One of my favorite aspects of Rubberhose 2, and one I haven't seen in anything else, is the auto-flop aspect. The fact that it smoothly changes the directions of the bend as you go above or below the threshold is a game changer.
I've been animating a simple character for a series of videos without any rigging tool pretty much all year now. It's time for one of these, lol. *It's between Rubberhose and Limber for me.* They both seem like the best balance of intuitive and powerful.
I got every one of these tools, and sometimes I'm more comfortable with Rubberhose. But I have to say, in the beginning, Duik was a great discovery for me, complex but great. Now I work with the Battle Axe's tools and I'm super happy with it. Great Video!!!
I have been sitting with DUIK since last night, and I just COULDN'T get the right "smooth" animation effect with it. Even went so far to go back to After Effects default pin tool 😅 But Rubberhose solved it for me perfectly hehe. Thanks a lot for the video overview 😊
I really love this video, it's very helpful, but it's been more than 3 years since it was published and a lot has changed in these tools since then. Have you thought about doing another comparison with these new features in mind?
@@TheKeyframeAcademy Something tells me it will be an update for Limber 😄 I used to mainly work with Rubberhose before, but your videos made me see the amazing potential of Limber, so I hope to use it in my next project! Anyway, can't wait for that new comparison video, glad to hear you already had it in mind, keep up the good work!
Excellent work. I am already choosing one. I choose limber and roberhose. Thank you for such informative and visual video. It’s great that you showed the differences and wick sides.
Thanks for making this! I had no idea these things even existed! I have been moving and rotating arm and leg pieces individually for a while with just the position and rotate settings lol. This looks like it would help out a lot!
Hi ..Mr. John ...Very helpful tutorial you made ...for me it is a new ideas about Rigging app ...as new member of animation world ...very interesting notes ..Hats of you bro.
Having spend a lot of time with both Duik and Rubberhose I'd say your remarks are spot on. I mostly use Rubberhose for all the limbs, Duik for the chest/hips and JoysticknSliders for facial precomps. Small caveat when using Rubberhose: it uses the comment section of each layer to store parameters. Dugr (the amazing layering system from the Duik guys) uses this comment section also so the two are not usable in the same comp. Adam told me he'd look into it but I haven't checked if he did. Cheerio!
This might be random. But, do you know how to make the outline of the limbs connected between shapes on the rig? When I rotate it the outlines overlap.
Hey want to play around with these rigs? Download the project file for FREE: www.keyframeacademy.com/character-comparison Find Limber here: aescripts.com/limber/?aff=84
Love your videos, thank you so much, they are so informative, i also love the fact that you don´t have intro, is like, i don´t need it because my content is so cool for itself :D
@@TheKeyframeAcademy Yep, I use Bao Bones as well, when I'm really in a rush and just have to animate ai layers for 5-10 seconds, otherwise Duik is King! Cheers! :)
🌷🌷Great Video, Can u make a tutorial video about rigging the leg using Combination of duik and rubberhose as to have both the rubberhose limb and feet controls of duik as shown at 12:41 in your video... really appreciate ur work🌷🌷
thank you so much you take my life to another level thank you thank you so much i was gone leave the motion graphic business and I'm just beginning you can see my channel from Egypt i said thank you man
Great video. I've used all these tools on a variety of projects, but the truth is animating characters in After Effects is a total nightmare no matter what you use. It's just soooo slooooow. Moho all the way, doods.
I just don't agree. Moho is cool, but the set up is just as complicated and it's just as buggy. If you think that AE is so much of a pain to use that you're willing to spend $500 for Moho then I just don't think you're doing it right.
@@TheKeyframeAcademy I've used DUIK from the start and the problem is not the plugin, it's AE ,I think. With each upgrade it gets laggier and heavier to use. Same thing happened to Particular. 10 years ago it was lightning fast now it's a down to a crawl, unusable.
You still using the same computer you had 10 years ago? Haha No doubt character animation is laggier, but from my experience, as soon as you start using the same number of shapes in Moho it starts to lag as well. Thats why moho turns the preview quality waaaaay down (which you can also do in AE) My biggest thing with AE is that I like the graph editor better than moho's graph editor. Plus there are so many more third party tools that make things work faster. But to each their own. I just don't think its a wash.
@Keyframe Academy 😂 of course not... it's 4 years old! But that's my point even with newer hardware and the new mult render in AE stuff like Particular and DUIK are slower to use now than years ago. This is a fact. Come on, you know how Adobe is. We're all in this love/hate relationship together. How is it a 30 year old animation software still doesn't have onion skinning?!
@@wolfen69 First, Particular a third party plug in has to be rework by the developers (Not adobe) to take advantage of mult rendering. That is on Red Giant, not Adobe. Second, my DUIK works fine so it might be time for you to upgrade your system. Third, it doesn't have onion skinning because After Effects was never intended to be an animation software. Character animation is something that third party developers (like the creators of DUIK) built into the program. After Effects is first and foremost a VFX software. That is what it was built to do. Also, you don't necessarily need onion skinning when you're not drawing your animation frame by frame. But I will give you, that we are all in a love/hate relationship with Adobe.
@@empirestartv6134 Turns out that Deekay tool is just a rebrand of Character tool, that I reviewed in this video, with a few extras. Still planning on making an update to this video tho, and it is in the works so stay tuned.
How would you bend character in front? suppose a golf hitting pose.. golfer is standing and then bending to hit the ball, how will you rig that from front angle? Because every character rig i see always bends to the either side but never in front.
Thanks for the video! I've used both RubberHose and Duik on two separate projects and played around with Limber and Joy Sticks N Sliders. I really liked RubberHose but hated the lack of tools for foreshortened limbs and tapering. Of course, tapering was added to RubberHose 2, but the Project was already done. I played around with Limber for foreshortening, but it felt like a hack and I wasn't getting the results that I wanted. For a future video, can you show how to do foreshortening with RubberHose or Limber? Can you also have a detailed focus on different parts of a character rig? Like a hand rig, arm rig, face rig, mouth rig, etc? I've done a full character rig, but I did a "replacement rig" for the hands, feet, mouth. I want to add more control to my rigs. Thank you in advance!
All good ideas, and be on the look out for future videos because I have varying opinions on the usefulness of a hand rigs for most situations. Foreshortening is certainly limited no matter the tool you use, but I think you get the best results with limber. You can kind do forshortening with rubberhose, by shifting the middle joint (although I think that feature is an opt-in/experimental feature) But good ideas for future videos!
So what would be the faster or best animation type for a single animator like rig, frame by frame, 3d, ect.. something that would take the least amount of time (although would probably still take awhile)
Well, character rigging will definitely take the least amount of time in contrast to frame by frame animation. Frame by frame requires a wider range of skills to accomplish successfully as well. You have to have a good sense of timing, good/consistent artistic ability, etc. Character rigging in a program like After Effects makes character animation a little more approachable. Its easier to adjust timing by moving a couple of keyframes than to draw new frames. However, the trade off with character rigging may be less dynamic movement/animations.
@@TheKeyframeAcademy oh ok so would you say 3d animation is the way to go since it is able to do more things than a 2d rig would do? Also thank you for the information 🙏
Dude, thank you for this. Could you go into more detail about how you rigged the detailed muscular arm at 20:20? I tried creating a shape layer and parenting it to the Rubberhose controllers, but it's always wonky and doesn't stay with the hose when I move it.
the fact that using any of this is making the preview very slow on my 3050 laptop i am thinking of the very simple one the last one , the puppet tool its very easy to use and very lag free compared to the other tools we have
Thanks for this comparison. It was very helpful! One other rigging tool I would be interested in is the "Bao Bones" plugin from "Bao Plugins". Leaving a sub in case you do another one of these videos.
I am strongly considering it as many people have suggested I take a look at it. I initially left it out because A. I didn't think it was that popular and B. It's really expensive compared to these others. But enough people have asked about it that I might need to bite the bullet and review it.
@@TheKeyframeAcademy Awesome. Thanks for the answer. Your channel is a gold mine, so excuse me while I'm living out my personal gold rush. So much to explore - much appreciated.
Character animator is basically Adobe's attempt at something like DUIK. So duik would be redundant inside character animator. I can't comment on which is better. I haven't seen very many things I like that have been created from Character Animator.
why doesnt the puppet tool work in a case where a shape is in motion ? Eg: i was animating a leg using rotation .. i wanted the shoe to bend when it came in cintact with the ground ..for which i used puppet pins ..but tht doesnt seem to work can you please suggest a solution
The puppet pin is weird. It creates a mesh that is tied to the composition, not to the layer you're applying it to. So when you want to move the shape in the composition, the wireframe created by the puppet pin tool doesn't move with it, it stays in the same place on the composition which causes the warp to break. There isn't really a solution to this, that I know of.
@@TheKeyframeAcademy most doubts daunt us because we don't know what has happened and why... But the way you explained it ..crystal clear my man ..thank you so much❤️❤️
One of my favorite aspects of Rubberhose 2, and one I haven't seen in anything else, is the auto-flop aspect. The fact that it smoothly changes the directions of the bend as you go above or below the threshold is a game changer.
True that!
This is a feature of Character Tool too :) Although in my opinion, Rubberhose is still superior.
I was searching for a character rigging tutorial, and I found this gold. Thank you man
No problem!
and which one do you prefer?
"What intro?" Brilliant.
This is the first video I watch on this channel, but it took only 20 seconds to hit Subscribe
Glad you've joined us!
God bless you for not having a shitty intro.
LMFAO!
I've been animating a simple character for a series of videos without any rigging tool pretty much all year now. It's time for one of these, lol. *It's between Rubberhose and Limber for me.* They both seem like the best balance of intuitive and powerful.
I got every one of these tools, and sometimes I'm more comfortable with Rubberhose. But I have to say, in the beginning, Duik was a great discovery for me, complex but great. Now I work with the Battle Axe's tools and I'm super happy with it. Great Video!!!
Fair enough!
I have been sitting with DUIK since last night, and I just COULDN'T get the right "smooth" animation effect with it. Even went so far to go back to After Effects default pin tool 😅 But Rubberhose solved it for me perfectly hehe. Thanks a lot for the video overview 😊
Thanks for sharing!
Thats for professional
The video that I have been trying to find
I'm glad you finally found it!
same here
my guy, thank you for the tutorials. I'm broke and cant afford online courses. your tuts is a very big help!
Happy to help!
Best intro I have ever seen
Oh stop, you're making me blush.☺
firstly I would like to wish you well and to say a huge thank you for uploading these videos as they have been an invaluable resource to
It Worked perfectly after trying other methods this one was the best one, Thanks.
I really love this video, it's very helpful, but it's been more than 3 years since it was published and a lot has changed in these tools since then. Have you thought about doing another comparison with these new features in mind?
YES!! There is one major update coming to one of these tools that I am waiting on, and then I will produce that video!
@@TheKeyframeAcademy Something tells me it will be an update for Limber 😄
I used to mainly work with Rubberhose before, but your videos made me see the amazing potential of Limber, so I hope to use it in my next project!
Anyway, can't wait for that new comparison video, glad to hear you already had it in mind, keep up the good work!
Thanks for the tutorial, it's much faster than any other method I came across.
What a legend only one ad in the beginning . Your so damn underrated
I was looking for this one tutorial for days and now finally it's here
Glad you finally found us!
- "Let's roll that intro."
-"¿What intro?"
you've got a new subscriber
Thank you so much for your tutorials It went from 'nice tutoet science' to simple logic! You have a new subscriber
Excellent work. I am already choosing one. I choose limber and roberhose. Thank you for such informative and visual video. It’s great that you showed the differences and wick sides.
Good choice!
This video was super helpful, thanks for taking the time to edit this! ✨
Thank you for this guide! I am working with Duik Basel for a year, thinking move to Rubberhose in near future.
Glad it was helpful!
Thanks for making this! I had no idea these things even existed! I have been moving and rotating arm and leg pieces individually for a while with just the position and rotate settings lol. This looks like it would help out a lot!
Glad I could help! And I'm glad you finally found this!
@@TheKeyframeAcademy thank god for youtube, i wouldn't know how to animate anything without it....
Wow. You're the best. I couldn't understand what you were saying but I just followed instructions. Thank you so much
One of the best informative video on youtube 😍
Glad you found it helpful! Thanks for watching!
Hi ..Mr. John ...Very helpful tutorial you made ...for me it is a new ideas about Rigging app ...as new member of animation world ...very interesting notes ..Hats of you bro.
Glad it was helpful!
Having spend a lot of time with both Duik and Rubberhose I'd say your remarks are spot on. I mostly use Rubberhose for all the limbs, Duik for the chest/hips and JoysticknSliders for facial precomps. Small caveat when using Rubberhose: it uses the comment section of each layer to store parameters. Dugr (the amazing layering system from the Duik guys) uses this comment section also so the two are not usable in the same comp. Adam told me he'd look into it but I haven't checked if he did. Cheerio!
This might be random. But, do you know how to make the outline of the limbs connected between shapes on the rig? When I rotate it the outlines overlap.
This works. Recommended to try this out. Thanks a lot for your help
Hey want to play around with these rigs? Download the project file for FREE: www.keyframeacademy.com/character-comparison
Find Limber here: aescripts.com/limber/?aff=84
best intro till date!
Thanks!
Very helpful! I've been looking for a thorough comparison of these tools before purchasing. Thanks!
Glad you found it!
What a video bro! Can't thank you enough! Thank you so much you made life so much easier!
Glad it helped!
Amazing video, deserves a lot more views.
Glad you think so!
YOU ARE A GOD... NO QUESTION ABOUT IT
this is EXACTLY what i needed, thanks
You're welcome!
This is incredibly helpful, we can now see what does what, and also see the correct way to set them up. Thank you.
Glad it was helpful!
what a refreshing video. Thank you. Very Helpful
Glad it was helpful!
mono in soft20?
This tutorial is amazing! Life changing 💙
Glad you think so!
Yoo tnx dude, everytNice tutorialng works. I LIKE IT
Love your videos, thank you so much, they are so informative, i also love the fact that you don´t have intro, is like, i don´t need it because my content is so cool for itself :D
Thank you so much!
I love your tutorials
limber is so underrated
Another beautiful video! Love it, thanks :)
Much appreciated!
do a full animation making process tutorial...
Thank you, it helped but i had a little bit of problems. Good Tutorial
Nice! Thanks for your review. I've been using Bao Bones too. It's a great rigging in my opinion.
Yeah, I've seen Bao bones but have never personally used it (why it wasn't included in this list) But I'll have to check it out!
@@TheKeyframeAcademy Yep, I use Bao Bones as well, when I'm really in a rush and just have to animate ai layers for 5-10 seconds, otherwise Duik is King! Cheers! :)
Bro! it's Amazing You solved my problem! Thanks!!!
This was good gave me options.
🌷🌷Great Video, Can u make a tutorial video about rigging the leg using Combination of duik and rubberhose as to have both the rubberhose limb and feet controls of duik as shown at 12:41 in your video... really appreciate ur work🌷🌷
Very informative as I'm just starting character animation in AE. Thank you! 😁
thanks, bro for the freebies.
You bet
Great video man, extremely helpful
Glad it helped
Fantastic video, very helpful!
Glad you think so!
Respect to your good work, thanks a lot
you got a sub bro loved it
thank you so much you take my life to another level thank you thank you so much i was gone leave the motion graphic business and I'm just beginning you can see my channel from Egypt i said thank you man
Very Helpfull Video! Thanks a Lot!
that is a great video, and it would help others a lot on choosing their tool .. thanks
Glad it was helpful!
Brilliant tutorial, thank you.
Ultrasupermegahyper Guide bro! Thanks for this video ;)
Glad you enjoyed!
man this videos just so good and helpful.
Glad you think so!
I have zero idea if this content is even any good…but sir, your intro stole my subscription 27sec in!! 😂🤣😂
😅
Amazing video
Thank you
i will try Duik
Best of luck
Are all of these plugins compatible with M chipset on Mac’s ?
Yes these are scripts, which means they run on Javascript, and there for as long as After Effects runs on your computer they will too.
@@TheKeyframeAcademythank you 😊
man this was super great!
Glad you enjoyed it!
Exactly what I was looking for... thanks.
Glad I could help!
Thank you! Very informative and helpful.
Glad it was helpful!
Really cool! Would love to see an UPDATED comparison with addition of DEEKAY TOOL!
I have one in the works, but actually Deekay tool is the rebranded version of character tool with some small updates.
u see that little cog option button on the bottom near the fullscreen button? if u click on that u can chose to slow it down or speed it up. i
Amazing video.
Thank you!
Glad you liked it!
Thank you! It was exactly what I needed
Glad it helped!
Great video. I've used all these tools on a variety of projects, but the truth is animating characters in After Effects is a total nightmare no matter what you use. It's just soooo slooooow. Moho all the way, doods.
I just don't agree. Moho is cool, but the set up is just as complicated and it's just as buggy. If you think that AE is so much of a pain to use that you're willing to spend $500 for Moho then I just don't think you're doing it right.
@@TheKeyframeAcademy I've used DUIK from the start and the problem is not the plugin, it's AE ,I think. With each upgrade it gets laggier and heavier to use. Same thing happened to Particular. 10 years ago it was lightning fast now it's a down to a crawl, unusable.
You still using the same computer you had 10 years ago? Haha No doubt character animation is laggier, but from my experience, as soon as you start using the same number of shapes in Moho it starts to lag as well. Thats why moho turns the preview quality waaaaay down (which you can also do in AE)
My biggest thing with AE is that I like the graph editor better than moho's graph editor. Plus there are so many more third party tools that make things work faster. But to each their own. I just don't think its a wash.
@Keyframe Academy 😂 of course not... it's 4 years old! But that's my point even with newer hardware and the new mult render in AE stuff like Particular and DUIK are slower to use now than years ago. This is a fact. Come on, you know how Adobe is. We're all in this love/hate relationship together. How is it a 30 year old animation software still doesn't have onion skinning?!
@@wolfen69 First, Particular a third party plug in has to be rework by the developers (Not adobe) to take advantage of mult rendering. That is on Red Giant, not Adobe. Second, my DUIK works fine so it might be time for you to upgrade your system. Third, it doesn't have onion skinning because After Effects was never intended to be an animation software. Character animation is something that third party developers (like the creators of DUIK) built into the program.
After Effects is first and foremost a VFX software. That is what it was built to do. Also, you don't necessarily need onion skinning when you're not drawing your animation frame by frame.
But I will give you, that we are all in a love/hate relationship with Adobe.
I watched this video after I put most of my money on this tools but anyway This video was really helpful
All the tools are great options, but I'm glad this was helpful!
Yo...I feel tNice tutorials on another level. My heart felt tNice tutorials
"Deekay tool" has just been released and it it pretty much a supercharged version of rubberhose, something like what Rubberhose 3 would have been like
Yeah I saw that. I'm going to have to take a look at that to see what it offers that all these other tools don't.
@@TheKeyframeAcademy I'm waiting for that tutorial from you, greetings from the Dominican Republic, I subscribe to your channel.
@@empirestartv6134 Turns out that Deekay tool is just a rebrand of Character tool, that I reviewed in this video, with a few extras. Still planning on making an update to this video tho, and it is in the works so stay tuned.
@@TheKeyframeAcademy 👍 Bien
How would you bend character in front? suppose a golf hitting pose.. golfer is standing and then bending to hit the ball, how will you rig that from front angle? Because every character rig i see always bends to the either side but never in front.
Thanks for the video! I've used both RubberHose and Duik on two separate projects and played around with Limber and Joy Sticks N Sliders. I really liked RubberHose but hated the lack of tools for foreshortened limbs and tapering. Of course, tapering was added to RubberHose 2, but the Project was already done. I played around with Limber for foreshortening, but it felt like a hack and I wasn't getting the results that I wanted.
For a future video, can you show how to do foreshortening with RubberHose or Limber? Can you also have a detailed focus on different parts of a character rig? Like a hand rig, arm rig, face rig, mouth rig, etc? I've done a full character rig, but I did a "replacement rig" for the hands, feet, mouth. I want to add more control to my rigs. Thank you in advance!
All good ideas, and be on the look out for future videos because I have varying opinions on the usefulness of a hand rigs for most situations.
Foreshortening is certainly limited no matter the tool you use, but I think you get the best results with limber. You can kind do forshortening with rubberhose, by shifting the middle joint (although I think that feature is an opt-in/experimental feature) But good ideas for future videos!
Thanks for the vid!
thank you so much , it worked
So what would be the faster or best animation type for a single animator like rig, frame by frame, 3d, ect.. something that would take the least amount of time (although would probably still take awhile)
Well, character rigging will definitely take the least amount of time in contrast to frame by frame animation. Frame by frame requires a wider range of skills to accomplish successfully as well. You have to have a good sense of timing, good/consistent artistic ability, etc.
Character rigging in a program like After Effects makes character animation a little more approachable. Its easier to adjust timing by moving a couple of keyframes than to draw new frames. However, the trade off with character rigging may be less dynamic movement/animations.
@@TheKeyframeAcademy oh ok so would you say 3d animation is the way to go since it is able to do more things than a 2d rig would do? Also thank you for the information 🙏
@@This_handle_isnt_available_lol it depends on what type of animation you want
How you start setuping can you do a video on that
Trying to make a soft you hear in your head co to life might be the hardest part starting out but I guess that requires so solid
Cool music, and really good introduction
È nois
Glad you like it
I like your window on the computer case.
Thats my old case
Yes it can - don't despair!
Whenever I worked on duik rigging it will Break the parts like arm and forearm please help
Duik is bad , its also so slow
@@sixtyfivewatts65 sorry, I don't think so
@@ayushigarg6953 i just just fishied rigging a character and it very slow and some of the limbs are not working.
@@sixtyfivewatts65 hey I've also rigged a character using that and somewhere I agreed with you but what i think I need some more practice
Nice tutorial
Good Vid. Thanks!
hello friend ?? can you tell me if this program also works on iPhone 7 Plus with iOS 15.4 ??
Dude, thank you for this. Could you go into more detail about how you rigged the detailed muscular arm at 20:20? I tried creating a shape layer and parenting it to the Rubberhose controllers, but it's always wonky and doesn't stay with the hose when I move it.
It’s very useful lecture.. 감사합니다..!
Thank you
Could you please make a tutorial on how you did this Intro?
Is there a tutorial or course to learn more about all the features of Duke Basel?
I have a couple of videos on my channel that dive a bit deeper into DUIK
the fact that using any of this is making the preview very slow on my 3050 laptop
i am thinking of the very simple one the last one , the puppet tool
its very easy to use and very lag free compared to the other tools we have
Which CPU does your laptop habe?
@@sohaibdanish3982 ryzen 7 4800h
Thanks for this comparison. It was very helpful! One other rigging tool I would be interested in is the "Bao Bones" plugin from "Bao Plugins". Leaving a sub in case you do another one of these videos.
I am strongly considering it as many people have suggested I take a look at it. I initially left it out because A. I didn't think it was that popular and B. It's really expensive compared to these others. But enough people have asked about it that I might need to bite the bullet and review it.
@@TheKeyframeAcademy Awesome. Thanks for the answer. Your channel is a gold mine, so excuse me while I'm living out my personal gold rush. So much to explore - much appreciated.
Hello, thank heaps for the tutorial. I have downloaded the project file but the AI file seem to be missing :/
thanks, great video .. really helpful!
Glad it was helpful!
Nice to see an entertaining tutorial 🔥 this may be a dumb question but is there an equivalent for character animator ? Or will duik work with it too ?
Character animator is basically Adobe's attempt at something like DUIK. So duik would be redundant inside character animator. I can't comment on which is better. I haven't seen very many things I like that have been created from Character Animator.
why doesnt the puppet tool work in a case where a shape is in motion ? Eg: i was animating a leg using rotation .. i wanted the shoe to bend when it came in cintact with the ground ..for which i used puppet pins ..but tht doesnt seem to work
can you please suggest a solution
The puppet pin is weird. It creates a mesh that is tied to the composition, not to the layer you're applying it to. So when you want to move the shape in the composition, the wireframe created by the puppet pin tool doesn't move with it, it stays in the same place on the composition which causes the warp to break.
There isn't really a solution to this, that I know of.
@@TheKeyframeAcademy most doubts daunt us because we don't know what has happened and why... But the way you explained it ..crystal clear my man ..thank you so much❤️❤️
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