I would never have looked at the finished result and thought for even a moment that there was no actual 3D work involved here. This is an artful manipulation of the source image.
Dude you just said your secret in the first few seconds in the video unlike other youtubers who make you watch until the end to actually tell you.. you are amazing and because of that I kept on watching! Subscribing to you now!!
0:39 Almost mesmerizing to watch her rotate back and forth. Even without your explanation, you can just tell the artwork was perfected in 2D so it’s crazy to see it come to life. You’re genius for even figuring out this method can work and how to perfect it.
Dude, this is like the most genuine dude I've seen. He even reads and likes all the comments PogChamp. He EVEN WORKED ON LEAGUE LOGIN SCREENS THAT SENT ME BACK TO SEASON 2. Just take my sub because now I'm gonna start AE and need someone like you for everything AE related.
@@cgc7032 no never quit if its the thing you like 😣you have a long road ahead from you🤗keep the finish result in mind people reaction and being proud of your self ☺have fun while you are doing what you truly love💜
I found this video 2 years ago. But i was'not ready :D today 2 years leter when i dives deeper into games animations i finally understand. And also finded a solution that will help me to jumping to the next lvl. This tutorial covers things that almost nobady can in AE. This are technics of professional Spine animator. This is a master's solution...
Pffffffff! Wow. I have been looking for this technique ever since I discovered HDSoundi's music channel. They display artwork that has similar effects and since I know After Effects I was intrigued to learn more. But WOW! Adobe After Effects just continues to surprise me how you can learn so much and then realize that there is yet a whole other world tucked away inside it. Just discovered your channel and I'm excited to watch these tutorials!
Until see this video, my entire life was a lie. I thought things like this only got done by frame by frame method .... You Sir enlightened me! Huge and warm thank to you !!!!
Never thought of using the liquify tool for that. I'm going to have to give this a try! Thank you. Wishing you the best and for the growth of your channel.
anthony i just want to say thank you for sharing to us. your tutorials are really useful and even there is free downloadable script that actually worked like charm. if you put some ads to your videos i wouldn''t skip them you're the best animation channel i've ever subscribed edit: words
Wow! I've been in the motion design industry for a few years now and am blown away by this technique. The script looks really useful as well so I'm definitely going to dig more into your videos from now on. Nice work! Thanks for sharing
Hey - great stuff Anthony! As other have said, great explanation. For years I did this sorta animation at work and at the time I rarely saw any tutorials specific to AE's liquefy process. I often felt like I was developing my own process that I'd then share with my team. Couple things I thought I'd comment on and share: I never messed around too much with null controllers mainly because the animation I did was often very short and linear. Look right, look left, glance up and blink, return to default pose. It's not a problem to forgo any controllers or rigging for essentially a couple poses that can be created with a little effort. But I can imagine, for longer cinematics, a controller that works on both the X and Y axis can probably come in handy when animation might have a longer duration and more subtlety/variety. A solid rig. I have used Joysticks 'n' Sliders which is great for a much more graphic style. Funny enough, aside from the controller, I'd work the same way; precomping the head, then moving hair parts and other pieces separately to give the illusion of perspective. However, I often did the reverse and work with a BIG brush first on the face, then do smaller passes on the extremities like noses and lips. This is just preference, but I think I liked seeing/feeling the general movement immediately. I wanted to get in with a big brush in the middle of the face and tug it around to sorta visualize how the whole noggin is gonna work. Get that keyed, then get in their and push the sticky-outy parts further. It could be helpful to note for beginners because it can be hard to visualize the whole movement when your focus first on the lips or nose. Sorta like painting - block it all out first. Just an observation. Good note about changing the brush diameter. I remember constantly returning to the effects panel just to fiddle with the size until I learned about that shortcut. I could be noted, that the shortcut to change the brush size ONLY works when the cursor is placed within the bounds of the layer that has the liquefy applied to it. Often times I'd have a tiny layer, like an eyebrow or something small, and I'd be dumbfounded why I couldn't change the size of the brush with the control/command key. Well, it was because my cursor was floating off the object itself. Weird sorta thing in AE. Often you're working with a big image of the face, maybe it's even larger than it seems because it's on alpha, so the shortcut always works. It's those edge cases with small pieces when you're like, "what the heck?" I'd often use the brush pressure settings too. By default I think it's set somewhere in the middle which really does a decent job - but I often crank the pressure up around 90 when I want to really push the hard tip of the nose around specifically. Or fix that corner of the eye more precisely. Then soften the pressure when I want break out the big brush and nudge the whole face around. Like ya said, it's perfect that the brush is a circle like that for perspective, but it's hard to imagine the falloff of the brush's pressure in AE. In photoshop you clearly see your black and white brush and can SEE the falloff. Might be nice if there was a little graphic widget in the AE liquefy effects panel that showed that. So I just sorta guess at pressure numbers depending on what I'm doing: 20, 50, 90, etc. Lastly, one other thing I shared with team members: you can stack multiple liquefy effects and name them (as you can with any effect in AE). Sometimes it's super helpful to think of multiple liquefy meshes on one object. Often times I'd have one that ONLY controls the eyelids for a blink - completely collapsing a fleshy lid layer with a liquefy. And another liquefy for the eyebrows to nudge them around slightly during the blink. It's nearly impossible to do two things with one mesh. And on top of all that, I might have another liquefy on an adjustment layer for the general turn. Maybe one for a head tilt. Mix 'n' match baby! This can also be helpful for animation too. For example, frames 1 to 30 will be the "head turn" with one liquefy, but a separate liquefy can be keyed at 15 to "tilt" the whole head down and act as as an "arc" of sorts for the head turn as it blend all the liquefies together. In terms of process, "compounded liquefies" probably comes with practice the more and more comping/character rigging someone does. The big gotcha I ran into all the time was just sheer computing power. An underpowered machine is beyond frustrating when trying to do liquefy. AE can drop the resolution on the fly to help crunch through effects work, but you can't be looking at a low rez image when ya wanna precisely push pixels. And you can force the resolution to stay HIGH, but then there was a lag in the update for me when I'd use the brush. A lose lose situation really. We were often trying to do animation for 4K monitors though - not something I'd recommend for liquefy unless your machine is beefy enough! Again, thanks Anthony. Clear and validating to see! Hope ya don't mind me nerding out over this stuff - ha! :-)
Holy cow! What a thorough response! Yes, I agree with everything you mentioned. I too stack liquify effects for the different phases or needs I have for animation. For instance, having a liquify for the horizontal distortion and another for a vertical distortion to complete the face controller in all directions. This makes it so that you can focus on a particular problem before moving on to the next. On the cinematic I Directed, ANNIE: Origins, I made sure that the team worked in this way, sense it was our way of animating all the 2D hair on top of 3D characters. One liquify was used for tracking, perspective change, and general movements. The second liquify was for secondary animation. And the third for polish. Rigging is super important so that you don't have to worry if all your moving pieces are moving together correctly and I often only animate my controllers so that I can simplify my keys. This way a lot of the nuanced in one layer of animation is captured in the rest of the layers and my characters joints are animating naturally. Something like my behind the scenes video for Jinx: ruclips.net/video/-bXtXtmRwdE/видео.html Whatever the case, thanks for tuning in and commenting with heart. :)
This be the first video of yours I have seen Anthony, very interesting, I've been wanting to get to grips with this technique for a while in order to bring my 2D assets/illustrations to life, so this has been a very informative introduction to the process, many thanks.
I'm very fortunate this video appeared in my recommendation. I was lacking motivation doing anything until I found this tutorial. Good day to you sir Anthony, because I definitely did with this.
Man I need more animation videos like this. Just discovered your channel and feel like I've found a gold mine. The videos are rich in quality. I want more.
Goddammit, it looks so cool but I'm so shit at using Adobe products that I'd need someone at my side, telling me what to do even with this video on. But good work, you're amazing. She looks incredible twisted like that.
Anthony, I'm genuinely blown away by your tutorials. I've never seen something like this before and I want to learn everything about After Effects now :D
You're a magician!!! Thank you so much! This tutorial really helped me a lot. I was a little intimidated at first because this animation looks so complex, but it was really fun and awesome to do, and I'm very greatful for your advice. Please keep doing tutorials on After Effects because this is awesome.
Hi Anthony, thank you for your guides and your awesome works. I'm doing animations too, but for now I'm not even close to your skill level, but by looking at your animations I see what I should strive for ❤️
A quick eye-blinking tutorial from a still image, request from a novice like me, just to see how a pro does it as compared to some of the other vids on RUclips I've seen, would be greatly appreciated. Great channel by the way!
Hey! You should check this out if you haven't already. This is a very similar way I break up eyelids for a blink animation: ruclips.net/video/bMst1lnikc8/видео.html
Wow! A video just how it should be. Very informative, with a lot of visual aid to bring your points across. Extremely good production quality and a calm voice, describing the process shown perfectly. I love it, and I'll try that process on one of my pictures. Thank you! ...oh... and subscribed :)
wow, 3 days ago I was searching for this kind of effect because I have seen it but I couldn't find out how to do it, thanks a lot! now I just need to put all this in practice but it will be easy work because I know now what I want to do and (kinda) know how to do it. Thanks!
Thanks for these tutorials, they are very informative and a really intuitive take on moving with perspective via liquify. I hope we can have an updated script overlay for the recent iterations of AE.
Hey everyone! Thanks for the love
this really good !
Would be great to see more gems from you. Extremely useful and flawless video. As explanation, as narration, as visual data
hey ! you look like a german politican called paul zimiak ;D xD
Do you need to be good at drawing to become a graphic designer?
@@Jaull-Fish ini the first place I think
ur giving us top-tier animation tutorials just out there for the public? your generosity for the future artists have no bounds Anthony!
There is app that do that. Thats not a totation is Just a small perspective.
@@simonm6851 Mind telling us the app name ? thanks ;v
Afaik photoshop does have a facial modifier feature with the 2019 version but I don't know about After Effects or animation in Photoshop
@@yesntl9614 well Live2D is kinda a thing which comes to mind when dealing with perspective of two dimensional objects
@@yesntl9614 Google's SnapSeed, I think.
for some reason the fact that the eyes move correctly makes me so happy
I would never have looked at the finished result and thought for even a moment that there was no actual 3D work involved here. This is an artful manipulation of the source image.
True
Imagine this kind of artstyle being made into a movie... god damn....
I wouldn’t even care about the plot. I’d just stare intently at every frame
holy hecc, that would take years
@@nqme2861 don't a lot of movies take years?
yeah a pain in the ass
Another Pvper I’d love to watch it
now if only i understood what all of this meant
edit - it’s been a year and i still don’t know
sam_is_confused, I see.
username checks out
Same
Do you understand this now?
Dude you just said your secret in the first few seconds in the video unlike other youtubers who make you watch until the end to actually tell you.. you are amazing and because of that I kept on watching! Subscribing to you now!!
0:39 Almost mesmerizing to watch her rotate back and forth. Even without your explanation, you can just tell the artwork was perfected in 2D so it’s crazy to see it come to life. You’re genius for even figuring out this method can work and how to perfect it.
What a kind response!
Dude, this is like the most genuine dude I've seen. He even reads and likes all the comments PogChamp.
He EVEN WORKED ON LEAGUE LOGIN SCREENS THAT SENT ME BACK TO SEASON 2.
Just take my sub because now I'm gonna start AE and need someone like you for everything AE related.
Thank you for the great comment! :) Season 2 was the best season!
These tutorials are both in-depth and easy to understand. Thank you so much!
22 minutes spent on a 2 second clip...
GREAT JOB!
Thats why I dont want to be an animator anymore)
It's actually more than 22 minutes since part of the process near the end was sped up, but nevertheless I think the end result is totally worth it.
Tbh, much less time than drawing and coloring up a bunch of frames to achieve the same result. Technology is amazing.
You have no idea
@@cgc7032 no never quit if its the thing you like 😣you have a long road ahead from you🤗keep the finish result in mind people reaction and being proud of your self ☺have fun while you are doing what you truly love💜
This is god level animation and artwork .0. great job on it!
I have to say this is the BEST in-depth mpv tutorial.
Amazing character and amazing animation skills...
*AMAZING EVERYTHING* and I love it
mom: do the dishes
me: 10:32
But then you still do it
mom: do the dishes
me: moRPHInG FeELS a Lot MorE NatuRAl ThaN wHAt was tHerE BeFoRE
that's what I thought before my eyes started working
@@IdoN_Tlikethis same xd
The coolest after effect 2D to 3D animation I have ever seen. Thank you sooooo much for sharing this.
I thought this would be clickbaity as hell, I'm glad I trusted the youtube reccomended 👍
My mind is blown! Anthony, you’re doing a stellar job - keep at it!
Hey! You're a fake CJ! I am the real CJ
*I'm just here to look at the pretty waifu*
I see your man of culture
@@kave8314 A man of culture indeed
nice lmao
@xxxtentacion is trash You're one to judge,,
@xxxtentacion is trash I mean, they were just saying the drawing was pretty. Just cuz they used "waifu" doesn't necessarily mean they're a weeb lol
this was SO crazy to watch, seeing the 2D work turn into what looks like a 3D model. amazing work and thanks for the lesson!
tyty!
This has actually got to be the coolest thing I've seen in a long time. Great job!
I haven't done work like this since university, but your tutorial really made me want to jump back in and give it a try!
I found this video 2 years ago. But i was'not ready :D today 2 years leter when i dives deeper into games animations i finally understand. And also finded a solution that will help me to jumping to the next lvl. This tutorial covers things that almost nobady can in AE. This are technics of professional Spine animator. This is a master's solution...
finally somebody revealed this to me. this gonna ease my job a lot :)
Pffffffff! Wow. I have been looking for this technique ever since I discovered HDSoundi's music channel. They display artwork that has similar effects and since I know After Effects I was intrigued to learn more. But WOW! Adobe After Effects just continues to surprise me how you can learn so much and then realize that there is yet a whole other world tucked away inside it. Just discovered your channel and I'm excited to watch these tutorials!
Extremely well documented and insightful tutorial. Result looks perfect. Thanks Sir!
Until see this video, my entire life was a lie. I thought things like this only got done by frame by frame method .... You Sir enlightened me! Huge and warm thank to you !!!!
I have been trying to figure out how this is done for ages.
Thank you so much for sharing; this thorough tutorial is so helpful!
THIS IS SO COOL! it's so much work though ! I always wanted to animate but i don't have the patience for it .
Never thought of using the liquify tool for that. I'm going to have to give this a try! Thank you. Wishing you the best and for the growth of your channel.
I found ya! also really excited for the next episode
Thank you very much!
Wow ! This is so generous of you to share this for free ! Thank you sooo much ! I’ll definitely try it ! 😊❤️
Bro that is just insane. Really blown away. Thank you for this
This guy is really really underated and seriously this guy is a genius
anthony i just want to say thank you for sharing to us.
your tutorials are really useful and even there is free downloadable script that actually worked like charm. if you put some ads to your videos i wouldn''t skip them
you're the best animation channel i've ever subscribed
edit: words
hahahaha noted. Thanks for the comment
Anthony Possobon thank you dude, keep up thr good work!
So great!!! The Liquify tool is more powerful than I thought!
Wow! I've been in the motion design industry for a few years now and am blown away by this technique. The script looks really useful as well so I'm definitely going to dig more into your videos from now on. Nice work! Thanks for sharing
she is alive and looking perfect!
I just wanted to say I'm so super grateful. I'm still learning a lot about AE and gosh, thank you!
tyty!
Hey - great stuff Anthony! As other have said, great explanation. For years I did this sorta animation at work and at the time I rarely saw any tutorials specific to AE's liquefy process. I often felt like I was developing my own process that I'd then share with my team.
Couple things I thought I'd comment on and share:
I never messed around too much with null controllers mainly because the animation I did was often very short and linear. Look right, look left, glance up and blink, return to default pose. It's not a problem to forgo any controllers or rigging for essentially a couple poses that can be created with a little effort. But I can imagine, for longer cinematics, a controller that works on both the X and Y axis can probably come in handy when animation might have a longer duration and more subtlety/variety. A solid rig. I have used Joysticks 'n' Sliders which is great for a much more graphic style.
Funny enough, aside from the controller, I'd work the same way; precomping the head, then moving hair parts and other pieces separately to give the illusion of perspective. However, I often did the reverse and work with a BIG brush first on the face, then do smaller passes on the extremities like noses and lips. This is just preference, but I think I liked seeing/feeling the general movement immediately. I wanted to get in with a big brush in the middle of the face and tug it around to sorta visualize how the whole noggin is gonna work. Get that keyed, then get in their and push the sticky-outy parts further. It could be helpful to note for beginners because it can be hard to visualize the whole movement when your focus first on the lips or nose. Sorta like painting - block it all out first. Just an observation.
Good note about changing the brush diameter. I remember constantly returning to the effects panel just to fiddle with the size until I learned about that shortcut. I could be noted, that the shortcut to change the brush size ONLY works when the cursor is placed within the bounds of the layer that has the liquefy applied to it. Often times I'd have a tiny layer, like an eyebrow or something small, and I'd be dumbfounded why I couldn't change the size of the brush with the control/command key. Well, it was because my cursor was floating off the object itself. Weird sorta thing in AE. Often you're working with a big image of the face, maybe it's even larger than it seems because it's on alpha, so the shortcut always works. It's those edge cases with small pieces when you're like, "what the heck?"
I'd often use the brush pressure settings too. By default I think it's set somewhere in the middle which really does a decent job - but I often crank the pressure up around 90 when I want to really push the hard tip of the nose around specifically. Or fix that corner of the eye more precisely. Then soften the pressure when I want break out the big brush and nudge the whole face around. Like ya said, it's perfect that the brush is a circle like that for perspective, but it's hard to imagine the falloff of the brush's pressure in AE. In photoshop you clearly see your black and white brush and can SEE the falloff. Might be nice if there was a little graphic widget in the AE liquefy effects panel that showed that. So I just sorta guess at pressure numbers depending on what I'm doing: 20, 50, 90, etc.
Lastly, one other thing I shared with team members: you can stack multiple liquefy effects and name them (as you can with any effect in AE). Sometimes it's super helpful to think of multiple liquefy meshes on one object. Often times I'd have one that ONLY controls the eyelids for a blink - completely collapsing a fleshy lid layer with a liquefy. And another liquefy for the eyebrows to nudge them around slightly during the blink. It's nearly impossible to do two things with one mesh. And on top of all that, I might have another liquefy on an adjustment layer for the general turn. Maybe one for a head tilt. Mix 'n' match baby! This can also be helpful for animation too. For example, frames 1 to 30 will be the "head turn" with one liquefy, but a separate liquefy can be keyed at 15 to "tilt" the whole head down and act as as an "arc" of sorts for the head turn as it blend all the liquefies together. In terms of process, "compounded liquefies" probably comes with practice the more and more comping/character rigging someone does.
The big gotcha I ran into all the time was just sheer computing power. An underpowered machine is beyond frustrating when trying to do liquefy. AE can drop the resolution on the fly to help crunch through effects work, but you can't be looking at a low rez image when ya wanna precisely push pixels. And you can force the resolution to stay HIGH, but then there was a lag in the update for me when I'd use the brush. A lose lose situation really. We were often trying to do animation for 4K monitors though - not something I'd recommend for liquefy unless your machine is beefy enough!
Again, thanks Anthony. Clear and validating to see! Hope ya don't mind me nerding out over this stuff - ha! :-)
Holy cow! What a thorough response!
Yes, I agree with everything you mentioned. I too stack liquify effects for the different phases or needs I have for animation. For instance, having a liquify for the horizontal distortion and another for a vertical distortion to complete the face controller in all directions. This makes it so that you can focus on a particular problem before moving on to the next. On the cinematic I Directed, ANNIE: Origins, I made sure that the team worked in this way, sense it was our way of animating all the 2D hair on top of 3D characters. One liquify was used for tracking, perspective change, and general movements. The second liquify was for secondary animation. And the third for polish.
Rigging is super important so that you don't have to worry if all your moving pieces are moving together correctly and I often only animate my controllers so that I can simplify my keys. This way a lot of the nuanced in one layer of animation is captured in the rest of the layers and my characters joints are animating naturally. Something like my behind the scenes video for Jinx: ruclips.net/video/-bXtXtmRwdE/видео.html
Whatever the case, thanks for tuning in and commenting with heart. :)
How come this channel only has 25k subs? Is youtube broken or something? You deserve more
This be the first video of yours I have seen Anthony, very interesting, I've been wanting to get to grips with this technique for a while in order to bring my 2D assets/illustrations to life, so this has been a very informative introduction to the process, many thanks.
I'm very fortunate this video appeared in my recommendation.
I was lacking motivation doing anything until I found this tutorial.
Good day to you sir Anthony, because I definitely did with this.
Your comment made my day. Thank you!
Man I need more animation videos like this. Just discovered your channel and feel like I've found a gold mine. The videos are rich in quality. I want more.
Thank you! :)
This tutorial gives you a head massage as well. Lovely job. Excellent content, brother.
I clicked on this video to look at the pretty drawing but the sound is so soothing omg
Amazing tutorial man! Crazy how it turned out too! Def trying this out. Thanks!
You're the real mvp, such a nice tut. sub is in mate.
Great tutorial!
Imagine a whole Blockbuster Movie would have this type of style and animation. O.o
It has very limited field of use
Tigtone uses this sort of animation. I dunno if you'll like like it but check it out.
I hope this goes viral cause all those 2D artists out there really need to see and learn this.
Keep up the great content bro, you are awesome!
Thank you!
I got an After Effects ad for animation and tutorials right when the video started XD
The algorithm is on to use! :)
Goddammit, it looks so cool but I'm so shit at using Adobe products that I'd need someone at my side, telling me what to do even with this video on. But good work, you're amazing. She looks incredible twisted like that.
Can you also fly because you're basically a wizard
As an anime editor, this was really helpful, now I can be more adventurous when editing manga panels :}
Rock on! Love me some anime
hey my friend this tutorial is exactly what I need to finish my deadlines on time on a project, thank you!
Dooode! Thank you so much for this tutorial. It has already changed the way I work, and had opened up new possibilities. THANK YOU!
Anthony, I'm genuinely blown away by your tutorials.
I've never seen something like this before and I want to learn everything about After Effects now :D
Thank you very much!
This channel is soooooo underrated
Love your work, man!
And we also love yours!
I'm so inspired and motivated. Thank you so much for these videos!
This is the first one of these 2D to 3D animations that actually looks really good! Great work!
that drawing is gorgeous
I don't even animate but i love to watch videos like this jsjs
as a dumb 12 year old after effects noob, i understood this pretty well because you explain so well.
This is amazing, Thank you so much. I am going to try this in my current project. Let's see how it turn out.
You keep getting better and better at this. Keep it up bro!
Thanks man!
You did a great job making a seemingly complicated thing and breaking them down to digestible bits. Thank you Anthony, very cool!
That effect is so good that it almost looks like a cell shaded 3d model.
You're a magician!!! Thank you so much! This tutorial really helped me a lot.
I was a little intimidated at first because this animation looks so complex, but it was really fun and awesome to do, and I'm very greatful for your advice.
Please keep doing tutorials on After Effects because this is awesome.
Thank you for such a great comment! :)
its... ITS ALIVEEE!
oooh~ I was just working on this! Had to use the "joysticks & sliders" plugin though. Great explanation. Keep em coming
That result is gorgeous, really nicely done 🙌
Thank you, incredible tutorial!
Hi Anthony, thank you for your guides and your awesome works. I'm doing animations too, but for now I'm not even close to your skill level, but by looking at your animations I see what I should strive for ❤️
So awesome! The best AE tutorial so far!
Super dope. Never would have thought to use liquify before
Amazing! I'm so glad that I stumbled upon your channel. You and Daniel Gies are true heroes of After Effects and criminally underappreciated.
A Legend just doing God's Work.
these are the best tutorials for animations I have ever seen. Thank you very much
lovinggg the after effects tutorials, please keep it up!!
I like it how he hearts every video
You got it! :)
I'm really amazed that you teach everything clearly. Really cool stuff, I can't wait to try it on my illustrations. Thank you so much ❤
A quick eye-blinking tutorial from a still image, request from a novice like me, just to see how a pro does it as compared to some of the other vids on RUclips I've seen, would be greatly appreciated. Great channel by the way!
Hey! You should check this out if you haven't already. This is a very similar way I break up eyelids for a blink animation: ruclips.net/video/bMst1lnikc8/видео.html
I'm glad I found your channel! good vibes
this looks beautifull
now i will liquify all of my vector art thanks for this tutorial!
Wow! A video just how it should be. Very informative, with a lot of visual aid to bring your points across. Extremely good production quality and a calm voice, describing the process shown perfectly.
I love it, and I'll try that process on one of my pictures. Thank you!
...oh... and subscribed :)
Thank you very much! Comments like yours makes creating these videos worth it😊
Mindblowing, so precise work!
After Effects is sure a the nightmare of your worst nightmares
Awesome tutorial! And wow that illustration is beautiful 🤩
I have no idea what I'm doing here but this was absolutely cool mate.
You're just amazing boi. Keep good work going! Greetings from Poland!
Thank you so much for sharing such valuable knowledge for free
That perfect saccades of the eyes 💯👌👌
wow, 3 days ago I was searching for this kind of effect because I have seen it but I couldn't find out how to do it, thanks a lot! now I just need to put all this in practice but it will be easy work because I know now what I want to do and (kinda) know how to do it. Thanks!
Found you by youtube recommendation ..but dem amazing tutorial! Everything was explained so deeply and easy at the same time. Keep it up!
everything u put out is so helpful thank u sm for the tutorials! nd the hair rig has also saved me time and time again lol i rly appreciate it!
Jesus!! This is so good!! Im inspired
This is absolutely beautiful
Thanks for these tutorials, they are very informative and a really intuitive take on moving with perspective via liquify. I hope we can have an updated script overlay for the recent iterations of AE.