The ONLY Normal Map Baking Tutorial You Need to Watch

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  • Опубликовано: 11 окт 2024

Комментарии • 60

  • @junior.hamilton
    @junior.hamilton 6 месяцев назад +4

    This is definetively The ONLY Normal Map Baking Tutorial You Need to Watch

    • @3DTudor
      @3DTudor  6 месяцев назад

      Thanks :)

  • @beepbeep-m6m
    @beepbeep-m6m 2 года назад +2

    It took me weeks and maaany different videos to find all the information in this video. I wish I'd seen this first, thank you!

    • @3DTudor
      @3DTudor  Год назад

      Glad it was helpful!

  • @danteabott9142
    @danteabott9142 Год назад +1

    effectively as the title say this is the ONLY normal map baking Tutorial I needed to see!

  • @mattsalt4189
    @mattsalt4189 Год назад +1

    I've struggling all week with baking problems and one video solve them all, wish I'd found this sooner.

    • @3DTudor
      @3DTudor  Год назад

      Thank you for the kind words! Glad this was helpful :)

  • @farid.rabhallah
    @farid.rabhallah Месяц назад

    the end of 2024, and still the only video you need. lot of thanks

    • @3DTudor
      @3DTudor  Месяц назад +1

      Glad to hear you found it useful! :)

  • @prathmeshmali3260
    @prathmeshmali3260 2 года назад +4

    It was really helpful👍. Its actually ONLY normal map tutorial I needed for sure. Thank you !🤝 You just earned a subscriber to you 😊

  • @RonnohV1
    @RonnohV1 16 дней назад

    Truly the only baking Tutorial you need! also is there a video of you importing those textures to blender? because im having difficulties on putting multiple textures to blender.

    • @3DTudor
      @3DTudor  16 дней назад

      Thank you! There is a video - ruclips.net/video/wemLINKu640/видео.html
      In short, you can use node wrangler addon on Blender, and [CTRL + Shift + T] shortcut. Hope this helps :)

  • @GustliQspawacz
    @GustliQspawacz 8 месяцев назад +2

    amazing tutorial, VERY helpful!

    • @3DTudor
      @3DTudor  8 месяцев назад

      Glad to hear that!

  • @valdolandar534
    @valdolandar534 Год назад

    Excellent, the title describes the reality.
    You have explained everything in great detail. Thank you very much.

    • @3DTudor
      @3DTudor  Год назад

      Thanks and welcome! :)

  • @vlad_tlt
    @vlad_tlt Год назад +1

    Спасибо, хороший туториал! До него, сращивал варианты в Фотошопе, а можно было сразу в Сабстенсе оказывается.

    • @3DTudor
      @3DTudor  11 месяцев назад +1

      Рад что вам понравилось. Обе программы кажутся мне похожими, эта идея пришла мне в голову после того, как я сам проделал это в фотошопе :)

  • @infographie
    @infographie 7 месяцев назад +1

    Excellent.

    • @3DTudor
      @3DTudor  7 месяцев назад +1

      Many thanks!

  • @CamiloTobaria
    @CamiloTobaria 5 месяцев назад

    Hi, this is a great tutorial, but l have doubts of how to put the curvature, position, thickness and world space map in that layer.

    • @3DTudor
      @3DTudor  5 месяцев назад

      They changed the setup for baking not too long ago, but the overall settings are the same. Curvature, position and all the other generated textures, 99% of the time will be kept with default settings as you can make most of the adjustments within mask parameters itself. Hope this helps :)

  • @wegotguns3325
    @wegotguns3325 8 месяцев назад +1

    You seem to know a lot about normals, is there a way to fix the way normals are baked in blender after ver 3.4? All of the newer versions of blender bake hard edges where they should be smooth and I haven't found anyone talking about a solution other than 'don't use the newer blenders for baking' which sucks because they're a lot faster.

    • @3DTudor
      @3DTudor  8 месяцев назад +1

      Honestly, using Blender for baking always seemed like a tedious task for me so now i always do it on Substance Painter...

    • @wegotguns3325
      @wegotguns3325 8 месяцев назад

      @@3DTudor I still need it for bevel baking haha

  • @ab-uo6rd
    @ab-uo6rd Год назад

    great tutorial. however often the AO, curvature, ID map are also screwed. But I dont know how to blend between those, since there is no AO or ID channel that I can simply overwrite like the normal channel.

    • @3DTudor
      @3DTudor  Год назад +1

      AO is a channel that you can add in texture set settings which would allow you to do the same. You can also use the base colour as a setup, then export it out and link it directly to the channel by dragging it within the texture set settings tab option. Hope this helps :)

    • @ab-uo6rd
      @ab-uo6rd Год назад

      @@3DTudor helped thanks :)

  • @IamMrkay
    @IamMrkay Год назад +1

    wow this method is agame changer it can easy be used for other technques

    • @3DTudor
      @3DTudor  Год назад

      Thanks for liking it :)

  • @Samuele_Lini_ARS
    @Samuele_Lini_ARS 4 месяца назад

    The tutorial is very well done but the substance painter normal baking is very limited compared, for exemple, to 3D Coat. Painting just the parts that need it is simpler.

    • @3DTudor
      @3DTudor  4 месяца назад

      Haven't tried 3D Coat personally, but that sounds really cool actually :)

  • @TheNerd
    @TheNerd 8 месяцев назад

    I do need to watch another video since I want to bake a normal map out of those procedural textures....

    • @3DTudor
      @3DTudor  8 месяцев назад

      Best of luck!

  • @Bungo71
    @Bungo71 Год назад +1

    Can this (importing the normal map) be cone with UDIMs (where there are multiple texture files per texture normal map)?

    • @3DTudor
      @3DTudor  Год назад

      Yes, this works just as well with UDIM textures :)

  • @daeuslamb8191
    @daeuslamb8191 Год назад

    Brilliant!

  • @mindped
    @mindped Год назад +1

    i have seems on every uv split... regardless of soft or hard edge normals.. how do i remove seems?

    • @3DTudor
      @3DTudor  Год назад

      There are ways to hide the seams, like using tri-planar projection in substance or simply hiding it in less visible areas. There is no way to actually remove seams.. :/

    • @mindped
      @mindped Год назад

      @@3DTudor actually i found out it was a resolution issue. The seems absolutely do get removed. In fact you can have hard edges and split the uvs and generate that way and still no seems. My problem is the rounded edges were so tiny... no matter what i did the seems were sort of going to be there due to lack of resolution on the uvs. Best thing for cases liek that is merge those uv edges and hide the rest. But otehr wise the seems do in fact get removed if u go high enough in resolution.

  • @Wobblywiener
    @Wobblywiener Год назад +1

    This seems like a tedious workaround if you want to bake anything more than a normal map because you'll have to repeat this process for every individual map. This is a problem that's fixed by just creating a decent cage mesh.

    • @3DTudor
      @3DTudor  Год назад

      Actually, you can setup all material bakes (normal, AO, etc.) to be on a single layer. This way it is easier to visualize it and make more precise corrections... Of course with the new Baking in Substance I find using this process less and less :)

    • @Wobblywiener
      @Wobblywiener Год назад

      @JellyBelly wat

    • @Daniel_WR_Hart
      @Daniel_WR_Hart Год назад +2

      @GravyBaby How did you comment on the wrong video, and wtf are you watching lol

  • @randomrandom8482
    @randomrandom8482 Год назад +1

    Хорошее видео. Спасибо!

  • @Ahmed_Waleed
    @Ahmed_Waleed 2 года назад

    how to bake the other maps like AO and curvature based on Normal map i mean i made little small holes in the model in normal map and i want to add some dirt in them by using AO map but there's no AO information in it i saw some one made it before but i lost the video can you explain it please

    • @3DTudor
      @3DTudor  2 года назад +2

      The easiest way would be, when baking out mesh maps, make sure to have AO and curvature ticked on. Afterwards, add black mask onto fill layer, add generator onto mask, and within generator options, search for dirt, this'll give you a nicely generated mask which you can play around with the settings from within :)

  • @norwegianmapping868
    @norwegianmapping868 7 месяцев назад

    my normal map looks inverted how do i fix

    • @3DTudor
      @3DTudor  7 месяцев назад

      Most likely, inverting green channel will do the trip :)

    • @norwegianmapping868
      @norwegianmapping868 7 месяцев назад +1

      @@3DTudor i got it fixed, i just forgot to use the normal map node when i put the image texture into the principled bsdf

    • @3DTudor
      @3DTudor  7 месяцев назад

      nice!

    • @norwegianmapping868
      @norwegianmapping868 7 месяцев назад +1

      @@3DTudor yh

  • @alinarangi7826
    @alinarangi7826 Год назад

    hi man.recently I finished my first 3d model and did the unwrapping and have 2 tiles, and then some sculpting in C4d.exported low and high res and tried to texture it in Substance painter I tried several methods to get a good result for baking normal map, I really need help..can you please take a look at my model?in addition, I also made a Cage and it does not work...very tired and need your help, please. thanks in advance

    • @3DTudor
      @3DTudor  Год назад +1

      Hi mate, you'll have to send a dropbox link or something to it. I'll have a look at it, but no promises, it takes a bit to get a good hang of 3d modeling process. Especially if you only starting it out, sometimes it's best to just start it over. Not putting you down or anything, but that's often the case when you just start out. But anyways, let's have a look :)

    • @alinarangi7826
      @alinarangi7826 Год назад

      @@3DTudor special thanks, sry for my late...im trying to solve the issue and get better results but the main issue is , I want to know why the seams appear in sculpted places, im trying lots of methods, if you take a look at my mesh very appreciate it, this is a part of mesh. Thanks in advance
      drive.google.com/file/d/1hj9iWgLCP-JQ-pjv22TPxEa7Xg8pYPP8/view?usp=drivesdk

  • @mercer6323
    @mercer6323 Год назад

    0.0

    • @3DTudor
      @3DTudor  Год назад

      Hope it helped :)