Painting Opacity Maps in Substance Painter

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  • Опубликовано: 29 авг 2024
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Комментарии • 52

  • @reaper_artwave
    @reaper_artwave 12 дней назад

    At this point this guy is essential to my substance painter learning journey :)

    • @AbeLeal3D
      @AbeLeal3D  12 дней назад +1

      @@reaper_artwave hey thanks for that! I'm glad this has helped you!

  • @pramodsahu5524
    @pramodsahu5524 5 месяцев назад +9

    keep making painter tutorial

  • @Stayls
    @Stayls 4 месяца назад +1

    Thank you. I am very new to digital design and your videos are very helpful, thank you.

    • @AbeLeal3D
      @AbeLeal3D  4 месяца назад

      You are welcome! I am glad it helps!

  • @GoneBoi99
    @GoneBoi99 5 месяцев назад

    Thank you for this easy to follow tutorial, I'll try this today, I've never tried opacity channels in substance, only did it in maya.

    • @AbeLeal3D
      @AbeLeal3D  5 месяцев назад +1

      You are welcome!

  • @nicolecabrera506
    @nicolecabrera506 5 месяцев назад

    Omg!! I was looking exactly for a tutorial like this, because i thought i had to export the model with the textures to Photoshop to do some holes in a model hehe, btw you saved hours of my life🥰

  • @marcelodeniz3932
    @marcelodeniz3932 5 месяцев назад +1

    Thank you for share your knowledge.

  • @orhan9555
    @orhan9555 5 месяцев назад

    Thank you for useful tutorials!😊

  • @djordjestokic7962
    @djordjestokic7962 5 месяцев назад

    Thanks alot man! This stuff is really useful!

    • @AbeLeal3D
      @AbeLeal3D  5 месяцев назад

      Glad it helped!

  • @ernestoggg4873
    @ernestoggg4873 5 месяцев назад

    Amazing!Thanks Abe!

  • @markflakezCG
    @markflakezCG 3 месяца назад

    Very helpful, thanks!

  • @SK-Ocelot
    @SK-Ocelot 5 месяцев назад

    Dope tutorial man

    • @AbeLeal3D
      @AbeLeal3D  4 месяца назад

      Glad you liked it!

  • @ankitpanchal7780
    @ankitpanchal7780 5 месяцев назад

    Great tut well explained 👍👍👏👏

    • @AbeLeal3D
      @AbeLeal3D  4 месяца назад

      Glad it was helpful!

  • @_TheSuperHero_
    @_TheSuperHero_ 5 месяцев назад +2

    I am first viewer 😁😁

  • @anjanadilshan7057
    @anjanadilshan7057 5 месяцев назад

    Nice work 🎉🎉🎉🎉🎉

  • @hemanthsaji3274
    @hemanthsaji3274 5 месяцев назад

    I saw your video on creating glass in Substance Painter. How do you take it into Maya and Render using Arnold? What is the best workflow to create glass ? Do you create glass using Shaders or in substance painter?

  • @jflittlebase414
    @jflittlebase414 3 месяца назад

    why channel not have opacity option to add?

  • @lz4090
    @lz4090 4 месяца назад

    Nice. Is it a valid practice to modify character meshes from the UE marketplace and use substance painter to further edit them? I am interested in the workflow. I did have a bit of basic use of painter 2 years ago.
    I was planning to get clear soldier meshes from UE then edit them to make their cloth have damages or holes. Export the mesh and textures to substance and then try to add some opacity tears so that it will reveal the skin mesh inside of it. Then re import the edited textures back to UE.
    I mean is this approach valid? Thanks

    • @AbeLeal3D
      @AbeLeal3D  4 месяца назад

      yeah it defintely is a valid practice as long as the assets include the proper maps to be able to modify them, it depends a lot on the vendor in the marketplace

  • @Ispanecful
    @Ispanecful 5 месяцев назад

    So useful tutorial, thx, but could you added Russians subtitles pls ?

  • @Adershsb2518
    @Adershsb2518 5 месяцев назад

    How to deal with alpha when it comes to maya when i put it in Mata it's black in the areas of holes how to fix it 🙂

    • @AbeLeal3D
      @AbeLeal3D  4 месяца назад +1

      invert it using a reverse node in the hypershade

  • @kaylaharaway1076
    @kaylaharaway1076 4 месяца назад

    Hello! I followed this and your chain skull opacity map video to make some chain cards for my character but im having trouble getting my opacity map to show up in arnold still. Any advice?

    • @AbeLeal3D
      @AbeLeal3D  4 месяца назад

      What is the issue you are facing?

    • @kaylaharaway1076
      @kaylaharaway1076 4 месяца назад

      @Abe_Leal3D it doesn't seem my alpha map is being utilized. I applied it to my material in hypershade but the planes im using for my chains are not being cut out still. In fact the entire plane disappears in render view. I've tried checking/unchecking opaque in geometry. It's strange because the material orb in hypershade is cut out properly.

  • @quintinstauber8570
    @quintinstauber8570 5 месяцев назад

    will this still work if the model is double sided?

    • @AbeLeal3D
      @AbeLeal3D  5 месяцев назад

      yes but it will look weird, this method is meant to be used with single sided geo, for models with thickness i would recommend modelling the actual hole

  • @FanAnimeOP
    @FanAnimeOP 5 месяцев назад

    Sir , what is difference between fbx and obj files??

    • @AbeLeal3D
      @AbeLeal3D  5 месяцев назад +1

      Fbx stores more information.

  • @ompatel40
    @ompatel40 16 дней назад

    idk but its not working for me

    • @AbeLeal3D
      @AbeLeal3D  16 дней назад

      make sure you add the channel for the opacity
      that is usually something people forget to do

  • @diiphamba84
    @diiphamba84 5 месяцев назад

    But this one can be only apply to 1 face object. How about fabric with 02 faces normal? Thanks.

    • @Thedeathofpeaceofmind
      @Thedeathofpeaceofmind 5 месяцев назад +1

      If it's thin like a flag, make both sides very very close to each other + opacity mask. If thick, then it has to be geo

    • @AbeLeal3D
      @AbeLeal3D  5 месяцев назад

      This is the answer!

  • @_TheSuperHero_
    @_TheSuperHero_ 5 месяцев назад

    ❤❤❤

  • @endizero
    @endizero 5 месяцев назад

    in opposite way. i has detail on both metal and cloth . and i use Udims . so when it bake .the detail on metal . has been mix on cloth normal map. did u know where did i do wrong ?

    • @AbeLeal3D
      @AbeLeal3D  5 месяцев назад

      You need to check your channel export and see where it is being exported. UDIMs usually have a slightly different default organization

    • @endizero
      @endizero 5 месяцев назад

      export? no not yet . it was happen when baking high detail to the mesh

    • @AbeLeal3D
      @AbeLeal3D  5 месяцев назад +1

      @@endizero ah I see, you might need to use the match by name feature.
      Before you export to substance make sure to rename your objects with the "_low" and "_high" suffix.
      Then in substance you can select the match by name option so that they do not contaminate each other during bake

    • @endizero
      @endizero 5 месяцев назад

      oh .that must be it . each other baking? damn i hit end road again . it only 1 mesh low beacuse i merge 5into1 while mesh high has 5 part . how do i ?

    • @endizero
      @endizero 5 месяцев назад

      @@AbeLeal3D is the name of each part still there . after the part been merge

  • @kagan8579
    @kagan8579 5 месяцев назад

    Can i create holes for thick objects in this way? Probably can't but i want to be sure 😑😭😭

    • @AbeLeal3D
      @AbeLeal3D  5 месяцев назад

      No not really, I mean you can definitely use it but it will look like a thin object.
      For holes like those it is better to use booleans and then clean the topology in the model

    • @kagan8579
      @kagan8579 5 месяцев назад

      @@AbeLeal3D thanks for the fastest reply ever ❤️