Haha wow, seems so logical now that you explain it. Very creative thinking on your part! I've been messing around with Joysticks n' sliders for years and never thought to do this! Thanks for showing your process!
This is the BEST🔥 Joysticks and Sliders FREE! Advanced Tutorial online the end. I believe with this process it should also be easy to create a 360 body rig using other plugins like linber or duik. Thanks!
Awesome Tutorial...this vid really helpful. Thanks. Hope you could also create a tutorial on how you rig the movements of your character in this video.
Superawesome! specially the if else expression, the way you wrote it was directly going into my head...🧠, i was worried about the performance here but that's appears to be smooth... and right the knowledge of head turn in hand drawn 2d can be really handy here... THANKS!
This is EXTREMELY impressive, i still can't fully wrap my head around how you did it. Is there any advantages, however, to doing this as opposed to just using grease pencil in blender?
Thanks this was informative. How would you go about adding different mouths? I'm assuming I would need 4 different states of opening/closing for each position and that every mouth mouth expression (for example smile vs. gasping) would need its own slider, is that correct?
Glad you enjoyed it! The slider would be sufficient if you were to just have the mouth open and close. Or if you just want two mouth poses for every precomp. But if you want a variety of expressions (eg. smiling, gasping, whistling, gritting teeth), I would actually recommend making a mouth joystick instead of a slider. Make a mouth joystick for the front view precomp. Then follow the steps I outlined from 12:57-15:05 to make sure that the mouth joystick works for the other precomps.
I came with similar technique 2 years ago. What frustrates me the most is the fact that it is nearly impossible to make bezier movements because of the switching between comps and the constant fixing and tuning not of 4 points of extremes but 16. Also not to mention the fact that it's crucial to plan the design in a such a way that only joysticks'n'sliders experts can do it. I hope some successful character designer soon buys J'n'S, unites it with Duik and sprinkles some AI on top of it to create a way for us to do it in a much simpler way :D I WANT TO TELL STORIES NOT RIG UNTIL I DIE FFS :D
its possible to make it work with bezier movements if you add expressions to interpolate the movement of the slider into a value on the x position of the joystick. to break it down you'd basically want to map every 25 unit segment of the 100 unit slider to also turn the head by moving the joystick. you can do this by using the modulo operator: sliderModulo = sliderValue % 25 from there all you have to do is map that sliderModulo variable to effect the joystick's x position. you can the linear operation in your expressions to do this: linear (t, tMin, tMax, value1, value2) so it would look like: linear (sliderModulo, 0, 25, -200,200) -200 and 200 are the default range of the joystick. what these expressions do is itll map the range of every 25 unit increment to the movement of the joysticks x position spanning the default joystick area. This way you wouldnt have to time 2 different values across the joystick and slider to create a smooth movement. You could simply animate the slider to spin the head. as a side note you could also increase the max value of the slider in case you need to spin the head more than 360 degrees in one movement. for example if the max value of the slider was 300 it would be able to rotate the head 3 times. for more control im sure a similar approach could be used in which you use a secondary joystick and map the quadrants of the joystick area in a similar fashion. Although this would be a little more complicated and i havent tried this approach yet.
Please provide a tutorial for full-body 360 rotation.
BTW you did an excellent job.
I can't believe After Effects can do this, it's nice.
Oh boy been there... To everyone that has ever made a complete character rigged on Joysticks n sliders... Cheers awesome fellas, we love pain. LOL
I’m so grateful thank you! I remember last year finding your 360 animation and asking you to post the process. Thank you so much! 🙏
The rig process is rigorous and well done , I am very shocked and this hopefully opens the road to lots of insane graphics
wow thats so good
Please provide a tutorial for full-body 360 rotation
I came through raddit, and I loved your tutorial
Thanks! Glad you enjoyed it!
Haha wow, seems so logical now that you explain it. Very creative thinking on your part! I've been messing around with Joysticks n' sliders for years and never thought to do this!
Thanks for showing your process!
love the ff7 theme!
Solid tutorial dude! Would love to see more content from you. Are you planning to make more?
Thanks! Yeah I'll definitely make some more tutorials!
Came here from Reddit.... You, sir.... Are a genius
This is so cool! Thank you :) I would love to see a full body rig :)
This is the BEST🔥 Joysticks and Sliders FREE! Advanced Tutorial online the end. I believe with this process it should also be easy to create a 360 body rig using other plugins like linber or duik. Thanks!
Awesome. Thanks a lot for your tutorial. Please provide a tutorial for full-body 360 rotation and animation. Please.
I'm really looking forward to your next release.
this is so great!
thank you for sharing.
just wow amazing! glad i saw this tutorial ahead of an upcoming 2d animation project. 🔥
Absolutely bonkers
Thank you for this! Waiting for a full body tut now.
this is freaking awesome!
I can just say wow😯 🤯
GENIUS!
Awesome Tutorial...this vid really helpful. Thanks. Hope you could also create a tutorial on how you rig the movements of your character in this video.
Superawesome! specially the if else expression, the way you wrote it was directly going into my head...🧠, i was worried about the performance here but that's appears to be smooth... and right the knowledge of head turn in hand drawn 2d can be really handy here... THANKS!
Impressive work man!
Great video! Hope there will be more such nice things about AE on your channel!
Genius! Thank you for sharing
amazing work keep doing it ...
wow I really love this!
Just crazy
Getting like just for the Music choice on the video background :D nice tutorial tho.
awsm.. want to see more
thank you so much for this tutorial!!!
mind blowing thank you so much for sharing this!!!!
excellent
insane !!!! thanks a lot
This is EXTREMELY impressive, i still can't fully wrap my head around how you did it. Is there any advantages, however, to doing this as opposed to just using grease pencil in blender?
awesome 😎 full body 360 please
wow thank you
FFVII and Barret rocks
Thank you for this amazing ....but can you help us with full body trun around 360....as shown in video also
There's how to do it in alight motion?
sensacional!
obrigado pela aula!
Thanks, this is good! Is there any way to automate the prose creation process?
Thank you!!!!!!!!ARIGATO!!!
Wow
Thanks this was informative. How would you go about adding different mouths? I'm assuming I would need 4 different states of opening/closing for each position and that every mouth mouth expression (for example smile vs. gasping) would need its own slider, is that correct?
Glad you enjoyed it! The slider would be sufficient if you were to just have the mouth open and close. Or if you just want two mouth poses for every precomp.
But if you want a variety of expressions (eg. smiling, gasping, whistling, gritting teeth), I would actually recommend making a mouth joystick instead of a slider. Make a mouth joystick for the front view precomp. Then follow the steps I outlined from 12:57-15:05 to make sure that the mouth joystick works for the other precomps.
I came with similar technique 2 years ago. What frustrates me the most is the fact that it is nearly impossible to make bezier movements because of the switching between comps and the constant fixing and tuning not of 4 points of extremes but 16. Also not to mention the fact that it's crucial to plan the design in a such a way that only joysticks'n'sliders experts can do it. I hope some successful character designer soon buys J'n'S, unites it with Duik and sprinkles some AI on top of it to create a way for us to do it in a much simpler way :D I WANT TO TELL STORIES NOT RIG UNTIL I DIE FFS :D
its possible to make it work with bezier movements if you add expressions to interpolate the movement of the slider into a value on the x position of the joystick.
to break it down you'd basically want to map every 25 unit segment of the 100 unit slider to also turn the head by moving the joystick.
you can do this by using the modulo operator:
sliderModulo = sliderValue % 25
from there all you have to do is map that sliderModulo variable to effect the joystick's x position.
you can the linear operation in your expressions to do this:
linear (t, tMin, tMax, value1, value2)
so it would look like:
linear (sliderModulo, 0, 25, -200,200)
-200 and 200 are the default range of the joystick.
what these expressions do is itll map the range of every 25 unit increment to the movement of the joysticks x position spanning the default joystick area.
This way you wouldnt have to time 2 different values across the joystick and slider to create a smooth movement. You could simply animate the slider to spin the head.
as a side note you could also increase the max value of the slider in case you need to spin the head more than 360 degrees in one movement. for example if the max value of the slider was 300 it would be able to rotate the head 3 times.
for more control im sure a similar approach could be used in which you use a secondary joystick and map the quadrants of the joystick area in a similar fashion. Although this would be a little more complicated and i havent tried this approach yet.
Woawww
Why not showing how to make a foreshortening arm tutorial?
Please do in Adobe animate cc ?
can I know is it this effect can use as export for the Lottie?
The difficult part for me in animation are expressions
broski can i still make controls for different emotions on the 360 rig?
What plug-in did u use
Is the body rotation essentially the same method as the head? How do you get the arms and limbs to move in 360 with the body rotation??
Hey Shane, have you figured it out yet?
I might need this soon as a college project is encroaching
where is the AI file???
how to download it??
Just beat it hehe
waaaa, so complex.