do you separate it when it is bending? Because the stroke is going inside the arm, it looks great!
@@ItsRVV Check out this video:ruclips.net/video/PNs4jY-S2SM/видео.html
and see if that helps answer your question!
@@TheKeyframeAcademy Oh yes it did!! Thank you so much:) Sorry, my English is not the best. Keep up with the good video's
@@ItsRVV Glad it helped!
Beautiful, thank you for the knowledge!
crystal clear is a nice drink
😍wow
Sorry for the spam of comments, but with the type of art I use, there’s only forearm and arm. Thigh and calf. Only one torso piece. How would I do mine? I really need help- qwq It’s confusing for me since all the tutorials don’t go over this. (Yes I know this isn’t a tutorial I’m just asking.)
yes i use gacha fight me lol
But in all seriousness, what would I do? XD
If you can help me, that’d be great. Though we may have to talk off of RUclips so, my Instagram is: @_starrytchi_
qwq sorry
So you already have limb layers made that you need to rig up?
@@TheKeyframeAcademy - I do.
that 'swinging' curve monitor makes me almost have a heart attack
I like to live dangerously
Can you rig an existing imported character In rubberhose? Or you need to draw it from scratch in AE?
Yes. And No. So you can using existing artwork for the body/head/hands/feet. But then you'll replace the limbs with rubberhose limbs, and then parent those limbs to your body layer. Or you can use Rubberhoses Rubberrig, and you can rig up existing limb artwork if that floats your boat.
Keyframe Academy I’m debating getting the plugin cause I can’t really tell if it will work for me. I’m not an illustrator. So I take existing artwork and animate it. Let’s say the character is wearing a plaid shirt... how can I possibly replicate that? What’s the rubberrig you speak of? A separate plug in?
@@gerryattrik4410 No rubberrig is part of Rubberhose. You use Rubber rig, rather than Rubberhose, to rig up existing artwork. (like if you have an arm layers with plaid patterns) Rubberhose also has rubberpin, which will rig up a trio of pins in the same way.
Honestly, and I think I touch on this briefly in the video, if you need to rig up existing artwork, I'd go with DUIK. (which is free) because thats kind of what it was built for.
Keyframe Academy ahh I see... I am using DUIK now... but man... it’s not so user friendly. I don’t mind spending a bit for rubberhose if it will be easier...I’m new to animation, so...
@@gerryattrik4410 Honestly, I don't think that Rubberhoses' rubberrig is easier than DUIK. Rubberhose is only the easier option if you're going to use the rubberhose limbs. BUT, like I say in the video, if you do that you are limited in the "artsyle". I have a video about how to rig up a limb with DUIK if you're interested in that.
My general advice though, if you're just starting out with animation, is to just create simple looking characters, and use a tool like rubberhose to get good at the animation side of things. I'm talking like circles for the body and head. Like super simple. It doesn't matter how cool your character rig looks if your animation sucks. Plus your system will run faster with simpler character models which will result in you being able to experiment faster.
Once you've developed some skills in the animation department, you can move on to introducing more complex tools like Rubberrig. Just my two cents.
yessir
Pls start animate cc tutorials
which one is the best one? Anyone knows
I mean, like I said in the video, they are all good, and they all have their strengths and weaknesses. In general, you can achieve the same result with any of them. At a certain point, it becomes less about the tool and more about your skills as an animator. This video was never about declaring a winner, it was always to give some insight into different aspects of each tool.
@@TheKeyframeAcademy Thanks man, Means alot :)
@@belikemehra5162 You bet!
do a full animation making process tutorial...
"What intro?" Brilliant.
This is the first video I watch on this channel, but it took only 20 seconds to hit Subscribe
Glad you've joined us!