This is the BEST🔥 Joysticks and Sliders FREE! Advanced Tutorial online the end. I believe with this process it should also be easy to create a 360 body rig using other plugins like linber or duik. Thanks!
Haha wow, seems so logical now that you explain it. Very creative thinking on your part! I've been messing around with Joysticks n' sliders for years and never thought to do this! Thanks for showing your process!
Awesome Tutorial...this vid really helpful. Thanks. Hope you could also create a tutorial on how you rig the movements of your character in this video.
Superawesome! specially the if else expression, the way you wrote it was directly going into my head...🧠, i was worried about the performance here but that's appears to be smooth... and right the knowledge of head turn in hand drawn 2d can be really handy here... THANKS!
This is EXTREMELY impressive, i still can't fully wrap my head around how you did it. Is there any advantages, however, to doing this as opposed to just using grease pencil in blender?
I came with similar technique 2 years ago. What frustrates me the most is the fact that it is nearly impossible to make bezier movements because of the switching between comps and the constant fixing and tuning not of 4 points of extremes but 16. Also not to mention the fact that it's crucial to plan the design in a such a way that only joysticks'n'sliders experts can do it. I hope some successful character designer soon buys J'n'S, unites it with Duik and sprinkles some AI on top of it to create a way for us to do it in a much simpler way :D I WANT TO TELL STORIES NOT RIG UNTIL I DIE FFS :D
its possible to make it work with bezier movements if you add expressions to interpolate the movement of the slider into a value on the x position of the joystick. to break it down you'd basically want to map every 25 unit segment of the 100 unit slider to also turn the head by moving the joystick. you can do this by using the modulo operator: sliderModulo = sliderValue % 25 from there all you have to do is map that sliderModulo variable to effect the joystick's x position. you can the linear operation in your expressions to do this: linear (t, tMin, tMax, value1, value2) so it would look like: linear (sliderModulo, 0, 25, -200,200) -200 and 200 are the default range of the joystick. what these expressions do is itll map the range of every 25 unit increment to the movement of the joysticks x position spanning the default joystick area. This way you wouldnt have to time 2 different values across the joystick and slider to create a smooth movement. You could simply animate the slider to spin the head. as a side note you could also increase the max value of the slider in case you need to spin the head more than 360 degrees in one movement. for example if the max value of the slider was 300 it would be able to rotate the head 3 times. for more control im sure a similar approach could be used in which you use a secondary joystick and map the quadrants of the joystick area in a similar fashion. Although this would be a little more complicated and i havent tried this approach yet.
Thanks this was informative. How would you go about adding different mouths? I'm assuming I would need 4 different states of opening/closing for each position and that every mouth mouth expression (for example smile vs. gasping) would need its own slider, is that correct?
Glad you enjoyed it! The slider would be sufficient if you were to just have the mouth open and close. Or if you just want two mouth poses for every precomp. But if you want a variety of expressions (eg. smiling, gasping, whistling, gritting teeth), I would actually recommend making a mouth joystick instead of a slider. Make a mouth joystick for the front view precomp. Then follow the steps I outlined from 12:57-15:05 to make sure that the mouth joystick works for the other precomps.
Please provide a tutorial for full-body 360 rotation.
BTW you did an excellent job.
I can't believe After Effects can do this, it's nice.
Oh boy been there... To everyone that has ever made a complete character rigged on Joysticks n sliders... Cheers awesome fellas, we love pain. LOL
I’m so grateful thank you! I remember last year finding your 360 animation and asking you to post the process. Thank you so much! 🙏
Came here from Reddit.... You, sir.... Are a genius
I'm really looking forward to your next release.
This is the BEST🔥 Joysticks and Sliders FREE! Advanced Tutorial online the end. I believe with this process it should also be easy to create a 360 body rig using other plugins like linber or duik. Thanks!
wow thats so good
Please provide a tutorial for full-body 360 rotation
The rig process is rigorous and well done , I am very shocked and this hopefully opens the road to lots of insane graphics
Solid tutorial dude! Would love to see more content from you. Are you planning to make more?
Thanks! Yeah I'll definitely make some more tutorials!
This is so cool! Thank you :) I would love to see a full body rig :)
Thank you for this! Waiting for a full body tut now.
Haha wow, seems so logical now that you explain it. Very creative thinking on your part! I've been messing around with Joysticks n' sliders for years and never thought to do this!
Thanks for showing your process!
Awesome. Thanks a lot for your tutorial. Please provide a tutorial for full-body 360 rotation and animation. Please.
just wow amazing! glad i saw this tutorial ahead of an upcoming 2d animation project. 🔥
I came through raddit, and I loved your tutorial
Thanks! Glad you enjoyed it!
Awesome Tutorial...this vid really helpful. Thanks. Hope you could also create a tutorial on how you rig the movements of your character in this video.
Absolutely bonkers
awesome 😎 full body 360 please
Superawesome! specially the if else expression, the way you wrote it was directly going into my head...🧠, i was worried about the performance here but that's appears to be smooth... and right the knowledge of head turn in hand drawn 2d can be really handy here... THANKS!
love the ff7 theme!
this is freaking awesome!
Getting like just for the Music choice on the video background :D nice tutorial tho.
Genius! Thank you for sharing
amazing work keep doing it ...
GENIUS!
thank you so much for this tutorial!!!
this is so great!
thank you for sharing.
I can just say wow😯 🤯
FFVII and Barret rocks
This is EXTREMELY impressive, i still can't fully wrap my head around how you did it. Is there any advantages, however, to doing this as opposed to just using grease pencil in blender?
Great video! Hope there will be more such nice things about AE on your channel!
Impressive work man!
mind blowing thank you so much for sharing this!!!!
awsm.. want to see more
wow I really love this!
Just crazy
excellent
Thank you for this amazing ....but can you help us with full body trun around 360....as shown in video also
wow thank you
insane !!!! thanks a lot
I came with similar technique 2 years ago. What frustrates me the most is the fact that it is nearly impossible to make bezier movements because of the switching between comps and the constant fixing and tuning not of 4 points of extremes but 16. Also not to mention the fact that it's crucial to plan the design in a such a way that only joysticks'n'sliders experts can do it. I hope some successful character designer soon buys J'n'S, unites it with Duik and sprinkles some AI on top of it to create a way for us to do it in a much simpler way :D I WANT TO TELL STORIES NOT RIG UNTIL I DIE FFS :D
its possible to make it work with bezier movements if you add expressions to interpolate the movement of the slider into a value on the x position of the joystick.
to break it down you'd basically want to map every 25 unit segment of the 100 unit slider to also turn the head by moving the joystick.
you can do this by using the modulo operator:
sliderModulo = sliderValue % 25
from there all you have to do is map that sliderModulo variable to effect the joystick's x position.
you can the linear operation in your expressions to do this:
linear (t, tMin, tMax, value1, value2)
so it would look like:
linear (sliderModulo, 0, 25, -200,200)
-200 and 200 are the default range of the joystick.
what these expressions do is itll map the range of every 25 unit increment to the movement of the joysticks x position spanning the default joystick area.
This way you wouldnt have to time 2 different values across the joystick and slider to create a smooth movement. You could simply animate the slider to spin the head.
as a side note you could also increase the max value of the slider in case you need to spin the head more than 360 degrees in one movement. for example if the max value of the slider was 300 it would be able to rotate the head 3 times.
for more control im sure a similar approach could be used in which you use a secondary joystick and map the quadrants of the joystick area in a similar fashion. Although this would be a little more complicated and i havent tried this approach yet.
sensacional!
obrigado pela aula!
Thanks this was informative. How would you go about adding different mouths? I'm assuming I would need 4 different states of opening/closing for each position and that every mouth mouth expression (for example smile vs. gasping) would need its own slider, is that correct?
Glad you enjoyed it! The slider would be sufficient if you were to just have the mouth open and close. Or if you just want two mouth poses for every precomp.
But if you want a variety of expressions (eg. smiling, gasping, whistling, gritting teeth), I would actually recommend making a mouth joystick instead of a slider. Make a mouth joystick for the front view precomp. Then follow the steps I outlined from 12:57-15:05 to make sure that the mouth joystick works for the other precomps.
Thanks, this is good! Is there any way to automate the prose creation process?
Thank you!!!!!!!!ARIGATO!!!
There's how to do it in alight motion?
Please do in Adobe animate cc ?
Wow
What plug-in did u use
broski can i still make controls for different emotions on the 360 rig?
Why not showing how to make a foreshortening arm tutorial?
The difficult part for me in animation are expressions
can I know is it this effect can use as export for the Lottie?
Woawww
Is the body rotation essentially the same method as the head? How do you get the arms and limbs to move in 360 with the body rotation??
Hey Shane, have you figured it out yet?
I might need this soon as a college project is encroaching
where is the AI file???
how to download it??
Just beat it hehe
waaaa, so complex.