Three ways to create color map in Substance Designer

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  • Опубликовано: 23 дек 2024

Комментарии • 10

  • @sohardsharma2709
    @sohardsharma2709 Месяц назад

    loved the way to show

  • @MerryMac1000
    @MerryMac1000 Год назад +1

    How has this not had more views, this was so useful! Thank you for taking the time to make it and for showing all of these different methods!

  • @Soulsphere001
    @Soulsphere001 Год назад +3

    I've heard that using AO to build a colour map is generally not good, since the AO already adds shadow. It's just adding more of what's already there. Though if one isn't using an AO map at all, then it's probably a good idea.
    I've never thought to use Flood Fill for colouring. I might have to experiment with it a bit, though I wonder if it's a bit expensive. Still, I've only made one or two graphs that were a bit slow, so it could still be quite useful. Thank you for the tip.

    • @alexandralazarenko
      @alexandralazarenko  11 месяцев назад

      You are absolutely right about AO. Whether to mix color with ao or not depends on where this material will be used.
      As for flood fill node - yes, it may be an expensive node, but with its help you can achieve very interesting results
      Thank you for your comment :-)

    • @Soulsphere001
      @Soulsphere001 11 месяцев назад

      @@alexandralazarenko
      Thank you for your reply. :)

  • @dubtube6691
    @dubtube6691 9 месяцев назад +2

    A pity that this gradient 1:50 does not exist in substance painter until today

  • @StevanyAudreyAnthony
    @StevanyAudreyAnthony Год назад

    thankyouuu!!! you save my life, I've been looking for a way for hours, but watching this video I immediately succeeded. thanks a lotttttt :"""D

  • @mobamenace3591
    @mobamenace3591 Год назад

    I saw wisdom in the video 😮