Lace | Designer Quick Tip #23 | Adobe Substance 3D

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  • Опубликовано: 25 янв 2025

Комментарии • 21

  • @ShinGidora
    @ShinGidora Год назад +10

    Please keep these up, it’s a great way to get bite size tutorials to get people used to such an in-depth workflow!

  • @peter486
    @peter486 9 дней назад

    realy realy good tutorials

  • @MaryIam13
    @MaryIam13 Год назад +3

    amazing! Finally an easy to follow tutorial on creating lace! Just when I needed it for my project! :D

  • @samyukthamanikandan
    @samyukthamanikandan Год назад +3

    Hi @Substance3D, I'm planning to start my journey in Substance designer so as a beginner tips like this and tutorials for beginners would be a great help. I'm looking forward to more wonderful videos from you. 😊

  • @annaafina658
    @annaafina658 Год назад +1

    Bitmap-transform and bevel does not work (no connection between transform 2d and bevel (2:58 min))

    • @krol0004
      @krol0004 11 месяцев назад +5

      You have to change the bitmap color mode from Color to Grayscale, then it will work

  • @mohammaddh8655
    @mohammaddh8655 15 дней назад

    holy $hit that was awesome

  • @saleh_afkhami
    @saleh_afkhami Год назад +1

    great tutorial keep going

  • @vinaycreations7916
    @vinaycreations7916 Год назад

    Please make more tutorial like this quick tips its really helpfull understand the basics 🙂

  • @fattyhacker5745
    @fattyhacker5745 Год назад +4

    A bit less flashy but it would be awesome to get a quick tips video on best practices for all the settings to export to different software. I think it's a common issue that textures don't look the same in unreal/marmoset after export due to not getting the settings correct. Insight on this would be great!

    • @SDB_Dev
      @SDB_Dev Год назад

      I think in general that has less to do with the export settings (default should be okay) and more to do with the material shader you are using in other software. The biggest issue you might encounter is having the normal map be flipped, but that too can be fixed in your material shader in the other software! Just invert the green channel of the normal map.

  • @ilyakosmos4375
    @ilyakosmos4375 Год назад

    Amazing! It is very cool!

  • @Dmitry2184
    @Dmitry2184 Год назад

    This is really insightful

  • @SP95
    @SP95 Год назад

    Nice one once again, thank you 🪡

  • @anophyte
    @anophyte Год назад

    Wonderful tutorial, thank you!

  • @MrGTAmodsgerman
    @MrGTAmodsgerman Год назад

    Please a tutorial about how to make a kazak carpet or simular

  • @febelin8908
    @febelin8908 Год назад

    Awesome!

  • @jaswindersingh-n9k4u
    @jaswindersingh-n9k4u 9 месяцев назад

    what is the last node named quicktip 22 lace i could not find it ,,,,, thanks for the tutorial

    • @wes.mcdermott
      @wes.mcdermott 9 месяцев назад

      I think the node you are looking for is the Histogram Scan. It is used to remap the contrast and brightness of input grayscale images. It can be used to "grow" and "shrink" masks in dynamic ways.

  • @HapZungLam
    @HapZungLam Год назад

    I would like to know at the beginning of the graph. Why not tile 50 times instead of 100 times and transform to scale it to tile twice?

  • @ClearanceClarenceMods
    @ClearanceClarenceMods Год назад

    The pattern triggered a migraine :(