Making a lava PBR material in Substance Designer - Tutorial (timelapsed)

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  • Опубликовано: 30 окт 2024

Комментарии • 22

  • @_manu_yt
    @_manu_yt 2 года назад +1

    This is very beautiful material!

    • @debe3D
      @debe3D  2 года назад

      Thanks, glad you like it!

  • @MAX-hi8tz
    @MAX-hi8tz 2 года назад +1

    This looks pretty good!

    • @debe3D
      @debe3D  2 года назад

      Thanks, glad you like it!

  • @MrVanKertis
    @MrVanKertis 3 года назад +1

    Cool time-lapse and great work!

    • @debe3D
      @debe3D  3 года назад

      Thanks! Glad you like it. :)

  • @1huesudo
    @1huesudo 2 года назад +1

    Fantastic work! 1 question, what version Substance Designer you use? thank!

    • @debe3D
      @debe3D  2 года назад +1

      Thanks, glad you like it! I am currently on the most recent version, the tutorial was done with version 2021.1.2 (11.1.2) or with one a bit older, not completly sure anymore.

  • @stephankajurov
    @stephankajurov 11 месяцев назад +1

    Hi which template was used for this? I'm new and can't find the base material with inputs and outputs. thx :)

    • @debe3D
      @debe3D  11 месяцев назад +1

      Hi Stephan, I am using a simple custom template consisting of a "Invert Grayscale" node where the "Invert" is set to "False". It connects to the Height Input of the "Base Material" node, to a "Normal" map and "Ambient Occlusion" node and also two "Uniform Color" nodes for Base Color and Roughness.
      Regarding the "Base Material", when you type in "Base Material" into the search, it should be there. You just need to set all the channels you need in the menu at the right under "User-defined Maps" to true.

    • @stephankajurov
      @stephankajurov 11 месяцев назад +1

      perfect :) Got it thanks@@debe3D

    • @debe3D
      @debe3D  11 месяцев назад +1

      Awesome, glad it helped!

  • @janvisagie231
    @janvisagie231 2 года назад

    Wow, those super sexy folds with such little nodes. De fuq

    • @debe3D
      @debe3D  2 года назад

      Hey Jan, thanks man, appreciate it!

  • @artw1320
    @artw1320 6 дней назад

    How do you connect your normal to your base color?

    • @debe3D
      @debe3D  5 дней назад

      First processing the normal through a Curvature node and second throught the Light node. Or which part do you mean?

  • @reecebenn7992
    @reecebenn7992 2 года назад +1

    8:37 what did you gradient pick

    • @debe3D
      @debe3D  2 года назад

      Hey. Just an image of some hardened lava I found on the google image search. Can't show it in the tutorials due to copyright, sorry! But you can just pick the gradient from my video. :)

  • @idris8153
    @idris8153 3 года назад +2

    was this not over complicated?

    • @debe3D
      @debe3D  3 года назад +2

      Might be to be honest, but the graph is still rather short and gave me the result I wanted. You can skip some steps for sure to get a similar result. When I finished the basic shapes, it felt that it needed more details, so I added some nodes until I liked it, it might seem a bit much in the end, but it worked.