Substance Painter Tutorial: Texture Your 3D Models Like a Pro with Anchor Points

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  • Опубликовано: 31 июл 2023
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Комментарии • 31

  • @robierob_5932
    @robierob_5932 11 месяцев назад +23

    00:30 Instead of turning all the channels off one by one, you can alt click on height to only select that one

    • @AbeLeal3D
      @AbeLeal3D  11 месяцев назад +13

      Dude you have just improved my workflow by a lot! Thanks for the tip! Been using substance for 8 years and didn't know this 😅

    • @willssilva
      @willssilva 2 месяца назад

      I have discovered this because of i used to work on PS for long time, but i didn´t know thats actually works on substance.

  • @gelain
    @gelain 11 месяцев назад

    great great video !! thanks once again mr abe!

  • @Christopher-fd1zw
    @Christopher-fd1zw 11 месяцев назад

    It's very helpful bro post at perfect time..

  • @theunkownlot
    @theunkownlot 11 месяцев назад +4

    Absolutely great video. I like the way you explain stuff, thank you for posting

    • @AbeLeal3D
      @AbeLeal3D  11 месяцев назад +1

      My pleasure! Any other topic you would like me to cover?

  • @nickbortone3D
    @nickbortone3D 28 дней назад

    damn good stuff!

  • @mech_Denis
    @mech_Denis 11 месяцев назад +2

    Yes, the anchor point is power!

  • @parsazamani5956
    @parsazamani5956 18 дней назад

    Thanks its a really helpful video, i really liked that you teach it really fast and to the point

  • @Powerofpixel01
    @Powerofpixel01 9 месяцев назад

    one of the great video

    • @AbeLeal3D
      @AbeLeal3D  8 месяцев назад +1

      Glad you enjoyed it

  • @MajorEazy1996
    @MajorEazy1996 11 месяцев назад +1

    Hi abe on the portfolio review i had a few pokeballs would they be much more worth while to have a simple object like a pokeball but textured well in substance painter?

    • @AbeLeal3D
      @AbeLeal3D  11 месяцев назад +1

      Good question I usually do not recommend simple objects but if you can do an amazing modelling and textures it can definitely be worth including

  • @xd1845
    @xd1845 11 месяцев назад +5

    1:46 RIP Dog

    • @AbeLeal3D
      @AbeLeal3D  11 месяцев назад +2

      Hahahah no of course not just took him out 😅

  • @meta3dstudio181
    @meta3dstudio181 11 месяцев назад

    ❤❤❤

  • @shubhamfartade7105
    @shubhamfartade7105 2 месяца назад

    COOL

  • @balajiswastika6448
    @balajiswastika6448 11 месяцев назад

    Blender file export in 3Ds max the material quality was done not good. My work is hard surfaceing modelling . For example I give silver colour material making in a blender .but I export into 3DS Max only material colour objects only when I see it. The blender result does not match it.the silver colour reflection specular and does not show it .please help me out with this problem I know you have busy time so please help me

    • @AbeLeal3D
      @AbeLeal3D  11 месяцев назад

      you will need to create new materials inside of 3dsmax since the shaders are not compatible.

  • @endizero
    @endizero 8 месяцев назад

    can we use that method to make skin detail?

    • @AbeLeal3D
      @AbeLeal3D  8 месяцев назад

      Yes of course!

    • @endizero
      @endizero 8 месяцев назад

      ohh! yeay.

  • @FullCaber
    @FullCaber 3 месяца назад

    i dont see the link to the alpha brushes :(

    • @AbeLeal3D
      @AbeLeal3D  2 месяца назад

      Available in our discord community, official links, google drive

    • @tshahrom
      @tshahrom 2 месяца назад

      @@AbeLeal3D nothing is there i checked 5 times

  • @NikkiVroomway
    @NikkiVroomway 7 месяцев назад

    How bout that alpha texture link? :D

    • @AbeLeal3D
      @AbeLeal3D  7 месяцев назад

      Should be in our resources folder in the discord!

  • @phoenix2gaming346
    @phoenix2gaming346 Месяц назад

    lol dog rip