Walk Cycles in Adobe After Effects

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  • Опубликовано: 7 июл 2024
  • The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: skl.sh/ecabrams02211
    Walk cycles are hard. I hope this video can help make them easier. We work through a method described by Richard Williams in The Animator's Survival Kit using tools in Adobe After Effects. This method can be adapted to many characters and is the basis for most walk cycles you'll see. I hope it helps get you going with character animation.
    0:00 Intro
    1:36 Setting Up
    3:12 Primer on Walk Cycles
    4:20 Contact Pose
    5:36 Passing Pose
    6:32 Down/Up Poses
    7:32 Working Up
    10:37 Going Places
    If you have any questions just let me know in the comments.
    Download the character to practice:
    gum.co/CKrVC
    Connect on the Internets
    www.EvanAbrams.com
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    Suggest a tutorial topic: docs.google.com/forms/d/13A2e...

Комментарии • 71

  • @BenMarriott
    @BenMarriott 3 года назад +105

    Now that's what I'm walking about!

    • @lunchplus
      @lunchplus 3 года назад +4

      Looking forward for your version as well?

    • @ECAbrams
      @ECAbrams  3 года назад +7

      10/10 best comment.

  • @OneSipReviewOfficial
    @OneSipReviewOfficial 3 года назад +7

    I love the loopOut "continue" bit. This is something I've always manually counted frames for. I love learning stuff, when I'm trying to learn about something else.

    • @ECAbrams
      @ECAbrams  3 года назад +3

      It's the secret sauce of the channel :)

  • @BadreCh_
    @BadreCh_ 3 года назад +1

    I love this!
    Thank you so much

    • @ECAbrams
      @ECAbrams  3 года назад +1

      You're very welcome! I hope it's helpful.

  • @hello_dim
    @hello_dim Год назад

    Thank you! 👌

  • @Hotsauceonmy
    @Hotsauceonmy 3 года назад +2

    that rig thick as hell

  • @neutralmichaelc
    @neutralmichaelc 3 года назад

    I like that he makes tutorials about basically everything in ae.

    • @ECAbrams
      @ECAbrams  3 года назад +1

      Some day I'm sure we'll have it all covered around here :)

  • @fadwa2413
    @fadwa2413 3 года назад

    Love you
    Thanks a lot

    • @ECAbrams
      @ECAbrams  3 года назад

      You are most welcome

  • @deebsanimation2804
    @deebsanimation2804 3 года назад +1

    Really looking forward to seeing a "start/stop walking/running" tutorial.
    Alternative strides would be cool too.

    • @ECAbrams
      @ECAbrams  3 года назад +1

      Sounds like a plan to me!

  • @Zenzuke
    @Zenzuke 3 года назад +2

    Yeah, happy to see Limber represented, underrated script.

    • @ECAbrams
      @ECAbrams  3 года назад +1

      It is so very very good.

  • @keet.109
    @keet.109 25 дней назад

    THANKS

  • @sblga
    @sblga 3 года назад +2

    That is great! How did you create the shadow in your scene? Or is it just a "Drop shadow" effect?

    • @ECAbrams
      @ECAbrams  3 года назад +7

      The shadow is actually a duplicate of the character precomp but filled, blurred, flipped and squashed, and less opaque. I should do a quick tutorial on that old technique sometime.

    • @sblga
      @sblga 3 года назад

      @@ECAbrams That would be awesome!

  • @blanquitito
    @blanquitito 3 года назад

    Very insightful. I started with RubberHose and pivoted to Limber as well.
    Do you ever use WALKS in conjunction with Essential Graphics...
    (to create lots of different walking people with only one baseComp)
    ..
    miss the MotionDesignHotline
    anything planned?

    • @ECAbrams
      @ECAbrams  3 года назад

      Some day Motion Design Hotline will return. Or something like it. I miss interviewing creatives a lot. But it's hard to find the space in my schedule at the moment.

  • @whyusan
    @whyusan 3 года назад

    • @whyusan
      @whyusan 3 года назад

      Have you ever used Rubberhouse ??

    • @ECAbrams
      @ECAbrams  3 года назад

      @@whyusan I have. It's nice for even more simplified characters.

    • @whyusan
      @whyusan 3 года назад

      @@ECAbrams thank you sir ~

  • @semillerimages
    @semillerimages Год назад

    Super nice as usual! It's been a year and I don't see a video of the character stopping and starting the walk as you mentioned in the video. Also, is there any other way than using time remapping to actually get the character to walk across the screen? Something where the feet don't slip?

    • @ECAbrams
      @ECAbrams  Год назад +1

      For a continuous movement: you could deploy loopOut() expressions to every property if you wanted them to loop. The sliding is caused by a mismatch between the lateral movement and the actual stride of the character. The only solid way is paying close attention to the timing, possibly making minimal adjustments along the length of a stride. You can also use other functions of the loopOut like continue or offset if you have non-linear speed in the stride. As for part 2 of this video, very few people have asked so I never put it on the top of the list of topics.

    • @semillerimages
      @semillerimages Год назад

      @@ECAbrams thanks much!

  • @omrozsoy
    @omrozsoy 3 года назад +6

    Can you also show how to stop walking?

    • @ECAbrams
      @ECAbrams  3 года назад +9

      For sure. If people want more character animations we'll definitely get into more on the subject.

  • @rodrigobrazao7192
    @rodrigobrazao7192 2 года назад

    This vídeo helped me a Lot!
    Using this method, I'll always have to let the foot keyframes linear If I want to make the character walk across the scene?

    • @ECAbrams
      @ECAbrams  2 года назад

      If they're walking at a constate rate, then when the feet slide on the ground, those need to be linear to match with the perceived movement. Does that make sense?

    • @rodrigobrazao7192
      @rodrigobrazao7192 2 года назад

      @@ECAbrams Oh got it! But just if the character walk constantly right?
      If you need the character to just walk a few steps and stop, this method won't work, will it?

  • @rudewalking
    @rudewalking Год назад +1

    It would figure the best walk cycle tutorial would be a EC Abrams production.

  • @ariclick
    @ariclick Год назад

    Nioce thanks!! Just one question: when you animate the arms here, your set up is in IK right?

    • @ECAbrams
      @ECAbrams  Год назад

      Any time there are targets for a limb, as in we move the hand and the elbow and shoulder find their correct angles, that's IK or Inverse Kinematics. Any time we set the angles of limbs individually and they are parented in a chain from first to last that is Forward Kinematics. I hope that helps.

  • @sfnadim
    @sfnadim 3 года назад +1

    how did you do the shadows on the floor?

    • @ECAbrams
      @ECAbrams  3 года назад +3

      This one is an old trick. We take the precomp containing the walk cycle, duplicate it, flip it, use the fill effect and a blur effect, lower the opacity, and place it below the original. It's how we do easy reflections too.

  • @bastiaborshchenko9219
    @bastiaborshchenko9219 3 года назад

    you are a lifesaver! Thank you very much!
    But I got a problem with cycle loopOut expressions, it is not working, do not know what the problem...

    • @evanabrams2735
      @evanabrams2735 3 года назад

      What is happening when you type it in? Are you getting an error? What exactly are you typing?

    • @bastiaborshchenko9219
      @bastiaborshchenko9219 3 года назад

      @@evanabrams2735 nothing happens. After effects do not show any errors, but expressions do not loop the movement, However, the "loopOut continue" worked without any problems. (btw thanks for the fast reply!)

    • @evanabrams2735
      @evanabrams2735 3 года назад

      @@bastiaborshchenko9219 no worries. That's very interesting that loopOut() would do nothing, but also not throw up an error of any kind. I'm not sure what would cause such an inconsistency.

    • @bastiaborshchenko9219
      @bastiaborshchenko9219 3 года назад

      @@evanabrams2735 yeah, I'm curious too. Anyway, thanks, man! I learned a lot from your videos 🙏🙏🙏

    • @BiranYael
      @BiranYael Год назад

      @@evanabrams2735 I have exactly the problem :( it is very weird. If I crop the pre-comp to the size of the loop then it works, but if I try to set time remap frames at the loop markers, it simply plays through.

  • @babulsingh7521
    @babulsingh7521 3 года назад

    Sir, Your chapters are not working because you need to add 0:00 as starting like 0:00 Intro
    So glad that I'm helping my teacher 🥺🥺

    • @ECAbrams
      @ECAbrams  3 года назад

      Thanks! I did not know that was a requirement.

  • @chanelcricket1596
    @chanelcricket1596 3 года назад

    Why shadow placed before character if the light spot is in front?

    • @ECAbrams
      @ECAbrams  3 года назад +1

      Because I have only a marginal attachment to realism I suppose.

  • @maxx4141
    @maxx4141 Год назад

    I've watched so many walk cycles after effects tutorials on youtube but i'm still not able to make it

  • @tatarin-1982
    @tatarin-1982 3 года назад

    Which plugin used?

    • @ECAbrams
      @ECAbrams  3 года назад

      For the IK? I used a plugin called Limber. I think I mentioned it towards the start of the video.

  • @ToluWorkks
    @ToluWorkks 5 дней назад

    I know this is old but please I would appreciate your help. How do I make a walk cycle character walk in and out of the composition. Please

    • @ToluWorkks
      @ToluWorkks 5 дней назад

      On a static background

    • @ECAbrams
      @ECAbrams  5 дней назад

      @@ToluWorkks You would want to precompose the character and then keyframe that comp's position across the frame to be at pace with the steps. In some cases, it helps to put a little grid layer down so you can see where the feet seem to make contact with the visual ground plane. And it may not be a linear or smooth travel. Some walks are a stutter or slow and fast cycle. Hope that helps!

  • @carlotafvc7524
    @carlotafvc7524 2 года назад

    How did you delete those green things?

    • @ECAbrams
      @ECAbrams  2 года назад

      The IK controllers? They don’t really need to be deleted because they are created as guide layers. Right click any layer and select guide layer from the options. They won’t be rendered. Does that help?

    • @carlotafvc7524
      @carlotafvc7524 2 года назад

      @@ECAbrams yep! I figured that out a few minutes after 👍😊

  • @bhaganiasaab5027
    @bhaganiasaab5027 3 года назад

    Plz tell us how to use one walk cycle again and again so that we can save our time plzz sir

    • @ECAbrams
      @ECAbrams  3 года назад +1

      Like applying the same walk cycle to another character?

    • @bhaganiasaab5027
      @bhaganiasaab5027 3 года назад

      @@ECAbrams yes sir
      Plzz give me tips to do this

  • @rofi5991
    @rofi5991 8 месяцев назад +1

    i can't find limber in window

  • @brendanmcnamara7581
    @brendanmcnamara7581 4 месяца назад

    The up/down segment really doesn't make much sense

  • @icoweb500
    @icoweb500 2 года назад +1

    You talk too fast bro.

    • @ECAbrams
      @ECAbrams  2 года назад

      Sorry about that. Which part gives you trouble? You may also enjoy viewing the video at a slower speed.

    • @bubblewhales7431
      @bubblewhales7431 2 года назад

      Agreed, I had a hard time understanding much of what he was doing and talking about

  • @113.studio
    @113.studio 3 года назад

    bad Walk Cycles